function bw:directions/bump/x
execute if score #bw_cdbs bw_calc matches 1 if score @s bw_calc matches 2.. run function bw:blocks/slabs/set_d
execute if score #bw_cdbs bw_calc matches 1 if score @s bw_calc matches 2.. if score #bw_max bw_calc matches 1.. if block ~1 ~ ~ #bw:gothrough positioned ~1 ~ ~ run function bw:blocks/slabs/xdir