
###############################
# Mod properties
###############################
[01-mod]
	#Enables/Disables mod.
	enabled = true
	# The directory where mods are located
	#This is relative to the Minecraft install path.
	modFolder = "mods"
	# The directory where configs are located.
	#Resource files will be located here as well.
	# This is relative to the Minecraft install path.
	configFolder = "config"
	#Enables/Disables version checking.
	enableVersionChecker = true
	# Remind the user of the latest version update.
	enableLatestVersionReminder = true

###############################
# Logging properties
###############################
[02-logging]
	# The logging level. Set to 'off' to disable logging.
	# Values = [trace|debug|info|warn|error|off]
	level = "info"
	# The size a log file can be before rolling over to a new file.
	size = "1000K"
	# The directory where the logs should be stored.
	# This is relative to the Minecraft install path.
	folder = "logs"
	# The base filename of the  log file.
	filename = "log"

###############################
# General properties for Treasure mod.
###############################
[general]
	# Enable/Disable a check to ensure the default loot tables exist on the file system.
	#If enabled, then you will not be able to remove any default loot tables (but they can be edited).
	#This option should be enabled at least for the first run of the mod to create the default settings.
	#Only disable if you know what you're doing.
	"Enable default loot tables check:" = true
	# Enable/Disable a check to ensure the default templates exist on the file system.
	# If enabled, then you will not be able to remove any default templates.
	# Only disable if you know what you're doing.
	"Enable default templates check:" = true
	# Enable/Disable a check to ensure the default decay rulesets exist on the file system.
	# If enabled, then you will not be able to remove any default decay rulesets (but they can be edited).
	# Only disable if you know what you're doing.
	"Enable default decay rulesets check:" = true
	#The probability that a surface structure will generate.
	#Range: 0 ~ 100
	"Probability of surface structure spawn:" = 25
	# Allowed Dimensions for generation.
	# Treasure2 was designed for 'normal' overworld-type dimensions.
	# This setting does not use any wildcards (*). You must explicitly set the dimensions that are allowed.
	# ex. minecraft:overworld
	"Dimension White List:" = ["minecraft:overworld"]

###############################
# Chest properties
###############################
[chests]
	#The probability that a chest will contain a treasure map to another chest.
	#Range: 20.0 ~ 100.0
	"Treasure Chest Probability:" = 20.0

	###############################
	# Chests that generate on land.
	#------------------------------
	# Note: There is a build-in check against ocean biomes for surface chests. Adding ocean biomes to the white lists will not change this functionality.
	###############################
	[chests."surface chests"]
		# The probability chest will appear on the surface, instead of in a pit.
		#Range: 0 ~ 100
		"Probability of chest spawn on the surface:" = 15

		###############################
		# Common chest properties
		###############################
		[chests."surface chests".common]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 6
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 15
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 20.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 100

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".common.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Uncommon chest properties
		###############################
		[chests."surface chests".uncommon]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 10
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 25
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 17.5
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 70

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".uncommon.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Scarce chest properties
		###############################
		[chests."surface chests".scarce]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 20
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 35
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 15.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 40

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".scarce.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Rare chest properties
		###############################
		[chests."surface chests".rare]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 30
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 45
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 20

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".rare.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = ["minecraft:plains", "minecraft:sunflower_plains"]
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = ["minecraft:plains"]

		###############################
		# Epic chest properties
		###############################
		[chests."surface chests".epic]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 40
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 55
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 10

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".epic.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = ["minecraft:plains", "minecraft:sunflower_plains"]
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = ["minecraft:plains"]

		###############################
		# Legendary chest properties
		###############################
		[chests."surface chests".legendary]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 5
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 50
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 65
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".legendary.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = ["plains", "sunflower_plains"]
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = ["plains"]

		###############################
		# Mythical chest properties
		###############################
		[chests."surface chests".mythical]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 2
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 60
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 75
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true

			###############################
			# Biome white and black list properties
			###############################
			[chests."surface chests".mythical.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = ["plains", "sunflower_plains"]
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = ["plains"]

	###############################
	# Chests that generate underwater (in ocean biomes).
	#------------------------------
	# Note: There is a build-in check to only allow ocean biomes for submerged chests. Adding other biomes to the white lists will not change this functionality.
	###############################
	[chests."submerged chests"]
		# The probability chest will appear on the surface, instead of in a pit.
		#Range: 0 ~ 100
		"Probability of chest spawn on the surface:" = 15

		###############################
		# Common chest properties
		###############################
		[chests."submerged chests".common]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = false
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 76

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".common.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Uncommon chest properties
		###############################
		[chests."submerged chests".uncommon]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = false
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 56

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".uncommon.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = []
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Scarce chest properties
		###############################
		[chests."submerged chests".scarce]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 36

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".scarce.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"]
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Rare chest properties
		###############################
		[chests."submerged chests".rare]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 16

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".rare.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"]
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Epic chest properties
		###############################
		[chests."submerged chests".epic]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 9

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".epic.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:frozen_ocean", "minecraft:deep_frozen_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean", "minecraft:deep_warm_ocean"]
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = []
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Legendary chest properties
		###############################
		[chests."submerged chests".legendary]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 5
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".legendary.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = ["ocean", "deep_ocean", "deep_frozen_ocean", "cold_ocean", "deep_cold_ocean", "lukewarm_ocean", "warm_ocean"]
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = ["ocean", "deep_ocean"]
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

		###############################
		# Mythical chest properties
		###############################
		[chests."submerged chests".mythical]
			# Enable/Disable generating chests associated with this rarity.
			"Enable chests for rarity:" = true
			#The weight for this rarity to spawn a chest.
			#Higher number relative to other weight means this has a high chance to be selected.
			#Range: 0 ~ 32000
			"Weight of rarity:" = 2
			#The minimum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Minimum depth for spawn location:" = 5
			#The maximum blocks deep from the surface that a chest can generate at.
			#Range: 5 ~ 250
			"Maximum depth for spawn location:" = 5
			#The probability that a chest will be a mimic.
			#Range: 0.0 ~ 100.0
			"Mimic probability:" = 0.0
			#No comment
			"Enable surface spawn:" = true
			#No comment
			"Enable subterranean spawn:" = true

			###############################
			# Biome white and black list properties
			###############################
			[chests."submerged chests".mythical.biomes]
				# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"White list by biome name:" = ["ocean", "deep_ocean", "deep_frozen_ocean", "cold_ocean", "deep_cold_ocean", "lukewarm_ocean", "warm_ocean"]
				# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
				"Black list by biome name:" = []
				# Allowabled Biome Types for generation. Must match the Type identifer(s).
				"White list by biome type:" = ["ocean", "deep_ocean"]
				# Disallowed Biome Types for generation. Must match the Type identifer(s).
				"Black list by biome type:" = []

	###############################
	# Chest Generation properties
	###############################
	[chests."surface chest Gen"]
		# The number of chests that are monitored. Most recent additions replace least recent when the registry is full.
		# This is the set of chests used to measure distance between newly generated chests.
		# A high count is better than a low count, especially in a multiplayer world.
		#Range: 50 ~ 5000
		"Maximum size of chest registry:" = 1000
		# The probability that a chest will generate at selected spawn location.
		# Including a non-100 value increases the randomization of chest placement.
		#Range: 0.0 ~ 100.0
		"Probability:" = 80.0
		# The minimum distance, measured in blocks, that two chests can be in proximity (ie radius).
		# Note: Only chests in the chest registry are checked against this property.
		# Default = 256 blocks, or 16 chunks.
		#Range: 80 ~ 32768
		"Minimum distance per chest spawn:" = 192
		# The number of chunks that are generated in a new world before a chests start to spawn.
		#Range: 10 ~ 32000
		"Wait for first chunks:" = 25

	###############################
	# Chest Generation properties
	###############################
	[chests."submerged chest gen"]
		# The number of chests that are monitored. Most recent additions replace least recent when the registry is full.
		# This is the set of chests used to measure distance between newly generated chests.
		# A high count is better than a low count, especially in a multiplayer world.
		#Range: 50 ~ 5000
		"Maximum size of chest registry:" = 500
		# The probability that a chest will generate at selected spawn location.
		# Including a non-100 value increases the randomization of chest placement.
		#Range: 0.0 ~ 100.0
		"Probability:" = 70.0
		# The minimum distance, measured in blocks, that two chests can be in proximity (ie radius).
		# Note: Only chests in the chest registry are checked against this property.
		# Default = 256 blocks, or 16 chunks.
		#Range: 80 ~ 32768
		"Minimum distance per chest spawn:" = 560
		# The number of chunks that are generated in a new world before a chests start to spawn.
		#Range: 10 ~ 32000
		"Wait for first chunks:" = 100

###############################
# Pit properties
###############################
[pits]
	#The probability that a pit will contain a structure (treasure room(s), cavern etc.)
	#Range: 0 ~ 100
	"Probability of pit structure spawn:" = 25

###############################
# Gravestones and Markers properties
###############################
[markers]
	# Enable/disable whether chest markers (gravestones, bones)  are generated when generating treasure chests.
	"Enable markers:" = true
	# Enable/disable whether structures (buildings) are generated when generating  treasure chests.
	"Enable structure markers:" = true
	# The minimum number of markers (gravestones, bones) per chest.
	#Range: 1 ~ 5
	"Minimum markers per chest:" = 2
	# The maximum number of markers (gravestones, bones) per chest.
	#Range: 1 ~ 10
	"Maximum markers per chest:" = 5
	# The probability that a marker will be a structure.
	#Range: 1 ~ 100
	"Probability that marker will be a structure:" = 15
	# Enable/disable whether gravestone markers can spawn mobs (ex. Bound Soul).
	"Enable gravestone markers to spawn mobs:" = true
	# The probability that a gravestone will spawn a mob.
	# Currently gravestones can spawn Bound Souls.
	#Range: 1 ~ 100
	"Probability that grave marker will spawn a mob:" = 25

###############################
# Well properties
###############################
[wells]
	#Enable/disable whether wells will spawn.
	"Enable wells:" = true
	# The minimum distance, measured in blocks, that two wells can be in proximity.
	# Note: Only wells in the wells registry are checked against this property.
	# Used in conjunction with the chunks per well and spawn probability.
	# Ex. TODO
	#Range: 100 ~ 32000
	"Minimum block distance per well spawn:" = 400
	#The probability that a well will generate.
	#Range: 0.0 ~ 100.0
	"Generation probability:" = 80.0
	#The number of wells that are monitored. Most recent additions replace oldest when the registry is full.
	#This is the set of wells used to measure distance between newly generated wells.
	#Range: 5 ~ 1000
	"Maximum size of chest registry:" = 25
	# The number of chunks that are generated in a new world before wells start to spawn.
	#Range: 10 ~ 32000
	"Wait for first chunks:" = 100

	###############################
	# Biome white and black list properties
	###############################
	[wells.biomes]
		# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
		"White list by biome name:" = []
		# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
		"Black list by biome name:" = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"]
		# Allowabled Biome Types for generation. Must match the Type identifer(s).
		"White list by biome type:" = []
		# Disallowed Biome Types for generation. Must match the Type identifer(s).
		"Black list by biome type:" = ["minecraft:ocean", "minecraft:deep_ocean"]

###############################
# Keys and Locks properties
###############################
["keys and locks"]
	# Enable/Disable whether a Key can break when attempting to unlock a Lock.
	"Enable key breaks:" = true
	#Enable/Disable whether a Lock item is dropped when unlocked by Key item.
	"Enable lock drops:" = true
	# The maximum uses for a given pilferers lock pick.
	#Range: 1 ~ 32000
	"Pilferer's lockpick max uses:" = 10
	# The maximum uses for a given thiefs lock pick.
	#Range: 1 ~ 32000
	"Thief's lockpick max uses:" = 10
	# The maximum uses for a given wooden key.
	#Range: 1 ~ 32000
	"Wood key max uses:" = 20
	# The maximum uses for a given lightning key.
	#Range: 1 ~ 32000
	"Stone key max uses:" = 10
	# The maximum uses for a given iron key.
	#Range: 1 ~ 32000
	"Iron key max uses:" = 10
	# The maximum uses for a given gold key.
	#Range: 1 ~ 32000
	"Gold key max uses:" = 15
	# The maximum uses for a given diamond key.
	#Range: 1 ~ 32000
	"Diamond key max uses:" = 20
	# The maximum uses for a given emerald key.
	#Range: 1 ~ 32000
	"Emerald key max uses:" = 10
	# The maximum uses for a given ruby key.
	#Range: 1 ~ 32000
	"Ruby key max uses:" = 5
	# The maximum uses for a given sapphire key.
	#Range: 1 ~ 32000
	"Sapphire key max uses:" = 5
	# The maximum uses for a given metallurgists key.
	#Range: 1 ~ 32000
	"Metallurgists key max uses:" = 25
	# The maximum uses for a given skeleton key.
	#Range: 1 ~ 32000
	"Skeleton key max uses:" = 5
	# The maximum uses for a given jewelled key.
	#Range: 1 ~ 32000
	"Jewelled Key max uses:" = 5
	# The maximum uses for a given spider key.
	#Range: 1 ~ 32000
	"Spider key max uses:" = 5
	# The maximum uses for a given wither key.
	#Range: 1 ~ 32000
	"Wither key max uses:" = 5

###############################
# Treasure Loot and Valuables properties
###############################
[booty]
	# The maximum size of a wealth item stacks. ex. Coins, Gems, Pearls
	#Range: 1 ~ 64
	"Maximum Stack Size:" = 8

###############################
# Coins and Valuables properties
###############################
[coins]
	# The maximum size of a coin item stack.
	#Range: 1 ~ 64
	"Maximum Stack Size:" = 8

###############################
# Gems and Ores properties
###############################
["gems and ores"]
	# Enable/disable whether a gem ore will spawn.
	"Enable gem ore spawn:" = true
	# The probability that a ruby ore will spawn.
	#Range: 0.0 ~ 100.0
	"Probability of ruby ore spawn:" = 65.0
	# The minimum y-value where a ruby ore can spawn.
	#Range: 1 ~ 255
	"Minimum y-value for ruby ore spawn location:" = 6
	# The maximum y-value where a ruby ore can spawn.
	#Range: 1 ~ 255
	"Maximum y-value for ruby ore spawn location:" = 17
	# The number of ruby ore blocks in a vein.
	#Range: 3 ~ 20
	"Ruby ore vein size:" = 3
	# The number of ruby ore veins in a chunk.
	#Range: 1 ~ 20
	"Ruby ore veins per chunk:" = 1
	# The probability that a sapphire ore will spawn.
	#Range: 0.0 ~ 100.0
	"Probability of sapphire ore spawn:" = 65.0
	# The minimum y-value where a sapphire ore can spawn.
	#Range: 1 ~ 255
	"Minimum y-value for sapphire ore spawn location:" = 6
	# The maximum y-value where a sapphire ore can spawn.
	#Range: 1 ~ 255
	"Maximum y-value for sapphire ore spawn location:" = 17
	# The number of sapphire ore blocks in a vein.
	#Range: 3 ~ 20
	"Sapphire ore vein size:" = 3
	# The number of sapphire ore veins in a chunk.
	#Range: 3 ~ 20
	"Sapphire ore veins per chunk:" = 3
	# The probability that a topaz ore will spawn.
	#Range: 0.0 ~ 100.0
	"Probability of topaz ore spawn:" = 75.0
	# The minimum y-value where a topaz ore can spawn.
	#Range: 1 ~ 255
	"Minimum y-value for topaz ore spawn location:" = 9
	# The maximum y-value where a topaz ore can spawn.
	#Range: 1 ~ 255
	"Maximum y-value for topaz ore spawn location:" = 25
	# The number of topaz ore blocks in a vein.
	#Range: 3 ~ 20
	"Topaz ore vein size:" = 3
	# The number of topaz ore veins in a chunk.
	#Range: 1 ~ 20
	"Topaz ore veins per chunk:" = 1
	# The probability that a onyx ore will spawn.
	#Range: 0.0 ~ 100.0
	"Probability of onyx ore spawn:" = 70.0
	# The minimum y-value where a onyx ore can spawn.
	#Range: 1 ~ 255
	"Minimum y-value for onyx ore spawn location:" = 9
	# The maximum y-value where a onyx ore can spawn.
	#Range: 1 ~ 255
	"Maximum y-value for onyx ore spawn location:" = 24
	# The number of onyx ore blocks in a vein.
	#Range: 3 ~ 20
	"Onyx ore vein size:" = 3
	# The number of onyx ore veins in a chunk.
	#Range: 1 ~ 20
	"Onyx ore veins per chunk:" = 1

###############################
# Fog properties
###############################
[fog]
	# Enable/disable white fog.
	"Enable fog:" = true

###############################
# Wither Tree properties
###############################
["wither tree"]
	# Enable/disable whether wither trees will spawn.
	"Enable wither trees:" = true
	# The minimum distance, measured in blocks, that two wither trees can be in proximity.
	# Note: Only wither trees in the wither tree registry are checked against this property.
	# Used in conjunction with the chunks per wither tree and spawn probability.
	# Ex. TODO
	#Range: 100 ~ 32000
	"Minimum block distance per wither tree spawn:" = 800
	# The probability that a wither tree will spawn.
	#Range: 0.0 ~ 100.0
	"Probability of wither tree spawn:" = 90.0
	# The maximum height a wither tree can reach.
	# This is the high end of a calculated range. ex. size is randomized between minTrunkSize and maxTrunkSize.
	# (The minimum is predefined.)
	#Range: 7 ~ 20
	"Maximum trunk height (in blocks):" = 13
	# The minimum number of supporting wither trees that surround the main tree in the grove.
	#Range: 0 ~ 30
	"Minimum number of supporting trees:" = 5
	# The maximum number of supporting wither trees that surround the main tree in the grove.
	#Range: 0 ~ 30
	"Maximum number of supporting trees:" = 15
	#The number of wither trees that are monitored. Most recent additions replace oldest when the registry is full.
	#This is the set of wither trees used to measure distance between newly generated wither trees.
	#Range: 5 ~ 1000
	"Maximum size of chest registry:" = 25
	# The number of chunks that are generated in a new world before wither trees start to spawn.
	#Range: 10 ~ 32000
	"Wait for first chunks:" = 608

	###############################
	# Biome white and black list properties
	###############################
	["wither tree".biomes]
		# Allowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
		"White list by biome name:" = []
		# Disallowed Biomes for generation. Must match the Biome Registry Name(s). ex. minecraft:plains
		"Black list by biome name:" = ["minecraft:desert", "minecraft:ice_spikes", "minecraft:snowy_tundra", "minecraft:ocean", "minecraft:deep_ocean", "minecraft:deep_frozen_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:warm_ocean"]
		# Allowabled Biome Types for generation. Must match the Type identifer(s).
		"White list by biome type:" = []
		# Disallowed Biome Types for generation. Must match the Type identifer(s).
		"Black list by biome type:" = ["minecraft:ocean", "minecraft:deep_ocean"]

###############################
# Integration properties
###############################
[integration]
	#Enable/Disable Curios integration.
	#Enabled by default, but Curios must be installed as well.
	"Enable Curios Integration:" = true

