
["Modifiers for bows or crossbows"]
	#The name of the modifier
	NAMES = []
	#The weight of the modifier in the modifiers pool
	WEIGHTS = []
	#The attribute of the modifier has. One modifier can have multiple attributes. Use ';' to split different attributes
	ATTRIBUTES = []
	#The amount used to calculate the attribute effect. Also can be multiple. Use ';' to split
	AMOUNTS = []
	#The operation ID of the attribute calculation. Can be three values: 0,1,2. 0 is ADDITION. 1 is MULTIPLY_BASE. 2 is MULTIPLY_TOTAL. you can refer to the calculation of the attributes already in the game
	OPERATIONS_IDS = []

