
#Client options
[client]
	#Specifies if Minecraft music should play at all. Used for if you want the boss music to play but not the Minecraft music.
	#Default: true
	playMinecraftMusic = false
	#Toggles the OptiFine warning upon joining a world.
	#Default: true
	optifineWarning = true
	#Toggles April Fools special effects.
	#Default: true
	aprilFools = true
	#Toggles the patron cosmetic for nonamecrackers2's Wither Storm backers.
	#Default: true
	patronCosmetic = true
	#Toggles the custom main menu panorama added by the mod.
	#Default: true
	customPanorama = true

	#Compatibility
	[client.compatibility]
		#The distant renderer allows for the Wither Storm to be rendered from much greater distances than what vanilla allows. Disable if you're facing issues with it.
		#Default: true
		distantRenderer = true
		#Specifies if an overlay should be applied to entities that renders wither sickness
		#Requires restart.
		#Default: true
		witherSicknessLayer = true

	#Accessibility
	[client.accessibility]
		#Toggle to enable/disable the chromatic aberration effect.
		#Default: true
		chromaticAberration = true
		#Specifies whether or not a white overlay should cover the screen during certain events.
		#Default: true
		blindingEffects = true
		#Specifies whether or not camera shake effects should be used.
		#Default: true
		cameraShakeEffects = true
		#Turn off to disable the ear ringing effects used in the mod.
		#Default: true
		earRingingEffects = true

	#Preference
	[client.preference]
		#Toggles the rendering of the debris cloud surrounding the Wither Storm.
		#Default: true
		renderDebrisCloud = true
		#Toggles the rendering of debris rings that surround the Wither Storm (much more performant than the debris cloud).
		#Default: true
		renderDebrisRings = true
		#Toggles the rendering of the tractor beams.
		#Default: true
		renderTractorBeams = true
		#Turn off to disable the overlay that appears when inside a tractor beam.
		#Default: true
		renderTractorBeamOverlay = true
		#Specifies if sky ambience affects (sky darkening) should render when a Wither Storm is nearby.
		#Default: true
		renderSkyAmbienceEffects = true
		#Specifies if particles inside the tractor beams of the Wither Storm should render.
		#Default: true
		tractorBeamParticles = true
		#Specifies if fog should be applied to Wither Storms being rendered from a distance.
		#Default: true
		distantFog = true
		#Specifies if a purple shine should render behind the Wither Storm at night.
		#Default: true
		renderShine = true
		#Specifies if a pulsating effect, mimicking endermen pulling the Wither Storm apart, should be rendered once its evolution is complete.
		#Default: true
		renderPulse = true
		#Hides the debris rings until the Wither Storm has split (phase 6).
		#Default: false
		hideDebrisRingsUntilSplit = false
		#Specifies if the emissive decal (eyes and teeth) for the Wither Storm heads should be rendered.
		#Default: true
		renderEmissiveDecalForHeads = true

	#Boss music
	[client.boss_music]
		#Toggles the Wither Storm boss theme. NOTE: this theme is from MC:SM and is subject to copyright.
		#Default: false
		playWitherStormTheme = true
		#Toggles the Withered Symbiont theme, created for CWSM by Mar Mar.
		#Default: true
		playSymbiontTheme = true

	#Instancing
	[client.instancing]
		#Specifies if CWSM should use more performant rendering when rendering Block Clusters and the Wither Storm's mass. NOTE: It is not recommended to disable this option unless necessary.
		#Default: true
		vertexBufferRendering = true
		#Builds instanced vertex buffers off thread to help reduce stuttering. It is only recommended to disable this if facing compatibility issues.
		#Default: true
		asyncBufferBuilders = true

	#Performance
	[client.performance]
		#Setting this value to false will disable the debris cloud when rendering the Wither Storm from large distances.
		#Default: true
		renderDistantDebris = true
		#Specifies if the low res models should be used when being rendered via the distant renderer.
		#Default: false
		witherStormLOD = false
		#Uses larger cubes to make up the the phase 4 and up models. May result in a performance increase.
		#Default: false
		lowResModels = true
		#Toggles the rendering of Block Clusters.
		#Default: true
		blockClusterRendering = true

