
#Common Party Settings
[timers]
	#Delay (in seconds) for player to accept invite before it automatically expires.
	#Range: 5 ~ 60
	playerAcceptTimer = 30
	#Delay (in ticks) for player packet syncing (hunger, xp)
	#Range: 10 ~ 200
	playerUpdateInterval = 10
	#Delay (in ticks) for player packet syncing for less frequent items (World Temp, etc)
	#Range: 40 ~ 800
	playerSlowUpdateInterval = 40

[mechanics]
	#Max size for a party
	#Range: > 2
	partySize = 8
	#Makes the party system utilize the vanilla team system as well.
	useVanillaTeams = true
	#Allow players to attack each other in parties
	friendlyFire = false

[mod-support]
	#This allows for extra modded information (like cast bars) to update regardless of distance.
	#true - Enables this feature.  Members have all information shared regardless of distance.
	#false - Disables this feature. Members have to be within tracking range for updates.
	#APPLIES TO: Cast Bar Element
	allowGlobalUpdates = true
	#Allow you to enable specific type of game stage syncing between party members.
	#ALL - Players can opt-in to allow all game stage syncing, including previous entries.
	#FUTURE - Players can only opt-in to allow future game stages to be synced
	#NONE - Game stage syncing is disabled completely.
	#Allowed Values: ALL, FUTURE, NONE
	syncGameStages = "NONE"
	#Specifies if Game Stages (and other mods with similar systems) should utilize server lists for syncing.
	#These white/blacklists determine what stages are allowed to be synced by the client, regardless of sync settings.
	#If the list is a whitelist, only stages in the list will be syncable.
	#For a blacklist, all stages that aren't in the list will be syncable.
	useSyncLists = false
	#Uses FTB Teams to handle party management instead. Commands will be disabled.
	useFTBTeams = true

[xp-share]
	#Allow players to share XP in a party. This is a universal option.
	enableShare = true
	#Enables XP Sharing between party members regardless of distance from each other.
	globalShare = false
	#Disables XP Sharing from vanilla commands that give experience *points*.
	#(/xp add [name] [amount] points)
	ignoreCommand = true

[boss-module]
	#The boss module allows you to alter boss attributes and loot depending on the number of players from various types of sources.
	#true - Enables the boss module.
	#false - Disables the boss module.
	bossModuleEnabled = true
	#A list of entity IDs that the Parties mod treats as bosses. These entities will utilize the scaling of the Boss Module. Changes to this list require a restart.
	markBosses = ["aether:valkyrie_queen", "aether:sun_spirit", "terrawhips_and_more:thekingslime", "aether:slider", "bosses_of_mass_destruction:void_blossom", "bosses_of_mass_destruction:gauntlet", "bosses_of_mass_destruction:lich", "bosses_of_mass_destruction:obsidilith", "minecraft:wither", "minecraft:ender_dragon", "conjurer_illager:conjurer", "minecraft:elder_guardian", "stalwart_dungeons:nether_keeper", "stalwart_dungeons:awful_ghast", "cataclysm:netherite_monstrosity", "cataclysm:ignis", "minecraft:warden", "cataclysm:the_harbinger", "alexsmobs:void_worm", "stalwart_dungeons:shelterer", "cataclysm:ender_guardian", "cataclysm:ender_golem", "cataclysm:ancient_remnant", "irons_spellbooks:dead_king", "cataclysm:the_leviathan", "mowziesmobs:umvuthi", "mowziesmobs:frostmaw"]
	#Changes the way the player count is calculated to adjust the attributes and loot drops of bosses.
	#SERVER - Counts all online players.
	#DIMENSION - Counts all players in the same dimension.
	#RADIUS - Counts all players in a defined radius from the spawned boss. (Not functional yet)
	#PARTY - Counts all players in the nearest player's party.
	#Allowed Values: SERVER, DIMENSION, RADIUS, PARTY
	playerCountType = "DIMENSION"
	#If playerCountType is RADIUS, this defines the radius size from the boss to look for players, in meters.
	#Range: > 1
	playerCountRadius = 256
	#The health mod per player count defined above, as a total multiplier. (0.5 = 150%)
	#A value of 0 disables health modifiers.
	#Range: 0.0 ~ 2.147483647E9
	healthMod = 0.35
	#The damage mod per player count defined above, as a total multiplier. (0.5 = 150%)
	#A value of 0 disables damage modifiers.
	#Range: 0.0 ~ 2.147483647E9
	damageMod = 0.15
	#If true, scales the loot to the amount of players from the player count above.
	#Setting this value to false disables this feature.
	scaleLoot = true
	#If true, scales special loot just like above.
	#Currently determines whether you'd get more Affixed items from Apotheosis mini-bosses.
	scaleSpecialLoot = false

