
[theater]
	#Percent chance of generating in an allowed chunk.
	#Range: 0.0 ~ 1.0
	probability = 0.8
	#The average distance between structures of this type, measured in chunks.
	#Range: > 1
	spacing = 40
	#A random offset applied to spacing. Values closer to 0 produce a grid effect while values closer to spacing are more random.
	#Range: > 0
	offset = 10
	#A filter for which biomes this structure should generate in. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
	biomes = "dark_forest, dark_forest_hills, byg:cherry_blossom_forest, byg:black_forest"
	#How the biomes list should be used. true = whitelist, false = blacklist.
	is_whitelist = true

