
["Modifiers for tools"]
	#This configuration file is based on index. it means, 'legendary' -> '30' ->'generic.attack_damage;generic.attack_speed' -> '0.15;0.1' -> '2;2' is the first index, and in it, 'generic.attack_damage' -> '0.15' -> '2', 'generic.attack_speed' -> '0.1' -> '2'
	#WARNING: You have to make a resource pack to save the customization-required translation key for the attributes if the mod author didn't do that, or your customization on other mods' attribute will crash the game!
	#A hint on the translation key format: attribute.modxxx.attributexxx, e.g. attribute.minecraft.generic.attack_damage
	#The name of the modifier
	NAMES = ["legendary", "deadly", "vicious", "sharp", "broken", "damaged", "agile", "swift", "sluggish", "slow", "light", "heavy"]
	#The weight of the modifier in the modifiers pool
	WEIGHTS = ["30", "100", "100", "100", "70", "100", "100", "100", "100", "100", "100", "100"]
	#The attribute of the modifier has. One modifier can have multiple attributes. Use ';' to split different attributes
	ATTRIBUTES = ["minecraft:generic.attack_damage;minecraft:generic.attack_speed", "minecraft:generic.attack_damage", "minecraft:generic.attack_damage", "minecraft:generic.attack_damage", "minecraft:generic.attack_damage", "minecraft:generic.attack_damage", "minecraft:generic.attack_speed;minecraft:generic.movement_speed", "minecraft:generic.attack_speed", "minecraft:generic.attack_speed;minecraft:generic.movement_speed", "minecraft:generic.attack_speed", "minecraft:generic.attack_damage;minecraft:generic.attack_speed", "minecraft:generic.attack_damage;minecraft:generic.attack_speed;minecraft:generic.movement_speed"]
	#The amount used to calculate the attribute effect. Also can be multiple. Use ';' to split
	AMOUNTS = ["0.15;0.1", "0.15", "0.1", "0.05", "-0.2", "-0.1", "0.05;0.1", "0.1", "-0.05;-0.1", "-0.15", "-0.1;0.15", "0.2;-0.15;-0.05"]
	#The operation ID of the attribute calculation. Can be three values: 0,1,2. 0 is ADDITION. 1 is MULTIPLY_BASE. 2 is MULTIPLY_TOTAL. you can refer to the calculation of the attributes already in the game
	OPERATIONS_IDS = ["2;2", "2", "2", "2", "2", "2", "2;2", "2", "2;2", "2", "2;2", "2;2;2"]

