execute if score @s bw_block matches 986 run setblock -30000000 1 1610 minecraft:bell[attachment=floor,facing=north]
execute if score @s bw_block matches 987 run setblock -30000000 1 1610 minecraft:bell[attachment=floor,facing=east]
execute if score @s bw_block matches 988 run setblock -30000000 1 1610 minecraft:bell[attachment=floor,facing=south]
execute if score @s bw_block matches 989 run setblock -30000000 1 1610 minecraft:bell[attachment=floor,facing=west]
execute if score @s bw_block matches 990 run setblock -30000000 1 1610 minecraft:bell[attachment=ceiling,facing=north]
execute if score @s bw_block matches 991 run setblock -30000000 1 1610 minecraft:bell[attachment=ceiling,facing=east]
execute if score @s bw_block matches 992 run setblock -30000000 1 1610 minecraft:bell[attachment=ceiling,facing=south]
execute if score @s bw_block matches 993 run setblock -30000000 1 1610 minecraft:bell[attachment=ceiling,facing=west]
execute if score @s bw_block matches 994 run setblock -30000000 1 1610 minecraft:bell[attachment=single_wall,facing=north]
execute if score @s bw_block matches 995 run setblock -30000000 1 1610 minecraft:bell[attachment=single_wall,facing=east]
execute if score @s bw_block matches 996 run setblock -30000000 1 1610 minecraft:bell[attachment=single_wall,facing=south]
execute if score @s bw_block matches 997 run setblock -30000000 1 1610 minecraft:bell[attachment=single_wall,facing=west]
execute if score @s bw_block matches 998 run setblock -30000000 1 1610 minecraft:bell[attachment=double_wall,facing=north]
execute if score @s bw_block matches 999 run setblock -30000000 1 1610 minecraft:bell[attachment=double_wall,facing=east]
execute if score @s bw_block matches 1000 run setblock -30000000 1 1610 minecraft:bell[attachment=double_wall,facing=south]
execute if score @s bw_block matches 1001 run setblock -30000000 1 1610 minecraft:bell[attachment=double_wall,facing=west]
function bw:states/direction
playsound minecraft:block.anvil.place block @s ~ ~ ~ 1 0.8