{
	"atm9.modpack.title": "All The Mods 9",


	"atm9.chapters.1.title": "Welcome",
	"atm9.chapters.2.title": "Allthemodium",
	"atm9.chapters.3.title": "Bounty Board",
	"atm9.chapters.4.title": "Tips and Tricks",
	"atm9.chapters.group.1.": "Main Questline",
	"atm9.chapters.5.title": "&aChapter 1&r: &bThe Beginning",
	"atm9.chapters.6.title": "&aChapter 2&r: &6The ATM Star",
	"atm9.chapters.7.title": "&aChapter 3&r: &dCreative ",
	"atm9.chapters.group.2.": "Tools and Weapons",
	"atm9.chapters.8.title": "Apotheosis Gear",
	"atm9.chapters.52.title": "Basic Tools",
	"atm9.chapters.9.title": "Silent Gear",
	"atm9.chapters.49.title": "Mahou Tsukai",
	"atm9.chapters.group.3.": "Storage",
	"atm9.chapters.10.title": "Basic Storage",
	"atm9.chapters.11.title": "Applied Energistics 2",
	"atm9.chapters.12.title": "Refined Storage",
	"atm9.chapters.group.9.": "Logistics",
	"atm9.chapters.57.title": "Pylons",
	"atm9.chapters.59.title": "Modular Routers",
	"atm9.chapters.60.title": "Basic Logistics",
	"atm9.chapters.group.4.": "Resources",
	"atm9.chapters.13.title": "AllThePower",
	"atm9.chapters.14.title": "Apotheosis",
	"atm9.chapters.15.title": "Food and Farming",
	"atm9.chapters.50.title": "Hostile Neural Networks",
	"atm9.chapters.16.title": "Mystical Agriculture",
	"atm9.chapters.17.title": "Productive Bees",
	"atm9.chapters.62.title": "Productive Trees",
	"atm9.chapters.group.5.": "Tech",
	"atm9.chapters.54.title": "Alchemistry",
	"atm9.chapters.18.title": "Create",
	"atm9.chapters.55.title": "Deep Resonance",
	"atm9.chapters.56.title": "Draconic Evolution",
	"atm9.chapters.19.title": "Extreme Reactors",
	"atm9.chapters.20.title": "Industrial Foregoing",
	"atm9.chapters.21.title": "Mekanism",
	"atm9.chapters.22.title": "Mekanism: &dAdvanced",
	"atm9.chapters.67.title": "PneumaticCraft",
	"atm9.chapters.23.title": "Powah",
	"atm9.chapters.24.title": "Thermal Series",
	"atm9.chapters.58.title": "Railcraft",
	"atm9.chapters.61.title": "Generators N Furnaces",
	"atm9.chapters.group.6.": "GregTech™",
	"atm9.chapters.25.title": "Getting Started",
	"atm9.chapters.26.title": "Steam Age",
	"atm9.chapters.27.title": "Low Voltage",
	"atm9.chapters.28.title": "Medium Voltage",
	"atm9.chapters.29.title": "High Voltage",
	"atm9.chapters.30.title": "Extreme Voltage",
	"atm9.chapters.31.title": "Insane Voltage",
	"atm9.chapters.32.title": "Ludicrous Voltage",
	"atm9.chapters.33.title": "Zero Point Module",
	"atm9.chapters.34.title": "Ultimate Voltage",
	"atm9.chapters.35.title": "Ultra High Voltage",
	"atm9.chapters.36.title": "GregStar",
	"atm9.chapters.37.title": "Milestones",
	"atm9.chapters.group.7.": "Magic",
	"atm9.chapters.38.title": "Apotheosis Enchanting",
	"atm9.chapters.39.title": "Ars Nouveau",
	"atm9.chapters.40.title": "Blood Magic",
	"atm9.chapters.41.title": "Botania",
	"atm9.chapters.51.title": "Eidolon: Repraised",
	"atm9.chapters.42.title": "EvilCraft",
	"atm9.chapters.43.title": "Forbidden and Arcanus",
	"atm9.chapters.53.title": "Iron's Spells 'n Spellbooks",
	"atm9.chapters.44.title": "Occultism",
	"atm9.chapters.63.title": "Theurgy",
	"atm9.chapters.64.title": "Artifacts",
	"atm9.chapters.65.title": "Nature's Aura",
	"atm9.chapters.group.8.": "Exploration",
	"atm9.chapters.45.title": "Ad Astra",
	"atm9.chapters.46.title": "Blue Skies",
	"atm9.chapters.47.title": "Cataclysm",
	"atm9.chapters.48.title": "Twilight Forest",
	"atm9.chapters.66.title": "The Undergarden",



	"atm9.quest.welcome.team": "Creating a Team",
	"atm9.quest.welcome.commands": "Useful Commands",
	"atm9.quest.welcome.welcome": "&dWelcome to All The Mods 9!",
	"atm9.quest.welcome.quests": "Quests",
	"atm9.quest.welcome.claims": "Claiming Chunks",
	"atm9.quest.welcome.translations": "All The Translations",

	"atm9.quest.welcome.desc.team": "If you want to create a team for you and your friends, use the command &a/ftbteams party create (name of team)&r to create the team!",
	"atm9.quest.welcome.desc.commands": "There are plenty of helpful commands within ATM. Here are a few:\\n\\n&e/sethome&r (name of home) | Let's you set a home that you can teleport back to using /home (name). Example: /sethome farm - then teleport with /home farm\\n\\n&e/spawn&r | This will teleport you to the spawn of your overworld.\\n\\n&e/rtp&r | 'Random Teleport' will teleport you to a random location in the world.\\n\\nNote: These commands have cooldowns and limits. If you'd like to change them, you can edit the config file which can be found here:\\n\\n- For Singleplayer | &osaves/(name of save)/serverconfig/ftbessentials.snbt&r\\n\\n- For Servers | &oworld/serverconfig/ftbessentials.snbt",
	"atm9.quest.welcome.desc.welcome1": "ATM9 is a kitchensink pack that allows you to explore the world of modded Minecraft in your own way!",
	"atm9.quest.welcome.desc.welcome2": "&lATM9 is currently in the beta stages of modpack development&r. Mods will be added or removed as they get updated.",
	"atm9.quest.welcome.desc.welcome3": "If you have any questions or issues, feel free to join the ATM discord!",
	"atm9.quest.welcome.desc.quests1": "In this modpack, Quests are optional. Mods are not gated behind completing any quests!",
	"atm9.quest.welcome.desc.quests2": "The individual questlines outside of the Main questline are meant to serve as mod guides. If you want to follow the progression, make sure to check out the Main Questline!",
	"atm9.quest.welcome.desc.quests3": "Most of the quests in the pack are also made by &2AlfredGG&r. Quests are hard work, so if you'd like to support him, you can click on his player image below!",
	"atm9.quest.welcome.desc.claims1": "To claim chunks, open up your map using &6M&r, then click the &aClaim Map&r icon in the top left.",
	"atm9.quest.welcome.desc.claims2": "To claim a chunk, left click and drag to claim.",
	"atm9.quest.welcome.desc.claims3": "To force load a chunk, shift-left click the chunk. If done properly, you'll see lines across the chunk.",
	"atm9.quest.welcome.desc.translations":"Our Quests have been translated by the following volunteer translators.",

	"atm9.quest.welcome.img.discord": "Join the Discord!",


	"atm9.quest.allthemodium.intro": "Intro to Allthemodium!",
	"atm9.quest.allthemodium.atm_ore": "Allthemodium Ore",
	"atm9.quest.allthemodium.vib_ore": "Vibranium Ore",
	"atm9.quest.allthemodium.unob_ore": "Unobtainium Ore",
	"atm9.quest.allthemodium.atm_smith": "&6Allthemodium Upgrades",
	"atm9.quest.allthemodium.vib_smith": "&bVibranium Upgrades",
	"atm9.quest.allthemodium.unob_smith": "&dUnobtainium Upgrades",
	"atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor",
	"atm9.quest.allthemodium.atm_armor_task": "Allthemodium Armor",
	"atm9.quest.allthemodium.vib_armor": "&bVibranium Armor",
	"atm9.quest.allthemodium.vib_armor_task": "Vibranium Armor",
	"atm9.quest.allthemodium.unob_armor": "&dUnobtainium Armor",
	"atm9.quest.allthemodium.unob_armor_task": "Unobtainium Armor",
	"atm9.quest.allthemodium.atm_tools": "&6Allthemodium Tools",
	"atm9.quest.allthemodium.atm_tools_task": "Allthemodium Tools",
	"atm9.quest.allthemodium.vib_tools": "&bVibranium Tools",
	"atm9.quest.allthemodium.vib_tools_task": "Vibranium Tools",
	"atm9.quest.allthemodium.unob_tools": "&dUnobtainium Tools",
	"atm9.quest.allthemodium.unob_tools_task": "Unobtainium Tools",
	"atm9.quest.allthemodium.teleport": "Allthemodium Dimensions",
	"atm9.quest.allthemodium.mining": "Mining Dimension",
	"atm9.quest.allthemodium.other": "The Other",
	"atm9.quest.allthemodium.beyond": "The Beyond",
	"atm9.quest.allthemodium.furnace": "&dFaster Furnaces",
	"atm9.quest.allthemodium.furnace_task": "ATM Furnaces",
	"atm9.quest.allthemodium.bees": "&6Productive ATM Bees",
	"atm9.quest.allthemodium.bees_task": "ATM Bee Combs",
	"atm9.quest.allthemodium.atm_vib": "Vibranium - Allthemodium Alloy",
	"atm9.quest.allthemodium.atm_unob": "Unobtainium - Allthemodium Alloy",
	"atm9.quest.allthemodium.vib_unob": "Unobtainium - Vibranium Alloy",
	"atm9.quest.allthemodium.pickaxe": "Alloy Pickaxe",
	"atm9.quest.allthemodium.sword": "Alloy Blade",
	"atm9.quest.allthemodium.axe": "Alloy Axe",
	"atm9.quest.allthemodium.shovel": "Alloy Shovel",
	"atm9.quest.allthemodium.paxel": "Alloy Paxel",

	"atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r is the core mod in AllTheMods modpacks. This mod adds endgame ores to the world that amplify your modded experience.",
	"atm9.quest.allthemodium.desc.intro2": "You can find more info on the mod in the &9Allthemodium&r book.",
	"atm9.quest.allthemodium.desc.atm_ore1": "This lucrative ore starts your journey to becoming overpowered!",
	"atm9.quest.allthemodium.desc.atm_ore2": "It is found in Deep Dark biomes along ceilings and walls, or in the Mining Dimension within the deepslate layer.",
	"atm9.quest.allthemodium.desc.vib_ore1": "The next step in our adventure to become (nearly) invincible.",
	"atm9.quest.allthemodium.desc.vib_ore2": "Find this rare ore in the Nether above Y64 along the ceiling and walls of any biome.",
	"atm9.quest.allthemodium.desc.vib_ore3": "You can also find this ore in any biome in the Other, between Y0 and Y40 along cave walls and ceilings.",
	"atm9.quest.allthemodium.desc.vib_ore4": "Note: The ore will only be found exposed to air!",
	"atm9.quest.allthemodium.desc.unob_ore": "An extremely rare ore that can only be found in the End Highlands biome.",
	"atm9.quest.allthemodium.desc.atm_smith": "This can be found by &2brushing&r &aSuspicious Clay&r in the &dAncient City&r.",
	"atm9.quest.allthemodium.desc.vib_smith": "This can be found by &2brushing&r &aSuspicious Soul Sand&r in &dBastions&r within the &cNether&r.",
	"atm9.quest.allthemodium.desc.unob_smith": "This item can be found as loot inside of the libraries in the Other &aDungeons&r.",
	"atm9.quest.allthemodium.desc.atm_tools": "Note: While the &aUpgrade Template&r is not needed to make the initial tool, it will save you a lot of &6Allthemodium Ingots&r!",
	"atm9.quest.allthemodium.desc.teleport1": "The Teleport Pad is used to teleport to 3 new dimensions added by the ATM pack.",
	"atm9.quest.allthemodium.desc.teleport2": "You can use it to get to the &aMining Dimension&r by placing it in the overworld, then shift right clicking with an empty hand.",
	"atm9.quest.allthemodium.desc.teleport3": "To go to the &cOther&r, do the same thing but in the Nether.",
	"atm9.quest.allthemodium.desc.teleport4": "To get to the &5Beyond&r, use the Teleport Pad in the End.",
	"atm9.quest.allthemodium.desc.mining1": "The &9Mining Dimension&r has several layers for finding ores!",
	"atm9.quest.allthemodium.desc.mining2": "This dimension comes with the regular &3Stone&r and &3Deepslate&r Overworld layers, as well as a &cNetherrack&r layer for finding Nether ores, and finally an &eEnd Stone&r layer for End ores.",
	"atm9.quest.allthemodium.desc.other1": "You'll find a ton of ore in the Other. It's filled to the brim with amazing ore generation, as well as Ancient Forests.",
	"atm9.quest.allthemodium.desc.other2": "Within these forests, you can find Ancient Berries that grant Night Vision.",
	"atm9.quest.allthemodium.desc.other3": "This is also the only dimension that has Soul Lava and Pigliches!",
	"atm9.quest.allthemodium.desc.beyond1": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.",
	"atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond",
	"atm9.quest.allthemodium.desc.furnace": "The &6Allthemodium Metals&r can be used to make extremely fast furnaces!",
	"atm9.quest.allthemodium.desc.bees": "Need more of the &6ATM Metals&r? Make some bees!",


	"atm9.quest.bounty.board": "The Bounty Board",
	"atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies",
	"atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles",
	"atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers",
	"atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Spiders",
	"atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Witches",
	"atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes",
	"atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles",
	"atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen",
	"atm9.quest.bounty.dragon": "Kill the Ender Dragon",
	"atm9.quest.bounty.wither": "Kill the Wither",
	"atm9.quest.bounty.elder": "Kill the Elder Guardian",
	"atm9.quest.bounty.warden": "Kill the Warden",
	"atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas",
	"atm9.quest.bounty.chimera": "Kill the Wilden Chimera",

	"atm9.quest.bounty.desc.board1": "Here you'll find all of the rewards you can get by slaying enemies.",
	"atm9.quest.bounty.desc.board2": "This page is a work in progress!",
	"atm9.quest.bounty.desc.trader1": "'While making a lot of the questlines for the ATM7, the Trader Villager thought it'd be funny to constantly push me around in the quest screen.",
	"atm9.quest.bounty.desc.trader2": "Take them out. All of them.'",
	"atm9.quest.bounty.desc.trader3": "- AlfredGG",

	"atm9.quest.bounty.subt.board": "Killing All The Mobs",
	"atm9.quest.bounty.subt.zombie": "Kill 5 Zombies",
	"atm9.quest.bounty.subt.skeleton": "Kill 5 Skeles",
	"atm9.quest.bounty.subt.creeper": "Kill 5 Creepers",
	"atm9.quest.bounty.subt.spider": "Kill 5 Spiders",
	"atm9.quest.bounty.subt.witch": "Kill 5 Witches",
	"atm9.quest.bounty.subt.blaze": "Kill 5 Blazes",
	"atm9.quest.bounty.subt.wither_skeleton": "Kill 5 Wither Skeles",
	"atm9.quest.bounty.subt.enderman": "Kill 5 Endermen",
	"atm9.quest.bounty.subt.trader": "'This is Personal' - AlfredGG",
	"atm9.quest.bounty.subt.chimera": "This isn't even my final form.",


	"atm9.quest.tips.tricks": "Tips and Tricks!",
	"atm9.quest.tips.tipped_out": "Tipped Out",
	"atm9.quest.tips.mobs": "Preventing Mob Spawns",
	"atm9.quest.tips.stick": "Crafting..... on a Stick!",
	"atm9.quest.tips.exp": "Storing Experience",
	"atm9.quest.tips.magnet": "Simple Magnets",
	"atm9.quest.tips.shrink": "Personal Shrinking Device",
	"atm9.quest.tips.wand": "Building Wands",
	"atm9.quest.tips.compass": "Nature's Compass",
	"atm9.quest.tips.sleep": "Comforts",
	"atm9.quest.tips.belt": "Tool Belt",
	"atm9.quest.tips.sink": "Infinite Water",
	"atm9.quest.tips.spawner": "Apotheosis",
	"atm9.quest.tips.mahou": "Mahou Tsukai",
	"atm9.quest.tips.powah": "RF Generation",

	"atm9.quest.tips.desc.tricks": "On this page, you'll find some useful items and info to help you on your journey!",
	"atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius.\\n\\nGreat for stopping hostile spawns in dark parts of your base",
	"atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table?\\n\\n&9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.",
	"atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank.\\n\\nYou can also transfer the experience stored to level yourself up with just a click of a button!",
	"atm9.quest.tips.desc.magnet": "This is a simple magnet!\\n\\nPro tip: You can set a keybind to toggle this on and off!",
	"atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.",
	"atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building.\\n\\nWhen right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.",
	"atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for.\\n\\nSelect a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.",
	"atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night.\\n\\nThe hammock lets you sleep during the day.\\n\\nNeither will reset your spawn-point.",
	"atm9.quest.tips.desc.belt": "A quick way to switch between tools.\\n\\nUpgrade with belt pouches in an anvil to increase capacity.",
	"atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!",
	"atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r Allthemodium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100",
	"atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn",
	"atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing!\\n\\nMelon power is probably not the droid you were looking for!\\n\\nGas Burning Generators are only about 11% as strong as normal.\\n\\nTo compensate, starting Powah generators have been buffed.  Extreme Reactors have been buffed.  The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too!\\n\\n&8Just between you and me,  a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. ",

	"atm9.quest.tips.subt.tricks": "And Other Useful Items!",
	"atm9.quest.tips.subt.tipped_out": "Complete all of the tips!",
	"atm9.quest.tips.subt.magnet": "A Simple Magnet!",
	"atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself",
	"atm9.quest.tips.subt.compass": "Helps Find Biomes",
	"atm9.quest.tips.subt.sleep": "ZZZzzz...",
	"atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant",
	"atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes",
	"atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes",
	"atm9.quest.tips.subt.powah": "Power??  POWAH!",


	"atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!",
	"atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft",
	"atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick",
	"atm9.quest.chapter1.wooden_pick": "Our First Pick",
	"atm9.quest.chapter1.explore": "&9Time To Explore!",
	"atm9.quest.chapter1.spell": "&dSpell&r &aScrolls",
	"atm9.quest.chapter1.loot": "&dLoot Chests",
	"atm9.quest.chapter1.teleporting": "&dTeleporting &aAround",
	"atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item",
	"atm9.quest.chapter1.stone": "Stone Age",
	"atm9.quest.chapter1.furnace": "Fuel for our Furnace",
	"atm9.quest.chapter1.metal": "The &9Metal&r Age",
	"atm9.quest.chapter1.hammer": "&eBasic Ore Doubling",
	"atm9.quest.chapter1.hammer_task": "Ore Hammers",
	"atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!",
	"atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments",
	"atm9.quest.chapter1.iron_pick": "An &aIron&r Pick",
	"atm9.quest.chapter1.magic": "&aGetting&r &dMagical",
	"atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools",
	"atm9.quest.chapter1.redstone": "&cRedstone",
	"atm9.quest.chapter1.power": "&cStarter Power",
	"atm9.quest.chapter1.building": "&aBuilding Gadgets",
	"atm9.quest.chapter1.jetpack": "Early Game Flight",
	"atm9.quest.chapter1.flux": "Wireless Power",
	"atm9.quest.chapter1.cables": "Power Cables",
	"atm9.quest.chapter1.power_storage": "Power Storage",
	"atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!",
	"atm9.quest.chapter1.twilight": "The &dTwilight Forest",
	"atm9.quest.chapter1.diamond_tools": "&9Gearing Up",
	"atm9.quest.chapter1.nether": "&cTo The Nether&r!",
	"atm9.quest.chapter1.ore_sight": "&dOreSight Potions",
	"atm9.quest.chapter1.netherite_template": "&6Netherite Template",
	"atm9.quest.chapter1.netherite": "&dAncient Metals",
	"atm9.quest.chapter1.end": "&aFinding&r &dThe End",
	"atm9.quest.chapter1.ender_dragon": "&5The End",
	"atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls",
	"atm9.quest.chapter1.wither": "&6Kill The&r &5Wither",
	"atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!",
	"atm9.quest.chapter1.warden": "&5Kill The Warden",
	"atm9.quest.chapter1.atm": "Allthemodium Ore",
	"atm9.quest.chapter1.teleport": "&eTeleport Pad",
	"atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension",
	"atm9.quest.chapter1.beyond": "&aThe&r &dBeyond",
	"atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension",
	"atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor",
	"atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium",
	"atm9.quest.chapter1.unob": "&dUnobtainium Ore",
	"atm9.quest.chapter1.vib": "Vibranium Ore",
	"atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template",
	"atm9.quest.chapter1.archeology": "&2Archaeology&r!",
	"atm9.quest.chapter1.trims": "&dArmor Trims",
	"atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer",
	"atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!",
	"atm9.quest.chapter1.food_farms": "&2Food and Farming",
	"atm9.quest.chapter1.botany": "Indoor Farms",
	"atm9.quest.chapter1.toast": "Toast",
	"atm9.quest.chapter1.villagers": "&aEasy Villagers",
	"atm9.quest.chapter1.bees": "&eProductive Bees",
	"atm9.quest.chapter1.MA": "&2Mystical Agriculture",
	"atm9.quest.chapter1.storage": "&aStorage",
	"atm9.quest.chapter1.danks": "&cDanks",
	"atm9.quest.chapter1.drawer": "&aFunctional Storage",
	"atm9.quest.chapter1.backpack": "&aSophisticated Backpacks",
	"atm9.quest.chapter1.chest": "&2Sophisticated Storage",

	"atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want!\\n\\nHowever, there is an endgame goal: Making the &6ATM Star&r!\\n\\nThis questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star.\\n\\nJust like almost every modpack, gather some wood to get started!",
	"atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!",
	"atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in!\\n\\nThis item works as a &aPortable Crafting Table&r!\\n\\nTip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!",
	"atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r.\\n\\nPickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!",
	"atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs!\\n\\nWith tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a&lt&9&l!",
	"atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft!\\n\\nYou will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r!\\n\\nAt first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting!\\n\\nThat is, if you have the &9Mana&r for it.",
	"atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that.\\n\\nThese loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other!\\n\\nYou'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities!\\n\\nTip: You can break a Lootr chest by sneaking while mining it!",
	"atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world!\\n\\nIf you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones!\\n\\nTip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!",
	"atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel.\\n\\nOne of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table.\\n\\nFor more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.",
	"atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break!\\n\\n&3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores.\\n\\nYou'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!",
	"atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through.\\n\\nInstead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource.\\n\\nWant to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!",
	"atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all.\\n\\nYou'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started!\\n\\nCopper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it!\\n\\nIron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.",
	"atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources!\\n\\nThere are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r.\\n\\nThese will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output!\\n\\nWant more per raw ore? Check out the mod &5Occultism&r!",
	"atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r!\\n\\nIron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more!\\n\\nThese furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.",
	"atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace.\\n\\n- Blasting: Converts the furnace to only allow for Blasting recipes\\n\\n- Smoking: Converts the furnace to only allow for Smoking recipes\\n\\n- Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel.\\n\\n- Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%%.",
	"atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe.\\n\\nThis pickaxe can mine some of the rarer ores in the game, including Diamond!",
	"atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r.\\n\\nCreating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs.\\n\\nTo learn more about the mod, check out the &6Ars Nouveau&r questline to get started!",
	"atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r.\\n\\nThese tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r!\\n\\nTo learn more about the mod, check out the &9Silent Gear&r questline!",
	"atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r.\\n\\nRedstone starts your journey into many technical mods, like creating power or making fancy gadgets.\\n\\nThis is a resource you will want a lot of!",
	"atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit.\\n\\nTo get started, you have several options on machines that generate FE. Here are some examples:\\n\\n- &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you!\\n\\n- &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it.\\n\\n- &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.",
	"atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r.\\n\\nThese are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.",
	"atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r!\\n\\nThe basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending.\\n\\nDon't forget, you'll need something to charge it with!",
	"atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly.\\n\\nThere are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r!\\n\\nIf you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.",
	"atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it?\\n\\nTo start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod.\\n\\nOr if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.",
	"atm9.quest.chapter1.desc.power_storage": "There are many ways to store power!\\n\\n&9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours.\\n\\nNote: You only have to make one of the items to complete the quest.",
	"atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!",
	"atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r!\\n\\nTo create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal!\\n\\nTo learn more about the mod, check out the &dTwilight Forest&r questline!",
	"atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set!\\n\\nDiamond tools boast high durability, and the armor offers great protection overall.\\n\\nTo make the better tools and armor in the game, you'll need Diamond stuff as a base!",
	"atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r.\\n\\nThe portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!",
	"atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r.\\n\\nOreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder.\\n\\nYou can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.",
	"atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.",
	"atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.",
	"atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions.\\n\\nThese can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r.\\n\\nTip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.",
	"atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.",
	"atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out.\\n\\nThis items can be used to make some of the best tools and armor in the game.",
	"atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld.\\n\\nTo do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal.\\n\\nMake your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.",
	"atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r.\\n\\nAt the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance!\\n\\nOnce defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.",
	"atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first.\\n\\nWe'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r.\\n\\nYou'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.",
	"atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture.\\n\\nTo summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn.\\n\\nTip: It explodes. A lot. Don't do this near your base.",
	"atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update!\\n\\nBe careful! You might accidentally summon a new friend.\\n\\nP.S. - He's not friendly.",
	"atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times.\\n\\nFun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak!\\n\\nTip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D",
	"atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld.\\n\\nYou can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it.\\n\\nTip: In the Mining Dimension, this ore is a lot more common.",
	"atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond.\\n\\nTo get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty.\\n\\nTo get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands.\\n\\nTo get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.",
	"atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew?\\n\\nIt is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place.\\n\\nNote: Vibranium and Unobtainium can't be found here.",
	"atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.\\n\\nSimilar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond",
	"atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!",
	"atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP!\\n\\nTo start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them!\\n\\nThe tools are also super fast and pack a mean punch with high base damage.",
	"atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them.\\n\\nThe &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out!\\n\\nFor the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.",
	"atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better.\\n\\nThe next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.",
	"atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r.\\n\\nYou can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome.\\n\\nYou can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings.\\n\\nNote: The ore will only be found exposed to air!",
	"atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r.\\n\\nThis can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.",
	"atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel.\\n\\nThese blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r.\\n\\nTo uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.",
	"atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables.\\n\\nWhile they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!",
	"atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins.\\n\\nYou can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch.\\n\\nThe Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in.\\n\\nYou can breed 2 adult Sniffers by using Torchflowers.",
	"atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.",
	"atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r!\\n\\nThere are many new types of plants to create farms for, so go out and start searching for seeds!",
	"atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space!\\n\\nYou can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.",
	"atm9.quest.chapter1.desc.toast": "Want to know a little secret?\\n\\nIf you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game!\\n\\nNow it's no longer a secret.",
	"atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with.\\n\\n&aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod!\\n\\nYou can search &d@EasyVillagers&r in JEI to see blocks the mod offers!",
	"atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs.\\n\\nYou might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!",
	"atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed!\\n\\nTo learn more about the mod, check out the &2Mystical Agriculture&r questline!",
	"atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game.\\n\\nIn this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!",
	"atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining.\\n\\nThe base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!",
	"atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks!\\n\\nThis is great for items you get a lot of, like cobblestone or seeds!",
	"atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft!\\n\\nThese backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!",
	"atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality!\\n\\nNote: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.",

	"atm9.quest.chapter1.subt.apotheosis": "Apotheosis",
	"atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin",
	"atm9.quest.chapter1.subt.star": "Unlocking Chapter 2",


	"atm9.quest.chapter2.next": "What Happens Next?",
	"atm9.quest.chapter2.resource_generation": "&2Resource Generation",
	"atm9.quest.chapter2.quarries": "&aQuarrying The World",
	"atm9.quest.chapter2.mobs": "&eMob Farming",
	"atm9.quest.chapter2.bees": "&eProductive Bees",
	"atm9.quest.chapter2.MA": "&2Mystical Agriculture",
	"atm9.quest.chapter2.drills": "&dVoid Mining",
	"atm9.quest.chapter2.emerald": "Block of Emerald 4X",
	"atm9.quest.chapter2.endstone": "End Stone 5X",
	"atm9.quest.chapter2.dirt": "Dirt 6X",
	"atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X",
	"atm9.quest.chapter2.netherrack": "Netherack 6X",
	"atm9.quest.chapter2.obsidian": "Obsidian 5X",
	"atm9.quest.chapter2.diamonds": "Block of Diamond 4X",
	"atm9.quest.chapter2.storage": "&aStorage",
	"atm9.quest.chapter2.RS": "Refined Storage",
	"atm9.quest.chapter2.LDS": "Large Digital Storage",
	"atm9.quest.chapter2.wireless": "Wireless Terminals",
	"atm9.quest.chapter2.AE2": "Applied Energistics 2",
	"atm9.quest.chapter2.singularity": "Singularity",
	"atm9.quest.chapter2.quantum_ring": "ME Quantum Ring",
	"atm9.quest.chapter2.power": "&cPower",
	"atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid",
	"atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys",
	"atm9.quest.chapter2.star_casing": "&6The Casing of the Star",
	"atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys",
	"atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice",
	"atm9.quest.chapter2.powah": "&dPowah",
	"atm9.quest.chapter2.batteries": "2 Nitro Batteries",
	"atm9.quest.chapter2.transmitter": "Nitro Player Transmitter",
	"atm9.quest.chapter2.ad_astra": "&dAd Astra",
	"atm9.quest.chapter2.FA": "&dForbidden and Arcanus",
	"atm9.quest.chapter2.deorum": "Deorum Block",
	"atm9.quest.chapter2.dark_rune": "Dark Rune Block",
	"atm9.quest.chapter2.eternal_stella": "Eternal Stella",
	"atm9.quest.chapter2.IE": "&dImmersive Engineering",
	"atm9.quest.chapter2.creosote": "Creosote Oil",
	"atm9.quest.chapter2.multiblocks": "Building Multiblocks",
	"atm9.quest.chapter2.workbench": "Engineer's Workbench",
	"atm9.quest.chapter2.fermenter": "Fermenter",
	"atm9.quest.chapter2.coke": "Coke Dust",
	"atm9.quest.chapter2.refinery": "Refinery",
	"atm9.quest.chapter2.squeezer": "Squeezer",
	"atm9.quest.chapter2.duroplast": "&dDuroplast Sheets",
	"atm9.quest.chapter2.accumulater": "HV Accumulator",
	"atm9.quest.chapter2.railgun": "Railgun",
	"atm9.quest.chapter2.ars": "&9Ars Nouveau",
	"atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera",
	"atm9.quest.chapter2.FOS": "Focus of Summoning",
	"atm9.quest.chapter2.occultism": "&dOccultism",
	"atm9.quest.chapter2.soul_gem": "Empty Soul Gem",
	"atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator",
	"atm9.quest.chapter2.twilight_forest": "Twilight Forest",
	"atm9.quest.chapter2.botania": "&dBotania",
	"atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon",
	"atm9.quest.chapter2.blood": "&cBlood Magic",
	"atm9.quest.chapter2.evilcraft": "&dEvilCraft",
	"atm9.quest.chapter2.vengenance": "Piercing Vengeance Focus",
	"atm9.quest.chapter2.mace": "Mace of Destruction",
	"atm9.quest.chapter2.weather": "Weather",
	"atm9.quest.chapter2.flesh": "Rejuvenated Flesh",
	"atm9.quest.chapter2.SG": "&aSilent Gear",
	"atm9.quest.chapter2.PC": "&dPneumaticCraft",
	"atm9.quest.chapter2.air": "Air Compression",
	"atm9.quest.chapter2.pressure": "&aThe Pressure Chamber",
	"atm9.quest.chapter2.micromissiles": "Micromissiles",
	"atm9.quest.chapter2.meka": "&dMekanism",
	"atm9.quest.chapter2.antimatter": "2 Antimatter Pellets",
	"atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)",
	"atm9.quest.chapter2.apotheosis": "&dApotheosis",
	"atm9.quest.chapter2.mini_nether": "Miniature Nether Portal",
	"atm9.quest.chapter2.mini_exit": "Miniature Exit Portal",
	"atm9.quest.chapter2.mini_end": "Miniature End Portal",
	"atm9.quest.chapter2.IF": "&dIndustrial Foregoing",
	"atm9.quest.chapter2.stasis": "Statis Chamber",
	"atm9.quest.chapter2.nuke": "Infinity Nuke",
	"atm9.quest.chapter2.wither_builder": "Wither Builder",
	"atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks",
	"atm9.quest.chapter2.reactors": "&dExtreme Reactors",
	"atm9.quest.chapter2.extras": "Items to Craft for the Star",
	"atm9.quest.chapter2.void_forge": "&5Void Forge",
	"atm9.quest.chapter2.create": "&dCreate",
	"atm9.quest.chapter2.patrick": "&6Master of... Patrick?",
	"atm9.quest.chapter2.reality": "&6Master of Reality",
	"atm9.quest.chapter2.elements": "&6Master of The Elements",
	"atm9.quest.chapter2.sky": "&6Master of The Sky",
	"atm9.quest.chapter2.dragons": "&6Master of Dragons",
	"atm9.quest.chapter2.oblivion": "&6Master of Oblivion",
	"atm9.quest.chapter2.space": "&6Master of Space",
	"atm9.quest.chapter2.undead": "&6Master of The Undead",
	"atm9.quest.chapter2.universe": "&6Master of The Universe",
	"atm9.quest.chapter2.creation": "&6Master of Creation",
	"atm9.quest.chapter2.ATM_Star": "&6ATM Star",

	"atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started?\\n\\nThere isn't one path to the Star, but all paths will eventually lead you there.\\n\\nTo get started, we'll need to take a look at the 3 most important factors in your playthrough:\\n\\n&cPower&r, &aStorage&r, and &2Resource Generation&r.",
	"atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources!\\n\\nThe ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!",
	"atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them?\\n\\nThese &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best!\\n\\nIf you plan on using these, it is best to use them in the &aMining Dimension&r!",
	"atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations.\\n\\nThis is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.",
	"atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more!\\n\\nYou'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.",
	"atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r!\\n\\nYou'll also need to create the &5Creative Essence&r from Inferium, so this is required!",
	"atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'.\\n\\nUsing an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated.\\n\\nThis is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!",
	"atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests!\\n\\nThe first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!",
	"atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.",
	"atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!",
	"atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!",
	"atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod!\\n\\nEven if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.",
	"atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that.\\n\\nThere are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those.\\n\\nIf you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!",
	"atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r.\\n\\nThis Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!",
	"atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r.\\n\\nPro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!",
	"atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together.\\n\\nYou'll need 2 of these &cAwakened&r blocks!",
	"atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r.\\n\\nTo make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs.\\n\\nNote: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.",
	"atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!!\\n\\nYou'll need to advance further into the mod to create some of the advanced items needed for the Star.",
	"atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!",
	"atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally!\\n\\nYou'll travel from planet to planet mining new metals on your adventure.",
	"atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items!\\n\\nYou'll need to advance further into the mod to create some of the advanced items needed for the Star.",
	"atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r!\\n\\nTo get started, craft your first Engineer's Hammer.\\n\\nThis quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.",
	"atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r!\\n\\nTo make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke.\\n\\nThis will be used to make &2Treated Wood&r, which we'll need to make our workbench!",
	"atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r\\n\\nThese multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them!\\n\\nEach multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.",
	"atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r.\\n\\nYou'll need to make a few of the basic Blueprints!",
	"atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine!\\n\\nNavigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category.\\n\\nThis can be given different kinds of plants to break down into &bEthanol&r!",
	"atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it.\\n\\nWe'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering.\\n\\nIf you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!",
	"atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual.\\n\\nThis multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates!\\n\\nNote: To pump liquids out of this machine, use a Fluid Pipe out of the front!",
	"atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category.\\n\\nThis is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!",
	"atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r.\\n\\nOnce you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r.\\n\\nOnce built, you can insert the Resin using a bucket on the machine.\\n\\nUsing your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!",
	"atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!",
	"atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!",
	"atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r!\\n\\nAlong your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!",
	"atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.",
	"atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that!\\n\\nIn your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.",
	"atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!",
	"atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!",
	"atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times....\\n\\nYou'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r!\\n\\nPro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!",
	"atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.",
	"atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r.\\n\\nIn the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?",
	"atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.",
	"atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure!\\n\\nTo get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT!\\n\\nSome might get lost in the explosion, but that's a risk we'll have to take!",
	"atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r.\\n\\nWe'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r.\\n\\nOh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead!\\n\\nYou should honestly place these in everything you can. Unless you want it all to blow up, of course.",
	"atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r.\\n\\nThis is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls.\\n\\nTo pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions!\\n\\nTo input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter!\\n\\nIf you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out.\\n\\nNow you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!",
	"atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options:\\n\\n- Craft it manually by going through &aPneumaticCraft&r by making PCBs\\n\\n- Find one as loot in loot chests",
	"atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack.\\n\\nTo make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?",
	"atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!",
	"atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be 10 Melonshelves, &95 Echoing Sculkshelves&r, and &95 Soul-Touched Sculkshelves&r. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.",
	"atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &97 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.",
	"atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d4 Draconic Endshelves&r, &92 Echoing Sculkshelves&r, &91 Soul-Touched Sculkshelf&r, and 3 Melonshelves. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.",
	"atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded.\\n\\nYou'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?",
	"atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!",
	"atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod!\\n\\nTo create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r.\\n\\nYou'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.",
	"atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!",
	"atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first!\\n\\nThe first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop!\\n\\nNote: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass.\\n\\nOn to the next page!",
	"atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :)\\n\\nOnce you've found the structure, use a &dNether Star&r to active the boss, and good luck!\\n\\nIf you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with.\\n\\nTo the next page!",
	"atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!",
	"atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r.\\n\\nWhile you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.",
	"atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.",
	"atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.",
	"atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations!\\n\\nWith this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!",

	"atm9.quest.chapter2.atm_star": "Take over the world.",


	"atm9.quest.chapter3.welcome": "Set For Life",
	"atm9.quest.chapter3.mana": "Infinite Mana",
	"atm9.quest.chapter3.pressure": "Creative Pressure",
	"atm9.quest.chapter3.power": "Infinity Pipe Upgrades",
	"atm9.quest.chapter3.jetpack": "Creative Jetpack",
	"atm9.quest.chapter3.blocks": "But...why?",
	"atm9.quest.chapter3.spells": "Creative Spell Book",
	"atm9.quest.chapter3.create": "Getting Create-ive.",
	"atm9.quest.chapter3.powah": "Creative Power",
	"atm9.quest.chapter3.storage": "Creative Virtual Storage Power",
	"atm9.quest.chapter3.source": "Creative Source Jar",
	"atm9.quest.chapter3.greg": "GregStar",

	"atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs.\\n\\nOh, and they will also need another ATM Star Block for their flower! Simple enough, right?",
	"atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?",

	"atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?",
	"atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?",

	"atm9.quest.chapter3.img.star": "What do I do with the ATM Star?",


	"atm9.quest.affixes.gems": "Apotheosis Gear",
	"atm9.quest.affixes.dust": "Gem Dust",
	"atm9.quest.affixes.smith": "Applying Gems (and others)",
	"atm9.quest.affixes.gem_cutting": "Getting better Gems",
	"atm9.quest.affixes.flawless": "Flawless Gems",
	"atm9.quest.affixes.affix": "Affixed Items",
	"atm9.quest.affixes.mythic": "The Best of the best",
	"atm9.quest.affixes.sigils": "Just Sigils now!",
	"atm9.quest.affixes.socket": "&5Sigil of Socketing",
	"atm9.quest.affixes.unnaming": "&7Sigil of Unnaming",
	"atm9.quest.affixes.withdrawal": "&aSigil of Withdrawal",
	"atm9.quest.affixes.rebirth": "&dSigil of Rebirth",
	"atm9.quest.affixes.enhancement": "&6Sigil of Enhancement",
	"atm9.quest.affixes.salvaging_table": "Salvaging Table",
	"atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n",
	"atm9.quest.affixes.uncommon": "&2Timeworn Fabric",
	"atm9.quest.affixes.rare": "&9Luminous Crystal Shard",
	"atm9.quest.affixes.epic": "&5Arcane Seeds",
	"atm9.quest.affixes.mythic_material": "&6Godforged Pearl",
	"atm9.quest.affixes.simple": "Simple Reforging Table",
	"atm9.quest.affixes.reforge": "(Better) Reforing Table",
	"atm9.quest.affixes.augment": "(Best) Augmenting Table",

	"atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ",
	"atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.",
	"atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...",
	"atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.",
	"atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.",
	"atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.",
	"atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!",
	"atm9.quest.affixes.desc.sigils": "Sigils are items used to change your Apotheosis Affixed items whether it be clearing sockets, adding more sockets, or removing the name. All are used with your item in a Smithing Table, Reforging Table, or Augementing Table.",
	"atm9.quest.affixes.desc.socket": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.",
	"atm9.quest.affixes.desc.unnaming": "Sigil of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the Sigil in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).",
	"atm9.quest.affixes.desc.withdrawal": "Thankfully Apotheosis has made taking sockets out of tools much easier! Now instead of having to choice whether to save the Tool or Gem you can now keep both. Use the Sigil of Withdrawal with an Affixed Tool in a Smithing Table and you'll separate the Gem.",
	"atm9.quest.affixes.desc.rebirth": "The Sigil of Rebirth is Fuel for the Simple and Better Reforging Table. They still need the other Material and obviously the item it'll change to work though.",
	"atm9.quest.affixes.desc.enhancement": "Augmenting Table needs different Fuel to work, and that Fuel is Sigils of Enhancement.",
	"atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.",
	"atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, Sigils of Rebirth, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ",
	"atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!",
	"atm9.quest.affixes.desc.augment": "This is what you really need for perfect affixes. First you need the Table, a Tool, and Sigils of Enhancement. Once you have all those, the world is all yours. You can reroll affixes, choose a specific affix, or upgrade set affixes!",

	"atm9.quest.affixes.subt.common": "Common",
	"atm9.quest.affixes.subt.uncommon": "Uncommon",
	"atm9.quest.affixes.subt.rare": "Rare",
	"atm9.quest.affixes.subt.epic": "Epic",
	"atm9.quest.affixes.subt.mythic": "Mythic",


	"atm9.quest.tools.tool": "Tools!",
	"atm9.quest.tools.tier1": "&9Harvest Tier 1",
	"atm9.quest.tools.tier2": "&fHarvest Tier 2",
	"atm9.quest.tools.tier3": "&bHarvest Tier 3",
	"atm9.quest.tools.tier4": "&5Harvest Tier 4",
	"atm9.quest.tools.tier5": "&eHarvest Tier 5",
	"atm9.quest.tools.tier6": "&dHarvest Tier 6",
	"atm9.quest.tools.1pick1": "Blue Skies Wooden Pickaxes",
	"atm9.quest.tools.3pick1": "Mekanism and Undergarden Iron Pickaxes",
	"atm9.quest.tools.3pick2": "Blue Skies and Aether Iron Pickaxes",
	"atm9.quest.tools.3pick3": "GregTech Iron Pickaxes",
	"atm9.quest.tools.4pick1": "Mystical and Twilight Diamond Picks",
	"atm9.quest.tools.4pick2": "Greg Diamond Picks",
	"atm9.quest.tools.4pick3": "Mining Gadgets",
	"atm9.quest.tools.6pick1": "ATM Ores and Alloy Pickaxes",
	"atm9.quest.tools.6pick2": "Magic Mod Max Pickaxes",
	"atm9.quest.tools.6pick3": "Exploration Mod Max Pickaxes",
	"atm9.quest.tools.6pick4": "Mystical and Blue Skies Max Picks",
	"atm9.quest.tools.6pick5": "GregTech Max Pickaxes",
	"atm9.quest.tools.6pick6": "Draconic Evolution Pickaxes",
	"atm9.quest.tools.4sword1": "Blue Skies Wooden Swords",
	"atm9.quest.tools.5sword1": "Blue Skies Stone Swords",
	"atm9.quest.tools.6sword1": "Meka and AE2 Iron Swords",
	"atm9.quest.tools.6sword2": "Botania and Blue Skies Iron Swords",
	"atm9.quest.tools.7sword1": "Botania and Twilight Diamond Swords",
	"atm9.quest.tools.7sword2": "Aether and Undergarden Diamond Swords",
	"atm9.quest.tools.9sword1": "Exploration Mod Swords",
	"atm9.quest.tools.9sword2": "Crafted Swords",
	"atm9.quest.tools.12sword1": "Magic Swords",
	"atm9.quest.tools.12sword2": "Made Swords",

	"atm9.quest.tools.desc.tool": "Welcome to Basic Tools!\\n\\nEver get a tool you've never seen or heard of and wanted to know where it lies among other tools? Then this quest is perfect for you!\\n\\n(The swords are sorted by base damage, swords that can be upgraded or used to get more damage are not included)\\n\\n(Please do not use this as a bucket list, finding all the tools and weapons will 99%% make you insane).",
	"atm9.quest.tools.desc.tier1": "&9Tier 1&r Harvest Level is the lowest pickaxe level, needing a pickaxe. Any pickaxe can mine these. Items that are Tier 1 would be like Stone, Furnace, and Coal Ore.",
	"atm9.quest.tools.desc.tier2": "&fTier 2&r is the stone pickaxe level. It's almost only for mining Iron items.",
	"atm9.quest.tools.desc.tier3": "&bTier 3&r is Iron Pickaxe level, it mines most ores like Diamond, Emerald, and Gold.",
	"atm9.quest.tools.desc.tier4": "&5Tier 4&r is Diamond tool level, used to get Obsidian and Netherite. Also some modded ores like Uranium and Platinum.",
	"atm9.quest.tools.desc.tier5": "&eTier 5&r is basically just for Allthemodium Ore, not much else.",
	"atm9.quest.tools.desc.tier6": "&dTier 6&r is the highest tier, anything that is breakable can be mined with it, including Vibranium and Unobtainium.",

	"atm9.quest.tools.subt.tier1": "&9Tier 1",
	"atm9.quest.tools.subt.tier2": "&fTier 2",
	"atm9.quest.tools.subt.tier3": "&bTier 3",
	"atm9.quest.tools.subt.tier4": "&5Tier 4",
	"atm9.quest.tools.subt.tier5": "&eTier 5",
	"atm9.quest.tools.subt.tier6": "&dTier 6",
	"atm9.quest.tools.subt.damage4": "&f4&r &4Damage",
	"atm9.quest.tools.subt.damage4_5": "&f4.5&r &4Damage",
	"atm9.quest.tools.subt.damage5": "&f5&r &4Damage",
	"atm9.quest.tools.subt.damage5_5": "&f5.5&r &4Damage",
	"atm9.quest.tools.subt.damage5_8": "&f5.8&r &4Damage",
	"atm9.quest.tools.subt.damage6": "&f6&r &4Damage",
	"atm9.quest.tools.subt.damage6_4": "&f6.4&r &4Damage",
	"atm9.quest.tools.subt.damage6_5": "&f6.5&r &4Damage",
	"atm9.quest.tools.subt.damage7": "&f7&r &4Damage",
	"atm9.quest.tools.subt.damage7_5": "&f7.5&r &4Damage",
	"atm9.quest.tools.subt.damage7_88": "&f7.88&r &4Damage",
	"atm9.quest.tools.subt.damage8": "&f8&r &4Damage",
	"atm9.quest.tools.subt.damage8_75": "&f8.75&r &4Damage",
	"atm9.quest.tools.subt.damage9": "&f9&r &4Damage",
	"atm9.quest.tools.subt.damage10": "&f10&r &4Damage",
	"atm9.quest.tools.subt.damage11": "&f11&r &4Damage",
	"atm9.quest.tools.subt.damage12": "&f12&r &4Damage",
	"atm9.quest.tools.subt.damage13": "&f13&r &4Damage",
	"atm9.quest.tools.subt.damage16": "&f16&r &4Damage",
	"atm9.quest.tools.subt.damage17": "&f17&r &4Damage",
	"atm9.quest.tools.subt.damage17_5": "&f17.5&r &4Damage",
	"atm9.quest.tools.subt.damage22": "&f22&r &4Damage",
	"atm9.quest.tools.subt.damage24": "&f24&r &4Damage",
	"atm9.quest.tools.subt.damage28": "&f28&r &4Damage",
	"atm9.quest.tools.subt.damage29": "&f29&r &4Damage",
	"atm9.quest.tools.subt.damage47": "&f47&r &4Damage",


	"atm9.quest.mahou.start": "Mahou Tsukai",
	"atm9.quest.mahou.mana": "How to grow your Mahou",
	"atm9.quest.mahou.mortar": "Mortar and Pestle",
	"atm9.quest.mahou.scrolls": "Spells on the go",
	"atm9.quest.mahou.life": "Boundary of Life Drain",
	"atm9.quest.mahou.durability": "Durability Exchange",
	"atm9.quest.mahou.chronal": "Chronal Exchange",
	"atm9.quest.mahou.morgan": "Getting Morgan",
	"atm9.quest.mahou.emerald": "Enough Mahou? Probably!",
	"atm9.quest.mahou.power": "Power Consolidation Ritual",
	"atm9.quest.mahou.lake": "Mahou Lake",
	"atm9.quest.mahou.caliburn": "Caliburn",
	"atm9.quest.mahou.upgrading": "Upgrading Caliburn to upgrade Morgan",
	"atm9.quest.mahou.warden": "Got Morgan",
	"atm9.quest.mahou.genocide": "Maxed out Morgan",
	"atm9.quest.mahou.strength": "Scroll of Strengthening",
	"atm9.quest.mahou.stick": "Strong Stick",
	"atm9.quest.mahou.emrys": "Emrys",
	"atm9.quest.mahou.sword": "Strong Sword",
	"atm9.quest.mahou.clarent": "Clarent",
	"atm9.quest.mahou.shield": "Strong Shield",
	"atm9.quest.mahou.souls": "Souls",
	"atm9.quest.mahou.damage": "Scroll of Damage Exchange",
	"atm9.quest.mahou.immunity": "Scroll of Immunity Exchange",
	"atm9.quest.mahou.replica": "Replica",

	"atm9.quest.mahou.desc.start": "Welcome to Mahou Tsukai. No, you can't instantly get the Morgan sword you'll need to actually play the mod a little. To start take some damage. You'll have a bleeding effect. before it fades, hold shift and press M on a solid block to place your first mahou circle.",
	"atm9.quest.mahou.desc.mana": "Mahou is the life source of everything Mahou Tsukai. You'll need to increase it and have tons to use spells and make weapons. When you use Mahou your limit goes up. An easy way of spending Mahou is using Attuned Emerald or Diamond to store more Mahou. Once you have a high enough Mahou you can try these spells...",
	"atm9.quest.mahou.desc.mortar": "In order to get spells you'll need powdered items. To get powdered items you'll need a Mortar and Pestle.",
	"atm9.quest.mahou.desc.scrolls": "Some spells can be put into scrolls to be used wherever needed. First, you'll need a Spell Cloth and place it down. Then, do the same ritual but onto the spell cloth. Once all the blood and powder is done right click the Spell Cloth and Boom Scroll! Some can not be turned into Scrolls so I am not held liable to wasted materials for that.",
	"atm9.quest.mahou.desc.life": "Once you've got at least two hundred mahou you might want to make a boundary of drain life. For every mob that dies in that boundary, you get 10 mahou back, but this is a SLOW process.",
	"atm9.quest.mahou.desc.durability": "Or, make a durability exchange and toss strong (but not too strong, no chisels because the mod normalizes things to around a netherite shovel in terms of durability)",
	"atm9.quest.mahou.desc.chronal": "Another option is using Chronal exchange; gain mahou for 12 hours, then spend it for 12 hours. If you make a second Chronal exchange circle when the first starts spending, it becomes a loop. ",
	"atm9.quest.mahou.desc.morgan": "I know why you all are here for, you're here for the Morgan sword. The most powerful sword of all the ATM Modpacks. Follow these and you'll become unstoppable.",
	"atm9.quest.mahou.desc.emerald": "Attuned Diamond/emeralds are mahou batteries and you'll need lots of Mahou for getting Morgan. A full attuned emerald can be used for the 5000 mahou Caliburn ritual. ",
	"atm9.quest.mahou.desc.power": "In order to get Morgan you need Caliburn. In order to get Caliburn you need the Mahou Lake. In order to get the Mahou Lake you'll need the Power Consolidation Ritual. Which can be done like any other ritual just with 2 powdered diamonds and 1 powdered emerald. FYI don't do it near your base, the ritual will be the middle of the Lake.",
	"atm9.quest.mahou.desc.lake": "Once the ritual has started you will notice the Lake being made. It will grow to about a 20x20 block area full of murky water. The Murky Water will not kill you unless you forget to go for air.",
	"atm9.quest.mahou.desc.caliburn": "Caliburn requires a few things, some already stated in quests some not yet. First, you need the Mahou Lake and 5000 Mahou. Then, you'll need an enchanted Diamond Sword with Smite. (The higher the better). Throw the sword into the lake and you'll find Caliburn at the bottom of it.",
	"atm9.quest.mahou.desc.upgrading": "Caliburn will start off not much better than a Diamond Sword but once upgraded the Diamond Sword looks more like a normal stick. Both Morgan and Caliburn have their actual damage and their innate cap. Innate Cap is max damage it can be increased to. To increase the Innate Cap of Caliburn, enchant it with Smite then toss it in the lake with Ender Upgrades. To get the Max Cap you need 26 Ender Upgrades. Once upgraded it can't be upgraded anymore so make sure you toss in all 26 at once. To increase the normal damage you'll need to enchant it with Smite then back in the Lake it goes! You'll need more damage in order to...",
	"atm9.quest.mahou.desc.warden": "To get Morgan you need to kill the Warden with Caliburn. Also Caliburns Innate Cap will be Morgans Innate Cap. Good luck!",
	"atm9.quest.mahou.desc.genocide": "The only way to increase Morgan's damage is by killing villagers. Baby Villagers give even more damage! Hopefully you have a farm set up. Then after many many many villager deaths you'll have a maxed out Morgan. Also you can hold right click with Morgan to do a special attack.",
	"atm9.quest.mahou.desc.strength": "In order to get more fun little Mahou Tsukai weapons, you'll need a Scroll of Strengthening. To get one, place down a Spell Cloth, then do the ritual of strengthening on top of it and pick up the cloth.",
	"atm9.quest.mahou.desc.stick": "Hold a stick in your off hand and the Scroll of Strengthening in your main and hold right click.",
	"atm9.quest.mahou.desc.emrys": "I wonder what you need to do to get a Lightning Staff? Could it be getting struck by lightning while holding the Strengthened Stick? I think so! Once you have Emrys hold it in your off hand and hold right click, the results will be SHOCKING!",
	"atm9.quest.mahou.desc.sword": "Hold a Diamond Sword in your off hand and the Scroll of Strengthening in your main and hold right click.",
	"atm9.quest.mahou.desc.clarent": "Take your Strengthened Diamond Sword in a pool of Dragon's Breath and you will get Clarent! Clarent works as a shield and sword. Hold right click to block with Clarent and any attacks it blocks it'll deal the same damage it blocked.",
	"atm9.quest.mahou.desc.shield": "Hold a Shield in your off hand and the Scroll of Strengthening in your main and hold right click.",
	"atm9.quest.mahou.desc.souls": "The last thing you need for Replica, obviously involves another Scroll. Scroll of the Mystic Eyes of Death Collection. It will allow you to collect Souls from watchings mobs die. Each death is only a very little bit of souls so you'll need to see a lot of death. Once you have 100 you're ready to get Replica.",
	"atm9.quest.mahou.desc.damage": "One Scroll you'll need applied to get Replica is the Scroll of Damage Exchange. To get it do the Ritual of Damage Exchange with 1 Powdered Iron and 2 Powdered Emeralds.",
	"atm9.quest.mahou.desc.immunity": " The Second Scroll you need activated to get Replica is the Scroll of Immunity Exchange. To get it you'll need the Ritual of Immunity Exchange which needs 1 Powdered Eye and 2 Powdered Emeralds.",
	"atm9.quest.mahou.desc.replica": "Now this ones complicated. To get Replica first have 100 souls, Damage Exchange, and Immunity Exchange ready. Then, hold your strengthened shield to block an attack, then you'll have Replica.",


	"atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor",
	"atm9.quest.SG.template": "Template Boards",
	"atm9.quest.SG.SGTool": "Your First Tool!",
	"atm9.quest.SG.blueprint": "Blueprint Paper",
	"atm9.quest.SG.book": "Blueprint Book",
	"atm9.quest.SG.toolrod": "Tool Rod Blueprint",
	"atm9.quest.SG.tip": "Tip Upgrade Blueprint",
	"atm9.quest.SG.coating": "Coating Blueprint",
	"atm9.quest.SG.grip": "Grip Blueprint",
	"atm9.quest.SG.binding": "Binding Blueprint",
	"atm9.quest.SG.sword": "Sword Blueprint",
	"atm9.quest.SG.dagger": "Dagger Blueprint",
	"atm9.quest.SG.machete": "Machete Blueprint",
	"atm9.quest.SG.katana": "Katana Blueprint",
	"atm9.quest.SG.spear": "Spear Blueprint",
	"atm9.quest.SG.knife": "Knife Blueprint",
	"atm9.quest.SG.arrow": "Arrow Blueprint",
	"atm9.quest.SG.fletching": "Fletching Blueprint",
	"atm9.quest.SG.crossbow": "Crossbow Blueprint",
	"atm9.quest.SG.slingshot": "Slingshot Blueprint",
	"atm9.quest.SG.bow": "Bow Blueprint",
	"atm9.quest.SG.axe": "Axe Blueprint",
	"atm9.quest.SG.pick": "Pickaxe Blueprint",
	"atm9.quest.SG.sickle": "Sickle Blueprint",
	"atm9.quest.SG.shovel": "Shovel Blueprint",
	"atm9.quest.SG.excavator": "Excavator Blueprint",
	"atm9.quest.SG.hammer": "Hammer Blueprint",
	"atm9.quest.SG.paxel": "Paxel Blueprint",
	"atm9.quest.SG.mattock": "Mattock Blueprint",
	"atm9.quest.SG.fish": "Fishing Rod Blueprint",
	"atm9.quest.SG.shears": "Shears Blueprint",
	"atm9.quest.SG.salvager": "Salvager",
	"atm9.quest.SG.repairkit": "Repairing Items",
	"atm9.quest.SG.helmet": "Helmet Blueprint",
	"atm9.quest.SG.shield": "Shield Blueprint",
	"atm9.quest.SG.chestplate": "Chestplate Blueprint",
	"atm9.quest.SG.elytra": "Elytra Blueprint",
	"atm9.quest.SG.ring": "Ring Blueprint",
	"atm9.quest.SG.leggings": "Leggings Blueprint",
	"atm9.quest.SG.bracelet": "Bracelet Blueprint",
	"atm9.quest.SG.lining": "Lining Blueprint",
	"atm9.quest.SG.boots": "Boots Blueprint",
	"atm9.quest.SG.material_grader": "Material Grader",
	"atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst",
	"atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst",
	"atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst",
	"atm9.quest.SG.alloyer": "Metal Alloyer",
	"atm9.quest.SG.starlight_charger": "&5Starlight Charger",
	"atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst",
	"atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst",
	"atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst",
	"atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap",
	"atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap",
	"atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap",

	"atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy.\\n\\nEach gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go!\\n\\nYou can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!",
	"atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r.\\n\\nTemplates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r.\\n\\nIf you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part.\\n\\n*Note: Material must have a Silent Gear Material tooltip with the Main type.",
	"atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table.\\n\\nTo create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick.\\n\\n*Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.",
	"atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!!\\n\\nBlueprint paper is used to make blueprints, which are reusable, unlike template boards.",
	"atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool.\\n\\nFor example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.",
	"atm9.quest.SG.desc.coating": "Coats an item or tool.\\n\\nNetherite makes a great coating material.",
	"atm9.quest.SG.desc.sword": "Everyone loves the sword.\\n\\nWith this blueprint, you can make the basic sword! Reliable damage, reliable speed.",
	"atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.",
	"atm9.quest.SG.desc.machete": "More damage than a sword, but slower.",
	"atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.",
	"atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.",
	"atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.",
	"atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r.\\n\\nTo repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit.\\n\\nTo repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.",
	"atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade.\\n\\nThe better the grade, the better the stats are on the material.\\n\\nThe best grade is MAX. ",
	"atm9.quest.SG.desc.alloyer": "This is used to create custom alloys.\\n\\nIt is also the only way to get Tyrian Steel!",
	"atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment.\\n\\nA structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night.\\n\\nThe Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'.\\n\\nIt also requires a charger catalyst per material.",
	"atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.",
	"atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.",
	"atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.",

	"atm9.quest.SG.subt.SG": "Simple Tool Crafting",
	"atm9.quest.SG.subt.SGTool": "Or At Least How To Make It",
	"atm9.quest.SG.subt.blueprint": "The Schematic Maker",
	"atm9.quest.SG.subt.book": "Stores all of your blueprints!",
	"atm9.quest.SG.subt.toolrod": "Create your own Handle!",
	"atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.",
	"atm9.quest.SG.subt.coating": "Totally not just for Netherite.",
	"atm9.quest.SG.subt.grip": "Get a Grip.",
	"atm9.quest.SG.subt.binding": "It holds everything together.",
	"atm9.quest.SG.subt.sword": "Ol' Reliable",
	"atm9.quest.SG.subt.dagger": "Stabby Stabby",
	"atm9.quest.SG.subt.machete": "Thicc Sword",
	"atm9.quest.SG.subt.katana": "Release Your Inner Samurai",
	"atm9.quest.SG.subt.spear": "Release Your Inner Spartan",
	"atm9.quest.SG.subt.knife": "Stabby.",
	"atm9.quest.SG.subt.scythe": "It's a Lawn Mower.",
	"atm9.quest.SG.subt.excavator": "3x3 Digging!",
	"atm9.quest.SG.subt.hammer": "3x3 Mining",
	"atm9.quest.SG.subt.paxel": "The All In One Tool",
	"atm9.quest.SG.subt.mattock": "Versatile Hoe",
	"atm9.quest.SG.subt.salvager": "Breaks down items into their components.",
	"atm9.quest.SG.subt.repairkit": "Your First Repair Kit",
	"atm9.quest.SG.subt.material_grader": "The Material Tester",
	"atm9.quest.SG.subt.alloyer": "Combines Materials",
	"atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials",


	"atm9.quest.storage.basic": "Basic Storage",
	"atm9.quest.storage.trash": "Trash Cans",
	"atm9.quest.storage.dim": "Dimensional Storage",
	"atm9.quest.storage.NBT": "NBT and YOU!",
	"atm9.quest.storage.ender": "Ender Storage",
	"atm9.quest.storage.functional": "Functional Storage",
	"atm9.quest.storage.drawer": "My First Drawer",
	"atm9.quest.storage.8": "&6Copper Upgrade",
	"atm9.quest.storage.16": "&eGold Upgrade",
	"atm9.quest.storage.24": "&bDiamond Upgrade",
	"atm9.quest.storage.32": "&5Netherite Upgrade",
	"atm9.quest.storage.link": "Linking Tool",
	"atm9.quest.storage.configurator": "Configuration Tool",
	"atm9.quest.storage.enderdrawer": "Ender Drawers!",
	"atm9.quest.storage.f_controller": "Storage Controller",
	"atm9.quest.storage.acess_point": "Controller Access Point",
	"atm9.quest.storage.simple_compacting": "Simple Compacting Drawer",
	"atm9.quest.storage.adv_compacting": "Advanced Compacting Drawer",
	"atm9.quest.storage.framed": "Framed Drawers",
	"atm9.quest.storage.fluid_drawers": "Fluid Drawers",
	"atm9.quest.storage.f_upgrades": "Other Upgrades",
	"atm9.quest.storage.puller": "Puller Upgrade",
	"atm9.quest.storage.pusher": "Pusher Upgrade",
	"atm9.quest.storage.f_void": "Void Upgrade",
	"atm9.quest.storage.downgrade": "Downgrade Upgrade",
	"atm9.quest.storage.redstone": "Redstone Upgrade",
	"atm9.quest.storage.collector": "Collector Upgrade",
	"atm9.quest.storage.sophisticated": "Sophisticated Storage",
	"atm9.quest.storage.chest": "'Vanilla' Chest/Barrel",
	"atm9.quest.storage.iron": "Iron Chest/Barrel",
	"atm9.quest.storage.gold": "&eGold Chest/Barrel",
	"atm9.quest.storage.diamond": "&bDiamond Chest/Barrel",
	"atm9.quest.storage.netherite": "&5Netherite Chest/Barrel",
	"atm9.quest.storage.upgrade": "Upgrade Base",
	"atm9.quest.storage.backpack": "Backpack",
	"atm9.quest.storage.ironBP": "Iron Backpack",
	"atm9.quest.storage.goldBP": "&eGold Backpack",
	"atm9.quest.storage.diamondBP": "&bDiamond Backpack",
	"atm9.quest.storage.netheriteBP": "&5Netherite Backpack",
	"atm9.quest.storage.PU": "Pump Upgrade",
	"atm9.quest.storage.APU": "&eAdvanced Pump Upgrade",
	"atm9.quest.storage.EPU": "&aExperience Pump Upgrade",
	"atm9.quest.storage.stack1": "Stack Upgrade Tier 1",
	"atm9.quest.storage.stack2": "&eStack Upgrade Tier 2",
	"atm9.quest.storage.stack3": "&bStack Upgrade Tier 3",
	"atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4",
	"atm9.quest.storage.tank": "Tank Upgrade",
	"atm9.quest.storage.battery": "Battery Upgrade",
	"atm9.quest.storage.stonecutting": "Stonecutter Upgrade",
	"atm9.quest.storage.jukebox": "Jukebox Upgrade",
	"atm9.quest.storage.refill": "Refill Upgrade",
	"atm9.quest.storage.inception": "Inception Upgrade",
	"atm9.quest.storage.everlasting": "Everlasting Upgrade",
	"atm9.quest.storage.crafting": "Crafting Upgrade",
	"atm9.quest.storage.pickup": "Pickup Upgrade",
	"atm9.quest.storage.deposit": "Deposit Upgrade",
	"atm9.quest.storage.filter": "Filter Upgrade",
	"atm9.quest.storage.magnet": "Magnet Upgrade",
	"atm9.quest.storage.feeding": "Feeding Upgrade",
	"atm9.quest.storage.bpcompacting": "Compacting Upgrade",
	"atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade",
	"atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade",
	"atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade",
	"atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade",
	"atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade",
	"atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade",
	"atm9.quest.storage.smoking": "Smoking Upgrade",
	"atm9.quest.storage.blasting": "Blasting Upgrade",
	"atm9.quest.storage.smelting": "Smelting Upgrade",
	"atm9.quest.storage.tool": "Tool Swapper Upgrade",
	"atm9.quest.storage.void": "Void Upgrade",
	"atm9.quest.storage.restock": "Restock Upgrade",
	"atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade",
	"atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade",
	"atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade",
	"atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade",
	"atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade",
	"atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade",
	"atm9.quest.storage.s_controller": "Sophisticated Storage Controller",
	"atm9.quest.storage.storage_tool": "Storage Tool",
	"atm9.quest.storage.storage_link": "Storage Link",
	"atm9.quest.storage.rftools": "RFTools Storage",
	"atm9.quest.storage.scanner": "Storage Scanner",
	"atm9.quest.storage.modular": "Modular Storage",
	"atm9.quest.storage.rf_filter": "Filter Module.",
	"atm9.quest.storage.module1": "Tier 1 Storage Module",
	"atm9.quest.storage.module2": "Tier 2 Storage Module",
	"atm9.quest.storage.module3": "Tier 3 Storage Module",
	"atm9.quest.storage.module4": "Tier 4 Storage Module",

	"atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter!\\n\\nYou'll find all of the basic ways to store items without power, as well as useful items for your storage needs!",
	"atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.",
	"atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r?\\n\\nThese are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them.\\n\\nNBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack.\\n\\nWhen you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server.\\n\\nBecause of this, it is best to store them in chests or bags!",
	"atm9.quest.storage.desc.ender": "Chests that work across dimensions.\\n\\nCan be color coded for security! (Right click on the block with the desired dye).\\n\\n*Note: If someone else uses your color combination, they can get the contents!",
	"atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items.\\n\\nThis is useful for items like Cobblestone, Dirt, etc.",
	"atm9.quest.storage.desc.drawer": "Craft yourself a drawer, be it 1x1, 2x1 or 2x2. Drawers can hold a ton of stacks of 1/2/4 items depending on the drawer type.",
	"atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers.\\n\\nTo link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network.\\n\\nHolding the tool will show you what Drawers are connected to the Controller.",
	"atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside.\\n\\nThis is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!",
	"atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents.\\n\\nThis works just like an Ender Chest, but for Drawers.\\n\\nTo link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.",
	"atm9.quest.storage.desc.f_controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.'\\n\\nIf you double right-click this, all the items in your inventory that have a slot in the drawers network will be pulled.\\n\\nBy Sneak + Right Clicking the controller with a empty hand, you open the upgrades tab, add normal storage upgrades to those slots to increase the Controller range. Max range is 40 blocks for all sides, or a cube of 80x80x80.",
	"atm9.quest.storage.desc.acess_point": "Acts as a Storage Controller when linked to it, being able to be pushed into or pulled from. Basically a entry point for the drawers.",
	"atm9.quest.storage.desc.simple_compacting": "This drawer will auto convert the item placed inside to it's compacted form.",
	"atm9.quest.storage.desc.adv_compacting": "This item can convert items placed inside to their nugget or block forms.\\n\\nFor example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.",
	"atm9.quest.storage.desc.framed": "Want to have custom drawers? Look no further, these can mimic a block's texture on the outside, and a different one in the front.\\n\\nFollow the tooltip on how to do it.",
	"atm9.quest.storage.desc.fluid_drawers": "If you though this mod only stored items, you would be wrong, there are also Fluid Drawers. \\n They work the same way as regular drawers, but store fluids instead.",
	"atm9.quest.storage.desc.f_upgrades": "Aside from the storage upgrades, there is also other usefull upgrades.",
	"atm9.quest.storage.desc.puller": "This upgrade allows the drawer to pull in items from any side.",
	"atm9.quest.storage.desc.pusher": "This upgrade allows the drawer to push out items into any side.",
	"atm9.quest.storage.desc.f_void": "This upgrade will void extra items that come when the drawer is full. This is usefull to prevent overflow or to prevent a setup from backing up due to the storage being full.",
	"atm9.quest.storage.desc.downgrade": "This upgrade will downgrade the drawer max space to a stack. This can be usefull for keeping items on stock, but not too many.",
	"atm9.quest.storage.desc.redstone": "This upgrade will make the drawer output a redstone signal on all sides, signal strenght saying how full/empty it is. \\n For multi-slot drawers, the upgrade can be configured to which slot to monitor.\\n\\n0 - means empty \\n 15 - means full.",
	"atm9.quest.storage.desc.collector": "This upgrade will make the drawer vaccum items in from one of the sides.",
	"atm9.quest.storage.desc.sophisticated": "Sophisticated Storage allows you to upgrade your chests/barrels with metals to increase storage! You can also add upgrade filters to increase their functionality.\\n\\nNo more vanilla double-chest rooms!",
	"atm9.quest.storage.desc.chest": "Just like a vanilla chest or barrel, but has a slot for a Storage Upgrade!",
	"atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'",
	"atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.",
	"atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades.\\n\\nYou'll need to make the Sophisticated Storage equivalent, but they function about the same.",
	"atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!",
	"atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.",
	"atm9.quest.storage.desc.s_controller": "The Controller allows to work with multiple storages as if they were one big storage multiblock.\\n\\nThis allows for a very large storage network, which can be combined with mods like Applied Energistics, Refined Storage or Integrated Dynamics, as the controller acts as a in/out point for all storages attached to it.\\n\\nConnecting either can be done by simply putting storages next to controller or next to others that are already connected to controller (works up to 14 blocks away from controller in all directions)",
	"atm9.quest.storage.desc.storage_tool": "The controller is also able to connect to other storages wirelessly, this is possible using the Storage Tool, just right click the controller to bind it, and right click the storages to link them.\\n\\nThe range for wireless linking is the same as regular, 14 blocks of space.",
	"atm9.quest.storage.desc.storage_link": "Storage link allows you to connect multiple storages that are not attached to controller or any blocks that are connected to it.\\n\\nSo its a way to wirelessly connect a \"multiblock\" of storages without needing to right click each one of them.\\n\\n14 blocks of range still applies.",
	"atm9.quest.storage.desc.rftools": "RFTools is a powerfull mod with tons of usefull machines/blocks in many different categories. Storage is one of them.",
	"atm9.quest.storage.desc.scanner": "The Storage Scanner is a very powerfull early-game storage \"system\", it uses energy to wirelessly read and acess inventories in a area up to 20 blocks.\n\n It allows you to store items through it and craft using the items in all of the inventories as well. \n\n\n  &oNote and recomendation:&r It doesnt deal well with double-chests(it reads them as 2 different chests, showing 2 times the items), either find the duplicates, and click the star icon in one of them, or just dont have double-chests.",
	"atm9.quest.storage.desc.modular": "Modular Storage is the main storage component in RFTools, it stores the items in digital form, and as the name suggests, you can have multiple of them working as one. \n\n How much it stores will depend on the Storage Module tier you have. \n\n Digital systems are more sensitive to trash and high NBT items. What's that? Look for the \"NBT and you\" quest in the middle of this chapter.",
	"atm9.quest.storage.desc.filter": "The filter module has many uses, one of which being limiting what items can enter a Modular Storage, be it by you, or by external sources, like hoppers or pipes.",
	"atm9.quest.storage.desc.module1": "Storage Modules are the disks of Modular Storage, each tier has a different quantity of stacks it can fit inside. \n\n This one, the first one, has 100 stacks capacity. Keep in mind that that can be either 100 stacks of stone, or 100 pieces or armor/tools, as they dont stack, so be carefull with putting trash in your system.",
	"atm9.quest.storage.desc.module2": "Tier 2, 200 stacks space.",
	"atm9.quest.storage.desc.module3": "Tier 3, 300 stacks space.",
	"atm9.quest.storage.desc.module4": "Tier 4, 500 stacks space.",

	"atm9.quest.storage.subt.trash": "Getting Rid of The Excess",
	"atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative",
	"atm9.quest.storage.subt.drawer": "Stacks on Stacks",
	"atm9.quest.storage.subt.8": "x8 Storage Upgrade",
	"atm9.quest.storage.subt.16": "x16 Storage Upgrade",
	"atm9.quest.storage.subt.24": "x24 Storage Upgrade",
	"atm9.quest.storage.subt.32": "x32 Storage Upgrade",
	"atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.",
	"atm9.quest.storage.subt.f_controller": "The Brain of the Drawers",
	"atm9.quest.storage.subt.compacting": "Auto Compacts/Decompacts",
	"atm9.quest.storage.subt.sophisticated": "Upgradable Chests and Barrels!",
	"atm9.quest.storage.subt.chest": "The First One",
	"atm9.quest.storage.subt.iron": "A single chest/barrel the size of 2",
	"atm9.quest.storage.subt.gold": "More room for activities",
	"atm9.quest.storage.subt.diamond": "A &olot&r more room for activities",
	"atm9.quest.storage.subt.netherite": "The bigger the better, right?",
	"atm9.quest.storage.subt.upgrade": "Utility for Chests and Barrels",
	"atm9.quest.storage.subt.backpack": "Sophisticated Backpacks",
	"atm9.quest.storage.subt.ironBP": "The First Upgrade",
	"atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters",
	"atm9.quest.storage.subt.PU": "Adds the ability to pump Liquids from the Tank Upgrade",
	"atm9.quest.storage.subt.stack1": "Increases stack size in the Backpack",
	"atm9.quest.storage.subt.tank": "Adds a tank to the Backpack",
	"atm9.quest.storage.subt.battery": "Adds a battery to the Backpack",
	"atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the Backpack",
	"atm9.quest.storage.subt.jukebox": "Now we're jammin",
	"atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the Backpack",
	"atm9.quest.storage.subt.inception": "I heard you like Backpacks in your Backpacks",
	"atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.",
	"atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the Backpack",
	"atm9.quest.storage.subt.pickup": "Allows the Backpack to pick up items",
	"atm9.quest.storage.subt.deposit": "Allows the Backpack to be emptied",
	"atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the Backpack",
	"atm9.quest.storage.subt.magnet": "Magnets items into the Backpack",
	"atm9.quest.storage.subt.feeding": "Auto-feed with food in the Backpack",
	"atm9.quest.storage.subt.bpcompacting": "Compacts items in the Backpack to their 2x2 recipe",
	"atm9.quest.storage.subt.Apickup": "More Filtering Options",
	"atm9.quest.storage.subt.Acompacting": "Compacts items in the Backpack to their 3x3 recipe",
	"atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the Backpack",
	"atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the Backpack",
	"atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack",
	"atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at",
	"atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the Backpack",
	"atm9.quest.storage.subt.restock": "Stocked up.",
	"atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the Backpack",
	"atm9.quest.storage.subt.rftools": "The multitool tech mod",
	"atm9.quest.storage.subt.scanner": "No need to run around to find a item anymore",
	"atm9.quest.storage.subt.modular": "Going digital",


	"atm9.quest.ae2.AE2": "Applied Energistics 2",
	"atm9.quest.ae2.wrench": "Quartz Wrench",
	"atm9.quest.ae2.first": "First Things First",
	"atm9.quest.ae2.energy_acceptor": "Energy Acceptor",
	"atm9.quest.ae2.energy_cell": "Energy Cell",
	"atm9.quest.ae2.energy_card": "Energy Card",
	"atm9.quest.ae2.meteorite": "Meteorite hunting",
	"atm9.quest.ae2.processors": "Processors",
	"atm9.quest.ae2.terminals": "Terminals",
	"atm9.quest.ae2.network": "Network Tools",
	"atm9.quest.ae2.fluix": "Fluix Crystals",
	"atm9.quest.ae2.cables": "Basic Cabling",
	"atm9.quest.ae2.anchor": "Cable Anchor",
	"atm9.quest.ae2.advanced_cabling": "Advanced Cabling",
	"atm9.quest.ae2.coloring": "Color Applicator",
	"atm9.quest.ae2.channels": "Foreword on Channels",
	"atm9.quest.ae2.ME_controller": "ME Controller",
	"atm9.quest.ae2.storage": "The Storage",
	"atm9.quest.ae2.MEIOPort": "ME IO Port",
	"atm9.quest.ae2.workbench": "Cell Workbench",
	"atm9.quest.ae2.equal_card": "Equal Distribution Card",
	"atm9.quest.ae2.overflow_card": "Overflow Destruction Card",
	"atm9.quest.ae2.1k": "Creating your first Storage Cell",
	"atm9.quest.ae2.4k": "4k Storage Component",
	"atm9.quest.ae2.16k": "16k Storage Component",
	"atm9.quest.ae2.64k": "64k Storage Component",
	"atm9.quest.ae2.256k": "256k Storage Component",
	"atm9.quest.ae2.1m": "1M Storage Component",
	"atm9.quest.ae2.4m": "4M Storage Component",
	"atm9.quest.ae2.16m": "16M Storage Component",
	"atm9.quest.ae2.64m": "64M Storage Component",
	"atm9.quest.ae2.256": "256M Storage Component",
	"atm9.quest.ae2.item_storage": "Item Storage",
	"atm9.quest.ae2.more_items": "Bulk Item Storage",
	"atm9.quest.ae2.fluid": "Fluid Storage",
	"atm9.quest.ae2.portable": "Portable Storage",
	"atm9.quest.ae2.weapons": "The... Weapons?",
	"atm9.quest.ae2.autocrafting": "Auto-Crafting",
	"atm9.quest.ae2.growth": "Growth Accelerator",
	"atm9.quest.ae2.patterns": "Patterns",
	"atm9.quest.ae2.assembler": "Molecular Assembler",
	"atm9.quest.ae2.acceleratiion": "Accelerator Card",
	"atm9.quest.ae2.MElevel": "ME Level Emitter",
	"atm9.quest.ae2.redstoneME": "Redstone-Controlled ME",
	"atm9.quest.ae2.crafting": "Crafting Card",
	"atm9.quest.ae2.crafting_storage": "Crafting Storage",
	"atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor",
	"atm9.quest.ae2.crafting_monitor": "Crafting Monitor",
	"atm9.quest.ae2.IO": "The IO",
	"atm9.quest.ae2.import_bus": "ME Import Bus",
	"atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane",
	"atm9.quest.ae2.storage_bus": "ME Storage Bus",
	"atm9.quest.ae2.capacity": "Capacity Card",
	"atm9.quest.ae2.cards": "Loosely Speaking",
	"atm9.quest.ae2.export_bus": "ME Export Bus",
	"atm9.quest.ae2.formation_plane": "ME Formation Plane",
	"atm9.quest.ae2.P2P": "P2P Tunnels",
	"atm9.quest.ae2.memory": "Memory Card",
	"atm9.quest.ae2.fiber": "Forgot to Mention",
	"atm9.quest.ae2.spatial": "Spatial IO",
	"atm9.quest.ae2.pylon": "Spatial Pylon",
	"atm9.quest.ae2.SSC": "Spatial Storage Cell",
	"atm9.quest.ae2.Sanchor": "Spatial Anchor",
	"atm9.quest.ae2.wireless_AP": "ME Wireless Access Point",
	"atm9.quest.ae2.wireless_terminal": "Wireless Terminals",
	"atm9.quest.ae2.ininfity": "AEInfinityBooster",
	"atm9.quest.ae2.matter": "Condensed Matter",
	"atm9.quest.ae2.antimatter": "Hyper-Condensed Matter",
	"atm9.quest.ae2.quantum": "Quantum Network Bridge",

	"atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f!\\n\\nApplied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame.\\n\\nTo get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f.\\n\\nFor more information on AE2 beyond this chapter, consult the wiki over at",
	"atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking.\\n\\nAE2's wrench comes in both certus and nether quartz flavours.",
	"atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f.\\n\\nThe &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power.\\n\\nThe &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.",
	"atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE.\\n\\nRF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.",
	"atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices.\\n\\nThe &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.",
	"atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.",
	"atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center.\\n\\nThis cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components.\\n\\nThe easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.",
	"atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.",
	"atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory.\\n\\nThe &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.",
	"atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage.\\n\\nAs an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.",
	"atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network.\\n\\nYou'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.",
	"atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable.\\n\\nBoth glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead.\\n\\nAll cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.",
	"atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand.\\n\\nCables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks.\\n\\nCable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid.\\n\\nAside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.",
	"atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.",
	"atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant.\\n\\nApplying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.",
	"atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network.\\n\\nAs a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels.\\n\\nNetworks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.",
	"atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f.\\n\\nA controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels.\\n\\nThat's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane.\\n\\nAn ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.",
	"atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells.\\n\\nThe &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains.\\n\\nThe &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.",
	"atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses.\\n\\nWhen a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.",
	"atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead.\\n\\nCells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.",
	"atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type.\\n\\nThis behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.",
	"atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.",
	"atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with.\\n\\nThe first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.",
	"atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.",
	"atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.",
	"atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.",
	"atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.",
	"atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating.\\n\\nThis is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.",
	"atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.",
	"atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.",
	"atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.",
	"atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.",
	"atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f.\\n\\nME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type.\\n\\nAs an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type).\\n\\nIf a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.",
	"atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK.\\n\\n&dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench.\\n\\n*&oTechnically 'max long'. If you know then you know.",
	"atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples.\\n\\nNote that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make.\\n\\nFor fluids, 1 byte equals 8 buckets (8000mb).",
	"atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly.\\n\\nHowever, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.",
	"atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees.\\n\\nThe &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days.\\n\\nThe &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block.\\n\\nFinally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.",
	"atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually?\\n\\nAE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider.\\n\\nYou'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.",
	"atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth.\\n\\nPlace these around your Budding Crystals, give them some power, and watch your crystals grow!",
	"atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used.\\n\\nPatterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.",
	"atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs.\\n\\nMolecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel.\\n\\nMAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.",
	"atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go.\\n\\nIn the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.",
	"atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity.\\n\\nThis can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.",
	"atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed.\\n\\nThis behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.",
	"atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts.\\n\\nWhen the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.",
	"atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f.\\n\\nA crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.",
	"atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients.\\n\\nThe base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.",
	"atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted.\\n\\nBoth the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.",
	"atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world.\\n\\nThe &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to.\\n\\nAs an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.",
	"atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.",
	"atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network.\\n\\nAs an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.",
	"atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME.\\n\\nStorage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.",
	"atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.",
	"atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.",
	"atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.",
	"atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself.\\n\\nThis can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.",
	"atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage.\\n\\nRight-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves.\\n\\nP2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.",
	"atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind.\\n\\nThe second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.",
	"atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process.\\n\\nWhat separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power.\\n\\nThus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.",
	"atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod.\\n\\nThe &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal.\\n\\nIf a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.",
	"atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height).\\n\\nHowever, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture.\\n\\nAlso, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.",
	"atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space.\\n\\nUpon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities.\\n\\nFrom then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.",
	"atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.",
	"atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.",
	"atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly.\\n\\nBefore it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function.\\n\\nWireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.",
	"atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.",
	"atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox.\\n\\nThe &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy.\\n\\nThe first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.",
	"atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r!\\n\\nSee what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.",
	"atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f.\\n\\nWhen two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.",

	"atm9.quest.ae2.subt.AE2": "Virtual Storage System",
	"atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.",
	"atm9.quest.ae2.subt.first": "Some basic machines",
	"atm9.quest.ae2.subt.energy_acceptor": "Plug in",
	"atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'",
	"atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]",
	"atm9.quest.ae2.subt.anchor": "Under the knife",
	"atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'",
	"atm9.quest.ae2.subt.storage": "Items as a file system",
	"atm9.quest.ae2.subt.MEIOPort": "Defragmentation",
	"atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers",
	"atm9.quest.ae2.subt.1k": "The first kilobyte.",
	"atm9.quest.ae2.subt.4k": "x4",
	"atm9.quest.ae2.subt.16k": "x4^2",
	"atm9.quest.ae2.subt.64k": "x4^3",
	"atm9.quest.ae2.subt.256k": "x4^4",
	"atm9.quest.ae2.subt.1m": "The first MEGAbyte.",
	"atm9.quest.ae2.subt.more_items": "Bulk and cut",
	"atm9.quest.ae2.subt.weapons": "Too hot for the ATF",
	"atm9.quest.ae2.subt.autocrafting": "Order up",
	"atm9.quest.ae2.subt.crafting": "Automation in upgrade form!",
	"atm9.quest.ae2.subt.crafting_storage": "Download more RAM",
	"atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores",
	"atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM",
	"atm9.quest.ae2.subt.IO": "OI, OI, OI!",
	"atm9.quest.ae2.subt.import_bus": "The I",
	"atm9.quest.ae2.subt.annhilation_plane": "GET IN",
	"atm9.quest.ae2.subt.storage_bus": "The spare chest",
	"atm9.quest.ae2.subt.cards": "The remaining two IO cards",
	"atm9.quest.ae2.subt.export_bus": "The O",
	"atm9.quest.ae2.subt.formation_plane": "GET OUT",
	"atm9.quest.ae2.subt.P2P": "Cut out the middleman",
	"atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.",
	"atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for",
	"atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line",
	"atm9.quest.ae2.subt.antimatter": "Not quite antimatter",

	"atm9.quest.ae2.img.star": "Needed For The ATM Star",


    "atm9.quest.adAstra.desc.tier2Rocket.1": "You'll need a LOT of &cDesh&r to make the &aTier 2 Rocket&r.",
    "atm9.quest.adAstra.desc.tier2Rocket.2": "With this rocket, you can fly all the way to &cMars&r! Just remember to stock up on extra &bOxygen&r and &eFuel&r for your flight back.",
    "atm9.quest.adAstra.desc.tier4Rocket": "The &dTier 4 Rocket&r is the highest tier Rocket that we can make. This will allow us to travel outside of our Solar System!",
    "atm9.quest.adAstra.desc.spaceStations.1": "Once you've explored the Moon and gathered enough Desh, you will be able to create &dSpace Stations&r around planets!",
    "atm9.quest.adAstra.desc.spaceStations.2": "These are prebuilt structures that serve as a mini-base in the galaxy. Home away from home kinda thing.",
    "atm9.quest.adAstra.spaceStations": "Space Stations",
    "atm9.quest.adAstra.desc.lander.1": "Upon landing, you'll want to sneak-right click on the &aLander&r to grab the Rocket and Launch Pad out. You won't be able to get back without it!",
    "atm9.quest.adAstra.desc.lander.2": "The Moon is pretty deserted, aside from a few new &2Villager&r mobs that might be interested in trading with you. You'll also be able to mine for some &cDesh&r, which you'll need for the Tier 2 Rocket and maybe even a super cool &aRover&r.",
    "atm9.quest.adAstra.desh": "&cDesh",
    "atm9.quest.adAstra.desc.launch.1": "IT'S TIME TO GO TO SPACE!",
    "atm9.quest.adAstra.desc.launch.2": "To do this, place down your &aLaunch Pad&r and stick the &aTier 1 Rocket&r right in the middle. You can sneak-right click on the Rocket to open the inventory, which you should fill it up with 3 Buckets of Fuel for trip there. You'll also need 3 to get back. &cMake sure to bring an extra Launch Pad&r with you as well, just in case you lose it when landing!",
    "atm9.quest.adAstra.desc.launch.3": "Once you are ready to launch, hop in and hit space to blast off! When you get into orbit, you'll be greeted with the galaxy menu. Here, you can select &dSolar System&r, then click on &2Earth&r, then select the Moon!",
    "atm9.quest.adAstra.desc.launch.4": "When you begin your descent onto the Moon's surface, make sure to &ahold Space to slow down&r! You can keep an eye on the left bar to see how far you are from the surface, just make sure not to crash!",
    "atm9.quest.adAstra.desc.launch.5": "Pro Tip: Hit F5 to go into third person!",
    "atm9.quest.adAstra.landOnMoon": "Land on the Moon!",
    "atm9.quest.adAstra.toTheMoon": "&aTo The&r &bMoon&r!",
    "atm9.quest.adAstra.desc.ostrum": "The next resource we'll be mining for is called &3Ostrum&r.",
    "atm9.quest.adAstra.ostrum": "Ostrum",
    "atm9.quest.adAstra.desc.mars.1": "&cMars&r is considered a cold planet, but that doesn't mean you won't find some new lifeforms there. Make sure you are prepared!",
    "atm9.quest.adAstra.visitMars": "Visit Mars",
    "atm9.quest.adAstra.desc.venus.1": "We need to make a trip out to Venus!",
    "atm9.quest.adAstra.desc.venus.2": "&dCalorite&r is found on Venus, and is the strongest metal you can gather from the planets.",
    "atm9.quest.adAstra.desc.venus.3": "With this, you can make the &5Tier 4 Rocket&r, as well as the &dJet Suit&r for us to survive in a different Solar System!",
    "atm9.quest.adAstra.visitVenus": "Visit Venus",
    "atm9.quest.adAstra.desc.mercury": "A hot barren world with large lava plains.",
    "atm9.quest.adAstra.visitMercury": "Visit Mecury",
    "atm9.quest.adAstra.desc.glacio.1": "This is the furthest our current technology can take us. &bGlacio&r is a cold planet, but has oxygen for us to breathe!",
    "atm9.quest.adAstra.visitGlacio": "Visit Glacio",
    "atm9.quest.adAstra.desc.intro.1": "Welcome to &dAd Astra&r!",
    "atm9.quest.adAstra.desc.intro.2": "This mod takes you on a journey to the stars, which means you get to make your own SPACE SHIP!!!",
    "atm9.quest.adAstra.desc.intro.3": "To get to space, you'll need something stronger than Iron to build your ship out of.",
    "atm9.quest.adAstra.desc.intro.4": "If you want to get off the ground, you'll need a lot of &aSteel&r to get going! There are several ways to make this, like using &eMekanism's Metallurgic Infuser&r to make &3Steel Dust&r first, or just making the dust using Iron Dust, 4 Coal, and a Hammer in a crafting grid.",
    "atm9.quest.adAstra.toTheStars": "&dTo The Stars!",
    "atm9.quest.adAstra.desc.hammerUsage.1": "This &aHammer&r is used to make &aPlates&r from ingots! While it's great to use at the start, you'll eventually want to make a &aCompressor&r to do this work for you. This will need power!",
    "atm9.quest.adAstra.desc.hammerUsage.2": "You'll need plenty of &aIron&r and &aSteel Plates&r to craft a lot of the items to get to space, so make sure to get it automated!",
    "atm9.quest.adAstra.makingPlates": "Making &aPlates",
    "atm9.quest.adAstra.desc.nasaWorkbench.1": "For us to begin making rockets, we'll need a &dNASA Workbench&r. This is the crafting bench for rockets!",
    "atm9.quest.adAstra.desc.nasaWorkbench.2": "The next step is to make the &aTier 1 Rocket&r using the Workbench. Once you have all of the parts, place them in to craft!",
    "atm9.quest.adAstra.makingFirstRocket": "&aMaking Our First&r &dRocket&r!",
    "atm9.quest.adAstra.desc.spaceGear.1": "If you're planning on going to space, you better believe that you need a new set of gear for the journey.",
    "atm9.quest.adAstra.desc.spaceGear.2": "You'll need to make a full &aSpace Suit&r for your first trip, which will be to the &bMoon&r. Come to find out, the Moon is kind of cold and lacks Oxygen. Without a Suit, you won't last long. :)",
    "atm9.quest.adAstra.suitingUp": "&aSuiting Up",
    "atm9.quest.adAstra.desc.fuelRefinery.1": "Just like a car, you can't fuel a Rocket off of hopes and dreams. But how do we get fuel?",
    "atm9.quest.adAstra.desc.fuelRefinery.2": "The first step is to find &3Oil&r in the Overworld. You can find some spouting out in the ocean, and you'll need to collect a good bit so we can refine it!",
    "atm9.quest.adAstra.desc.fuelRefinery.3": "That's where the &aFuel Refinery&r comes in. It will accept any \"Crude\" Oil and convert it into fuel for the Rockets.",
    "atm9.quest.adAstra.desc.fuelRefinery.4": "I'd suggest on stocking up, as each will cost &e3 Buckets of Fuel&r, meaning 6 for a round trip!",
    "atm9.quest.adAstra.fuelingUp": "&aFueling Up",
    "atm9.quest.adAstra.desc.oxygenPrep.1": "Fun Fact: You cannot breathe on the Moon without &bOxygen&r. Actually, you can't breathe anywhere without Oxygen. Guess what the Moon doesn't have?",
    "atm9.quest.adAstra.desc.oxygenPrep.2": "So we're going to make us some. Start by crafting an &aOxygen Loader&r and giving it water and power. This will begin to convert the Water into &bOxygen&r for us to use.",
    "atm9.quest.adAstra.desc.oxygenPrep.3": "To collect it, you can either place an &bOxygen Tank&r, an empty bucket, or a Space Suit inside.",
    "atm9.quest.adAstra.desc.oxygenPrep.4": "Pro Tip: It's always a good idea to have extra &bOxygen&r on hand... just in case.",
    "atm9.quest.adAstra.preparingOxygen": "&aPreparing Some&r &bOxygen",
    "atm9.quest.adAstra.desc.launchPad.1": "A Rocket needs something to launch off of, so we'll need to make a &aLaunch Pad&r.",
    "atm9.quest.adAstra.desc.launchPad.2": "To use it, place it down wherever you want to launch from with a clear view of the sky. Once you have a Rocket, you can place it down in the middle of the Launch Pad.",
    "atm9.quest.adAstra.launchingIntoSpace": "&eLaunching Into Space",
    "atm9.quest.adAstra.desc.newSpaceSuit.1": "To survive on the hotter planets, we'll need a new Space Suit.",
    "atm9.quest.adAstra.desc.newSpaceSuit.2": "When you combine &3Netherite&r and &3Ostrum&r, it creates a suit strong enough to protect you from extreme heat!",
    "atm9.quest.adAstra.desc.newSpaceSuit.3": "If we want to get to those hot planets, we need to make a &dTier 3 Rocket&r as well!",
    "atm9.quest.adAstra.gearingUpForTheHeat": "&cGearing Up For The Heat",
    "atm9.quest.adAstra.desc.bestSpaceSuit": "This is the best Space Suit that you can make.",
    "atm9.quest.adAstra.desc.bestSpaceSuitFeatures": "It can be powered, allowing for Elytra-like flight! It also protects you from Acid Rain. :)",
    "atm9.quest.adAstra.jetSuit": "Jet Suit",
    "atm9.quest.adAstra.desc.cryoFuel.1": "Needing 6 buckets of &aFuel&r every time we want to travel to other planets can add up quick.",
    "atm9.quest.adAstra.desc.cryoFuel.2": "Using the &3Ostrum&r we've gathered, we can create the &dCyro Freezer&r. When given power, this machine will convert cold items like &bIce, Packed Ice, Blue Ice, or Ice Shards&r into &dCryo Fuel&r.",
    "atm9.quest.adAstra.desc.cryoFuel.3": "Instead of needing 3 buckets per launch, you will only need 1 of &dCryo Fuel&r. That means 2 for a round-trip!",
    "atm9.quest.adAstra.desc.cryoFuel.4": "Note: This also freezes ice around it when placed, giving you an infinite ice source!",
    "atm9.quest.adAstra.efficientFuel": "&aEfficient Fuel",
    "atm9.quest.adAstra.desc.spaceBreathing.1": "If you would rather use your own armor rather than having to wear the &aSpace Suit&r all of the time, you can enchant your helmet using the &dSpace Breathing&r enchant!",
    "atm9.quest.adAstra.desc.spaceBreathing.2": "For this to work, you'll need an &bOxygen Can&r in your inventory.",
    "atm9.quest.adAstra.desc.spaceBreathing.3": "Note: The Oxygen Can only works for colder planets, but can be upgraded.",
    "atm9.quest.adAstra.dontWantToUseASpaceSuit": "Don't Want To Use A Space Suit?",
    "atm9.quest.adAstra.desc.oxygenForBases.1": "If you want to make a base outside of the Earth, you'll most likely need a way to get &bOxygen&r.",
    "atm9.quest.adAstra.desc.oxygenForBases.2": "The &dOxygen Distributor&r is a machine that distributes oxygen in a &asealed&r room. When given water and power, it will automatically distribute the oxygen into the sealed room.",
    "atm9.quest.adAstra.desc.oxygenForBases.3": "The &9Water Pump&r is used to pump water from an infinite water source below it into the Distributor. You can also pump water in using a sink or an &dEternal Water Block&r.",
    "atm9.quest.adAstra.oxygenForYourBases": "Oxygen for your Bases!",


	"atm9.quest.alchem.basics": "Alchemistry Basics",
	"atm9.quest.alchem.dissolving": "Dissolving",
	"atm9.quest.alchem.combining": "Combining",
	"atm9.quest.alchem.compacting": "Compacting",
	"atm9.quest.alchem.atomizing": "Atomizing",
	"atm9.quest.alchem.liquifying": "Liquifying",
	"atm9.quest.alchem.reactors": "Building Reactors",
	"atm9.quest.alchem.fission": "Fission Reactor",
	"atm9.quest.alchem.fusion": "Fusion Reactor",
	"atm9.quest.alchem.graphite": "Graphite",
	"atm9.quest.alchem.graphitedust": "Graphite Dust",
	"atm9.quest.alchem.diamonds": "Diamonds!",
	"atm9.quest.alchem.element": "Metal Element",
	"atm9.quest.alchem.dust": "Metal Dust",
	"atm9.quest.alchem.ingot": "Metal Ingot",
	"atm9.quest.alchem.netherstars": "Nether Stars",

	"atm9.quest.alchem.subt.basics": "Earth, Fire, Water, Air?",
	"atm9.quest.alchem.subt.dissolving": "Creating Elements",
	"atm9.quest.alchem.subt.combining": "Combining Elements",
	"atm9.quest.alchem.subt.compacting": "Compacting Elements",
	"atm9.quest.alchem.subt.atomizing": "Liquids to Solids",
	"atm9.quest.alchem.subt.liquifying": "Solids to Liquids",
	"atm9.quest.alchem.subt.oxygen": "Oxidizing Elements",
	"atm9.quest.alchem.subt.oxide": "Needed for Reactor Glass",
	"atm9.quest.alchem.subt.potassium": "To the Fusion Reactor!",
	"atm9.quest.alchem.subt.zirconium": "To the Fission Reactor!",
	"atm9.quest.alchem.subt.fission": "Dividing",
	"atm9.quest.alchem.subt.fusion": "Adding",
	"atm9.quest.alchem.subt.graphite": "Coal",
	"atm9.quest.alchem.subt.graphitedust": "To",
	"atm9.quest.alchem.subt.diamonds": "Diamonds",
	"atm9.quest.alchem.subt.fornetherstars": "Used to make Nether Stars",
	"atm9.quest.alchem.subt.netherstars": "Not the ATM Star :(",

	"atm9.quest.alchem.desc.basics": "Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook.",
	"atm9.quest.alchem.desc.dissolver.1": "To create your first elements, you're going to want to make a Dissolver. When supplied with FE, the Dissolver will disolve items placed inside into their constituent elements.",
	"atm9.quest.alchem.desc.dissolver.2": "Most elements are farmable with Productive Bees.",
	"atm9.quest.alchem.desc.compacting": "Turns chemicals into dusts.",
	"atm9.quest.alchem.desc.combining": "It's like Little Alchemy, combine multiple elements, get another.",
	"atm9.quest.alchem.desc.oxygen": "I recommend atomizing water and dissolving the water you get from that. You'll need quite a bit of oxygen to get started.",
	"atm9.quest.alchem.desc.silicondioxide": "Combine 2 Oxygen and 1 Silicon or dissolve stone.",
	"atm9.quest.alchem.desc.leadoxide": "Combine 1 Oxygen and 1 Lead.",
	"atm9.quest.alchem.desc.silicon": "You would think you would be able to get this by dissolving silicon... I recommend dissolving ender pearls.",
	"atm9.quest.alchem.desc.lead": "Dissolve Lead.",
	"atm9.quest.alchem.desc.reactors.1": "Both Reactors need Reactor Casings. Reactor Glass is highly recommended.",
	"atm9.quest.alchem.desc.reactors.2": " You're going to need a lot of platinum for this.",
	"atm9.quest.alchem.desc.zirconium.1": "Make the Fusion Reactor first...",
	"atm9.quest.alchem.desc.zirconium.2": "Dissolve Stone",
	"atm9.quest.alchem.desc.zirconiumdust": "Compact Zirconium.",
	"atm9.quest.alchem.desc.zirconiumingot": "Smelt Zirconium Dust.",
	"atm9.quest.alchem.desc.bothreactors": "Use the guidebook to help you build this (press on the eye). Glass isn't required, but is highly recommended.",
	"atm9.quest.alchem.desc.fission": "The Fusion Reactor is a multiblock structure used to divide an element into 2 new elements from the atomic numbers of the element put in. For example, if you put in Bismuth (83), you'll get Molybdenum (42) and Niobium (41). Requires FE to run.",
	"atm9.quest.alchem.desc.potassium": "Dissolve Potatoes. Should be able to dissolve bananas...",
	"atm9.quest.alchem.desc.potassiumdust": "Compact Potassium.",
	"atm9.quest.alchem.desc.potassiumingot": "Smelt Potassium Dust.",
	"atm9.quest.alchem.desc.fusion": "The Fusion Reactor is a multiblock structure used to combine 2 elements together to create a new element from the atomic numbers of the elements put in. For example, if you put Molybdenum (42) and Niobium (41), you'll get Bismuth (83). Requires FE to run.",
	"atm9.quest.alchem.desc.graphite.1": "Should be obtainable with Graphite essence...",
	"atm9.quest.alchem.desc.graphite.2": "Dissolve Coal or compact Carbon.",
	"atm9.quest.alchem.desc.graphitedust": "Compact 8 Graphite to make Graphite Dust.",
	"atm9.quest.alchem.desc.diamonds": "Compact 16 Graphite Dust to make Diamonds!",
	"atm9.quest.alchem.desc.64mendelevium": "Dissolve Wither Skeleton Skulls.",
	"atm9.quest.alchem.desc.64titanium": "Dissolve Basalt to get Titanium Oxide, then dissolve that.",
	"atm9.quest.alchem.desc.64dysprosium": "Dissolve Stone.",
	"atm9.quest.alchem.desc.64Lutetium": "Dissolve Chorus Fruit.",
	"atm9.quest.alchem.desc.netherstars": "Alchemistry can also be used to automate nether stars. Combine 64 Titanium, 64 Mendelevium, 64 Dysprosium and 64 Lutetium in a Combiner to make a Nether Star.",
	"atm9.quest.alchem.desc.element": "Some elements are also ingots in ATO.",
	"atm9.quest.alchem.desc.dust": "The elements for metals in ATO can be turned into dust.",
	"atm9.quest.alchem.desc.ingot": "The Dust can then be smelted into Ingots.",
	"atm9.quest.alchem.desc.H": "There's Hydrogen and...",
	"atm9.quest.alchem.desc.Na": "For Salty Times",
	"atm9.quest.alchem.desc.K": "Bananas aren't a good source of Potassium.",
	"atm9.quest.alchem.desc.Ca": "So you'll grow Strong!",
	"atm9.quest.alchem.desc.Mn": "This is the Periodic Table!",
	"atm9.quest.alchem.desc.Pr": "That's how this quest chapter got added.",
	"atm9.quest.alchem.desc.Pm": "Good, I'm not a morning person.",
	"atm9.quest.alchem.desc.Gd": "No, I won't make you get a stack.",
	"atm9.quest.alchem.desc.Ho": "What did you just call me?",
	"atm9.quest.alchem.desc.Tm": "Nice™.",
	"atm9.quest.alchem.desc.Bi": "Now we're talking Bismuth!",
	"atm9.quest.alchem.desc.Th": "Odinson.",
	"atm9.quest.alchem.desc.Np": "You should be able to get this... No problem.",
	"atm9.quest.alchem.desc.Am": "Good, I'm a morning person.",
	"atm9.quest.alchem.desc.No": "How about, yes?",
	"atm9.quest.alchem.desc.Rf": "Another Rf?",
	"atm9.quest.alchem.desc.Mc": "Mc, for Minecraft?",
	"atm9.quest.alchem.desc.Og": "Og? But it's the newest one?",


    "atm9.quest.arsNouveau.welcome": "Welcome to &aArs Nouveau&f!",
    "atm9.quest.arsNouveau.desc.magicModIntro": "Ars Nouveau is a magic mod that allows you to create custom spells with the different Glyphs made within the mod!",
    "atm9.quest.arsNouveau.arsNouveau": "Ars Nouveau",
    "atm9.quest.arsNouveau.desc.tier2Glyphs.1": "Tier 2 Glyphs require 5 levels of experience to be made.",
    "atm9.quest.arsNouveau.desc.tier2Glyphs.2": "They also require a &9Mage's Spell Book&r to create.",
    "atm9.quest.arsNouveau.tier2Glyphs": "Tier 2 Glyphs",
    "atm9.quest.arsNouveau.desc.tier1Glyphs": "Tier 1 Glyphs require 3 levels of experience to be made.",
    "atm9.quest.arsNouveau.tier1Glyphs": "Tier 1 Glyphs",
    "atm9.quest.arsNouveau.desc.tier3Glyphs.1": "Tier 3 Glyphs require 10 levels of experience to be made.",
    "atm9.quest.arsNouveau.desc.tier3Glyphs.2": "They also require an &6Archmage's Spell Book&r.",
    "atm9.quest.arsNouveau.tier3Glyphs": "Tier 3 Glyphs",
    "atm9.quest.arsNouveau.desc.magebloom.1": "When your Magebloom seeds.... bloom, you can use the Magebloom to create Fibers.",
    "atm9.quest.arsNouveau.desc.magebloom.2": "These are used to craft several items, including your first set of magical armor!",
    "atm9.quest.arsNouveau.desc.enchantingApparatus.1": "The &9Enchanting Apparatus&r is used to craft various items within the mod. It requires Source to work.",
    "atm9.quest.arsNouveau.desc.enchantingApparatus.2": "It is also a multiblock structure that utilizes Arcane Pedestals to craft.",
    "atm9.quest.arsNouveau.desc.enchantingApparatus.3": "Start by placing an Arcane Core in the ground, then place the Enchanting Apparatus on top of it. Surround the Apparatus with Arcane Pedestals.",
    "atm9.quest.arsNouveau.enchantingApparatus": "Enchanting Apparatus",
    "atm9.quest.arsNouveau.desc.arcanePedestals.1": "Arcane Pedestals are needed for the Ritual Brazier and crafting items with an Enchanting Apparatus.",
    "atm9.quest.arsNouveau.desc.arcanePedestals.2": "Go ahead and make yourself 8 of them!",
    "atm9.quest.arsNouveau.subt.fancyTables": "Fancy Tables",
    "atm9.quest.arsNouveau.arcanePedestals": "Arcane Pedestals",
    "atm9.quest.arsNouveau.desc.scribesTable.1": "If you want to cast better spells, you'll need a &6Scribe's Table&r to unlock new glyphs for your spellbook.",
    "atm9.quest.arsNouveau.desc.scribesTable.2": "There are 3 tiers of glyphs to unlock, and each one requires some experience and items.",
    "atm9.quest.arsNouveau.desc.scribesTable.3": "The Scribe's Table is also used to attach spells to Spell Parchments. To do this, place a Spell Parchment on the table, select the spell in your Spellbook, then sneak right-click the book on the table.",
    "atm9.quest.arsNouveau.desc.scribesTable.4": "To create a Glyph, right-click on the Scribe's Table with your spellbook. Search for the glyph you want to make, then click Select at the bottom. Right-click the table with the items required, and the glyph will be created. Use the glyph to learn it.",
    "atm9.quest.arsNouveau.desc.scribesTable.5": "Note: The table can pull items from nearby inventories.",
    "atm9.quest.arsNouveau.randomTier1Glyph": "Random Tier 1 Glyph",
    "atm9.quest.arsNouveau.subt.upgradingSpells": "Upgrading Spells",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.1": "To get started, you'll need to craft yourself a &6Novice Spellbook&r.",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.2": "This is where you create and store your spells.",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.3": "Hitting the &9C&r key will open up the \"Create a Spell\" page. On the left, there are several tabs, but the main 3 are: Spell Creation, Color Picker, and Familiars.",
    "atm9.quest.arsNouveau.desc.noviceSpellbook.4": "This spellbook will only allow you to create and use Tier 1 Glyphs. To create better spells, you'll need to upgrade your Spellbook!",
    "atm9.quest.arsNouveau.subt.ourFirstSpellbook": "Our First Spellbook",
    "atm9.quest.arsNouveau.desc.nextUpgrade.1": "This is the next upgrade to your Spellbook!",
    "atm9.quest.arsNouveau.desc.nextUpgrade.2": "This will increase your overall mana and mana regen, as well as allowing you to create and use Tier 2 Glyphs.",
    "atm9.quest.arsNouveau.desc.finalTierSpellbook.1": "To create the final tier of your Spellbook, you'll need to have killed the &6Wilden Chimera&r.",
    "atm9.quest.arsNouveau.desc.finalTierSpellbook.2": "This is a Ritual that you'll need to complete using a &9Ritual Brazier&r.",
    "atm9.quest.arsNouveau.desc.ritualBrazier.1": "The &9Ritual Brazier&r is used to cast rituals. It can also be used for decoration. If you want to light the Brazier, use a Light spell on it.",
    "atm9.quest.arsNouveau.desc.ritualBrazier.2": "To perform rituals, you'll need Arcane Pedestals as well. As there are so many rituals to cast, make sure to check out each of them using the &6Worn Notebook&r!",
    "atm9.quest.arsNouveau.desc.ritualBrazier.3": "This can be done by holding Ctrl on the Ritual Table while the book is in your inventory.",
    "atm9.quest.arsNouveau.desc.potionJar.1": "The &9Potion Jar&r stores up to 100 potions. You can remove them by using an empty bottle or a potion flask on the jar.",
    "atm9.quest.arsNouveau.desc.potionJar.2": "Wixies will use these jars during Potion Autocrafting.",
    "atm9.quest.arsNouveau.subt.storingPotions": "Storing Potions",
    "atm9.quest.arsNouveau.desc.sourceGem.1": "To create one of the main crafting items in Ars, the &9Source Gem&r, we'll need to make an &6Imbuement Chamber&r.",
    "atm9.quest.arsNouveau.desc.sourceGem.2": "The Imbuement Chamber requires Source to imbue items. It produces a small amount of Source by itself, but can also use Source Jars as a power source.",
    "atm9.quest.arsNouveau.desc.sourceGem.3": "Several recipes also require Arcane Pedestals to be placed around it as well.",
    "atm9.quest.arsNouveau.subt.creatingSourceGems": "Creating Source Gems",
    "atm9.quest.arsNouveau.desc.magicalWood": "To gain further knowledge of spells, we'll need a specific type of magical wood!",
    "atm9.quest.arsNouveau.desc.magicalWood.1": "Archwood Trees can be found in the overworld.",
    "atm9.quest.arsNouveau.archwoodLogs": "Archwood Logs",
    "atm9.quest.arsNouveau.archwoodPlanks": "Archwood Planks",
    "atm9.quest.arsNouveau.desc.sourceSystem": "In Ars Nouveau, the power system for machines is called &9Source&r.",
    "atm9.quest.arsNouveau.desc.sourceSystem.1": "To start collecting some Source, we'll need a Source Jar.",
    "atm9.quest.arsNouveau.desc.sourceSystem.2": "Source can also be moved with buckets, or by breaking and picking up Source Jars.",
    "atm9.quest.arsNouveau.subt.storingSource": "Storing Source",
    "atm9.quest.arsNouveau.desc.magebloomSeed": "Using our Enchanting Apparatus structure, we'll want to craft our first seed, the &5Magebloom Seed&r.",
    "atm9.quest.arsNouveau.desc.magebloomSeed.1": "This will be used to create us some magical clothing!",
    "atm9.quest.arsNouveau.subt.growingMagic": "Growing Magic",
    "atm9.quest.arsNouveau.magebloomSeed": "Magebloom Seed",
    "atm9.quest.arsNouveau.desc.volcanicSourcelink": "The Volcanic Sourcelink generates Source by consuming burnable items. Archwood logs will generate bonus Source.",
    "atm9.quest.arsNouveau.desc.volcanicSourcelink.1": "As it burns items, it will convert nearby stone into lava.",
    "atm9.quest.arsNouveau.desc.volcanicSourcelink.2": "This also generates Lava Lilys.",
    "atm9.quest.arsNouveau.desc.runicChalk": "Runic Chalk is used to draw permanent Runes on that ground. These runes will cast spells on entities that walk over them.",
    "atm9.quest.arsNouveau.desc.runicChalk.1": "To attach a spell to a rune, inscribe a &eSpell Parchment&r using a Scribe's Table.",
    "atm9.quest.arsNouveau.desc.runicChalk.2": "Note: The Rune will need Source to operate.",
    "atm9.quest.arsNouveau.subt.placeableSpells": "Placeable Spells",
    "atm9.quest.arsNouveau.desc.spellCreation": "While holding your Spellbook, you can press C to open up the spell creation page.",
    "atm9.quest.arsNouveau.desc.spellCreation.1": "Each spell must have a form. You start off with 3 basic forms: Projectile, Self-cast, and Touch.",
    "atm9.quest.arsNouveau.desc.spellCreation.2": "For the Effect, this determines what happens when you cast the spell. You can have up to 9 effects per spell.",
    "atm9.quest.arsNouveau.desc.spellCreation.3": "For starters, you have Harm and Break.",
    "atm9.quest.arsNouveau.desc.spellCreation.4": "Select one Form and one Effect, name your spell, and click create!",
    "atm9.quest.arsNouveau.creatingYourFirstSpell": "Creating Your First Spell",
    "atm9.quest.arsNouveau.desc.mana": "In the bottom left of your screen, you'll see a bar. This bar is your mana pool!",
    "atm9.quest.arsNouveau.desc.mana.1": "There are several ways to increase your mana pool, or increase the efficiency of your spells as you progress through the mod. Upgrading your spellbook can also increase your mana!",
    "atm9.quest.arsNouveau.subt.magePower": "Mage Power",
    "atm9.quest.arsNouveau.mana": "Mana",
    "atm9.quest.arsNouveau.desc.sourceGems": "To create Source Gems, we'll need to put either Lapis or Amethyst Shards into the Imbuement Chamber. Over time, these will convert to Source Gems!",
    "atm9.quest.arsNouveau.sourceGems": "&5Source Gems",
    "atm9.quest.arsNouveau.desc.dowsingRod": "The &6Dowsing Rod&r gives you Magic Find and Scrying when used.",
    "atm9.quest.arsNouveau.desc.dowsingRod.1": "This allows you to see nearby magic creatures as well as helping you find amethyst!",
    "atm9.quest.arsNouveau.subt.magicFinder": "Magic Finder",
    "atm9.quest.arsNouveau.subt.generatesSourceFromMobDeathsAndAnimalBreeding": "Generates Source from Mob Deaths and Animal Breeding",
    "atm9.quest.arsNouveau.desc.alchemicalSourcelink": "The &9Alchemical Sourcelink&r produces Source from adjacent potion jars.",
    "atm9.quest.arsNouveau.desc.alchemicalSourcelink.1": "The amount of source varies per potion and complexity.",
    "atm9.quest.arsNouveau.subt.powerThroughPotions": "Power through Potions",
    "atm9.quest.arsNouveau.desc.sourceBerries": "Source Berries produce more Source than other sources.",
    "atm9.quest.arsNouveau.desc.sourceBerries.1": "This will also convert grass or dirt into Mycelium in a 3x3 area around it. It will also grow mushrooms around it if the space is empty.",
    "atm9.quest.arsNouveau.subt.generatesSourceFromNearbyFood": "Generates Source from Nearby Food",
    "atm9.quest.arsNouveau.desc.plantSourcelink": "Placing this near growing plants or saplings will provide Source. Archwood trees provide more Source!",
    "atm9.quest.arsNouveau.desc.plantSourcelink.1": "Note: Bonemealing does not produce Source.",
    "atm9.quest.arsNouveau.subt.createsSourceUsingTheGrowthOfPlants": "Creates Source using the growth of Plants",
    "atm9.quest.arsNouveau.desc.sourcestones": "With Source Gems, you can get started crafting the various machines by creating &5Sourcestones&r.",
    "atm9.quest.arsNouveau.subt.formerlyKnownAsArcaneStones": "Formerly known as \"Arcane Stones\"",
    "atm9.quest.arsNouveau.sourcestone": "Sourcestone",
    "atm9.quest.arsNouveau.sourcestones": "Sourcestones",
    "atm9.quest.arsNouveau.desc.scribesTable": "Used to inscribe spells on with the Scribe's Table.",
    "atm9.quest.arsNouveau.desc.dominionWand": "The Dominion Wand is used for controlling the creatures you might encounter in the world! Each being responds differently to the wand, so make sure to read up in the Worn Notebook!",
    "atm9.quest.arsNouveau.summoningHelp": "Summoning Help!",
    "atm9.quest.arsNouveau.desc.enchantersSword.1": "The &9Enchanter's Sword&r allows you to attach a Touch Spell to the sword. ",
    "atm9.quest.arsNouveau.desc.enchantersSword.2": "All spells on the Sword gain 1 additional Amplify augment to the last effect on the spell.",
    "atm9.quest.arsNouveau.desc.enchantersSword.3": "To apply a spell to the sword, use a Scribe's Table. Create the spell without using a form.",
    "atm9.quest.arsNouveau.desc.enchantersShield.1": "When blocking damage, the &9Enchanter's Shield&r will give the user Mana Regen and Spell Damage for a short amount of time.",
    "atm9.quest.arsNouveau.desc.enchantersShield.2": "Additionally, the shield will repair itself over time using the wearer's mana.",
    "atm9.quest.arsNouveau.desc.enchantersMirror.1": "The &9Enchanter's Mirror&r will apply a self spell when used.",
    "atm9.quest.arsNouveau.desc.enchantersMirror.2": "Spells cast with this mirror are discounted and gain additional bonus duration.",
    "atm9.quest.arsNouveau.desc.enchantersMirror.3": "To apply a spell, use a Scribe's table. Create a spell without using a form.",
    "atm9.quest.arsNouveau.desc.enchantersBow.1": "This bow can be inscribed with a spell using a Scribe's Table.",
    "atm9.quest.arsNouveau.desc.enchantersBow.2": "At the cost of mana, arrows will become Spell Arrows and will apply the spell on their target.",
    "atm9.quest.arsNouveau.desc.enchantersBow.3": "If you have no arrows, a spell arrow that deals 0 damage will be cast. If there is not enough mana, regular arrows will be fired instead.",
    "atm9.quest.arsNouveau.desc.enchantersBow.4": "The &9Enchanter's Bow&r can also use special Augment Arrows that empower the inscribed spell.",
    "atm9.quest.arsNouveau.desc.jarOfLight.1": "The &9Jar of Light&r summons a floating light source that follows you.",
    "atm9.quest.arsNouveau.desc.jarOfVoiding.1": "The &6Jar of Voiding&r destroys items you pick up in exchange for mana. This can be filtered.",
    "atm9.quest.arsNouveau.desc.jarOfVoiding.2": "To add or remove an item to be destroyed by the jar, use the jar with the item in your off hand, or use an item on the Scribe's Table with the jar placed on it.",
    "atm9.quest.arsNouveau.desc.jarOfVoiding.3": "The jar must be on your hotbar to function.",
    "atm9.quest.arsNouveau.desc.ringOfDiscount": "The Ring of Discount provides a small bonus to max mana and mana regen. It also reduces the total cost to cast a spell.",
    "atm9.quest.arsNouveau.desc.randomPotionBelt": "This belt will give random positive potion effects for a short duration. These will vary in strength. ",
    "atm9.quest.arsNouveau.desc.levitationBelt.1": "Have you ever wanted to just hover everywhere you go?",
    "atm9.quest.arsNouveau.desc.levitationBelt.2": "This belt allows you to levitate. To activate, just sneak while in the air, either while falling or from jumping.",
    "atm9.quest.arsNouveau.desc.amuletOfManaBoost": "The &9Amulet of Mana Boost&r gives a boost to max mana.",
    "atm9.quest.arsNouveau.desc.amuletOfManaRegen": "The &6Amulet of Mana Regen&r gives a boost to your mana regen.",
    "atm9.quest.arsNouveau.theAmulets": "The Amulets",
    "atm9.quest.arsNouveau.desc.castersWand.1": "The &9Caster's Wand&r only accepts a single spell, and is inscribed using the Scribe's Table.",
    "atm9.quest.arsNouveau.desc.castersWand.2": "Wand spells always start with Projectile > Accelerate, and MUST be inscribed with a spell that does not have another method (like touch, self, etc).",
    "atm9.quest.arsNouveau.desc.castersWand.3": "This allows you to cast spells beyond the 10 spell cap. If you want to use Break, just inscribe the wand with Break by itself.",


	"atm9.quest.bloodMagic.desc.welcome.1": "Welcome to &cBlood Magic&f!",
    "atm9.quest.bloodMagic.desc.welcome.2": "This mod is all about using the Blood of your enemies (or yourself) to create powerful items and networks!",
    "atm9.quest.bloodMagic.desc.welcome.3": "The guidebook contains all of the information about the mod if you ever need any help.",
    "atm9.quest.bloodMagic.bloodMagic": "Blood Magic",
    "atm9.quest.bloodMagic.welcomeToBloodMagic": "Welcome to &cBlood Magic",
    "atm9.quest.bloodMagic.desc.gettingStarted.1": "To get started with Blood Magic, we'll need to collect some blood.",
    "atm9.quest.bloodMagic.desc.gettingStarted.2": "To do this, we'll need to craft the &dSacrificial Knife&r and the &4Blood Altar&r. ",
    "atm9.quest.bloodMagic.desc.gettingStarted.3": "Go ahead and place the Altar somewhere with plenty of space around it. We might want to expand on it more in the future.",
    "atm9.quest.bloodMagic.desc.gettingStarted.4": "To acquire blood, stand by the Altar and... well... use the knife. You'll take a little damage, but &oit's for the cause&r.",
    "atm9.quest.bloodMagic.desc.gettingStarted.5": "Each stab will generate around 200 LP.",
    "atm9.quest.bloodMagic.collectingBlood": "Collecting &cBlood",
    "atm9.quest.bloodMagic.desc.infusingLifeEssence.1": "We'll want to infuse Life Essence (aka LP or Blood) into some stone.",
    "atm9.quest.bloodMagic.desc.infusingLifeEssence.2": "Placing stone in the Altar with 1000 LP inside will create Blank Slates. You'll need a lot of these.",
    "atm9.quest.bloodMagic.makingSlates": "Making Slates",
    "atm9.quest.bloodMagic.desc.upgradingAltar.1": "To craft even more items using blood, we'll want to upgrade our altar by surrounding it in &9Blank Runes&r.",
    "atm9.quest.bloodMagic.desc.upgradingAltar.2": "If you want, you can replace the Blank Runes in each of the cardinal directions to runes like the &6Speed Rune&r. These runes can affect how the Altar functions.",
    "atm9.quest.bloodMagic.desc.upgradingAltar.3": "Below is an example of how you'd build a Tier 2 Altar, but you can also visualize it in the guidebook.",
    "atm9.quest.bloodMagic.desc.upgradingAltar.4": "Note: Speed Runes are the only runes available (besides Blank Runes) until you make a Tier 2 Altar, but can be replaced later on.",
    "atm9.quest.bloodMagic.upgradingAltarTier2": "Upgrading Our Altar to Tier 2",
    "atm9.quest.bloodMagic.desc.upgradeJourney.1": "With our Altar now at Tier 2, we can make even better Runes. We'll need some Reinforced slate to continue our journey in Blood Magic, including doing some Rituals.",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.1": "The &9Weak Blood Orb&r is used to store blood (or LP). It can be used as a way to transport blood to and from Altars. It also is used in several crafting recipes.",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.2": "To craft this, you'll need to place a diamond on top of the Blood Altar, then generate enough LP to craft it.",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.3": "To charge a Blood Orb, you can right-click to sacrifice some of your health to the Orb. This also links your Soul to your Soul Network. :)",
    "atm9.quest.bloodMagic.desc.weakBloodOrbFeatures.4": "You can also place the Orb in a Blood Altar that has some LP in it. It'll drain faster the more Speed Runes it has.",
    "atm9.quest.bloodMagic.subt.weakBloodOrbCapacity": "Holds a max of 5k LP",
    "atm9.quest.bloodMagic.portableBloodStorage": "Portable Blood Storage",
    "atm9.quest.bloodMagic.desc.ritualPreparation.1": "With our Tier 3 Altar, we can start performing Rituals.",
    "atm9.quest.bloodMagic.desc.ritualPreparation.2": "Rituals require a Master Ritual Stone and enough regular Ritual Stones to create.",
    "atm9.quest.bloodMagic.desc.ritualPreparation.3": "Start by crafting a bunch of Ritual Stones as well as a Master Ritual Stone. These are the basic blocks we'll need to start doing rituals.",
    "atm9.quest.bloodMagic.tier1Rituals": "Tier I Rituals",
    "atm9.quest.bloodMagic.desc.lpBonusFromRune.1": "This rune increases the amount of LP gained from taking blood away from non-player entities. Each one gives a bonus of 10%% additively per rune.",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.1": "Now you can stab others to use their Blood instead!",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.2": "Stabbing any mob within 2 blocks of your Altar with one of these will insta-kill them and drain their LP into your Altar!",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.3": "If you have Runes of Sacrifice around your Altar, you'll get more per kill.",
    "atm9.quest.bloodMagic.desc.altarMobSacrifice.4": "I'm also totally not giving you 16 eggs for you to potentially get chickens for blood. Totally just for cooking.",
    "atm9.quest.bloodMagic.subt.stabbingAlternative": "Tired of Stabbing Yourself?",
    "atm9.quest.bloodMagic.desc.hellfireForgeIntro.1": "The &4Hellfire Forge&r is one of the main blocks needed for creating certain items in Blood Magic.",
    "atm9.quest.bloodMagic.desc.hellfireForgeIntro.2": "It is powered by &dDemon Will&r, and can be used to create several items including the &bSentient Sword&r.",
    "atm9.quest.bloodMagic.hellfireForge": "&4Hellfire Forge",
    "atm9.quest.bloodMagic.desc.sentientSwordIntro.1": "We can't use Soul Snares forever.",
    "atm9.quest.bloodMagic.desc.sentientSwordIntro.2": "The Sentient Sword allows you to collect Demon Will a lot easier. Simply kill a hostile mob with the sword, and the mob will drop Demon Will.",
    "atm9.quest.bloodMagic.sentientSword": "The Sentient Sword",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.1": "Demon Will stacks up very quickly in your inventory.",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.2": "We're going to need a lot of it, so we'll need to create a way to store all of it. Creating a &9Tartaric Gem&r is just what we need.",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.3": "The &bPetty Tartaric Gem&r is what we'll spend our first Demon Will on. This will store up to a maximum of 64 Will.",
    "atm9.quest.bloodMagic.desc.demonicWillStorage.4": "Note: If you drop any Demon Will you have in your inventory, the Gem will absorb it into its storage.",
    "atm9.quest.bloodMagic.storingDemonicWill": "Storing Demonic Will",
    "atm9.quest.bloodMagic.desc.willStorageUpgrade.1": "An upgrade to our Will storage. This will hold a max of 256 Will.",
    "atm9.quest.bloodMagic.desc.willStorageUpgrade.2": "This will hold a max of 1024 Will.",
    "atm9.quest.bloodMagic.desc.willStorageUpgrade.3": "This is the maximum storage item for Demon Will, and will hold 4096 Will max.",
    "atm9.quest.bloodMagic.desc.imbuedSlates.1": "Combing Reinforced Slate with some blood in our new Altar will give us Imbued Slates.",
    "atm9.quest.bloodMagic.desc.imbuedSlates.2": "This is the next upgrade for our Blood Magic journey.",
    "atm9.quest.bloodMagic.desc.capacityRuneIncrease.1": "This rune increases the total capacity of the Altar by 20%% for each Capacity rune.",
    "atm9.quest.bloodMagic.desc.lpFlowRateIncrease.1": "Increases the flow rate of LP in and out of the Altar when pumping to and from an external tank by 20%% per rune.",
    "atm9.quest.bloodMagic.desc.finalSlateUse.1": "The last piece of Slate that has any use...",
    "atm9.quest.bloodMagic.desc.finalSlateUse.2": "yet.",
    "atm9.quest.bloodMagic.desc.altarCapacityMultiplicativeIncrease.1": "This rune increases the capacity of the Altar by a multiplicative amount of 7.5%% per rune. These apply after regular Capacity Runes.",
    "atm9.quest.bloodMagic.desc.internalBufferCreation.1": "This rune creates a 1000LP internal buffer whenever the Altar is not being used for crafting or filling blood orbs.",
    "atm9.quest.bloodMagic.desc.internalBufferCreation.2": "Whenever an item is placed inside of the altar, it will instantly consume the stored charge and apply it to the item.",
    "atm9.quest.bloodMagic.desc.internalBufferCreation.3": "No more waiting once placed!",
    "atm9.quest.bloodMagic.desc.tooPowerful": "You are too powerful.",
    "atm9.quest.bloodMagic.desc.runeOperationAcceleration.1": "This rune accelerates the operations of other runes, like the Charging or Displacement Rune.",
    "atm9.quest.bloodMagic.desc.runeOperationAcceleration.2": "It removes 1 tick of delay per rune, down to a minimum of 1 operation per tick.",
    "atm9.quest.bloodMagic.desc.tauFruitUsage.1": "Tau Fruit can be obtained from loot chests within the Hidden Realm. You'll need this to upgrade your Altar even further!",
    "atm9.quest.bloodMagic.desc.tauFruitUsage.2": "Once collected, the fruit can be planted to farm it. However, it has 2 potential products instead of one.",
    "atm9.quest.bloodMagic.desc.tauFruitUsage.3": "Growing the fruit naturally will result in more Tau Fruit, which can be turned into Oil. But what if we give it some blood......",
    "atm9.quest.bloodMagic.desc.fruitThirsts.1": "Just like everything in this pack, &cthe fruit thirsts for blood&r. Plant the fruit and force a mob on top of it.",
    "atm9.quest.bloodMagic.desc.fruitThirsts.2": "It will drain the life force of the mob to become Saturated Tau.",
    "atm9.quest.bloodMagic.desc.alchemicalChamber.1": "While not fully implemented yet, the &6Alchemical Reaction Chamber&r functions like a Furnace.",
    "atm9.quest.bloodMagic.desc.alchemicalChamber.2": "This is currently the only way to obtain &cWeak Blood Shards&r, which we'll need to upgrade our Altar.",
    "atm9.quest.bloodMagic.subt.lp150k": "Holds a max of 150k LP",
    "atm9.quest.bloodMagic.subt.lp1M": "Holds a max of 1M LP",
    "atm9.quest.bloodMagic.desc.demonWillStock.1": "Hopefully by this point, you've been stocking up on some Demon Will with a Sentient Sword. If not, make sure to go and grab that part of the questline!",
    "atm9.quest.bloodMagic.desc.demonWillStock.2": "With our Saturated Tau and our Alchemical Reaction Chamber, we can make the required materials to upgrade our Altar and Blood Orb, the &4Weak Blood Shard&r.",
    "atm9.quest.bloodMagic.desc.demonWillStock.3": "This does require the Sanguine Reverter, which takes a couple of upgrades to your Tartaric Gem.",
    "atm9.quest.bloodMagic.desc.duskRitualDiviner": "Now we'll need to make the Dusk version of the Ritual Diviner.",
    "atm9.quest.bloodMagic.desc.duskRitualDiviner.2": "This gives us access to even more rituals, including the ritual that gets us to the Demon Realm.",
    "atm9.quest.bloodMagic.tierIIRituals": "Tier II rituals",
    "atm9.quest.bloodMagic.desc.collectingDemonicWill.1": "Before we can craft the &cHellfire Forge&r, we'll need a way to power it by acquiring &bDemon Will&r.",
    "atm9.quest.bloodMagic.desc.collectingDemonicWill.2": "To start collecting it, we'll need to create some &dSoul Snares&r that we can use on mobs.",
    "atm9.quest.bloodMagic.desc.collectingDemonicWill.3": "Once you use a few of these on a mob, white particles will appear around them. Slay them, and you'll acquire Demonic Will.",
    "atm9.quest.bloodMagic.collectingDemonicWill": "Collecting Demonic Will",
    "atm9.quest.bloodMagic.desc.alchemyTable.1": "The &9Alchemy Table&r can craft various objects, catalysts, and more by using LP from a player's Soul Network (aka using a Blood Orb).",
    "atm9.quest.bloodMagic.desc.alchemyTable.2": "This table can also convert many things, like Rotten Flesh to Leather, Wool to String, etc. It's pretty useful!",
    "atm9.quest.bloodMagic.desc.runeTypes.1": "There are several Rune types that can change how an Altar functions.",
    "atm9.quest.bloodMagic.desc.runeTypes.2": "For example, Speed Runes increase the speed of all crafting operations within the Altar by 20%% per rune.",
    "atm9.quest.bloodMagic.desc.runeTypes.3": "This is the first rune you can use to upgrade your Altar.",
    "atm9.quest.bloodMagic.alteringTheAltar": "Altering the Altar",
    "atm9.quest.bloodMagic.desc.lpGainIncrease": "This rune increases the amount of LP gained from getting blood from Players. :D",
    "atm9.quest.bloodMagic.desc.lpGainIncrease.2": "Each rune gives a bonus of 10%% additively.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.1": "To upgrade our Altar to Tier 3, we need to get a lot more runes. 28 total to be exact.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.2": "You need to place 5 Blood Runes (Blank or better) one block down and two blocks away from the Tier 2 Altar runes, along each edge.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.3": "You'll then want to create a pillar in each corner out of any block, with a pillar cap of Glowstone sitting one block higher than the Altar itself.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.4": "If you want to check if the Altar was built correctly, use a &9Divination Sigil&r to check the Tier.",
    "atm9.quest.bloodMagic.desc.upgradeAltarTier3.5": "Note: Any non-air block can be used for the pillar, as long as the cap is Glowstone.",
    "atm9.quest.bloodMagic.subt.useGuidebook": "Use the Guidebook for help building this!",
    "atm9.quest.bloodMagic.upgradingTheAltarTier3": "Upgrading the Altar: Tier 3",
    "atm9.quest.bloodMagic.desc.upgradeAltar.1": "To upgrade our Altar, we'll need 56 total Blood Runes (Blank or better).",
    "atm9.quest.bloodMagic.desc.upgradeAltar.2": "We'll do just like we did last time. Go one block down and two blocks out, then place 7 Blood Runes along each edge. You're basically making a pyramid at this point.",
    "atm9.quest.bloodMagic.desc.upgradeAltar.3": "We want to create pillars in each of the corners, starting &9above&r the new ring of runes. These pillars are 5 tall, with the pillar cap being made of &cBloodstone Bricks&r or &cLarge Bloodstone Bricks&r.",
    "atm9.quest.bloodMagic.desc.upgradeAltar.4": "Instead of a picture, look in your Sanguine Scientiem and search for the Blood Altar section. Scroll until you find the Tier 4 Altar, and all of the information is there. You can even click the eye to visualize the structure.",
    "atm9.quest.bloodMagic.upgradingOurAltarTier4": "Upgrading Our Altar: Tier 4",
    "atm9.quest.bloodMagic.subt.lp25k": "Holds a max of 25k LP",
    "atm9.quest.bloodMagic.desc.arcaneAshes.1": "With our Alchemy Table and our Orb full of Blood, we want to make some &9Arcane Ashes&r.",
    "atm9.quest.bloodMagic.desc.arcaneAshes.2": "With the Ashes, we'll be able to draw a circle on the ground, known as an Alchemy Array. You can insert 2 items in by right-clicking, and will either craft a new item or perform an action, like turning day into night!",
    "atm9.quest.bloodMagic.subt.drawingGround": "We're drawing on the ground now.",
    "atm9.quest.bloodMagic.desc.divinationSigil.1": "The &9Divination Sigil&r is the first Sigil we'll be making.",
    "atm9.quest.bloodMagic.desc.divinationSigil.2": "This Sigil has two primary uses:",
    "atm9.quest.bloodMagic.desc.divinationSigil.3": "1) When you right-click with the Sigil in your hand, it will display the amount of LP you have in your Soul Network.",
    "atm9.quest.bloodMagic.desc.divinationSigil.4": "2) If you right-click a Blood Altar with it, you'll see how much LP is stored, the max it can store, and what tier the altar is.",
    "atm9.quest.bloodMagic.desc.waterSourceCreation": "When held in hand, you can right-click to create a water source block for 100LP. Not bad huh?",
    "atm9.quest.bloodMagic.desc.waterSourceCreation.2": "Unless you don't have 100LP. In that case, it'll just take your health. :)",
    "atm9.quest.bloodMagic.desc.lavaSigil.1": "With the Lava Sigil in hand, if you right-click, you'll create a source block of lava for the low low cost of 1,000 LP.",
    "atm9.quest.bloodMagic.desc.lavaSigil.2": "If you don't have enough LP, that's cool too. It'll just take 5 hearts from you. No biggie.",
    "atm9.quest.bloodMagic.desc.ritualDiviner.1": "While not required, the Ritual Diviner is great to have as it shows exactly how the Ritual is built, and helps build it. (You should totally make one.)",
    "atm9.quest.bloodMagic.desc.ritualDiviner.2": "To build a ritual, shift-right click with the Ritual Diviner in the air until you find the ritual you want to create. You can shift-left click to go back as well.",
    "atm9.quest.bloodMagic.desc.ritualDiviner.3": "Start by doing the Edge of the Hidden Realm ritual, as we'll need a few items from the dimension to get started.",
    "atm9.quest.bloodMagic.desc.ritualDiviner.4": "Once selected with the Ritual Diviner, right click on a Master Ritual Stone until the structure is complete. You will need a bunch of Ritual Stones to perform these rituals. Once the structure is fully built, you can right click the Master Ritual Stone with a Weak Activation Crystal to activate it.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.1": "To upgrade our Altar to Tier 5, we'll need a total of 108 Runes, as well as 4 Demonite Blocks.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.2": "Follow the Sanguine Scietiem (the guide book for the mod) for a detailed guide on how to build the structure.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.3": "You want to start by going one block down and three blocks out from the previous set of runes of your Tier 4 Altar. You want to place 15 runes along each side.",
    "atm9.quest.bloodMagic.desc.altarUpgrade.4": "In the corners of the newly created ring, place a Demonite Block with one empty space on each side. ",
    "atm9.quest.bloodMagic.tier5Altar": "The Tier 5 Altar",
    "atm9.quest.bloodMagic.desc.hiddenRealm.1": "Once you make it to the Hidden Realm, you'll find a chest with some basic loot in it.",
    "atm9.quest.bloodMagic.desc.hiddenRealm.2": "Keep an eye out for &9Iron Keys&r. These unlock the extra rooms within the Hidden Realm, giving access to even more loot.",
    "atm9.quest.bloodMagic.dungeonKeys": "Dungeon Keys",
    "atm9.quest.bloodMagic.desc.demonRealmLoot": "Using loot from the Demon Realm, you can upgrade each rune to double its effect. ",
    "atm9.quest.bloodMagic.reinforcedRunes": "Reinforced Runes",
    "atm9.quest.bloodMagic.desc.telepositionSigil.1": "&6Teleposition Sigil&r - Will teleport the user to a linked Teleposer at the cost of 1000LP. You can shift-click with the sigil on a Teleposer to set the location.",
    "atm9.quest.bloodMagic.desc.suppressionSigil.1": "&9Suppression Sigil&r - You can push liquids away from you in a 6 block radius. It's pretty cool.",
    "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.1": "Performing the &cPathway to the Endless Realm&r ritual will give you access to the proper Demon Realm.",
    "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.2": "This is the only place where you can find &9Demonite Ore&r. This is used to create the Tier 5 Altar.",
    "atm9.quest.bloodMagic.desc.pathwayToEndlessRealm.3": "There is also a ton of rare loot, so make sure to keep an eye out for Intricate Hellforged Parts.",
    "atm9.quest.bloodMagic.demonRealm": "&cThe Demon Realm",
    "atm9.quest.bloodMagic.desc.airSigil.1": "&9Air Sigil&r - Right Click to throw you in a direction you are facing for 50 LP.",
    "atm9.quest.bloodMagic.desc.voidSigil.1": "&cVoid Sigil&r - Right Click on any liquid to void it, costing 50 LP.",
    "atm9.quest.bloodMagic.desc.seersSigil.1": "&6Seer's Sigil&r - A better version of the Divination Sigil. Gives more info when looking at Altars.",
    "atm9.quest.bloodMagic.desc.minersSigil.1": "&aMiner's Sigil&r - Shift-Right Click to use 100LP per 5 seconds to give yourself a Haste buff.",
    "atm9.quest.bloodMagic.desc.greenGroveSigil.1": "&2Green Gove Sigil&r - Right Clicking a crop that is growable will give it a bonemeal effect for 150LP. Shift-Right Clicking will consume 150LP per 5 seconds, increasing the growth rate of a 7x7x5 area. ",
    "atm9.quest.bloodMagic.tier2Sigils": "Tier 2 Sigils",
    "atm9.quest.bloodMagic.desc.bloodLamp.1": "&cBlood Lamp&r - Launches a blood light when used. Costs 10LP",
    "atm9.quest.bloodMagic.desc.holding.1": "&9Holding&r - Holds up to 5 other Sigils at a time, providing their passive effects and allowing you to activate them on a while. You can keybind buttons to access the inventory and cycle through the Sigils.",
    "atm9.quest.bloodMagic.desc.magnetism.1": "&6Magnetism&r - Activate for a magnet up to 7 blocks at the cost of 50LP every 5 seconds.",
    "atm9.quest.bloodMagic.tier3Sigils": "Tier 3 Sigils",
    "atm9.quest.bloodMagic.desc.livingEquipment.1": "You can create Living Equipment by making some Binding Reagents in an Alchemy Table. You'll also need at least a Common Tartaric Gem in order to hold the Demon Will required.",
    "atm9.quest.bloodMagic.desc.livingEquipment.2": "&9Living Equipment&r is the equivalent in durability of Diamond Armor, and can be repaired in an Anvil using Binding Reagents.",
    "atm9.quest.bloodMagic.desc.livingEquipment.3": "It starts off as the equivalent of Iron, but has Upgrade Points that can be spent to train it in specific ways. It starts with 100, but there are ways to increase this limit.",
    "atm9.quest.bloodMagic.desc.livingEquipment.4": "As you use it, it will \"learn\" from you. You can see what it has learned so far by holding left shift while looking at it.",
    "atm9.quest.bloodMagic.livingArmor": "Living Armor",


	"atm9.quest.blueSkies.desc.newDimensions.1": "&9Blue Skies&r adds 2 new dimensions, both filled with new blocks, creatures, and a total of 4 bosses.",
    "atm9.quest.blueSkies.desc.newDimensions.2": "To get started, we need to find the &6Gatekeeper&r!",
    "atm9.quest.blueSkies.welcome.1": "Welcome to Blue Skies!",
    "atm9.quest.blueSkies.welcome.2": "Welcome to &9Blue Skies&r!",
    "atm9.quest.blueSkies.desc.findGatekeeper.1": "Somewhere in the Overworld, you'll find two simple homes.",
    "atm9.quest.blueSkies.desc.findGatekeeper.2": "The &aGatekeeper&r lives here, and will trade you a few items to get you started in the mod.",
    "atm9.quest.blueSkies.desc.findGatekeeper.3": "Acquire the &9Blue Journal&r. You'll also need the Zeal Lighter in the next quest. ",
    "atm9.quest.blueSkies.subt.simpleLife": "Living a simple life....",
    "atm9.quest.blueSkies.findGatekeeper": "Finding the Gatekeeper",
    "atm9.quest.blueSkies.desc.gatekeeperKnowledge.1": "The Gatekeeper knows all about the dimensions of Blue Skies. As you journey through the mod, your &9Blue Journal&r will expand to help guide you.",
    "atm9.quest.blueSkies.desc.gatekeeperKnowledge.2": "He'll also trade more items as you advance through the dimensions, so keep an eye out!",
    "atm9.quest.blueSkies.gatekeeperKnowledge": "The Knowledge of the Gatekeeper",
    "atm9.quest.blueSkies.desc.brokenPortal.1": "Within the Gatekeeper's smaller house, you might stumble upon what looks to be a broken portal.",
    "atm9.quest.blueSkies.desc.brokenPortal.2": "Acquire a &6Zeal Lighter&r and use it to light the portal. ",
    "atm9.quest.blueSkies.desc.everbrightRealm.1": "It seems you have stumbled your way into the world of &9Everbright&r.",
    "atm9.quest.blueSkies.desc.everbrightRealm.2": "This is the realm of eternal day and frigid temps. You'll find several large beasts, ethereal mobs, and even a few bosses.",
    "atm9.quest.blueSkies.toEverbright": "To &9Everbright&r!",
    "atm9.quest.blueSkies.desc.everdawnWorld.1": "Welcome to the world of &6Everdawn&r, the world where the sun is forever rising.",
    "atm9.quest.blueSkies.desc.everdawnWorld.2": "This is a warm, humid world where insects and reptiles flourish.",
    "atm9.quest.blueSkies.desc.everdawnWorld.3": "Are you prepared for the poison and fire?",
    "atm9.quest.blueSkies.toEverdawn": "To &6Everdawn&r!",
    "atm9.quest.blueSkies.desc.overworldlyTools.1": "Your Overworldly tools have no power here.",
    "atm9.quest.blueSkies.desc.overworldlyTools.2": "You'll want to quickly make a new pickaxe from the woods around you if you want to get anywhere in Blue Skies.",
    "atm9.quest.blueSkies.blueSkiesWoodenPickaxe": "Any Blue Skies Wooden Pickaxe",
    "atm9.quest.blueSkies.somethingIsntRight": "Something isn't quite right.....",
    "atm9.quest.blueSkies.desc.newWeapon.1": "If you want to master the lands of Blue Skies, you'll need to craft a new weapon, the &6Spear&r.",
    "atm9.quest.blueSkies.desc.newWeapon.2": "To make these, we'll need some Moonstone to get started. Head to the caverns and find you some ores!",
    "atm9.quest.blueSkies.subt.darkness": "And it's pretty dark.",
    "atm9.quest.blueSkies.newMiningAdventure": "A New Mining Adventure",
    "atm9.quest.blueSkies.desc.woodenTools.1": "Just like in the Overworld, Wooden tools won't get you very far.",
    "atm9.quest.blueSkies.desc.woodenTools.2": "Head underground and grab some stone. You'll want to make yourself a new pickaxe, then we can get started with the new ores.",
    "atm9.quest.blueSkies.subt.toolProgression": "First Wood, then Stone... then.. what?",
    "atm9.quest.blueSkies.blueSkiesStonePickaxe": "Blue Skies Stone Pickaxe",
    "atm9.quest.blueSkies.gettingAnUpgrade": "Getting an Upgrade",
    "atm9.quest.blueSkies.desc.spearWeapon": "The &6Spear&r is the favored weapon in Blue Skies. It can be enchanted, and works as a nice ranged weapon for the enemies you'll face.",
    "atm9.quest.blueSkies.subt.spartanStyle": "Spartan Style",
    "atm9.quest.blueSkies.makingANewWeapon": "Making a New Weapon",
    "atm9.quest.blueSkies.desc.pyropeSpeed.1": "Pyrope means Speed in the language of Blue Skies.",
    "atm9.quest.blueSkies.desc.pyropeSpeed.2": "These tools are weak, but fast.",
    "atm9.quest.blueSkies.redMeansFast": "Red Means Fast",
    "atm9.quest.blueSkies.pyropeTools": "Pyrope Tools",
    "atm9.quest.blueSkies.desc.aquiteOre.1": "As we go further in the caverns of Blue Skies, we'll run into &9Aquite Ore&r.",
    "atm9.quest.blueSkies.desc.aquiteOre.2": "Mine yourself enough to make you some starter tools. You'll need these to mine the tougher Blue Skies ores.",
    "atm9.quest.blueSkies.desc.aquiteOre.3": "From here, it is recommended to find some of the better materials to make some weapons and armor.",
    "atm9.quest.blueSkies.desc.aquiteOre.4": "Note: ATM Weapons still pack a punch.",
    "atm9.quest.blueSkies.metalTools": "Metal Tools",
    "atm9.quest.blueSkies.desc.diopsideGemstone": "The green gemstone &eDiopside&r is a very tough metal that packs a punch, but is on the slower side. This is great for weapons!",
    "atm9.quest.blueSkies.diopside": "Diopside",
    "atm9.quest.blueSkies.desc.ventiumMetal.1": "Ventium is a red metal found in most non-mountainous biomes in Everbright.",
    "atm9.quest.blueSkies.desc.ventiumMetal.2": "It's basically Iron, but can only be used to make shears, buckets, and the &6Tool Box&r.",
    "atm9.quest.blueSkies.subt.redIron": "Red Iron",
    "atm9.quest.blueSkies.ventium": "&cVentium",
    "atm9.quest.blueSkies.desc.falsiteOre.1": "Falsite Ore can be found inside the non-mountainous biomes of Everbright.",
    "atm9.quest.blueSkies.desc.falsiteOre.2": "This ingot is used to strengthen the durability of almost any tool using the tool box.",
    "atm9.quest.blueSkies.falsite": "&9Falsite",
    "atm9.quest.blueSkies.desc.charoiteDiamond.1": "This is the Diamond of Blue Skies. ",
    "atm9.quest.blueSkies.desc.charoiteDiamond.2": "While Diopside is more durable and hits harder, Charoite is faster and is lighter overall. Tools made from Charoite can mine anything in Blue Skies.",
    "atm9.quest.blueSkies.charoite": "Charoite",
    "atm9.quest.blueSkies.desc.crystalDunesFeatures.1": "Found only within the Crystal Dunes.",
    "atm9.quest.blueSkies.desc.crystalDunesFeatures.2": "Tools made from this ingot will come with &6Auto-Smelt&r.",
    "atm9.quest.blueSkies.desc.crystalDunesFeatures.3": "This can also be used to make the &6Horizonite Forge&r.",
    "atm9.quest.blueSkies.horizonite": "&6Horizonite",
    "atm9.quest.blueSkies.desc.horizoniteFeatures.1": "This is used to upgrade and enhance tools from Blue Skies.",
    "atm9.quest.blueSkies.desc.horizoniteFeatures.2": "You can use Falsite to increase the durability of a tool, or you can use any stick from the mod to swap out on a tool. Yes, different wood types have different uses.",
    "atm9.quest.blueSkies.horizoniteTools": "Horizonite Tools",
    "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.1": "Ever wanted a forge that just smelts things without fuel?",
    "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.2": "Me too. Technically, this does need a \"fuel\" per se. It has a charge, and can be recharged using Sunstone or anything made from Horizonite.",
    "atm9.quest.blueSkies.desc.horizoniteForgeFeatures.3": "The forge must be empty to recharge.",
    "atm9.quest.blueSkies.desc.lanternFeatures": "This is a lantern that prevents hostile spawns within a large radius. ",
    "atm9.quest.blueSkies.desc.ventiumUses.1": "Ventium can be used to make Shears and a bucket.",
    "atm9.quest.blueSkies.desc.ventiumUses.2": "The bucket can pick up the underwater mobs in Blue Skies.",
    "atm9.quest.blueSkies.ventiumTools": "Ventium Tools",
    "atm9.quest.blueSkies.diopsideTools": "Diopside Tools",
    "atm9.quest.blueSkies.diopsideArmor": "Diopside Armor",
    "atm9.quest.blueSkies.charoiteTools": "Charoite Tools",
    "atm9.quest.blueSkies.charoiteArmor": "Charoite Armor",
    "atm9.quest.blueSkies.desc.towerSearchFeatures.1": "Whether you started in Everbright or Everdawn, you'll want to search for a tower structure. There are images for them in the next quests. This is where you find your first boss.",
    "atm9.quest.blueSkies.desc.towerSearchFeatures.2": "In the smaller parts of the tower, you'll fight for the loot and acquire some &6Blinding Dungeon Keys&r. Deep within the dungeon, there will be a doorway with a lock on it. Use 4 of the Blinding Dungeon Keys to unlock the boss fight.",
    "atm9.quest.blueSkies.desc.towerSearchFeatures.3": "Note: The boss will drop an Arc upon defeat. These can be equipped in a special tab in your inventory. There are 4 Arcs in total.",
    "atm9.quest.blueSkies.starterDungeons": "&9The Starter Dungeons",
    "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.1": "In Blue Skies, there are 4 bosses to defeat and several dungeons to explore.",
    "atm9.quest.blueSkies.desc.dungeonExplorationFeatures.2": "You can find random \"tunnels\" that lead down into dungeon rooms. These will spawn in Armored Frost Spirits to kill. Collect a few of these for Souls!",
    "atm9.quest.blueSkies.structuresAndDungeons": "Structures and Dungeons",
    "atm9.quest.blueSkies.desc.summonerFeatures.1": "Deep within the Tower of Everbright, you'll find the Summoner.",
    "atm9.quest.blueSkies.desc.summonerFeatures.2": "This boss will use lightning, energy attacks, and of course his summoned golem guards to protect the tower.",
    "atm9.quest.blueSkies.desc.summonerFeatures.3": "Can you best the Summoner?",
    "atm9.quest.blueSkies.subt.guardianEverbright": "The Guardian of the Everbright Tower",
    "atm9.quest.blueSkies.theSummoner": "&5The Summoner",
    "atm9.quest.blueSkies.desc.alchemistFeatures.1": "In the Everdawn Tower, you'll find the Alchemist boss fight. Collect some Blinding Dungeon Keys to unlock the fight!",
    "atm9.quest.blueSkies.desc.alchemistFeatures.2": "Prepare to be hit with potions, as well as fighting the minions of the Alchemist.",
    "atm9.quest.blueSkies.subt.guardianEverdawn": "The Guardian of the Everdawn Tower",
    "atm9.quest.blueSkies.theAlchemist": "&5The Alchemist",
    "atm9.quest.blueSkies.desc.naturesDungeonFeatures.1": "You'll find the Nature's Dungeon within Everbright. You can't miss it, it's huge.",
    "atm9.quest.blueSkies.desc.naturesDungeonFeatures.2": "Gather some Nature Dungeon Keys within the maze of the structure to unlock the boss fight, and CHOP him down!",
    "atm9.quest.blueSkies.desc.naturesDungeonFeatures.3": "Note: You can trade with the Gatekeeper in case you can't find all of the keys, but only after you right click the gate for the boss fight.",
    "atm9.quest.blueSkies.subt.bossNatureDungeon": "The Boss of the Nature Dungeon",
    "atm9.quest.blueSkies.theStarlitCrusher": "&5The Starlit Crusher",
    "atm9.quest.blueSkies.desc.arachnophobiaWarning": "Note: If you are arachnophobic, this might not be the fight for you. ",
    "atm9.quest.blueSkies.desc.poisonDungeonFeatures.1": "Within Everdawn, there will be a giant dead tree with a bunch of spider webs covering it.",
    "atm9.quest.blueSkies.desc.poisonDungeonFeatures.2": "Gather some Poison Dungeon Keys within to unlock the final boss fight!",
    "atm9.quest.blueSkies.subt.bossPoisonDungeon": "The Boss of the Poison Dungeon",
    "atm9.quest.blueSkies.theArachnarch": "&5The Arachnarch",
    "atm9.quest.blueSkies.desc.speedBoost": "Increases movement speed.",
    "atm9.quest.blueSkies.desc.invisibilitySneaking": "Grants invisibility when sneaking.",
    "atm9.quest.blueSkies.subt.starlitCrusherLoot": "Drops from the Starlit Crusher's Loot Bag",
    "atm9.quest.blueSkies.desc.damageBoostPoisoned": "Increases damage done when poisoned.",
    "atm9.quest.blueSkies.subt.arachnarchLoot": "Drops from the Arachnarch's Loot Bag",
    "atm9.quest.blueSkies.desc.heartIncrease": "Increases max hearts.",
    "atm9.quest.blueSkies.desc.dragonSoulCrafting": "You will also need this to craft the Dragon Soul, which is needed for the ATM star.",


	"atm9.quest.botania.desc.pureDaisyIntro": "The &aPure Daisy&r is one of the first flowers you'll create!",
    "atm9.quest.botania.desc.pureDaisyFunction.1": "This flower will convert up to 8 nearby &2Wooden Logs&r or &9Stone&r into &2Livingwood&r or &9Livingrock&r, respectively. This only converts in a 1 block radius around the flower.",
    "atm9.quest.botania.firstFlower": "Our First Flower",
    "atm9.quest.botania.desc.usePureDaisy": "Use a &bPure Daisy&r to convert Stone into Livingrock!",
    "atm9.quest.botania.livingrock": "&7Livingrock",
    "atm9.quest.botania.desc.usePureDaisyWood": "Use a &bPure Daisy&r to convert Wooden Logs into Livingwood!",
    "atm9.quest.botania.livingwood": "&2Livingwood",
    "atm9.quest.botania.desc.manaPoolIntro.1": "With our &bLivingrock&r we've created, we can now make the &9Mana Pool&r.",
    "atm9.quest.botania.desc.manaPoolIntro.2": "The Mana Pool is our storage for our Mana we generate. Once it has some mana stored inside, we can begin converting specific resources into Mana resources, like Manasteel, Mana Diamonds. To create these resources, throw the item into the pool with enough mana inside to convert the item.",
    "atm9.quest.botania.desc.manaPoolIntro.3": "To &bgenerate mana&r, you'll need to create a &2Generating Flower&r, like the &9Hydroangeas&r or the &cEndoflame&r.",
    "atm9.quest.botania.desc.manaPoolIntro.4": "Note: The Mana Pool stores a massive amount of mana. To see how much Mana is stored, try looking at one while holding the &2Wand of the Forest&r.",
    "atm9.quest.botania.starterGeneratingFlowers": "Starter Generating Flowers",
    "atm9.quest.botania.mana": "&bMana",
    "atm9.quest.botania.desc.manaInfusion.1": "By tossing in certain items into a &bMana Pool&r, you can infuse them with &9Mana&r.",
    "atm9.quest.botania.desc.manaInfusion.2": "To see how much mana is needed for the item, make sure to check the recipe in JEI!",
    "atm9.quest.botania.desc.manaInfusion.3": "Pro Tip: If you have enough mana, try creating Manasteel or Mana Diamond blocks to save time!",
    "atm9.quest.botania.manaInfusedMaterials": "Mana-Infused Materials",
    "atm9.quest.botania.creatingManaResources": "Creating Mana-Infused Resources",
    "atm9.quest.botania.desc.botaniaIntro": "&aBotania&r is a tech mod disguised as a magic mod, but with TONS of cool trinkets and toys to play with!",
    "atm9.quest.botania.desc.mysticalFlowersNeed": "To start your journey in Botania, you'll need plenty of &9Mystical Flowers&r!",
    "atm9.quest.botania.desc.lexicaBotaniaInfo": "For more information on the items in the mod, make sure to check out the &aLexica Botania&r.",
    "atm9.quest.botania.mysticalFlowers": "Any #botania:mystical_flowers",
    "atm9.quest.botania.welcomeBotania": "Welcome to &aBotania",
    "atm9.quest.botania.desc.petalApothecaryIntro.1": "Now that we have some flowers, we can start converting the basic flora into functioning and generating flora using the &9Petal Apothecary&r!",
    "atm9.quest.botania.desc.petalApothecaryIntro.2": "To start harnessing the energy from Mystical Flower Petals, we will need to fill the Apothecary with &bWater&r. This can be done by right clicking with a water bucket, or by throwing the water bucket on the Apothecary.",
    "atm9.quest.botania.desc.petalApothecaryIntro.3": "To create items, just throw the appropriate items for the recipe into the Apothecary. Right clicking with an empty hand will remove items from it as well.",
    "atm9.quest.botania.desc.petalApothecaryIntro.4": "Once a recipe has been completed, you will have about 20 seconds where &aright clicking with an empty hand&r will refill the last recipe, making it easier to create multiple of the same items!",
    "atm9.quest.botania.desc.floralFertilizer": "You can make yourself some &aFloral Fertilizer&r which works like bone meal but for Botania Flowers!",
    "atm9.quest.botania.desc.endoflameFunction": "The &cEndoflame&r will absorb any combustible items or blocks dropped nearby, one at a time. It will then burn them to generate &bMana&r.",
    "atm9.quest.botania.burningItems": "&cBurning Items&r to Create Mana",
    "atm9.quest.botania.desc.manastarUse.1": "This is considered a miscellaneous flower that is used to measure if you are turning a profit or loss in your Mana Pools.",
    "atm9.quest.botania.desc.manastarUse.2": "To do this, place the &dManastar&r next to a pool, and watch for the color of the flower to change. If it shines red, the pool is operating at a loss. If it shines blue, there is a profit!",
    "atm9.quest.botania.desc.waterSourceMana.1": "These flowers generate Mana by consuming &bWater Source Blocks&r in a 3x3 area around it. These are very slow, and will eventually decay.",
    "atm9.quest.botania.desc.waterSourceMana.2": "Below is an example of a basic setup.",
    "atm9.quest.botania.waterMana": "Using &9Water&r to Create Mana",
    "atm9.quest.botania.desc.blackLotus": "Found only in treasure chests, the &0Black Lotus&r can be thrown into a non-empty Mana Pool to give it a good deal of concentrated Mana.",
    "atm9.quest.botania.blackLotus": "Black Lotus",
    "atm9.quest.botania.elusiveManaLotus": "The Elusive Mana-infused Lotus",
    "atm9.quest.botania.desc.manaSpreaderIntro.1": "The &2Mana Spreader&r is used to direct the flow of Mana by shooting out Mana Bursts.",
    "atm9.quest.botania.desc.manaSpreaderIntro.2": "You can set the direction that the Spreader shoots by binding it to a block using the &2Wand of the Forest&r. While holding the Wand, you can also see the mana buffer, as well as the Mana Bursts.",
    "atm9.quest.botania.directingMana": "Directing Mana",
    "atm9.quest.botania.desc.wandOfTheForestIntro.1": "The &2Wand of the Forest&r is a must-have item if you want to continue your journey in Botania.",
    "atm9.quest.botania.desc.wandOfTheForestIntro.2": "The wand has two modes: &aBind&r and &9Function&r.",
    "atm9.quest.botania.desc.wandOfTheForestIntro.3": "&aBind mode&r is used to bind flowers and blocks together in Botania. Start by sneak-right clicking the first block or flower you want, then sneak-right click another block or flower to bind them together.",
    "atm9.quest.botania.desc.wandOfTheForestIntro.4": "&9Function Mode&r essentially acts like a wrench, and is used to rotate blocks.",
    "atm9.quest.botania.wrench": "Botania's Wrench",
    "atm9.quest.botania.desc.upgradeManaSpreader.1": "To upgrade the &2Mana Spreader&r, you can attach &9Mana Lenses&r to the front of the Spreader. However, the most basic Mana Lens does nothing.",
    "atm9.quest.botania.desc.upgradeManaSpreader.2": "You'll need to upgrade the Mana Lens to give it different effects on the bursts of Mana it sends out. Lenses can also be dyed by crafting it with any color, or with a Mana Pearl to create a Rainbow Lens.",
    "atm9.quest.botania.desc.upgradeManaSpreader.3": "By combining a Mana Lens with specific runes and items, we can use them to upgrade our Spreaders. You can also combine 2 lenses together with a &aSlime Ball&r to create &9Composite Lenses&r, combining the powers to create even stronger effects.",
    "atm9.quest.botania.upgradingManaSpreaders": "Upgrading Mana Spreaders",
    "atm9.quest.botania.desc.manaSplitter.1": "The &bMana Splitter&r can be used as a way of splitting incoming Mana bursts into several Mana Pools at once.",
    "atm9.quest.botania.desc.manaSplitter.2": "&dSparks&r are used to transfer Mana to specific blocks, which are needed for in the progression of Botania.",
    "atm9.quest.botania.desc.manaSplitter.3": "To use a Spark, place one over a Mana Pool, then another over a nearby block that can accept it. Think of this like \"wirelessly\" transferring Mana from your Mana Pools to the desired nearby block.",
    "atm9.quest.botania.desc.manaSplitter.4": "To remove a Spark, sneak-right click it with a &2Wand of the Forest&r.",
    "atm9.quest.botania.manipulatingManaStorage": "Manipulating Mana Storage",
    "atm9.quest.botania.desc.alchemyCatalyst": "The &dAlchemy Catalyst&r can be placed under a &bMana Pool&r to allow it to perform &9Alchemy&r. This is useful to convert certain items into more useful items, like Rotten Flesh into Leather.",
    "atm9.quest.botania.desc.conjurationCatalyst": "Similar to the Alchemy Catalyst, when placed under a Mana Pool, the &9Conjuration Catalyst&r unlocks the abillity to use conjuration recipes. ",
    "atm9.quest.botania.desc.manaTablet.1": "The &9Mana Tablet&r is a portable Mana Pool!",
    "atm9.quest.botania.desc.manaTablet.2": "Tossing the tablet into a Mana Pool will allow it to either give or take Mana from the pool. You can switch between the modes by sneak-right clicking with a &2Wand of the Forest&r.",
    "atm9.quest.botania.desc.manaTablet.3": "Note: Tablets will not despawn.",
    "atm9.quest.botania.transferringManaFromPools": "Transferring Mana from Pools",
    "atm9.quest.botania.desc.bandOfMana": "The &9Band of Mana&r is a wearable Mana Tablet that can be equipped like a trinket.",
    "atm9.quest.botania.desc.greaterBandOfMana": "By upgrading the Band of Mana with an ingot of Terrasteel, it creates the &dGreater Band of Mana&r which allows it to hold up to 4x the amount of mana.",
    "atm9.quest.botania.desc.bandOfAuraUpgrade": "By upgrading the Band of Aura with an ingot of Terrasteel, it increases the mana generation rate of the band significantly.",
    "atm9.quest.botania.desc.bandOfAura": "When equipped, the &9Band of Aura&r will slowly generate a trickle of Mana over time, and stores it into Mana-containing items within your inventory.",
    "atm9.quest.botania.desc.manaweaveRobes.1": "While the &bManaweave Robes&r don't offer the greatest overall protection, the set bonus is pretty powerful!",
    "atm9.quest.botania.desc.manaweaveRobes.2": "When all four pieces are worn, you'll get a discount on Mana cost for mana tools and rods. The set can also repair itself using Mana from one's inventory.",
    "atm9.quest.botania.manaweaveRobes": "Manaweave Robes",
    "atm9.quest.botania.desc.manasteelArmor": "Similar to the qualities of Iron, &9Manasteel Armor&r has superior enchantability and durability. Manasteel items can also repair themselves with Mana from the user's inventory.",
    "atm9.quest.botania.manasteelArmor": "Manasteel Armor",
    "atm9.quest.botania.desc.terrasteelArmor": "Just like Manasteel armor, &aTerrasteel Armor&r can repair itself using Mana. It has the durability comparable to Diamond armor as well.",
    "atm9.quest.botania.terrasteelArmor": "Terrasteel Armor",
    "atm9.quest.botania.desc.terraTruncator": "Using Mana, the &2Terra Truncator&r will feel entire trees in one fell swoop.",
    "atm9.quest.botania.desc.terraBlade": "With the damage of a Diamond Sword, the &2Terra Blade&r will sometimes fire a beam that will deal as much as a melee hit would.",
    "atm9.quest.botania.desc.terraShatterer.1": "It's not just a pickaxe, the &9Terra Shatterer&r also acts just like a Mana Tablet when tossed into a Mana Pool and can store a ton of mana. However, you will not be able to release the absorbed mana from the Shatterer. ",
    "atm9.quest.botania.desc.terraShatterer.2": "The higher the amount of Mana stored in the tool, the higher the rank that it has, with D being the lowest and SS being the highest.",
    "atm9.quest.botania.desc.terraShatterer.3": "Increasing the tool's rank does not increase its speed, but instead increases the AoE of its &bActive Ability&r, which can be toggled on and off by sneak-right clicking. When active, it increases the Shatterer's mining width and height based on the rank. Being at a rank of D will not have an ability.",
    "atm9.quest.botania.desc.terraShatterer.4": "Note: As long as the tool is active, it will consume its stored mana.",
    "atm9.quest.botania.desc.rodOfTerraFirma.1": "Tired of using a shovel to level out grass? Try using the &2Rod of Terra Firma&r!",
    "atm9.quest.botania.desc.rodOfTerraFirma.2": "At the cost of Mana, this will flatten the surrounding land to your own altitude by charging up the rod by holding right click.",
    "atm9.quest.botania.desc.rodOfTerraFirma.3": "Note: Blocks removed by the rod are not recoverable.",
    "atm9.quest.botania.flatteningTheLand": "Flattening the Land",
    "atm9.quest.botania.desc.runicAltar.1": "&9Runes&r are vital crafting components in many of the more advanced recipes in Botania, and these are created on a &aRunic Altar&r.",
    "atm9.quest.botania.desc.runicAltar.2": "To use the Altar, start by placing the components of the rune you want on it. This can be done either by right clicking or dropping the item. It will also need Mana, so make sure to point a Mana Spreader that is getting Mana towards it as well.",
    "atm9.quest.botania.desc.runicAltar.3": "Once you've finished placing the items, you can hover over the Altar with your wand and it will show you the progress of the recipe. When it completes, drop a piece of Livingrock on the Altar, then use your wand to collect your rune.",
    "atm9.quest.botania.desc.runicAltar.4": "Note: Runes used for recipes in the Runic Altar function as catalysts, and will not be consumed. Just like the Petal Apothecary, right-clicking the Altar with an empty hand after a recipe is complete will refill it with the items used in the last recipe.",
    "atm9.quest.botania.basicRunes": "Basic Runes",
    "atm9.quest.botania.creatingRunes": "Creating Runes",
    "atm9.quest.botania.desc.botanicalBrewery": "Using vials, Mana, and reagents in a &aBotanical Brewery&r, you can create &9Brews&r which are just like Potions.",
    "atm9.quest.botania.desc.incenseSticks": "&2Incense Sticks&r can be infused with Brews in a Botanical Brewery. These can be lit using flint and steel on an &9Incense Plate&r to provide the brew effect for sixty times longer than its liquid counterpart, in a 30-block radius around the plate.",
    "atm9.quest.botania.desc.creatingTerrasteel": "To create &aTerrasteel&r, we'll first need to set up the multiblock for it. The first part of this is crafting the &9Terrasteel Agglomeration Plate&r.",
    "atm9.quest.botania.creatingMorePowerfulIngots": "Creating More Powerful Ingots",
    "atm9.quest.botania.desc.tAPlate.1": "Now it's time to create our platform for the &9T.A. Plate&r so we can make &aTerrasteel&r!",
    "atm9.quest.botania.desc.tAPlate.2": "To create the platform, you'll need to place 5 pieces of Livingrock and 4 Blocks of Lapis in a checkerboard pattern, like in the image below. Place the plate on the center Livingrock block, and the platform will be complete!",
    "atm9.quest.botania.desc.tAPlate.3": "Terrasteel needs a lot of Mana to craft, requiring the use of &9Sparks&r. Place several Sparks over your Mana Pools, then one over the T.A. Plate to direct your mana for crafting.",
    "atm9.quest.botania.desc.tAPlate.4": "Once you have the platform ready for crafting, toss one Manasteel Ingot, Mana Diamond, and a Mana Pearl on the plate to start crafting Terrasteel.",
    "atm9.quest.botania.creatingTerrasteel": "&aCreating&r &dTerrasteel",
    "atm9.quest.botania.desc.upgradeSparks.1": "With the new Elven materials, we're able to upgrade our sparks using &dAugments&r. With the Augment in hand, you can right click a spark with it to upgrade it. Using the wand, you can sneak-right click to remove it.",
    "atm9.quest.botania.desc.upgradeSparks.2": "Dispersive Augment: Allows a Spark to drain the Mana in its pool to charge nearby players' Mana-containing items.",
    "atm9.quest.botania.desc.upgradeSparks.3": "Dominant Augment: Makes a Spark pull Mana from nearby non-augmented Sparks' pools into its own.",
    "atm9.quest.botania.desc.upgradeSparks.4": "Recessive Augment: Makes a Spark distribute all of the Mana in its pool into nearby non-augmented or Dispersive Sparks' pools.",
    "atm9.quest.botania.desc.upgradeSparks.5": "Isolated Augment: Prevents a Spark from interacting with any Dominant or Recessive Sparks.",
    "atm9.quest.botania.sparkAugments": "Spark Augments",
    "atm9.quest.botania.desc.elvenTradeFeatures.1": "While you may not be able to enter the &dPortal to Alfheim&r, you can perform an &2Elven Trade&r by tossing in certain items through the portal. This does use mana for each trade! These materials can also be used to upgrade some of your items, like creating &2Elven Mana Spreaders&r.",
    "atm9.quest.botania.desc.elvenTradeFeatures.2": "Throwing in our &aLexica Botania&r will also upgrade it with &6Elven Knowledge&r, giving you more insight into your journey in Botania.",
    "atm9.quest.botania.alfheimResources": "Alfheim Resources",
    "atm9.quest.botania.communingWithElves": "Communing with Elves",
    "atm9.quest.botania.desc.portalSetup.1": "To create a &dPortal to Alfheim&r, start with the frame. We'll need to use 8 Livingwood blocks, 3 Glimmering Livingwood blocks, and an &9Elven Gateway Core&r to create the frame.",
    "atm9.quest.botania.desc.portalSetup.2": "Once the frame is created, we'll need to open it by using at least &d2 Mana Pools&r, a huge amount of mana, and a &aNatura Pylon&r over the 2 pools. These mana pools can be within an 11x11x11 area around the core.",
    "atm9.quest.botania.desc.portalSetup.3": "With everything set up, right click the Elven Core with your wand to activate the portal.",
    "atm9.quest.botania.desc.portalSetup.4": "Note: Even though the Mana Pools need a large amount of Mana to activate the portal, activating the portal does not cost Mana itself. However, converting materials over will use a little each time. If there is not enough mana, the portal will close.",
    "atm9.quest.botania.desc.portalSetup.5": "You can also use the &aLexica Botania&r to help you build it.",
    "atm9.quest.botania.openingThePortal": "Opening the Portal",
    "atm9.quest.botania.desc.gaiaSpiritQuest.1": "To continue your journey, you will need to get your hands on &6Gaia Spirits&r. To do this, you will need to perform the &9Ritual of Gaia&r.",
    "atm9.quest.botania.desc.gaiaSpiritQuest.2": "You will need 4 Gaia Pylons around an &aActive Beacon&r, as well as a single Terrasteel ingot. Once the structure is built, sneak-right click the Beacon with the Terrasteel ingot and prepare for the fight of your life.",
    "atm9.quest.botania.desc.gaiaSpiritQuest.3": "If you need help with building the structure, you can always use the &aLexica Botania&r to help you build it. Look for the &9Ritual of Gaia&r.",
    "atm9.quest.botania.summoningGuardianOfGaia": "&aSummoning the&r &5Guardian of Gaia",
    "atm9.quest.botania.desc.elementiumArmorFeatures.1": "Just like most armor in Botania, the &9Elementium&r set can repair itself with mana.",
    "atm9.quest.botania.desc.elementiumArmorFeatures.2": "It also has a chance to spawn a &aPixie&r whenever the wearer is harmed.",
    "atm9.quest.botania.desc.terraShattererFeatures.1": "Has an ability to clear away Cobblestone, Dirt, Netherrack, and other common materials, leaving behind only ores and fine resources.",
    "atm9.quest.botania.desc.terraShattererFeatures.2": "Can combine with the Terra Shatterer in a crafting grid, which will allow the latter to take on the former's power. This cannot be undone.",
    "atm9.quest.botania.desc.gravityAffectedBlockBreaking": "When breaking a block that is affected by gravity, this will auto-break all blocks above or below it.",
    "atm9.quest.botania.desc.skullDropping": "Can drop skulls from certain mobs or players when dealing the finishing blow. Can also be enchanted with Looting.",
    "atm9.quest.botania.desc.instantMoisten": "Instantly moisten farmland it creates. Do we know if there is a better word for that?",
    "atm9.quest.botania.desc.pixieSpawnAugmentation": "Increases the chance of a Pixie spawning when hit, and augments the strength of any Pixies that are spawned.",
    "atm9.quest.botania.desc.bestManaSpreader": "Combining an &2Elven Mana Spreader&r with the power of Dragonstones and a &6Gaia Spirit&r creates the best Mana Spreader you can get.",
    "atm9.quest.botania.desc.gaiaSpiritRewards.1": "Upon defeating the &9Guardian of Gaia&r, you'll be rewarded with &6Gaia Spirits&r.",
    "atm9.quest.botania.desc.gaiaSpiritRewards.2": "Both the game difficulty and the number of people participating in the ritual determine the amount of drops you will receive.",
    "atm9.quest.botania.gaiaSpirits": "&6Gaia Spirits",
    "atm9.quest.botania.desc.moreGaiaSpiritsChallenge": "Want more of a challenge, or need more &6Gaia Spirits&r from the fight? Try combining 4 Gaia Spirits with a Terrasteel ingot, and use that to activate the Ritual of Gaia. :)",
    "atm9.quest.botania.guardianOfGaia2": "&5Guardian of Gaia 2.0",
    "atm9.quest.botania.desc.harderGuardianRewards": "Using Gaia Ingots to summon the harder version of the &5Guardian of Gaia&r will get you more &6Gaia Spirits&r, but the Guardian can also drop the &6Dice of Fate&r.",
    "atm9.quest.botania.diceOfFate": "&6Dice of Fate",
    "atm9.quest.botania.desc.corporeaFunnelUsage.1": "The &9Corporea Funnel&r is a simple version of the Index, and can be used to request items from the Network by giving it a redstone signal.",
    "atm9.quest.botania.desc.corporeaFunnelUsage.2": "To tell the Funnel which item to request, place the item in an Item Frame on the block. If the Funnel has more than one item frame on it, the Funnel will pick one at random. Rotating the item in the frame will change the request quantity.",
    "atm9.quest.botania.desc.corporeaFunnelUsage.3": "For more information, make sure to check out the &aLexica Botania&r.",
    "atm9.quest.botania.desc.corporeaNetworkSetup.1": "With Botania, you can create a &dCorporea Network&r by using &9Corporea Sparks&r over inventories.",
    "atm9.quest.botania.desc.corporeaNetworkSetup.2": "While the network will need at least one &bMaster&r &9Corporea Spark&r to work, you can expand the network with as many Corporea Sparks as you want. When these Sparks are placed, it will connect to all of the same colored Corporea Sparks and form an item network. Each Spark only has a range of 8 blocks.",
    "atm9.quest.botania.desc.corporeaNetworkSetup.3": "These Sparks can only see the inventory directly beneath it, but can only access items from its top side. Each Spark can also see every item in the Corporea network, and can be accessed by other Corporea blocks, like the Funnel or Index.",
    "atm9.quest.botania.theCorporeaNetwork": "&dThe Corporea Network",
    "atm9.quest.botania.desc.corporeaIndexUsage.1": "The &5Corporea Index&r is the interface block you need to access and request items from the &9Corporea Network&r of the Corporea Spark placed above it.",
    "atm9.quest.botania.desc.corporeaIndexUsage.2": "To use this, approach the Index and it will intercept Chat Messages from nearby players. These players can request items from the network by typing in what they are looking to get. For example, you could say &b10 Iron Ingots&r, and if the system has it, it will drop it out for you.",
    "atm9.quest.botania.desc.corporeaIndexUsage.3": "For more information, you can always check your &aLexica Botania&r.",
    "atm9.quest.botania.desc.corporeaCrystalCubeUsage": "The &9Corporea Crystal Cube&r is used to show the total count of an item in the Corporea Network of the Spark placed above it by right clicking it with that item.",
    "atm9.quest.botania.desc.floraTypes.1": "Using the Petal Apothecary, we can create several different types of flowers that can help us on our journey, and these are broken down into two different categories: &9Functional Flowers&r and &aGenerating Flowers&r.",
    "atm9.quest.botania.desc.floraTypes.2": "&9Functional Flowers&r are flowers that help you with everyday tasks. For example, the &7Hopperhock&r will function like a hopper, and pick up items within a certain range around it. Some of the Functional Flowers will require &dMana&r to operate.",
    "atm9.quest.botania.desc.floraTypes.3": "&aGenerating Flowers&r are flowers that produce &dMana&r using different methods, depending on the flower. The most common flower used to generate mana is the &cEndoflame&r, which generates Mana by consuming nearby combustible like coal.",
    "atm9.quest.botania.desc.floraTypes.4": "In this questline, Flowers with the quest shape of a &cSquare&r are Generating Flowers, where as flowers with the shape of a &9Circle&r are Functional Flowers. You can also find out what each flower does by using the &aLexica Botania&r.",
    "atm9.quest.botania.functionalFlora": "Functional Flora",
    "atm9.quest.botania.functionalAndGeneratingFlora": "Functional And Generating Flora",
    "atm9.quest.botania.desc.pulseManaSpreader.1": "When you combine a piece of &4Redstone&r with a &2Mana Spreader&r, it creates a &9Pulse Mana Spreader&r.",
    "atm9.quest.botania.desc.pulseManaSpreader.2": "These can be controlled to only shoot a mana pulse when given a redstone pulse.",
    "atm9.quest.botania.desc.manaBurstSpeedIncrease": "Dramatically increases the speed of the Mana Bursts at the expense of initial capacity and faster mana loss.",
    "atm9.quest.botania.desc.manaCapacityDoubling": "Doubles the amount of Mana a Mana Burst can carry, at the cost of speed and increased mana loss over longer distances.",
    "atm9.quest.botania.desc.manaLossDecrease": "Significantly increases the amount of time a Mana Burst can go without starting to lose Mana, but slows it down as well.",
    "atm9.quest.botania.desc.manaLossRateDecrease": "Decreases the amount of time that it takes for a Mana Burst to start losing its Mana, but will also decrease its rate of loss.",
    "atm9.quest.botania.desc.manaBurstBounce": "Allows Mana Bursts to bounce off of walls.",
    "atm9.quest.botania.desc.gravityEffectIncrease": "Makes gravity affect a Mana Burst, making it move in an arc. It also slightly increases the time before it starts to lose mana.",
    "atm9.quest.botania.desc.blockBreaking": "Allows Mana Bursts to break through blocks by using its own mana.",
    "atm9.quest.botania.desc.damageLivingBeings": "Allows Mana Bursts to use its own mana to damage any living being it hits.",
    "atm9.quest.botania.desc.passThroughBlocks": "This lens allows a Mana Burst to pass through blocks, while decreasing the amount of time it can survive without losing mana.",
    "atm9.quest.botania.desc.homingAbility": "Allows a Mana Burst to home in on any nearby blocks that can receive Mana. This also slightly decreases the speed of the burst.",
    "atm9.quest.botania.desc.entropicBurst": "Imbues a Mana Burst with entropic forces, or in simple terms, turns it into a bomb when it hits something that can't receive Mana.",
    "atm9.quest.botania.desc.influenceMotion": "Allows a Mana Burst to influence nearby dropped items, experience orbs, and falling blocks, having them move in the exact same vector of the motion as the burst itself.",
    "atm9.quest.botania.desc.blockFalling": "When a block is hit by a Mana Burst from this lens, the block will fall as if it were Sand or Gravel.",
    "atm9.quest.botania.desc.colorDyeRequirement.1": "Needs to be dyed with a color first.",
    "atm9.quest.botania.desc.colorPainting.2": "Allows the Mana Bursts to paint any colorable block it hits, as well as any colorable block it is connected to. It also works on sheep.",
    "atm9.quest.botania.desc.festiveFireworks": "Allows the Mana Bursts to launch festive fireworks when they hit a block.",
    "atm9.quest.botania.desc.continuousParticle": "This converts the Mana Spreader's bursts to only fire a continuous particle rather than short bursts. No mana is consumed. Great for decorative uses.",
    "atm9.quest.botania.desc.mobOnlyBurst": "Using this on a Spreader will cause it to fire a Mana Burst only if it can hit a mob or player.",
    "atm9.quest.botania.desc.manaCarryDecrease": "Greatly decreases the amount of Mana a Mana Burst carries and dramatically increases the burst's speed and distance.",
    "atm9.quest.botania.desc.redirection": "This lens will redirect any Mana Spreaders or entities it collides with to face towards teh block or entity that fired the burst.",
    "atm9.quest.botania.desc.createFlame": "Causes the Mana Burst to create flame on the block it hits. This flame provides light and is purely decorative. It can be put out by using another Mana Burst on it.",
    "atm9.quest.botania.desc.moveBlock": "Allows the Mana Burst to move a block just as if a piston would.",
    "atm9.quest.botania.desc.catchFire": "Allows the Mana Burst to catch blocks on fire. It will not work on living beings.",
    "atm9.quest.botania.desc.lexicaReference": "Refer to the &aLexica Botania&r on how to use this lens.",
    "atm9.quest.botania.desc.gaiaTrinkets.1": "There are many trinkets that harness the power of &6Gaia Spirits&r. Make sure to check them out!",
    "atm9.quest.botania.desc.gaiaTrinkets.2": "You can find all of the descriptions within the &aLexica Botania&r.",
    "atm9.quest.botania.gaiaTrinkets": "Gaia Trinkets",
    "atm9.quest.botania.gaiaGearAndTrinkets": "&aGaia Gear and Trinkets",


	"atm9.quest.create.desc.welcome.1": "&5&lWelcome To Create!",
    "atm9.quest.create.desc.welcome.2": "Create is an immersive tech mod, bringing realism into Minecraft on a whole new level!",
    "atm9.quest.create.desc.welcome.3": "If you have doubts about any blocks or items, hold W to ponder and see an amazing 3D in-game wiki!",
    "atm9.quest.create.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.",
    "atm9.quest.create.desc.mainIngredient": "This will be the main ingredient for most of this mod's items and blocks.",
    "atm9.quest.create.desc.shafts": "&n&5Shafts&r transfer rotational power without changing the speed of the gears.",
    "atm9.quest.create.desc.cogwheelFeatures.1": "The &n&5Cogwheel&r transfers rotational power but also doubles or halves speed.",
    "atm9.quest.create.desc.cogwheelFeatures.2": "Doubling speed will also double the stress in the system.",
    "atm9.quest.create.desc.waterWheelFeatures.1": "The &n&5Water Wheel&r is one of the most basic ways of generating rotational force. You can hook up multiple wheels by placing them next to each other.",
    "atm9.quest.create.desc.waterWheelFeatures.2": "You can also change the appearance by using different Wooden Logs on them!",
    "atm9.quest.create.desc.encasedFan": "The &n&5Encased Fan&r is used to pull/push items and entities if you spin it. The arrow will show you the direction it's facing and the rotation direction will determine if it pushes or pulls.",
    "atm9.quest.create.desc.gearbox": "The &n&5Gearbox&r can rotate the direction of the rotation in any direction by 90 degrees.",
    "atm9.quest.create.desc.clutch": "The &n&5Clutch&r will stop any rotation if a redstone signal is applied.",
    "atm9.quest.create.desc.gearshift": "The &n&5Gearshift&r will reverse the direction of rotation if a redstone signal is applied.",
    "atm9.quest.create.desc.chainDrive": "The &n&5Chain Drive&r can be linked with others in any direction as long as they are touching. They will relay the rotation sideways.",
    "atm9.quest.create.desc.adjustableChainDriveFeatures.1": "The &n&5Adjustable Chain Drive&r works similar to the normal Chain Drive when it has no redstone signal.",
    "atm9.quest.create.desc.adjustableChainDriveFeatures.2": "When you apply a redstone signal and it is the block receiving the rotational force, it will double the speed for the connected Chain Drives.",
    "atm9.quest.create.desc.adjustableChainDriveFeatures.3": "When you apply a redstone signal and it is not the block receiving the rotational force, it will half the speed for the connected Chain Drives.",
    "atm9.quest.create.desc.press": "The &n&5Press&r can be used to create metal plates or blocks.",
    "atm9.quest.create.desc.mixer": "The &n&5Mixer&r can be used combined with the Basin to craft.",
    "atm9.quest.create.desc.basin": "The &n&5Basin&r is used for recipes, mainly including the &n&5Mechanical Press&r and the &n&5Mechanical Mixer&r.",
    "atm9.quest.create.desc.blazeBurnerFeatures.1": "To get the &n&5Blaze Burner&r, you need to make an Empty Blaze Burner and R-Click it on a Blaze.",
    "atm9.quest.create.desc.blazeBurnerFeatures.2": "This is used under a Basin to heat it or super-heat it for different recipes.",
    "atm9.quest.create.desc.mechanicalPiston": "The &n&5Mechanical Piston&r is similar to the Piston, it can push blocks, but you can add as many Extension Poles as you wish.",
    "atm9.quest.create.mechanicalPistons": "Mechanical Pistons",
    "atm9.quest.create.desc.speedometer": "The Speedometer will show you the speed of the currently connected gear.",
    "atm9.quest.create.desc.stressometer": "The Stressometer will show you how stressed the system is when you connect it.",
    "atm9.quest.create.desc.cartAssembler.1": "The &n&5Cart Assembler&r can be placed on tracks. Anything you build on top of it will be picked up by a Minecart if the Assembler has a redstone signal.",
    "atm9.quest.create.desc.cartAssembler.2": "The blocks must be glued together and any blocks requiring rotational force will automatically be working.",
    "atm9.quest.create.desc.cartAssembler.3": "To \"unmount\" the blocks from the Minecart, simply turn off the redstone signal and let the Minecart ride through.",
    "atm9.quest.create.desc.linearChassis": "The &n&5Linear Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line without the need for glue.",
    "atm9.quest.create.desc.radialChassis": "The &n&5Radial Chassis&r can be used similar to the &n&5Super Glue&r. It will connect blocks in a line, on the sides, without the need for glue.",
    "atm9.quest.create.desc.windmill": "Combine with &n&5Radial Chassis&r to create a very powerful windmill that has high stress capacity.",
    "atm9.quest.create.desc.drill": "The &n&5Drill&r will break any block in front of it. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.saw": "The &n&5Saw&r will harvest trees in front of it. It can also be used as a Sawmill. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.deployer": "The &n&5Deployer&r can be used to either place items/blocks or to use items like Swords.",
    "atm9.quest.create.desc.portableInterface.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.",
    "atm9.quest.create.desc.portableInterface.2": "When the two interfaces are facing each other, they will link and transfer items between each other.",
    "atm9.quest.create.desc.harvester": "The &n&5Harvester&r will harvest any crops it goes over. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.plough": "The &n&5Plough&r will destroy any non-solid block, turn dirt into farmland and launch entities without doing damage. If it has a connected inventory, the items will be stored in it.",
    "atm9.quest.create.desc.casings": "&n&5Casings&r are used as a crafting ingredient for most blocks.",
    "atm9.quest.create.desc.arm.1": "The &n&5Arm&r is a machine that can take items from a Depot or a Belt and place them into a different Depot, Belt or Crafter.",
    "atm9.quest.create.desc.arm.2": "To select input/output hold the Arm in your hand and R-Click the blocks you want to assign.",
    "atm9.quest.create.desc.arm.3": "To deselect a block, L-Click it with the Arm in your hand.",
    "atm9.quest.create.desc.funnel": "The &n&5Funnel&r can import or export items from connected inventories.",
    "atm9.quest.create.desc.tunnels": "The &n&5Tunnels&r can be placed on belts and they will filter items that pass through them. You can link multiple tunnels by placing them next to each other.",
    "atm9.quest.create.desc.depot": "The &n&5Depot&r is used to store items, mainly for the Spout.",
    "atm9.quest.create.desc.chute": "The &n&5Chute&r is used to insert/extract from inventories, or to place/take items from a belt.",
    "atm9.quest.create.desc.goggles.1": "These goggles will allow you to see your contraptions in more detail.",
    "atm9.quest.create.desc.goggles.2": "It will show things as rotation speed and stress.",
    "atm9.quest.create.desc.roseCrystals.1": "You can create this by making Rose Crystals and Sand Paper.",
    "atm9.quest.create.desc.roseCrystals.2": "You can either hold the crystals in your off-hand, or throw them on the ground and then R-Click while holding Sand Paper.",
    "atm9.quest.create.desc.blazeCake": "The &n&5Blaze Cake&r is used to Super-Heat the Blaze Burner for crafting the Chromatic Compound.",
    "atm9.quest.create.desc.crafters.1": "The &n&5Crafters&r can be connected to each other to form a huge in-world crafting table.",
    "atm9.quest.create.desc.crafters.2": "The arrows on the Crafters must eventually converge on the same Crafter to finish the recipe. You can turn the arrows by R-Clicking it with the Wrench.",
    "atm9.quest.create.desc.gantryCarriage": "The &n&5Gantry Carriage&r can be attached to Gantry Shafts and if the Shaft is rotating, it will move the Carriage along it.",
    "atm9.quest.create.desc.weightedEjector": "The &n&5Weighted Ejector&r can launch items or entities to a selected location.",
    "atm9.quest.create.desc.smartChute": "The &n&5Smart Chute&r is the same as the Chute but with additional functionalities, such as stack size and filters.",
    "atm9.quest.create.desc.schematicTable.1": "The Schematic Table will read and write structures to/from your schematics.",
    "atm9.quest.create.desc.schematicTable.2": "You can use it to copy buildings or to share them with others!",
    "atm9.quest.create.desc.cannon": "The Cannon will build the structures from Schematics, taking materials from nearby chests and using gunpowder as fuel.",
    "atm9.quest.create.desc.ropePulley": "The &n&5Rope Pulley&r can move blocks up or down, they can be glued together.",
    "atm9.quest.create.desc.spout": "The &n&5Spout&r is used to fill items with liquid. It is best to use a Depot under it to hold the items.",
    "atm9.quest.create.desc.hosePulley": "The &n&5Hose Pulley&r is a pump that can extract liquids or place liquids in the world.",
    "atm9.quest.create.desc.portableInterfaceLiquid.1": "The &n&5Portable Interface&r works in pairs. You need to have one placed in the world and another one on a moving entity, like a Minecart.",
    "atm9.quest.create.desc.portableInterfaceLiquid.2": "When the two interfaces are facing each other, they will link and transfer liquids between each other.",
    "atm9.quest.create.anyBrassIngot": "Any Brass Ingot",
    "atm9.quest.create.brass": "Brass",
    "atm9.quest.create.desc.superGlue": "&n&5Super Glue&r can be used to attach blocks to each other to move them with pistons or other means.",
    "atm9.quest.create.desc.belts.1": "&n&5Belts&r can be placed between two &n&5Shafts&r to transfer mobs/items or to simply transfer rotational energy from one point to another.",
    "atm9.quest.create.desc.belts.2": "The &n&5Shafts&r must be at either 45, 90 or 180 degrees from each other.",


	"atm9.quest.eidolonRepraised.desc.intro.1": "Eidolon is a dark magic mod that encompasses rituals through Braziers and Soul Harvesting.",
    "atm9.quest.eidolonRepraised.desc.intro.2": "You may have this book in the Akashic Tome, but creating this book will serve a special purpose.",
    "atm9.quest.eidolonRepraised.desc.intro.3": "You will need to throw this book at a Witch (yes, that hostile one), she'll add a Sign needed for later.",
    "atm9.quest.eidolonRepraised.desc.intro.4": "And then throw the book at a Cleric Villager. Your best bet of this is finding/crafting a Brewing Stand and placing a bed next to it for a Villager to change jobs.",
    "atm9.quest.eidolonRepraised.subt.darkArts": "Secrets of the Dark Arts",
    "atm9.quest.eidolonRepraised.welcome": "Welcome to Eidolon",
    "atm9.quest.eidolonRepraised.arsEcclesia": "Ars Ecclesia - Welcome to Eidolon",
    "atm9.quest.eidolonRepraised.desc.pewter.1": "Disregard the above text, you cannot eat the ingot.",
    "atm9.quest.eidolonRepraised.desc.pewter.2": "But you will need Pewter, an alloy of Iron and Lead. Craft the 2 ingots together and then smelt it. This ingot is the basis of the mod.",
    "atm9.quest.eidolonRepraised.subt.denseAlloy": "A dense alloy ingot with magic in every bite.",
    "atm9.quest.eidolonRepraised.desc.ritual.1": "To start our first ritual, you'll need Soul Shards.",
    "atm9.quest.eidolonRepraised.desc.ritual.2": "Craft a Brazier, this will burn the \"important\" item to start a ritual.",
    "atm9.quest.eidolonRepraised.desc.ritual.3": "Craft 8 hands. These will serve as outside method of added items for rituals. Or decorative if you like hands.",
    "atm9.quest.eidolonRepraised.subt.rumblyTumbleys": "A rumbly in my tumbleys that only hands may satisfy.",
    "atm9.quest.eidolonRepraised.desc.workbench.1": "With this special workbench, you can craft magical items.",
    "atm9.quest.eidolonRepraised.desc.workbench.2": "Inlays can be crafted in a normal bench, but here is just fine.",
    "atm9.quest.eidolonRepraised.subt.normalWorkbench": "Also works as a normal Workbench",
    "atm9.quest.eidolonRepraised.desc.crystallization.1": "With the Ritual of Crystallization. We sacrifice bonemeal in the Brazier with 2 redstone on 2 hands.",
    "atm9.quest.eidolonRepraised.desc.crystallization.2": "Light the Brazier, it will consume the items.",
    "atm9.quest.eidolonRepraised.desc.crystallization.3": "Make sure you're surrounded with Undead enemies (piglin zombies work too), and the Ritual will instantly kill them, and give Soul Shards.",
    "atm9.quest.eidolonRepraised.subt.undeadVibes": "Only the undead give these vibes. Dead ones.",
    "atm9.quest.eidolonRepraised.desc.crucible.1": "Crucible requires a heat source beneath. Netherrack or a campfire will suffice.",
    "atm9.quest.eidolonRepraised.desc.crucible.2": "When following recipes, they are to the exact, you cannot throw a full stack and expect a full stack.",
    "atm9.quest.eidolonRepraised.desc.crucible.3": "General help: if it requires 2 items dropped before next step, it means both items together (within a second), changes color, then drop in next item(s) and it should give the new item.",
    "atm9.quest.eidolonRepraised.desc.crucible.4": "-If it requires stirring, the stirring is done before the current step items dissolve (so throw item in, stir 2 times then it changes color for next step)",
    "atm9.quest.eidolonRepraised.desc.crucible.5": "-If left alone for more then 4 seconds, it will boil off, any materials put in are wasted.",
    "atm9.quest.eidolonRepraised.desc.crucible.6": "If you have a way to drop items precisely into the crucible, it helps to avoid anything missing in that 4 second time.",
    "atm9.quest.eidolonRepraised.subt.complicated": "It's complicated.",
    "atm9.quest.eidolonRepraised.desc.arcaneGold.1": "Your first item with the Crucible is Arcane Gold.",
    "atm9.quest.eidolonRepraised.desc.arcaneGold.2": "First fill with bucket of water, wait to boil.",
    "atm9.quest.eidolonRepraised.desc.arcaneGold.3": "Once boiling, drop 2 redstone and a Soul Shard.",
    "atm9.quest.eidolonRepraised.desc.arcaneGold.4": "Once it changes color, throw in your 2 Gold Ingots. If all is well, you should get 2 Arcane Gold Ingots.",
    "atm9.quest.eidolonRepraised.desc.arcaneGold.5": "You may need a bunch of this.",
    "atm9.quest.eidolonRepraised.subt.magicalGold": "Magical Gold",
    "atm9.quest.eidolonRepraised.desc.chanting.1": "In this portion, chanting to the gods to get power (well, not actual super powers).",
    "atm9.quest.eidolonRepraised.desc.chanting.2": "First make an Effigy, 6 Altar tables. Place on them 2 Candlesticks, Effigy, wither (or best skull), Goblet and 2 Potted wither roses (or best \"flower\" you can from book).",
    "atm9.quest.eidolonRepraised.desc.chanting.3": "Be a lesson to tell you that these can only be done once a day.",
    "atm9.quest.eidolonRepraised.desc.chanting.4": "Start with clicking Wicked Sign 3 times, then click Chant.",
    "atm9.quest.eidolonRepraised.desc.chanting.5": "You will get a new symbol if done right, with the Effigy's eyes glow.",
    "atm9.quest.eidolonRepraised.subt.hayHooZaeLa": "HAY HOO ZAE LA",
    "atm9.quest.eidolonRepraised.darkWorship": "Dark Worship",
    "atm9.quest.eidolonRepraised.desc.animalSacrifice.1": "Once you've learned the Soul symbol, you can do \"animal\" sacrifice. Kill an animal while near the altar, its blood will fill the Goblet.",
    "atm9.quest.eidolonRepraised.desc.animalSacrifice.2": "Then chant \"Animal Sacrifice\" on a new day, you should learn how to make Unholy Symbols.",
    "atm9.quest.eidolonRepraised.desc.animalSacrifice.3": "Drop a Pewter Inlay on the ground, then Chant on it, should turn into a Unholy Symbol.",
    "atm9.quest.eidolonRepraised.desc.animalSacrifice.4": "You only need 1 for all your crafting needs. Can make more if you like putting them in frames.",
    "atm9.quest.eidolonRepraised.subt.darknessFlow": "Let the darkness flow!",
    "atm9.quest.eidolonRepraised.desc.upgradeAltar.1": "With some smooth stone slabs, stone, soul shards and your unholy symbol (portrayed in book), you will upgrade your altar and Effigy.",
    "atm9.quest.eidolonRepraised.desc.upgradeAltar.2": "Your effigy requires the Unholy Symbol and Gold inlays with the stone, to make Elder Statue",
    "atm9.quest.eidolonRepraised.desc.upgradeAltar.3": "Wiht soul shard, stone slabs, stone and Pewter Inlay, make some Altars.",
    "atm9.quest.eidolonRepraised.subt.authenticStone": "Authentic Stone from Deep South",
    "atm9.quest.eidolonRepraised.desc.scytheFeatures.1": "(does not inflict fire damage, just song theme)",
    "atm9.quest.eidolonRepraised.desc.scytheFeatures.2": "Disregarding that, this Scythe is unique. It allows you to get Soul shards without the Crystallization Ritual.",
    "atm9.quest.eidolonRepraised.desc.scytheFeatures.3": "It is affected by Looting. Please apply Smite with Sharpness (Apotheosis only), Looting and Mending to get the most out of it.",
    "atm9.quest.eidolonRepraised.subt.burning": "I'm burning, I'm burning, I'm Burning for yooooou",
    "atm9.quest.eidolonRepraised.desc.axeFeatures": "Creating this axe allows its user to dish more damage, and occasionally drop the enemies skull.",
    "atm9.quest.eidolonRepraised.subt.givesHead": "Gives head yo.",
    "atm9.quest.eidolonRepraised.desc.armorFeatures": "This special armor increases your mobility, reduces effectiveness of enemy magic, and heals you if you inflict Wither on enemies.",
    "atm9.quest.eidolonRepraised.subt.lookPart": "You do the work, now you gotta look the part!",
    "atm9.quest.eidolonRepraised.warlocksSuit": "Warlock's Suit",
    "atm9.quest.eidolonRepraised.subt.terrariaComparison": "Terraria's Wand of Sparking got nothing on this.",
    "atm9.quest.eidolonRepraised.subt.chillThrill": "Chill of the thrill",
    "atm9.quest.eidolonRepraised.desc.charmReach": "This charm will increase your Reach distance.",
    "atm9.quest.eidolonRepraised.subt.touchFaith": "Reach out and Touch Faith. With your personal... Jesus.",
    "atm9.quest.eidolonRepraised.desc.ringChallenge": "For real, this would be for normal play. It increases your damage by double, but you take 5 times more damage.",
    "atm9.quest.eidolonRepraised.subt.cursedRingWarning": "I WOULD NOT SUGGEST USING THIS WITH CURSED RING CHALLENGE",
    "atm9.quest.eidolonRepraised.desc.enchanterFeatures.1": "This special Enchanter enchants using the shards. It uses your levels and shards.",
    "atm9.quest.eidolonRepraised.desc.enchanterFeatures.2": "It lets you decide enchants to put on. And lets you level them up.",
    "atm9.quest.eidolonRepraised.desc.enchanterFeatures.3": "If you end up not able to use anymore, it may be \"completed\", consider using this in tandem of Apotheosis enchanting for absurd enchants.",
    "atm9.quest.eidolonRepraised.subt.gatewayApotheosis": "Consider this your gateway to Apotheosis",
    "atm9.quest.eidolonRepraised.desc.holySymbol": "Use the holy symbol three times to ignite what you are looking at.",
    "atm9.quest.eidolonRepraised.subt.forgotFlintSteel": "Forgot a flint and steel in the caves?",


	"atm9.quest.evilcraft.desc.modIntro.1": "&cEvilCraft&r is a magic mod based on somewhat evil things. Collect the blood of your enemies and harness the power of an ancient source of evil!",
    "atm9.quest.evilcraft.desc.modIntro.2": "Everything in this mod can be found in the guidebook, the &aOrigins of Darkness&r.",
    "atm9.quest.evilcraft.desc.modIntro.3": "To get started, find yourself some &9Dark Gems&r.",
    "atm9.quest.evilcraft.welcome": "&aWelcome to &r&cEvilCraft&r!",
    "atm9.quest.evilcraft.desc.bloodExtractor.1": "To start collecting blood, we need to craft the &cBlood Extractor&r.",
    "atm9.quest.evilcraft.desc.bloodExtractor.2": "As long as you have this in your inventory, killing mobs will collect blood into the extractor. &cBlood&r is an important resource in EvilCraft.",
    "atm9.quest.evilcraft.desc.bloodExtractor.3": "Need to increase the storage of the Extractor? Simply make another, and then combine them in a crafting grid!",
    "atm9.quest.evilcraft.desc.bloodExtractor.4": "These can also be used to extract blood from &cBlood Stains&r you find (or create) on the ground.",
    "atm9.quest.evilcraft.desc.bloodExtractor.5": "Lastly, with enough blood stored, you can sneak-right click on the ground to place a bucket of blood down.",
    "atm9.quest.evilcraft.collectingBlood": "&aCollecting&r &cBlood",
    "atm9.quest.evilcraft.desc.darkTemple.1": "These are hard to miss, considering they have a massive beam coming from the center.",
    "atm9.quest.evilcraft.desc.darkTemple.2": "In the center of the &9Dark Temple&r is a &aEnvironmental Accumulator&r.",
    "atm9.quest.evilcraft.desc.darkTemple.3": "We can use this to empower and create several items that we'll need along the way, including &dLightning Bombs&r!",
    "atm9.quest.evilcraft.visitDarkTemple": "Visit a Dark Temple",
    "atm9.quest.evilcraft.darkTemples": "&9Dark Temples",
    "atm9.quest.evilcraft.desc.darkPowerGem.1": "To progress, we'll need to create our first &5Dark Power Gem&r.",
    "atm9.quest.evilcraft.desc.darkPowerGem.2": "To do this, you'll need to collect at least 5 buckets worth of blood in your &aBlood Extractor&r. Once collected, make a hole with at least 5 blocks of space, and then fill it with the blood.",
    "atm9.quest.evilcraft.desc.darkPowerGem.3": "Once you've created your pool of blood, toss in a &9Dark Gem&r to infuse it.",
    "atm9.quest.evilcraft.infusingGems": "&dInfusing Gems with&r &cBlood",
    "atm9.quest.evilcraft.desc.dryingBlood.1": "If you leave a bucket of blood on the ground long enough, it will dry into &cHardened Blood&r.",
    "atm9.quest.evilcraft.desc.dryingBlood.2": "Aside from being incredibly unsanitary, we need all kinds of blood for us to progress. Even dried blood.",
    "atm9.quest.evilcraft.desc.dryingBlood.3": "This will turn back into blood in the rain, or by breaking it with regular tools. If you break it with &9Flint and Steel&r, you'll get &dBlood Shards&r instead.",
    "atm9.quest.evilcraft.dryingBlood": "Drying... &cBlood?",
    "atm9.quest.evilcraft.desc.bloodInfuser.1": "We won't be creating Dark Power Gems using pools of blood anymore.",
    "atm9.quest.evilcraft.desc.bloodInfuser.2": "Instead, we can make the &9Blood Infuser&r to do all of the messy work for us. This allows you to directly infuse items with blood!",
    "atm9.quest.evilcraft.desc.bloodInfuser.3": "These can be upgraded using &6Promises&r as well. This is one of the main machines used for progression!",
    "atm9.quest.evilcraft.bloodInfuser": "&aThe&r &cBlood Infuser",
    "atm9.quest.evilcraft.desc.bloodInfusionCores.1": "Combining &aHardened Blood Shards&r with &9Dark Power Gems&r will make Blood Infusion Cores.",
    "atm9.quest.evilcraft.desc.bloodInfusionCores.2": "&9Blood Infusion Cores&r are the main crafting components of several machines in EvilCraft.",
    "atm9.quest.evilcraft.infusionCores": "&aInfusion Cores",
    "atm9.quest.evilcraft.desc.undeadSaplings.1": "Using the Blood Infuser, you can create &cUndead Saplings&r that grow into &dUndead Trees&r.",
    "atm9.quest.evilcraft.desc.undeadSaplings.2": "The logs and planks are useful for creating several tools and items within EvilCraft.",
    "atm9.quest.evilcraft.undeadTrees": "Undead Trees",
    "atm9.quest.evilcraft.desc.upgradeBloodInfuser.1": "EvilCraft machines can be upgraded using &6Promises&r. Each Promise will have different effects, but first, we'll want to upgrade our Blood Infuser to unlock more recipes.",
    "atm9.quest.evilcraft.desc.upgradeBloodInfuser.2": "To do this, we need to create a &6Promise of Tenacity: Tier 1&r. Generally, this just increases the storage capacity of a machine. For the Blood Infuser, this will unlock more recipes!",
    "atm9.quest.evilcraft.upgradingMachines": "&aUpgrading Our Machines",
    "atm9.quest.evilcraft.desc.repairWithBlood.1": "The &cBlood Chest&r can be used to repair items using &cBlood&r.",
    "atm9.quest.evilcraft.desc.repairWithBlood.2": "However, items repaired might become &dCursed&r....",
    "atm9.quest.evilcraft.repairingTools": "Repairing Tools with &cBlood",
    "atm9.quest.evilcraft.desc.removeEnchantments.1": "Need to remove &dEnchantments&r from an item you've found? Maybe you want to remove a Curse? This can be done using the &cPurifier&r.",
    "atm9.quest.evilcraft.desc.removeEnchantments.2": "To do this, first place at least 3 buckets worth of blood into the Purifier, then throw in the item you want to remove an enchantment from.",
    "atm9.quest.evilcraft.desc.removeEnchantments.3": "Next, add in the &cBlook&r. The Blook will absorb one of the enchants from the item, and convert it into a book of the enchant.",
    "atm9.quest.evilcraft.removingEnchantments": "Removing &dEnchantments&r and &dCurses",
    "atm9.quest.evilcraft.subt.increaseSpeed": "Increase the Speed of EvilCraft Machines",
    "atm9.quest.evilcraft.subt.increaseEfficiency": "Increases the Efficiency of EvilCraft Machines",
    "atm9.quest.evilcraft.desc.vengeanceSpirit.1": "Sometimes when you kill a mob, a &dVengeance Spirit&r will spawn.",
    "atm9.quest.evilcraft.desc.vengeanceSpirit.2": "Their &dEssence&r seems to be useful in crafting more advanced items within EvilCraft.",
    "atm9.quest.evilcraft.desc.vengeanceSpirit.3": "Not finding many Spirits? Make a &9Vengeance Ring&r and toggle it on to attract more Spirits during your battles.",
    "atm9.quest.evilcraft.revengeSpirit": "Revenge of the &dSpirit",
    "atm9.quest.evilcraft.rank2": "&aRank 2&r: More &cBlood",
    "atm9.quest.evilcraft.rank3": "&aRank 3&r: Even More &cBlood",
    "atm9.quest.evilcraft.desc.speedBoost": "Gives you a speed boost + step height!",
    "atm9.quest.evilcraft.desc.darkTanks.1": "Using the power of &9Dark Gems&r, we can create &aDark Tanks&r.",
    "atm9.quest.evilcraft.desc.darkTanks.2": "These can store 16 buckets of any liquid you want, but you'll probably need this for all of the &cBlood&r you'll be collecting.",
    "atm9.quest.evilcraft.desc.darkTanks.3": "Need it to hold more? Just combine it in a crafting grid with another Dark Tank.",
    "atm9.quest.evilcraft.storingFluids": "&aStoring&r &cFluids",
    "atm9.quest.evilcraft.desc.fortunePickaxe.1": "It's a pickaxe with Fortune V on it. That's all.",
    "atm9.quest.evilcraft.desc.fortunePickaxe.2": "Definitely won't summon spirits when you are mining. &oDefinitely won't.",
    "atm9.quest.evilcraft.desc.mobFarm.1": "&cEvilCraft&r has its own Mob Farm!",
    "atm9.quest.evilcraft.desc.mobFarm.2": "To start this, you'll need to craft at least 33 &cDark Blood Bricks&r. With these, we'll build a structure that is strong enough to contain the summoned spirits.",
    "atm9.quest.evilcraft.desc.mobFarm.3": "You'll also need a spirit trapped in a &9Box of Eternal Closure&r. This will determine the drops you'll get.",
    "atm9.quest.evilcraft.desc.mobFarm.4": "To build this, you need to build a cuboid structure with enough room for the mob to spawn. The minimum size is 3x4x3, which has enough room to spawn mobs like zombies. Make sure to place a &9Spirit Furnace&r on one of the faces so you can interact with the structure.",
    "atm9.quest.evilcraft.desc.mobFarm.5": "If you want to spawn bigger mobs, you'll need to make a bigger structure.",
    "atm9.quest.evilcraft.mobFarmsUsingBlood": "&aMob Farms using&r &cBlood",
    "atm9.quest.evilcraft.desc.captureSpirits.1": "While their &dEssence&r is useful, we can also capture these Spirits for later use. That sounds evil, doesn't it?",
    "atm9.quest.evilcraft.desc.captureSpirits.2": "To become a Spirit Hunter, you'll need to create the &dVengeance Focus&r first. This is used to &aFreeze Spirits&r in place, then you place a &9Box of Eternal Closure&r near the Spirit. This will then suck the Spirit in for later use.",
    "atm9.quest.evilcraft.capturingSpirits": "Capturing &dSpirits",
    "atm9.quest.evilcraft.desc.colossalBloodChest.1": "Is the &cBlood Chest&r not working fast enough? Do you have too many items that need to be repaired? You can make a &cColossal Blood Chest&r to solve these problems.",
    "atm9.quest.evilcraft.desc.colossalBloodChest.2": "To build one, you need to make 25 &9Reinforced Undead Planks&r. Using these, you want to make a 3x3x3 hollow cube, then place a &cColossal Blood Chest&r block to close off the multiblock structure. If done right, you'll have a massive &cBlood Chest&r you can now use. Some might call is colossal.",
    "atm9.quest.evilcraft.desc.colossalBloodChest.3": "This also allows you to upgrade it using &6Promises&r.",
    "atm9.quest.evilcraft.subt.papaBloodChest": "Papa Blood Chest",
    "atm9.quest.evilcraft.colossalRepairs": "&aColossal Repairs",
    "atm9.quest.evilcraft.desc.createMobEgg.1": "Want to create a mob egg from the spirit you have trapped in that box?",
    "atm9.quest.evilcraft.desc.createMobEgg.2": "The &9Spirit Reanimator&r does exactly that. Give it a lot of &cBlood&r and an egg, and of course a &9Box of Eternal Closure&r with the Spirit you want to create the mob egg from, and it will attempt to create the mob egg!",
    "atm9.quest.evilcraft.desc.createMobEgg.3": "Note: Some mobs cannot be used to create eggs.",
    "atm9.quest.evilcraft.creatingMobEggs": "&aCreating&r &9Mob Eggs",
    "atm9.quest.evilcraft.subt.reusableEnderPearl": "A Reusable Ender Pearl",
    "atm9.quest.evilcraft.desc.maceCharge": "Holding right click will charge up the Mace to do an AoE attack using &cBlood&r. Sneak-right clicking will change the power level. The higher the power level, the more damage it will do at a higher cost of Blood.",
    "atm9.quest.evilcraft.desc.kineticatorFeatures.1": "The &9Kineticator&r works like a magnet for items and experience.",
    "atm9.quest.evilcraft.desc.kineticatorFeatures.2": "The &eReverse Kineticator&r will instead repel items and experience.",
    "atm9.quest.evilcraft.subt.magnets": "Magnets",
    "atm9.quest.evilcraft.subt.summonsZombies": "Summons Zombies",
    "atm9.quest.evilcraft.subt.removesBadEffects": "Removes Bad Potion Effects",
    "atm9.quest.evilcraft.subt.lightningScepter": "A One-Time Use Lightning Scepter",
    "atm9.quest.evilcraft.desc.infiniteFoodSource": "Either with the flesh of &aPlayers&r or &dWerewolves&r, you can create an &aInfinite Food Source&r using the power of Garmonbozia!",
    "atm9.quest.evilcraft.desc.primedPendant": "To insert the desired potion, just right click with the &2Primed Pendant&r in hand to open its inventory.",
    "atm9.quest.evilcraft.subt.appliesEffects": "Applies Potion Effects",
    "atm9.quest.evilcraft.desc.maceExplosion": "Works like the &aMace of Distortion&r, except it causes an AoE explosion instead.",
    "atm9.quest.evilcraft.desc.shovelWeapon.1": "Have you ever wanted to be able to attack things with a Shovel, and it hurt? I would ask why, but this is EvilCraft.",
    "atm9.quest.evilcraft.desc.shovelWeapon.2": "Well look no further! This serves as both a weapon, and a tool for breaking soft things!",
    "atm9.quest.evilcraft.desc.entangledChaliceFeatures.1": "The &6Entangled Chalice&r is just like an Ender Tank.",
    "atm9.quest.evilcraft.desc.entangledChaliceFeatures.2": "When placed in the world, it can pump in Blood. When activated in your inventory, it will try to fill up your items that use &cBlood&r as a resource.",
    "atm9.quest.evilcraft.desc.entangledChaliceFeatures.3": "If you want to make more Chalices using the same network, just use the crafting recipe that uses a Chalice instead of a gold ingot.",
    "atm9.quest.evilcraft.entangledChalice": "&dEntangled Chalice",
    "atm9.quest.evilcraft.desc.garmonboziaCreation.1": "Using the power of a slain &9Vengeance Spirit&r, we can use the Blood Infuser to create &dGarmonbozia&r.",
    "atm9.quest.evilcraft.desc.garmonboziaCreation.2": "This is &dPain&r and &dSorrow&r materialized. It's also the high-end crafting material for powerful tools and items in EvilCraft.",
    "atm9.quest.evilcraft.garmonbozia": "&dGarmonbozia",
    "atm9.quest.evilcraft.desc.environmentalAccumulator": "With &dGarmonbozia&r, we can now create our own &aEnvironmental Accumulator&r. That's a lot to type out, I'm gonna be honest.",
    "atm9.quest.evilcraft.weatherAccumulator": "Our Own Weather Accumulator",
    "atm9.quest.evilcraft.desc.infiniteWater.1": "When it's raining, throwing in a &aWeather Container&r will harness the power of the rain.",
    "atm9.quest.evilcraft.desc.infiniteWater.2": "With this, you can create an &9Infinite Water Bucket&r, or an &9Infinite Water Source Block&r. These are both incredibly useful items to have!",
    "atm9.quest.evilcraft.letItRain": "&aLet it&r &9Rain",
    "atm9.quest.evilcraft.desc.thunderstormPower.1": "When it's a thunderstorm, throwing in a &aWeather Container&r into the &aEnvironmental Accumulator&r will harness the power of the storm.",
    "atm9.quest.evilcraft.desc.thunderstormPower.2": "Using this, we can create items that allow us to control Lightning at will.",
    "atm9.quest.evilcraft.thunderstruck": "&aYou've Been&r &9Thunderstruck",
    "atm9.quest.evilcraft.desc.bloodCleanup.1": "Did a mob hit the floor too hard and get its &cBlood&r everywhere? Oh no!",
    "atm9.quest.evilcraft.desc.bloodCleanup.2": "Anyway.",
    "atm9.quest.evilcraft.desc.bloodCleanup.3": "You can use a &cSanguinary Pedestal&r to absorb that precious &cBlood&r for later use!",
    "atm9.quest.evilcraft.desc.bloodCleanup.4": "Want to automate collecting blood? Place a &9Spiked Plate&r on top of the Pedestal, then have a mob stand on it.",
    "atm9.quest.evilcraft.sanguinaryPedestal": "Sanguinary Pedestal",
    "atm9.quest.evilcraft.collectingBloodStains": "&aCollecting&r &cBlood Stains",
    "atm9.quest.evilcraft.desc.uniqueDrop.1": "This is a unique drop from &aPlayers&r, including when you die!",
    "atm9.quest.evilcraft.desc.uniqueDrop.2": "You &ocould&r get this by dying over and over, or by participating in PvP. Same thing!",
    "atm9.quest.evilcraft.desc.werewolfVillagers.1": "Within villages, there are &ointeresting&r villagers that just so happen to be &dWerewolves&r.",
    "atm9.quest.evilcraft.desc.werewolfVillagers.2": "Slaying these beasts will give you &dWerewolf Flesh&r.",
    "atm9.quest.evilcraft.desc.veinSword.1": "Need more blood from your enemies? Of course you do!",
    "atm9.quest.evilcraft.desc.veinSword.2": "The &dVein Sword&r allows you to collect more blood, as well as more drops with Looting attached to it!",
    "atm9.quest.evilcraft.desc.broomCrafting.1": "&dBrooms&r can be made using Broom Parts. Every Broom is made up of 3 parts: a Rod, a Cap, and a Brush.",
    "atm9.quest.evilcraft.desc.broomCrafting.2": "Each part can be crafted by combing the bare part with certain items to give them specific modifiers. As there are too many modifiers to type out, make sure to check the guide book for more info!",
    "atm9.quest.evilcraft.desc.broomCrafting.3": "To craft your Broom, simply place each part into the crafting table. The Broom will require Blood to function properly.",
    "atm9.quest.evilcraft.subt.broomBroom": "Broom Broom",
    "atm9.quest.evilcraft.bloodBrooms": "&cBlood&r &dBrooms",


	"atm9.quest.forbiddenAndArcanus.desc.newArmor.1": "Forbidden and Arcanus adds new ways to get better armor, enchants, and more!",
    "atm9.quest.forbiddenAndArcanus.desc.newArmor.2": "This magic-themed mod has amazing animations, as well as some overpowered items like the &6Eternal Stella&r.",
    "atm9.quest.forbiddenAndArcanus.welcome": "Welcome to &5Forbidden and Arcanus!",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.1": "Found within the Dark Forest biome, the Edelwood Tree looks like a small tree that has been chopped in half.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodTreeFeatures.2": "You'll need to break the branches off and collect the logs, as these are used for crafting various items within the mod.",
    "atm9.quest.forbiddenAndArcanus.edelwoodTrees": "Edelwood Trees",
    "atm9.quest.forbiddenAndArcanus.silkTouchPickaxe": "A Silk-Touch Pickaxe",
    "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.1": "The Mystical Dagger is used to break Dragon Heads down to Dragon Scales.",
    "atm9.quest.forbiddenAndArcanus.desc.mysticalDaggerFeatures.2": "When used to kill mobs, it will fill &aTest Tubes&r with &cBlood&r.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.1": "The &2Edelwood Bucket&r can store more than one bucket of liquid, and can also be used to capture small animals like chickens or squids.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodBucketFeatures.2": "You'll need the Permafrost enchant to use it to carry Lava.",
    "atm9.quest.forbiddenAndArcanus.desc.mainResource": "This is the main resource in the mod. Go out and mine some!",
    "atm9.quest.forbiddenAndArcanus.arcaneCrystals": "Arcane Crystals",
    "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.1": "You'll find the Stella Arcanum ore deep underground.",
    "atm9.quest.forbiddenAndArcanus.desc.stellaArcanumFeatures.2": "Careful when mining.",
    "atm9.quest.forbiddenAndArcanus.thisGoesBoomToo": "This Goes Boom Too",
    "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.1": "Have you seen the random floating island in the sky?",
    "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.2": "These have the Nipa plant on them. You can break these and replant them!",
    "atm9.quest.forbiddenAndArcanus.desc.nipaPlantsFeatures.3": "They produce Arcane Crystal Dust Specks over time, which can be used to create Arcane Crystal Dust.",
    "atm9.quest.forbiddenAndArcanus.nipaPlants": "Nipa Plants",
    "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.1": "Smelting down Arcane Crystals will give you Arcane Crystal Dust.",
    "atm9.quest.forbiddenAndArcanus.desc.arcaneCrystalDustFeatures.2": "This is used for most of the items in the mod.",
    "atm9.quest.forbiddenAndArcanus.desc.spawnerScraps": "Breaking spawners will now drop &9Spawner Scraps&r.",
    "atm9.quest.forbiddenAndArcanus.desc.quantumCatcher": "The &9Quantum Catcher&r is used to capture and transport mobs.",
    "atm9.quest.forbiddenAndArcanus.entityTools": "Entity Tools",
    "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.1": "Found randomly in loot chests from the End City.",
    "atm9.quest.forbiddenAndArcanus.desc.endCityLootFeatures.2": "When used, it grants 5 minutes of creative flight.",
    "atm9.quest.forbiddenAndArcanus.desc.xRayVision": "This gives X-Ray vision for mobs, highlighting them from afar to make it easier to spot them.",
    "atm9.quest.forbiddenAndArcanus.highlightsMobs": "Highlights Mobs when Activated",
    "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.1": "Using this bone meal on Farmland will convert it to Magical Farmland.",
    "atm9.quest.forbiddenAndArcanus.desc.magicalFarmlandFeatures.2": "Crops will produce double the output when grown on Magical Farmland.",
    "atm9.quest.forbiddenAndArcanus.useOnFarmland": "Use on Farmland to make it Magical!",
    "atm9.quest.forbiddenAndArcanus.canInfect": "Can Infect Villagers and Horses",
    "atm9.quest.forbiddenAndArcanus.arrowGoBoom": "Arrow Go Boom",
    "atm9.quest.forbiddenAndArcanus.leavesAoECloud": "Leaves an AoE Cloud that damages living mobs",
    "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.1": "These can be planted to grow &6Deorum Nuggets&r.",
    "atm9.quest.forbiddenAndArcanus.desc.deorumNuggetsFeatures.2": "To create one, you'll need to find Yellow Orchids.",
    "atm9.quest.forbiddenAndArcanus.growingGold": "Growing Gold",
    "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.1": "Crafted with skulls, bones, and cloth, this armor is slightly stronger than Iron.",
    "atm9.quest.forbiddenAndArcanus.desc.mortemArmorFeatures.2": "It's also really cool looking.",
    "atm9.quest.forbiddenAndArcanus.armorOfTheDead": "Armor of the Dead",
    "atm9.quest.forbiddenAndArcanus.mortemArmor": "Mortem Armor",
    "atm9.quest.forbiddenAndArcanus.desc.dragonScales": "Combining a Dragon Head with a Mystical Dagger will give you &9Dragon Scales&r.",
    "atm9.quest.forbiddenAndArcanus.dragonScalesSong": "Dragon Scales, Dragon Scales.....",
    "atm9.quest.forbiddenAndArcanus.dragonScales": "Dragon Scales",
    "atm9.quest.forbiddenAndArcanus.betterThanNetherite": "Better than Netherite",
    "atm9.quest.forbiddenAndArcanus.dracoArcanusArmor": "&1Draco Arcanus Armor",
    "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.1": "The Dragon Scale can be made into a Golden and Aquatic Dragon Scales.",
    "atm9.quest.forbiddenAndArcanus.desc.goldenAquaticDragonScalesFeatures.2": "These are mainly used to craft &dTyr Armor&r.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.1": "Used to corrupt Souls and Runes. You'll need this for later.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptiDustFeatures.2": "If you throw down Dark Matter, then throw down Corrupti Dust, it'll create a Black Hole. Feed it small entities like Arrows or Experience Orbs, and it'll produce Xpetrified Orbs.",
    "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.1": "Using our Arcane Crystal Dust, we'll need to combine it with other dusts and powders to create &dMundabiter Dust&r.",
    "atm9.quest.forbiddenAndArcanus.desc.mundabiterDustFeatures.2": "This dust is used in several recipes, as well as activating the Hephaestus Forge.",
    "atm9.quest.forbiddenAndArcanus.subt.dustsCombine": "Let the Dusts Combine",
    "atm9.quest.forbiddenAndArcanus.mundabiturDust": "Mundabitur Dust",
    "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.1": "The &6Deorum Ingot&r is needed to continue your progression in the mod!",
    "atm9.quest.forbiddenAndArcanus.desc.deorumIngotFeatures.2": "This is a very important crafting ingot used in a lot of recipes, plus it also makes some pretty blocks!",
    "atm9.quest.forbiddenAndArcanus.deorum": "&6Deorum",
    "atm9.quest.forbiddenAndArcanus.tyrArmor": "&5Tyr Armor",
    "atm9.quest.forbiddenAndArcanus.desc.dragonEggDecoration": "This Dragon Egg is a cool decoration piece. That's pretty much it.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.1": "Killing passive mobs will increase your corruption. Killing &9Aureal Entities&r has a higher chance to increase your corruption.",
    "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.2": "Be careful! At higher levels of corruption, negative things will happen!",
    "atm9.quest.forbiddenAndArcanus.desc.corruptionEffects.3": "Making a Sanity Meter will give your UI an upgrade to show your total corruption, for those who want to hit new high scores and such.",
    "atm9.quest.forbiddenAndArcanus.subt.insanity": "Am I going insane?",
    "atm9.quest.forbiddenAndArcanus.sanity": "Sanity",
    "atm9.quest.forbiddenAndArcanus.desc.darkstoneAcquisition": "You've probably already acquired some Darkstone, but we'll need it to craft the forge.",
    "atm9.quest.forbiddenAndArcanus.preppingForge": "Prepping For the Forge",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.1": "We'll be using all of that Darkstone to create the &dHephaestus Forge&r.",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.2": "Once you have all of the blocks needed, you'll need to build the platform for the forge!",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.3": "The 8 Chiseled Arcane Polished Darkstone blocks on the outer ring of the platform can be used for pedestals or Arcane Cryal Obelisks, with the last block being placed in the center of the platform.",
    "atm9.quest.forbiddenAndArcanus.desc.hephaestusForgeFeatures.4": "On top of the center block, place a Smithing Table and sneak+right-click it with a piece of Mundabitur Dust to convert it to the Forge!",
    "atm9.quest.forbiddenAndArcanus.hephaestusForge": "&1The Hephaestus Forge",
    "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.1": "The &9Lens of Veritatis&r is used to see Aureal entities.",
    "atm9.quest.forbiddenAndArcanus.desc.lensOfVeritatisFeatures.2": "These are entities that will grant Aureal when killed, but will also increase your corruption....",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.1": "Smelting &9Edelwood&r will give you Dark Matter.",
    "atm9.quest.forbiddenAndArcanus.desc.edelwoodToDarkMatter.2": "You can make Black Holes with this.",
    "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.1": "Blood is collected by crafting Test Tubes, then killing mobs with the Mystical Dagger.",
    "atm9.quest.forbiddenAndArcanus.desc.bloodCollection.2": "Note: The Test Tube must be in your inventory when killing mobs.",
    "atm9.quest.forbiddenAndArcanus.blood": "&4Blood",
    "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.1": "&dAureal Bottles&r can be found in loot chests, but they can also be crafted using Arcane Crystal Dust.",
    "atm9.quest.forbiddenAndArcanus.desc.aurealBottlesFeatures.2": "You can also generate Aureal with Arcane Crystal Obelisks.",
    "atm9.quest.forbiddenAndArcanus.aureal": "&9Aureal",
    "atm9.quest.forbiddenAndArcanus.desc.soulsGathering": "Souls are gathered by creating a &9Soul Extractor&r, and then using it on Soul Sand.",
    "atm9.quest.forbiddenAndArcanus.souls": "&dSouls",
    "atm9.quest.forbiddenAndArcanus.desc.forgeRightSide": "This goes in the right side of the forge.",
    "atm9.quest.forbiddenAndArcanus.subt.experienceBottle": "Experience in a bottle",
    "atm9.quest.forbiddenAndArcanus.bottleOfEnchanting": "&aBottle O' Enchanting",
    "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.1": "The Forge requires 4 different items to be powered: Aureal, Souls, Blood, and Experience.",
    "atm9.quest.forbiddenAndArcanus.desc.forgePowerRequirements.2": "To learn more about each, follow the corner quests!",
    "atm9.quest.forbiddenAndArcanus.poweringForge": "Powering the Forge",
    "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.1": "To enchant items, you'll need Darkstone Pedestals placed around the Forge.",
    "atm9.quest.forbiddenAndArcanus.desc.enchantingItems.2": "Make sure to place these on the Arcane Chiseled Polished Darkstone.",
    "atm9.quest.forbiddenAndArcanus.darkstonePedestals": "Darkstone Pedestals",
    "atm9.quest.forbiddenAndArcanus.desc.performingRituals.1": "To perform a ritual, place the ingredients on the Arcane Pedestals around the Forge.",
    "atm9.quest.forbiddenAndArcanus.desc.performingRituals.2": "You'll need a &9Blacksmith's Gavel&r to activate the ritual. To do this, right click on the Forge with the Gavel.",
    "atm9.quest.forbiddenAndArcanus.blacksmithGavel": "Blacksmith Gavel",
    "atm9.quest.forbiddenAndArcanus.performingRituals": "Performing Rituals",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.1": "The &6Eternal Stella&r has 3 charges, and when right-clicked, can fully repair all of your items in your inventory.",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.2": "The main purpose of it is to give the enchant &9Unbreakable&r to an item, which is done by combining it with a tool and an &dApply Item Modifier Smithing Template&r in a Smithing Table.",
    "atm9.quest.forbiddenAndArcanus.eternalStella": "&dEternal Stella",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.3": "This stuff is everywhere.",
    "atm9.quest.forbiddenAndArcanus.desc.eternalStellaFeatures.4": "It can be used to give yourself experience, or used to make the Eternal Stella.",
    "atm9.quest.forbiddenAndArcanus.subt.dragonTools": "Dragon Tools",
    "atm9.quest.forbiddenAndArcanus.dracoTools": "&1Draco Tools",
    "atm9.quest.forbiddenAndArcanus.desc.dracoToolsFeatures": "The Scepter shoots out energy orbs when charged up with Right-Click. If a mob is hit, it'll strike it with lightning.",
    "atm9.quest.forbiddenAndArcanus.subt.goPewPew": "Go Pew Pew",
    "atm9.quest.forbiddenAndArcanus.dracoWeapons": "&1Draco Weapons",
    "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.1": "To create an Arcane Crystal Obelisk, place down an Arcane Polished Darkstone block, then place two Arcane Crystal Blocks on top of it.",
    "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.2": "Right-click with Mundabitur Dust and you'll create the obelisk.",
    "atm9.quest.forbiddenAndArcanus.desc.dracoWeaponsFeatures.3": "When placed on a Arcane Chiseled Polished Darkstone block on the Hephaestus Forge structure, it will slowly generate Aureal over time.",
    "atm9.quest.forbiddenAndArcanus.arcaneCrystalObelisks": "Arcane Crystal Obelisks",
    "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.1": "The &dHephaestus Forge&r can be upgraded into higher tiers using things like Spawner Scraps, Arcane Crystals, and more!",
    "atm9.quest.forbiddenAndArcanus.desc.upgradingForgeFeatures.2": "You'll need higher tiers to make some of the higher tier items, like the &aEternal Stella&r. Make sure to check out JEI for more info!",
    "atm9.quest.forbiddenAndArcanus.upgradingTheForge": "&dUpgrading The Forge",


	"atm9.quest.deep.crystal": "Using Crystals",
	"atm9.quest.deep.controller": "Generator Controller",
	"atm9.quest.deep.part": "Generator Part",
	"atm9.quest.deep.collector": "Energy Collector",
	"atm9.quest.deep.generator": "Generator Multiblock",
	"atm9.quest.deep.pedestal": "Auto placing and breaking of crystals",
	"atm9.quest.deep.empty": "Used up Crystal",
	"atm9.quest.deep.energy": "Energy",
	"atm9.quest.deep.ore": "Making Crystals",
	"atm9.quest.deep.smelter": "Smelting Ores",
	"atm9.quest.deep.liquid": "Tanks!!!",
	"atm9.quest.deep.quality": "Quality (control)",
	"atm9.quest.deep.purity": "Purity",
	"atm9.quest.deep.strength": "Strength",
	"atm9.quest.deep.efficiency": "Efficiency",
	"atm9.quest.deep.purifier": "Purifier",
	"atm9.quest.deep.catalyst": "Catalysts",
	"atm9.quest.deep.laser": "Laser",
	"atm9.quest.deep.lens": "Ready, Aim, Fire!",
	"atm9.quest.deep.crystallizer": "Crystallizer",
	"atm9.quest.deep.radiation": "!!!WARNING RADIATION!!!",

	"atm9.quest.deep.desc.crystal": "Deep Resonance main goal is making you energy!\\n\\nEnergy from Crystals!\\n\\nFrom Crystals that make 1RF/t to 10kRF/t they all make energy the same way, the Generator multiblock.",
	"atm9.quest.deep.desc.controller": "The Heart of the Generator is the Controller. When a redstone signal is sent to it, it will turn on the Controller which turns on the Generator. A simple way of doing so is with a Lever next to it. When the Generator is turned on: it will make noise and continue doing so and the Generator Parts will turn red. (There is a bug that when turned on the Controller might still say Off). You only need 1 Controller.",
	"atm9.quest.deep.desc.part": "The Generator Parts must be connected to each other and the Controller. Each Part can hold 2 Crystals or up to 10kRF/t. If you have a Crystal that does more you'll need more Parts. These will light up red when powered on.",
	"atm9.quest.deep.desc.collector": "This part actually takes power from the Crystals. There can only be 1 and it must be placed over the Generator Parts. The Crystals need to be placed next to the Collector.",
	"atm9.quest.deep.desc.generator": "Finally! The Generator Multiblock, or Crystal Generator to differeniate it from the hundreds of other generators. Have 1 Generator Controller, with as many Generator Parts you want connected to it and 1 Energy Collector on top. Give a Redstone signal to the Controller and it should power up. Text will pop up in chat if something is wrong, like too many collectors or not enough parts.",
	"atm9.quest.deep.desc.pedestal": "The Pedestal is a simple but helpful machine. When fed Crystals it will place them down in front of it. When the Crystal in front of it has no more Power it will pick them up. It does not require power or lava to run.",
	"atm9.quest.deep.desc.empty": "Power is one of the parts of Crystals and is what determines how much RF you can make from a Crystal. The percent is how much Power is left and the RF/t is how much will be taken out of a Crystal. Power is influenced by the other Qualities of Strength and Efficiency. Once a Crystal hits 0%% Power its empty and can no longer get drained of energy. It can be used in the Laser though!",
	"atm9.quest.deep.desc.energy": "The whole reason for the Generator is energy. Now how do we get the energy out of it? It won't say how much is held within the Generator but you can pull out the energy and find out that way. Meka, Pipez, Powah however you want to move it you can use them on it!",
	"atm9.quest.deep.desc.ore": "Resonating Ore is found in every Minecraft Dimension (I don't recommend the Nether it blends in too much) and you'll need a lot if you want to make good Crystals! 30 Ore is around 1 Crystal.",
	"atm9.quest.deep.desc.smelter": "Smelter is how you get the Resonating Ore into Liquid Crystals. It'll need a few things, one being a Power Source nearby or something to give it power. Next a Tank below it with Lava and an Empty Tank above it, Next Quest will explain more about tanks! Throw your Ore into its GUI and if it works it'll show the Lava in the Smelter!",
	"atm9.quest.deep.desc.liquid": "Tanks are a very fun part of Deep Resonance! Each Tank holds 10 Buckets (10,000mB) worth of Liquids. When Tanks are put next to each other they combine inventories. 2 Tanks together hold 20 Buckets (20,000mB), 10 of them hold 100 Buckets (100,000mB), and so on. Tanks also work with other Pipes and Pumps to move Liquids in and out. Pipez, Meka Pipea, and Fluid Conduits work when configured to. Some Machines in Deep Resonance will automatically pull from Tanks as well!",
	"atm9.quest.deep.desc.quality": "Quality is 1 of the 5 attributes of Crystals: Quality, Power, Purity, Strength, and Efficiency. You can learn about Power in the Empty Crystal Quest. The last 3 will be in the next Quests. Quality is what determines the cap for P, S, and E. With Quality of 75, Purity can only go to 75. Quality is determined by the amount of Lava in the Tank below the Smelter. Keep it between 4 and 6 buckets and you'll get 100%%.",
	"atm9.quest.deep.desc.purity": "Purity or P is the most important of the 3 basic attributes. It gives a slight buff to what S and E do and it lowers the Radiation Crystals will give. When Purity is depleted past 0 it will destroy the Liquid Crystal.",
	"atm9.quest.deep.desc.strength": "Strength or S determines the amount of RF in a Crystal. Not the percent of Power but actual RF in RF/t.",
	"atm9.quest.deep.desc.efficiency": "Efficiency or E determines how fast RF is pulled from Crystals. The t part of RF/t, well it just makes it higher...",
	"atm9.quest.deep.desc.purifier": "The Purifier isn't necessary but is very helpful for making the best Crystals! To set it up you'll need a Tank, full of the need to be purified Liquid Crystal, above the Purifer and a Tank below where the purified Liquid Crystal will go. The Purifier doesn't need Lava or Energy but does need Filter Material. The Spent Filter Material will either go to an Inventory next to the Purifier or will just be spat out.\\n\\nThis is important when using the Nether Stars as when Purity runs out it will deplete the actual Liquid Crystal and Nether Stars eat up Purity in the Laser.",
	"atm9.quest.deep.desc.catalyst": "Nether Wart P=-3%% S=2%% E=-2%% \\nRedstone P=-1%% S=5%% E=0%% \\nEnder Pearl P=2%% S=0%% E=0%% \\nSnowball P=1%% S=0%% E=1%% \\nCoal P=-1%% S=-10%% E=0%% \\nEmerald P=8%% S=0%% E=0%% \\nDiamond P=5%% S=0%% E=0%% \\nNether Quartz P=-1%% S=0%% E=7%% \\nIron Ingot P=0%% S=-2%% E=1%% \\nGold Ingot P=0%% S=-1%% E=1%% \\nSlimeball P=0%% S=0%% E=-10%% \\nPrismarine Shard P=0%% S=3%% E=3%% \\nPrismarine Crystals P=0%% S=4%% E=4%% \\nNether Star P=-60%% S=90%% E=90%% \\nGlowstone Dust P=-2%% S=6%% E=3%% \\nGunpowder P=-5%% S=8%% E=4%% \\nBlaze Powder P=-6%% S=5%% E=5%% \\nGhast Tear P=-20%% S=25%% E=15%% \\nDimensional Shard P=1%% S=8%% E=8%%",
	"atm9.quest.deep.desc.laser": "The Laser needs a few thing before it starts... lasering? It needs Energy, Empty Resonanting Crystals in the Crystal Icon, and a Catalyst. Catalysts you should know from previous quests and they go in the top left. Once you have all that...",
	"atm9.quest.deep.desc.lens": "You'll need the part that actually aims the Laser. Put a Tank, full of the Liquid Crystal that needs to be lasered, 2 blocks infront of the laser and place the Lens inbetween them on the Tank. Then, when given a Redstone Signal the Laser will go! Don't worry it won't harm you. It will deplete the Liquid Crystal when Purity runs out so careful of that!",
	"atm9.quest.deep.desc.crystallizer": "To work the Crystallizer needs to be placed above the Tank of soon to be Crystal and fed Energy. 6 Buckets or Crystal (6,000mB) will create 1 Crystal. And if you follow all this you should have your perfect Crystal ready to make you rich with Energy!",
	"atm9.quest.deep.desc.radiation": "Once a Crystal gets too much Power it might emit Radiation. When near it will give Hunger II, to prevent this you need the Radiation Suit.",

	"atm9.quest.deep.img.generator": "Generator",
	"atm9.quest.deep.img.smelter": "Smelter",
	"atm9.quest.deep.img.purifier": "Purifier (Optional)",
	"atm9.quest.deep.img.laser": "Laser",
	"atm9.quest.deep.img.crystallizer": "Crystallizer",
	"atm9.quest.deep.img.crystal": "Resonating Crystal",


	"atm9.quest.draconic.endstone": "Draconic Evolution",
	"atm9.quest.draconic.BCore": "Basic (Draconium) Core",
	"atm9.quest.draconic.fusion": "Fusion Crafting",
	"atm9.quest.draconic.basic": "Basic Tier",
	"atm9.quest.draconic.BCrystal": "Basic Energy Relay Crystal",
	"atm9.quest.draconic.DChest": "Draconium Chest",
	"atm9.quest.draconic.wyvern": "Wyvern Tier",
	"atm9.quest.draconic.WCapacitor": "Wyvern Capacitor",
	"atm9.quest.draconic.DCore": "Draconic Core",
	"atm9.quest.draconic.awake": "Awakened Draconium",
	"atm9.quest.draconic.WCrystal": "Wyvern Energy Relay Crystal",
	"atm9.quest.draconic.WBow": "Wyvern Bow",
	"atm9.quest.draconic.WSword": "Wyvern Sword",
	"atm9.quest.draconic.WPick": "Wyvern Pickaxe",
	"atm9.quest.draconic.WAxe": "Wyvern Axe",
	"atm9.quest.draconic.WShovel": "Wyvern Shovel",
	"atm9.quest.draconic.WHoe": "Wyvern Hoe",
	"atm9.quest.draconic.WChestplate": "Wyvern Chestplate",
	"atm9.quest.draconic.draconic": "Draconic Tier",
	"atm9.quest.draconic.DCapacitor": "Draconic Capacitor",
	"atm9.quest.draconic.CCore": "Chaotic Core",
	"atm9.quest.draconic.DCrystal": "Draconic Energy Relay Crystal",
	"atm9.quest.draconic.DBow": "Draconic Bow",
	"atm9.quest.draconic.DSword": "Draconic Sword",
	"atm9.quest.draconic.DPick": "Draconic Pickaxe",
	"atm9.quest.draconic.DAxe": "Draconic Axe",
	"atm9.quest.draconic.DShovel": "Draconic Shovel",
	"atm9.quest.draconic.DHoe": "Draconic Hoe",
	"atm9.quest.draconic.DStaff": "Draconic Staff",
	"atm9.quest.draconic.DChestplate": "Draconic Chestplate",
	"atm9.quest.draconic.chaotic": "Chaotic Tier",
	"atm9.quest.draconic.CCapacitor": "Chaotic Capacitor",
	"atm9.quest.draconic.CBow": "Chaotic Bow",
	"atm9.quest.draconic.CSword": "Chaotic Sword",
	"atm9.quest.draconic.CPick": "Chaotic Pickaxe",
	"atm9.quest.draconic.CAxe": "Chaotic Axe",
	"atm9.quest.draconic.CShovel": "Chaotic Shovel",
	"atm9.quest.draconic.CHoe": "Chaotic Hoe",
	"atm9.quest.draconic.CStaff": "Chaotic Staff",
	"atm9.quest.draconic.CChestplate": "Chaotic Chestplate",
	"atm9.quest.draconic.end": "Where is he?",
	"atm9.quest.draconic.prep": "It's tough you'll need to prepare",
	"atm9.quest.draconic.destroy": "Locate and Destroy 14 Guardian Crystals",
	"atm9.quest.draconic.guardian": "Kill the Chaos Guardian",
	"atm9.quest.draconic.shard": "Chaos Shard{s}",
	"atm9.quest.draconic.module": "Modules!",
	"atm9.quest.draconic.BEnM": "Basic Energy Module",
	"atm9.quest.draconic.WEnM": "Wyvern Energy Module",
	"atm9.quest.draconic.DEnM": "Draconic Energy Module",
	"atm9.quest.draconic.CEnM": "Chaotic Energy Module",
	"atm9.quest.draconic.WEnL": "Wireless Energy Link",
	"atm9.quest.draconic.QEnT": "Quantum Energy Tunnel",
	"atm9.quest.draconic.CEQEnT": "Chaos-Entangled Quantum Energy Tunnel",
	"atm9.quest.draconic.BSpM": "Basic Speed Module",
	"atm9.quest.draconic.WSpM": "Wyvern Speed Module",
	"atm9.quest.draconic.DSpM": "Draconic Speed Module",
	"atm9.quest.draconic.CSpM": "Chaotic Speed Module",
	"atm9.quest.draconic.WPDaM": "Wyvern Projectile Damage Module",
	"atm9.quest.draconic.DPDaM": "Draconic Projectile Damage Module",
	"atm9.quest.draconic.CPDaM": "Chaotic Projectile Damage Module",
	"atm9.quest.draconic.WPVeM": "Wyvern Projectile Velocity Module",
	"atm9.quest.draconic.DPVeM": "Draconic Projectile Velocity Module",
	"atm9.quest.draconic.CPVeM": "Chaotic Projectile Velocity Module",
	"atm9.quest.draconic.PICaM": "Projectile Immunity Cancellation Module",
	"atm9.quest.draconic.WPPeM": "Wyvern Projectile Penetration Module",
	"atm9.quest.draconic.DPPeM": "Draconic Projectile Penetration Module",
	"atm9.quest.draconic.CPPeM": "Chaotic Projectile Penetration Module",
	"atm9.quest.draconic.WPAcM": "Wyvern Projectile Accuracy Module",
	"atm9.quest.draconic.DPAcM": "Draconic Projectile Accuracy Module",
	"atm9.quest.draconic.CPAcM": "Chaotic Projectile Accuracy Module",
	"atm9.quest.draconic.AFiM": "Auto Fire Module",
	"atm9.quest.draconic.WPGrCM": "Wyvern Projectile Gravity Compensation Module",
	"atm9.quest.draconic.DPGrCM": "Draconic Projectile Gravity Compensation Module",
	"atm9.quest.draconic.CPGrCM": "Chaotic Projectile Gravity Compensation Module",
	"atm9.quest.draconic.BAOEM": "Basic Area-Of-Effect Module",
	"atm9.quest.draconic.WAOEM": "Wyvern Area-Of-Effect Module",
	"atm9.quest.draconic.DAOEM": "Draconic Area-Of-Effect Module",
	"atm9.quest.draconic.CAOEM": "Chaotic Area-Of-Effect Module",
	"atm9.quest.draconic.ECoM": "Ender Collection Module",
	"atm9.quest.draconic.FECoM": "Filterable Ender Collection Module",
	"atm9.quest.draconic.SInM": "Selective Incineration Module",
	"atm9.quest.draconic.BDM": "Basic Damage Module",
	"atm9.quest.draconic.WDM": "Wyvern Damage Module",
	"atm9.quest.draconic.DDM": "Draconic Damage Module",
	"atm9.quest.draconic.CDM": "Chaotic Damage Module",
	"atm9.quest.draconic.WTrH": "Wyvern Tree Harvester",
	"atm9.quest.draconic.DTrH": "Draconic Tree Harvester",
	"atm9.quest.draconic.CTrH": "Chaotic Tree Harvester",
	"atm9.quest.draconic.WUnM": "Wyvern Undying Module",
	"atm9.quest.draconic.DUnM": "Draconic Undying Module",
	"atm9.quest.draconic.CUnM": "Chaotic Undying Module",
	"atm9.quest.draconic.WSCaM": "Wyvern Shield Capacity Module",
	"atm9.quest.draconic.DSCaM": "Draconic Shield Capacity Module",
	"atm9.quest.draconic.CSCaM": "Chaotic Shield Capacity Module",
	"atm9.quest.draconic.WLSCaM": "Wyvern Large Shield Capacity Module",
	"atm9.quest.draconic.DLSCaM": "Draconic Large Shield Capacity Module",
	"atm9.quest.draconic.CLSCaM": "Chaotic Large Shield Capacity Module",
	"atm9.quest.draconic.WSReM": "Wyvern Shield Recovery Module",
	"atm9.quest.draconic.DSReM": "Draconic Shield Recovery Module",
	"atm9.quest.draconic.CSReM": "Chaotic Shield Recovery Module",
	"atm9.quest.draconic.NVM": "Night Vision Module",
	"atm9.quest.draconic.WSCoM": "Wyvern Shield Control Module",
	"atm9.quest.draconic.DSCoM": "Draconic Shield Control Module",
	"atm9.quest.draconic.CSCoM": "Chaotic Shield Control Module",
	"atm9.quest.draconic.AAM": "Aqua Adapt Module",
	"atm9.quest.draconic.WFlM": "Wyvern Flight Module",
	"atm9.quest.draconic.DFlM": "Draconic Flight Module",
	"atm9.quest.draconic.CFlM": "Chaotic Flight Module",
	"atm9.quest.draconic.MSM": "Mining Stabilizer Module",
	"atm9.quest.draconic.BJuM": "Basic Jump Module",
	"atm9.quest.draconic.WJuM": "Wyvern Jump Module",
	"atm9.quest.draconic.DJuM": "Draconic Jump Module",
	"atm9.quest.draconic.CJuM": "Chaotic Jump Module",
	"atm9.quest.draconic.HSM": "Hill Step Module",
	"atm9.quest.draconic.BAFeM": "Basic Auto Feed Module",
	"atm9.quest.draconic.WAFeM": "Wyvern Auto Feed Module",
	"atm9.quest.draconic.DAFeM": "Draconic Auto Feed Module",
	"atm9.quest.draconic.binder": "What is Energy or as we call it, OP?",
	"atm9.quest.draconic.IO": "Moving OP",
	"atm9.quest.draconic.transfuser": "Adding OP to items",
	"atm9.quest.draconic.core": "Energy Core Mulitblock",
	"atm9.quest.draconic.pylon": "Power comes and goes through these",
	"atm9.quest.draconic.stabilizer": "Energy Core Stabilizers",
	"atm9.quest.draconic.1": "Tier 1",
	"atm9.quest.draconic.2": "Tier 2",
	"atm9.quest.draconic.3": "Tier 3",
	"atm9.quest.draconic.4": "Tier 4",
	"atm9.quest.draconic.more_stabilizers": "Advanced Stabilizers",
	"atm9.quest.draconic.more_pylons": "More Pylons {optional)",
	"atm9.quest.draconic.5": "Tier 5",
	"atm9.quest.draconic.6": "Tier 6",
	"atm9.quest.draconic.7": "Tier 7",
	"atm9.quest.draconic.8": "Tier 8",
	"atm9.quest.draconic.RStabilizer": "Reactor Stabilizers",
	"atm9.quest.draconic.injector": "Reactor Energy Injector",
	"atm9.quest.draconic.RCore": "Building the Reactor",
	"atm9.quest.draconic.fuel": "Fuel for our Reactor",
	"atm9.quest.draconic.power": "A jump start",
	"atm9.quest.draconic.on": "Activating the Reactor",

	"atm9.quest.draconic.desc.endstone": "Welcome to Draconic Evolution, a very fun and OP mod! To get started you'll need to mine Draconic Ore to get Draconic Dust. It spawns in all (Vanilla) Dimensions but the most is in the End!",
	"atm9.quest.draconic.desc.BCore": "Draconium Cores are a vital Ingrediant in many recipes in Draconic Evolution. Especially for Basic Tier items.",
	"atm9.quest.draconic.desc.fusion": "Fusion Crafting is how most (atleast the fun items) will be made. To get started you need a Fusion Crafting Core, place it down about a block above the ground. The Core is where recipes can be autoplaced in from JEI, where the middle item goes, and where the end item will be put. It will need the Injectors put a few blocks away from it looking toward the Core on two sides of it. Check next Quest to find more on those. The Injectors will also need Energy which will be explained more in the Crystal Binding Quest.",
	"atm9.quest.draconic.desc.basic": "Fusion Crafting has Tiers which is determined by the Injectors. The Tiers go in ascending order: Draconium (I refer to it as Basic to help differentiate), Wyvern, Draconic, and Chaotic. The Injectors need to be placed on the Left and Right of the Fusion Crafting Core, a few blocks away from it. They can be placed in a cross shape at a max of 5 on each side of the Crafting Core. To give them Energy putting Relay IO Crystals connected to them will work, check out Crystak Binding to learn more.",
	"atm9.quest.draconic.desc.BCrystal": "Basic (Energy Relay) Crystal is the start to moving Energy with Draconic Evolution! ",
	"atm9.quest.draconic.desc.DChest": "1 of the 2 Basic Tier Infusions but don't underestimate the Draconic Chest. It holds more space than a double chest, it can smelt and craft items, and best of all it can change colors! Easily my favorite Chest in any mod!",
	"atm9.quest.draconic.desc.wyvern": "In order to Tier up in Draconic Evolution Fusion Crafting, the needed Injectors for a recipe must be atleast the Tier or higher. Like if you want to make the Wyvern Axe you need atleast 6 Wyvern Injectors, with 3 on each sides. Don't worry the Crafting Core stays the same!",
	"atm9.quest.draconic.desc.WCapacitor": "The Capacitors act as the Batteries for Draconic Evolution. They need Energy Modules to actually hold Energy and remember, 'The more the merrier!'.",
	"atm9.quest.draconic.desc.DCore": "I know it's Wyvern Tier so why is a Draconic item in here? In order to get to Draconic Tier you need Draconic Injectors. To get Draconic Injectors you'll need Draconic Cores. See why they are here now?",
	"atm9.quest.draconic.desc.awake": "Awakened Draconium comes from Fusion Crafting the blocks. The blocks can be uncrafted into 9 Ingots. These are the second most important Ingots in Draconic Evolution and very necessary for the Wyvern and Draconic Tiers.",
	"atm9.quest.draconic.desc.WCrystal": "Wyvern (Energy Relay) Crystal. Does exact same as the Basic Crystal just more Energy and more Links.",
	"atm9.quest.draconic.desc.WBow": "Check out the Modules to learn more on how to use and upgrade the DE items! Works as a normal Bow does by shooting arrows. Each shot takes an amount of Energy from the Bow itself, so yes you'll need Energy Modules atleast.",
	"atm9.quest.draconic.desc.WSword": "Check out the Modules to learn more on how to use and upgrade the DE items! Swing it and hit something with it. Come on, it's a sword I can't explain it anymore.",
	"atm9.quest.draconic.desc.WPick": "Check out the Modules to learn more on how to use and upgrade the DE items! Pickaxes work as a normal Tier 6 Pickaxe. They can mine every level of block, from Stone to Unobtainium. Items mined will automatically go to your Inventory.",
	"atm9.quest.draconic.desc.WAxe": "Check out the Modules to learn more on how to use and upgrade the DE items! The Wyvern Axe is similar to Minecraft Axes after Combat Updates. They can designed off a weapon to slay foes, or a tool to chop down trees.",
	"atm9.quest.draconic.desc.WShovel": "Check out the Modules to learn more on how to use and upgrade the DE items! I know what you fellow Player really care about the Wyvern Shovel. You don't need to spend anymore sleepless nights because now you know, the DE Shovels can make pathways.",
	"atm9.quest.draconic.desc.WHoe": "Check out the Modules to learn more on how to use and upgrade the DE items! It can make farmland or take your money. Oh wait Minecraft Hoe sorry I was thinking of a different one.",
	"atm9.quest.draconic.desc.WChestplate": "Draconic Evolution doesn't see the need for covering the whole body in pathetic armor when you can use a single Chestplate with built in shields. Wait, they aren't built in you need Modules for them... sorry.",
	"atm9.quest.draconic.desc.draconic": "This is what Draconic Cores are for.",
	"atm9.quest.draconic.desc.DCapacitor": "Even more Operation Potential!",
	"atm9.quest.draconic.desc.CCore": "This will be needed for the last Tier, Chaotic Tier. Hopefully you followed the branch of quests that explain how to get Chaos Shards!",
	"atm9.quest.draconic.desc.DCrystal": "These can move more Energy and have more links. The highest level Energy Crystals go.",
	"atm9.quest.draconic.desc.DBow": "Upgraded version of the Wyvern Bow.",
	"atm9.quest.draconic.desc.DSword": "Upgraded version of the Wyvern Sword.",
	"atm9.quest.draconic.desc.DPick": "Upgraded version of the Wyvern Pickaxe.",
	"atm9.quest.draconic.desc.DAxe": "Upgraded version of the Wyvern Axe.",
	"atm9.quest.draconic.desc.DShovel": "Upgraded version of the Wyvern Shovel.",
	"atm9.quest.draconic.desc.DHoe": "An upgraded hoe, so would just be a fine and nice lady?",
	"atm9.quest.draconic.desc.DStaff": "You know the legendary Paxel? A combination of Picks, Axes, and Shovels? This is similar, being a combination of Swords, Pickaxes, and Shovels! It does everything the Draconic Tools do!",
	"atm9.quest.draconic.desc.DChestplate": "Upgraded version of the Wyvern Chestplate.",
	"atm9.quest.draconic.desc.chaotic": "End of the road for Crafting Infusions, Chaotic Tier. Everything can be created once you are here. Not just the Tools but also everything you'll need for the Reactor.",
	"atm9.quest.draconic.desc.CCapacitor": "Best Energy Battery DE will give.",
	"atm9.quest.draconic.desc.CBow": "Best Bow from Draconic Evolution, also with more Module slots!",
	"atm9.quest.draconic.desc.CSword": "It's like the Netherite Sword but much better and much cooler!",
	"atm9.quest.draconic.desc.CPick": "All Pickaxes mine at the same Mining Tier so the only need to upgrade is to be faster and get the Staffs.",
	"atm9.quest.draconic.desc.CAxe": "This is where it comes down to, do you like to hurt your enemies like a Truck but much slower? Or would you rather be a normal person who uses a Sword.",
	"atm9.quest.draconic.desc.CShovel": "Also can make Pathways!",
	"atm9.quest.draconic.desc.CHoe": "A Chaotic Hoe, I dated one of those while back.",
	"atm9.quest.draconic.desc.CStaff": "The best Sword plus the fastest Pickaxe plus the Shovel?!?! What more could you want!",
	"atm9.quest.draconic.desc.CChestplate": "Hopefully this should protect you.",
	"atm9.quest.draconic.desc.end": "To get into Draconic Evolution you'll need Chaos Shards. Chaos Shards are in Chaos Islands guarded by Chaos Guardians in the End. Go to the End at an X/Z coordinate that is a multiple of 10k. 10k, 10k / 10k, 20k / 20k, 20k etc.",
	"atm9.quest.draconic.desc.prep": "Now before you get to the Chaos Island I recommend preparing, he may look like the Ender Dragon but this one is much more difficult. You'll want Draconic Weapons or Tools that do a lot of damage as those will make it easier. He will also do a crap-ton of damage good Armor like Unobtainium or Meka-Suit will be recommeneded. (Also effects of Regeneration, Absorption, and Resistance will help you survive}. Don't worry you can always come back to fight another day if you aren't ready.",
	"atm9.quest.draconic.desc.destroy": "The first stage of the fight involves breaking the Crystals that hold the Chaos Guardians Shield. You can't hurt him until they are destroyed. Destroying these crystals is no easy task without a Draconic weapon. Chaos Guardian fire balls can weaken this shield allowing you to destroy it. (Yes, he will need too shoot at you/hitting the crystals). You'll notice particles being produced when it's vulnerable to damages and when hit will make a noise. The closer to destruction the deeper the noise and dimmer the Crystal will get. Once they are destroyed you can finally damage him!",
	"atm9.quest.draconic.desc.guardian": "Now the actual fight starts, he has two health bars both need to get taken to 0 to get the Chaos Shards. Don't get too close or he'll hit you with a barrage of Fireballs! {BTW in older versions the Chaos Guardian could even kill someone in Creative mode! Fortunately it can't anymore)",
	"atm9.quest.draconic.desc.shard": "Once defeated he'll drop EXP, a Dragon Heart, and most importantly free the Chaos Shards. Look to where Lightning will strike then mine below it. There you will find the Chaos Shard. Mine it to be granted 5 Chaos Shards which can be crafted into smaller parts of it!",
	"atm9.quest.draconic.desc.module": "Modules are very important to our DE items. So important they don't work without them! Most Modules are made from a Module Core or a previous Module. Hold an item and press Shift and C to open the Module Menu. There you'll see some slots and buttons! The Slots are where Modules will actually go and the Grid is what determines how many Modules can go. When a Module says 1x1 it'll only take 1 Slot, while one that says 2z2 will take uo 4 slots. The lowest button on the right will show what Modules can be applied to the Item you are holding. The rest just change the look of GUI.",
	"atm9.quest.draconic.desc.BEnM": "Energy Modules are the most important Modules and are needed for using DE items. The amount in them determines how much OP an item can hold and take in, check out the Energy Infuser to learn more about charging. The later the Tier of Energy Module the more OP items can hold and use. This is important as when items are upgraded they use more OP per use.",
	"atm9.quest.draconic.desc.WEnL": "Wireless Energy Links help to make it so Wireless Crystals can charge your items. The more modules, the more OP it can take it and at a better rate.",
	"atm9.quest.draconic.desc.QEnT": "The better the Energy Link or Tunnel obviously the more OP it can transfer, but also you might have noticed sonething missing with the Energy Link. It doesn't work between Dimensions! Thankfully the better ones can, just make sure the other side is chunkloaded.",
	"atm9.quest.draconic.desc.BSpM": "Speed Modules are fun, they work in just about everything and make them faster! Swords swing faster, Pickaxes mine faster, Axes chop faster, Bows shoot faster, and Chestplate makes you faster. The better the Speed Module the faster they go! (BTW good time to mention most stats stack up. 2 Basic Speed Modules increase Speed by 20%% then!)",
	"atm9.quest.draconic.desc.WPDaM": "These Modules are only for the DE Bows, unlike the previous ones. The Projectile Damage Module increases the damage of Arrows shot by the Bow. Some Modules happen to have negative effects with it, like these give a slight more Inaccuracy to Bows. All of these can stack!",
	"atm9.quest.draconic.desc.WPVeM": "Velocity is the speed of an item at a certain direction. Since our Arrow aren't from Guardians of the Galaxy it basically just means the Speed of an Arrow. With each upgrade it takes less time from the Arrow to go from your Bow to your Target. Comes at a cost of a little inaccuracy.",
	"atm9.quest.draconic.desc.PICaM": "Thanks to Newton we know for every action there is an equal and opposite reaction. Basically when an Arrow hits a mob the force of the Mob applies to the Arrow which will slow it down. Unless you have this Module. It doesn't act as if every mob was paper, it acts as if every mob isn't in the way. Arrows won't slow down after Piercing a target.",
	"atm9.quest.draconic.desc.WPPeM": "If you haven't played Minecraft since 1.13 this might confuse you, but you know Crossbows and Piercing. They have an enchantment which allows their Arrows to go through multiple targets and continuously dealing damage. This Module does exactly that!",
	"atm9.quest.draconic.desc.WPAcM": "With something so primitive as a Bow you can't expect perfect Accuracy. Well you can if you use these Modules. The Arrow is much more likely to hit its target and not go off course.",
	"atm9.quest.draconic.desc.AFiM": "Most Bows are Semi-Automatic. You have to draw the string, release, and put another Arrow in the bow, and repeat. Instead skip all that let the Bow automatically fire everytime it's fully drawn. Just hold Right Click and watch it go!",
	"atm9.quest.draconic.desc.WPGrCM": "What is up with Physics and De and betraying them? Gravity pulls the Arrow down over the time it's shot. Gravity Compensation makes us worry less about that.",
	"atm9.quest.draconic.desc.BAOEM": "Area of Effect is a phrase most Gamers would know. Basically it upgrades the working area of the Tool it's on. Pickaxes with 3x3 AOE will mine in a 3x3 area. Swords with 3x3 AOE will kill all mobs hit within that area. The better the upgrade the bigger the area. No, it's not stackable!",
	"atm9.quest.draconic.desc.ECoM": "Items gotten from the Tool this is on will go to your Ender Chest. The Minecraft one not modded one.",
	"atm9.quest.draconic.desc.FECoM": "Same deal but with options of filtering.",
	"atm9.quest.draconic.desc.SInM": "Filtering isn't enough?!?! You want the items destroyed?!?! You monster!",
	"atm9.quest.draconic.desc.BDM": "Pretty simple premise, Axes and Swords can do more Damage. Yes, it stacks!",
	"atm9.quest.draconic.desc.WTrH": "All Trees attached to whats chopped down, comes with it.",
	"atm9.quest.draconic.desc.WUnM": "Undying acts as the thing that makes it, the Recovery Totem! When your hearts are down to 0 instead of dying the Module will activate, giving you Absorption and Regeneration, saving your life. It has a Cooldown and needs to use OP to power up again. Try not to die during that time! Better upgrades means less cooldowns.",
	"atm9.quest.draconic.desc.WSCaM": "Chestplates work similar to the Meka-Suit. Any damage that would be dealt to you is negated and instead taken off your Shield. Shield capacity is how much Shield you can hold, recharge rate is how fast it fills up, and OP will be used when recharging.",
	"atm9.quest.draconic.desc.WLSCaM": "Same as the previous quest, just more, a lot more.",
	"atm9.quest.draconic.desc.WSReM": "Want your Shield to come back and not just when you almost die? Then, you'll need Recovery Modules. The more Modules the faster it recovers.",
	"atm9.quest.draconic.desc.NVM": "Unless you're a little cheater who uses Night Vision Texture Packs, you might find the dark a little worry some. Thankfully Night Vision Module in a DE Chestplate helps get over the fear of not being able to see in the dark. Not the fear of what's in the dark though...",
	"atm9.quest.draconic.desc.WSCoM": "Shield Control changes the actual Shielf you have and when it regenerates.",
	"atm9.quest.draconic.desc.AAM": "Water is a little viscous, or atleast more dense than air. Because of that Mining Underwater is slower. You can use the Enchantment of Aqua Affinity, or use this Module. Your choice!",
	"atm9.quest.draconic.desc.WFlM": "With this on your Chestplate you can Glide! As if you were using an Elytra (But without cost of Armor). I don't like to call it flying, rather 'falling with style'.",
	"atm9.quest.draconic.desc.DFlM": "Okay now this ones give both Gliding and actual Flying, Creative Flight to be more exact.",
	"atm9.quest.draconic.desc.MSM": "When 'falling' your Mining is slowed down. That includes when creative flying or even bouncing in water. Thankfully you can use Air Affinty Enchantment to negate that! Not a vanilla Enchantment but still helpful! Oh wait I was supposed to talk about the Module... same thing!",
	"atm9.quest.draconic.desc.BJuM": "Legit just Jump Boost.",
	"atm9.quest.draconic.desc.HSM": "Basically it turns auto-jump on. Personally I like it but it's up to you to use it!",
	"atm9.quest.draconic.desc.BAFeM": "Auto-Feed will automatically feed you any food in your Inventory when hungry. It has a max Food Point storage though, each full bar is 2 Food Points. So the Basic one can only hold 8 Steaks worth.",
	"atm9.quest.draconic.desc.binder": "Operational Potentional is the Energy source of Draconic Evolution. The main way (not the only way) of moving OP is with IO Relay Crystals. To actually get OP into items you'll need an Energy Transfer.",
	"atm9.quest.draconic.desc.IO": "The IO Crystals work as blocks that can connect to each other and move power from one another. To link them Shift Right Click with a Crystal Binder to set one and then right click whichever Crystal you want connected. When you look at the Crystal it will say either Input from block or Output to block. Input is the one you want to take OP from and Output to where you want it to go.",
	"atm9.quest.draconic.desc.transfuser": "Before you get here first you need an item that needs OP in it: Wyvern Bow, Chaotic Capacitor, Staff of Power whatever. Then you need an Energy Module in the item, that determines the OP storage in the item and that's what the item will use to power up. Once you have that, make and place the Energy Transfuser, get OP in it, then place your item into it! You'll know it's working when the OP in it lights up and moves.",
	"atm9.quest.draconic.desc.core": "The Energy Core is one, if not the, greatest Energy bank in all of Minecraft. And it all starts with the Core. This is the middle and heart of the Energy Core Multiblock (make sure it's a bit off the ground). When you place it down you can see it's GUI with the: Build Guide, Tier Down, Tier Up, and Assemble Core. The Tiers determine how big and powerful the Core is. The Build Guide shows you how to assemble this Tier of Core. If you have all the blocks necessary you can press Assemble Core and it will automatically make it!",
	"atm9.quest.draconic.desc.pylon": "Pylons are how you get OP in and out of the Energy Core. Place them atleast close to the Core, 2 of them 1 for input and 1 for output (you can use more). Then, place Glass over them and they will be assembled automatically targeting the closest Energy Core. Right Click the newly formed balls ontop of the Pylons to change whether they are Input or Output (you'll know from the arrows and design of them). Then, you can attach Crystals to them to move OP in and out!",
	"atm9.quest.draconic.desc.stabilizer": "Energy Core Stabilizers... stabilize? The Core. For the first 4 Tiers of Cores you need only 4 Stabilizers around it. You can access the GUi of the Core through the Stabilizers as well. If they are placed too close to the Core or in the wrong spots it will tell you it's incorrect.",
	"atm9.quest.draconic.desc.1": "Tier 1 only needs the Core and 4 Stabilizers to be made.",
	"atm9.quest.draconic.desc.2": "Tier 2 needs 6 Draconium Ingot Blocks, 1 on each side of the Core. Then, obviously the 4 Stabilizers to be made.",
	"atm9.quest.draconic.desc.3": "Tier 3 needs 26 Draconium Ingot Blocks around it, fully encasing the Core, to be made.",
	"atm9.quest.draconic.desc.4": "Tier 4 is different. First, it needs 26 Redstone Blocks encasing the Core. Then above the Redstone it needs 56 Draconium Ingot Blocks.",
	"atm9.quest.draconic.desc.more_stabilizers": "For Tier 5-8 you'll need Advanced Stabilizers. What's an Advanced Stabilizer? It's 9 Stabilizers all in a 3x1x3 Area. When made right it'll transform into a circle! Just do that same way you'd do 1 Stabilizer.",
	"atm9.quest.draconic.desc.more_pylons": "Technically this is optional but recommended! You can use more Pylons to take in and out more OP!",
	"atm9.quest.draconic.desc.5": "Tier 5 needs 90 Draconium Ingot Blocks and 80 Redstone Blocks, along with 4 Advanced Stabilizers or 36 Stabilizers.",
	"atm9.quest.draconic.desc.6": "Tier 6 needs 150 Draconium Ingot Blocks and 178 Redstone Blocks (Don't forget 36 Stabilizers).",
	"atm9.quest.draconic.desc.7": "Almost there! Tier 7. 210 Draconium Ingots and 328 Redstone Blocks!",
	"atm9.quest.draconic.desc.8": "Last and the best one Tier 8! You'll need 378 Awakened Draconium Blocks and 786 Draconium Ingot Blocks! Is it worth it?",
	"atm9.quest.draconic.desc.RStabilizer": "Stabilizers are what form the Containment Field (Force Shield around the Reactor Core). Once Containment Shield is down to 0 while Reactor is turned on it will begin a Meltdown. All 4 Stabilizers need to be a few blocks away (5 or more) from the Core and need to be around same Axis as the Core to work. These are also where you will pipe out OP from the Reactor, just not too mcuh!",
	"atm9.quest.draconic.desc.injector": "The Injector needs to be on a different side of all the Stabilizers and has to share the same Axis as the Core. This is where OP will need to pumped in from! To activate and make OP the Energy Saturation needs to be raised up a bit. Energy Saturation is the stored Energy and soon to be made Energy.",
	"atm9.quest.draconic.desc.RCore": "The Reactor Core is the most important part of the Reactor, IE the Core! Place it 5 blocks or more from the Injector and Stabilizers, and you can right click it to see it's GUI here you'll find a few bars, a ball, buttons, and slots. The Bars go from left to right: Heat, Containment Field, Energy Saturation, and Fuel Conversion. You already learned about the Field and Energy and you will learn about the Fuel in a next quest. So the Heat is pretty important as when warming up it will raise to 2000C before being ready to activate. Make sure it doesn't get too high or else... meltdown! The Ball is the image of your Core, right now I have a bug where the Core doesn't have a texture so I can't explain much. The Buttons change the appearance of GUI, to activate or shutdown the Reactor, and charge it.",
	"atm9.quest.draconic.desc.fuel": "The Reactor takes Awakened Draconium as Fuel, don't worry its efficient! Fuel Conversion determines when the Awakened Draconium will change to Chaos. It can take only 8 BLocks at a time and can only be Fueled or Refueled when the Reactor is shut off. SAS mode helps to make that easier! Also Fuel goes into the bottom right Slots.",
	"atm9.quest.draconic.desc.power": "The Reactor can only hold 1 Billion OP and while that may seem like a far number, it won't be for long. When Energy Saturation reaches 100%% it will increase Heat a ton which can lead to Meltdown. It will need 500,000,000 OP to activate and a Flux Gate will help limit how much OP comes in and out. (BTW 1 RF = 1 OP) They need Redstone to activate and can be used for both adding OP and taking out OP. You'll need Energy out to not Meltdown, try putting it in an Energy Core!",
	"atm9.quest.draconic.desc.on": "500 Million OP? Check. Fuel? Check. Heat at 2000 C? Check. Just click that activate button and pray it doesn't Meltdown!",

	"atm9.quest.draconic.subt.end": "Finding Chaos Island",
	"atm9.quest.draconic.subt.core": "Draconic Power Storage",
	"atm9.quest.draconic.subt.1": "Stores: 45,500,000 RF",
	"atm9.quest.draconic.subt.2": "Stores: 273,000,000 RF",
	"atm9.quest.draconic.subt.3": "Stores: 1,640,000,000 RF",
	"atm9.quest.draconic.subt.4": "Stores: 9,880,000,000 RF",
	"atm9.quest.draconic.subt.5": "Stores: 59,300,000,000 RF",
	"atm9.quest.draconic.subt.6": "Stores: 356,000,000,000 RF",
	"atm9.quest.draconic.subt.7": "Stores: 2,140,000,000,000 RF",
	"atm9.quest.draconic.subt.8": "Stores: Near Infinite",
	"atm9.quest.draconic.subt.reactor": "UNLIMITED POWER",
	"atm9.quest.draconic.subt.on": "Now we pray and hope...",


    "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.1": "Mycelial Reactor consists of all the Mycelial generators working at the same time, near the reactor block.",
    "atm9.quest.industrialForegoing.hover.mycelialReactorFeatures.2": "It generates 25MFE/t.",
    "atm9.quest.industrialForegoing.crimedMycelialGenerator": "Crimed Mycelial Generator",
    "atm9.quest.industrialForegoing.culinaryMycelialGenerator": "Culinary Mycelial Generator",
    "atm9.quest.industrialForegoing.deathMycelialGenerator": "Death Mycelial Generator",
    "atm9.quest.industrialForegoing.disenchantmentMycelialGenerator": "Disenchantment Mycelial Generator",
    "atm9.quest.industrialForegoing.enderMycelialGenerator": "Ender Mycelial Generator",
    "atm9.quest.industrialForegoing.explosiveMycelialGenerator": "Explosive Mycelial Generator",
    "atm9.quest.industrialForegoing.frostyMycelialGenerator": "Frosty Mycelial Generator",
    "atm9.quest.industrialForegoing.furnaceMycelialGenerator": "Furnace Mycelial Generator",
    "atm9.quest.industrialForegoing.halitosisMycelialGenerator": "Halitosis Mycelial Generator",
    "atm9.quest.industrialForegoing.magmaMycelialGenerator": "Magma Mycelial Generator",
    "atm9.quest.industrialForegoing.meatallurgicMycelialGenerator": "Meatallurgic Mycelial Generator",
    "atm9.quest.industrialForegoing.netherstarMycelialGenerator": "Netherstar Mycelial Generator",
    "atm9.quest.industrialForegoing.pinkMycelialGenerator": "Pink Mycelial Generator",
    "atm9.quest.industrialForegoing.potionMycelialGenerator": "Potion Mycelial Generator",
    "atm9.quest.industrialForegoing.rocketMycelialGenerator": "Rocket Mycelial Generator",
    "atm9.quest.industrialForegoing.slimeyMycelialGenerator": "Slimey Mycelial Generator",
    "atm9.quest.industrialForegoing.fluidExtractor": "Fluid Extractor - Extracts Latex from logs, some give more latex than others",
    "atm9.quest.industrialForegoing.blockPlacer": "Block Placer - to automate the log placing",
    "atm9.quest.industrialForegoing.acaciaLogs": "Acacia Logs give the most latex",
    "atm9.quest.industrialForegoing.latexProcessingUnit": "Latex Processing Unit",
    "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.1": "Wither in Stasis - Fluid Drill on top",
    "atm9.quest.industrialForegoing.hover.witherInStasisFeatures.2": "This is how you get Ether Gas",
    "atm9.quest.industrialForegoing.desc.welcome": "Welcome to &aIndustrial Foregoing&f!",
    "atm9.quest.industrialForegoing.industrialForegoing": "Industrial Foregoing",
    "atm9.quest.industrialForegoing.desc.extractLatex": "Extracts latex from logs.",
    "atm9.quest.industrialForegoing.desc.checkJEI": "Check JEI for acceptable logs and latex amounts. Best log to use is Acacia.",
    "atm9.quest.industrialForegoing.itemAndFluidTransport": "Item \\& Fluid Transport",
    "atm9.quest.industrialForegoing.desc.givesPlastic": "When smelted, gives Plastic, which is the main resource in Industrial Foregoing",
    "atm9.quest.industrialForegoing.commonBlackHoleStorage": "Common Black Hole Storage",
    "atm9.quest.industrialForegoing.desc.morePinkSlime": "Passive Mobs -> More Pink Slime",
    "atm9.quest.industrialForegoing.desc.moreMeat": "Hostile Mobs -> More Meat",
    "atm9.quest.industrialForegoing.pinkSlimeAndLiquidMeat": "Pink Slime \\& Liquid Meat",
    "atm9.quest.industrialForegoing.conveyorInsertionAndExtraction": "Conveyor Insertion \\& Extraction",
    "atm9.quest.industrialForegoing.otherConveyorUpgrades": "Other Conveyor Upgrades",
    "atm9.quest.industrialForegoing.fluids": "Fluids",
    "atm9.quest.industrialForegoing.desc.blockAutomation": "Automate block placing/breaking using these, especially useful when automating latex.",
    "atm9.quest.industrialForegoing.blocks": "Blocks",
    "atm9.quest.industrialForegoing.animals": "Animals",
    "atm9.quest.industrialForegoing.plants": "Plants",
    "atm9.quest.industrialForegoing.bioPower": "Bio Power",
    "atm9.quest.industrialForegoing.otherMachines": "Other Machines",
    "atm9.quest.industrialForegoing.desc.meatTube": "Meat through a tube, yummy",
    "atm9.quest.industrialForegoing.simpleBlackHoleStorage": "Simple Black Hole Storage",
    "atm9.quest.industrialForegoing.laserDrills": "Laser Drills (Void Miner)",
    "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.1": "Suggestion:",
    "atm9.quest.industrialForegoing.desc.laserDrillSuggestion.2": "Use some sort of wither-proof glass.",
    "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.1": "The &bMycelial Reactor&r consists of all the Mycelial Generators working at the same time, near the reactor block, and it produces a total of &a25MFE/t&r.",
    "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.2": "All sounds good, but you need to automate some stuff to get it working, see what each Mycelial Generator consumes to work, and automate it, most things are simple, but others, not that much... &olooking at Disenchanting Mycelial Generator&r.",
    "atm9.quest.industrialForegoing.desc.mycelialReactorFeatures.3": "But after you get it all automated, you don't need to stop at one, you can make more reactors.",
    "atm9.quest.industrialForegoing.mycelialReactor": "Mycelial Reactor, huh?",
    "atm9.quest.industrialForegoing.mycelialReactorQuestion": "Mycelial Reactor? Huh?",
    "atm9.quest.industrialForegoing.desc.etherGas.1": "Getting your first &bEther Gas&r is going to be scary.",
    "atm9.quest.industrialForegoing.desc.etherGas.2": "&bEther Gas&r is made from drilling a &0Wither&r, using a Fluid Drill with &5Purple Lens&r.",
    "atm9.quest.industrialForegoing.desc.etherGas.3": "But worry not, Industrial Foregoing has a machine just to help you in that task: &4Stasis Chamber&r - this machine freezes in place anything that is on top, in a 3x3 area, so spawning a wither on there is safe.",
    "atm9.quest.industrialForegoing.desc.etherGas.4": "&cHope you don't run out of power, because if you do... well... i hope you are ready to fight the &0Wither&r.",
    "atm9.quest.industrialForegoing.etherGasQuestion": "Ether Gas? Huh?",
    "atm9.quest.industrialForegoing.desc.latexIntro.1": "Welcome to &bIndustrial Foregoing&r, one of the main resources in this mod, is &fLatex.&r Its used to craft machine frames, needed to make.. well... machines, and upgrades.",
    "atm9.quest.industrialForegoing.desc.latexIntro.2": "&oJEI is your friend",
    "atm9.quest.industrialForegoing.desc.latexIntro.3": "Making Latex is pretty simple, &aFluid Extractor&r extracts Latex from &6Logs&r (Acacia gives the most).",
    "atm9.quest.industrialForegoing.desc.latexIntro.4": "Now about making Plastic: Plastic results from smelting Dry Rubber - which is made in the &aLatex Processing Unit&r, that transforms Latex into Dry Rubber.",
    "atm9.quest.industrialForegoing.desc.latexIntro.5": "&bSo basically Latex -> Dry Rubber -> Plastic.",
    "atm9.quest.industrialForegoing.latexQuestion": "Latex? Huh?",
    "atm9.quest.industrialForegoing.latexAndPlasticQuestion": "Latex and Plastic? Huh?",


    "atm9.quest.mekanism.desc.metallurgicInfuser.1": "The Metallurgic Infuser is used to craft core crafting components throughout Mekanism.",
    "atm9.quest.mekanism.desc.metallurgicInfuser.2": "The machine works by infusing a material (middle-left slot) with an \"infuser\" (far-left slot).",
    "atm9.quest.mekanism.desc.metallurgicInfuser.3": "This is also how you get Steel Ingots.",
    "atm9.quest.mekanism.subt.startingMachine": "The Starting Machine",
    "atm9.quest.mekanism.desc.oreFactory.1": "This machine works like a Macerator or Pulverizer, and will break ores down into dusts.",
    "atm9.quest.mekanism.desc.oreFactory.2": "This breaks 3 raw ores down into 4 dusts.",
    "atm9.quest.mekanism.desc.oreFactory.3": "This is the start of your Ore Factory. It can also be upgraded to a factory machine, increasing the slots of use.",
    "atm9.quest.mekanism.subt.breaksOresIntoDusts": "Breaks Raw Ores into Dusts",
    "atm9.quest.mekanism.desc.strongIngots.1": "The machine creates two really strong ingots: Refined Glowstone and Refined Obsidian.",
    "atm9.quest.mekanism.desc.strongIngots.2": "It infuses an item with Osmium to create a more powerful ingot.",
    "atm9.quest.mekanism.subt.goodForTwoThings": "Really Only Good For 2 Things",
    "atm9.quest.mekanism.desc.crushesThings": "This machine crushes ores into their \"dirty\" dust forms. This is useful to convert clumps into dirty dust, which can go through an Enrichment Chamber to create the ore dust, which then can be smelted into an ingot.",
    "atm9.quest.mekanism.subt.crushesThings": "It Crushes Things.",
    "atm9.quest.mekanism.desc.miningMachine.1": "This machine can mine for you!",
    "atm9.quest.mekanism.desc.miningMachine.2": "It is completely configurable, and can even replace mined blocks with cobblestone, or whatever block you provide it with!",
    "atm9.quest.mekanism.subt.biggerRobotFriend": "A bigger robot friend.",
    "atm9.quest.mekanism.desc.liquidStorage.1": "This item stores liquids.",
    "atm9.quest.mekanism.desc.liquidStorage.2": "It has a bucket mode which can be toggled to scoop up liquids with it. Very useful for lava in the beginning!",
    "atm9.quest.mekanism.subt.bucketMode": "It has a BUCKET MODE!",
    "atm9.quest.mekanism.subt.miniRobot": "A Mini-Robot To Accompany You On Your Travels",
    "atm9.quest.mekanism.subt.requiresHydrogen": "Requires Hydrogen to Work!",
    "atm9.quest.mekanism.desc.upgradingToFactories": "This item upgrades a base machine to a Basic Factory machine.",
    "atm9.quest.mekanism.subt.upgradingToFactories": "Upgrading to Factories",
    "atm9.quest.mekanism.desc.wirelessTransfer.1": "This item is how you make Wireless Transfers possible.",
    "atm9.quest.mekanism.desc.wirelessTransfer.2": "You can set specific channels, named by you, to transfer whatever you want from it.",
    "atm9.quest.mekanism.subt.wirelessEverything": "Wireless Power, Gases, Fluids, Everything.",
    "atm9.quest.mekanism.desc.powerStorage": "This block stores power, and can also be used to charge items.",
    "atm9.quest.mekanism.subt.storingPower": "Storing Power",
    "atm9.quest.mekanism.desc.basicAlloy": "Infusing Iron with Redstone in a Metallurgic Infuser will get you one of these.",
    "atm9.quest.mekanism.subt.basicAlloyCrafting": "The Basic Alloy for Crafting Items",
    "atm9.quest.mekanism.desc.basicControlCircuit": "Infusing Osmium with Redstone in a Metallurgic Infuser will create you one of these.",
    "atm9.quest.mekanism.subt.basicControlCircuit": "The Basic Control Circuit",
    "atm9.quest.mekanism.desc.steelCrafting.1": "Infusing Iron with Coal or Charcoal in a Metallurgic Infuser will give you Enriched Iron.",
    "atm9.quest.mekanism.desc.steelCrafting.2": "Infusing the Enriched Iron with more Coal or Charcoal will give you Steel Dust, which can be smelted into Steel.",
    "atm9.quest.mekanism.desc.steelCrafting.3": "This is a major crafting component in a lot of recipes in Mekanism.",
    "atm9.quest.mekanism.steelIngot": "Any #forge:ingots/steel",
    "atm9.quest.mekanism.steel": "Steel",
    "atm9.quest.mekanism.subt.transferringPower": "For Transferring Power",
    "atm9.quest.mekanism.subt.transferringFluids": "For Transferring Fluids",
    "atm9.quest.mekanism.subt.transferringGasses": "For Transferring Gasses",
    "atm9.quest.mekanism.subt.transferringItems": "For Transferring Items",
    "atm9.quest.mekanism.subt.transferringHeat": "For Transferring Heat",
    "atm9.quest.mekanism.desc.purification.1": "This machine \"Purifies\" our ores. It turns 1 Raw Ore into 2 \"Clumps\", which can then be sent through a Crusher to be turned to dirty dusts, then through an Enrichment Chamber to get clean dust, then through a smelter to be turned to an ingot.",
    "atm9.quest.mekanism.desc.purification.2": "This will double your ingot output.",
    "atm9.quest.mekanism.desc.purification.3": "This machine requires &aOxygen&r to run, which is created by pumping water into an &6Electrolytic Separator&r.",
    "atm9.quest.mekanism.subt.clumps": "It makes Clumps.",
    "atm9.quest.mekanism.desc.smelter.1": "This machine smelts items.",
    "atm9.quest.mekanism.desc.smelter.2": "It can be upgraded into a Smelting Factory, increasing the total number of smelting slots up to a maximum of 9.",
    "atm9.quest.mekanism.subt.poweredFurnace": "Mekanism's Powered Furnace",
    "atm9.quest.mekanism.desc.electrolyticSeparator.1": "The Electrolytic Separator (big fancy name) is used to separate chemicals from certain liquids and gases.",
    "atm9.quest.mekanism.desc.electrolyticSeparator.2": "You'll need a bunch of these if you plan on making an Ore Processing Factory.",
    "atm9.quest.mekanism.desc.electrolyticSeparator.3": "To start, make one of these and we'll break down the most basic fluid: Water.",
    "atm9.quest.mekanism.subt.breakItDown": "Time to Break It Down",
    "atm9.quest.mekanism.desc.generator.1": "This generator can burn both Hydrogen and Ethylene to produce power.",
    "atm9.quest.mekanism.desc.generator.2": "Note: Burning Hydrogen will not produce more power than it costs to run an Electrolytic Separator. Use for Ethylene instead.",
    "atm9.quest.mekanism.subt.burnGases": "Burn Gases into Power!",
    "atm9.quest.mekanism.desc.oreProcessing.1": "This machine is the next step to your Ore Processing Factory. Add this to the left of your Purification Chamber to build on to your current ore factory!",
    "atm9.quest.mekanism.desc.oreProcessing.2": "This machine requires &aHydrogen Chloride&r to operate. To find out how to create Hydrogen Chloride, follow the quest above!",
    "atm9.quest.mekanism.subt.oreShards": "Turns 3 Raw Ore into 8 Ore Shards",
    "atm9.quest.mekanism.desc.chemicalCombiner.1": "This machine combines two gases to create a new gas.",
    "atm9.quest.mekanism.desc.chemicalCombiner.2": "You'll need this to combine Chlorine with Hydrogen to create Hydrogen Chloride, which is then used in our Chemical Injection Chamber.",
    "atm9.quest.mekanism.subt.chemicalCombiner": "The Chemical Combiner",
    "atm9.quest.mekanism.desc.hydrogenChloride.1": "To get Hydrogen Chloride for our machines, we'll need to first create &aBrine&r.",
    "atm9.quest.mekanism.desc.hydrogenChloride.2": "To do this, we'll need a Thermal Evaporation Plant. This is a multi-block structure.",
    "atm9.quest.mekanism.desc.hydrogenChloride.3": "To start, create a 4x3x4 structure that is hollow in the middle, except for the base. You can replace any of the sides with a Controller or Valve.",
    "atm9.quest.mekanism.desc.hydrogenChloride.4": "You'll need at least 1 controller, and at least 2  valves.",
    "atm9.quest.mekanism.desc.hydrogenChloride.5": "Pump in water, and you'll start collecting brine, which can be pumped into an &aElectrolytic Separator&r to extract &6Chlorine&r from the gas.",
    "atm9.quest.mekanism.subt.brine": "Water turns into Brine!",
    "atm9.quest.mekanism.thermalEvaporationPlant": "Thermal Evaporation Plant",
    "atm9.quest.mekanism.desc.additionalMachines.1": "We will need to add 3 more machines to our current setup.",
    "atm9.quest.mekanism.desc.additionalMachines.2": "The first part of the process is the Chemical Dissolution Chamber.",
    "atm9.quest.mekanism.desc.additionalMachines.3": "This machine requires &aSulfuric Acid&r to break down raw ores into an \"Ore Slurry.\"",
    "atm9.quest.mekanism.desc.additionalMachines.4": "To get Sulfuric Acid, we'll need a new setup, which is explained further in the above quests.",
    "atm9.quest.mekanism.startTier4": "The Start of a Tier 4 Ore Factory",
    "atm9.quest.mekanism.desc.waterVapor.1": "To make Sulfuric Acid, you'll need to create &aWater Vapor&r.",
    "atm9.quest.mekanism.desc.waterVapor.2": "Pump some water into this machine and it'll convert it into vapor.",
    "atm9.quest.mekanism.desc.sulfurDioxide.1": "Okay, let's start with making Sulfur Dioxide first.",
    "atm9.quest.mekanism.desc.sulfurDioxide.2": "Start by placing Gunpowder in a separate &aChemical Injection Chamber&r with Hydrogen Chloride to create Sulfur Dust. OR you can just pulverize Sulfur from Thermal Series into Sulfur Dust, it's up to you.",
    "atm9.quest.mekanism.desc.sulfurDioxide.3": "Feeding the Sulfur Dust into this machine, the &aChemical Oxidizer&r, will create Sulfur Dioxide. Now we need to create Sulfur Trioxide.",
    "atm9.quest.mekanism.desc.sulfurDioxide.4": "Send the Sulfur Dioxide into a Chemical Infuser to combine it with Oxygen to create Sulfur Trioxide. Send the Trioxide to another Chemical Infuser to combine it with Water Vapor to create Sulfuric Acid.",
    "atm9.quest.mekanism.desc.sulfurDioxide.5": "It's a lot.",
    "atm9.quest.mekanism.anySulfurDust": "Any Sulfur Dust",
    "atm9.quest.mekanism.desc.thermalEvaporation.1": "The Thermal Evaporation Plant multi-block produces Brine based on the internal temperature.",
    "atm9.quest.mekanism.desc.thermalEvaporation.2": "There are several methods to increase the temperature of the plant, including building them in a desert!",
    "atm9.quest.mekanism.desc.thermalEvaporation.3": "The &aFuelwood Heater&r burns buckets of Lava, which can then be piped in using a pipe that transfers heat.",
    "atm9.quest.mekanism.desc.thermalEvaporation.4": "The &aResistive Heater&r uses RF/FE to produce heat, and can be set to use whatever RF/FE you want it to use.",
    "atm9.quest.mekanism.subt.hotBrine": "Hot Brine here. Get Your Hot Brine here.",
    "atm9.quest.mekanism.heaters": "Heaters",
    "atm9.quest.mekanism.heatingBrine": "Heating Up our Brine Production",
    "atm9.quest.mekanism.desc.customPortal.1": "To create a custom Portal, place down a single Teleporter block. Connect power to the block.",
    "atm9.quest.mekanism.desc.customPortal.2": "Create a \"Portal Frame\" with the teleporter block being the base of the portal.",
    "atm9.quest.mekanism.desc.customPortal.3": "The final product will be a 4x3 portal structure, with the two blocks in the middle creating the portal.",
    "atm9.quest.mekanism.subt.teleportationFinest": "Teleportation at its finest.",
    "atm9.quest.mekanism.customPortals": "Custom Portals!",
    "atm9.quest.mekanism.desc.portableBattery.1": "This item is used to store power, and functions like a portable battery pack.",
    "atm9.quest.mekanism.desc.portableBattery.2": "It is also an important crafting item in Mekanism.",
    "atm9.quest.mekanism.subt.portableBattery": "Portable Battery Pack",
    "atm9.quest.mekanism.subt.tooLoud": "shhhhh... too loud....",
    "atm9.quest.mekanism.desc.configureItems": "This item is used to configure many of the items in Mekanism, from changing pipes to \"Pull or Push\" or rotating machines.",
    "atm9.quest.mekanism.subt.wrench": "Mekanism's Wrench",
    "atm9.quest.mekanism.desc.breakingWater.1": "To start breaking down water, we'll need a water source. The Kitchen Sink provides infinite water, and can easily be set up to pump out water.",
    "atm9.quest.mekanism.desc.breakingWater.2": "Alternatively, you can always just use the classic infinite water source with a Pump from Mekanism.",
    "atm9.quest.mekanism.desc.breakingWater.3": "Pump the water into your Electrolytic Separator to split the water into Hydrogen and Oxygen.",
    "atm9.quest.mekanism.subt.infiniteWater": "The All-Mighty Infinite Water Source",
    "atm9.quest.mekanism.waterSource": "Water Source",
    "atm9.quest.mekanism.desc.gasStorage": "This block stores gases.",
    "atm9.quest.mekanism.subt.storingGas": "Storing All That Gas",
    "atm9.quest.mekanism.desc.solarPower": "Generates power from the sun!",
    "atm9.quest.mekanism.subt.solarPower": "Produces about 17.6FE/t",
    "atm9.quest.mekanism.desc.heatGeneratorModes.1": "The Heat Generator has 2 modes to generate power:",
    "atm9.quest.mekanism.desc.heatGeneratorModes.2": "&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power by creating heat. Place one lava source block on top, and let it flow over the sides. Make sure to connect pipes first!",
    "atm9.quest.mekanism.desc.heatGeneratorModes.3": "&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power.",
    "atm9.quest.mekanism.subt.basicPowerGen": "Basic Power Gen",
    "atm9.quest.mekanism.desc.bioFuelEnergy": "This generator will burn Bio Fuel into energy. It produces around 140FE/t.",
    "atm9.quest.mekanism.desc.upgradeWorth.1": "If you're wondering if it is worth making this upgrade, the answer is yes.",
    "atm9.quest.mekanism.desc.upgradeWorth.2": "This version produces 105.6FE/t. It also can be used to add extra heat to Thermal Evaporation Plants.",
    "atm9.quest.mekanism.desc.windPowerOption.1": "This is a great option for generating power.",
    "atm9.quest.mekanism.desc.windPowerOption.2": "This generates around 40FE/t, and increases based on how high you are. The higher the Y level, the more power it produces!",
    "atm9.quest.mekanism.subt.windPower": "Generates Power from the Wind",
    "atm9.quest.mekanism.desc.modOverview.1": "Mekanism is a tech mod that will change the way you play Minecraft.",
    "atm9.quest.mekanism.desc.modOverview.2": "The mod focuses on breaking down materials to their chemical makeup, and getting the best out of every material you come across.",
    "atm9.quest.mekanism.desc.modOverview.3": "This mod features Hydrogen-Powered Jetpacks, a mini-robotic friend, reactors, a Digital Miner to automate mining, and much, much more.",
    "atm9.quest.mekanism.subt.startFactory": "The Start of Your Own Factory",
    "atm9.quest.mekanism.mekanism": "&dMekanism",
    "atm9.quest.mekanism.baseCraftingIngot": "The Base Crafting Ingot",
    "atm9.quest.mekanism.osmium": "Osmium",
    "atm9.quest.mekanism.desc.setupOverview.1": "So far, to \"double\" our ingot output, your setup should look something like this:",
    "atm9.quest.mekanism.desc.setupOverview.2": "Raw Ore goes into your &aPurification Chamber&r, which is being fed &aOxygen&r from an &6Electrolytic Separator&r.",
    "atm9.quest.mekanism.desc.setupOverview.3": "It then outputs the product into the &aCrusher&r, which converts the ore clumps into \"dirty dusts\". This \"Dirty Dust\" is fed into an &aEnrichment Chamber&r, which converts the \"Dirty Dust\" into the appropriate \"Ore Dust.\"",
    "atm9.quest.mekanism.desc.setupOverview.4": "The &aEnrichment Chamber&r then feeds into your preferred smelter of choice. You follow?",
    "atm9.quest.mekanism.tier2OreFactory": "Tier 2 Ore Factory",
    "atm9.quest.mekanism.ourSetupSoFar": "Our Setup So Far",
    "atm9.quest.mekanism.desc.factorySetup.1": "So now, you should have 5 machines ready to go to process your ores. Are you ready to make it even more complicated?",
    "atm9.quest.mekanism.desc.factorySetup.2": "Your factory should be: Chemical Injection Chamber > Purifying Chamber > Crusher > Enrichment Chamber > Furnace/Smelter.",
    "atm9.quest.mekanism.desc.factorySetup.3": "Easy so far, right?",
    "atm9.quest.mekanism.desc.factorySetup.4": "Well buckle up. It's about to get wild.",
    "atm9.quest.mekanism.tier3OreFactory": "Tier 3 Ore Factory",
    "atm9.quest.mekanism.theHardPart": "The Hard Part",
    "atm9.quest.mekanism.desc.endGameMaterials.1": "Combines gases, solid items, and liquids to produce an item and by-product.",
    "atm9.quest.mekanism.desc.endGameMaterials.2": "This machine is needed to create end-game materials and armor.",
    "atm9.quest.mekanism.desc.bioFuel": "The Crusher can also break down natural substances into Bio Fuel!",
    "atm9.quest.mekanism.bioFuel": "Bio Fuel",
    "atm9.quest.mekanism.desc.substrates.1": "When Bio Fuel is combined with Water and Hydrogen in a &aPressurized Reaction Chamber&r it creates Substrates. It also creates Ethylene as a by-product.",
    "atm9.quest.mekanism.desc.substrates.2": "These are needed to create HDPE pellets, which are used for end-game crafts like the Meka-suit.",
    "atm9.quest.mekanism.substrates": "Substrates",
    "atm9.quest.mekanism.desc.hdpePellet": "Combining Oxygen, Ethylene, and a Substrate in a &aPressurized Reaction Chamber&r will create an HDPE Pellet.",
    "atm9.quest.mekanism.hdpePellets": "HDPE Pellets",
    "atm9.quest.mekanism.desc.hdpeSheet": "To get an HDPE Sheet, place 3 HDPE Pellets in an Enrichment Chamber.",
    "atm9.quest.mekanism.allInOneTool": "Mekanism's All In One Tool",
    "atm9.quest.mekanism.desc.enrichItems.1": "Using the Enrichment Chamber, you can enrich items to convert them into Enriched variants.",
    "atm9.quest.mekanism.desc.enrichItems.2": "These \"Enriched\" items give 8x the amount of mb in a Metallurgic Infuser.",
    "atm9.quest.mekanism.desc.enrichItems.3": "If you plan on making a bunch of steel, Enrich your Charcoal first!",
    "atm9.quest.mekanism.enrichYourItemsFirst": "Enrich your items first!",
    "atm9.quest.mekanism.enrichedItems": "Enriched Items",
    "atm9.quest.mekanism.desc.oreSlurry.1": "This machine needs water to operate, and uses the water to clean \"Ore Slurry\" into \"Clean Ore Slurry.\"",
    "atm9.quest.mekanism.desc.oreSlurry.2": "It will be part 2 of your Tier 4 Ore Processing Factory.",
    "atm9.quest.mekanism.givingOresABath": "Giving Ores a Bath",
    "atm9.quest.mekanism.desc.crystals.1": "This machine will be #3 in your Tier 4 Ore Processing Factory.",
    "atm9.quest.mekanism.desc.crystals.2": "It takes the Clean Ore Slurry from the Chemical Washer and turns it into Crystals, which the Chemical Injection Chamber can process after.",
    "atm9.quest.mekanism.turnsOreSlurryIntoCrystals": "Turns Ore Slurry into Crystals",
    "atm9.quest.mekanism.desc.factoryLayout.1": "If you're like me, you probably got lost 55 times during these last few steps. This is a complicated system.",
    "atm9.quest.mekanism.desc.factoryLayout.2": "A basic layout of your factory should be: ",
    "atm9.quest.mekanism.desc.factoryLayout.3": "Raw ore goes into your Chemical Dissolution Chamber > pumps A GAS to Chemical Washer > pumps A GAS to Chemical Crystallizer >  outputs crystals to Chemical Injection Chamber > outputs shards to Purification Chamber > outputs clumps to Crusher > outputs dirty dusts to Enrichment Chamber > outputs clean dust to Smelter.",
    "atm9.quest.mekanism.thisIsALotIKnow": "This is a lot, I know.",
    "atm9.quest.mekanism.tier4OreProcessingFactorySummary": "Tier 4 Ore Processing Factory Summary",
    "atm9.quest.mekanism.desc.poweredItemCharger.1": "Standing on this item will charge up any powered item from any mod.",
    "atm9.quest.mekanism.desc.poweredItemCharger.2": "This is also needed for the Robit.",
    "atm9.quest.mekanism.desc.antimatterPellets.1": "Now that we have some experience working with more advanced machinery, it's time to move towards making &dAntimatter Pellets&r.",
    "atm9.quest.mekanism.desc.antimatterPellets.2": "These create several &5End Game&r items, including the &6ATM Star&r. To learn all about Reactors and more, head over to the &aMekanism&r: &dReactors&r questline!",
    "atm9.quest.mekanism.thePathToReactors": "The Path to Reactors",
    "atm9.quest.mekanism.advancedMekanism": "&dAdvanced Mekanism",


    "atm9.quest.occultism.shubNiggurathFamiliar": "&5Shub Niggurath&r Familiar",
    "atm9.quest.occultism.drikwingFamiliar": "&2Drikwing&r Familiar",
    "atm9.quest.occultism.berserker": "&dBeholder&r Familiar",
    "atm9.quest.occultism.headlessRatman": "&aHeadless Ratman&r Familiar",
    "atm9.quest.occultism.desc.welcome.1": "Welcome to &dOccultism&r!",
    "atm9.quest.occultism.desc.welcome.2": "This mod aimes to help the player in many different ways by enlisting the help of &c&mDemons&r &bSpirits&r! Don't worry, they are friendly. &oMostly&r.",
    "atm9.quest.occultism.desc.welcome.3": "To get started, you'll need to get some &aDemon's Fruit Seeds&r.",
    "atm9.quest.occultism.dreamingDemons": "&dDreaming of&r &cDemons",
    "atm9.quest.occultism.desc.dictionary.1": "The &aDictionary Of Spirits&r serves as the Guide Book for &dOccultism&r. You'll absolutely need to make this if you want to continue with the mod!",
    "atm9.quest.occultism.desc.dictionary.2": "The Dictionary has a quest-style guide inside of it if you'd rather read it instead of doing these quests!",
    "atm9.quest.occultism.desc.dictionary.3": "You'll also need the book to craft several things in the pack, so you kind of have to make it. :)",
    "atm9.quest.occultism.littleBookDemons": "Little Book o' &cDemons",
    "atm9.quest.occultism.desc.demonFruit.1": "&cDemon's Dream Fruit&r is perfectly healthy for you. There might be some side effects you should know about.",
    "atm9.quest.occultism.desc.demonFruit.2": "When you consume one, you have a chance to get the effect of the &3Third Eye&r, allowing you to see into the &9The Otherworld&r. Certain items in the world might not be what they seem, and you'll need this \"vision\" to find certain items for progression.",
    "atm9.quest.occultism.desc.demonFruit.3": "Or you can set it on fire and skip finding most of them. That's up to you.",
    "atm9.quest.occultism.tripReady": "Get Ready for a Trip",
    "atm9.quest.occultism.demonFruit": "&cDemon Fruit",
    "atm9.quest.occultism.desc.flammableFruit.1": "What if I told you that the Demon's Fruit is flammable?",
    "atm9.quest.occultism.desc.flammableFruit.2": "Throwing our &cDemon's Dream Fruit&r down and setting it on fire will create &dSpiritfire&r. This is how we'll convert some overworld items into &9Otherworld&r materials.",
    "atm9.quest.occultism.desc.flammableFruit.3": "It's also pretty.",
    "atm9.quest.occultism.observeSpiritfire": "Observe &dSpiritfire",
    "atm9.quest.occultism.flamesOtherworld": "The Flames of &9The Otherworld",
    "atm9.quest.occultism.desc.spiritfireUse.1": "Using &dSpiritfire&r, we can convert several Overworld mats into their Otherworld variants. You can also find several Otherworld mats by going under the effects of the &bThird Eye&r and adventuring into the world. You might be surprised what you find. To make it easier, there are crafting recipes for the basic materials by throwing them into &dSpiritfire&r.",
    "atm9.quest.occultism.desc.spiritfireUse.2": "&bAndesite&r converts to &3Otherstone&r, which can be used to light a permanent &dSpiritfire&r.",
    "atm9.quest.occultism.desc.spiritfireUse.3": "&aOak Saplings&r convert to &9Oak Saplings&r but they are not the same. When grown, these will look exactly like a regular Oak tree. However, under the effects of the &bThird Eye&r, you will be able to harvest the Otherworld variant.",
    "atm9.quest.occultism.desc.spiritfireUse.4": "&eDiamonds&r will turn into &dSpirit Attuned Gems&r which are used in several recipes we'll need later down the road.",
    "atm9.quest.occultism.spiritfireConversions": "&dSpiritfire&r Conversions",
    "atm9.quest.occultism.desc.candles.1": "Demons like Candles. I think.",
    "atm9.quest.occultism.desc.candles.2": "For almost every Ritual to summon our friends, you'll need some Candles. You can create the &aButcher Knife&r and kill some pigs, cows, sheep, horses, or even the Trader Llamas to get some &aTallow&r to make them. Matter of fact, you should definitely find the Trader Llamas. I hear they make good candles. &mI totally didn't just make that up&r.",
    "atm9.quest.occultism.desc.candles.3": "Otherwise, Vanilla Candles can also work!",
    "atm9.quest.occultism.desc.candles.4": "&9Spirit Attuned Crystals&r are also used in several Rituals, so might as well make some now!",
    "atm9.quest.occultism.candles": "Candles",
    "atm9.quest.occultism.preparingRitualCandles": "Preparing for a Ritual: &aCandles",
    "atm9.quest.occultism.desc.ritualChalk.1": "Before we start enlisting the help of our Demon friends, we will need to create the most important item needed for Rituals: &aChalk&r.",
    "atm9.quest.occultism.desc.ritualChalk.2": "There are several colors of chalk needed, with higher level Rituals requiring several to activate. To start with, &bWhite Chalk&r is the easiest to get.",
    "atm9.quest.occultism.desc.ritualChalk.3": "Start by tossing Otherstone in a furnace, and tossing Otherworld Logs into &dSpiritfire&r. With the items you create, you'll be able to make the Impure White Chalk.",
    "atm9.quest.occultism.desc.ritualChalk.4": "To purify any piece of Chalk, simply throw it into &dSpiritfire&r to cleanse it. Using the Purified Chalk on the ground will draw &mdemonic&r pretty symbols on the ground. These are a pain to remove, unless of course, you make yourself the &aChalk Brush&r. Do it, it's worth it.",
    "atm9.quest.occultism.preparingRitualChalk": "Preparing for a Ritual: &eChalk",
    "atm9.quest.occultism.desc.sacrifice.1": "What is a Demonic Ritual without a &cSacrifice&r! :D",
    "atm9.quest.occultism.desc.sacrifice.2": "Most of the time, Demons just like items so don't be too afraid yet. However, if you have a favorite Cow, you might need to be worried. Sorry Betsy.",
    "atm9.quest.occultism.desc.sacrifice.3": "&aSacrifical Bowls&r are used to place items needed for Rituals. These can be placed anywhere within the Ritual, as long as it isn't convering up any of the required Chalk.",
    "atm9.quest.occultism.desc.sacrifice.4": "The &6Golden Sacrificial Bowl&r is used in the middle of the Ritual to activate it, and also usually needs a Book of Binding for the Ritual in it.",
    "atm9.quest.occultism.preparingRitualCrystals": "Preparing for a Ritual: &dCrystals",
    "atm9.quest.occultism.desc.bookBinding.1": "For us to specify which &c&mDemon&r &9Friend&r we want to summon, we'll need to make a specific &bBook of Binding&r.",
    "atm9.quest.occultism.desc.bookBinding.2": "To make this, you'll need to purify some Black Dye in &dSpiritfire&r to get Purified Ink. With this, we're going to make our first Book of Binding which will summon a &aFoliot&r Demon.",
    "atm9.quest.occultism.booksBinding": "&bBooks of&r &dBinding",
    "atm9.quest.occultism.desc.firstRitual.1": "For our first Ritual, we want to summon a &aFoliot Crusher&r Demon. This Demon will crush items for us, which is something we'll need to make some of the higher level Chalks!",
    "atm9.quest.occultism.desc.firstRitual.2": "To start with, combine your Unbound Book with your &aDictionary of Spirits&r in a crafting table. This will bind a Demon to the book, which is what we'll need for the Ritual.",
    "atm9.quest.occultism.desc.firstRitual.3": "Speaking of your Dictionary of Spirits, it's time to open it up! On the left, click on the &dPentacles&r tab and click on &bAviar's Circle&r. You might have to advance through it by reading a little bit. There is also a way to click \"Mark All As Read\" so it unlocks everything in the book.",
    "atm9.quest.occultism.desc.firstRitual.4": "This is what we're going to use to summon our new Friend. On the right side, you can click the eye in the bottom-left corner of the image to build an outline of the Ritual for you in the world. This is super helpful!",
    "atm9.quest.occultism.desc.firstRitual.5": "Once you've completed the multi-block Ritual, place down 4 Sacrificial Bowls and use the required items on them. Once you place your Bound Book in the Golden Sacrificial Bowl, the Ritual will start!",
    "atm9.quest.occultism.desc.firstRitual.6": "This is what the Ritual will look like. The rods are just there for lighting.",
    "atm9.quest.occultism.ourFirstRitual": "&bOur First&r &dRitual",
    "atm9.quest.occultism.desc.foliotCrusher": "Now that we have a Foliot Crusher, we can &muse&r politely ask it to crush down some &eEnd Stone&r and &9Obsidian&r for us. We'll use these to make some new Chalk!",
    "atm9.quest.occultism.chalkingItUp": "&aChalking It Up",
    "atm9.quest.occultism.desc.foliotDemonFeatures.1": "See, they aren't all bad!",
    "atm9.quest.occultism.desc.foliotDemonFeatures.2": "If you've completed the Ritual properly, you'll now have your very own &cFoliot Crusher Demon&r. These Demons are great at crushing down items for you!",
    "atm9.quest.occultism.desc.foliotDemonFeatures.3": "To give it an item to crush, just throw it nearby and it will pick up the item and crush it. You can also sneak-right click the Demon to open up the inventory.",
    "atm9.quest.occultism.desc.foliotDemonFeatures.4": "This is a starter Demon, so it won't last very long. This one can also double your ore output for you!",
    "atm9.quest.occultism.observeFoliot": "Observe a Foliot Demon",
    "atm9.quest.occultism.talkingNewFriend": "&aTalking with our New Friend!",
    "atm9.quest.occultism.desc.soulGemFeatures.1": "While there are other methods to move Demons around, you can create an &dEmpty Soul Gem&r to capture a Demon and place it somewhere else. This is also needed for the ATM Star.",
    "atm9.quest.occultism.desc.soulGemFeatures.2": "To make this, we'll need to do a more advanced Ritual called &aStrigeor's Higher Binding&r. For this, you'll need &a8 Sacrificial Bowls&r as well as the items required for this quest.",
    "atm9.quest.occultism.desc.soulGemFeatures.3": "Remember, you can always use the multi-block preview by finding the Pentacle in the &bDictionary of Spirits&r to help you build the structure.",
    "atm9.quest.occultism.capturingDemons": "&bCapturing&r &dDemons",
    "atm9.quest.occultism.desc.afritFeatures.1": "No, not that kind.",
    "atm9.quest.occultism.desc.afritFeatures.2": "&cAfrit Demons&r are Demons of &cFire&r. They are more advanced Demons, which some are friends and some are....not.",
    "atm9.quest.occultism.desc.afritFeatures.3": "If we want to collect all of the Chalks, we'll need to summon a not-so friendly Ifrit. And kill it.",
    "atm9.quest.occultism.desc.afritFeatures.4": "This specific Ritual will need a live sacrifice. Once you've placed all of the items needed and the Book of Binding into the Golden Sacrificial Bowl, the Ritual will not start until you sacrifice the living creature nearby it. In this instance, we'll be sacrificing a cow. Sorry again, Betsy.",
    "atm9.quest.occultism.subt.ripBetsy": "R.I.P. Betsy",
    "atm9.quest.occultism.hotDemons": "&cHot Demons",
    "atm9.quest.occultism.desc.captureDemons": "This item is used to capture Demons for transport or storage. It's also needed for the &6ATM Star&r.",
    "atm9.quest.occultism.emptySoulGem": "&dEmpty Soul Gem",
    "atm9.quest.occultism.desc.otherworldItems.1": "There are more Otherworld items you will need to gather, and eating &cDemon's Dream Fruit&r every time you need the &7Third Eye&r effect gets annoying.",
    "atm9.quest.occultism.desc.otherworldItems.2": "This is what the &dOtherworld Goggles&r are for! When equipped (even in your Curios slot), it gives the Third Eye effect!",
    "atm9.quest.occultism.quitEatingFruit": "Quit Eating That Fruit!",
    "atm9.quest.occultism.desc.newTools.1": "Most of the items we've needed from the &3Otherworld&r so far just needed some Spiritfire. However, we will need to use the help of the &3Third Eye&r to find the Ore of the &3Otherworld&r.",
    "atm9.quest.occultism.desc.newTools.2": "We'll also need a special pickaxe to be able to mine it. For this, we'll need to Infuse a Demon into a &dSpirit Attuned Pickaxe Head&r to create a pickaxe that can break this new kind of ore.",
    "atm9.quest.occultism.newToolsForNewOres": "New Tools for New Ores",
    "atm9.quest.occultism.desc.findIesnium.1": "The next step in your journey will be to find &eIesnium Ore&r in the Nether.",
    "atm9.quest.occultism.desc.findIesnium.2": "Without the effects of the &3Third Eye&r, this will look just like Netherrack. Make sure to have your &dOtherworld Goggles&r equipped!",
    "atm9.quest.occultism.desc.findIesnium.3": "To locate the ore, try using a &aDivination Rod&r. You'll need to attune it to Netherrack first, then hold down right click to use it. After a few seconds, you will see a particle shoot out in the direction of the nearest Iesnium Ore. You can only mine the ore using the &dInfused Pickaxe&r!",
    "atm9.quest.occultism.desc.findIesnium.4": "Since you can't break this ore down into double the dusts using the standard methods, try using your Foliot Crusher to double your ingots per raw ore!",
    "atm9.quest.occultism.desc.findIesnium.5": "Note: If you don't see the particle, make sure your particle settings are turned on!",
    "atm9.quest.occultism.iesniumOreOtherworld": "&cIesnium: Ore of the Otherworld",
    "atm9.quest.occultism.desc.useIesnium.1": "Once you've gathered a few &aRaw Iesnium Ores&r, you'll probably want to use the first few ingots to make an &dIesnium Pickaxe&r. This not only mines Iesnium like the Infused Pickaxe, but lasts a lot longer too.",
    "atm9.quest.occultism.desc.useIesnium.2": "Do yourself a favor and make one of these!",
    "atm9.quest.occultism.otherworldPickaxe": "&aThe Otherworld Pickaxe",
    "atm9.quest.occultism.desc.maridCrusher.1": "That first Foliot Demon was cool, but what if I told you that you could summon a demon that gives you 6 dusts per raw ore it crushes?",
    "atm9.quest.occultism.desc.maridCrusher.2": "The &5Marid Crusher&r does exactly that. To summon them, you'll need to use the &cFatma's Incentivized Attraction&r pentacle. This is an advanced ritual, requiring Red, White, and Gold Chalk as well as a lot of space.",
    "atm9.quest.occultism.subt.fastestCrushing": "The Fastest Crushing On This Side of the Mississippi",
    "atm9.quest.occultism.observeMarid": "Observe a &dMarid&r Demon",
    "atm9.quest.occultism.maridCrusher": "The &5Marid Crusher",
    "atm9.quest.occultism.desc.demonMining.1": "With our ability to harvest &cIesnium&r, we can call upon the Demons to do our bidding in the mines... I mean.... help us gather ores. Definitely not exploiting Demons or anything.",
    "atm9.quest.occultism.desc.demonMining.2": "For this, we'll need to create a &dDimensional Mineshaft&r to access the Demon Mining World. You'll also need a Mining Demon confined to a lamp, which you'll place inside of the Mineshaft for it to work. While any tier will complete this quest, higher tiers work faster and have a higher chance at mining Iesnium for you.",
    "atm9.quest.occultism.desc.demonMining.3": "The Mineshafts do not auto-export on their own. You will need to extract the items out using either Hoppers, Transporting Demons, or some other method like Item Pipes. It will void any items over its storage limit.",
    "atm9.quest.occultism.miningDemons": "Mining Demons",
    "atm9.quest.occultism.demonMining": "&cDemon Mining",
    "atm9.quest.occultism.desc.dimensionalStorage.1": "You're bound to have too many items playing this modpack. It's just it works, and if you haven't figured out your storage situation yet, &dDimensional Storage&r might just be right for you!",
    "atm9.quest.occultism.desc.dimensionalStorage.2": "To get started with this magical storage solution, you'll need to craft the &dDimensional Storage Actuator&r and place it down into the world. This acts just like a Shulker Box, meaning if you break it, it won't lose any of the items stored inside.",
    "atm9.quest.occultism.desc.dimensionalStorage.3": "By default, this has 128 storage slots with each slot holding up to 16 stacks of an item, except for items with &5NBT&r data. These will not stack and will take up an entire slot, so make sure to leave those items out!",
    "atm9.quest.occultism.desc.dimensionalStorage.4": "If you aren't sure what items have NBT data on them, you can always check out the quest \"NBT and You\" in the Storage questline for more info on NBT!",
    "atm9.quest.occultism.demonicMagicalStorage": "&c&mDemonic&r &dMagical Storage&r!",
    "atm9.quest.occultism.desc.storageStabilizers.1": "To upgrade the amount of stacks your magical storage can hold, you'll need to make &dStorage Stabilizers&r.",
    "atm9.quest.occultism.desc.storageStabilizers.2": "Once made, these must point directly at the Dimensional Matrix part of your Storage Actuator, not the base. These can be up to 5 blocks away, but must have a clear line of sight to the Matrix.",
    "atm9.quest.occultism.desc.storageStabilizers.3": "Whenever you want to upgrade to a higher tier Stabilizer, breaking it won't destroy the items inside. However, you will not be able to add any more items to your storage until it is either replaced or upgraded.",
    "atm9.quest.occultism.desc.storageStabilizers.4": "Below is an example of a simple setup!",
    "atm9.quest.occultism.upgradingMagicalStorage": "&aUpgrading Our Magical Storage",
    "atm9.quest.occultism.desc.divinationRods.1": "While you can get most of the &dOtherworld&r materials using Spiritfire, you can also use &9Divination Rods&r to locate these materials.",
    "atm9.quest.occultism.desc.divinationRods.2": "First, you'll need to attune the Rod to the material you are looking for. For example, if you are on the hunt for &8Otherstone&r, you can use the Rod on &aAndesite&r to help locate the Otherstone in the world.",
    "atm9.quest.occultism.desc.divinationRods.3": "Once attuned to a material, you can hold right click with the Rod in hand, and a particle will shoot off in the direction of the nearest material it is attuned to.",
    "atm9.quest.occultism.desc.divinationRods.4": "You will still need to be under the effects of the &3Third Eye&r to be able to harvest the Otherworld block.",
    "atm9.quest.occultism.huntingOtherworldMaterials": "Hunting For &dOtherworld&r Materials",
    "atm9.quest.occultism.desc.remoteAccess.1": "Want to access your storage remotely? This can be done with either the &eStable Wormhole&r or the &aStorage Accessor&r.",
    "atm9.quest.occultism.desc.remoteAccess.2": "To use the &eStable Wormhole&r, shift-click a &dStorage Actuator&r to link it. You can then place the Wormhole to act as another storage location.",
    "atm9.quest.occultism.desc.remoteAccess.3": "The &aStorage Accessor&r is linked in the same way, but acts as a wireless remote that can even work across dimensions!",
    "atm9.quest.occultism.remoteAccess": "&aRemote Access",
    "atm9.quest.occultism.desc.demonsAndFamiliars.1": "Occultism provides more than just Demons to crush your ores!",
    "atm9.quest.occultism.desc.demonsAndFamiliars.2": "There are Demons that can move stuff for you, chop down wood, and more!!",
    "atm9.quest.occultism.desc.demonsAndFamiliars.3": "There are also ways to summon cool friends known as &dFamiliars&r that give special buffs and even fight for you! Make sure to check out the &dFamiliar Rituals&r in your guide book!",
    "atm9.quest.occultism.familiars.1": "Familiars",
    "atm9.quest.occultism.familiars.2": "&dFamiliars",


    "atm9.quest.pneumatic.pneumatic": "PneumaticCraft: Repressurized",
	"atm9.quest.pneumatic.compressedArmor": "Compressed Iron Armor",
    "atm9.quest.pneumatic.autoCompressedIron": "Automating Compressed Iron",
    "atm9.quest.pneumatic.moving": "Transporting Pressure",
    "atm9.quest.pneumatic.generating": "Generating Pressure",
    "atm9.quest.pneumatic.liquidCompressor": "Pressure from Liquids",
    "atm9.quest.pneumatic.thermalCompressor": "Pressure from Heat",
    "atm9.quest.pneumatic.understand": "Understanding Pressure",
    "atm9.quest.pneumatic.explosions": "Preventing Explosions?",
	"atm9.quest.pneumatic.reinforcedStone": "Reinforced Stone",
	"atm9.quest.pneumatic.logistics": "Logistics",
	"atm9.quest.pneumatic.logisticsFrames": "Logistic Frames",
	"atm9.quest.pneumatic.minigunAmmo": "Minigun Ammo",
	"atm9.quest.pneumatic.chamber": "The Pressure Chamber",
    "atm9.quest.pneumatic.oil": "Crude Oil",
    "atm9.quest.pneumatic.heat": "Heat Production",
    "atm9.quest.pneumatic.betterHeat": "Better Heat Production",
    "atm9.quest.pneumatic.movingHeat": "Transporting Heat",
    "atm9.quest.pneumatic.refinery": "Oil Refinery",
    "atm9.quest.pneumatic.diesel": "Diesel",
    "atm9.quest.pneumatic.lubricant": "Lubricant",
    "atm9.quest.pneumatic.kerosene": "Kerosene",
    "atm9.quest.pneumatic.gasoline": "Gasoline",
    "atm9.quest.pneumatic.lpg": "LPG",
    "atm9.quest.pneumatic.vegetableOil": "Vegetable Oil",
    "atm9.quest.pneumatic.fishNChips": "Fish and Chips!",
    "atm9.quest.pneumatic.yeast": "Yeast",
    "atm9.quest.pneumatic.ethanol": "Ethanol",
    "atm9.quest.pneumatic.biodiesel": "Biodiesel",
    "atm9.quest.pneumatic.elevators": "Elevators",
    "atm9.quest.pneumatic.autoPlastic": "Automating Plastic",
    "atm9.quest.pneumatic.constructionBricks": "Construction Bricks™",
    "atm9.quest.pneumatic.amadron": "Amadron",
    "atm9.quest.pneumatic.charging": "Charging with UVs",
    "atm9.quest.pneumatic.acid": "Etching Acid",
    "atm9.quest.pneumatic.capacitors": "Capacitors",
    "atm9.quest.pneumatic.transistors": "Transistors",
    "atm9.quest.pneumatic.pneumaticArmor": "Pneumatic Armor",
    "atm9.quest.pneumatic.drones": "Programming Drones",
    "atm9.quest.pneumatic.assembly": "Using Assembly Lines",
	"atm9.quest.pneumatic.chest": "Any Chest",
	"atm9.quest.pneumatic.jetBoots": "Jet Boots",
    "atm9.quest.pneumatic.autoPCBs": "Automating PCBs",
    "atm9.quest.pneumatic.solarCells": "Solar Cells",
    "atm9.quest.pneumatic.solarCompressor": "Pressure from the Sun",
    "atm9.quest.pneumatic.power": "Generating Power",
    "atm9.quest.pneumatic.fluxCompressor": "Pressure from Power",
    "atm9.quest.pneumatic.electrostaticCompressor": "Pressure from Lightning",
    "atm9.quest.pneumatic.upgrades": "Simple Upgrades",

	"atm9.quest.pneumatic.desc.pneumatic": "PneumaticCraft is all about Pressure! These quests won't go over everything the mod has, but will still go over a lot! Please remember to check JEI, read the tooltips and read the PCB:R, they are all very useful.\\n\\nTo get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT!\\n\\nSome might get lost in the explosion, but that's a risk we'll have to take!",
	"atm9.quest.pneumatic.desc.compressedArmor": "Compressed Iron can be used to craft &3Compressed Iron Armor&r, it's the same as Iron Armor but with better Armor Toughness and Knockback Resistance.",
	"atm9.quest.pneumatic.desc.directionHopper": "Thie &3Omnidirectional Hopper&r can input items from any side, plus it can be upgraded to be way faster than a regular Hopper! Nice for when Pipes aren't needed.",
	"atm9.quest.pneumatic.desc.transfer": "PneumaticCraft is all The &3Transfer Gadget&r acts like a Hopper that can be placed inbetween blocks.",
	"atm9.quest.pneumatic.desc.liquidHopper": "The &3Liquid Hopper&r is a Hopper, but for liquids. Not a replacement for pipes.",
	"atm9.quest.pneumatic.desc.support": "&3Crop Supports&r can be placed over your crops to make them grow faster.",
	"atm9.quest.pneumatic.desc.autoCompressedIron": "Is that even possible?\\n\\nIf you wish to automate this process you can use &aMystical Agriculture&r or &eProductive Bees&r. Or I guess you could automate it, with...explosions.",
	"atm9.quest.pneumatic.desc.fluidTank": "When a &3Fluid Tank&r is put on top of another &3Fluid Tank&r and wrenched together they become one big tank.\\n\\nThese can be used in recipes using the bucketed version of PneumaticCraft liquids. ",
	"atm9.quest.pneumatic.desc.moving": "To move pressure you will need to obtain &3Pressure Tubes&r. What pressure you may be asking? Continue the questline to see what these are used for.",
	"atm9.quest.pneumatic.desc.junction": "The &3Tube Junction&r gives you more control over the transportation of your pressure by allowing you to move your Pressure Tubes in more directions.",
	"atm9.quest.pneumatic.desc.generating": "The &3Air Compressor&r is an easy way of making pressure, simply put some burnable items into it, and watch the magic happen! (I recommend making at least 3 of these to start off with).",
	"atm9.quest.pneumatic.desc.liquidCompressor": "The &3Liquid Compressor&r creates pressure using certain liquids. You can put the fuel in by right-clicking the bucket onto the machine, pumping in the fluid, or by putting a bucket in the top slot in the GUI.",
	"atm9.quest.pneumatic.desc.thermalCompressor": "The &3Thermal Compressor&r creates pressure using heat! Place somthing hot on one side and something cold on the other to create pressure.",
	"atm9.quest.pneumatic.desc.understand": "When making pressure in an Air Compressor, if you don't have anywhere for the pressure to go. it will just disappear. Make sure you have somewhere for the pressure to go before making some.",
	"atm9.quest.pneumatic.desc.explosions": "Did I forget to mention everything can blow up...\\n\\n Luckily there's an easy solution! The &3Security Upgrade&r when placed in a machine makes sure they don't explode, put these into any machines they can go into.",
	"atm9.quest.pneumatic.desc.reinforcedStone": "One of the most important materials you'll be needing is &3Reinforced Stone&r, start by making 32 using Compressed Iron and some regular Stone.",
	"atm9.quest.pneumatic.desc.reinforcedChest": "The &3Reinforced Chest&r is a blast-proof Chest with 36 slots. Not Double Chest-able. Also works like a Shulker Box.",
	"atm9.quest.pneumatic.desc.smartChest": "The &3Smart Chest&r is a blast-proof Chest with 72 slots, includes a built in, fully configuarble Omnidirectional Hopper and has upgrade slots. Not Double Chest-able. Also works like a Shulker Box.",
	"atm9.quest.pneumatic.desc.logistics": "To start with Logistics craft a &3Logistics Core&r, I recommend reading the PNC:R Manual for a full tutorial on how to use these items.",
	"atm9.quest.pneumatic.desc.logisticsFrames": "Each &3Logistics Frame&r can be used for different types of automation.",
	"atm9.quest.pneumatic.desc.logisticsConfig": "The &3Logistics Configurator&r can be used to configure Logistic Frames and Transfer Gadgets.",
	"atm9.quest.pneumatic.desc.logisticsModule": "The Logistic Frames need to connect to a &3Logistics Module&r to work.",
	"atm9.quest.pneumatic.desc.minigunAmmo": "Load up your Minigun with this &3Minigun Ammo&r to use it.",
	"atm9.quest.pneumatic.desc.minigun": "The &3Minigun&r is a gun that needs pressure and ammo to work. Read the tooltip for more info.",
	"atm9.quest.pneumatic.desc.sentry": "The &3Sentry Turret&r can be placed somewhere and set to attack mobs or players when they are in range. It just needs some Minigun Ammo.",
	"atm9.quest.pneumatic.desc.station": "The &3Charging Station&r is used to charge various tools and gadgets in &aPneumaticCraft&r using pressure.",
	"atm9.quest.pneumatic.desc.mechanic": "I suppose I need to let you know that you can buy stuff off of Villagers...\\n\\nThe &3Pressure Machanic's&r workstation is a Charging Station. They have some very useful trades.",
	"atm9.quest.pneumatic.desc.chargingModule": "The &3Charging Module&r depressurizes any pressurizable things in containers it points at.",
	"atm9.quest.pneumatic.desc.expansionCard": "The &3Module Expansion Card&r makes the Charging Module even better.",
	"atm9.quest.pneumatic.desc.camouflage": "The &3Camouflage Applicator&r can be used to hide PneumaticCraft machinery inside of other blocks.",
	"atm9.quest.pneumatic.desc.wrench": "The &3Pneumatic Wrench&r is used to move around or break your machines and tubes.",
	"atm9.quest.pneumatic.desc.manometer": "The &3Manometer&r is used to show extra information about a machine.",
	"atm9.quest.pneumatic.desc.chamber": "The &3Pressure Chamber&r is an important multiblock structure made up of &3Pressure Chamber Walls&r (The faces can be replaced with &3Pressure Chamber Glass&r). While the Pressure Chamber can be as small as a 3x3x3 multiblock, the one required for the&d Pulsating Black Hole&r is 5x5x5, so it's the one we'll be building. The blocks required for this are what's needed for the quest. 4.9 bars of pressure are required for the &dPulsating Black Hole.&d\\n\\nTo use the Pressure Chamber you will need to pipe pressure into a &3Pressure Chamber Valve&r using the &3Pressure Tubes&r you made earlier, remember to put a Security Upgrade into the Pressure Valve. &lDifferent recipes require different amounts of pressure&r.\\n\\nYou'll need to be able to input and output items to and from the &3Pressure Chamber&r, this is where &3Pressure Chamber Interfaces&r come into it. Blue on the outside means it's for importing items, while if gold is on the outside it's for outputing items, place one of each on any face.",
	"atm9.quest.pneumatic.desc.oil": "The next stage of the mod requires the collection of &3Crude Oil&r. This Oil can be found naturally on the surface of the overworld.",
	"atm9.quest.pneumatic.desc.gasLift": "Although you can find Crude Oil on the surface, drilling is a great way to obtain a bunch of oil. First use a &3Seismic Sensor&r until you find oil underneath you, then use your &3Gas Lift&r filled with drill pipes to drill for oil. (This requires pressure to work).",
	"atm9.quest.pneumatic.desc.heat": "The &3Vortex Tube&r seperates pressure into hot and cold air. The cold air goes to the blue side and the hot air goes to the red side.",
	"atm9.quest.pneumatic.desc.betterHeat": "To increase your heat production, place a &3Heat Sink&r on the cold side of your Vortex Tube.",
	"atm9.quest.pneumatic.desc.movingHeat": "To move the heat being made by the Vortex Tube, make some &3Heat Pipes&r.",
	"atm9.quest.pneumatic.desc.refinery": "The &3Oil Refinery&r we'll be making is a 1x1x5 multiblock made up of 1 &3Refinery Controller&r (at the bottom) and four &3Refinery Outputs&r (on top). You will need to input Oil and heat for this to work. This will produce Diesel, Kerosene, Gasoline and LPG. Putting &3Thermal Laggings&r on the sides helps keep it warm.",
	"atm9.quest.pneumatic.desc.diesel": "&3Diesel&r can be used to make more Kerosene or to make Lubricant..",
	"atm9.quest.pneumatic.desc.lubricant": "&3Lubricant&r can be used to make Drill Bits.",
	"atm9.quest.pneumatic.desc.diamondBit": "&3Drill Bits&r can be used in a Pneumatic Jackhammer.",
	"atm9.quest.pneumatic.desc.kerosene": "&3Kerosene&r can be used to make Gasoline or it can be used as fuel in a Kerosene Lamp.",
	"atm9.quest.pneumatic.desc.lamp": "The &3Kerosene Lamp&r is a great light source that uses fuel (Kerosene being the best) to produce light.",
	"atm9.quest.pneumatic.desc.gasoline": "&3Gasoline&r can be used to make LPG.",
	"atm9.quest.pneumatic.desc.lpg": "&3LPG&r can be used to make Molten Plastic.",
	"atm9.quest.pneumatic.desc.processing": "The &3Thermopneumatic Processing Plant&r will be used to make Molten Plastic, simply pump in some LPG, Coal and some heat.",
	"atm9.quest.pneumatic.desc.vegetableOil": "&3Vegetable Oil&r can be made by putting either crops or seeds into a &3Thermopneumatic Processing Plant&r.",
	"atm9.quest.pneumatic.desc.fishNChips": "Could I get that with some Mashed Peas with a side of Beans on Toast please Governor?",
	"atm9.quest.pneumatic.desc.yeast": "Why doesn't regular Bread need Yeast?",
	"atm9.quest.pneumatic.desc.sourdough": "Made with &3Wheat Flour&r. Can be used to make Salmon Tempura and Sourdough Bread.",
	"atm9.quest.pneumatic.desc.ethanol": "&3Ethanol&r can be used to make Biodiesel.",
	"atm9.quest.pneumatic.desc.biodiesel": "&3Biodiesel&r can be used to make &3Lubricant&r and &3Molten Plastic&r.",
	"atm9.quest.pneumatic.desc.matrix": "Only use 1 Lapis for an Upgrade instead of 4.",
	"atm9.quest.pneumatic.desc.heatFrame": "When the &3Heat Frame&r is placed on a container containing certain fluids and made cold enough, it will turn said fluids into items.\\n\\nTurns Molten Plastic into Plastic.\\nTurns Water into Ice.\\nTurns Lava into Obsidian.",
	"atm9.quest.pneumatic.desc.plastic": "Place your Liquid Plastic onto the ground or store some in a Chest with a Heat Frame attached and there's your &3Plastic&r!",
	"atm9.quest.pneumatic.desc.jackhammer": "The &3Pneumatic Jackhammer&r uses pressure to mine, it can be upgraded to be amazing!",
	"atm9.quest.pneumatic.desc.netheriteBit": "The &3Netherite Drill Bit&r is the best Drill Bit, it's even better than the Diamond Drill Bit.",
	"atm9.quest.pneumatic.desc.elevators": "With these 3 components you can create some amazing &3Elevators&r.",
	"atm9.quest.pneumatic.desc.door": "The &3Pneumatic Door&r acts as automatic door that can be made to only open for you!",
	"atm9.quest.pneumatic.desc.autoPlastic": "Making Plastic can take a while, if you wish to automate this process you can use &aMystical Agriculture&r or &eProductive Bees&r. Or I guess you could automate it using these previous quests.",
	"atm9.quest.pneumatic.desc.constructionBricks": "&3Construction Bricks&r are cool building blocks, be careful they hurt. Craft them again to make them smooth.",
	"atm9.quest.pneumatic.desc.reinforcedTube": "&3Reinforced Pressure Tubes&r Just like regular Pressure Tubes. only these can hold 10 bars of pressure.",
	"atm9.quest.pneumatic.desc.empty": "Now that we have Plastic, the next step is getting some Finished PCBs, first make some &3Empty PCBs&r in the Pressure Chamber.",
	"atm9.quest.pneumatic.desc.amadron": "We will need to order some stuff off of &3Amadron&r using the &3Amadron Tablet&r in order to continue progression. To use it, shift-right click a Chest and a Fluid tank, put your currency in a linked container (Emeralds, etc) and order something. You'll see an Amadrone come down to take your money and another Amadrone come to drop off what you ordered.",
	"atm9.quest.pneumatic.desc.blueprint": "&3PCB Blueprints&r On SALE NOW for 8 Emeralds. (For a limited time only).",
	"atm9.quest.pneumatic.desc.charging": "Place your Empty PCBs in a &3UV Light Box&r to charge them. Needs pressure and access to sunlight.",
	"atm9.quest.pneumatic.desc.tank": "The next step of making PCBs involves using the &3Etching Tank&r with Etching Acid. Requires heat to run.",
	"atm9.quest.pneumatic.desc.acid": "&3Etching Acid&r is made in the Pressure Chamber with Molten Plastic...and some other stuff. Used in the Etching Tank.",
	"atm9.quest.pneumatic.desc.unassembled": "Put a Charged Empty PCB into the Etching Tank with some Etching Acid and some heat and you'll get an &3Unassembled PCBs&r.",
	"atm9.quest.pneumatic.desc.finished": "Craft together your Unassmbled PCB with 2 Capacitors and 2 Transistors to get yourself a &3Finished PCB&r.",
	"atm9.quest.pneumatic.desc.drones": "Although these quests won't go over Drones, they are amazing! Look into using them if you want to.",
	"atm9.quest.pneumatic.desc.micromissiles": "This is as far as you need to get to make the &dPulsating Black Hole&r. Congrats for making it this far!",
	"atm9.quest.pneumatic.desc.pneumaticArmor": "The &3Pneumatic Armor&r by itself is pretty great, however if you want to make this armor amazing, you'll need to install upgrades. Press 'U' by default to open the Upgrade GUI, some upgrades use pressure, some don't.\\n\\nJust like upgrading other tools in PneumaticCraft, to upgrade &3Pneumatic Armor&r you will need a Charging Station with pressure.\\n\\nNote: The subtitle will tell you the max amount of that upgrade that can be put in something.",
	"atm9.quest.pneumatic.desc.blockTracker": "Allows you to see details about certain blocks/fluid, even through walls.",
	"atm9.quest.pneumatic.desc.entityTracker": "Living creatures nearby will be automatically tracked, even through walls. If it's an aggressive mob you'll get a warning when it targets you.",
	"atm9.quest.pneumatic.desc.itemSearch": "Select an item an this upgrade will search fo it nearby in chests or on the floor. To find it in chests it will need the Block Tracker Upgrade and to find it on the floor it will need the Entity Tracker Upgrade.",
	"atm9.quest.pneumatic.desc.CoordinateTracker": "Right-click somewhere and you will be able to pathfind your way back. If you're close enough and have a direct route, a path will appear.",
	"atm9.quest.pneumatic.desc.armor": "Each upgrade adds +0.5 Armor Defence and +1 Armor Toughness.",
	"atm9.quest.pneumatic.desc.stomp": "Any damage you take when falling (ignoring armor) will also be dealt to nearby mobs.",
	"atm9.quest.pneumatic.desc.flippers": "Makes you swim faster.",
	"atm9.quest.pneumatic.desc.chargingU": "Charges other pressurizable items in your inventory from the chestplate's storage.",
	"atm9.quest.pneumatic.desc.scuba": "Keep your breathing underwater, once your bubbles go down to 5 they will be refilled! It also allows you to see much more easily underwater!",
	"atm9.quest.pneumatic.desc.vision": "Grants the player Night Vision when worn.",
	"atm9.quest.pneumatic.desc.jetBootsI": "Allows you to fly like Iron Man.\\n\\nYou can only have one level of these Upgrades in the Boots at a time. Each level will use more pressure than the previous.\\n\\nUse these upgrades, don't just craft them.",
	"atm9.quest.pneumatic.desc.jetBootsII": "Allows you to travel faster than with Tier I.",
	"atm9.quest.pneumatic.desc.jetBootsIII": "Allows you to travel even faster than Tier II.",
	"atm9.quest.pneumatic.desc.jetBootsIV": "Maybe a little too fast even.",
	"atm9.quest.pneumatic.desc.jetBootsV": "100%% way too fast! Try not to die!",
	"atm9.quest.pneumatic.desc.jetBoots": "You will only see this quest if you have used Jet Boots.\\n\\nThere's no way of using Jet Boots without taking damage, don't even try...",
	"atm9.quest.pneumatic.desc.jumpingI": "Allows you to jump higher than usual and makes you springy, making for faster travel.\\n\\nYou can only have one level of these Upgrades in the Leggings at a time.",
	"atm9.quest.pneumatic.desc.jumpingII": "Allows you to jump higher than with Tier I.",
	"atm9.quest.pneumatic.desc.jumpingIII": "Allows you to jump higher than with Tier II.",
	"atm9.quest.pneumatic.desc.jumpingIV": "Allows you to jump VERY high.",
	"atm9.quest.pneumatic.desc.radiation": "Protects you from Mekanism radiation.",
	"atm9.quest.pneumatic.desc.gilded": "Makes Piglins Passive (same as wearing Gold Armor), you only need to put the Upgrade on one piece.",
	"atm9.quest.pneumatic.desc.magnet": "Allows you to pickup items and experience from furthur away.",
	"atm9.quest.pneumatic.desc.elytra": "Allows you to use an Elytra while still having your Pneumatic Chestplate on.",
	"atm9.quest.pneumatic.desc.visor": "Makes Endermen not get angry at you, the same way Carved Pumpkins would, only this way you can actually see.",
	"atm9.quest.pneumatic.desc.controller": "The next stage of this mod requires you to set up &3Assembly Lines&r. The main component of an &3Assembly Line&r is the &3Assembly Controller&r.\\n\\nThis is where the pressure will go.",
	"atm9.quest.pneumatic.desc.export": "This will drop the finished product into your output chest.",
	"atm9.quest.pneumatic.desc.platform": "The item will need to be placed here before getting picked back up.",
	"atm9.quest.pneumatic.desc.import": "This will take the items out of your input chest.",
	"atm9.quest.pneumatic.desc.advancedTube": "&3Advanced Pressure Tubes&r are the best Pressure Tubes available, being able to hold 20 bars of pressure!\\n\\nAlthough these are really cool on their own, they can also be used in some even cooler recipes.",
	"atm9.quest.pneumatic.desc.assembly": "Although not every recipe requires the same components, you can set up your &3Assembly Lines&r with everything installed. A simple &3Assembly Line&r setup that can be used for everything is shown in the image below. Read the quests for each component for some important information about them.\\n\\nSpeed Upgrades make this process a lot quicker!",
	"atm9.quest.pneumatic.desc.autoPCBs": "Using a Laser Assembly Program you can speed up the production of &3Unassembled PCBs&r. Just put an Empty PCB in the input Chest, pump in some pressure and wait.",
	"atm9.quest.pneumatic.desc.tile": "A smart Sign which can store and display arbitrary amounts of text, scaled so the text always fits.\\n\\nRight-click with any Dye to recolor the tile, you can color the border and the background independentrly.",
	"atm9.quest.pneumatic.desc.solarCells": "&3Solar Cells&r are used to make Solar Compressors.",
	"atm9.quest.pneumatic.desc.solarCompressor": "The &3Solar Compressor&r generates Pressure by using sunlight, the warmer it gets, the more Prssure it will produce. However. be careful, if it gets too hot it will malfunction and you will need to repair it.",
	"atm9.quest.pneumatic.desc.power": "Whoever told you PneumaticCraft wasn't about generating power?\\n\\nThe &3Pneumatic Dynamo&r allows you to turn your pressure in FE. Read the tooltip or read about it to learn how it works.",
	"atm9.quest.pneumatic.desc.fluxCompressor": "The &3Flux Compressor&r can create a ton of pressure using power. Simply pump some FE in and it will start generating some. If you have enough FE to spare, this is probably the easiest way to generate pressure.",
	"atm9.quest.pneumatic.desc.aerial": "The &3Aerial Interface&r can be used to refill your pressurizable things with pressure. Now you can use your Pneumatic Armor without needing to recharge!",
	"atm9.quest.pneumatic.desc.advancedCompressor": "The &3Advanced Air Compressor&r works the same way as the Air Compressor, only way better!",
	"atm9.quest.pneumatic.desc.advancedLiquidCompressor": "Using a Laser Assembly Program you can speed up the production of &3Unassembled PCBs&r. Just put an Empty PCB in the input Chest, pump in some pressure and wait.",
	"atm9.quest.pneumatic.desc.electrostaticCompressor": "The &3Electrostatic Compressor&r generates a lot of pressure from Lightning Strikes.\\n\\nFor more info check out the 'Information' tab in JEI or check the PNC:R.",
	"atm9.quest.pneumatic.desc.upgrades": "Below are some &3Upgrades&r you can use early on in this mod. Shift while hovering over an &3Upgrade&r to see what it can be used in, or shift while hovering over something to see what upgrades it can use.",
	"atm9.quest.pneumatic.desc.range": "Increases range, does different things when used in different things.",
	"atm9.quest.pneumatic.desc.volume": "Increases how much pressure things can hold.",
	"atm9.quest.pneumatic.desc.security": "Prevents things from exploding.",
	"atm9.quest.pneumatic.desc.speed": "Makes things faster.",
	"atm9.quest.pneumatic.desc.dispenser": "Makes things able to dispense items.",

    "atm9.quest.pneumatic.subt.pneumatic": "The Power of Air!",
	"atm9.quest.pneumatic.subt.compressedArmor": "Better than Iron!",
    "atm9.quest.pneumatic.subt.directionHopper": "A Configurable Hopper",
    "atm9.quest.pneumatic.subt.transfer": "A Smaller Hopper",
    "atm9.quest.pneumatic.subt.liquidHopper": "Who needs pipes?",
    "atm9.quest.pneumatic.subt.support": "Growing Crops Faster",
    "atm9.quest.pneumatic.subt.autoCompressedIron": "Tired of blowing stuff up?",
    "atm9.quest.pneumatic.subt.fluidTank": "32,000mb",
    "atm9.quest.pneumatic.subt.mediunFluidTank": "64,000mb",
    "atm9.quest.pneumatic.subt.largeFluidTank": "128,000mb",
    "atm9.quest.pneumatic.subt.hugeFluidTank": "512,000mb",
    "atm9.quest.pneumatic.subt.moving": "Pressure?",
    "atm9.quest.pneumatic.subt.junction": "No, go this way!",
    "atm9.quest.pneumatic.subt.generating": "Feeling the Pressure!",
    "atm9.quest.pneumatic.subt.understand": "What happened to RF or FE?",
    "atm9.quest.pneumatic.subt.explosions": "If only there was an easy solution...",
    "atm9.quest.pneumatic.subt.reinforcedStone": "You'll need a lot of this",
    "atm9.quest.pneumatic.subt.reinforcedChest": "Better than your Everyday Chest",
    "atm9.quest.pneumatic.subt.smartChest": "The Nerd of Chests",
    "atm9.quest.pneumatic.subt.logistics": "Transporting Items/Fluids",
    "atm9.quest.pneumatic.subt.logisticsFrames": "You're being Framed!",
    "atm9.quest.pneumatic.subt.minigun": "Pew Pew!",
    "atm9.quest.pneumatic.subt.sentry": "Pew Pew (Without you)",
    "atm9.quest.pneumatic.subt.station": "Where's the cord?",
    "atm9.quest.pneumatic.subt.mechanic": "Ugghhh...",
    "atm9.quest.pneumatic.subt.camouflage": "Want to make things look cool?",
    "atm9.quest.pneumatic.subt.wrench": "Torque-ing about Tools!",
    "atm9.quest.pneumatic.subt.manometer": "A useful tool",
    "atm9.quest.pneumatic.subt.chamber": "Pressurizing!",
    "atm9.quest.pneumatic.subt.oil": "The Path to Plastic",
    "atm9.quest.pneumatic.subt.gasLift": "Drilling for Oil",
    "atm9.quest.pneumatic.subt.heat": "Still not RF...",
    "atm9.quest.pneumatic.subt.betterHeat": "More Heat",
    "atm9.quest.pneumatic.subt.movingHeat": "We have the heat to move :)",
    "atm9.quest.pneumatic.subt.refinery": "Now we're getting somewhere!",
	"atm9.quest.pneumatic.subt.lubricant": "Lube Production!",
    "atm9.quest.pneumatic.subt.lamp": "Mega Torches are nothing!",
    "atm9.quest.pneumatic.subt.lpg": "The one we need",
    "atm9.quest.pneumatic.subt.processing": "The longer the name, the better",
    "atm9.quest.pneumatic.subt.vegetableOil": "Better Oil",
    "atm9.quest.pneumatic.subt.fishNChips": "Fancy some Fish and Chips?",
	"atm9.quest.pneumatic.subt.yeast": "The Yeast of your Problems",
	"atm9.quest.pneumatic.subt.sourdough": "You knead this",
	"atm9.quest.pneumatic.subt.biodiesel": "Bio/Diesel",
	"atm9.quest.pneumatic.subt.matrix": "Saving Lapis",
	"atm9.quest.pneumatic.subt.plastic": "Finally!",
 	"atm9.quest.pneumatic.subt.constructionBricks": "There's no pain worse than stepping on these",
    "atm9.quest.pneumatic.subt.reinforcedTube": "Upgraded Pressure Tubes",
    "atm9.quest.pneumatic.subt.jackhammer": "Sorry Jack!",
    "atm9.quest.pneumatic.subt.netheriteBit": "This is the Best Bit!",
    "atm9.quest.pneumatic.subt.autoPlastic": "Very useful!",
    "atm9.quest.pneumatic.subt.empty": "The path to PCBs",
    "atm9.quest.pneumatic.subt.amadron": "I wonder if they have 1 day delivery?",
    "atm9.quest.pneumatic.subt.blueprint": "Thanks Amadron!",
    "atm9.quest.pneumatic.subt.charging": "I hope you have some Sunglasses!",
    "atm9.quest.pneumatic.subt.tank": "It's Etching Time!",
    "atm9.quest.pneumatic.subt.acid": "Don't Ask...",
    "atm9.quest.pneumatic.subt.unassembled": "Almost there!",
    "atm9.quest.pneumatic.subt.finished": "You did it!",
    "atm9.quest.pneumatic.subt.needed": "Needed for Finished PCBs",
    "atm9.quest.pneumatic.subt.micromissiles": "Firing Explosions from afar!",
    "atm9.quest.pneumatic.subt.max1": "Max: 1",
    "atm9.quest.pneumatic.subt.max4": "Max: 4",
    "atm9.quest.pneumatic.subt.max6": "Max: 6",
    "atm9.quest.pneumatic.subt.jetBoots": "You thought using an Elytra was hard?",
    "atm9.quest.pneumatic.subt.always": "Always Required",
    "atm9.quest.pneumatic.subt.laser": "Required for Laser recipes",
    "atm9.quest.pneumatic.subt.drill": "Required for Drill recipes",
    "atm9.quest.pneumatic.subt.assembly": "Some Assembly Required",
    "atm9.quest.pneumatic.subt.tile": "Signs? Never heard of them!",
    "atm9.quest.pneumatic.subt.advancedTube": "A Whole new Level!",
    "atm9.quest.pneumatic.subt.power": "Pressure = Power",
    "atm9.quest.pneumatic.subt.fluxCompressor": "Power = Pressure",
    "atm9.quest.pneumatic.subt.aerial": "Going Wireless!",
    "atm9.quest.pneumatic.subt.advancedCompressor": "No need for boring old Air Compressors now!",
    "atm9.quest.pneumatic.subt.upgrades": "Very useful stuff",
    "atm9.quest.pneumatic.subt.range": "Come Closer!",
    "atm9.quest.pneumatic.subt.volume": "Turn it up!",
    "atm9.quest.pneumatic.subt.security": "Secure!",
    "atm9.quest.pneumatic.subt.speed": "Speedy!",
    "atm9.quest.pneumatic.subt.dispenser": "Dispense her? I hardly know her!",


    "atm9.quest.powah.desc.intro.1": "&9Powah&r is a tech mod that's all about generating, storing, and transmitting &dPower&r. Ranging from basic FE generation to &aReactors&r that produce &b250k FE/t&r, Powah has you covered!",
    "atm9.quest.powah.desc.intro.2": "To get started, go out and mine some &aUraninite&r!",
    "atm9.quest.powah.welcome": "&aWelcome to&r &9Powah&r!!!",
    "atm9.quest.powah.desc.dielectricMats.1": "Almost every single machine you can make in the mod will require a &9Dielectric Casing&r.",
    "atm9.quest.powah.desc.dielectricMats.2": "You'll need to make the &bPaste&r first, as well as some &aRods&r to progress!",
    "atm9.quest.powah.startingDielectricMats": "Starting with Dielectric Mats",
    "atm9.quest.powah.desc.energizingOrb.1": "In the beginning, you can get by with creating the &7Starter&r and &bBasic&r tier machines using Iron, but you'll eventually need to create energized mats using the &9Energizing Orb&r.",
    "atm9.quest.powah.desc.energizingOrb.2": "The &9Energizing Orb&r will energize items using nearby &aEnergizing Rods&r within a 9x9 area around it, creating better materials for you to use to progress through the &eTiers&r in Powah.",
    "atm9.quest.powah.desc.energizingOrb.3": "To power the orb, you'll need to attach Energizing Rods to energy cables that are being supplied with energy. If you want the Orb to energize faster, either make more rods, upgrade to higher tier rods, or both! To see if the Rods are connected, set your &aWrench&r to link mode and you can link any Rod to the Orb.",
    "atm9.quest.powah.energyCables": "Energy Cables",
    "atm9.quest.powah.energizingRods": "Energizing Rods",
    "atm9.quest.powah.energizingOrb": "The &9Energizing Orb",
    "atm9.quest.powah.desc.thermalGenerator.1": "One of the best options for \"Passive Power\", the &9Thermal Generator&r will produce FE when placed over a &cHeat Source&r and given a steady supply of water.",
    "atm9.quest.powah.desc.thermalGenerator.2": "There are currently 3 blocks you can place this over: a Magma block which produces the lowest, a lava source block which is a little better, or a &cBlock of Blazing Crystal&r, which provides the most heat. ",
    "atm9.quest.powah.desc.furnator": "The &7Furnator&r will burn items like coal and wood to produce FE.",
    "atm9.quest.powah.desc.solarPanel": "The Solar Panel generates FE when given direct access to the sun. However, you can use a &7Lens of Ender&r to ignore blocks in its way.",
    "atm9.quest.powah.desc.magmator": "The &cMagmator&r will generate FE when supplied with Lava.",
    "atm9.quest.powah.desc.reactor.1": "The &9Reactor&r is a 3x4x3 multiblock generator that burns &aUrananite&r as fuel to produce FE.",
    "atm9.quest.powah.desc.reactor.2": "To build it, you'll need to make a total of 36 Reactor Blocks. While holding 36 in hand, placing one block will auto-build the reactor. Make sure to clear out some room first!",
    "atm9.quest.powah.desc.reactor.3": "You'll want to cool the reactor down for it to create more FE, and you can do this with either solid or liquid &bcoolant&r. To use a solid coolant, you'll also need to give it some liquid coolant as well. &bDry Ice&r makes for a great solid coolant! (Note: 1 Water Bucket will do)",
    "atm9.quest.powah.desc.reactor.4": "You can also increase the FE generation by keeping the fuel buffer full, as well as adding both Coal and Redstone to the Reactor. Using Blocks of either will also work!",
    "atm9.quest.powah.reactorStarter": "Reactor (Starter)",
    "atm9.quest.powah.desc.enderGates.1": "&5Ender Gates&r are used to transfer power wirelessly to and from an adjacent block into the &7Ender Network&r.",
    "atm9.quest.powah.desc.enderGates.2": "Think of these like wireless access points to your wireless network of power.",
    "atm9.quest.powah.desc.enderGates.3": "Note: You can only add &apower storage capacity&r using an Ender Cell.",
    "atm9.quest.powah.desc.basicCables": "The basic cables for transferring power.",
    "atm9.quest.powah.desc.playerTransmitter.1": "The &9Player Transmitter&r will charge a player's items wirelessly. You must first bind this to a player using a &9Binding Card&r. This is the basic card which allows the transmitter to only work in the same dimension. You can upgrade this by using a &dBinding Card (Dimensional)&r instead. ",
    "atm9.quest.powah.desc.playerTransmitter.2": "Note: To get a Player Aerial Pearl, use an Aerial Pearl on a Zombie or Husk.",
    "atm9.quest.powah.bindingCards": "Binding Cards",
    "atm9.quest.powah.desc.energyHopper": "The &9Energy Hopper&r will charge any chargeable item inside of the inventory of the block it is pointed to, like a chest.",
    "atm9.quest.powah.desc.feDrain": "This block will drain FE from any charged item.",
    "atm9.quest.powah.desc.powerBankFeatures.1": "The &9Power Bank&r of Powah.",
    "atm9.quest.powah.desc.powerBankFeatures.2": "These can also be used to upgrade the total power storage capacity of your wireless &7Ender Networks&r.",
    "atm9.quest.powah.desc.enderCell": "The &5Ender Cell&r will store power for a channel in your &7Ender Network&r. To increase the power capacity of the network, right click on the Ender Cell to open up the interface, then add either a &aBattery&r or an &9Energy Cell&r to increase the overall capacity.",
    "atm9.quest.powah.energized": "Tier: &aEnergized",
    "atm9.quest.powah.blazing": "Tier: &cBlazing",
    "atm9.quest.powah.niotic": "Tier: &9Niotic",
    "atm9.quest.powah.spirited": "Tier: &2Spirited",
    "atm9.quest.powah.nitro": "Tier: &4Nitro",
    "atm9.quest.powah.desc.itemCharging": "These can be used to charge items in your inventory, or can be used to increase the overall power capacity of an &7Ender Network&r channel.",
    "atm9.quest.powah.basicReactor": "Reactor (Basic)",
    "atm9.quest.powah.hardenedReactor": "Reactor (Hardened)",
    "atm9.quest.powah.blazingReactor": "Reactor (Blazing)",
    "atm9.quest.powah.nioticReactor": "Reactor (Niotic)",
    "atm9.quest.powah.tiny": "Tier: &7Tiny",
    "atm9.quest.powah.basic": "Tier: &bBasic",
    "atm9.quest.powah.spiritedReactor": "Reactor (Spirited)",
    "atm9.quest.powah.nitroReactor": "Reactor (Nitro)",
    "atm9.quest.powah.desc.energizingOrb": "Used to energize items using the Energizing Orb.",


    "atm9.quest.productiveBees.desc.welcome.1": "Welcome to &9Productive Bees&r!",
    "atm9.quest.productiveBees.desc.welcome.2": "To get started with the mod, you'll first need to find some Honeycombs and Honey Bottles! Find yourself a Beehive, and let the bees do their work for a little. Shearing it when it is full will give you honeycombs, and glass bottles will give you Honey Bottles!",
    "atm9.quest.productiveBees.desc.welcome.3": "&9Important Note&r: With the bee quests requiring combs, the recipes will not be shown. Make sure to look them up in JEI if you need them!",
    "atm9.quest.productiveBees.desc.beehiveSetup.1": "Using the vanilla method, go ahead and make yourself a &9Beehive&r to have your own little setup!",
    "atm9.quest.productiveBees.desc.beehiveSetup.2": "These can hold 3 Bees each, but we won't be using it for long....",
    "atm9.quest.productiveBees.desc.beehiveSetup.3": "Bees will only create Honey and Honeycombs if they have the right flowers. Vanilla bees can use any flower, but most bees in the mod will require a specific block! Make sure to check JEI for more info.",
    "atm9.quest.productiveBees.firstBeehive": "Your First Beehive!",
    "atm9.quest.productiveBees.desc.beeFarm.1": "To get our own bee farm going, we'll have to find us some bees... and capture them.",
    "atm9.quest.productiveBees.desc.beeFarm.2": "Right-clicking a bee with this will capture it!",
    "atm9.quest.productiveBees.desc.beeFarm.3": "Adventuring can also net you some &6Sturdy Bee Cages&r, so keep an eye out!",
    "atm9.quest.productiveBees.capturingBees": "Capturing Bees!",
    "atm9.quest.productiveBees.desc.advancedBeehive.1": "With the vanilla Beehive, we'll use this to craft an &eAdvanced Beehive&r. It can be Oak or any kind of wood.",
    "atm9.quest.productiveBees.desc.advancedBeehive.2": "Bees will fly in and out of these, and drop off Honeycombs in the inventory. You can also insert glass bottles to get Honey Bottles.",
    "atm9.quest.productiveBees.desc.advancedBeehive.3": "We'll need plenty of Honeycombs for treats!",
    "atm9.quest.productiveBees.subt.noShearing": "No more shearing.",
    "atm9.quest.productiveBees.advancedBeehive": "Advanced Beehive",
    "atm9.quest.productiveBees.desc.nests.1": "Wood Nests are used to lure Carpenter Bees and the Blue Banded Bee.",
    "atm9.quest.productiveBees.desc.nests.2": "Dark Oak Nests lures 3 different bees.",
    "atm9.quest.productiveBees.desc.nests.3": "These can be placed in any Overworld Biome.",
    "atm9.quest.productiveBees.subt.overworldBiome.1": "Can be used in any Overworld biome",
    "atm9.quest.productiveBees.woodNest": "Wood Nest",
    "atm9.quest.productiveBees.desc.stoneNest": "The Stone Nest can be placed in any overworld biome to lure in a Mason Bee or Digger Bee.",
    "atm9.quest.productiveBees.subt.overworldBiome.2": "Lures Bees in any Overworld Biome",
    "atm9.quest.productiveBees.desc.dirtNest.1": "The &eDirt Nest&r can be placed in any overworld biome to lure in bees.",
    "atm9.quest.productiveBees.desc.dirtNest.2": "It can lure the Ashy Mining Bee, Chocolate Mining Bee, and the Leafcutter Bee.",
    "atm9.quest.productiveBees.subt.overworldBiome.3": "Any Overworld Biome",
    "atm9.quest.productiveBees.desc.sandNest": "When placed in a Desert biome, the Sand Nest will attract either the Chocolate or Ashy Mining Bee.",
    "atm9.quest.productiveBees.subt.desertBiomes": "Lures bees in Desert Biomes",
    "atm9.quest.productiveBees.desc.snowNest": "Placing a Snow Nest in a snowy biome will lure in a Sweat Bee.",
    "atm9.quest.productiveBees.subt.coldBiomes": "Lures the Sweat Bee in Cold Biomes",
    "atm9.quest.productiveBees.desc.gravelNest.1": "The Gravel Nest will lure bees in either a River biome or Beach biome.",
    "atm9.quest.productiveBees.desc.gravelNest.2": "It lures in the Ashy Mining Bee, Chocolate Mining Bee, and the Digger Bee.",
    "atm9.quest.productiveBees.subt.riverBeachBiomes": "Lures in bees in River and Beach Biomes",
    "atm9.quest.productiveBees.desc.reedNest": "A Reed Nest will work in any overworld biome, and will lure in a Mason Bee or a Reed Bee.",
    "atm9.quest.productiveBees.subt.overworldBiome.4": "Lures bees in any Overworld Biome",
    "atm9.quest.productiveBees.desc.slimyNest": "When placed in a swamp biome, the Slimy Nest will lure in Slimy Bees.",
    "atm9.quest.productiveBees.subt.swampBiome": "Lures in a Slimy Bee in a Swamp Biome",
    "atm9.quest.productiveBees.desc.glowstoneNest": "When placed in the Nether and given Glowstone, the Glowstone Nest will lure in a Glowing Bee.",
    "atm9.quest.productiveBees.subt.netherGlowing": "Lures a Glowing Bee in the Nether",
    "atm9.quest.productiveBees.subt.ghostlyBeesNether": "Lures in Ghostly Bees when placed in the Nether and given Ghast Tears",
    "atm9.quest.productiveBees.desc.crystallineNest.1": "This nest attracts &eCrystalline Bees&r. You'll need Nether Quartz instead of using Honey Treats to attract the Bee.",
    "atm9.quest.productiveBees.desc.crystallineNest.2": "The easiest way to get a quartz block is by mining it with a Silk Touch pick.",
    "atm9.quest.productiveBees.desc.crystallineNest.3": "Tip: Brass has the Silk Touch trait when making a Silent Gear tool.",
    "atm9.quest.productiveBees.subt.crystallineNether": "Lures in Crystalline Bees in the Nether",
    "atm9.quest.productiveBees.desc.netherBrickNest": "Placing the Nether Brick Nest in the Nether will lure in a Magmatic Bee when given Magma Cream.",
    "atm9.quest.productiveBees.subt.magmaticNether": "Lures in a Magmatic Bee when placed in the Nether",
    "atm9.quest.productiveBees.desc.enderNest": "To attract Bees to this nest, you'll need Popped Chorus Fruit instead of Honey Treats.",
    "atm9.quest.productiveBees.subt.enderEnd": "Lures in Ender Bees when placed in the End",
    "atm9.quest.productiveBees.desc.obsidianNest.1": "The Obsidian Nest will lure in Draconic Bees when placed in the End.",
    "atm9.quest.productiveBees.desc.obsidianNest.2": "These do not accept Honey Treats, but instead use Dragon's Breath.",
    "atm9.quest.productiveBees.subt.draconicEnd": "Lures a Draconic Bee in the End",
    "atm9.quest.productiveBees.subt.ashyCrystalline": "Ashy Mining + Crystalline",
    "atm9.quest.productiveBees.ironComb": "Iron Comb",
    "atm9.quest.productiveBees.ironBees": "Iron Bees",
    "atm9.quest.productiveBees.desc.ashyMiningBee": "The Ashy Mining Bee is spawned from a Dirt, Gravel, or Sand Nest.",
    "atm9.quest.productiveBees.subt.dirtNest": "Spawns from a Dirt Nest",
    "atm9.quest.productiveBees.ashyMiningBee": "Ashy Mining Bee",
    "atm9.quest.productiveBees.desc.crystallineBee.1": "The Crystalline Bee is spawned from a Quartz Nest.",
    "atm9.quest.productiveBees.desc.crystallineBee.2": "This bee is needed to make many of the other metal bees, like Iron and Copper.",
    "atm9.quest.productiveBees.subt.quartzNestNether": "Spawns from a Quartz Nest in the Nether",
    "atm9.quest.productiveBees.crystallineComb": "Crystalline Comb",
    "atm9.quest.productiveBees.crystallineBee": "Crystalline Bee",
    "atm9.quest.productiveBees.subt.crystallineAshyMining": "Crystalline + Ashy Mining",
    "atm9.quest.productiveBees.copperComb": "Copper Comb",
    "atm9.quest.productiveBees.copperBees": "Copper Bees",
    "atm9.quest.productiveBees.desc.tinBees": "Tin Bees are made by breeding a Crystalline Bee with an Ashy Mining Bee.",
    "atm9.quest.productiveBees.tinComb": "Tin Comb",
    "atm9.quest.productiveBees.tinBees": "Tin Bees",
    "atm9.quest.productiveBees.aluminumComb": "Aluminum Comb",
    "atm9.quest.productiveBees.aluminumBees": "Aluminum Bees",
    "atm9.quest.productiveBees.subt.crystallineMason": "Crystalline + Mason",
    "atm9.quest.productiveBees.goldComb": "Gold Comb",
    "atm9.quest.productiveBees.goldBees": "Gold Bees",
    "atm9.quest.productiveBees.subt.stoneNest": "Spawned using a Stone Nest",
    "atm9.quest.productiveBees.masonBees": "Mason Bees",
    "atm9.quest.productiveBees.masonBee": "Mason Bee",
    "atm9.quest.productiveBees.desc.productiveBees.1": "In Productive Bees, you don't spend most of your time flying around trying to find certain bees.",
    "atm9.quest.productiveBees.desc.productiveBees.2": "Instead, you spawn them using Nests with &6Honey Treats&r.",
    "atm9.quest.productiveBees.desc.productiveBees.3": "With these, you'll create yourself some Nests and right click them with the treats to lure Bees in. Some Nests require special items instead of Honey Treats, so make sure to check JEI for more info!",
    "atm9.quest.productiveBees.desc.productiveBees.4": "Make sure to check out which biome you need to be in to lure in the right bees!",
    "atm9.quest.productiveBees.desc.nestDirection": "Right-clicking on a Nest of the type you are looking for will point you in the direction of another!",
    "atm9.quest.productiveBees.findingNests": "Finding Nests",
    "atm9.quest.productiveBees.desc.upgradeBase": "The Upgrade Base is used to craft the various Upgrades in Productive Bees.",
    "atm9.quest.productiveBees.subt.beeProductivity": "Increases Bee Productivity by 120%%",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.1": "Can be placed in a hive or centrifuge.",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.2": "When in a hive, it decreases the amount of time bees spend in the hive by 20%%.",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.3": "When placed in a Centrifuge, it increases the processing speed.",
    "atm9.quest.productiveBees.desc.hiveCentrifuge.4": "These do stack.",
    "atm9.quest.productiveBees.subt.sonicBees": "Sonic Bees",
    "atm9.quest.productiveBees.desc.hiveCatcher.1": "When installed in a hive, it gives a 5%% chance for a new baby bee to be spawned every time honey is delivered.",
    "atm9.quest.productiveBees.desc.hiveCatcher.2": "When placed in a Catcher, it only allows the catcher to catch baby bees.",
    "atm9.quest.productiveBees.desc.hiveCatcher.3": "You can stack these for a greater chance.",
    "atm9.quest.productiveBees.subt.makingBabies": "Making Babies",
    "atm9.quest.productiveBees.subt.lumberQuarryBlocks": "Lumber and Quarry Bees will give Blocks instead of Chips",
    "atm9.quest.productiveBees.desc.enderBeesNecessity": "You'll need these for Ender Bees.",
    "atm9.quest.productiveBees.subt.preventTeleport": "Prevents Bees from Teleporting in a Hive",
    "atm9.quest.productiveBees.desc.catcherUse": "Mostly for the Catcher.",
    "atm9.quest.productiveBees.subt.machineRangeIncrease": "Increases the Range of a Machine",
    "atm9.quest.productiveBees.subt.beeFilterAddition": "Used to add Bees to a Filter",
    "atm9.quest.productiveBees.subt.geneExtraction": "Extracts Genes from Bees in Hives",
    "atm9.quest.productiveBees.desc.centrifugeUse.1": "The &9Centrifuge&r is used to process Combs from Bees into useful items and honey! While you can definitely just use a regular &9Centrifuge&r in the beginning, getting a &6Powered Centrifuge&r soon after is a must. This is a faster Centrifuge that runs off of power!",
    "atm9.quest.productiveBees.desc.centrifugeUse.2": "If you're looking for the best way to process your Combs, the &cHeated Centrifuge&r is even faster and can even process &aComb Blocks&r!",
    "atm9.quest.productiveBees.desc.centrifugeUse.3": "These can all be made faster by using Speed Upgrades.",
    "atm9.quest.productiveBees.subt.processingHoneycombs": "Processing Honeycombs",
    "atm9.quest.productiveBees.centrifuges": "Centrifuges",
    "atm9.quest.productiveBees.desc.diamondBeeCreation": "Breed the Ender Bee with a Lapis Bee to create a Diamond Bee!",
    "atm9.quest.productiveBees.subt.enderLapis": "Ender + Lapis",
    "atm9.quest.productiveBees.diamondComb": "Diamond Comb",
    "atm9.quest.productiveBees.diamondBee": "Diamond Bee",
    "atm9.quest.productiveBees.desc.lapisBeeCreation": "Breed a Redstone Bee with a Blue Banded Bee to get a Lapis Bee!",
    "atm9.quest.productiveBees.subt.redstoneBlueBanded": "Redstone + Blue Banded",
    "atm9.quest.productiveBees.lapisComb": "Lapis Comb",
    "atm9.quest.productiveBees.lapisBees": "Lapis Bees",
    "atm9.quest.productiveBees.desc.redstoneBeeCreation": "With the Glowing Bee, breed it with the Chocolate Mining Bee to get a Redstone Bee!",
    "atm9.quest.productiveBees.subt.glowingChocolateMining": "Glowing + Chocolate Mining",
    "atm9.quest.productiveBees.redstoneComb": "Redstone Comb",
    "atm9.quest.productiveBees.redstoneBees": "Redstone Bees",
    "atm9.quest.productiveBees.desc.endStoneNestRequirement": "Create yourself an &5End Stone Nest&r and head to the End to capture one of these bees!",
    "atm9.quest.productiveBees.subt.requiresEndStoneNest": "&9Requires End Stone Nest",
    "atm9.quest.productiveBees.enderComb": "Ender Comb",
    "atm9.quest.productiveBees.enderBees": "Ender Bees",
    "atm9.quest.productiveBees.desc.glowstoneNestRequirement": "You'll need to grab yourself a &6Glowstone Nest&r and head to the Nether to capture this bee!",
    "atm9.quest.productiveBees.glowingComb": "Glowing Comb",
    "atm9.quest.productiveBees.glowingBee": "Glowing Bee",
    "atm9.quest.productiveBees.subt.spawnsFromDirtNest": "Spawns from a Dirt Nest",
    "atm9.quest.productiveBees.chocolateMiningBee": "Chocolate Mining Bee",
    "atm9.quest.productiveBees.subt.spawnedUsingWoodNest": "Spawned using a Wood Nest",
    "atm9.quest.productiveBees.blueBandedBee": "Blue Banded Bee",
    "atm9.quest.productiveBees.desc.emeraldBeeCreation": "Once you have a Diamond Bee, breed it with the Slimy Bee to create an Emerald Bee!",
    "atm9.quest.productiveBees.subt.diamondBeeSlimyBee": "Diamond Bee + Slimy Bee",
    "atm9.quest.productiveBees.emeraldComb": "Emerald Comb",
    "atm9.quest.productiveBees.emeraldBee": "Emerald Bee",
    "atm9.quest.productiveBees.desc.slimyNestLure": "You can lure these bees in using a Slimy Nest in a swamp biome.",
    "atm9.quest.productiveBees.subt.requiresSlimyNest": "&9Requires Slimy Nest",
    "atm9.quest.productiveBees.slimyComb": "Slimy Comb",
    "atm9.quest.productiveBees.slimyBee": "Slimy Bee",
    "atm9.quest.productiveBees.subt.feedDiamondBeeNetherite": "Feed Diamond Bee a Block of Netherite",
    "atm9.quest.productiveBees.ancientComb": "Ancient Comb",
    "atm9.quest.productiveBees.ancientBeeNetherite": "Ancient Bee (Netherite)",
    "atm9.quest.productiveBees.subt.feedSkeletalBeeWitheredRose": "Feed a Skeletal Bee a Withered Rose",
    "atm9.quest.productiveBees.witheredComb": "Withered Comb",
    "atm9.quest.productiveBees.witheredBee": "Withered Bee",
    "atm9.quest.productiveBees.desc.allthemodiumBeeCreation": "To get the Allthemodium Bee, breed a Withered Bee with an Ancient Bee.",
    "atm9.quest.productiveBees.subt.ancientWithered": "Ancient + Withered",
    "atm9.quest.productiveBees.allthemodiumComb": "Allthemodium Comb",
    "atm9.quest.productiveBees.allthemodiumBee": "Allthemodium Bee",
    "atm9.quest.productiveBees.desc.advancedBeehivesDark": "Place some empty &eAdvanced Beehives&r in an unlit area. The bees will move in over time.",
    "atm9.quest.productiveBees.subt.spawnedEmptyBeehivesDark": "Spawned with empty Beehives in the Dark",
    "atm9.quest.productiveBees.skeletalComb": "Skeletal Comb",
    "atm9.quest.productiveBees.skeletalBee": "Skeletal Bee",
    "atm9.quest.productiveBees.desc.obsidianNestEnd": "Place an Obsidian Nest in the End to lure this bee.",
    "atm9.quest.productiveBees.subt.requiresObsidianNest": "&9Requires Obsidian Nest",
    "atm9.quest.productiveBees.draconicComb": "Draconic Comb",
    "atm9.quest.productiveBees.draconicBee": "Draconic Bee",
    "atm9.quest.productiveBees.desc.vibraniumBeeCreation": "Breed a Draconic Bee with an Ancient Bee to get a Vibranium Bee!",
    "atm9.quest.productiveBees.subt.ancientDraconic": "Ancient + Draconic",
    "atm9.quest.productiveBees.vibraniumComb": "Vibranium Comb",
    "atm9.quest.productiveBees.vibraniumBee": "Vibranium Bee",
    "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.1": "Once you have the Allthemodium and Vibranium Bees, breed them together to get an Unobtainium Bee.",
    "atm9.quest.productiveBees.desc.unobtainiumBeeCreation.2": "To breed: Feed the Allthemodium Bee 4 ingots of Vibranium, then feed the Vibranium Bee 4 ingots of Unobtainium.",
    "atm9.quest.productiveBees.subt.allthemodiumVibranium": "Allthemodium + Vibranium",
    "atm9.quest.productiveBees.unobtainiumComb": "Unobtainium Comb",
    "atm9.quest.productiveBees.unobtainiumBee": "Unobtainium Bee",
    "atm9.quest.productiveBees.subt.ironSweat": "Iron + Sweat",
    "atm9.quest.productiveBees.zincComb": "Zinc Comb",
    "atm9.quest.productiveBees.zincBees": "Zinc Bees",
    "atm9.quest.productiveBees.subt.goldSilver": "Gold + Silver",
    "atm9.quest.productiveBees.electrumComb": "Electrum Comb",
    "atm9.quest.productiveBees.electrumBees": "Electrum Bees",
    "atm9.quest.productiveBees.subt.goldEnder": "Gold + Ender",
    "atm9.quest.productiveBees.platinumComb": "Platinum Comb",
    "atm9.quest.productiveBees.platinumBees": "Platinum Bees",
    "atm9.quest.productiveBees.subt.ironBlueBanded": "Iron + Blue Banded",
    "atm9.quest.productiveBees.leadComb": "Lead Comb",
    "atm9.quest.productiveBees.leadBees": "Lead Bees",
    "atm9.quest.productiveBees.subt.magmaticNomad": "Magmatic + Nomad",
    "atm9.quest.productiveBees.blazingComb": "Blazing Comb",
    "atm9.quest.productiveBees.blazingBee": "Blazing Bee",
    "atm9.quest.productiveBees.subt.copperZinc": "Copper + Zinc",
    "atm9.quest.productiveBees.brassComb": "Brass Comb",
    "atm9.quest.productiveBees.brassBees": "Brass Bees",
    "atm9.quest.productiveBees.leafcutterBees": "Leafcutter Bees",
    "atm9.quest.productiveBees.leafcutterBee": "Leafcutter Bee",
    "atm9.quest.productiveBees.subt.blueBandedNest": "Spawns in a nest that has a Blue Banded Bee",
    "atm9.quest.productiveBees.neonCuckooBee": "Neon Cuckoo Bee",
    "atm9.quest.productiveBees.desc.ashyMiningBee.1": "If you want one of these, you'll need an Ashy Mining Bee first.",
    "atm9.quest.productiveBees.desc.ashyMiningBee.2": "Once the Ashy Mining Bee is cozy in its nest, there is a chance for a Nomad Bee to take it over.",
    "atm9.quest.productiveBees.subt.ashyMiningBee": "Spawns in a nest that has an Ashy Mining Bee",
    "atm9.quest.productiveBees.nomadBee": "Nomad Bee",
    "atm9.quest.productiveBees.subt.reedNest": "Spawns from a Reed Nest",
    "atm9.quest.productiveBees.reedBee": "Reed Bee",
    "atm9.quest.productiveBees.subt.cocoaPodsJungle": "Random Chance to Spawn when breaking Cocoa Pods in a Jungle",
    "atm9.quest.productiveBees.sugarbagBee": "Sugarbag Bee",
    "atm9.quest.productiveBees.subt.snowNest": "Spawns from a Snow Nest",
    "atm9.quest.productiveBees.sweatBee": "Sweat Bee",
    "atm9.quest.productiveBees.subt.woodNests": "Spawns from most Wood Nests",
    "atm9.quest.productiveBees.yellowCarpenterBees": "Yellow Carpenter Bees",
    "atm9.quest.productiveBees.yellowCarpenterBee": "Yellow Carpenter Bee",
    "atm9.quest.productiveBees.subt.advancedBeehivesDark": "Spawns in empty Advanced Beehives in a dark place",
    "atm9.quest.productiveBees.zomBeeComb": "ZomBee Comb",
    "atm9.quest.productiveBees.zomBee": "ZomBee",
    "atm9.quest.productiveBees.subt.copperTin": "Copper + Tin",
    "atm9.quest.productiveBees.bronzeComb": "Bronze Comb",
    "atm9.quest.productiveBees.bronzeBees": "Bronze Bees",
    "atm9.quest.productiveBees.subt.magmaticLeafcutter": "Magmatic + Leafcutter",
    "atm9.quest.productiveBees.coalComb": "Coal Comb",
    "atm9.quest.productiveBees.coalBee": "Coal Bee",
    "atm9.quest.productiveBees.subt.copperNickel": "Copper + Nickel",
    "atm9.quest.productiveBees.constantanComb": "Constantan Comb",
    "atm9.quest.productiveBees.constantanBee": "Constantan Bee",
    "atm9.quest.productiveBees.desc.breederBee": "This is the Breeder bee.",
    "atm9.quest.productiveBees.subt.farmerRancher": "Farmer + Rancher",
    "atm9.quest.productiveBees.cuBee": "CuBee",
    "atm9.quest.productiveBees.subt.lapisSkeletal": "Lapis + Skeletal",
    "atm9.quest.productiveBees.dyeBee": "Dye Bee",
    "atm9.quest.productiveBees.subt.leadDiamondPlatinum": "Lead + Diamond/Platinum",
    "atm9.quest.productiveBees.enderiumComb": "Enderium Comb",
    "atm9.quest.productiveBees.enderiumBee": "Enderium Bee",
    "atm9.quest.productiveBees.subt.lapisEmerald": "Lapis + Emerald",
    "atm9.quest.productiveBees.experienceComb": "Experience Comb",
    "atm9.quest.productiveBees.experienceBee": "Experience Bee",
    "atm9.quest.productiveBees.subt.lumberRancher": "Lumber + Rancher",
    "atm9.quest.productiveBees.farmerBees": "Farmer Bees",
    "atm9.quest.productiveBees.farmerBee": "Farmer Bee",
    "atm9.quest.productiveBees.ghostlySkeletalZombee": "Ghostly + Skeletal/Zombee",
    "atm9.quest.productiveBees.gravesComb": "Grave's Comb",
    "atm9.quest.productiveBees.gravesBee": "Grave's Bee",
    "atm9.quest.productiveBees.ironNickel": "Iron + Nickel",
    "atm9.quest.productiveBees.invarComb": "Invar Comb",
    "atm9.quest.productiveBees.invarBee": "Invar Bee",
    "atm9.quest.productiveBees.yellowGreenCarpenterBee": "Yellow + Green Carpenter Bee",
    "atm9.quest.productiveBees.lumberBee": "Lumber Bee",
    "atm9.quest.productiveBees.silverTin": "Silver + Tin",
    "atm9.quest.productiveBees.lumiumComb": "Lumium Comb",
    "atm9.quest.productiveBees.lumiumBee": "Lumium Bee",
    "atm9.quest.productiveBees.crystallineNeonCuckoo": "Crystalline + Neon Cuckoo",
    "atm9.quest.productiveBees.menrilComb": "Menril Comb",
    "atm9.quest.productiveBees.menrilBee": "Menril Bee",
    "atm9.quest.productiveBees.ironSweat": "Iron + Sweat",
    "atm9.quest.productiveBees.nickelComb": "Nickel Comb",
    "atm9.quest.productiveBees.nickelBee": "Nickel Bee",
    "atm9.quest.productiveBees.magmaticSweat": "Magmatic + Sweat",
    "atm9.quest.productiveBees.obsidianComb": "Obsidian Comb",
    "atm9.quest.productiveBees.obsidianBee": "Obsidian Bee",
    "atm9.quest.productiveBees.ironNeonCuckoo": "Iron + Neon Cuckoo",
    "atm9.quest.productiveBees.osmiumComb": "Osmium Comb",
    "atm9.quest.productiveBees.osmiumBee": "Osmium Bee",
    "atm9.quest.productiveBees.chocolateMiningDigger": "Chocolate Mining + Digger",
    "atm9.quest.productiveBees.quarryBee": "Quarry Bee",
    "atm9.quest.productiveBees.creeBeeIron": "CreeBee + Iron",
    "atm9.quest.productiveBees.radioactiveComb": "Radioactive Comb",
    "atm9.quest.productiveBees.radioactiveBee": "Radioactive Bee",
    "atm9.quest.productiveBees.lumberSweat": "Lumber + Sweat",
    "atm9.quest.productiveBees.rancherBee": "Rancher Bee",
    "atm9.quest.productiveBees.silverCopper": "Silver + Copper",
    "atm9.quest.productiveBees.signalumComb": "Signalum Comb",
    "atm9.quest.productiveBees.signalumBee": "Signalum Bee",
    "atm9.quest.productiveBees.resinReed": "Resin + Reed",
    "atm9.quest.productiveBees.silkyComb": "Silky Comb",
    "atm9.quest.productiveBees.silkyBee": "Silky Bee",
    "atm9.quest.productiveBees.ironMason": "Iron + Mason",
    "atm9.quest.productiveBees.silverComb": "Silver Comb",
    "atm9.quest.productiveBees.silverBee": "Silver Bee",
    "atm9.quest.productiveBees.ironCoal": "Iron + Coal",
    "atm9.quest.productiveBees.steelComb": "Steel Comb",
    "atm9.quest.productiveBees.steelBee": "Steel Bee",
    "atm9.quest.productiveBees.soulSandNestNether": "Spawned using a Soul Sand Nest in the Nether.",
    "atm9.quest.productiveBees.ghostlyBee": "Ghostly Bee",
    "atm9.quest.productiveBees.netherBrickNestNether": "Spawned using a Nether Brick Nest in the Nether",
    "atm9.quest.productiveBees.magmaticComb": "Magmatic Comb",
    "atm9.quest.productiveBees.magmaticBee": "Magmatic Bee",
    "atm9.quest.productiveBees.desc.flyBee.1": "Have you ever wanted to fly on a bee?",
    "atm9.quest.productiveBees.desc.flyBee.2": "Bumble Bees naturally spawn in the world, and they can be used as mounts!",
    "atm9.quest.productiveBees.desc.flyBee.3": "Make yourself a &6Treat on a Stick&r, slap a saddle on a Bumble Bee, and take to the skies!",
    "atm9.quest.productiveBees.overworldBumbleBeeNests": "Spawns in the Overworld from Bumble Bee Nests",
    "atm9.quest.productiveBees.bumbleBee": "Bumble Bee",
    "atm9.quest.productiveBees.gravelStoneNest": "Spawned using a Gravel or Stone Nest",
    "atm9.quest.productiveBees.diggerBees": "Digger Bees",
    "atm9.quest.productiveBees.diggerBee": "Digger Bee",
    "atm9.quest.productiveBees.feedDiamondBeeAmethyst": "Feed a Diamond Bee Amethyst",
    "atm9.quest.productiveBees.amethystComb": "Amethyst Comb",
    "atm9.quest.productiveBees.amethystBee": "Amethyst Bee",
    "atm9.quest.productiveBees.feedShroombeeBrownMushroom": "Feed a Shroombee a Brown Mushroom!",
    "atm9.quest.productiveBees.brownShroombeeComb": "Brown Shroombee Comb",
    "atm9.quest.productiveBees.brownShroombee": "Brown Shroombee",
    "atm9.quest.productiveBees.desc.itemPickup.1": "Will pick up items and bring them back to its hive.",
    "atm9.quest.productiveBees.desc.itemPickup.2": "Not as good as a Hoarder Bee.",
    "atm9.quest.productiveBees.subt.feedHopper": "Feed a Vanilla Bee a Hopper!",
    "atm9.quest.productiveBees.collectorBee": "Collector Bee",
    "atm9.quest.productiveBees.subt.feedTNT": "Feed a Vanilla Bee TNT!",
    "atm9.quest.productiveBees.creeBee": "CreeBee",
    "atm9.quest.productiveBees.subt.feedCrimsonFungus": "Feed a Shroombee a Crimson Fungus!",
    "atm9.quest.productiveBees.crimsonShroombeeComb": "Crimson Shroombee Comb",
    "atm9.quest.productiveBees.crimsonShroombee": "Crimson Shroombee",
    "atm9.quest.productiveBees.subt.feedFluixPearl": "Feed a Spatial Bee a Fluix Pearl!",
    "atm9.quest.productiveBees.fluixComb": "Fluix Comb",
    "atm9.quest.productiveBees.fluixBee": "Fluix Bee",
    "atm9.quest.productiveBees.subt.feedIce": "Feed a Sweat Bee Ice!",
    "atm9.quest.productiveBees.frostyComb": "Frosty Comb",
    "atm9.quest.productiveBees.frostyBee": "Frosty Bee",
    "atm9.quest.productiveBees.desc.itemCollector": "Collects items on the ground and brings it back to its nest.",
    "atm9.quest.productiveBees.subt.feedShulkerShell": "Feed a Collector Bee a Shulker Shell!",
    "atm9.quest.productiveBees.hoarderBee": "Hoarder Bee",
    "atm9.quest.productiveBees.subt.feedPeridot": "Feed a Diamond Bee Peridot!",
    "atm9.quest.productiveBees.peridotComb": "Peridot Comb",
    "atm9.quest.productiveBees.peridotBee": "Peridot Bee",
    "atm9.quest.productiveBees.subt.feedProsperityBlock": "Feed a Crystalline Bee a Prosperity Block!",
    "atm9.quest.productiveBees.prosperityComb": "Prosperity Comb",
    "atm9.quest.productiveBees.prosperiBee": "ProsperiBee",
    "atm9.quest.productiveBees.subt.feedRedMushroom": "Feed a Shroombee a Red Mushroom!",
    "atm9.quest.productiveBees.redShroombeeComb": "Red Shroombee Comb",
    "atm9.quest.productiveBees.redShroombee": "Red Shroombee",
    "atm9.quest.productiveBees.subt.feedRuby": "Feed a Diamond Bee a Ruby!",
    "atm9.quest.productiveBees.ruBeeComb": "RuBee Comb",
    "atm9.quest.productiveBees.ruBee": "RuBee",
    "atm9.quest.productiveBees.subt.feedSapphire": "Feed a Diamond Bee a Sapphire!",
    "atm9.quest.productiveBees.sapphireComb": "Sapphire Comb",
    "atm9.quest.productiveBees.sapphireBee": "Sapphire Bee",
    "atm9.quest.productiveBees.subt.feedSouliumDagger": "Feed a Ghostly Bee a Soulium Dagger!",
    "atm9.quest.productiveBees.souliumComb": "Soulium Comb",
    "atm9.quest.productiveBees.souliumBee": "Soulium Bee",
    "atm9.quest.productiveBees.subt.feedWarpedFungus": "Feed a Shroombee Warped Fungus!",
    "atm9.quest.productiveBees.warpedComb": "Warped Comb",
    "atm9.quest.productiveBees.warpedShroombee": "Warped Shroombee",
    "atm9.quest.productiveBees.desc.beeCreation.1": "Aside from luring bees in with nests, most bees require either &eBreeding&r or &9Conversion&r to bee created. (No, that isn't a typo.)",
    "atm9.quest.productiveBees.desc.beeCreation.2": "&eBee Breeding&r requires 2 bees and specific items fed to them to cause them to mate.",
    "atm9.quest.productiveBees.desc.beeCreation.3": "&9Bee Conversion&r requires you to feed a bee a specific item to convert it into a new bee.",
    "atm9.quest.productiveBees.subt.birdsAndBees": "The Birds and The Bees",
    "atm9.quest.productiveBees.beeBreeding": "Bee Breeding",
    "atm9.quest.productiveBees.breedingAndConverting": "Breeding and Converting Bees",
    "atm9.quest.productiveBees.desc.beeFarmFactory.1": "If you want to turn your Bee Farm into a factory for resources, you'll need to start by spawning in Bees with &6Nests&r.",
    "atm9.quest.productiveBees.desc.beeFarmFactory.2": "The nests must be placed in specific biomes, which you can find in the JEI for it (look for the I icon at the top).",
    "atm9.quest.productiveBees.desc.beeFarmFactory.3": "To lure in a bee to the nest, right click on it with a &9Honey Treat&r. Nests will not work without the treats!!",
    "atm9.quest.productiveBees.desc.beeFarmFactory.4": "&9Important Note&r: Certain bees will only live in Nests and will not go into Advanced Hives. If they don't produce a honeycomb, they need to live in a nest instead.",
    "atm9.quest.productiveBees.subt.honeyTreatsRequired": "Honey Treats Required",
    "atm9.quest.productiveBees.nestSpawning": "Nest Spawning",
    "atm9.quest.productiveBees.desc.expansionBoxes": "Expansion boxes are placed on top of your Advanced Beehives to increase the amount of bees that can be in the hive to a total of 5 slots.",
    "atm9.quest.productiveBees.subt.increasingBeeStorage": "Increasing our bee storage",
    "atm9.quest.productiveBees.expansionBox": "Expansion Box",
    "atm9.quest.productiveBees.desc.atmBees.1": "If you want the ATM bees, it takes a lot of capturing and breeding and feeding.",
    "atm9.quest.productiveBees.desc.atmBees.2": "The following part of the questline outlines which bees you'll need to move forward.",
    "atm9.quest.productiveBees.desc.atmBees.3": "Make sure to check JEI and the &9Big Book of Bees&r for more info!",
    "atm9.quest.productiveBees.allthemodiumProgression": "Allthemodium Progression",
    "atm9.quest.productiveBees.desc.eccentricTome.1": "You can find this in the Eccentric Tome you start with, but if you somehow lost it, craft one!",
    "atm9.quest.productiveBees.desc.eccentricTome.2": "This guidebook will help you learn everything about bees.",
    "atm9.quest.productiveBees.subt.beeManual": "The Bee Manual",
    "atm9.quest.productiveBees.desc.collectingGenes": "When collecting genes, you'll get a percentage of a trait. You can combine them in a crafting table to add them together, or place them in a Gene Indexer to auto-combine.",
    "atm9.quest.productiveBees.subt.geneCombinerChest": "The Gene Combiner and Chest",
    "atm9.quest.productiveBees.desc.bottlerUses.1": "The Bottler has two uses: Bottling honey and squshing bees for genes.",
    "atm9.quest.productiveBees.desc.bottlerUses.2": "To get genes from bees, place a piston above the Bottler with a block of space between them.",
    "atm9.quest.productiveBees.desc.bottlerUses.3": "Place the bee on top of the Bottler, and activate the piston to squish the bee into genes. The resulting squished bottle can be then placed in a Centrifuge.",
    "atm9.quest.productiveBees.desc.bottlerUses.4": "Note: Make sure to have bottles in the Bottler.",
    "atm9.quest.productiveBees.subt.honeyISquishedTheBees": "Honey I Squished The Bees",
    "atm9.quest.productiveBees.desc.beeCatcher.1": "Used to catch bees that are flying around it.",
    "atm9.quest.productiveBees.desc.beeCatcher.2": "You can use a Filter Upgrade to filter out which bees you want to catch, as well as a BaBee Upgrade to only catch baby bees.",
    "atm9.quest.productiveBees.subt.catchesBees": "Catches Bees",
    "atm9.quest.productiveBees.desc.beeDaycare.1": "This can be used to speed up the growth rate of baby bees, or to create new spawn eggs.",
    "atm9.quest.productiveBees.desc.beeDaycare.2": "Place a caged baby bee with 20 Honey Treats to turn it into an adult.",
    "atm9.quest.productiveBees.desc.beeDaycare.3": "To create spawn eggs, you'll need to combine the gene of the bee you want with a honey treat, then use that honey treat in this machine with an egg to create the new spawn egg.",
    "atm9.quest.productiveBees.desc.beeDaycare.4": "Genes can be combined for a maximum of 100%% purity, which will give you a 100%% chance to convert an egg to a bee spawn egg.",
    "atm9.quest.productiveBees.subt.babyBeeDaycare": "Baby Bee Daycare",
    "atm9.quest.productiveBees.desc.showingOffBees.1": "Proud of the bees you have?",
    "atm9.quest.productiveBees.desc.showingOffBees.2": "Wanna put them into a jar to show it off?",
    "atm9.quest.productiveBees.desc.showingOffBees.3": "Place a Bee Jar down and use a pipe or hopper to insert the caged bee into the jar.",
    "atm9.quest.productiveBees.subt.showingOffBees": "Showing Off Bees",
    "atm9.quest.productiveBees.desc.luresGoldBee": "Instead of using Honey Treats, this hive requires Gold Ingots to attract Bees.",
    "atm9.quest.productiveBees.subt.luresGoldBee": "Lures a Gold Bee when placed in the Nether",


    "atm9.quest.thermalExpansion.desc.modIntro": "Thermal Series is a modular series of mods that adds a content-rich blend of magic and technology to your Minecraft experience!",
    "atm9.quest.thermalExpansion.welcome": "Welcome to the &9Thermal Series&r!",
    "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.1": "The Redstone Furnace uses RF/FE instead of Coal to smelt items.",
    "atm9.quest.thermalExpansion.desc.redstoneFurnaceFeatures.2": "Like all machines in the Thermal Series, this machine can be upgraded with augments to increase the speed of each process.",
    "atm9.quest.thermalExpansion.subt.poweredFurnace": "Powered Furnace",
    "atm9.quest.thermalExpansion.redstoneFurnace": "The Redstone Furnace",
    "atm9.quest.thermalExpansion.desc.pulverizerFeatures": "The Pulverizer breaks raw ores into dusts, and also has a 25%% chance to create an extra dust.",
    "atm9.quest.thermalExpansion.subt.breaksOresIntoDusts": "Breaks Ores into Dusts",
    "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.1": "The Induction Furnace combines materials into new alloys.",
    "atm9.quest.thermalExpansion.desc.inductionFurnaceFeatures.2": "This is also useful when smelting Ancient Debris into Netherite Scraps.",
    "atm9.quest.thermalExpansion.subt.theAlloyMaker": "The Alloy Maker",
    "atm9.quest.thermalExpansion.desc.machineFrame": "The Machine Frame is needed to craft various machines in Thermal Series.",
    "atm9.quest.thermalExpansion.subt.basicFrameForMachines": "The Basic Frame for Machines",
    "atm9.quest.thermalExpansion.subt.generatesPowerByBurningItems": "Generates Power by Burning Items!",
    "atm9.quest.thermalExpansion.desc.liquidFuelGenerator": "Note: This accepts Tree Oil, Creosote Oil, and Refined Fuel.",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingLiquidFuel": "Generates Power using Liquid Fuel!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingLava": "Generates Power using Lava!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingGems": "Generates Power using Gems!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingEnchantedItems": "Generates Power using Enchanted Items!",
    "atm9.quest.thermalExpansion.subt.generatesPowerUsingFood": "Generates Power using Food?",
    "atm9.quest.thermalExpansion.desc.baseUpgrade.1": "This is a base upgrade for all machines and items.",
    "atm9.quest.thermalExpansion.desc.baseUpgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.",
    "atm9.quest.thermalExpansion.subt.tier1BaseUpgrade": "Tier 1 Base Upgrade",
    "atm9.quest.thermalExpansion.desc.tier2Upgrade.1": "This is a tier 2 upgrade for Thermal Series items and machines.",
    "atm9.quest.thermalExpansion.desc.tier2Upgrade.2": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.",
    "atm9.quest.thermalExpansion.subt.tier2BaseUpgrade": "Tier 2 Base Upgrade",
    "atm9.quest.thermalExpansion.desc.tier3Upgrade": "Note: While you can put several base upgrades into a machine, only the highest tier takes effect.",
    "atm9.quest.thermalExpansion.subt.tier3BaseUpgrade": "Tier 3 Base Upgrade",
    "atm9.quest.thermalExpansion.desc.infiniteWaterSource": "Creates an infinite water source when placed between two water source blocks.",
    "atm9.quest.thermalExpansion.desc.itemCharger": "This machine charges the items placed inside.",
    "atm9.quest.thermalExpansion.subt.chargesItems": "Charges Items",
    "atm9.quest.thermalExpansion.desc.stoneProducer.1": "This machine can produce several types of stone.",
    "atm9.quest.thermalExpansion.desc.stoneProducer.2": "Place 1 lava source block on one side, and 1 water source block on the other, and it will generate cobblestone. Check the recipes to see the other kinds of stone you can create!",
    "atm9.quest.thermalExpansion.subt.cobblestoneGenerator": "A Cobblestone Generator",
    "atm9.quest.thermalExpansion.desc.convertBlocks.1": "Can convert certain blocks into liquids.",
    "atm9.quest.thermalExpansion.desc.convertBlocks.2": "This is useful for generating lava from Cobblestone, Netherrack, etc.",
    "atm9.quest.thermalExpansion.desc.machineWorks.1": "This machine works like a Botany Pot, Garden Cloche, etc.",
    "atm9.quest.thermalExpansion.desc.machineWorks.2": "When given water and a seed, it will grow the seed inside of the machine and auto-output the products into the machine.",
    "atm9.quest.thermalExpansion.subt.vacuumItems": "Vacuums up items",
    "atm9.quest.thermalExpansion.desc.spreadEffects": "Spreads Potion Effects to an area.",
    "atm9.quest.thermalExpansion.desc.chargeItems": "Can be used to charge items, augment machines, or fill up items with liquid.",
    "atm9.quest.thermalExpansion.desc.enchantCapacity": "Pro Tip: You can enchant these with &9Capacity&r to increase the storage!",
    "atm9.quest.thermalExpansion.storingPower": "Storing Power",
    "atm9.quest.thermalExpansion.storingFluids": "Storing Fluids",
    "atm9.quest.thermalExpansion.subt.storeXP": "Allows Storage of XP",
    "atm9.quest.thermalExpansion.subt.increaseRF.1": "Increases RF Capacity and Transfer Rate",
    "atm9.quest.thermalExpansion.expandedRFCoil": "Expanded RF Coil",
    "atm9.quest.thermalExpansion.subt.increaseRF.2": "Increases RF Capacity, and slightly increases the RF Transfer",
    "atm9.quest.thermalExpansion.stabilizedRFCoil": "Stabilized RF Coil",
    "atm9.quest.thermalExpansion.subt.increaseRFTransfer": "Increases RF Transfer, and slightly increases the Capacity",
    "atm9.quest.thermalExpansion.highFluxRFCoil": "High-Flux RF Coil",
    "atm9.quest.thermalExpansion.subt.increaseTankStorage": "Increases Tank Storage",
    "atm9.quest.thermalExpansion.expandedTankConstruction": "Expanded Tank Construction",
    "atm9.quest.thermalExpansion.subt.increaseSpeed": "Increases Processing Speed, but Reduces Efficiency",
    "atm9.quest.thermalExpansion.fluxLinkageAmplifier": "Flux Linkage Amplifier",
    "atm9.quest.thermalExpansion.subt.increaseEfficiency": "Increases Efficiency at the cost of Speed",
    "atm9.quest.thermalExpansion.fluxEfficiency": "Flux Efficiency",
    "atm9.quest.thermalExpansion.subt.increaseOutput": "Increases Secondary Output",
    "atm9.quest.thermalExpansion.auxiliaryProcessSieve": "Auxiliary Process Sieve",
    "atm9.quest.thermalExpansion.subt.reduceCatalyst": "Reduces Catalyst Usage",
    "atm9.quest.thermalExpansion.catalyticReclamationChamber": "Catalytic Reclamation Chamber",
    "atm9.quest.thermalExpansion.subt.voidByproducts": "Voids By-products",
    "atm9.quest.thermalExpansion.subt.increaseGenerationRate": "Increases Generation Rate at the Cost of Efficiency",
    "atm9.quest.thermalExpansion.auxiliaryReactionChamber": "Auxiliary Reaction Chamber",
    "atm9.quest.thermalExpansion.subt.increaseFuelEfficiency": "Increases Fuel Efficiency of Dynamos",
    "atm9.quest.thermalExpansion.multiCycleInjectors": "Multi-Cycle Injectors",
    "atm9.quest.thermalExpansion.subt.increaseAoEEffect": "Increases AoE Effect",
    "atm9.quest.thermalExpansion.radialEnhancement": "Radial Enchancement",
    "atm9.quest.thermalExpansion.subt.amplifyPotionEffect": "Amplifies Potion Effect",
    "atm9.quest.thermalExpansion.subt.increasePotionDuration": "Increases Duration of Potion Effect",
    "atm9.quest.thermalExpansion.desc.extractDyes": "This machine is mostly for extracting dyes from flowers, or ore blends back into their components.",
    "atm9.quest.thermalExpansion.subt.separateItems": "Separates Items into their Crafting Components",
    "atm9.quest.thermalExpansion.desc.createPresses.1": "Creates \"Presses\" using Casts.",
    "atm9.quest.thermalExpansion.desc.createPresses.2": "Think plates, gears, etc.",
    "atm9.quest.thermalExpansion.desc.convertItems.1": "Converts items from a liquid to a solid, some requiring casts.",
    "atm9.quest.thermalExpansion.desc.convertItems.2": "There is also a bee spawn egg recipe it can create.",
    "atm9.quest.thermalExpansion.desc.convertLiquids": "Can convert liquids into items or other useful liquids.",
    "atm9.quest.thermalExpansion.desc.workLikeCokeOven.1": "Works like a Coke Oven, but simplified.",
    "atm9.quest.thermalExpansion.desc.workLikeCokeOven.2": "Insert \"fuel\" like Coal and it'll produce Coal Coke and a by-product.",
    "atm9.quest.thermalExpansion.desc.combineLiquidsItems": "Combines Liquids with Items",
    "atm9.quest.thermalExpansion.desc.createLiquidPotions": "Can Create \"Liquid\" Potions that can be bottled into Potions.",
    "atm9.quest.thermalExpansion.subt.autoCrafter": "An Auto-Crafter!",
    "atm9.quest.thermalExpansion.desc.earlyGameMiningGadget": "It's more like a pickaxe that uses RF/FE.",
    "atm9.quest.thermalExpansion.subt.earlyGameMiningGadget": "An Early-Game Mining Gadget",
    "atm9.quest.thermalExpansion.subt.rfPoweredHandsaw": "RF-Powered Handsaw!",
    "atm9.quest.thermalExpansion.subt.tier4BaseUpgrade": "Tier 4 Base Upgrade",


    "atm9.quest.twilightForest.desc.welcome.1": "Welcome to the &9Twilight Forest&r!",
    "atm9.quest.twilightForest.desc.welcome.2": "To create a portal to the Twilight Forest, make a 2x2 hole and fill it with water. Surround the edges of the hole with flowers, and throw a diamond in.",
    "atm9.quest.twilightForest.desc.welcome.3": "Thor will give you a sign if you did it right.",
    "atm9.quest.twilightForest.subt.creatingPortal": "Creating the Portal",
    "atm9.quest.twilightForest.twilightForest": "The Twilight Forest",
    "atm9.quest.twilightForest.desc.discoverEntities.1": "In the Twilight Forest, there are a bunch of new entities to discover.",
    "atm9.quest.twilightForest.desc.discoverEntities.2": "One of the worst is the Cicada. I suggest killing this for the achievement, but killing any Twilight Forest mob will work.",
    "atm9.quest.twilightForest.silenceForest": "The Silence of the Forest",
    "atm9.quest.twilightForest.desc.notImplemented.1": ".... is not yet implemented.",
    "atm9.quest.twilightForest.desc.notImplemented.2": "Instead, head to the giant castle in the Final Plateau and grab some door blocks!",
    "atm9.quest.twilightForest.desc.notImplemented.3": "There is a kobold that spawns in as a \"placeholder\" but you will get nothing from killing it.",
    "atm9.quest.twilightForest.enterFinalPlateau": "Enter the Final Plateau",
    "atm9.quest.twilightForest.finalBoss": "The Final Boss",
    "atm9.quest.twilightForest.desc.differentFoods.1": "There are a lot of different foods you can make from the Twilight Forest!",
    "atm9.quest.twilightForest.desc.differentFoods.2": "Try them all!",
    "atm9.quest.twilightForest.fancyNoms": "Fancy Noms",
    "atm9.quest.twilightForest.desc.getLost.1": "It's easy to get lost in the Forest. In your travels, you'll run into Obsidian pillars.",
    "atm9.quest.twilightForest.desc.getLost.2": "These pillars will have Ravens around them. Slay them to get their feathers, which you can use to create a map for the Twilight Forest!",
    "atm9.quest.twilightForest.ravenFeathers": "Raven Feathers",
    "atm9.quest.twilightForest.desc.lootChests.1": "Within the Twilight Forest, there are loot chests that can give you rare saplings.",
    "atm9.quest.twilightForest.desc.lootChests.2": "Collect them all!",
    "atm9.quest.twilightForest.subt.growingTrees": "Growing Trees",
    "atm9.quest.twilightForest.realFinalBoss": "The Real Final Boss",
    "atm9.quest.twilightForest.desc.firstBoss.1": "The first boss on your Twilight adventure can be found within the Courtyard.",
    "atm9.quest.twilightForest.desc.firstBoss.2": "Killing the Naga will grant entry to the next boss, the Lich.",
    "atm9.quest.twilightForest.timeEvenScales": "Time to Even the Scales",
    "atm9.quest.twilightForest.desc.lichFight.1": "Within his tower, a Lich of great power lives here.",
    "atm9.quest.twilightForest.desc.lichFight.2": "It is a 3 phase fight, but only 1 phase is unique.",
    "atm9.quest.twilightForest.desc.lichFight.3": "Phase 1: The Lich surrounds himself in shields, and attacks you with Ender Pearls that shoot out like Ghast fireballs. Reflect these back to the Lich to break his shields! As his shields break, he'll send out duplicates to distract you.",
    "atm9.quest.twilightForest.desc.lichFight.4": "Phase 2: The Lich switches scepters to summon Zombies to help him in the fight. With his defenses down, you will be able to melee him!",
    "atm9.quest.twilightForest.desc.lichFight.5": "Phase 3: Once all of the charges are spent on his Scepter, he will switch to a Golden Sword and go berserk. Kill him fast!",
    "atm9.quest.twilightForest.bringOutYourDead": "Bring out your Dead",
    "atm9.quest.twilightForest.desc.minoshroom.1": "In the depths of the Labyrinth Swamp is a giant Minoshroom.",
    "atm9.quest.twilightForest.desc.minoshroom.2": "Once defeated, it'll drop Meef Stroganoff. To unlock the next area, you must eat it.",
    "atm9.quest.twilightForest.mightyStroganoff": "Mighty Stroganoff",
    "atm9.quest.twilightForest.desc.hydra.1": "The infamous multi-headed beast from Greek Mythology.",
    "atm9.quest.twilightForest.desc.hydra.2": "Ranged attacks aren't as effective, meaning you'll need to get up close and personal.",
    "atm9.quest.twilightForest.desc.hydra.3": "Once defeated, you'll be able to find the next boss in the Dark Forest.",
    "atm9.quest.twilightForest.subt.fireySwamp": "Firey Swamp",
    "atm9.quest.twilightForest.hydraSlayer": "Hydra Slayer",
    "atm9.quest.twilightForest.desc.darkForestEntry.1": "Inside the Dark Forest, you'll find a structure that leads underground.",
    "atm9.quest.twilightForest.desc.darkForestEntry.2": "To enter, you'll need to place one of the trophies you've acquired on the nearby pedestal.",
    "atm9.quest.twilightForest.desc.darkForestEntry.3": "On the 3rd layer, you'll find the Knight Phantoms. Defeat these to unlock the next boss.",
    "atm9.quest.twilightForest.subt.darkestForests": "The Darkest of Forests",
    "atm9.quest.twilightForest.enteringDarkForest": "Entering the Dark Forest",
    "atm9.quest.twilightForest.desc.urGhastFight.1": "Within the Dark Forest, you'll find the Dark Tower.",
    "atm9.quest.twilightForest.desc.urGhastFight.2": "To enter, look for the reappearing blocks at the base. Find your way through the maze all the way to the final floor to fight the Ur-Ghast.",
    "atm9.quest.twilightForest.desc.urGhastFight.3": "The Ur-Ghast is recommended to kill with a ranged weapon. There are 4 Ghast traps found on the boss floor, which can be used to damage the Ur-Ghast.",
    "atm9.quest.twilightForest.desc.urGhastFight.4": "These are charged with Ghastling kills, then activating with redstone. You don't have to use them, but they can prove useful.",
    "atm9.quest.twilightForest.subt.darkCarmoniteTower": "Dark Carmonite Tower",
    "atm9.quest.twilightForest.tearsOfFire": "Tears of Fire",
    "atm9.quest.twilightForest.desc.snowyForestBiomes.1": "After defeating the Ur-Ghast, you'll unlock the Snowy Forest biomes.",
    "atm9.quest.twilightForest.desc.snowyForestBiomes.2": "There are many creatures to fight, but to continue your progression, you'll need to kill the Alpha Yeti.",
    "atm9.quest.twilightForest.desc.snowyForestBiomes.3": "You can find the Alpha Yeti in a massive Yeti cave. Defeat it to move on.",
    "atm9.quest.twilightForest.toTheSnowBiomes": "To the Snow Biomes!",
    "atm9.quest.twilightForest.desc.glacierBiome.1": "Defeating the Alpha Yeti unlocks the Glacier biome. Here, you'll find cute little penguins and the Snow Queen.",
    "atm9.quest.twilightForest.desc.glacierBiome.2": "At the top of the Aurora Palace, the Snow Queen will summon ice crystals to protect herself.",
    "atm9.quest.twilightForest.desc.glacierBiome.3": "She'll also slam ice blocks down that destroy the floor and deal massive damage.",
    "atm9.quest.twilightForest.desc.glacierBiome.4": "You'll only be able to hit her top half, as she's protected by ice blocks.",
    "atm9.quest.twilightForest.desc.glacierBiome.5": "After defeating the Snow Queen, you'll unlock access to the Highlands.",
    "atm9.quest.twilightForest.clearSkies": "Clear Skies",
    "atm9.quest.twilightForest.desc.giantPickaxe.1": "With the Giant Pickaxe, you'll want to head back to Troll Caves to find Giant Obsidian.",
    "atm9.quest.twilightForest.desc.giantPickaxe.2": "Use the Giant Pickaxe to break it, and you'll find some loot. You want to get the Lamp of Cinders to continue.",
    "atm9.quest.twilightForest.desc.magicBeans.1": "With your Magic Beans and Uberous Soil, you'll want to look for a large cloud in the highland biomes.",
    "atm9.quest.twilightForest.desc.magicBeans.2": "Plant the magic beans in the soil to grow a beanstalk all the way up. Here, you'll find the Giants.",
    "atm9.quest.twilightForest.desc.magicBeans.3": "You'll need to kill the Miner Giant and get their pickaxe to continue on.",
    "atm9.quest.twilightForest.subt.giants": "The giants look like me, but are nothing LIKE me.",
    "atm9.quest.twilightForest.desc.nagaScaleArmor": "From the scales of the Naga, you can craft some armor. Not super strong, but looks nice.",
    "atm9.quest.twilightForest.nagaScaleArmor": "Naga Scale Armor",
    "atm9.quest.twilightForest.desc.lichScepter.1": "Do you want to be able to shoot Ender blasts like the Lich? This is the scepter for it.",
    "atm9.quest.twilightForest.desc.lichScepter.2": "To recharge, combine it with an Ender Pearl in a crafting table.",
    "atm9.quest.twilightForest.desc.lifeDrainScepter.1": "Using this Scepter, you can drain the life of your enemies!",
    "atm9.quest.twilightForest.desc.lifeDrainScepter.2": "To recharge the scepter, combine it with Fermented Spider Eyes in a crafting table.",
    "atm9.quest.twilightForest.desc.zombieScepter.1": "Because who doesn't want to summon their own Zombies?",
    "atm9.quest.twilightForest.desc.zombieScepter.2": "To recharge, combine with Rotten Flesh in a crafting table.",
    "atm9.quest.twilightForest.desc.shieldScepter.1": "This scepter summons shields around you for protection.",
    "atm9.quest.twilightForest.desc.shieldScepter.2": "To recharge, combine with Golden Apples in a crafting table.",
    "atm9.quest.twilightForest.desc.minoshroomLabyrinth.1": "It's time to go to the swamps! In the swamps, you'll find an odd-looking hill with an entrance on top. This is the Minoshroom Labyrinth!",
    "atm9.quest.twilightForest.desc.minoshroomLabyrinth.2": "Inside, you'll fight several new enemies that can drop the Maze Map Focus. This is needed to make a Maze Map.",
    "atm9.quest.twilightForest.desc.minoshroomLabyrinth.3": "This is a special map that will map your way around the Minoshroom Labyrinth. Your minimap mod has no power here.",
    "atm9.quest.twilightForest.desc.minoshroomLabyrinth.4": "You can also find several loot rooms with special loot for the Maze!",
    "atm9.quest.twilightForest.subt.shrek": "I wonder if we'll find Shrek",
    "atm9.quest.twilightForest.toTheSwamps": "To the Swamps!",
    "atm9.quest.twilightForest.desc.twilightForestMap.1": "This map is a must have for the Twilight Forest.",
    "atm9.quest.twilightForest.desc.twilightForestMap.2": "Using a Blank Magic Map will give you a map that shows icons for nearby bosses and structures.",
    "atm9.quest.twilightForest.desc.steeleafArmor.1": "This is slightly stronger than Naga armor, and comes fully enchanted.",
    "atm9.quest.twilightForest.desc.steeleafArmor.2": "You can make these by finding &6Steeleaf&r within the Twilight Forest.",
    "atm9.quest.twilightForest.steeleafArmor": "Steeleaf Armor",
    "atm9.quest.twilightForest.desc.ironwoodArmor.1": "This armor can be crafted using &9Ironwood&r.",
    "atm9.quest.twilightForest.desc.ironwoodArmor.2": "This armor comes automatically enchanted as well.",
    "atm9.quest.twilightForest.ironwoodArmor": "Ironwood Armor",
    "atm9.quest.twilightForest.desc.fieryArmor.1": "The Hyrda drops Fiery Blood that can be used to craft Fiery armor.",
    "atm9.quest.twilightForest.desc.fieryArmor.2": "When wearing the full set, enemies that attack you will be set on fire for 10 seconds.",
    "atm9.quest.twilightForest.fieryArmor": "Fiery Armor",
    "atm9.quest.twilightForest.desc.phantomKnightChests": "Chance of being found in Phantom Knight chests.",
    "atm9.quest.twilightForest.desc.phantomKnightChest.1": "Crafted or found in the Phantom Knight's chests.",
    "atm9.quest.twilightForest.knightmetalArmor": "Knightmetal Armor",
    "atm9.quest.twilightForest.desc.questingRam.1": "Find the Questing Ram, for it bestows wealth to those who give it Rainbow Wool (16 colors)",
    "atm9.quest.twilightForest.desc.questingRam.2": "Hint: There's a dispenser above your head in the ruins where the Ram is. It might prove useful.",
    "atm9.quest.twilightForest.ramification": "Ramification",
    "atm9.quest.twilightForest.desc.charmOfLife.1": "This is a single-use item that will prevent death. Instead of dying, the charm will be consumed and you'll be given health regen for a short period of time.",
    "atm9.quest.twilightForest.desc.charmOfLife.2": "These are found in loot chests.",
    "atm9.quest.twilightForest.desc.charmOfLifeII.1": "Just like the Charm of Life I, this item is consumed to prevent your death. When consumed, you'll regen all of your health and be given Regen IV, Resistance, and Fire Resistance for 30 seconds.",
    "atm9.quest.twilightForest.desc.deathProtection.1": "This item will prevent you from losing the items in your main and off-hand, as well as your armor when you die.",
    "atm9.quest.twilightForest.desc.deathProtection.2": "This item will let you keep your armor and hotbar when you die.",
    "atm9.quest.twilightForest.desc.deathProtection.3": "This item will let you keep all of your items in your inventory when you die.",
    "atm9.quest.twilightForest.subt.glorifiedLeafblower": "A Glorified Leafblower",
    "atm9.quest.twilightForest.desc.alphaYetiFur.1": "Crafted from Alpha Yeti Fur.",
    "atm9.quest.twilightForest.yetiArmor": "Yeti Armor",
    "atm9.quest.twilightForest.desc.yetiArmor.1": "Small Yetis and Winter Wolves drop fur to make this armor.",
    "atm9.quest.twilightForest.subt.dyable": "Dyable!",
    "atm9.quest.twilightForest.arcticArmor": "Arctic Armor",
    "atm9.quest.twilightForest.desc.specialPickaxe.1": "A special pickaxe rarely found in Labyrinths.",
    "atm9.quest.twilightForest.desc.specialPickaxe.2": "This pick will take 1 damage when breaking Maze walls, instead of the 16 damage for all other picks!",
    "atm9.quest.twilightForest.subt.trappedChamber": "Trapped chamber, do not enter?",
    "atm9.quest.twilightForest.desc.tripleShotBow.1": "Dropped from the Snow Queen, this bow shoots 3 arrows at the same time, while only using 1.",
    "atm9.quest.twilightForest.desc.homingBow.1": "Dropped from the Snow Queen, this bow will shoot arrows that home in on your targets. No more missing!",
    "atm9.quest.twilightForest.desc.slownessBow.1": "Found randomly in loot chests, this bow will inflict Slowness III for 10 seconds on hit.",
    "atm9.quest.twilightForest.desc.swapBow.1": "This bow is rarely found in the Aurora Palace.",
    "atm9.quest.twilightForest.desc.swapBow.2": "When an enemy is hit from this bow, you will swap places with them. Be careful shooting things out of the sky!",
    "atm9.quest.twilightForest.desc.magnet.1": "A Magnet that can pull up anything with Ore in name, except Coal.",
    "atm9.quest.twilightForest.desc.magnet.2": "This is found in Hollow Hill chests.",
    "atm9.quest.twilightForest.desc.oneHitSword.1": "A sword that deals 40 hearts of damage, but only has 1 durability.",
    "atm9.quest.twilightForest.desc.oneHitSword.2": "You can make this indestructible if you want to use this.",
    "atm9.quest.twilightForest.desc.oneHitSword.3": "These are rarely found in loot chests in the Aurora Palace.",
    "atm9.quest.twilightForest.desc.frostedSword.1": "Found in the Aurora Palace, this sword will give enemies Frosted for 10 seconds when attacked.",
    "atm9.quest.twilightForest.desc.moonwormLauncher.1": "This item is like a torch launcher. It launches &6Moonworms&r at the targeted block, which light up the block similar to a torch.",
    "atm9.quest.twilightForest.desc.moonwormLauncher.2": "You can find this in some Hollow Hill and Lich Tower treasure chests.",
    "atm9.quest.twilightForest.desc.overworldPowder.1": "Want to make the Overworld feel more like the Twilight Forest?",
    "atm9.quest.twilightForest.desc.overworldPowder.2": "You can use this powder on Overworld animals to convert them into their Twilight Forest variants.",
    "atm9.quest.twilightForest.desc.overworldPowder.3": "You can find this in dungeon chests in the Twilight Forest.",
    "atm9.quest.twilightForest.desc.magicMapFocus.1": "Combining a Raven Feather with Torchberries and Glowstone will give you a Magic Map Focus.",
    "atm9.quest.twilightForest.desc.fieryTools.1": "Using the Fiery Blood from the Hydra, you can make several tools.",
    "atm9.quest.twilightForest.desc.fieryTools.2": "The Fiery Sword comes with Fire Aspect II when crafted.",
    "atm9.quest.twilightForest.desc.fieryTools.3": "The Fiery Pickaxe comes with auto-smelt.",
    "atm9.quest.twilightForest.desc.minoshroomAxe.1": "This is a drop from the Minoshroom. It deals more damage when sprinting.",
    "atm9.quest.twilightForest.knightmetalTools": "Knightmetal Tools",
    "atm9.quest.twilightForest.desc.reappearingBlocks.1": "&9Reappearing Blocks&r are like really cool doors. Once right-clicked, they'll disappear for a short time.",
    "atm9.quest.twilightForest.desc.vanishingBlocks.1": "The &6Vanishing Blocks&r will disappear when right-clicked, but they don't come back.",
    "atm9.quest.twilightForest.desc.carminiteBuilder.1": "The &9Carminite Builder&r, when powered with a redstone signal, will generate temporary blocks in the direction the signal came from.",
    "atm9.quest.twilightForest.desc.carminiteReactor.1": "The &6Carminite Reactor&r will convert nearby Obsidian and Netherack into False Gold and False Diamond. After a short period of time, this will suck up nearby blocks and explode, creating Carminite Ghastlings around it.",
    "atm9.quest.twilightForest.desc.highlandBiome.1": "Once you've unlocked the Highland biome, head over and find some trolls to kill.",
    "atm9.quest.twilightForest.desc.highlandBiome.2": "They can drop some &9Magic Beans&r. You'll also find chests that give you Uberus Soil, which is needed to grow the beans.",
    "atm9.quest.twilightForest.visitingGiants": "Visiting the Giants",
    "atm9.quest.twilightForest.desc.thornlandBiome.1": "Using the Lamp of Cinders, you will now be able to break the thorns in the Thornland Biome.",
    "atm9.quest.twilightForest.desc.thornlandBiome.2": "Gather some Thorn Roses to continue on to the Final Plateau.",
    "atm9.quest.twilightForest.everyThornHasItsRose": "Every Thorn has its Rose",


	"atm9.quest.rs.refined": "&dRefined Storage",
	"atm9.quest.rs.security": "Security Manager",
	"atm9.quest.rs.grid": "Grid Networks",
	"atm9.quest.rs.transmitter": "Transmitter",
	"atm9.quest.rs.wrench": "Wrench",
	"atm9.quest.rs.cables": "Cables",
	"atm9.quest.rs.speeding": "Speeding Everything Up!",
	"atm9.quest.rs.external": "External Storage",
	"atm9.quest.rs.monitor": "Storage Monitor",
	"atm9.quest.rs.filter": "Filter",
	"atm9.quest.rs.destructor": "Destructor",
	"atm9.quest.rs.destructor_upgrade": "Destructor Upgrade",
	"atm9.quest.rs.eliteD": "Elite Destructor",
	"atm9.quest.rs.ultraD": "Ultra Destructor",
	"atm9.quest.rs.constructor": "Constructor",
	"atm9.quest.rs.eliteC": "Elite Constructor",
	"atm9.quest.rs.ultraC": "Ultra Constructor",
	"atm9.quest.rs.importer": "Importer",
	"atm9.quest.rs.eliteI": "Elite Importer",
	"atm9.quest.rs.ultraI": "Ultra Importer",
	"atm9.quest.rs.exporter": "Exporter",
	"atm9.quest.rs.eliteE": "Elite Exporter",
	"atm9.quest.rs.ultraE": "Ultra Exporter",
	"atm9.quest.rs.upgrades": "Regulating Items in Interfaces",
	"atm9.quest.rs.virtual_storage": "Creating Virtual Storage",
	"atm9.quest.rs.disk_manipulator": "Disk Manipulator",
	"atm9.quest.rs.eliteDM": "Elite Disk Manipulator",
	"atm9.quest.rs.ultraDM": "Ultra Disk Manipulator",
	"atm9.quest.rs.housing": "Storage Housing",
	"atm9.quest.rs.1kstorage": "&61k Storage Part",
	"atm9.quest.rs.4kstorage": "&e4k Storage Part",
	"atm9.quest.rs.16kstorage": "&a16k Storage Part",
	"atm9.quest.rs.64kstorage": "&b64k Storage Part",
	"atm9.quest.rs.64kfluid": "&664k Fluid Part",
	"atm9.quest.rs.256kfluid": "&e256k Fluid Part",
	"atm9.quest.rs.1024kfluid": "&a1024k Fluid Part",
	"atm9.quest.rs.4096kfluid": "&b4096k Fluid Part",
	"atm9.quest.rs.storage_blocks": "Storage Blocks",
	"atm9.quest.rs.advanced_housing": "Advanced Storage Housing",
	"atm9.quest.rs.256kstorage": "&6256k Storage Part",
	"atm9.quest.rs.1024kstorage": "&e1024k Storage Part",
	"atm9.quest.rs.4096kstorage": "&a4096k Storage Part",
	"atm9.quest.rs.16384kstorage": "&b16384k Storage Part",
	"atm9.quest.rs.65536kstorage": "&565536k Storage Part",
	"atm9.quest.rs.262mstorage": "&4262m Storage Part",
	"atm9.quest.rs.1048mstorage": "&21048m Storage Part",
	"atm9.quest.rs.16384kfluid": "&616384k Fluid Part",
	"atm9.quest.rs.65536kfluid": "&e65536k Fluid Part",
	"atm9.quest.rs.262mfluid": "&2262m Fluid Part",
	"atm9.quest.rs.1048mfluid": "&b1048m Fluid Part",
	"atm9.quest.rs.network": "Accessing Our Network Storage",
	"atm9.quest.rs.crafting_grid": "Crafting Grid",
	"atm9.quest.rs.portable_grid": "Portable Grid",
	"atm9.quest.rs.fluid_grid": "Fluid Grid",
	"atm9.quest.rs.autocrafting": "Autocrafting!",
	"atm9.quest.rs.pattern_grid": "Pattern Grid",
	"atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue",
	"atm9.quest.rs.crafter": "Crafter",
	"atm9.quest.rs.iron": "Iron Crafter",
	"atm9.quest.rs.gold": "&eGold Crafter",
	"atm9.quest.rs.diamond": "&bDiamond Crafter",
	"atm9.quest.rs.netherite": "&5Netherite Crafter",
	"atm9.quest.rs.wireless": "&5Wireless Access",
	"atm9.quest.rs.WCG": "Wireless Crafting Grid",
	"atm9.quest.rs.WG": "Wireless Grid",
	"atm9.quest.rs.WFG": "Wireless Fluid Grid",
	"atm9.quest.rs.range": "Increasing Wifi Range",
	"atm9.quest.rs.infiniterange": "Infinite Range Booster",
	"atm9.quest.rs.dimension": "Dimension Card",

	"atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system.\\n\\nTo get started with the mod, you'll want to make the &6Controller&r.\\n\\nThe Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.",
	"atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network.\\n\\nWhen placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions.\\n\\nTo restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.",
	"atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them.\\n\\nThis is done using &6Network Transmitters&r and &6Receivers&r.\\n\\n&9Transmitters&r should be connected to your main system, wherever your Controller is.\\n\\nThe &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc.\\n\\nTo connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.",
	"atm9.quest.rs.desc.transmitter": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.",
	"atm9.quest.rs.desc.wrench": "The Wrench is a tool that can do two things: \\n-> Rotate blocks \\n-> Break Refined Storage covers.\\n\\nSimply sneak and right click when using the Wrench.",
	"atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system.\\n\\nIn the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.",
	"atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade!\\n\\nThe &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!",
	"atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey.\\n\\nThis type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid!\\n\\nThis works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more!\\n\\nIf you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!",
	"atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.",
	"atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.",
	"atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to.\\n\\nYou can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.",
	"atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor.\\n\\nWondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.",
	"atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.",
	"atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.",
	"atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed.\\n\\nYou can designate the block within the GUI. This is useful for automation!",
	"atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.",
	"atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.",
	"atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block.\\n\\nFor example, you can use these on Furnaces to pull the finished product out into your system.\\n\\nMake sure to grab some &6Speed&r or &6Stack&r upgrades for them!\\n\\nYou can also filter what items are pulled. Need more filter slots? Upgrade it!",
	"atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage.\\n\\nThis can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc.\\n\\nYou can also filter what items are pushed. Need more filter slots? Upgrade it!",
	"atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.",
	"atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.",
	"atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel!\\n\\nBut what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out.\\n\\nUsing our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!",
	"atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes.\\n\\nThese have 8 slots for Storage Drives.",
	"atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.",
	"atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk.\\n\\nThe Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.",
	"atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.",
	"atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.",
	"atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.",
	"atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.",
	"atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.",
	"atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.",
	"atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.",
	"atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.",
	"atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives?\\n\\nYou can create storage &9Blocks&r instead and just slap the block down somewhere in your system.\\n\\nWhatever items end up in the block will be stored inside whenever you break it as well.\\n\\nIf you want to un-craft it, you can sneak right click while holding it.",
	"atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED.\\n\\nThese are used to house the larger Disk Drives.",
	"atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.",
	"atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.",
	"atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.",
	"atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.",
	"atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.",
	"atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well....  262m items.",
	"atm9.quest.rs.desc.1048mstorage": "You won't believe this.\\n\\nThe 1048m Storage Disk can store 1048m items.",
	"atm9.quest.rs.desc.infinitestorage": "Infinite item storage!",
	"atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.",
	"atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.",
	"atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.",
	"atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.",
	"atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!",
	"atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network?\\n\\nTo access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.",
	"atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table!\\n\\nLet's be honest, no one just uses regular Grids.",
	"atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.",
	"atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks.\\n\\nPro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.",
	"atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.",
	"atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network.\\n\\nThe easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid.\\n\\nOn the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern.\\n\\nYou'll then want to put the Pattern into a crafter!",
	"atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue.\\n\\nYou'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.",
	"atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI.\\n\\nThis block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!",
	"atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r.\\n\\nYou can attach this anywhere on your system. This is needed to use wireless grids.",
	"atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.",
	"atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.",
	"atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.",
	"atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r.\\n\\nThe Wireless Transmitter can only hold 4 total. Here's one on the house.",
	"atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!'\\n\\nWell, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range.\\n\\nThis, however, does not extend to other dimensions.....",
	"atm9.quest.rs.desc.dimension": "But this one does!\\n\\nThis allows your RS system to be accessed wirelessly from any dimension.",

	"atm9.quest.rs.subt.refined": "Getting Started",
	"atm9.quest.rs.subt.security": "Secure your grid!",
	"atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!",
	"atm9.quest.rs.subt.transmitter": "Distant Networking",
	"atm9.quest.rs.subt.wrench": "You spin me right round'",
	"atm9.quest.rs.subt.cables": "Connecting The System",
	"atm9.quest.rs.subt.destructor": "Breaking Blocks!",
	"atm9.quest.rs.subt.constructor": "Placing Blocks!",
	"atm9.quest.rs.subt.importer": "Importing Items!",
	"atm9.quest.rs.subt.exporter": "Exporting Items!",
	"atm9.quest.rs.subt.disk_manipulator": "Floppy time!",
	"atm9.quest.rs.subt.portable_grid": "On-The-Go Grid",
	"atm9.quest.rs.subt.crafter": "Automated crafting!",
	"atm9.quest.rs.subt.wireless": "Storage, at a distance",
	"atm9.quest.rs.subt.range": "I mean Transmitting Range",


	"atm9.quest.power.ATP": "All Things Power!",
	"atm9.quest.power.moving": "Transferring Power",
	"atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe",
	"atm9.quest.power.betterpipez": "Upgrading our Pipez",
	"atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter",
	"atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable",
	"atm9.quest.power.flux": "Flux Networks",
	"atm9.quest.power.core": "The 'Core' Crafting Materials",
	"atm9.quest.power.plug": "Starting Your Network",
	"atm9.quest.power.network": "My First Network",
	"atm9.quest.power.UI": "The Flux Networks UI",
	"atm9.quest.power.point": "Accessing Network Power",
	"atm9.quest.power.controller": "Wireless Charging",
	"atm9.quest.power.flux_storage": "Flux Storage",
	"atm9.quest.power.early": "Early Game Power Options",
	"atm9.quest.power.heat": "Heat Generator",
	"atm9.quest.power.coal": "Coal Generator",
	"atm9.quest.power.meka": "Mekanism: Renewable Energy",
	"atm9.quest.power.end": "End Game Power Options",
	"atm9.quest.power.mid": "Mid Game Power Options",
	"atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator",
	"atm9.quest.power.powah": "Need more &9Powah",
	"atm9.quest.power.reactors": "Extreme Reactors",
	"atm9.quest.power.storage": "Storing Power",
	"atm9.quest.power.battery": "Energy Battery",
	"atm9.quest.power.cube": "Mekanism's Energy Cubes",
	"atm9.quest.power.cells": "Powercells from RFTools",
	"atm9.quest.power.more": "Need more storage?",

	"atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related!\\n\\nIn this section, you'll find the basic ways to generate, store, and transfer power.",
	"atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it!\\n\\nThere are several options, both &awired&r and &9wireless&r, for transferring power.",
	"atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades.\\n\\nTo 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract.\\n\\nThe &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ",
	"atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade.\\n\\nOnce you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI!\\n\\nTo be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ",
	"atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly.\\n\\nYou can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.",
	"atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power.\\n\\nIf the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ",
	"atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs.\\n\\nThe mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory.\\n\\nYou can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT?\\n\\nTo get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.",
	"atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!",
	"atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r.\\n\\nThe Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power.\\n\\nIt is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine.\\n\\nTo learn how to set up your first network, check the next quest!",
	"atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color!\\n\\nFrom here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point!\\n\\nPro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!",
	"atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI.\\n\\nEach Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system.\\n\\n&aBypass Limit&r ignores the limit set.\\n\\nThere are several other tabs to check out, mostly for statistics on your network!",
	"atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines!\\n\\nOnce you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.",
	"atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions!\\n\\nOnce you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down.\\n\\nRight click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!",
	"atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network!\\n\\nThese hold massive amounts of power overall, and can be upgraded to store even more!",
	"atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power.\\n\\nThese don't produce a ton of power, but they are typically easy or cheap to get in the early game!",
	"atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power:\\n\\n&9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first!\\n\\n&9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.",
	"atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make.\\n\\nIt is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.",
	"atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources.\\n\\nThe &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay.\\n\\nThe &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.",
	"atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild.\\n\\n&9Mekanism&r also has an end game power option that is tough to beat.\\n\\nThe &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!",
	"atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup!\\n\\nThese options usually require a little setting up, but produce enough power to carry you far into your playthrough.",
	"atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices.\\n\\nTo produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short).\\n\\nThe PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r.\\n\\nOnce you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!",
	"atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah.\\n\\nMake sure to check out the &cPowah&r Chapter to learn more!",
	"atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more.\\n\\nTo learn more about getting started with Extreme Reactors, check out the questline for the mod!",
	"atm9.quest.power.desc.storage": "This section shows you different ways to store your power!",
	"atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!",
	"atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game.\\n\\nThe Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface!\\n\\nTo learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!",
	"atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power.\\n\\nYou will need a wrench to determine inputs and outputs for power.",
	"atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power.\\n\\nIf you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.",

	"atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.",
	"atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe",
	"atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution",
	"atm9.quest.power.subt.network": "You're a Network Admin Now!",
	"atm9.quest.power.subt.flux_storage": "Storing Power",
	"atm9.quest.power.subt.early": "Starter Power",
	"atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution",
	"atm9.quest.power.subt.meka": "Using the Sun",
	"atm9.quest.power.subt.end": "More Power Than You'll Need",
	"atm9.quest.power.subt.gas": "The Power of the Melon",
	"atm9.quest.power.subt.reactors": "Customizable Reactors!",
	"atm9.quest.power.subt.battery": "Integrated Dynamics",
	"atm9.quest.power.subt.cube": "Mekanism",
	"atm9.quest.power.subt.cells": "RFTools",


	"atm9.quest.spawner.apotheosis": "Apotheosis",
	"atm9.quest.spawner.changes": "Basic Game Changes",
	"atm9.quest.spawner.anvil": "Anvil and Shears",
	"atm9.quest.spawner.cactus": "Tall Green Crops are now taller.",
	"atm9.quest.spawner.fletcher": "Fletching Table works now!",
	"atm9.quest.spawner.spawner": "Monster Spawner",
	"atm9.quest.spawner.prismarine": "Activation Range",
	"atm9.quest.spawner.ghast": "Max Entities",
	"atm9.quest.spawner.atm": "Minimum Spawn Delay",
	"atm9.quest.spawner.unob": "Maximum Spawn Delay",
	"atm9.quest.spawner.quartz": "Opposite Day",
	"atm9.quest.spawner.lantern": "Ignore Light",
	"atm9.quest.spawner.redstone": "Redstone Active",
	"atm9.quest.spawner.conduit": "Ignore Players",
	"atm9.quest.spawner.dragon": "Ignore All Conditions",
	"atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!",
	"atm9.quest.spawner.piglich": "Spawn Count",
	"atm9.quest.spawner.apple": "No AI",
	"atm9.quest.spawner.egg": "Youthful",
	"atm9.quest.spawner.rods": "Spawn Range",

	"atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.",
	"atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!",
	"atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.",
	"atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?",
	"atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.",
	"atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.",
	"atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.",
	"atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.",
	"atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.",
	"atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.",
	"atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.",
	"atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.",
	"atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.",
	"atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.",
	"atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.",
	"atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!",
	"atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.",
	"atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!",
	"atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.",
	"atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.",


	"atm9.quest.farm.food": "Food and Farming",
	"atm9.quest.farm.farming": "The Planter",
	"atm9.quest.farm.grass": "Punch the Grass",
	"atm9.quest.farm.flax": "Flax Seeds",
	"atm9.quest.farm.string": "String from Seeds",
	"atm9.quest.farm.wheat": "Wheat",
	"atm9.quest.farm.bread": "The Bread of Life",
	"atm9.quest.farm.cane": "Sugar Sugar",
	"atm9.quest.farm.sugar": "You so sweet.",
	"atm9.quest.farm.cake": "You can have your Cake and Eat it too.",
	"atm9.quest.farm.fish": "The Start of a Fisher",
	"atm9.quest.farm.iron": "Iron Fishing Rod",
	"atm9.quest.farm.gold": "Golden Fishing Rod",
	"atm9.quest.farm.diamond": "Diamond Fishing Rod",
	"atm9.quest.farm.neptune": "Neptunium Fishing Rod",
	"atm9.quest.farm.book": "Making a Kitchen, with a book.",
	"atm9.quest.farm.cookbook": "Cooking with the power of Diamonds",
	"atm9.quest.farm.kitchen": "THE BEST THING SINCE SLICED BREAD",
	"atm9.quest.farm.sink": "The Sink = Infinite Water",
	"atm9.quest.farm.fridge": "The Fridge",
	"atm9.quest.farm.cool": "Ice, Ice, Baby",
	"atm9.quest.farm.cabinet": "Even More Storage",
	"atm9.quest.farm.jar": "A Cow in a Jar",
	"atm9.quest.farm.heat": "Heating Upgrade",
	"atm9.quest.farm.stove": "Honey, there's a Furnace in the Kitchen",
	"atm9.quest.farm.counter": "I need more cooking space.",
	"atm9.quest.farm.pot": "Botany Pots",
	"atm9.quest.farm.botany": "Automating the Pots",
	"atm9.quest.farm.animals": "We're doing this the old fashioned way.",
	"atm9.quest.farm.cows": "But... Cows can't be sheared...",
	"atm9.quest.farm.milk": "Find a cow. Milk the cow. Profit.",
	"atm9.quest.farm.sheep": "It's Clippin' Time",
	"atm9.quest.farm.wool": "Mary had a Little Lamb",
	"atm9.quest.farm.market": "Purchasing Farm Supplies",
	"atm9.quest.farm.chicken": "The Chickens Must Go",
	"atm9.quest.farm.egg": "I'm not gonna make an Egg pun",

	"atm9.quest.farm.desc.food": "Welcome to the Food and Farming chapter!\\n\\nHere, you'll find different ways for you to grow and make food!",
	"atm9.quest.farm.desc.grass": "Let's gather some seeds.",
	"atm9.quest.farm.desc.flax": "&2Flax Seeds&r are a great way to get string in the early game!",
	"atm9.quest.farm.desc.string": "Flax turns into String!",
	"atm9.quest.farm.desc.cane": "Find some sugar cane!",
	"atm9.quest.farm.desc.sugar": "You should have everything you need already.",
	"atm9.quest.farm.desc.cake": "Time to bake a cake, if you've got some milk and eggs ready.",
	"atm9.quest.farm.desc.fish": "But he usually closes by 5, so who cares.",
	"atm9.quest.farm.desc.book": "Go ahead. Put a book in a furnace.",
	"atm9.quest.farm.desc.cookbook": "Craft the next version of the book. I promise you, it's worth it.\\n\\nI'll even give you a Diamond back.",
	"atm9.quest.farm.desc.kitchen": "This block is part of a multi-block kitchen.\\n\\nThis will show you every recipe that is available to you with the food you have in your inventory, or stored in the kitchen multi-block.\\n\\nYou can finally create a nice kitchen in Minecraft.",
	"atm9.quest.farm.desc.sink": "This block provides water to the multi-block kitchen.\\n\\nIt can also provide infinite water by pumping water out via cables or pipes.",
	"atm9.quest.farm.desc.fridge": "Stores items in the multi-block kitchen. Stack them on top of each other!\\n\\nYou can also shift-right click on it to open then door, and you can just right click items right in.",
	"atm9.quest.farm.desc.cool": "Provides Ice and Snow recipes!",
	"atm9.quest.farm.desc.cabinet": "This works just like the kitchen counter, except in the air.\\n\\nAnd you can't put things on top of it.",
	"atm9.quest.farm.desc.jar": "This block produces milk over time, and enables milk recipes for the kitchen multi-block.\\n\\nTo get a cow in the jar, place the jar in a hole. Lure the cow to fall in said hole above the jar, then drop an anvil on it.\\n\\nI have no clue what this glass is made of, but it's stronger than my relationship with Chicken.",
	"atm9.quest.farm.desc.heat": "Allows you to attach power to the Stove.",
	"atm9.quest.farm.desc.stove": "This block enables smelting recipes in your kitchen multi-block!",
	"atm9.quest.farm.desc.counter": "This block stores items for cooking.\\n\\nYou can also place other kitchen multi-block items on it, like toasters and a Cow in a Jar.",
	"atm9.quest.farm.desc.pot": "&9Botany Pots&r makes it easy to grow your resources!\\n\\nThese pots auto-grow almost anything you put into them, and can even be upgraded for automation!",
	"atm9.quest.farm.desc.botany": "Hopper pots will automatically output into the storage beneath it. This can be used to automate all of your crops!",
	"atm9.quest.farm.desc.animals": "The classic Lead. Use this to get animals into your farm area.\\n\\nThis isn't the same thing found in paint.",
	"atm9.quest.farm.desc.cows": "I don't wanna know how you got these.",
	"atm9.quest.farm.desc.milk": "Find a cow and Right Click it with a bucket.\\n\\nSeriously, why no bulls?",
	"atm9.quest.farm.desc.wool": "Let's gather some pieces of wool!",
	"atm9.quest.farm.desc.market": "Markets provide you with a villager than can sell you anything if you have the right amount of emeralds.\\n\\nSpoiler: It's usually just 1 Emerald per item. BUT THEY HAVE EVERYTHING.",
	"atm9.quest.farm.desc.egg": "Chickens will lay these naturally. I guess it's not really considered naturally...\\n\\nI guess the chickens are just getting... &oEggs-ercise!!!&r.",
	
	"atm9.quest.farm.subt.food": "Getting Started",
	"atm9.quest.farm.subt.farming": "Just wait until you get machines for this",
	"atm9.quest.farm.subt.grass": "Block Hand 1, Block Grass 0",
	"atm9.quest.farm.subt.flax": "Who needs Spiders anyway?",
	"atm9.quest.farm.subt.wheat": "Speedrunners Love This Stuff",
	"atm9.quest.farm.subt.bread": "Quick and Simple",
	"atm9.quest.farm.subt.cane": "This grows to the sky!",
	"atm9.quest.farm.subt.sugar": "Pour some sugar on me",
	"atm9.quest.farm.subt.fish": "Willy would be Proud",
	"atm9.quest.farm.subt.book": "Smelt a book. Totally won't catch on fire.",
	"atm9.quest.farm.subt.cookbook": "This is totally worth it btw",
	"atm9.quest.farm.subt.kitchen": "Betty White was born before Sliced Bread",
	"atm9.quest.farm.subt.sink": "Why Use 3 Block when 1 Block Do Trick",
	"atm9.quest.farm.subt.fridge": "You'll open it, close it, then open it again, just because you're bored",
	"atm9.quest.farm.subt.cabinet": "So much room for activities!",
	"atm9.quest.farm.subt.jar": "Phenomenal Milking Powers... Itty bitty living space",
	"atm9.quest.farm.subt.stove": "No Timer Needed",
	"atm9.quest.farm.subt.counter": "&oWe&r need more Cooking Space",
	"atm9.quest.farm.subt.animals": "Get along little Doggy",
	"atm9.quest.farm.subt.milk": "Why aren't there Bulls in the game?",
	"atm9.quest.farm.subt.wool": "Whose fleece was... Rainbow?",
	"atm9.quest.farm.subt.market": "The villager has more than one way to spawn",
	"atm9.quest.farm.subt.chicken": "How else do you think Fried Chicken is made?",
	"atm9.quest.farm.subt.egg": "...or am I?",


	"atm9.quest.hostile.welcome": "Welcome to &9Hostile Neural Networks&r!",
	"atm9.quest.hostile.learn": "&aLearning Mobs",
	"atm9.quest.hostile.modeling": "&9Modeling Mobs",
	"atm9.quest.hostile.data": "Leveling Up Data Models",
	"atm9.quest.hostile.simulator": "&aSimulating Deaths",
	"atm9.quest.hostile.overworld": "Generalized Overworld Prediction",
	"atm9.quest.hostile.nether": "Generalized Nether Prediction",
	"atm9.quest.hostile.end": "Generalized End Prediction", 
	"atm9.quest.hostile.twilight": "Generalized Twilight Prediction",
	"atm9.quest.hostile.loot": "Creating &dLoot",
	
	"atm9.quest.hostile.desc.welcome": "&6Hostile Neural Networks&r (or HNN for short) is a mod based around simulating mob kills for loot!\\n\\nTo do this, you will be collecting 'data' on mobs, then running simulations from the data to create their drops!",
	"atm9.quest.hostile.desc.learn": "The &9Deep Learner&r is one of the core components of HNN.\\n\\nWith this item, you can right click to open up a HUD and store &6Data Models&r to gather data while killing mobs.\\n\\nEach Learner can hold 4 Data Models, and as long as you have the Learner anywhere in your inventory, it will collect data for the models placed inside!\\n\\nNote: You can have multiple Deep Learners in your inventory, and it will count the kills for all Data Models inside all of the Learners.",
	"atm9.quest.hostile.desc.modeling": "&9Model Frameworks&r are the starting point for creating Data Models.\\n\\nTo start collecting data on a specific mob, you'll want to make one of these then &9right click&r the mob you'd like to gather data on. When done properly, the Model Framework will turn into the Data Model of the mob you clicked on.\\n\\nTo 'gather data' for that mob, place the newly created Data Model inside of a &aDeep Learner&r, then start killing that specific mob with the Deep Learner in your inventory.",
	"atm9.quest.hostile.desc.data": "Once you make your first Data Model, you'll need to level it up to be useful.\\n\\nData Models start out at the first tier: &7Faulty&r. You'll need to at least level it to &aBasic&r if you'd like to run some simulations on it!\\n\\nOnce placed inside of the Deep Learner, the HUD will tell you how many kills are required to level it up. You can also see this info in the tooltip of the Model itself, although you'll have to do math.",
	"atm9.quest.hostile.desc.simulator": "The &dSimulation Chamber&r is the main machine within HNN.\\n\\nWhen given power, it will run simulations based on the &bData Model&r that is placed inside. The power required also depends on the Data Model placed inside, and can be seen within the Model's tooltip.\\n\\nThe machine also requires at least one &9Prediction Matrix&r to run a simulation.\\n\\nThe result of the simulation will be output onto the Matrix. Simulations will always produce some kind of &eGeneralized Prediction&r, which can be used in various crafting recipes. They also vary depending on the origin of the mob in the Data Model.\\n\\nIf the simulation succeeds, you will receive a &dMob Prediction&r based off of the model. The higher the tier of the Data Model used, the higher the success rate is for a simulation.",
	"atm9.quest.hostile.desc.overworld": "Makes various Overworld materials.",
	"atm9.quest.hostile.desc.nether": "Makes various Nether materials.",
	"atm9.quest.hostile.desc.end": "Makes various End materials.", 
	"atm9.quest.hostile.desc.twilight": "Makes various Twilight Forest materials.",
	"atm9.quest.hostile.desc.loot": "The &5Loot Fabricator&r is the machine that gets you that sweet, sweet loot from Mob Predictions.\\n\\nWhen given power and a successful Mob Prediction, you will be able to choose which item you'd like to get from that mob's Data Model. The machine will remember your choice, so it can be automated.\\n\\nNotable Mob Predictions:\\n\\n- &dEnder Dragons&r for &dDragon Eggs&r \\n - &2Zombies&r for Iron \\n - &0Withers&r for &5Nether Stars",

	"atm9.quest.hostile.subt.learn": "The Learning HUD",
	"atm9.quest.hostile.subt.modeling": "For 'Gathering Data'",


	"atm9.quest.ma.InEssence": "&aInferium Essence",
	"atm9.quest.ma.properity": "&bProsperity Shards",
	"atm9.quest.ma.crystal": "&9The Infusion Crystal",
	"atm9.quest.ma.altar": "&dThe Infusion Altar",
	"atm9.quest.ma.souls": "Creating Mob Seeds",
	"atm9.quest.ma.tinkering": "Tinkering",
	"atm9.quest.ma.InfGrowth": "Speeding Up Growth",
	"atm9.quest.ma.InfTools": "&aEssence Tools and Weapons",
	"atm9.quest.ma.InfWater": "&aWatering Can",
	"atm9.quest.ma.InfApple": "&aInferium Apple",
	"atm9.quest.ma.InfGear": "&aEssence Gear",
	"atm9.quest.ma.InfFarm": "Growing &aInferium",
	"atm9.quest.ma.wood": "Wood Seeds",
	"atm9.quest.ma.stone": "Stone Seeds",
	"atm9.quest.ma.dirt": "Dirt Seeds",
	"atm9.quest.ma.air": "Air Seeds",
	"atm9.quest.ma.water": "Water Seeds",
	"atm9.quest.ma.ice": "Ice Seeds",
	"atm9.quest.ma.earth": "Earth Seeds",
	"atm9.quest.ma.fire": "Fire Seeds",
	"atm9.quest.ma.PruEssence": "&2Prudentium Essence",
	"atm9.quest.ma.PruGrowth": "&2Prudentium Growth Accelerator",
	"atm9.quest.ma.PruTools": "&2Prudentium Tools and Weapons",
	"atm9.quest.ma.PruWater": "&2Prudentium Watering Can",
	"atm9.quest.ma.PruApple": "&2Prudentium Apple",
	"atm9.quest.ma.PruGear": "&2Prudentium Armor",
	"atm9.quest.ma.PruFarm": "&2Prudentium Farmland",
	"atm9.quest.ma.pig": "Pig Seeds",
	"atm9.quest.ma.chicken": "Chicken Seeds",
	"atm9.quest.ma.sheep": "Beep Beep I'm a Sheep",
	"atm9.quest.ma.cow": "Meow Meow I'm a Cow... NO!",
	"atm9.quest.ma.squid": "Squid Seeds",
	"atm9.quest.ma.fish": "Fish Seeds",
	"atm9.quest.ma.turtle": "Turtle Seeds",
	"atm9.quest.ma.slime": "Slime Seeds",
	"atm9.quest.ma.coal": "Coal Seeds",
	"atm9.quest.ma.coral": "Coral Seeds",
	"atm9.quest.ma.dye": "Dye Seeds",
	"atm9.quest.ma.nature": "Nature Seeds",
	"atm9.quest.ma.honey": "Honey Seeds",
	"atm9.quest.ma.saltpeter": "Saltpeter Seeds",
	"atm9.quest.ma.nether": "Nether Seeds",
	"atm9.quest.ma.aluminum": "Aluminum Seeds",
	"atm9.quest.ma.TerEssence": "&cTertium Essence",
	"atm9.quest.ma.TerGrowth": "&cTertium Growth Accelerator",
	"atm9.quest.ma.TerTools": "&cTertium Tools and Weapons",
	"atm9.quest.ma.TerWater": "&cTertium Watering Can",
	"atm9.quest.ma.TerApple": "&cTertium Apple",
	"atm9.quest.ma.TerGear": "&cTertium Armor",
	"atm9.quest.ma.TerFarm": "&cTertium Farmland",
	"atm9.quest.ma.zombie": "Zombie Seeds",
	"atm9.quest.ma.creeper": "Creeper Seeds",
	"atm9.quest.ma.skeleton": "Skeleton Seeds",
	"atm9.quest.ma.rabbit": "Rabbit Seeds",
	"atm9.quest.ma.spider": "Spider Seeds",
	"atm9.quest.ma.tin": "Tin Seeds",
	"atm9.quest.ma.iron": "Iron Seeds",
	"atm9.quest.ma.silver": "Silver Seeds",
	"atm9.quest.ma.lead": "Lead Seeds",
	"atm9.quest.ma.zinc": "Zinc Seeds",
	"atm9.quest.ma.copper": "Copper Seeds",
	"atm9.quest.ma.redstone": "Redstone Seeds",
	"atm9.quest.ma.glowstone": "Glowstone Seeds",
	"atm9.quest.ma.quartz": "Nether Quartz Seeds",
	"atm9.quest.ma.obsidian": "Obsidian Seeds",
	"atm9.quest.ma.certus": "Certus Quartz Seeds",
	"atm9.quest.ma.prismarine": "Prismarine Seeds",
	"atm9.quest.ma.ImpEssence": "&9Imperium Essence",
	"atm9.quest.ma.ImpGrowth": "&9Imperium Growth Accelerator",
	"atm9.quest.ma.ImpTools": "&9Imperium Tools and Weapons",
	"atm9.quest.ma.ImpWater": "&9Imperium Watering Can",
	"atm9.quest.ma.ImpApple": "&9Imperium Apple",
	"atm9.quest.ma.ImpArmor": "&9Imperium Armor",
	"atm9.quest.ma.ImpFarm": "&9Imperium Farmland",
	"atm9.quest.ma.blaze": "Blaze Seeds",
	"atm9.quest.ma.ghast": "Ghast Seeds",
	"atm9.quest.ma.enderman": "Enderman Seeds",
	"atm9.quest.ma.exp": "Experience Seeds",
	"atm9.quest.ma.nickel": "Nickel Seeds",
	"atm9.quest.ma.fluorite": "Fluorite Seeds",
	"atm9.quest.ma.lapis": "Lapis Lazuli Seeds",
	"atm9.quest.ma.uranium": "Uranium Seeds",
	"atm9.quest.ma.gold": "Gold Seeds",
	"atm9.quest.ma.end": "End Seeds",
	"atm9.quest.ma.osmium": "Osmium Seeds",
	"atm9.quest.ma.SupEssence": "&4Supremium Essence",
	"atm9.quest.ma.SupGrowth": "&4Supremium Growth Accelerator",
	"atm9.quest.ma.SupTool": "&4Supremium Tools and Weapons",
	"atm9.quest.ma.SupWater": "&4Supremium Watering Can",
	"atm9.quest.ma.SupApple": "&4Supremium Apple",
	"atm9.quest.ma.SupGear": "&4Supremium Armor",
	"atm9.quest.ma.SupFarm": "&4Supremium Farmland",
	"atm9.quest.ma.emerald": "Emerald Seeds",
	"atm9.quest.ma.diamond": "Diamond Seeds",
	"atm9.quest.ma.uraninite": "Uraninite Seeds",
	"atm9.quest.ma.platinum": "Platinum Seeds",
	"atm9.quest.ma.netherite": "Netherite Seeds",
	"atm9.quest.ma.witherskele": "Wither Skeleton Seeds",
	"atm9.quest.ma.awakening": "&dThe Awakening",
	"atm9.quest.ma.dust": "&5Cognizant Dust",
	"atm9.quest.ma.ASE": "&cAwakened Supremium Essence",
	"atm9.quest.ma.AwaGear": "&cAwakened Armor",
	"atm9.quest.ma.AwaTools": "&cAwakened Tools and Weapons",
	"atm9.quest.ma.AwaWater": "&cAwakened Watering",
	"atm9.quest.ma.InsEssence": "&5Insanium Essence",
	"atm9.quest.ma.InsApple": "&5Insanium Apple",
	"atm9.quest.ma.InsFarm": "&5Insanium Farmland",
	"atm9.quest.ma.dragon_seeds": "Dragon Egg Seeds",
	"atm9.quest.ma.dragon_crux": "Dragon Egg Crux",
	"atm9.quest.ma.star_seeds": "Nether Star Seeds",
	"atm9.quest.ma.star_crux": "Nether Star Crux",
	"atm9.quest.ma.InsBlock": "&5Insanium Block",
	"atm9.quest.ma.atm": "&eAllthemodium Seeds",
	"atm9.quest.ma.vib": "&3Vibranium Seeds",
	"atm9.quest.ma.uno": "&5Unobtainium Seeds",
	"atm9.quest.ma.magic": "&bMagical Soil",
	"atm9.quest.ma.creative": "Creative Essence",

	"atm9.quest.ma.desc.InEssence": "&dEssence&r is the starting point for all of your growing needs in Mystical Agriculture.\\n\\n&eInferium Essence&r is the base tier of all essences. You can get this from mining, killing mobs, or by making seeds to grow them!\\n\\nTo make the bigger and better essences, you'll need to make an &9Infusion Crystal&r. ",
	"atm9.quest.ma.desc.properity": "&bProsperity Shards&r are used as one of the main crafting mats for several of the recipes in Mystical Agriculture, like seeds, ingots, and more.\\n\\nYou'll find these from mining!",
	"atm9.quest.ma.desc.crystal": "The &9Infusion Crystal&r is used to upgrade to higher tier &dEssences&r.\\n\\nTo start, you'll need to create the first tier of Crystal using &2Inferium&r. This Crystal can create &ePrudentium&r by combining 4 Inferium with the Crystal. This will be used to make the next tier Crystal, which will make the next tier of Essences.\\n\\nEventually, you'll be able to make an Infusion Crystal that works for all tiers and doesn't break!",
	"atm9.quest.ma.desc.altar": "The &9Infusion Altar&r is the bread and butter of creating &aSeeds&r in the mod. You'll need to create the Altar itself, as well as 8 Pedestals.\\n\\nPlacing the Altar down first will show you where to put the Pedestals. To craft a seed, place the required mats in each pedestal, then give a redstone signal to the Altar.",
	"atm9.quest.ma.desc.souls": "Most seeds are simple to make, but to make &9Mob Seeds&r, you'll need to head to the Nether to pick up some &8Soulium&r.\\n\\nWith the stone and ore that you find, you'll need to use these to make the &3Soulium Dagger&r and &3Soul Jars&r. Using the dagger to kill mobs, you'll be able to gather their &bsouls&r, which are used in the Infusion Altar to create the respective mob seeds.\\n\\nAlternatively, you can fill Soul Jars inside of the &3Soul Extractor&r by inserting a jar and using mob items to fill them. For example, adding Rotten Flesh will give a portion of a Zombie Soul.",
	"atm9.quest.ma.desc.tinkering": "The &9Tinkering Table&r is used to upgrade &aEssence Gear&r with &dAugments&r.\\n\\nAugments can be made using the Infusion Altar. Just like the Essences, Augments have tiers!",
	"atm9.quest.ma.desc.InfGrowth": "&9Growth Accelerators&r very slightly increase the growth speed of a seed when placed directly underneath the farmland. Each tier has a range of how many blocks 'up' it can accelerate, with Inferium being the lowest at 12.\\n\\nNote: Growth Accelerators of all tiers provide the same rate of growth ticks. Higher tiers however have a larger range, so you can stack more of them below a single plant. It doesn't matter which tier you use as long as the Growth Accelerator is placed within its max range.",
	"atm9.quest.ma.desc.InfTools": "Starting with Inferium Essence, you can create ingots to make both Essence &9Tools&r and &9Armor&r.\\n\\nEssence tools can be upgraded to higher tiers, and just like the Armor, they can be &5Augmented&r in the &3Tinkering Table&r.",
	"atm9.quest.ma.desc.InfWater": "The &aWatering Can&r is used to increase the speed that crops grow. Higher tiers have a larger area of effect. To use this, fill it up with some water by right clicking some water, then hold right click near your crops to water them!\\n\\nTip: You can shift-right click while looking in the air with the watering can to enable auto-watering.",
	"atm9.quest.ma.desc.InfApple": "Better than a golden apple, and a tasty snack!\\n\\nHigher tiers give more hunger and saturation, as well as more buffs.",
	"atm9.quest.ma.desc.InfGear": "To start your journey making &aEssence Gear&r, you'll need to make the Inferium Armor first.\\n\\nThis gear can be upgraded to higher tiers, just like the Essences. You can also &9Augment&r them with the &bTinkering Table&r!",
	"atm9.quest.ma.desc.InfFarm": "You'll want to start growing &aInferium&r as soon as you can!\\n\\nWhile not required for growing Inferium seeds, you can also create &eEssence Farmland&r that will increase the growth speed of the seeds. However, certain seeds will require certain farmlands to be planted on.",
	"atm9.quest.ma.desc.PruEssence": "This is the Tier 2 Essence, made by combining 4 Inferium together with an Inferium Infusion Crystal.",
	"atm9.quest.ma.desc.awakening": "To awaken your Supremium Essence, you'll need to create a new Altar and 4 new Pedestals, as well as a new type of pedestal called the &cEssence Vessel&r.\\n\\nThe Essence Vessels will require the starter Element Essences to fill: Fire, Water, Earth, and Air.",
	"atm9.quest.ma.desc.dust": "This special &eDust&r is dropped from the Wither and the Ender Dragon when killed by an &dEssence Weapon&r enchanted with &dMystical Enlightenment&r.",
	"atm9.quest.ma.desc.crux": "Requires a Crux (next quest).",
	"atm9.quest.ma.desc.dragon_crux": "Place this under the soil to allow Dragon Egg Seeds to grow.",
	"atm9.quest.ma.desc.star_crux": "Place this under the soil to allow Nether Star Seeds to grow.",
	"atm9.quest.ma.desc.magic": "Place this under the soil to allow magical seeds to grow.",
	"atm9.quest.ma.desc.creative": "This special essence is used for making the &6ATM Star&r.",

	"atm9.quest.ma.subt.InEssence": "&bTier: 1",
	"atm9.quest.ma.subt.PruEssence": "&bTier: 2",
	"atm9.quest.ma.subt.TerEssence": "&bTier: 3",
	"atm9.quest.ma.subt.ImpEssence": "&bTier: 4",
	"atm9.quest.ma.subt.SupEssence": "&bTier: 5",
	"atm9.quest.ma.subt.ASE": "&bTier: Awakened",
	"atm9.quest.ma.subt.InsEssence": "&bTier: 6",


	"atm9.quest.er.title.welcomeToExtremeReactors": "Welcome to &9Extreme Reactors&r!",
	"atm9.quest.er.title.graphiteForCasings": "Graphite for Casings",
	"atm9.quest.er.title.ourFirstReactor": "&dOur First Reactor",
	"atm9.quest.er.reactorBuildingComponents": "Reactor Building Components",
	"atm9.quest.er.interactingWithReactor": "Interacting with the Reactor",
	"atm9.quest.er.reactorControlRods": "Reactor Control Rods",
	"atm9.quest.er.fuelingOurPassiveReactor": "Fueling our Passive Reactor",
	"atm9.quest.er.dealingWithWaste": "Dealing with Waste",
	"atm9.quest.er.reprocessingOurWaste": "Reprocessing our Waste",
	"atm9.quest.er.makingTurbines": "Making Turbines",
	"atm9.quest.er.exampleModerators": "Example Moderators",
	"atm9.quest.er.reactorModerators": "Reactor Moderators",
	"atm9.quest.er.buildingAnActivelyCooledReactor": "Building An Actively Cooled Reactor",
	"atm9.quest.er.expandingOurReactors": "Expanding Our Reactors",
	"atm9.quest.er.turbinePorts": "Turbine Ports",
	"atm9.quest.er.creatingTurbineShaft": "Creating The Turbine Shaft",
	"atm9.quest.er.turbineCoils": "Turbine Coils",
	"atm9.quest.er.questTaskScreens": "Quest Task Screens",
	"atm9.quest.er.ourFirstTurbine": "&dOur First Turbine",
	"atm9.quest.er.turbineConstruction": "Turbine Construction",
	"atm9.quest.er.turbineInterface": "The Turbine Interface",
	"atm9.quest.er.buildingTheFrame": "Building The Frame",
	"atm9.quest.er.importingWaste": "Importing Waste",
	"atm9.quest.er.theFluidizer": "The Fluidizer",
	"atm9.quest.er.fluidizerConstruction": "Fluidizer Construction",
	"atm9.quest.er.operationalModes": "Operational Modes",
	"atm9.quest.er.requiredPorts": "Required Ports",
	"atm9.quest.er.rossinite": "Rossinite",
	"atm9.quest.er.insaniteBlock": "&dInsanite Block",

	"atm9.quest.er.desc.extremeReactors.1": "Based off of the original mod &eBig Reactors&r, &aExtreme Reactors&r allows you to build customizable multiblock Reactors!",
	"atm9.quest.er.desc.extremeReactors.2": "The main element is of course, Uranium. You'll need this and a lot of coal and iron to get building.",
	"atm9.quest.er.desc.extremeReactors.3": "If you're ever lost along the way, refer to &aThe Extreme Book&r for help! ",
	"atm9.quest.er.desc.welcomeToExtremeReactors.1": "Before we can start building our reactor, we'll need to smelt some coal (or charcoal) to create &9Graphite Ingots&r.",
	"atm9.quest.er.desc.welcomeToExtremeReactors.2": "Graphite, coupled with Iron, is one of the main materials when making a Reactor.",
	"atm9.quest.er.desc.graphiteForCasings.1": "We're going to build the smallest passive reactor possible, the &93x3x3&r. The requirements for the quest are the exact amounts for what you'll need to build one.",
	"atm9.quest.er.desc.graphiteForCasings.2": "To build this, you start by building a 3x3x3 frame made out of Casings. In the middle of the bottom face, you can just use another Reactor Casing. You'll want each outer wall to have a &9reactor component&r, like an Active Power Tap or Solid Access Port.",
	"atm9.quest.er.desc.graphiteForCasings.3": "Next Page!",
	"atm9.quest.er.desc.graphiteForCasings.5": "Every reactor you build will require exactly 1 &6Reactor Controller&r, which is usually put in the middle of the front wall. Next, we'll place 1 &aFuel Rod&r in the center of the multiblock, and 1 &eControl Rod&r above it on the top face.",
	"atm9.quest.er.desc.graphiteForCasings.6": "You will need a way to input and output waste, which is done by using &9Reactor Solid Access Ports&r. For this build, place one on the left side and one on the right.",
	"atm9.quest.er.desc.graphiteForCasings.7": "To extract power, we'll place the &cActive Power Tap&r on the middle of the back wall. Once placed, the reactor should complete! You can now right click the Controller to open up the interface and turn it on!",
	"atm9.quest.er.desc.graphiteForCasings.8": "Note: The biggest reactor you can make using &aBasic Reactor Parts&r is 5x5x5. To build a larger reactor, you will need &eReinforced Reactor Parts&r.",
	"atm9.quest.er.desc.graphiteForCasings.10": "This is what a 3x3x3 reactor will look like!",
	"atm9.quest.er.desc.ourFirstReactor.1": "To build a reactor, you'll need to start by making &6Reactor Casings&r.",
	"atm9.quest.er.desc.ourFirstReactor.2": "These make up the frame and walls of your reactor, although the walls can be replaced by &9Reactor Glass&r if you'd like to see inside of your reactor.",
	"atm9.quest.er.desc.ourFirstReactor.3": "For future reference, when a part says \"Basic\", this means that it can only be used with other basic parts. The \"Basic\" parts can also only be used to build smaller reactors, as it has a certain size limit. Keep this in mind!",
	"atm9.quest.er.desc.reactorBuildingComponents.1": "To extract power or items from your reactor, or even input fuel, you'll need these &crequired&r blocks.",
	"atm9.quest.er.desc.reactorBuildingComponents.2": "The &cPower Tap&r provides a way for you to \"tap\" into the power that a &9passive&r reactor makes. You can attach pipes and cables to extract the power from it.",
	"atm9.quest.er.desc.reactorBuildingComponents.3": "The &aAccess Ports&r are required for every reactor, and allows you to both input fuel from the reactor, or extract waste. It's usually a good idea to have 2 per reactor, one for each job.",
	"atm9.quest.er.desc.interactingWithReactor.1": "The &dReactor Controller&r is the heart of the reactor. When a reactor is formed, you can right-click the terminal to open up the reactor interface.",
	"atm9.quest.er.desc.interactingWithReactor.2": "Depending on if it is a &9Passively Cooled&r or an &eActively Cooled&r reactor, the interface will change. Passively Cooled reactors are used to produce power directly by burning fuel. Actively Cooled Reactors use the heat created to vaporize the coolant, which is then sent into a Turbine to create power.",
	"atm9.quest.er.desc.interactingWithReactor.3": "In the interface of a passive reactor, you can see and toggle the status and waste ejection. You'll also see the temps, how much FE/t the reactor is producing, and how much fuel the reactor is burning per tick.",
	"atm9.quest.er.desc.heartOfReactor.1": "Every reactor needs &9Reactor Control Rods&r and &9Fuel Rods&r. These control how fuel is inserted into the reactor.",
	"atm9.quest.er.desc.heartOfReactor.2": "The Control Rods are placed on the top face of the reactor. You can also have more than one per reactor, but you must have at least 1. Typically, the more you have, the more fuel the reactor can use and burn. That can mean more overall power, but at the cost of higher burn rates, depending on the setup of your reactor.",
	"atm9.quest.er.desc.heartOfReactor.3": "For every Control Rod, you'll need enough Fuel Rods to extend to the base of the reactor. For example, if your reactor is 5 blocks tall, you'll need 3 Fuel Rods extending from each Control Rod.",
	"atm9.quest.er.desc.heartOfReactor.4": "If you right-click on a Control Rod, you can control how much fuel is burned in the reactor by inserting or retracting the fuel rods. The further that you extend the rods, the less fuel that will be burned.",
	"atm9.quest.er.desc.reactorControlRods.1": "To insert fuel into the reactor, you'll need to pick one of the sides that has a &9Reactor Solid Access Port&r and pump in &eUranium&r from an inventory.",
	"atm9.quest.er.desc.reactorControlRods.2": "The easiest way to do this is to use something like a &aStorage Drawer&r or even just a &aChest&r with an &9Item Pipe&r connected at the top, like the image shown below.",
	"atm9.quest.er.desc.fuelingOurPassiveReactor.1": "When the reactor burns up fuel, it creates &9waste&r or a &dReactant&r that you'll also want to extract. That is what the other Solid Access Port is for! Make sure to set it to output, then pipe it into some type of storage.",
	"atm9.quest.er.desc.dealingWithWaste.1": "Now that we have some Cyanite from our baby reactor, we'll want a way to reprocess that waste into something useful.",
	"atm9.quest.er.desc.dealingWithWaste.2": "To do this, we'll need to build another multiblock: the &aReprocessor&r.",
	"atm9.quest.er.desc.dealingWithWaste.3": "This takes a lot of Cyanite, so start stocking up! You might want to upgrade to a bigger reactor as well. ",
	"atm9.quest.er.desc.reprocessingOurWaste.1": "With Cyanite, we can create the heart of the Turbine, the &9Turbine Controller&r.",
	"atm9.quest.er.desc.reprocessingOurWaste.2": "Turbines are multi-block structures, just like Reactors! They input vapors like &7Steam&r made by &dActively Cooled&r Reactors to create TONS of power! We'll need a few other pieces to be able to build our first one.",
	"atm9.quest.er.desc.reprocessingOurWaste.3": "Note: Basic Turbine parts can only be used to build a max size Turbine of 5x5x10. To build a bigger Turbine, you must use &aReinforced Turbine Parts&r.",
	"atm9.quest.er.desc.makingTurbines.1": "Reactor &9Moderators&r are materials placed inside of a reactor to change how it performs, based on the properties of the moderator. These are placed &linside&r of the reactor during construction.",
	"atm9.quest.er.desc.makingTurbines.2": "Typically, the rarer the material is, the better of a Moderator it is. Leaving the reactor empty means you are using the air inside as a moderator, which isn't that great.",
	"atm9.quest.er.desc.makingTurbines.3": "If you are looking for something cheap in the early game, try using &3Graphite Blocks&r!",
	"atm9.quest.er.desc.reactorModerators.1": "Reactors can also be used to heat up &bcoolants&r like water to create &bvapor&r, like &bSteam&r.",
	"atm9.quest.er.desc.reactorModerators.2": "To do this, you'll need to build a reinforced reactor. This is built in the same way that you built your 3x3x3 reactor, but all of the parts will need to be &aReinforced Reactor Parts&r instead. I'd also suggest on it being bigger than a 3x3x3.",
	"atm9.quest.er.desc.reactorModerators.3": "To input a coolant, you'll need a &9Forge Fluid Port&r. This will port in any fluids like Water into the reactor. This will also be used to export the vapor created in the reactor.",
	"atm9.quest.er.desc.reactorModerators.4": "If you want, you can create a &aMekanism Fluid Port&r to convert the fluid Steam into the Mekanism gas Steam instead.",
	"atm9.quest.er.desc.buildingAnActivelyCooledReactor.1": "Reactors are multi-block structures, meaning you can create your own custom size!",
	"atm9.quest.er.desc.buildingAnActivelyCooledReactor.2": "If you're using &aBasic Reactor Parts&r, the largest size reactor you can build is 5x5x5.",
	"atm9.quest.er.desc.buildingAnActivelyCooledReactor.3": "The &lBiggest&r Reactor that you can make using &eReinforced Reactor Parts&r is 32x32x48. There are a lot of variables that contribute to the overall output of a reactor, so make sure to experiment!",
	"atm9.quest.er.desc.buildingAnActivelyCooledReactor.4": "Some overall tips:",
	"atm9.quest.er.desc.buildingAnActivelyCooledReactor.5": "The taller the reactor, the more fuel it can hold and burn because there are more fuel rods, meaning more overall power. This also means a higher &cburn rate&r.",
	"atm9.quest.er.desc.buildingAnActivelyCooledReactor.6": "The wider the reactor, the more efficient it is, as long as you don't add more fuel rods to the design. This means less consumption overall.",
	"atm9.quest.er.desc.expandingOurReactors.1": "To interact with our Turbine, we'll need several &6Ports&r.",
	"atm9.quest.er.desc.expandingOurReactors.2": "The &9Fluid Port&r is used to insert vapors like &bSteam&r, or extract exhaust, like &9water&r. Because of this, you'll need two for your Turbine.",
	"atm9.quest.er.desc.expandingOurReactors.3": "The &cPower Tap&r extracts power, and is required to complete the multiblock.",
	"atm9.quest.er.desc.turbinePorts.1": "To get a Turbine spinning, we'll need these &crequired&r components:",
	"atm9.quest.er.desc.turbinePorts.2": "- &9Rotor Bearings&r are placed at one end of the shaft of the turbine. This can be on any face, but dictates where the shaft extrude from. This is typically placed in the center of the bottom face.",
	"atm9.quest.er.desc.turbinePorts.3": "- &eRotor Shafts&r extend from one Rotor Bearing to the opposite side of the turbine, all the way to a single Turbine Housing block, creating the shaft for the Turbine.",
	"atm9.quest.er.desc.turbinePorts.4": "- &9Rotor Blades&r make the rotor spin. These are placed onto the Rotor Shafts and can be multiple blocks in length. Each Blade can handle a certain amount of vapor, and determines how many are needed based on your reactor's production rates.",
	"atm9.quest.er.desc.turbinePorts.5": "Here is an example of a Vertical Shaft setup for a Turbine, with the Turbine Coil of Lead on the top.",
	"atm9.quest.er.desc.creatingTurbineShaft.1": "&dTurbine Coils&r are blocks placed around the end of the Turbine Shaft, closest to the Housing block. These are required to generate power from the turbine. You can have up to 3 coils per turbine, and can mix and match different coil blocks.",
	"atm9.quest.er.desc.creatingTurbineShaft.2": "This quest requires at least one of the acceptable blocks you can use as coils.",
	"atm9.quest.er.desc.turbineCoils.1": "Instead of building the smallest Turbine at this point, it's better to build a Turbine based off of the design of your &9Reactor&r.",
	"atm9.quest.er.desc.turbineCoils.2": "For starters, you want to build a Turbine that can handle the &9Vapor Production Rate&r of your reactor. To get the most power out of it, it'll need to maintain either 900RPM or 1800RPM as well. This takes a lot of experimenting with different coils, # of blades, and overall size of the Turbine!",
	"atm9.quest.er.desc.turbineCoils.3": "Note: To complete this quest, you'll need to create a &dTask Screen&r of any size. Once placed, you can right-click the screen and select this quest as the requirement, then output power into the task screen block to fill it up and complete the quest.",
	"atm9.quest.er.desc.ourFirstTurbine.1": "Just like the Reactor, the frame must be built out of &dCasings&r, but the walls can be &9Turbine Glass&r instead!",
	"atm9.quest.er.desc.turbineConstruction.1": "Right-clicking on a Turbine Controller when it is fully built will show you the Turbine Interface.",
	"atm9.quest.er.desc.turbineConstruction.2": "Here, you can see all of the stats for the Turbine. Hovering over each will tell you more info about each one.",
	"atm9.quest.er.desc.turbineConstruction.3": "On the bottom left, you'll have 2 arrows to control the &9Flow Rate&r. This controls how much heated vapor is pumped into the Turbine. To know how much you should set this to, check your reactor's &dVapor Production Rate&r as a starting point. ",
	"atm9.quest.er.desc.turbineInterface.1": "The &aReprocessor&r is a 3x3x7 multiblock structure that has specific rules to complete the construction of the multiblock.",
	"atm9.quest.er.desc.turbineInterface.2": "The heart of this multiblock is the &aController&r, and can be placed on any vertical face as long as it isn't on the frame.",
	"atm9.quest.er.desc.turbineInterface.3": "To build the frame for the &aReprocessor&r, you'll need a lot of Casings. This also means a lot of Cyanite.",
	"atm9.quest.er.desc.turbineInterface.4": "Start by building a hollow 3 block wide, 3 block deep, and 7 block tall structure. This is the frame.",
	"atm9.quest.er.desc.turbineInterface.5": "If done right, you'll have an empty spot in the middle of the bottom and top face. For the vertical faces, you can either use &aReprocessor Glass&r or one of the required &aReprocessor&r parts like the Power Port, Controller, etc.",
	"atm9.quest.er.desc.turbineInterface.6": "If you'd like to see an image of what the frame will look like, check out the next page!",
	"atm9.quest.er.desc.turbineInterface.7": "The frame of the Reprocessor multiblock.",
	"atm9.quest.er.desc.turbineInterface.8": "A fully built Reprocessor.",
	"atm9.quest.er.desc.buildingTheFrame.1": "When building the &aReprocessor&r, you will need at least one &eCollector&r and &9Waste Injector&r.",
	"atm9.quest.er.desc.buildingTheFrame.2": "The &eReprocessor Collector&r must be placed in the center of the bottom face of the structure.",
	"atm9.quest.er.desc.buildingTheFrame.3": "The &9Waste Injector&r must go in the center of the top face, which is where you'll pipe in or insert waste like &9Cyanite Ingots&r.",
	"atm9.quest.er.desc.importingWaste.1": "While the other &aReprocessor Parts&r have a mandatory spot when building, these three parts can be placed on any vertical face as long as they aren't on the frame!",
	"atm9.quest.er.desc.importingWaste.2": "The &cPower Port&r is used to give power to the multiblock machine to process waste.",
	"atm9.quest.er.desc.importingWaste.3": "The &9Fluid Injector Port&r is used to inject the liquid needed, which will depend on the type of waste injected. For Cyanite, that means water!",
	"atm9.quest.er.desc.importingWaste.4": "The &aOutput Port&r is used to output the reprocessed material. You can right click it to grab the material out by hand, or pipe it out for automation.",
	"atm9.quest.er.desc.importingWaste.5": "Once you've built a fully functional &aReprocessor&r, you can pump in power, water, and &9Cyanite&r to create &dBlutonium&r.",
	"atm9.quest.er.desc.importingWaste.6": "This can be used as a fuel for your reactor, and creates its own waste called &9Magentite&r. ",
	"atm9.quest.er.desc.importingWaste.7": "Now that we are collecting some &9waste&r from our reactor, part of the progression requires you to \"Fluidize\" some of the ingots you get. You know what that means?",
	"atm9.quest.er.desc.importingWaste.8": "We need to make a &aFluidizer&r! The main component is the &aFluidizer Controller&r. Once built, you can right-click on this to open up the interface. Here, you can turn it on or off, see what's inside, and the current power level.",
	"atm9.quest.er.desc.fluidizerIntro.1": "The &aFluidizer&r is a customizable multiblock that has a minimum size of 3x3x3. Just like the other multiblocks, the frame will need to be made out of Casings, while the faces can be made out of Glass.",
	"atm9.quest.er.desc.fluidizerModes.1": "The &aFluidizer&r can operate in one of 3 modes: Solid to Fluid, Combining 2 Solids into a Fluid, or combining 2 Fluids into a new Fluid. This all depends on the type of &aInjectors&r you use for the multiblock.",
	"atm9.quest.er.desc.fluidizerModes.2": "For example, if you want to convert &dBlutonium&r into a fluid, you can use 1 &aSolid Injector&r.",
	"atm9.quest.er.desc.fluidizerModes.3": "If you want to combine two solids together into something new, you'll build the multiblock with 2 &aSolid Injectors&r.",
	"atm9.quest.er.desc.fluidizerModes.4": "If you want to combine two fluids, you'll use 2 &9Fluid Injectors&r.",
	"atm9.quest.er.desc.fluidizerModes.5": "This might seem confusing, but is important for progression. For example, you'll want to convert Magentite into a fluid in the Fluidizer first, then send it to a &aReprocessor&r with Ludicrite to create Ridiculite.",
	"atm9.quest.er.desc.fluidizerOutput.1": "If you want to get your hands on the product the &aFluidizer&r makes, you'll need an &aOutput Port&r on one of the faces.",
	"atm9.quest.er.desc.fluidizerOutput.2": "The &aFluidizer&r will need power to operate, so a &cPower Port&r is required to complete the structure.",
	"atm9.quest.er.desc.reprocessorUsage.1": "Using the &aReprocessor&r, we can combine everything we've made so far to make a few new ingots.",
	"atm9.quest.er.desc.reprocessorUsage.2": "Note: You might need a &9Fluidizer&r to complete this step!",
	"atm9.quest.er.desc.verderiumCreation.1": "By using the &aFluidizer&r, we can combine &dBlutonium&r with &eYellorium&r to make &2Verderium.",
	"atm9.quest.er.desc.verderiumCreation.2": "When used as fuel in a reactor, &2Verderium&r produces &cRossinite&r as a reactant. We need this!",
	"atm9.quest.er.desc.verderiumCreation.3": "To use &2Verderium&r as a fuel, you'll need to make &cFuel Injection Ports&r for your reactor. ",
	"atm9.quest.er.desc.verderiumCreation.4": "Note: You might need to empty out the fuel currently in your reactor, or make a new reactor for this purpose. ",
	"atm9.quest.er.desc.inaniteCreation.1": "Combining &9Ridiculite Ingots&r with &cRossinite&r in a &aReprocessor&r will create &dInanite Ingots&r.",
	"atm9.quest.er.desc.inaniteCreation.2": "We can now use these to make a block of &dInanite&r.",
	"atm9.quest.er.desc.insaniteMaterial.1": "One of the hardest materials to get in the mod!",
	"atm9.quest.er.desc.insaniteMaterial.2": "This is also used to create the &6ATM Star&r!",
	"atm9.quest.er.desc.insaniteCreation.1": "Now that you have &cRossinite&r, you can mix it with &aBenitoite&r to create &dInsanite&r ingots.",
	"atm9.quest.er.desc.insaniteCreation.2": "&aBenitoite Ore&r can be found in the Nether.",

	"atm9.quest.er.subt.hardenedCarbon": "Hardened Carbon",
	"atm9.quest.er.subt.learningTheBasics": "Learning the Basics",
	"atm9.quest.er.subt.heartOfReactor": "The Heart of the Reactor",
	"atm9.quest.er.subt.wasteNotWantNot": "Waste Not Want Not or something...",
	"atm9.quest.er.subt.moderatorsNotCoolants": "They are Moderators, not Coolants",
	"atm9.quest.er.subt.toMakeSteam": "To Make Steam!",


	"atm9.quest.gregtech.intro.energyConcepts": "Energy Concepts",
	"atm9.quest.gregtech.intro.energy": "Energy",
	"atm9.quest.gregtech.intro.voltage": "Voltage",
	"atm9.quest.gregtech.intro.amperage": "Amperage",
	"atm9.quest.gregtech.intro.voltageLoss": "Voltage Loss",
	"atm9.quest.gregtech.intro.voltageConversion": "Voltage Conversion",
	"atm9.quest.gregtech.intro.hammers": "GT Hammers",
	"atm9.quest.gregtech.intro.tools": "Tools",
	"atm9.quest.gregtech.intro.handyTools": "Handy Tools",
	"atm9.quest.gregtech.intro.gtWrenches": "GT Wrenches",
	"atm9.quest.gregtech.intro.gtFiles": "GT Files",
	"atm9.quest.gregtech.intro.gtSaws": "GT Saws",
	"atm9.quest.gregtech.intro.allTheTools": "All the tools!",
	"atm9.quest.gregtech.intro.gtScrewdrivers": "GT Screwdrivers",
	"atm9.quest.gregtech.intro.gtWireCutters": "GT Wire Cutters",
	"atm9.quest.gregtech.intro.gtMortars": "GT Mortars",
	"atm9.quest.gregtech.intro.gtKnives": "GT Knives",
	"atm9.quest.gregtech.intro.gtMallets": "GT Mallets",
	"atm9.quest.gregtech.intro.gtCrowbars": "GT Crowbars",
	"atm9.quest.gregtech.intro.gtScythes": "GT Scythes",
	"atm9.quest.gregtech.intro.gtPlungers": "GT Plungers",
	"atm9.quest.gregtech.intro.gtButcheryKnives": "GT Butchery Knives",
	"atm9.quest.gregtech.intro.overworldLayerOres": "Overworld Layer Ores",
	"atm9.quest.gregtech.intro.validOres": "Valid Ores",
	"atm9.quest.gregtech.intro.bauxiteVein": "Bauxite Vein",
	"atm9.quest.gregtech.intro.magnetiteVein": "Magnetite Vein",
	"atm9.quest.gregtech.intro.pitchblendeVein": "Pitchblende Vein",
	"atm9.quest.gregtech.intro.scheeliteVein": "Scheelite Vein",
	"atm9.quest.gregtech.intro.sheldoniteVein": "Sheldonite Vein",
	"atm9.quest.gregtech.intro.naquadahVein": "Naquadah Vein",
	"atm9.quest.gregtech.intro.goethiteVein": "Goethite Vein",
	"atm9.quest.gregtech.intro.berylliumVein": "Beryllium Vein",
	"atm9.quest.gregtech.intro.certusQuartzVein": "Certus Quartz Vein",
	"atm9.quest.gregtech.intro.grossularVein": "Grossular Vein",
	"atm9.quest.gregtech.intro.molybdenumVein": "Molybdenum Vein",
	"atm9.quest.gregtech.intro.bastnasiteVein": "Bastnasite Vein",
	"atm9.quest.gregtech.intro.quartziteVein": "Quartzite Vein",
	"atm9.quest.gregtech.intro.redstoneVein": "Redstone Vein",
	"atm9.quest.gregtech.intro.saltpeterVein": "Saltpeter Vein",
	"atm9.quest.gregtech.intro.sulfurVein": "Sulfur Vein",
	"atm9.quest.gregtech.intro.tetrahedriteVein": "Tetrahedrite Vein",
	"atm9.quest.gregtech.intro.topazVein": "Topaz Vein",
	"atm9.quest.gregtech.intro.apatiteVein": "Apatite Vein",
	"atm9.quest.gregtech.intro.cassiteriteVein": "Cassiterite Vein",
	"atm9.quest.gregtech.intro.chalcopyriteVein": "Chalcopyrite Vein",
	"atm9.quest.gregtech.intro.galenaVein": "Galena Vein",
	"atm9.quest.gregtech.intro.garnetSandVein": "Garnet Sand Vein",
	"atm9.quest.gregtech.intro.garnetVein": "Garnet Vein",
	"atm9.quest.gregtech.intro.soapstoneVein": "Soapstone Vein",
	"atm9.quest.gregtech.intro.mineralSandVein": "Mineral Sand Vein",
	"atm9.quest.gregtech.intro.garnieriteVein": "Garnierite Vein",
	"atm9.quest.gregtech.intro.saltsVein": "Salts Vein",
	"atm9.quest.gregtech.intro.graphiteVein": "Graphite Vein",
	"atm9.quest.gregtech.intro.lazuriteVein": "Lazurite Vein",
	"atm9.quest.gregtech.intro.kyaniteVein": "Kyanite Vein",
	"atm9.quest.gregtech.intro.bentoniteVein": "Bentonite Vein",
	"atm9.quest.gregtech.intro.cinnabarVein": "Cinnabar Vein",
	"atm9.quest.gregtech.intro.almandineVein": "Almandine Vein",
	"atm9.quest.gregtech.intro.netherLayerOres": "Nether Layer Ores",
	"atm9.quest.gregtech.intro.endLayerOres": "End Layer Ores",

	"atm9.quest.gregtech.intro.desc.energyMeasurement": "Energy in GT is measured in Energy Units (EU).",
	"atm9.quest.gregtech.intro.desc.energyUtilization": "Energy utilization is measured in EU/t.",
	"atm9.quest.gregtech.intro.desc.energyProduction": "You can produce energy in GT which will naturally be in EU, or you can choose to make energy with another mod like Powah and convert it to EU (more on that later).",
	"atm9.quest.gregtech.intro.desc.machineCableRating": "Machines and cables/wires are rated for operating at &lspecific Voltage tiers&l",
	"atm9.quest.gregtech.intro.desc.machineVoltageDanger": "Giving a machine too much voltage makes it &c&lexplode!",
	"atm9.quest.gregtech.intro.desc.cableVoltageDanger": "Giving a wire or cable too much voltage makes it burn out",
	"atm9.quest.gregtech.intro.desc.lvVoltageis": "LV is 32 Volts (32 EU/t/A).",
	"atm9.quest.gregtech.intro.desc.mvVoltageis": "MV is 128 V.",
	"atm9.quest.gregtech.intro.desc.hvVoltageis": "HV is 512 V.",
	"atm9.quest.gregtech.intro.desc.voltageContinuation": "And so on.",
	"atm9.quest.gregtech.intro.desc.voltage.1": "Amps are like packets of power (EU/t) and can come in different voltage tiers (LV, MV, HV, etc).",
	"atm9.quest.gregtech.intro.desc.voltage.2": "Machines which receive extra amps will not explode.",
	"atm9.quest.gregtech.intro.desc.voltage.3": "Cables and wires will burn if given more amps than they are rated for.",
	"atm9.quest.gregtech.intro.desc.amperage.1": "Wires and cables are imperfect and lose some of the energy they transport in the form of heat.",
	"atm9.quest.gregtech.intro.desc.amperage.2": "You can mitigate some of this loss by covering your wires in rubber to make cables.",
	"atm9.quest.gregtech.intro.desc.amperage.3": "The exception here are superconductors! They have no energy loss.",
	"atm9.quest.gregtech.intro.desc.voltageLoss.1": "You may have noticed that 4A of LV (32 EU/t/A) would be 128 EU/t.",
	"atm9.quest.gregtech.intro.desc.voltageLoss.2": "1A of MV is also 128 EU/t.",
	"atm9.quest.gregtech.intro.desc.voltageLoss.3": "Can they be exchanged? Kind of!",
	"atm9.quest.gregtech.intro.desc.voltageLoss.4": "The Electric Blast Furnace (EBF) is one example of this - two LV Energy Hatches can accept 2A of LV each, resulting in the EBF being able to process MV recipes! This is a key aspect to progressing up voltage tiers in GT.",
	"atm9.quest.gregtech.intro.desc.voltageLoss.5": "Alternatively, you have to craft a Voltage Transformer.",
	"atm9.quest.gregtech.intro.desc.voltageConversion.1": "Tools can be made of MANY materials, the first of which could be iron!",
	"atm9.quest.gregtech.intro.desc.voltageConversion.2": "Tools can also be repaired in anvils using the same material of the tool itself, like any vanilla tool.",
	"atm9.quest.gregtech.intro.desc.voltageConversion.3": "A &aHammer&r is used in manually crafting plates, which will be necessary for the next tools!",
	"atm9.quest.gregtech.intro.desc.tools.1": "The &aWrench&r is a crafting tool, sure, but it is also a mining tool for GT machines! Right clicking sets the output side of GT machines and crouch right clicking rotates them.",
	"atm9.quest.gregtech.intro.desc.tools.2": "The &aFile&r is a crafting tool and that's all.",
	"atm9.quest.gregtech.intro.desc.tools.3": "The &aSaw&r is yet another crafting tool, but it can also get you 6 planks from one log!",
	"atm9.quest.gregtech.intro.desc.handyTools.1": "&aScrewdrivers&r are a crafting tool and are used in special configuration of machines and Covers.",
	"atm9.quest.gregtech.intro.desc.handyTools.2": "&aWire cutters&r are a crafting tool and right clicking on wires/cables will enable or disable connections to other blocks.",
	"atm9.quest.gregtech.intro.desc.handyTools.3": "&aMortars&r are a crafting tool to grind things to dust.",
	"atm9.quest.gregtech.intro.desc.handyTools.4": "&aKnives&r are also a crafting tool...",
	"atm9.quest.gregtech.intro.desc.handyTools.5": "&eSoft Mallets&r will pause and resume machines from working with right-click.",
	"atm9.quest.gregtech.intro.desc.handyTools.6": "&eCrowbars&r can be used to remove Covers from GT machines with a right-click.",
	"atm9.quest.gregtech.intro.desc.handyTools.7": "&eScythes&r can automatically break and re-plant crops in an area and doubles as a cool looking weapon!",
	"atm9.quest.gregtech.intro.desc.handyTools.8": "&ePlungers&r can clear stuck fluids from GT machines &c&l[NYI].",
	"atm9.quest.gregtech.intro.desc.handyTools.9": "&eButchery Knives&r have Looting III implicitly, useful for leather early on!",
	"atm9.quest.gregtech.intro.desc.allTheTools.1": "Ores generate in veins at varying heights spaced apart by every 3 chunks.",
	"atm9.quest.gregtech.intro.desc.allTheTools.2": "Ore veins are often comprised of 3 or more different ores.",
	"atm9.quest.gregtech.intro.desc.allTheTools.3": "All GT Ore veins were moved to the Mining Dimension from every other dimension.",
	"atm9.quest.gregtech.intro.desc.oreFinder.1": "Need help finding ores? Make yourself one of these and charge it up by placing it in any machine's energy slot.",
	"atm9.quest.gregtech.intro.desc.fluidFinder.1": "Looking for fluids to unearth? This prospector has a fluid mode to help with just such a task!",
	"atm9.quest.gregtech.intro.desc.oreFluidFinder.1": "The all in one, big battery, big range ore/fluid finder.",
	"atm9.quest.gregtech.intro.desc.oreFrequency.1": "Every 3 chunks you'll find another ore vein!",
	"atm9.quest.gregtech.intro.desc.oreSpacing.1": "3 chunks apart, in case you didn't know that already.",

	"atm9.quest.gregtech.intro.subt.safetyRead": "For your safety, please read",
	"atm9.quest.gregtech.intro.subt.measurement": "A meter = one block",
	"atm9.quest.gregtech.intro.subt.introduction": "An Introduction",
	"atm9.quest.gregtech.intro.subt.eventually": "You'll need these eventually for something",
	"atm9.quest.gregtech.intro.subt.aluminium": "Aluminium be here",
	"atm9.quest.gregtech.intro.subt.indeed": "Indeed",
	"atm9.quest.gregtech.intro.subt.ironVein": "Banded Iron Vein",
	"atm9.quest.gregtech.intro.subt.manganeseSource": "A nutritious source of manganese",
	"atm9.quest.gregtech.intro.subt.redstoneYield": "5x redstone from one raw ore!",
	"atm9.quest.gregtech.intro.subt.ironContent": "Lots of iron in these ores",
	"atm9.quest.gregtech.intro.subt.lubricantSource": "Useful for making lubricant",
	"atm9.quest.gregtech.intro.subt.cobaltitePresence": "Cobaltite be here",
	"atm9.quest.gregtech.intro.subt.diamondPotential": "Diamonds may be hidden in here",
	"atm9.quest.gregtech.intro.subt.lapisLocation": "Find these with some lapis",
	"atm9.quest.gregtech.intro.subt.goodManganeseSource": "Good for manganese",
	"atm9.quest.gregtech.intro.subt.sapphireSource": "Sapphires",


	"atm9.quest.gregtech.steam.desc.steamAgeIntro.1": "Welcome to the Steam Age! Steam machines can process any recipe in JEI up to &e&lUsage: 32 EU/t (LV).",
	"atm9.quest.gregtech.steam.desc.steamAgeIntro.2": "There are High Pressure and Low Pressure variants of machines. Low Pressure machines will take twice as long to process a recipe but consume less steam.",
	"atm9.quest.gregtech.steam.desc.steamAgeIntro.3": "&l&4NOTE:&r&r After every recipe, &n&6steam machines need to vent the used steam&r. ",
	"atm9.quest.gregtech.steam.desc.steamAgeIntro.4": "By default the vent is located on the back, but with your handy-dandy &bwrench&r you can change which side the exhaust port faces! ",
	"atm9.quest.gregtech.steam.desc.steamAgeIntro.5": "If the exhaust port is blocked, then the machine will fail to vent and stop working.",
	"atm9.quest.gregtech.steam.subt.steamAgeBegin": "And so it begins",
	"atm9.quest.gregtech.steam.bronzePlate": "Bronze Plate",
	"atm9.quest.gregtech.steam.theSteamAge": "The Steam Age",
	"atm9.quest.gregtech.steam.desc.boilerOperation.1": "Give the &eBoiler&r some &bWater&r, input a &6fuel source&r, watch it heat up, and it will start creating &7Steam&r!",
	"atm9.quest.gregtech.steam.desc.boilerOperation.2": "You could use any kind of water source, like a &dSink&r connected with a &aFluid Pipe&r from Pipez!",
	"atm9.quest.gregtech.steam.desc.boilerOperation.3": "It is very important you put the water in first, as water piped into an already hot boiler will make the boiler &c&lexplode&r.",
	"atm9.quest.gregtech.steam.desc.boilerOperation.4": "A solid boiler uses solid fuels like coal, whereas the liquid boiler uses liquid fuels like lava.",
	"atm9.quest.gregtech.steam.subt.gettingSteamy": "Gettin' steamy",
	"atm9.quest.gregtech.steam.anySteamBoiler": "Any Steam Boiler",
	"atm9.quest.gregtech.steam.steamBoiler": "Steam Boiler",
	"atm9.quest.gregtech.steam.desc.steamTransfer.1": "Now that you have Steam, you need something to transfer it around!",
	"atm9.quest.gregtech.steam.desc.steamTransfer.2": "Placing these will allow you to transfer Steam from your Boiler to a machine.",
	"atm9.quest.gregtech.steam.desc.steamTransfer.3": "Use a &bWrench&r to add or remove connections as necessary.",
	"atm9.quest.gregtech.steam.desc.fluidIngotProcessing.1": "This machine will turn ingots into their fluid form.",
	"atm9.quest.gregtech.steam.desc.fluidIngotProcessing.2": "It can also process some items into pulp, like sticky resin into raw rubber pulp.",
	"atm9.quest.gregtech.steam.subt.fluidsAndMore": "Fluids and more",
	"atm9.quest.gregtech.steam.desc.maceratorIntro.1": "The macerator is the first step in ore processing, but we'll come back to that later",
	"atm9.quest.gregtech.steam.desc.maceratorIntro.2": "For now, we need wood dust, so throw some wood in here and grind them up",
	"atm9.quest.gregtech.steam.subt.crushingAndGrinding": "Crushing and grinding",
	"atm9.quest.gregtech.steam.desc.crushingAndGrinding.1": "This machine compresses things",
	"atm9.quest.gregtech.steam.desc.crushingAndGrinding.2": "You can turn plant matter into plant balls, those may come in handy later",
	"atm9.quest.gregtech.steam.desc.crushingAndGrinding.3": "You can also take Wood Dust and compress it into Wooden Plates",
	"atm9.quest.gregtech.steam.subt.pressItRealGood": "Press it real good",
	"atm9.quest.gregtech.steam.desc.forgeHammerUsage.1": "Forge Hammers can turn rods into long rods or ingots into plates, among other things",
	"atm9.quest.gregtech.steam.desc.forgeHammerUsage.2": "There are other, cheaper ways to make long rods and plates, but they come later",
	"atm9.quest.gregtech.steam.subt.usefulForSquishing": "Useful for squishing things",
	"atm9.quest.gregtech.steam.desc.usefulForSquishing": "This bad boy is just a furnace that operates on steam",
	"atm9.quest.gregtech.steam.subt.furnacesForEveryOccasion": "Furnaces for every occasion",
	"atm9.quest.gregtech.steam.desc.alloySmelterUsage.1": "The alloy smelter allows you to make alloys of various materials",
	"atm9.quest.gregtech.steam.desc.alloySmelterUsage.2": "It can also use casting molds to make materials into certain forms, like glass dust into a glass tube",
	"atm9.quest.gregtech.steam.desc.alloySmelterUsage.3": "The casting molds can be reused and swapped out depending on what you are making",
	"atm9.quest.gregtech.steam.desc.alloySmelterUsage.4": "When automating make sure you remove the casting mold from your pattern, also it can be helpful to make multiple of these so you do not need to manually swap molds around",
	"atm9.quest.gregtech.steam.desc.stoneCreation.1": "Setting this machine up with lava on one side and water on another allows you to create either stone or cobblestone",
	"atm9.quest.gregtech.steam.desc.stoneCreation.2": "At later tiers you can create any stone variant, even obsidian at HV!",
	"atm9.quest.gregtech.steam.desc.lvMachines.1": "All LV Machines are gated behind this circuit",
	"atm9.quest.gregtech.steam.desc.lvMachines.2": "It is recommended that you keep your steam machines around, as they'll still be useful in the next chapter",
	"atm9.quest.gregtech.steam.desc.lvMachines.3": "Why does this quest require 32 circuits to complete? Well, this is due to a concept called Batch Crafting - rather than just craft one it is often better to craft many more than that to prepare for the upcoming crafts",
	"atm9.quest.gregtech.steam.desc.lvMachines.4": "If you've been automating as you go along, good! You can utilize something like a ME Requester/Requester for AE2/RS to keep a specified number of any item in your system - I'd recommend doing this with various crafting components (e.g. rubber and sticky resin) and adding to it as you progress through the chapters",
	"atm9.quest.gregtech.steam.subt.finalBossSteam": "The final boss of STEAM",
	"atm9.quest.gregtech.steam.desc.rubberFarming.1": "Find and farm rubber trees to get yourself some sticky resin",
	"atm9.quest.gregtech.steam.desc.rubberFarming.2": "Alternatively, slime balls smelted in a furnace will get you some",
	"atm9.quest.gregtech.steam.subt.slimeFarm": "Slime farm?",
	"atm9.quest.gregtech.steam.desc.rubberTreeUses.1": "All parts of the rubber tree can be extracted into raw rubber pulp",
	"atm9.quest.gregtech.steam.desc.rubberTreeUses.2": "As well as slime balls!",
	"atm9.quest.gregtech.steam.desc.glassTubeCreation.1": "Smash some glass with a hammer and alloy smelt the dust with a casting mold to make a glass tube",
	"atm9.quest.gregtech.steam.desc.glassTubeCreation.2": "You can get steel ingots by smelting steel dust, made by mixing iron dust with coal",
	"atm9.quest.gregtech.steam.glassTube": "Glass Tube",
	"atm9.quest.gregtech.steam.desc.crtTelevisions": "Does anyone remember those old CRT televisions anymore? Those things used vacuum tubes",
	"atm9.quest.gregtech.steam.desc.resistorCrafting": "Don't worry, you don't need to craft resistors with different resistances",
	"atm9.quest.gregtech.steam.subt.ohmmmm": "Ohmmmm",
	"atm9.quest.gregtech.steam.desc.sulfurAcquisition.1": "You can find sulfur ore in the nether and then smelt it to get sulfur dust. There are also bees!",
	"atm9.quest.gregtech.steam.desc.sulfurAcquisition.2": "Put your raw rubber pulp and sulfur dust into an alloy smelter and get your first bit of rubber",
	"atm9.quest.gregtech.steam.sulfurDust": "Sulfur Dust",
	"atm9.quest.gregtech.steam.rubber": "Rubber",
	"atm9.quest.gregtech.steam.desc.woodenDustCompression": "Compress wooden dust into plate form",
	"atm9.quest.gregtech.steam.subt.plywood": "Is this plywood?",
	"atm9.quest.gregtech.steam.desc.woodDustProduction": "Macerating wood logs gives a good amount of wood dust per log",
	"atm9.quest.gregtech.steam.desc.rubberSheetProduction.1": "Two rubber ingots and the casting mold in the alloy smelter will make sheets of rubber",
	"atm9.quest.gregtech.steam.desc.rubberSheetProduction.2": "These will come in handy when you need to start coating wires in rubber to make cables",
	"atm9.quest.gregtech.steam.desc.breadboards": "And here I thought we'd be using breadboards",
	"atm9.quest.gregtech.steam.desc.automationAdvice.1": "Rather than live in a crafting grid making plates and wires, it is often easier to automate these",
	"atm9.quest.gregtech.steam.desc.automationAdvice.2": "&5Applied Energistics&r can handle this nicely when you set \"Use Substitutions\" to Yes",
	"atm9.quest.gregtech.steam.desc.automationAdvice.3": "&eNote:&r If you find channels limiting, consider setting the channelmode to 4x or infinite with the following commands (you'll need OP on a server or cheats enabled on singleplayer)",
	"atm9.quest.gregtech.steam.desc.automationAdvice.4": "&o/ae2 channelmode x4",
	"atm9.quest.gregtech.steam.desc.automationAdvice.5": "&o/ae2 channelmode infinite",
	"atm9.quest.gregtech.steam.desc.automationAdvice.6": "&bRefined Storage&r struggles in this regard because it will not use the same tool twice due to NBT",
	"atm9.quest.gregtech.steam.desc.automationAdvice.7": "An alternative here could be to set up your autocrafting in something like an &aRFTools Crafter",
	"atm9.quest.gregtech.steam.desc.automationAdvice.8": "Automation is highly recommended, especially when we begin dealing with fluids",
	"atm9.quest.gregtech.steam.desc.automationAdvice.9": "You can set &6LV+ Machines&r to automatically output back into a pattern provider, just be sure to toggle the \"Allow Inputs from Output Side\" setting in the GUI. Steam machines aren't smart enough to auto output, so you'll need something to &cimport&r back into the system for now",
	"atm9.quest.gregtech.steam.automation": "Automation",
	"atm9.quest.gregtech.steam.desc.copperIngotCrafting": "One &6Copper Ingot&r and four &cRedstone Dust&r in the &eAlloy Smelter&r creates this lovely ingot",
	"atm9.quest.gregtech.steam.desc.redAlloyCableCrafting": "Red Alloy Cable is an integral part of crafting the &bLV Circuit&r and getting out of the Steam Age",


	"atm9.quest.gregtech.lv.desc.machineUpgrade.1": "Upgrading your machines will grant you access to new recipes and increase their processing speed",
	"atm9.quest.gregtech.lv.desc.machineUpgrade.2": "This is called overclocking and can be configured in the GUI of the machine if you do not want to overclock (to conserve power for example)",
	"atm9.quest.gregtech.lv.desc.machineUpgrade.3": "Overclocking a recipe results in it processing twice as fast but using four times as much power - overall this means twice as much energy is used",
	"atm9.quest.gregtech.lv.subt.welcomeLV": "Welcome to LV",
	"atm9.quest.gregtech.lv.desc.batchCrafting.1": "You've been remembering to batch craft things, right?",
	"atm9.quest.gregtech.lv.desc.batchCrafting.2": "I'll give you a pass this time and assume you have",
	"atm9.quest.gregtech.lv.subt.onwardsMV": "Onwards to MV!",
	"atm9.quest.gregtech.lv.desc.wiremillUsage.1": "With a wiremill you can turn an ingot into two 1x wires",
	"atm9.quest.gregtech.lv.desc.wiremillUsage.2": "This also unlocks cheaper fine wire recipes",
	"atm9.quest.gregtech.lv.subt.cheaperWires": "Cheaper wires",
	"atm9.quest.gregtech.lv.desc.plateMachineUsage.1": "With this machine you can turn one ingot into one plate easy-peasy",
	"atm9.quest.gregtech.lv.desc.plateMachineUsage.2": "Further processing of plates will turn them into foils",
	"atm9.quest.gregtech.lv.subt.cheaperPlates": "Cheaper plates",
	"atm9.quest.gregtech.lv.desc.rubberCrafting.1": "This bad boy unlocks a cheaper rubber crafting recipe!",
	"atm9.quest.gregtech.lv.desc.rubberCrafting.2": "For 1 sulfur dust and 9 raw rubber pulp you'll make the equivalent of 9 rubber ingots in fluid form",
	"atm9.quest.gregtech.lv.subt.moreRubberBetter": "More rubber more better",
	"atm9.quest.gregtech.lv.desc.castingMolds.1": "This machine also uses Casting Molds to form the fluids into different shapes",
	"atm9.quest.gregtech.lv.subt.needSolidFluid": "Need that fluid to be solid?",
	"atm9.quest.gregtech.lv.desc.wireCoating.1": "A cheaper way to coat wires in rubber!",
	"atm9.quest.gregtech.lv.desc.wireCoating.2": "This machine is necessary to coat higher tier wires in rubber to make cables",
	"atm9.quest.gregtech.lv.desc.wireCoating.3": "You might want to use this to create your machine hulls once we get some polyethylene in MV",
	"atm9.quest.gregtech.lv.desc.rodProduction.1": "For all your rod production needs!",
	"atm9.quest.gregtech.lv.subt.goodOldRod": "Good ol' rod",
	"atm9.quest.gregtech.lv.desc.centrifugeUsage.1": "The centrifuge lets you separate compounds into their respective materials by spinning very fast",
	"atm9.quest.gregtech.lv.subt.yourSpinMeRound": "You spin me right round",
	"atm9.quest.gregtech.lv.desc.diodeReach.1": "Finally, the diode is within reach",
	"atm9.quest.gregtech.lv.desc.diodeReach.2": "You'll need to turn this into small piles of gallium arsenide dust, or set up a recipe to do that for you",
	"atm9.quest.gregtech.lv.desc.mixerUsage.1": "The mixer takes multiple materials and mixes them into a new material, very useful for higher quality steels and metal mixtures",
	"atm9.quest.gregtech.lv.desc.extractorUsage.1": "You can use an Extractor to get glass in a liquid state for making the diode",
	"atm9.quest.gregtech.lv.desc.extractorUsage.2": "We'll get to polyethylene later on, so keep in mind that you can upgrade this recipe!",
	"atm9.quest.gregtech.lv.subt.mvProximity": "MV is close at hand!",
	"atm9.quest.gregtech.lv.subt.hazardousMaterials": "Don't sniff this",
	"atm9.quest.gregtech.lv.desc.steamConversion.1": "Take that steam you were making and turn it into EU!",
	"atm9.quest.gregtech.lv.subt.energyIndependence": "No Power No Problem",
	"atm9.quest.gregtech.lv.desc.energySetup.1": "Do you already have a setup for RF/FE power generation?",
	"atm9.quest.gregtech.lv.desc.energySetup.2": "In that instance, you could make Energy Converters to turn that RF into EU and cable this to your machines",
	"atm9.quest.gregtech.lv.desc.energySetup.3": "By default it is set to convert EU to RF, so you will need to thwack it with a soft mallet to change it to RF to EU conversion",
	"atm9.quest.gregtech.lv.desc.energySetup.4": "The red side is the EU side and the green sides are for RF/FE. Keep in mind you can rotate the converter by crouch right clicking with a wrench",
	"atm9.quest.gregtech.lv.desc.energySetup.5": "Note: Use wirecutters to enable and disable wire connections to blocks and each other",
	"atm9.quest.gregtech.lv.lvEnergyConverter": "Any LV Energy Converter",
	"atm9.quest.gregtech.lv.energyConverters": "Energy Converters",
	"atm9.quest.gregtech.lv.desc.advancedBoilers.1": "Eventually you'll want more steam than the single block boilers can provide. When that happens, make way for the Large Bronze Boiler!",
	"atm9.quest.gregtech.lv.subt.steamMultiblock": "Steam producing Multiblock",
	"atm9.quest.gregtech.lv.desc.circuitProgramming.1": "Many machines use a programmed circuit setting to determine what recipes can be processed",
	"atm9.quest.gregtech.lv.desc.circuitProgramming.2": "You'll find the option to change the programmed circuit setting in the machine's GUI, just select the program that corresponds to the recipe you are running and it will start running",
	"atm9.quest.gregtech.lv.desc.circuitProgramming.3": "You don't need to craft a programmed circuit",
	"atm9.quest.gregtech.lv.desc.circuitProgramming.4": "Often it is easier to dedicate a machine to a specific program setting and make a new one rather than change program settings manually for different crafting recipes",
	"atm9.quest.gregtech.lv.programmedCircuits": "Programmed Circuits",
	"atm9.quest.gregtech.lv.desc.arsenicProduction.1": "Put that Cobaltite Dust with 3 buckets of oxygen in your Electric Blast Furnace to acquire Arsenic Trioxide dust",
	"atm9.quest.gregtech.lv.desc.arsenicProduction.2": "This also produces Cobalt Oxide and some Sulfur Dioxide which can be further processed to get some of that oxygen back",
	"atm9.quest.gregtech.lv.desc.ebfMultiblock.1": "Gather the listed materials and then check JEI's Multiblock Info page to see how to build it",
	"atm9.quest.gregtech.lv.desc.ebfMultiblock.2": "Each LV Energy Hatch accepts 2 Amps of LV. Together that makes 4 Amps of LV, which in this case will allow the EBF to process MV recipes as if it were powered by 1 Amp of MV!",
	"atm9.quest.gregtech.lv.desc.ebfMultiblock.3": "The Multiblock Info page shows one possible configuration of the multiblock, but often it is not the desired configuration. Be sure to check which blocks are valid at the various positions",
	"atm9.quest.gregtech.lv.desc.ebfMultiblock.4": "You'll know it is formed when the input and output blocks change color to match the controller and casings",
	"atm9.quest.gregtech.lv.subt.firstMultiblock": "The first multiblock",
	"atm9.quest.gregtech.lv.desc.oxygenEarly.1": "Passiving oxygen early on is highly recommended, as it is used a lot",
	"atm9.quest.gregtech.lv.desc.oxygenEarly.2": "There are many ways to get oxygen, when looking in JEI make sure the recipe states Usage: LV or Usage: ULV",
	"atm9.quest.gregtech.lv.desc.oxygenEarly.3": "Goethite dust can be centrifuged for oxygen, or perhaps electrolyzing sapphire dust is more your speed",
	"atm9.quest.gregtech.lv.desc.oxygenEarly.4": "Alternatively, you could build a Basic Gas Collector and use that to collect air, which you would then centrifuge into oxygen. Water can also be electrolyzed into oxygen, but be aware, these methods are quite slow",
	"atm9.quest.gregtech.lv.desc.oreProcessingSetup.1": "Macerator -> Ore Washer -> Thermal Centrifuge -> Macerator",
	"atm9.quest.gregtech.lv.desc.oreProcessingSetup.2": "This is one setup for ore processing, you can check JEI for other possible setups!",
	"atm9.quest.gregtech.lv.desc.oreProcessingSetup.3": "Once you have this setup built at HV you will get many byproducts",
	"atm9.quest.gregtech.lv.desc.oreProcessingSetup.4": "Byproducts are often used for recipes further on, so be sure to revisit this at HV and keep them!",
	"atm9.quest.gregtech.lv.desc.oreProcessingSetup.5": "There are many ways to automate this setup, so it is left as an exercise for the reader",
	"atm9.quest.gregtech.lv.subt.basics": "The basics",
	"atm9.quest.gregtech.lv.oreProcessing": "Ore Processing",
	"atm9.quest.gregtech.lv.desc.cobaltiteDust.1": "Cobaltite Dust can come from ore processing Cobaltite",
	"atm9.quest.gregtech.lv.desc.cobaltiteDust.2": "You can find Cobaltite Ore by mining in the Mining Dimension in the Stone layer.",
	"atm9.quest.gregtech.lv.desc.arsenicFromRealgar.1": "If you get lucky, you may find Realgar which can be turned into Arsenic directly in a centrifuge",
	"atm9.quest.gregtech.lv.desc.arsenicFromRealgar.2": "Cobaltite can be electrolyzed directly to get Arsenic, but that's at MV. Also you'll get more arsenic for your cobaltite by making Arsenic Trioxide Dust and electrolyzing that",
	"atm9.quest.gregtech.lv.desc.maintenanceEBF.1": "Grab your tools and open up the maintenance hatch, there are problems to fix!",
	"atm9.quest.gregtech.lv.desc.maintenanceEBF.2": "With the appropriate tools you can click on the maintenance hatch to rectify any and all issues",
	"atm9.quest.gregtech.lv.desc.maintenanceEBF.3": "Which tools you ask? When you open the GUI of the Maintenance Hatch you should see a little wrench icon floating off on the right, mouse over it and it will tell you",
	"atm9.quest.gregtech.lv.desc.maintenanceEBF.4": "Once that is done, your new EBF is all ready to use!",
	"atm9.quest.gregtech.lv.desc.maintenanceEBF.5": "Be aware, problems can arise again, but it is not often and is easy to fix",
	"atm9.quest.gregtech.lv.subt.brokenEBF": "That's right, it is broken",
	"atm9.quest.gregtech.lv.maintenance": "Maintenance",
	"atm9.quest.gregtech.lv.desc.liquidizingMetals.1": "Similar to the steam age, this will turn solid metals into their fluid form",
	"atm9.quest.gregtech.lv.desc.liquidizingMetals.2": "Additionally, this will get you the Raw Rubber Pulp",
	"atm9.quest.gregtech.lv.subt.liquidAssets": "Liquidizing your assets",
	"atm9.quest.gregtech.lv.desc.sodiumPersulfate.1": "You have to start making Sodium Persulfate to put in a Chemical Bath, replacing the Ore Washer in a separate Ore Processing Setup for a chance at Gallium Dust when processing Bauxite.",
	"atm9.quest.gregtech.lv.desc.sodiumPersulfate.2": "At HV+ you can Ore Process Bauxite or Sphalerite as another method of obtaining gallium.",
	"atm9.quest.gregtech.lv.desc.wroughtIron": "To make wrought iron you need to smelt Iron Nuggets into Wrought Iron Nuggets",
	"atm9.quest.gregtech.lv.desc.alloySmelter.1": "I hope you still have that Alloy Smelter handy!",
	"atm9.quest.gregtech.lv.desc.alloySmelter.2": "Copper and Nickel together in an Alloy Smelter make Cupronickel, which you'll need to create the Coils for the Electric Blast Furnace",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.1": "Why passively generate any resource? Because it is a good idea to generate common resources passively rather than order them on demand, that way you'll have what you need when you need it rather than having to wait a very long time for everything to run",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.2": "Setup the Rock Crusher with water on the left and lava on the right in the world, then insert some cobblestone to make cobblestone",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.3": "Output the cobblestone into a Forge Hammer to create gravel",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.4": "Output the gravel into another Forge Hammer to create sand",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.5": "Output the sand into an Arc Furnace with some Oxygen to make Glass",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.6": "Output the glass into a Macerator to turn it into Glass Dust",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.7": "Output the glass dust into a Centrifuge to get Silicon Dioxide",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.8": "Output the Silicon Dioxide into an Electrolyzer and get Silicon Dust and Oxygen!",
	"atm9.quest.gregtech.lv.desc.resourceGeneration.9": "All you need to get started is a little Oxygen, given to you in the form of Green Sapphire Dust!",
	"atm9.quest.gregtech.lv.subt.needIt": "You'll need it",
	"atm9.quest.gregtech.lv.rockCrusher": "Rock Crusher",
	"atm9.quest.gregtech.lv.forgeHammers": "Forge Hammers",
	"atm9.quest.gregtech.lv.macerator": "Macerator",
	"atm9.quest.gregtech.lv.passiveOxygenLine": "Passive Oxygen Line",
	"atm9.quest.gregtech.lv.desc.electrolyzerOperation.1": "The electrolyzer will separate compounds into constituent compounds based on their electric charge",
	"atm9.quest.gregtech.lv.desc.electrolyzerOperation.2": "In our case, it will separate the &dArsenic Trioxide&r into &eArsenic&r and &bOxygen",
	"atm9.quest.gregtech.lv.subt.electricEel": "Shock me like an electric eel",
	"atm9.quest.gregtech.lv.desc.chemicalReactorOperation.1": "Oxygen and sulfur dust in your &eChemical Reactor&r on &aprogram 2&r will make some sulfur dioxide",
	"atm9.quest.gregtech.lv.desc.chemicalReactorOperation.2": "If you're having trouble keeping up with the sulfur requirements, you could start centrifuging 2 blaze powder to make sulfur dust",
	"atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.1": "Chemical react sulfur dioxide with more oxygen to make sulfur trioxide",
	"atm9.quest.gregtech.lv.desc.sulfurDioxideProcessing.2": "Oxygen is very important, you may want to go back and dedicate an entire setup to passively produce it if you haven't already",
	"atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.1": "Chemical react water with sulfur trioxide to get sulfuric acid",
	"atm9.quest.gregtech.lv.desc.sulfuricAcidProduction.2": "You can get infinite water in your digital storage system by connecting to a Kitchen Sink - just make sure it is set to extract only! Otherwise it will void fluids on insert",
	"atm9.quest.gregtech.lv.subt.addWater": "Just add water!",
	"atm9.quest.gregtech.lv.desc.chemicalBathUsage": "The &eChemical Bath&r is used in &aOre Processing&r lines to get certain &dbyproducts&r by washing crushed ores in mercury or sodium persulfate",
	"atm9.quest.gregtech.lv.desc.sodiumBisulfateProduction": "Salt and Sulfuric Acid on Program 1 will make Sodium Bisulfate",


	"atm9.quest.gregtech.mv.desc.overclocking.1": "Remember: Overclocking runs a recipe twice as fast but at four times power consumption",
	"atm9.quest.gregtech.mv.desc.overclocking.2": "As you start replacing machines, you can put the old ones in a macerator to reclaim some of the ingredients used in crafting it",
	"atm9.quest.gregtech.mv.subt.welcomeMV": "Welcome to &bMV",
	"atm9.quest.gregtech.mv.desc.highVoltage.1": "Congratulations! ",
	"atm9.quest.gregtech.mv.desc.highVoltage.2": "With the Advanced Integrated Circuit you have successfully made it to High Voltage!",
	"atm9.quest.gregtech.mv.desc.highVoltage.3": "You can toss out those old recipes for Basic Electronic Circuits and Good Electronic Circuits and replace them with their Integrated versions",
	"atm9.quest.gregtech.mv.subt.newEra": "A new era",
	"atm9.quest.gregtech.mv.advancedIntegratedCircuit": "Advanced Integrated Circuit",
	"atm9.quest.gregtech.mv.desc.cheaperCircuits.1": "I know, this is an LV machine in the MV age, but trust me, it is worth the MV circuits it takes to craft this",
	"atm9.quest.gregtech.mv.desc.cheaperCircuits.2": "Circuits become cheaper to craft with the Circuit Assembler, and you will need a lot of circuits",
	"atm9.quest.gregtech.mv.subt.cheaperCircuits": "Cheaper circuits!",
	"atm9.quest.gregtech.mv.desc.transistors.1": "Transistors are truly a modern marvel and have allowed the electronic age to boom",
	"atm9.quest.gregtech.mv.desc.transistors.2": "They allow for much more complex electronics by amplifying signals and acting as a switch, introducing the capability for logic programming!",
	"atm9.quest.gregtech.mv.desc.transistors.3": "In our case, they allow us to make the Integrated Circuit!",
	"atm9.quest.gregtech.mv.desc.cuttingChips": "That wafer needs to be cut into chips now, so back to the Cutter with these",
	"atm9.quest.gregtech.mv.desc.engravingWafers": "Engraved wafers need to be cut into the appropriate size, so back to the Cutter we go!",
	"atm9.quest.gregtech.mv.desc.shapingIngot": "Once cooled we can begin to shape the ingot into more useful materials",
	"atm9.quest.gregtech.mv.desc.polyethylene.1": "Ethylene with even more oxygen will make you Polyethylene",
	"atm9.quest.gregtech.mv.desc.polyethylene.2": "Do note you need to use &eProgram 1&r for this recipe",
	"atm9.quest.gregtech.mv.desc.polyethylene.3": "You could use air instead of oxygen, but you'll get less Polyethylene out",
	"atm9.quest.gregtech.mv.desc.polyethylene.4": "This stuff is very versatile, we'll be using a lot of it, so be sure to make a bunch or better yet make it passively",
	"atm9.quest.gregtech.mv.subt.moreOxygen": "Even more oxygen",
	"atm9.quest.gregtech.mv.desc.machineHulls": "Once you've got polyethylene set up, you can switch to making machine hulls in the Assembler to save on some materials",
	"atm9.quest.gregtech.mv.subt.teachAssemble.1": "Greggers, ASSEMBLE!",
	"atm9.quest.gregtech.mv.desc.cuttingEdge.1": "Turn blocks into plates with this one trick!",
	"atm9.quest.gregtech.mv.desc.cuttingEdge.2": "Also very useful for making silicon wafers and wafer chips, which we'll get into shortly",
	"atm9.quest.gregtech.mv.subt.cuttingEdge": "The cutting edge",
	"atm9.quest.gregtech.mv.desc.rubyLens": "One ruby plate in the Lathe will make a Ruby Lens",
	"atm9.quest.gregtech.mv.desc.quickWork.1": "The cutter will make quick work of the boule and turn it into 16 wafers",
	"atm9.quest.gregtech.mv.desc.quickWork.2": "You can also use these wafers to make cheaper diodes - time to upgrade that recipe!",
	"atm9.quest.gregtech.mv.desc.siliconDust.1": "&e32x Silicon Dust&r and a &aSmall Pile of Gallium Arsenide Dust&r on &bProgram 2&r will make you one of these ",
	"atm9.quest.gregtech.mv.desc.siliconDust.2": "It might be worth making a new EBF, one for just Program 1 recipes",
	"atm9.quest.gregtech.mv.desc.engravingPatterns.1": "Uses a laser and specific lenses to engrave different patterns on the wafers",
	"atm9.quest.gregtech.mv.desc.engravingPatterns.2": "You might want to make one of these per lens we make, so you don't have to change out the lenses manually when automating",
	"atm9.quest.gregtech.mv.desc.emeraldLens": "Process one of those emerald plates in a Lathe to get your Emerald Lens!",
	"atm9.quest.gregtech.mv.desc.gemLens.1": "Insert gem plate and get gem lens",
	"atm9.quest.gregtech.mv.desc.gemLens.2": "Still makes rods too!",
	"atm9.quest.gregtech.mv.desc.emeraldPlates.1": "Use the cutter with a block of emerald to get emerald plates",
	"atm9.quest.gregtech.mv.desc.rubyPlates.1": "Insert a block of ruby into your cutter to get nine ruby plates",
	"atm9.quest.gregtech.mv.desc.lubricant.1": "There are many ways to make lubricant",
	"atm9.quest.gregtech.mv.desc.lubricant.2": "One way I would suggest is to extract fish oil from fish and then distill that into lubricant",
	"atm9.quest.gregtech.mv.desc.lubricant.3": "Lubricant is very useful with a cutter because recipes using it are much faster compared to water for example",
	"atm9.quest.gregtech.mv.desc.oreProcessing.1": "This is typically used in Ore Processing lines to get alternative byproducts by washing crushed ore in mercury or sodium persulfate",
	"atm9.quest.gregtech.mv.desc.oreProcessing.2": "In this case though, it can also be used to cool hot silicon ingots",
	"atm9.quest.gregtech.mv.desc.hotSilicon.1": "Put those dusts we just made into your electric blast furnace and get some hot silicon!",
	"atm9.quest.gregtech.mv.desc.hotSilicon.2": "Holding a hot ingot will damage you, but you have to for this quest because I'm a little evil",
	"atm9.quest.gregtech.mv.desc.hotSilicon.3": "You will need to cool it, in this case with a chemical bath",
	"atm9.quest.gregtech.mv.subt.hotPotato.1": "Hot potato",
	"atm9.quest.gregtech.mv.desc.aluminium.1": "You can find raw aluminium in the End, and raw aluminum just about everywhere!",
	"atm9.quest.gregtech.mv.desc.aluminium.2": "Alternatively, you can acquire aluminum by processing a variety of items like bauxite in an electrolyzer for example",
	"atm9.quest.gregtech.mv.desc.aluminium.3": "We can also generate aluminum passively in the clay line process",
	"atm9.quest.gregtech.mv.subt.aluminium.1": "Aluminium is that you?",
	"atm9.quest.gregtech.mv.aluminumIngot": "Aluminum Ingot",
	"atm9.quest.gregtech.mv.desc.glassLensGreen.1": "A Glass Lens (Green) can also make this, but making the colored glass lens is an HV recipe",
	"atm9.quest.gregtech.mv.desc.glassLensRed.1": "A Glass Lens (Red) can also make this, but making glass lenses is an HV recipe",
	"atm9.quest.gregtech.mv.desc.ethylene.1": "Ethanol + Sulfuric Acid in a &eChemical Reactor&r makes Ethylene",
	"atm9.quest.gregtech.mv.desc.ethylene.2": "There are other methods of course, but those involve petrochemistry which we aren't getting into quite yet",
	"atm9.quest.gregtech.mv.desc.ethanol.1": "Distilling biomass results in ethanol, which is alcohol, but don't tell anyone I told you",
	"atm9.quest.gregtech.mv.subt.notForDrinking.1": "Not for drinking",
	"atm9.quest.gregtech.mv.desc.coalDust.1": "Use a &aMortar&r on some coal to get coal dust",
	"atm9.quest.gregtech.mv.desc.coalDust.2": "Put your coal dust through the &eCentrifuge&r to get carbon dust",
	"atm9.quest.gregtech.mv.desc.coalDust.3": "Use that Centrifuge again, with glass dust this time, to get silicon dioxide dust",
	"atm9.quest.gregtech.mv.siliconIngredients": "Silicon ingredients",
	"atm9.quest.gregtech.mv.desc.transistor.1": "This Silicon Plate will allow us to make the Transistor! A new electrical component, yay!",
	"atm9.quest.gregtech.mv.desc.biomass.1": "Biomass is useful for many things like ethanol and methanol production",
	"atm9.quest.gregtech.mv.desc.distillsCompounds.1": "Distills compounds into other substances - note the programmed circuit setting for the available recipes",
	"atm9.quest.gregtech.mv.desc.distillsCompounds.2": "There is a Distillation Tower, but we will get into that later on",
	"atm9.quest.gregtech.mv.subt.notThatKindOfBrewery.1": "Not that kind of brewery",
	"atm9.quest.gregtech.mv.aBrewery": "A Brewery",
	"atm9.quest.gregtech.mv.desc.bioChaff.1": "Macerate those plant balls and make some bio chaff",
	"atm9.quest.gregtech.mv.desc.bioChaff.2": "When automating this, make sure you set the output to only 1 bio chaff and not 4. The chance outputs will confuse the autocrafting setup otherwise",
	"atm9.quest.gregtech.mv.desc.rockCrusher.1": "Put water on the left and lava on the right of your &erock crusher&r, in the world, then insert a single diorite block in the rock crusher, and watch it create more diorite for you",
	"atm9.quest.gregtech.mv.subt.passiveAluminium.1": "Passive aluminium",
	"atm9.quest.gregtech.mv.theClayline": "The clayline",
	"atm9.quest.gregtech.mv.desc.magneticIronRods.1": "Also makes those magnetic iron rods for just some energy - save your redstone!",
	"atm9.quest.gregtech.mv.subt.magnetizing.1": "Magnetizing!",
	"atm9.quest.gregtech.mv.desc.extruders.1": "Extruders force ingots into various shapes with the use of the extruder mold",
	"atm9.quest.gregtech.mv.desc.extruders.2": "It is often cheaper to use the extruder to make crafting components like rotors for example",
	"atm9.quest.gregtech.mv.desc.mvElectricMotors.1": "You'll need these for MV Electric Motors, a component for many MV machines",
	"atm9.quest.gregtech.mv.desc.electrolyzeClayDust.1": "Finally, it is time to electrolyze the clay dust and get that sweet, sweet aluminium dust",
	"atm9.quest.gregtech.mv.subt.goodSourceOfSilicon.1": "A good source of silicon too",
	"atm9.quest.gregtech.mv.desc.firstCover.1": "Our first cover! Covers alter the behavior of machines in a multitude of ways, but this isn't the place to get into all of that",
	"atm9.quest.gregtech.mv.desc.firstCover.2": "The &arobot arm&r cover will allow you to export (by default) or import items into a machine. In this case, using that buffer chest/barrel from before, you can import specifically diorite dust",
	"atm9.quest.gregtech.mv.desc.firstCover.3": "Why is this LV when we're in MV? Well, because it is cheaper to make and covers don't explode despite the voltage difference",
	"atm9.quest.gregtech.mv.subt.autoImport.1": "Auto import? Yes please",
	"atm9.quest.gregtech.mv.desc.grindDiorite.1": "Grind that diorite into diorite dust! You'll also get a small chance at stone dust, which you will need to account for",
	"atm9.quest.gregtech.mv.desc.grindDiorite.2": "It is recommended that you auto output into a buffer chest/barrel and just trash the stone dust",
	"atm9.quest.gregtech.mv.desc.dioriteDustProcessing.1": "Centrifuge the diorite dust to get clay dust and mirabilite dust",
	"atm9.quest.gregtech.mv.desc.dioriteDustProcessing.2": "The mirabilite can be saved for later processing, if you like",
	"atm9.quest.gregtech.mv.desc.dioriteDustProcessing.3": "The next step just uses clay dust, so you'll have to do something with that mirabilite dust",
	"atm9.quest.gregtech.mv.desc.steamUsage.1": "This uses even more steam! It might be time to build another boiler",
	"atm9.quest.gregtech.mv.subt.steamAhead.1": "Full steam ahead!",
	"atm9.quest.gregtech.mv.desc.cableLoss.1": "When powering multiple machines, keep in mind cable loss!",
	"atm9.quest.gregtech.mv.mvEnergyConverter.1": "Any MV Energy Converter",
	"atm9.quest.gregtech.mv.mvEnergyConverters.1": "MV Energy Converters",
	"atm9.quest.gregtech.mv.desc.plantBallCreation.1": "Eight plants in a Compressor will create a plant ball",
	"atm9.quest.gregtech.mv.desc.plantBallCreation.2": "You can also get these as a chance output from the centrifuge when making glue",
	"atm9.quest.gregtech.mv.subt.compressedPlantMatter.1": "Compressed plant matter",
	"atm9.quest.gregtech.mv.desc.annealedCopper.1": "A copper ingot and 63mB of oxygen in your arc furnace will make an annealed copper ingot",
	"atm9.quest.gregtech.mv.desc.annealingCopper.1": "A little oxygen and some electricity and you can anneal copper",
	"atm9.quest.gregtech.mv.desc.annealingCopper.2": "This will also allow you to break down old machines into ingot forms rather than dust like in the macerator",
	"atm9.quest.gregtech.mv.subt.arcingElectricity.1": "Arcing electricity!",
	"atm9.quest.gregtech.mv.arcFurnace.1": "Arc Furnace",
	"atm9.quest.gregtech.mv.desc.arcFurnaceUsage.1": "This machine is going to see a lot of use, upgrading it is worth it to keep it processing recipes quickly",
	"atm9.quest.gregtech.mv.desc.arcFurnaceUsage.2": "Consider making multiple of these to help process recipes in parallel",
	"atm9.quest.gregtech.mv.subt.labCoat.1": "Where's your lab coat?",
	"atm9.quest.gregtech.mv.chemicalReactor.1": "Chemical Reactor",
	"atm9.quest.gregtech.mv.desc.resistorCrafting.1": "Still crafting resistors in a crafting grid? ",
	"atm9.quest.gregtech.mv.desc.resistorCrafting.2": "Take that annealed copper, turn it into fine wire, then add a little glue and carbon to make 4 resistors at once in your Assembler",
	"atm9.quest.gregtech.mv.desc.resistorCrafting.3": "Talk about a recipe upgrade!",
	"atm9.quest.gregtech.mv.carbonDust.1": "Carbon dust",
	"atm9.quest.gregtech.mv.resistorsRevisited.1": "Resistors Revisited",
	"atm9.quest.gregtech.mv.desc.newOreProcessing.1": "A new setup for ore processing! ",
	"atm9.quest.gregtech.mv.desc.newOreProcessing.3": "You don't have to build a new setup just for this if you are clever with filters and your item flow, but a new setup is probably less work",
	"atm9.quest.gregtech.mv.sifter.1": "Sifter",
	"atm9.quest.gregtech.mv.desc.emeraldProcessing.1": "Process &aRaw Emerald&r or silk-touched &aNether Emerald Ore&r through a Macerator, then Ore Washer the crushed ore, then start &esifting&r the purified ore for &bExquisite&r or &bFlawless&r gems",
	"atm9.quest.gregtech.mv.desc.emeraldProcessing.2": "It does have to be GregTech's emerald ore, you can't use regular silk-touched emerald ore for this",
	"atm9.quest.gregtech.mv.desc.emeraldProcessing.3": "&e&lHint:&r To find GregTech™ emeralds, look for &dberyllium&r in the Mining Dimension in the netherrack layer!",
	"atm9.quest.gregtech.mv.desc.mvCutterComponent.1": "A necessary component for the &bMV Cutter",
	"atm9.quest.gregtech.mv.desc.vanadiumSteelDust.1": "Making &bvanadium steel dust&r is an MV recipe in the Mixer, so it is time for an upgrade! ",
	"atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.1": "This machine is very useful for acquiring &dchromium dust&r, which we'll need to make &bstainless steel dust&r and &bvanadium steel dust",
	"atm9.quest.gregtech.mv.desc.chromiumDustAcquisition.2": "You could chain process Redstone Dust for Ruby Dust to then &eElectrolyze&r for &dChromium Dust",
	"atm9.quest.gregtech.mv.desc.mixerOperation.1": "Put Aluminium dust, Iron dust, and Chromium dust together in a &eMixer&r and watch it blend!",
	"atm9.quest.gregtech.mv.desc.ebfAndChemicalBath.1": "Cook the dust up in the &aEBF&r and cool it down in the &eChemical Bath",
	"atm9.quest.gregtech.mv.desc.assemblerUsage.1": "Use that &eExtractor&r to get your copper in a liquid state",
	"atm9.quest.gregtech.mv.desc.assemblerUsage.2": "&eWire Cut&r the Kanthal ingots",
	"atm9.quest.gregtech.mv.desc.assemblerUsage.3": "&eBend&r that Aluminium",
	"atm9.quest.gregtech.mv.desc.assemblerUsage.4": "Then put it all together in your &eAssembler&r!",
	"atm9.quest.gregtech.mv.desc.assemblerUsage.5": "Replace the Cupronickel Coils on your &aEBF&r with this stuff",
	"atm9.quest.gregtech.mv.desc.sapphireLens.1": "Follow the same steps as the Emerald/Ruby lens to make the &9Sapphire Lens",
	"atm9.quest.gregtech.mv.desc.laserEngraverRecipe.1": "That's right, another &eLaser Engraver&r recipe... these quests are becoming non-linear",
	"atm9.quest.gregtech.mv.desc.backToCutter.1": "Back into the &ecutter&r!",
	"atm9.quest.gregtech.mv.desc.assemblerCrafting.1": "You can use a GT Assembler or a regular crafting grid to make this. Since pattern space is precious, especially for the GT Assembler, perhaps a Crafter or Molecular Assembler can handle putting it together",
	"atm9.quest.gregtech.mv.desc.assemblerCrafting.2": "Swap out the LV Energy Hatches on your &eElectric Blast Furnace&r for these and your EBF can now process &6HV&r recipes! ",
	"atm9.quest.gregtech.mv.desc.assemblerCrafting.3": "Make sure you upgrade your power source too! ",
	"atm9.quest.gregtech.mv.subt.ebfUpgrades": "EBF Upgrades",


	"atm9.quest.gregtech.hv.desc.utilizingThePower.1": "Welcome to HV! Things are starting to get exciting around here!",
	"atm9.quest.gregtech.hv.desc.utilizingThePower.2": "First things first, let's work towards making stainless steel so we can make HV machines",
	"atm9.quest.gregtech.hv.subt.buckleUpForHV": "Buckle up for &6HV",
	"atm9.quest.gregtech.hv.desc.buckleUpForHV.1": "Recipes that used the vacuum tube can now use this instead!",
	"atm9.quest.gregtech.hv.desc.buckleUpForHV.2": "&eTip:&r You can search through all the different circuits in JEI by typing &b$circuits&r or even specific tiers of circuits with &b$circuits/ulv",
	"atm9.quest.gregtech.hv.subt.ulvOnTheCheap": "ULV on the cheap",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.1": "You may be wondering, why bother making an LV chip? Isn't this &6HV&r?",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.2": "Well, yes, but what if you wanted a new LV machine? Wouldn't you rather get it for less resources than you were previously?",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.3": "Operating 40 LV machines is 4 times more energy efficient than operating 10 HV machines, so long as the recipe runs at LV",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.4": "The &bMV&r circuit, in its final form!",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.5": "&eNote:&r You won't be able to make the cheapest recipe for these quite yet, that comes at IV",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.6": "Upgrading our &6HV&r circuit recipe!",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.7": "Is it actually cheaper than before? Yes! You can compare recipes if you don't believe me",
	"atm9.quest.gregtech.hv.desc.ulvOnTheCheap.8": "Move that &bAdvanced Circuit Assembler&r into your &eCleanroom&r and welcome yourself to the &5EV&r Age!",
	"atm9.quest.gregtech.hv.subt.canThisSupercomputerWinAtChess": "Can this supercomputer win at chess?",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.1": "The only MV machine that requires HV circuits to craft",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.2": "This machine allows you to start working towards crafting the next tier of circuits, the &6microprocessors!",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.3": "The minimum size is 5x5x5 and the maximum size is 15x15x15, and anywhere in between is valid!",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.4": "The &aCleanroom&r multiblock is hollow because you put machines in it to run any recipe that requires a Cleanroom - for example, the &5EV Circuit&r requires the &bCircuit Assembler&r &ninside&r the Cleanroom",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.5": "Don't forget the &eEnergy Hatch&r, &eMaintenance Hatch&r, and &eIron Door&r!",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.6": "You &ndon't need&r &6Passthrough Hatches&r if you can figure out wireless transfer",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.7": "&3Diodes&r are necessary if you are using &9Generators&r for your EU needs because a Generator is too dirty to go into a Cleanroom",
	"atm9.quest.gregtech.hv.desc.canThisSupercomputerWinAtChess.8": "You &ndon't need&r Diodes if you use &cEnergy Converters&r because an Energy Converter is... clean?",
	"atm9.quest.gregtech.hv.subt.squeakyClean": "Squeaky Clean",
	"atm9.quest.gregtech.hv.desc.squeakyClean.1": "Cover a steel frame with plastic sheets then smother it in concrete and let it set into &bPlascrete",
	"atm9.quest.gregtech.hv.desc.squeakyClean.2": "The edges and floor of the Cleanroom needs to be Plascrete",
	"atm9.quest.gregtech.hv.desc.squeakyClean.3": "Cleanroom Glass can be used for the walls in place of the Plascrete, just not the edges or floor",
	"atm9.quest.gregtech.hv.desc.squeakyClean.4": "Finally, with stainless steel we can begin crafting &6HV&r machines!",
	"atm9.quest.gregtech.hv.desc.squeakyClean.5": "In your handy-dandy &eChemical Reactor&r insert the Plastic Circuit Board, some Copper Foil, and the Iron III Chloride you made to get the Plastic Printed Circuit Board",
	"atm9.quest.gregtech.hv.desc.squeakyClean.6": "This serves as the base for all the microprocessor circuits",
	"atm9.quest.gregtech.hv.desc.squeakyClean.7": "Hydrochloric acid and iron dust will &echemical react&r to give you Iron III Chloride",
	"atm9.quest.gregtech.hv.desc.squeakyClean.8": "Plus you get some hydrogen back!",
	"atm9.quest.gregtech.hv.desc.squeakyClean.9": "Don't forget your &aprogram setting&r, it should be 1 for this",
	"atm9.quest.gregtech.hv.desc.squeakyClean.10": "It's recommended you set a &bRequester&r up for this",
	"atm9.quest.gregtech.hv.desc.highVoltageSheets.1": "You'll need thin sheets and foil to make this, both of which can be made in a &eBender",
	"atm9.quest.gregtech.hv.desc.highVoltageSheets.2": "You could &eFluid Solidify&r your polyethylene into sheets directly, or perhaps you solidify it into ingots to make blocks to then &eCutter&r into 9 sheets at once",
	"atm9.quest.gregtech.hv.desc.highVoltageSheets.3": "By now you've seen that there are many roads we can take to achieve the same end result, so feel free to experiment and make things in different ways!",
	"atm9.quest.gregtech.hv.desc.nickelZincFerrite.1": "You might be wondering why I forced Nickel Zinc Ferrite ingots on you, and this recipe is exactly why! ",
	"atm9.quest.gregtech.hv.desc.nickelZincFerrite.2": "You get the most bang for your buck when using Nickel Zinc Ferrite and Annealed Copper, both of which you can make!",
	"atm9.quest.gregtech.hv.desc.nickelZincFerrite.3": "You've got some options when it comes to making the NZF rings and the fine wire, an &eExtruder&r will get you the most rings for one ingot and a &eWiremill&r will turn ingots into wire and wire into fine wire",
	"atm9.quest.gregtech.hv.desc.laserEngraverLens.1": "Yep, another lens added to the collection for the &eLaser Engraver&r... If you haven't yet, maybe make a few of those",
	"atm9.quest.gregtech.hv.desc.laserEngraverLens.2": "As a reminder, the &eengraver&r makes the wafer, the &ecutter&r makes the chip",
	"atm9.quest.gregtech.hv.cpuChip": "CPU Chip",
	"atm9.quest.gregtech.hv.desc.cpuChip.1": "&eCut&r that wafer into a proper chip",
	"atm9.quest.gregtech.hv.desc.ulvCircuit.1": "This little guy will allow us to make the ULV circuit as cheap as possible",
	"atm9.quest.gregtech.hv.desc.ulvCircuit.2": "That's right, there is a ULV circuit, the predecessor is the vacuum tube",
	"atm9.quest.gregtech.hv.desc.ulvCircuit.3": "&eExtra info&r: SoC or System on Chip is basically a mini computer on a chip, it handles all the computing work",
	"atm9.quest.gregtech.hv.desc.laserEngraverLens.3": "Another day, another lens for the &eLaser Engraver",
	"atm9.quest.gregtech.hv.desc.lensMaking.1": "Back to the &eLathe&r to turn that plate into a lens",
	"atm9.quest.gregtech.hv.desc.glassPlateOptions.1": "There are a few ways to make this, pick the one that works best for you!",
	"atm9.quest.gregtech.hv.desc.glassPlateOptions.2": "&eExtracting&r glass into a liquid and then &efluid solidifying&r that into a plate",
	"atm9.quest.gregtech.hv.desc.glassPlateOptions.3": "&aMacerating&r glass into glass dust and then &aalloy smelting&r that into a plate",
	"atm9.quest.gregtech.hv.desc.glassPlateOptions.4": "Using a &bcutter&r to turn glass directly into a glass plate",
	"atm9.quest.gregtech.hv.desc.pvcSheet.1": "Use your polyvinyl chloride in a &efluid solidifier&r to get a sheet of it",
	"atm9.quest.gregtech.hv.desc.pvcSheet.2": "Throw that plus some copper foil and sulfuric acid together in your &echemical reactor&r and you'll get 2 plastic circuit boards! ",
	"atm9.quest.gregtech.hv.desc.pvcSheet.3": "Keep your eyes peeled, we'll eventually upgrade this recipe to get the coveted 8 plastic circuit boards at once",
	"atm9.quest.gregtech.hv.desc.blueAlloyDust.1": "Silver and 4 electrotine dust in a &eMixer&r on &aProgram 2&r will create &bBlue Alloy Dust",
	"atm9.quest.gregtech.hv.desc.blueAlloyDust.2": "You can just smelt this dust in a furnace to get the ingot",
	"atm9.quest.gregtech.hv.desc.electrotineCreation.1": "If you cannot find &belectrotine&r in the Nether, you can create it by mixing electrum and redstone in a &eMixer&r on &aProgram 1",
	"atm9.quest.gregtech.hv.desc.ferriteIngot.1": "Two buckets of &boxygen&r plus the &bferrite mixture dust&r in your &eElectric Blast Furnace&r gets you the ingot - no cooling necessary!",
	"atm9.quest.gregtech.hv.desc.advancedMixerSettings.1": "Back to that &bAdvanced Mixer&r but on a different &aProgram Circuit&r setting. As a reminder, you could make a new one just for &dProgram 2&r recipes",
	"atm9.quest.gregtech.hv.desc.advancedMixerSettings.2": "This time you'll need iron, nickel, and zinc dusts",
	"atm9.quest.gregtech.hv.desc.energyConversion.1": "Keep in mind that &e4 RF : 1 EU&r conversion factor! We're at 512 EU at HV, so 2048 RF",
	"atm9.quest.gregtech.hv.desc.energyConversion.2": "Some recipes will use all of that per tick to process, so make sure your energy production can keep up!",
	"atm9.quest.gregtech.hv.subt.powerQuestion": "Got power?",
	"atm9.quest.gregtech.hv.hvEnergyConverter": "Any HV Energy Converter",
	"atm9.quest.gregtech.hv.desc.cleanroomFilter.1": "Filter Casings are necessary to actually filter out bad particulates from the air and make the room &eclean",
	"atm9.quest.gregtech.hv.desc.cleanroomFilter.2": "When building your cleanroom, use a &awrench&r to break these otherwise they will not drop when broken",
	"atm9.quest.gregtech.hv.desc.cleanroomFilter.3": "All of the ceiling needs to be Filter Casings, minus 1 for where the Cleanroom controller block goes",
	"atm9.quest.gregtech.hv.desc.energySourceSwitch.1": "At some point you will probably want to switch off of steam to producing Benzene or High Octane Gasoline and gas or combustion generators",
	"atm9.quest.gregtech.hv.desc.boilerUpgrade.1": "Time to upgrade that boiler perhaps?",
	"atm9.quest.gregtech.hv.subt.steamOverflow": "So much steam",
	"atm9.quest.gregtech.hv.desc.cyanDyeProduction.1": "A little sulfuric acid with cyan dye and 2 salt dust will make the liquid cyan dye",
	"atm9.quest.gregtech.hv.desc.cyanDyeProduction.2": "Don't worry, I won't make you grab a bucket of the stuff",
	"atm9.quest.gregtech.hv.cyanDye": "Cyan Dye",
	"atm9.quest.gregtech.hv.saltDust": "Salt Dust",
	"atm9.quest.gregtech.hv.desc.polyvinylChloride.1": "A little oxygen with your vinyl chloride will get you Polyvinyl Chloride",
	"atm9.quest.gregtech.hv.desc.polyvinylChloride.2": "&e&lTip:&r&r This is worth setting up a &bRequester&r for!",
	"atm9.quest.gregtech.hv.desc.vinylChloride.1": "Skipping how to make ethylene because we covered that previously",
	"atm9.quest.gregtech.hv.desc.vinylChloride.2": "Let's combine ethylene with chlorine in the &echemical reactor&r and get some Vinyl Chloride",
	"atm9.quest.gregtech.hv.desc.chlorineSources.1": "Chlorine comes from many sources! To name a few, you could &eelectrolyze&r sodalite, rock salt, salt dust, apatite dust, or regular old salt water",
	"atm9.quest.gregtech.hv.desc.chlorineSources.2": "If you go the salt water route, you may wonder how to get salt water - look no further! If you have a steady supply of &dghast tears&r, you can &echemical react&r them with water",
	"atm9.quest.gregtech.hv.desc.chlorineSources.3": "Alternatively, a &emixer&r with salt dust and water will also produce salt water, but at that point you might as well &eelectrolyze&r the salt dust",
	"atm9.quest.gregtech.hv.desc.glassLensDye.1": "That liquid &bcyan dye&r plus the Glass Lens in this machine will dye it into a &bGlass Lens (Cyan)",
	"atm9.quest.gregtech.hv.desc.hydrogenChlorineReaction.1": "A little hydrogen and chlorine together in a &echemical reactor&r will result in some HCl",
	"atm9.quest.gregtech.hv.desc.hydrogenSources.1": "Hydrogen, like chlorine, can come from many sources",
	"atm9.quest.gregtech.hv.desc.hydrogenSources.2": "For example, you could try &ecentrifuging&r goethite or yellow limonite dust, or perhaps &eelectrolyzing&r is more your speed. ",
	"atm9.quest.gregtech.hv.desc.hydrogenSources.3": "Both water and salt water are good sources of hydrogen, and salt water comes with the added benefit of giving you chlorine too!",
	"atm9.quest.gregtech.hv.desc.clayProcessingLine.2": "At least making this stuff doesn't ruin the bucket or mixer",
	"atm9.quest.gregtech.hv.desc.advancedMixerSetup.1": "You can make this with a combination of iron, nickel or invar, manganese, and chromium dusts in an &bAdvanced Mixer&r with a &aProgram Circuit&r setting",
	"atm9.quest.gregtech.hv.desc.advancedMixerSetup.2": "&eManganese dust&r is a byproduct of ore processing tungstate, spessartine, olivine, tantalite, pyrolusite, wulfenite, or scheelite",
	"atm9.quest.gregtech.hv.desc.advancedMixerSetup.3": "&cLooking ahead&r, I'd recommend processing tantalite and tungstate",
	"atm9.quest.gregtech.hv.desc.advancedMixerSetup.4": "&dChromium dust&r can be gained by ore processing chromite or ruby, both of which can also be further processed in an electrolyzer to get more chromium!",
	"atm9.quest.gregtech.hv.desc.prospectorTool.1": "Tired of hunting around for ores and hoping you'll strike it rich? Are you looking for the oil that lies beneath? You need the &6HV&r &bProspector&r! ",
	"atm9.quest.gregtech.hv.desc.prospectorTool.2": "This tool will scan the area around you in a 4 chunk radius and tell you where to find the ore you are looking for",
	"atm9.quest.gregtech.hv.desc.prospectorTool.3": "Additionally, you can sneak + right-click to change to Fluid Detection mode and find oil pools that lie beneath bedrock, all you'll need is a &eFluid Drilling Rig&r to access all that oil!",
	"atm9.quest.gregtech.hv.desc.energiumBattery.1": "&cEnergium Dust&r inside an &6HV Autoclave&r will make an &bEnergium Battery",
	"atm9.quest.gregtech.hv.desc.energiumBattery.2": "Energium Batteries hold up to &a10 minutes&r of HV power",
	"atm9.quest.gregtech.hv.desc.maceratorByproducts.1": "Finally, at &6HV&r you get access to the &dByproducts&r from the &eMacerator",
	"atm9.quest.gregtech.hv.desc.maceratorByproducts.2": "These byproducts are often incredibly useful and will come in handy multiple times as you progress",
	"atm9.quest.gregtech.hv.oreProcessingUpgrade": "Ore Processing Upgrade",


	"atm9.quest.gregtech.ev.desc.electricalSafety.1": "We'll pretend that it's fine",
	"atm9.quest.gregtech.ev.desc.electricalSafety.2": "At &5EV&r we're dealing with more than 1000 Volts! We're practically electrical linemen, just please don't try this at home",
	"atm9.quest.gregtech.ev.subt.thisIsFine": "This is fine, &5EV&rerything is fine",
	"atm9.quest.gregtech.ev.desc.questCompletionReminder.1": "&c&lStop! Do not pass Go! Do not collect $200!",
	"atm9.quest.gregtech.ev.desc.questCompletionReminder.2": "Did you complete all the other quests in this chapter already? ",
	"atm9.quest.gregtech.ev.desc.questCompletionReminder.3": "Oh, you did? ",
	"atm9.quest.gregtech.ev.desc.questCompletionReminder.4": "Good work, off you go then!",
	"atm9.quest.gregtech.ev.subt.onwardsToIV": "Onwards to IV!",
	"atm9.quest.gregtech.ev.subt.upgrades": "Upgrades!",
	"atm9.quest.gregtech.ev.subt.recipe": "Recipe",
	"atm9.quest.gregtech.ev.subt.circuit": "Circuit",
	"atm9.quest.gregtech.ev.subt.time": "Time",
	"atm9.quest.gregtech.ev.subt.for": "For",
	"atm9.quest.gregtech.ev.desc.magnesiumProcessing.1": "A little &dMagnesium dust&r with your Titanium Tetrachloride inside the &aElectric Blast Furnace&r will give you a very &lHOT&r ingot",
	"atm9.quest.gregtech.ev.desc.magnesiumProcessing.2": "Magnesium you can get from &6Ore Processing&r many things, but my personal favorite is &eElectrolyzing&r Obsidian dust",
	"atm9.quest.gregtech.ev.desc.magnesiumProcessing.3": "You can reclaim that magnesium and chlorine back by &eElectrolyzing&r the Magnesium Chloride you get",
	"atm9.quest.gregtech.ev.desc.magnesiumProcessing.4": "You'll need to cool the ingot off in the &aVacuum Freezer&r before you can use it for anything",
	"atm9.quest.gregtech.ev.desc.magnesiumProcessing.5": "&l&eNote:&r&r A little reminder to double check the temperature requirement for ingot recipes; this one requires something better than Cupronickel Coils, like &bKanthal Coils",
	"atm9.quest.gregtech.ev.titaniumIngot": "Titanium Ingot",
	"atm9.quest.gregtech.ev.desc.platinumLineIntro.1": "The &dPlatLine™&r is something we'll get into later on, for now be thankful that platinum is plentiful",
	"atm9.quest.gregtech.ev.platinumIngot": "Platinum Ingot",
	"atm9.quest.gregtech.ev.desc.voltageIssues.1": "Have you been having any voltage issues? Well, this wire will help!",
	"atm9.quest.gregtech.ev.desc.voltageIssues.2": "This wire is &3superconducting&r, so it does not lose any voltage no matter how far the wire travels",
	"atm9.quest.gregtech.ev.desc.tantaliteProcessing.1": "&eElectrolyze&r &btantalite dust&r to acquire &dtantalum dust",
	"atm9.quest.gregtech.ev.desc.tantaliteProcessing.2": "Also comes as a byproduct of tantalite ore processing!",
	"atm9.quest.gregtech.ev.tantalumDust": "Tantalum Dust",
	"atm9.quest.gregtech.ev.desc.ebfUpgrade.1": "Another &aEBF&r upgrade? Yep! ",
	"atm9.quest.gregtech.ev.desc.ebfUpgrade.2": "This will allow us to smelt higher tier ingots, like HV Superconducting metal!",
	"atm9.quest.gregtech.ev.desc.distillationTower.1": "The &aDistillation Tower&r serves as the foundation for &dOil Processing&r which can turn oil into many more useful forms",
	"atm9.quest.gregtech.ev.desc.distillationTower.2": "When building the Tower, you will need it to be &c1 + Fluid Outputs tall&r to process recipes correctly",
	"atm9.quest.gregtech.ev.desc.distillationTower.3": "&eFor example&r, if the recipe you want to run outputs 5 fluids, then your tower must be at least 6 tall with 5 output hatches ",
	"atm9.quest.gregtech.ev.desc.distillationTower.4": "The max size is a 3x3x13 structure",
	"atm9.quest.gregtech.ev.desc.distillationTower.5": "&bRemember:&r For how to build multiblocks, look at the uses of the multiblock controller in JEI for the &3Multiblock Info&r page",
	"atm9.quest.gregtech.ev.desc.distillationTower.6": "How you get the oil is left up to you! A couple options are outlined in the quests below",
	"atm9.quest.gregtech.ev.subt.realFluidProcessing": "Ah finally, real fluid processing",
	"atm9.quest.gregtech.ev.desc.vacuumFreezer.1": "Once you start blasting ingots at temperatures above &c1800K&r they become too hot to be cooled in a simple bath",
	"atm9.quest.gregtech.ev.desc.vacuumFreezer.2": "Enter, the &eVacuum Freezer&r, for all your cooling needs! ",
	"atm9.quest.gregtech.ev.desc.vacuumFreezer.3": "This machine is great at cooling hot ingots and can even turn many gasses into liquids",
	"atm9.quest.gregtech.ev.desc.coolHotIngot.1": "That is one hot ingot! Cool it off in your &aVacuum Freezer",
	"atm9.quest.gregtech.ev.desc.coolHotIngot.2": "Requires those Kanthal Coil Blocks on your &aEBF",
	"atm9.quest.gregtech.ev.desc.nichromeMixer": "4 Nickel dust and 1 Chromium dust in a &eMixer&r is all you'll need for some Nichrome!",
	"atm9.quest.gregtech.ev.desc.ivCircuit.1": "This unlocks a single recipe for us, the &1IV&r Circuit!",
	"atm9.quest.gregtech.ev.desc.ivCircuit.2": "Don't rush ahead and just craft this and the circuit thinking that you can skip this age though",
	"atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.1": "Upgrading your &eAssembler&r means you can make Surface Mounted Devices, or &bSMDs&r for short. These things mean cheaper circuit components!",
	"atm9.quest.gregtech.ev.desc.yourAssemblerUpgrade.2": "Additionally, this unlocks higher tier energy hatches, time to upgrade your multiblocks!",
	"atm9.quest.gregtech.ev.hvEvAssembler": "HV or EV Assembler",
	"atm9.quest.gregtech.ev.desc.chemicalReactionSome.1": "&eChemical react&r some sodium dust and potassium dust together to get... sodium potassium",
	"atm9.quest.gregtech.ev.desc.chemicalReaction.2": "&bPotassium dust&r you can get by making tiny piles of the stuff from the salt water with ghast tears in a &eChemical Reactor&r recipe",
	"atm9.quest.gregtech.ev.desc.energyHatch.1": "Keep in mind, each Energy Hatch can accept 2 Amps of power",
	"atm9.quest.gregtech.ev.desc.energyHatch.2": "Many machines accept two (or more) Energy Hatches, which means you can feed 4 Amps in and unlock processing at a higher voltage tier!",
	"atm9.quest.gregtech.ev.desc.laserEngravers": "Add another lens to the collection! Laser Engravers abound if you've been making one per lens",
	"atm9.quest.gregtech.ev.lowPowerChip": "Low Power Integrated Chip",
	"atm9.quest.gregtech.ev.desc.hotIngotNichrome": "A very hot ingot indeed! This one requires the &bNichrome Coil Blocks&r on your &aEBF&r to process!",
	"atm9.quest.gregtech.ev.desc.bariumDust.1": "&dBarium dust&r you can get by &eElectrolyzing&r &bBarite dust",
	"atm9.quest.gregtech.ev.desc.bariumDust.2": "&dMercury&r can come from &eCentrifuging&r Redstone dust or Cinnabar dust",
	"atm9.quest.gregtech.ev.desc.bariumDust.3": "In a bind for &dCalcium dust&r? You could always &eElectrolyze&r bone meal!",
	"atm9.quest.gregtech.ev.desc.rutileDust.1": "I hope you've been keeping up with your ore gathering and processing!",
	"atm9.quest.gregtech.ev.desc.rutileDust.2": "You can get &dRutile Dust&r from several methods:",
	"atm9.quest.gregtech.ev.desc.rutileDust.3": "&eElectrolyzing&r 15 Bauxite dust",
	"atm9.quest.gregtech.ev.desc.rutileDust.5": "&6Ore Process&r Ilmenite or Bauxite for a chanced output",
	"atm9.quest.gregtech.ev.desc.rutileDust.6": "&eChemical Bath&r Aluminium in &3Sodium Persulfate&r for a higher chanced output",
	"atm9.quest.gregtech.ev.desc.rutileDust.7": "&cRemember:&r Chanced outputs increase with the tier of the machine",
	"atm9.quest.gregtech.ev.subt.futileDust": "More like futile dust",
	"atm9.quest.gregtech.ev.desc.hvChemicalReactor": "You'll need an &6HV Chemical Reactor&r with some Chlorine, Carbon dust, and your Rutile dust to make this",
	"atm9.quest.gregtech.ev.desc.heavyOil": "Burning 16 logs on &bProgram 3&r will produce Heavy Oil",
	"atm9.quest.gregtech.ev.desc.cracker": "The &aCracker&r doesn't get you oil, but it does allow for processing the byproducts more efficiently! ",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.1": "Slap one of these down and start drilling! This will unearth the ancient oils from beneath the crust of bedrock",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.2": "The majority of what you'll find with this is &eRaw Oil&r, but you can also find Natural Gas and other oil variants! You can use the &6HV Prospector&r in &bFluid Mode&r to determine what lies beneath",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.3": "Do keep in mind, the oils in the chunk will deplete over time, so you will need to move the Fluid Drilling Rig occasionally",
	"atm9.quest.gregtech.ev.title.fluidDrillingRig": "Fluid Drilling Rig",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.4": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &0Benzene",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.5": "&aDistill&r your &eLightly Steam Cracked Naphtha&r to acquire &6Butadiene",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.6": "Benzene + Ethylene in a &eChemical Reactor&r will result in &bStyrene",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.7": "Styrene + Butadiene + Oxygen or Air in a &eChemical Reactor&r gets you the raw dust of the highest tier of rubber available",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.8": "It is recommended you use Oxygen rather than Air here, as you get the most that way",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.9": "Finally, the highest tier of rubber, &dStyrene Butadiene Rubber",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.10": "You can coat wires using very little of this, and it will come in handy later on when making higher tier conveyor modules",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.11": "This is where the &aCracker&r comes in handy, as it doesn't lose any of your hard earned Naphtha when cracking",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.12": "An alternative is to use a &eChemical Reactor&r, but that loses half the Naphtha!",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.13": "You probably want to make another &aDistillation Tower&r to distill this",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.14": "&eChemical React&r the &6Sulfuric Naphtha&r with &9Hydrogen&r to rid it of the sulfur",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.15": "Distilling &bRaw Oil&r results in the most &eSulfuric Naphtha&r, but you can get it from the other oil types too",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.16": "Ah, this brings me back, it's almost like we're back in the Steam Age",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.17": "This gets us more steam than those boilers did though",
	"atm9.quest.gregtech.ev.desc.fluidDrillingRig.18": "A little &9water&r on &aProgram 1&r with this will get you plenty of &7Steam",
	"atm9.quest.gregtech.ev.title.anyFluidHeater": "Any Fluid Heater",
	"atm9.quest.gregtech.ev.desc.anyFluidHeater.1": "The mid-tier rubber! You probably won't use it for this, as you have access to the highest tier of rubber",
	"atm9.quest.gregtech.ev.desc.anyFluidHeater.2": "Some recipes in the future do require specifically &9Silicone Rubber&r, which is why we made it",
	"atm9.quest.gregtech.ev.desc.anyFluidHeater.3": "Silicon dust, water, methane, and chlorine combine in your &eChemical Reactor&r on &aProgram 2&r to make this ",
	"atm9.quest.gregtech.ev.subt.trySayingThisFast": "Try saying this 3 times fast",
	"atm9.quest.gregtech.ev.desc.oilDistillation.1": "&6Sulfuric Gas&r from &aOil Distillation&r can be made into &7Refinery Gas",
	"atm9.quest.gregtech.ev.desc.oilDistillation.2": "Refinery Gas can then be &aCracked&r into a different form depending on what you want to distill out of it",
	"atm9.quest.gregtech.ev.desc.oilDistillation.3": "&3Light Hydro Cracked Gas&r is a great source of &dMethane&r and Hydrogen!",
	"atm9.quest.gregtech.ev.desc.oilDistillation.4": "A alternative but slower route might be to &eCentrifuge&r mushrooms or &eDistill&r Fermented Biomass even",
	"atm9.quest.gregtech.ev.title.hvOrEvCutter": "HV or EV Cutter",


	"atm9.quest.gregtech.iv.desc.salsaIncident.1": "So there I was, knee deep in salsa and covered in motor oil",
	"atm9.quest.gregtech.iv.desc.salsaIncident.2": "Anyway, I hope you are ready to do a lot of work with fluids!",
	"atm9.quest.gregtech.iv.subt.diveDeep": "Time to d&1IV&re deep",
	"atm9.quest.gregtech.iv.desc.hvCircuits.1": "The final form of the HV circuits, but not the most cost efficient - yet",
	"atm9.quest.gregtech.iv.desc.hvCircuits.2": "For now you'll be using these to make the higher tier circuits, up to LuV!",
	"atm9.quest.gregtech.iv.desc.evCircuits": "Cheaper EV circuits! Don't forget to update your recipes!",
	"atm9.quest.gregtech.iv.desc.ivCircuits": "Easier IV circuits, but why stop here! Pushing onwards and you'll achieve the coveted Ludicrous Voltage circuits!",
	"atm9.quest.gregtech.iv.desc.luvAge": "Finally, the &dLuV&r age has arrived - congratulations!",
	"atm9.quest.gregtech.iv.desc.tungstensteel.1": "Finally, Tungstensteel, now you can make IV Machines!",
	"atm9.quest.gregtech.iv.desc.tungstensteel.2": "This also allows for a coil upgrade for the EBF!",
	"atm9.quest.gregtech.iv.desc.tungstenUsage": "What good is regular Tungsten? Well, since you asked, it is an integral component of many IV Machines, primarily in the form of Tungsten Cables",
	"atm9.quest.gregtech.iv.tungstenIngot": "Tungsten Ingot",
	"atm9.quest.gregtech.iv.desc.ebfTemperature": "With 16 of these on your &eElectric Blast Furnace&r you can cook recipes up to &c4500 Kelvin&r! That's 4227 Celsius or 7640 Fahrenheit!",
	"atm9.quest.gregtech.iv.desc.polybenzimidazole.1": "Polybenzimidazole is a type of plastic known for its heat resistance",
	"atm9.quest.gregtech.iv.desc.polybenzimidazole.2": "You'll use it for many applications as you progress, especially at the ZPM and above tiers, but the primary use will be making advanced circuit components!",
	"atm9.quest.gregtech.iv.subt.pbi": "PBI at long last",
	"atm9.quest.gregtech.iv.desc.evCircuitAssembler.1": "The EV Circuit Assembler, the next major step in making higher tier circuits and making lower tier circuits even cheaper!",
	"atm9.quest.gregtech.iv.desc.evCircuitAssembler.2": "You've still got a ways to go with fluids before you make the &3Nanoprocessor&r tier of circuits",
	"atm9.quest.gregtech.iv.desc.updateCircuitRecipes.1": "Don't forget, once you've made these you can update those old circuit recipes that used regular Transistors to use the Advanced Transistor",
	"atm9.quest.gregtech.iv.desc.advancedSMDResistors.1": "Before you were able to make 32 SMD Resistors at a time, and now it is down to 16 Advanced SMD Resistors",
	"atm9.quest.gregtech.iv.desc.advancedSMDResistors.2": "Is this really a boost? Yes! Mainly because you use fewer of the Advanced SMD Resistors, but also because the regular kind won't be usable forever...",
	"atm9.quest.gregtech.iv.desc.unlockHV.1": "Finally, this unlocks the HV circuit at the Nanoprocessor tier!",
	"atm9.quest.gregtech.iv.desc.unlockHV.2": "Well, technically you could've made it without using the Advanced SMD components, but where's the fun in that?",
	"atm9.quest.gregtech.iv.desc.lastAdvancedSMD.1": "Finally, the last of the Advanced SMD Components",
	"atm9.quest.gregtech.iv.desc.lastAdvancedSMD.2": "Be sure going forward that you make recipes using the Advanced SMD Components because they are cheaper",
	"atm9.quest.gregtech.iv.desc.advancedInductor.1": "The Advanced Inductor! Keep updating those old recipes",
	"atm9.quest.gregtech.iv.desc.palladiumOre.1": "&dPalladium Ore&r is quite rare, some alternative methods to acquiring it might be to give &bCrushed Platinum&r or &6Crushed Sheldonite Ore&r a &eChemical Bath&r in &cMercury",
	"atm9.quest.gregtech.iv.desc.palladiumOre.2": "Mercury you can get easily by &eCentrifuging&r Redstone Dust",
	"atm9.quest.gregtech.iv.palladiumDust": "Palladium Dust",
	"atm9.quest.gregtech.iv.desc.checkEBF.1": "Double check you &l&n&cdon't&r&r&r have the &aEBF&r set to &bProgram 1&r, or else it can start cooking the Silicon dust into ingots",
	"atm9.quest.gregtech.iv.desc.moreWafers.1": "More wafers per boule and higher tier chips are possible with this!",
	"atm9.quest.gregtech.iv.desc.moreWafers.2": "Time to upgrade those old silicon boule wafer recipes? I think so!",
	"atm9.quest.gregtech.iv.desc.anotherLens.1": "Another lens for the collection!",
	"atm9.quest.gregtech.iv.desc.anotherLens.2": "SoC stands for System on Chip",
	"atm9.quest.gregtech.iv.laserEngraver": "HV or EV or IV Laser Engraver",
	"atm9.quest.gregtech.iv.systemOnChip": "System on Chip",
	"atm9.quest.gregtech.iv.desc.cheapestLVCircuit.1": "Finally, with this you have achieved the cheapest LV circuit - congrats!",
	"atm9.quest.gregtech.iv.subt.cheaperThanEver": "Cheaper than ever!",
	"atm9.quest.gregtech.iv.desc.finalPTFE.1": "&eChemical React&r that &aTetrafluoroethylene&r with a little Air or better yet, &bOxygen Gas&r, to receive the final product of &6Polytetrafluoroethylene&r!",
	"atm9.quest.gregtech.iv.desc.finalPTFE.2": "Finally, PTFE! This forms as the basis for making Chemically Inert Casings, which we'll use shortly to make the &aLarge Chemical Reactor",
	"atm9.quest.gregtech.iv.desc.finalPTFE.3": "Once you have the &aLCR&r you can also make more PTFE at a time by adding in some &cTitanium Tetrachloride",
	"atm9.quest.gregtech.iv.desc.evAssemblerSetup.1": "If you didn't make the &5EV Assembler&r before now, then now is the time to do it!",
	"atm9.quest.gregtech.iv.desc.evAssemblerSetup.2": "You'll use this to make the &9Tungstensteel Coil&r for your &aEBF",
	"atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.1": "You'll smelt this and flatten it into &bFoils&r to make the delicate layers that comprise the &dAdvanced SMD Capacitor",
	"atm9.quest.gregtech.iv.desc.advancedSMDCapacitor.2": "If you're having a hard time finding &aIridium Ore&r, then you can work towards the &5Iridium Bee&r, or start on processing the &eRarest Metal Mixture&r from the &6PlatLine™",
	"atm9.quest.gregtech.iv.desc.firstTierHSS.1": "The first tier of &3High Speed Steel&r, you'll end up making a LOT of this stuff as it serves as the base for the other variants of HSS Dusts",
	"atm9.quest.gregtech.iv.desc.makeHSSVariants.1": "Once you have the &eMixer&r, it is time to make some &dHigh Speed Steel&r (HSS) variants!",
	"atm9.quest.gregtech.iv.desc.oreProcessingNiobium.1": "&aOre Processing&r Pyrochlore, Pyrolusite, and Tantalite all give Niobium as byproducts",
	"atm9.quest.gregtech.iv.desc.oreProcessingNiobium.2": "You could also &eElectrolyze&r the Pyrochlore for guaranteed Niobium!",
	"atm9.quest.gregtech.iv.desc.oreProcessingNiobium.3": "Be sure to stockpile this stuff, you'll use a lot of it in &dFoil&r and &2Fine Wire&r forms as you progress",
	"atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.1": "&eMix&r together your &dIndium&r, &bGallium&r, and &6Phosphorus&r dusts on &aProgram 1",
	"atm9.quest.gregtech.iv.desc.mixIndiumGalliumPhosphorus.2": "This stuff will replace the Gallium Arsenide for the &3Advanced SMD Diode&r as well as be used extensively upgrading &cMPIC wafers&r to the higher voltage tiers",
	"atm9.quest.gregtech.iv.desc.chemicalReactIndium.1": "&eChemical React&r that &dIndium Concentrate&r with &bAluminum Dust&r to get &3Small Pile of Indium Dust",
	"atm9.quest.gregtech.iv.desc.chemicalReactIndium.2": "Then you can either manually craft 4 of those into one &3Indium Dust&r or automate it with a &ePacker&r on &aProgram 1",
	"atm9.quest.gregtech.iv.desc.highSpeedSteel.1": "I honestly don't know what the E, G, or S letters mean... but this is still High Speed Steel!",
	"atm9.quest.gregtech.iv.desc.highSpeedSteel.2": "You'll have to smelt this and then turn it into &bRings&r for the &dAdvanced SMD Inductor",
	"atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.1": "&bPurified Sphalerite&r and &5Purified Galena&r &eMixed&r with &6Sulfuric Acid&r will get you the start of one of the most coveted resources, &dIndium Concentrate",
	"atm9.quest.gregtech.iv.desc.purifiedSphaleriteGalena.2": "This stuff is important enough to warrant a separate &aOre Processing&r setup",
	"atm9.quest.gregtech.iv.desc.hydrofluoricAcid.1": "You know the drill, we'll &eChemical React&r the &3Hydrofluoric Acid&r with the &5Chloroform&r and make &dTetrafluoroethylene",
	"atm9.quest.gregtech.iv.desc.chloroform.1": "&3Chlorine&r and &cMethane&r together in a &eChemical Reactor&r on &aProgram 1&r makes &5Chloroform",
	"atm9.quest.gregtech.iv.desc.hydrofluoricAcid.2": "&eChemical React&r Hydrogen with Fluorine Gas to make this",
	"atm9.quest.gregtech.iv.desc.hydrofluoricAcid.3": "Later on you can also set up reprocessing of &5Titanium Trifluoride&r with Hydrogen in an &aEBF&r to get some Hydrofluoric Acid back",
	"atm9.quest.gregtech.iv.desc.fluorineGas.1": "My favorite source of Fluorine Gas? Easy, &eElectrolyzing&r &2Fluorite Dust",
	"atm9.quest.gregtech.iv.desc.electrumFoil.1": "Another &eChemical Reactor&r recipe, this time using &6Electrum Foil&r and either &9Sodium Persulfate&r or &0Iron III Chloride",
	"atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.1": "That's right, another recipe for the &eChemical Reactor",
	"atm9.quest.gregtech.iv.desc.epoxyCircuitBoard.2": "500mB Sulfuric Acid + 8 Gold Foil + Epoxy Sheet = 1 Epoxy Circuit Board",
	"atm9.quest.gregtech.iv.desc.epoxy.1": "Sodium Hydroxide Dust is useful yet again! &eChemical React&r it with the Epichlorohydrin and Bisphenol A to make liquid Epoxy",
	"atm9.quest.gregtech.iv.desc.epoxy.2": "You can then &eFluid Solidify&r the Epoxy into plates directly",
	"atm9.quest.gregtech.iv.desc.epoxy.3": "We'll use these as a base for the &bNanoprocessor&r circuit boards",
	"atm9.quest.gregtech.iv.desc.epoxy.4": "A key ingredient in making &6Epoxy",
	"atm9.quest.gregtech.iv.desc.epoxy.5": "Acetone, Phenol, and Hydrochloric Acid come together in the &eChemical Reactor&r on &aProgram 1&r to make this",
	"atm9.quest.gregtech.iv.desc.epichlorohydrin.1": "&2Glycerol&r + &7Hydrochloric Acid&r in the &eChemical Reactor&r make &cEpichlorohydrin",
	"atm9.quest.gregtech.iv.desc.epichlorohydrin.2": "There is an alternate recipe that uses Allyl Chloride and Hypochlorous Acid, if you so choose to go that route",
	"atm9.quest.gregtech.iv.desc.glycerol.1": "Okay yes, you could've made Glycerol&r without the &aLCR&r, but then you wouldn't be able to make it in large batches!",
	"atm9.quest.gregtech.iv.desc.glycerol.2": "One Sodium Hydroxide Dust with &654 Buckets of Fish Oil&r and &c9 Buckets of Ethanol&r is my go to for &d9 Buckets of Glycerol",
	"atm9.quest.gregtech.iv.desc.glycerol.3": "This also makes a load of Bio Diesel, which can be a fantastic fuel source, especially if you make it Cetane Boosted Diesel",
	"atm9.quest.gregtech.iv.desc.chemicalReactorSetup.1": "As you make this, keep in mind that Chemical Reactor recipes can be generalized to &d3 Input Hatches&r, &53 Output Hatches&r, &e1 Input Bus&r, and &61 Output Bus",
	"atm9.quest.gregtech.iv.desc.chemicalReactorSetup.2": "After making a lot of PTFE, finally, the &aLarge Chemical Reactor&r is ready to rumble!",
	"atm9.quest.gregtech.iv.desc.chemicalReactorSetup.3": "You'll find that some chemical reactions can only be done in an &aLCR&r, specifically the chemicals needed in making &3Polybenzimidazole&r (PBI for short)",
	"atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.1": "Have you been &eElectrolyzing&r &9Salt Water&r? It is a great source of Chlorine Gas, which comes in handy especially with making Dichlorobenzene, and as a byproduct you'll get this &3Sodium Hydroxide Dust",
	"atm9.quest.gregtech.iv.desc.saltWaterElectrolyzing.2": "You can then &eChemical React&r the Sodium Hydroxide Dust with your Dichlorobenzene to create &6Phenol&r!",
	"atm9.quest.gregtech.iv.desc.acetone.1": "You can use a &eFluid Heater&r or a &eDistillery&r on &aProgram 1&r to turn the &3Dissolved Calcium Acetate&r into &cAcetone",
	"atm9.quest.gregtech.iv.desc.phenol.1": "You'll get half the &6Phenol&r back when you turn this into &3Polybenzimidazole",
	"atm9.quest.gregtech.iv.subt.polybenzimidazolePronunciation": "How do you pronounce this?",
	"atm9.quest.gregtech.iv.desc.largeChemicalReactor.1": "Now you need that &aLarge Chemical Reactor&r to make this",
	"atm9.quest.gregtech.iv.desc.largeChemicalReactor.2": "Note that the Zinc Dust is &c&lNot Consumed&r, meaning you should not include it in the recipe for autocrafting this - instead put one in your Input Bus and leave it there",
	"atm9.quest.gregtech.iv.desc.largeChemicalReactor.3": "&3Ammonia&r can come from &eChemical Reacting&r &9Hydrogen&r with &bNitrogen Gas&r which you can get from a &eGas Collector&r in the &2Overworld&r, feeding a &aVacuum Freezer&r, feeding a &aDistillation Tower",
	"atm9.quest.gregtech.iv.desc.largeChemicalReactor.4": "If you've already made the &aLarge Chemical Reactor&r you can make this stuff in bulk!",
	"atm9.quest.gregtech.iv.desc.largeChemicalReactor.5": "Otherwise, you're stuck using the &eChemical Reactor&r with a &6Tiny Pile of Copper Dust&r, &9Hydrogen&r, and &2Nitrochlorobenzene",
	"atm9.quest.gregtech.iv.desc.nitrochlorobenzene.1": "&eChemical React&r Chlorobenzene with the Nitration Mixture to make &2Nitrochlorobenzene",
	"atm9.quest.gregtech.iv.desc.nitrochlorobenzene.2": "You'll also get &6Diluted Sulfuric Acid&r, which you can &eDistill&r back into full strength Sulfuric Acid",
	"atm9.quest.gregtech.iv.desc.nitrationMixture.1": "Mixing &6Nitric Acid&r with &cSulfuric Acid&r makes a &eNitration Mixture",
	"atm9.quest.gregtech.iv.desc.ammonia.1": "You're going to need either &9Ammonia&r and a &aLarge Chemical Reactor&r or a lot of &bNitrogen Dioxide",
	"atm9.quest.gregtech.iv.desc.ammonia.2": "Thankfully, Nitrogen Dioxide is easy to come by, all you need is an &6HV&r &eGas Collector&r in &3The End&r on &2Program 3&r, a &aVacuum Freezer&r at IV, and a &aDistillation Tower&r also at IV",
	"atm9.quest.gregtech.iv.desc.chlorobenzene.1": "Chlorine and Benzene in a &eChemical Reactor&r on &aProgram 1&r will make you &2Chlorobenzene",
	"atm9.quest.gregtech.iv.desc.benzene.1": "Do you need more &0Benzene&r? You might try &aDistilling&r &6Severely-Steam Cracked Heavy Fuel",
	"atm9.quest.gregtech.iv.desc.benzene.2": "Running low on &0Benzene&r? A good source can come from &aDistilling&r &6Severely Steam Cracked Heavy Fuel",
	"atm9.quest.gregtech.iv.desc.solderingAlloy.1": "6 Tin dust, 3 Lead dust, and 1 Antimony dust all combine in a &eMixer&r on &aProgram 3&r to make 10 Soldering Alloy Dust",
	"atm9.quest.gregtech.iv.desc.solderingAlloy.2": "This will allow us to make circuits for less tin overall, as well as some items that require specifically soldering alloy!",
	"atm9.quest.gregtech.iv.desc.solderingAlloy.3": "You can use an &eExtractor&r on the dust to get it in liquid form",
	"atm9.quest.gregtech.iv.desc.antimonyProcessing.1": "&aOre Process&r &cStibnite&r for a chance at Antimony",
	"atm9.quest.gregtech.iv.desc.antimonyProcessing.2": "Put Stibnite dust through a &eCentrifuge&r for guaranteed Antimony",
	"atm9.quest.gregtech.iv.desc.antimonyProcessing.3": "Antimony becomes incredibly important later on, so be sure to stock up and don't turn it all into soldering alloy!",
	"atm9.quest.gregtech.iv.desc.tungstensteelDust.1": "Primarily, we'll use this dust to make &dTungstensteel&r by &eMixing&r it with steel dust",
	"atm9.quest.gregtech.iv.desc.tungstensteelDust.2": "Sometimes though, we'll need to throw this dust into the &eEBF&r on &aProgram 1&r to get the hot ingot, then cool it off in the &eVacuum Freezer&r to acquire the &3Tungsten Ingot",
	"atm9.quest.gregtech.iv.tungstenDust": "Tungsten Dust",
	"atm9.quest.gregtech.iv.desc.tungstenAcquisition.1": "Give that dust an acid bath with &bHydrochloric Acid&r in the &eChemical Bath&r to make this",
	"atm9.quest.gregtech.iv.desc.tungstenAcquisition.2": "You'll then need to &eElectrolyze&r it to get the &dTungsten&r out",
	"atm9.quest.gregtech.iv.desc.tungstateMining.1": "You know what to do, &aOre Process&r some tungstate or some scheelite ore down into dust form",
	"atm9.quest.gregtech.iv.desc.tungstateMining.2": "The raw ores are found in &eThe End Layer&r of &dThe Mining Dimension&r, between y levels -63 and 0, mixed in with Lithium. There may even be scheelite surface indicators!",
	"atm9.quest.gregtech.iv.tungstateScheeliteDust": "Tungstate or Scheelite Dust",
	"atm9.quest.gregtech.iv.desc.quantumEyes.1": "A quick chemical bath of your Ender Eyes in Radon will net you these &dQuantum Eyes",
	"atm9.quest.gregtech.iv.desc.quantumEyes.2": "Don't worry about making a bunch of these unless you want to upgrade all your &eLaser Engravers&r to EV (IV is the better upgrade though)",
	"atm9.quest.gregtech.iv.desc.radonGasAcquisition.1": "There are two main ways to acquire &dRadon Gas",
	"atm9.quest.gregtech.iv.desc.radonGasAcquisition.2": "The best (because of the other outputs) is to use an &6HV&r &eGas Collector&r in &bThe End&r dimension, &aVacuum Freezer&r the collected &eEnder Air&r into &9Liquid Ender Air&r at &1IV&r, and then run that through a &aDistillation Tower&r at IV and receive Radon Gas",
	"atm9.quest.gregtech.iv.desc.radonGasAcquisition.3": "The alternative is to create the &aLarge Chemical Reactor&r and just react &3Air&r with some Uranium Dust and Plutonium Ingots - you even get the plutonium back!",
	"atm9.quest.gregtech.iv.desc.machineUpgradeEV.1": "Upgrading this machine to &5EV&r unlocks recipes necessary for eventually making &bTungsten",
	"atm9.quest.gregtech.iv.desc.tungstenDustAcquisition.1": "You need the &5EV Electrolyzer&r to get Tungsten Dust from the Tungstic Acid",
	"atm9.quest.gregtech.iv.desc.mixerUpgrade.1": "You need this tier of Mixer to make &3Tungstensteel Dust&r as well as &dVanadium Gallium Dust",
	"atm9.quest.gregtech.iv.subt.mixerQuery.1": "Where's the dough hook?",
	"atm9.quest.gregtech.iv.desc.multiblockUpgrade.1": "Two of these can get your multiblocks up to IV!",
	"atm9.quest.gregtech.iv.desc.energyHatchUpgrade.1": "&l&6Remember&r: Each of these can accept 2 Amps, so if you have two of these Energy Hatches on a multiblock you can actually tier up to &dLuV&r!",
	"atm9.quest.gregtech.iv.desc.poweringMultiblocks.1": "One block stop for powering your multiblocks at IV speeds! \n\n&e&lNote:&r Does not overclock recipe tier, just recipe processing speed.",
	"atm9.quest.gregtech.iv.desc.singleEnergyHatch.1": "Why have 2 Energy Hatches when just one will do? This energy hatch accepts 4 Amps of IV all on its own!\n\nWell, I'll tell you why! This energy hatch won't overclock recipe tier unless you place two of them. It just changes processing speed of recipes.",
	"atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.1": "3 Vanadium dust + 1 Gallium dust on &aProgram 1&r makes this stuff",
	"atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.2": "You'll need plenty of this later on, but for now it is used in making advanced surface mount devices",
	"atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.3": "Vanadium you can get by &eCentrifuging&r &2Vanadium Magnetite Dust&r, which you can find in &6The End&r or &3The Overworld",
	"atm9.quest.gregtech.iv.desc.vanadiumGalliumDust.4": "Alternatively, you could &eCentrifuge&r &cRuby&r or &9Sapphire&r slurries",
	"atm9.quest.gregtech.iv.desc.basisPICWafers.1": "This wafer serves as the basis for all higher tier PIC wafers, you'll make very many of these in due time",
	"atm9.quest.gregtech.iv.desc.advancedSMDTransistors.1": "You'll need this for many things once you get to &cZPM&r, but for now we'll use it to make the &dAdvanced SMD Transistors&r and &6HPIC Wafers",
	"atm9.quest.gregtech.iv.desc.upgradingMPIC.1": "Upgrading the MPIC to achieve even higher tiers of power!",
	"atm9.quest.gregtech.iv.desc.upgradingHPIC.1": "We'll use this to upgrade the Medium Power Integrated Circuit (&aMPIC&r) Wafer to the High Power (&6HPIC&r) variant, allowing for larger energy hatches!",
	"atm9.quest.gregtech.iv.desc.upgradingHPIC.2": "This will need to go into your &bCleanroom&r to run the recipe",
	"atm9.quest.gregtech.iv.desc.laminatedGlassMachine.1": "Speaking of machines needing Laminated Glass... This is the first one we'll make!",
	"atm9.quest.gregtech.iv.desc.laminatedGlassMachine.2": "You need a higher tier cutter to cut the higher tier chips to achieve higher tiers of power",
	"atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.1": "Finally, you have achieved the next tier of glass, &dLaminated Glass&r!",
	"atm9.quest.gregtech.iv.desc.laminatedGlassAchievement.2": "This stuff is used to make many IV and LuV machines",
	"atm9.quest.gregtech.iv.desc.chemicalReactionLaminatedGlass.1": "This is the last &eChemical Reaction&r in this chain, ultimately for the coveted &dLaminated Glass",
	"atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.1": "You could mix regular old &3Air&r with &eVinyl Acetate&r and get a 1:1 ratio of &6Polyvinyl Acetate&r, but why do that when using &bOxygen&r will boost output to 3:2",
	"atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.2": "Why stop at just using Oxygen though! Adding a smidgen of &dTitanium Tetrachloride&r boosts the ratio to 2:1!",
	"atm9.quest.gregtech.iv.desc.polyvinylAcetateProduction.3": "Regardless of which approach you take, keep note of which &aProgrammed Circuit&r is required to run the recipe",
	"atm9.quest.gregtech.iv.desc.propeneProduction.1": "&eElectrolyze&r Propane to acquire &6Propene",
	"atm9.quest.gregtech.iv.desc.propeneProduction.2": "&aDistill&r &bSeverely Steam Cracked Naphtha&r for Propene",
	"atm9.quest.gregtech.iv.desc.propeneProduction.3": "&9Carbon Monoxide&r can come from &aDistillation&r of &cLiquid Nether Air&r if you'd like a practically infinite source of the stuff",
	"atm9.quest.gregtech.iv.desc.aceticAcidEnhancement.1": "Take that Acetic Acid and add more Ethylene and Oxygen, this time on &aProgram 3&r in a &eChemical Reactor",
	"atm9.quest.gregtech.iv.desc.aceticAcidProduction.1": "Oxygen + Ethylene on &aProgram 2&r in your &eChemical Reactor&r is one way to make Acetic Acid",
	"atm9.quest.gregtech.iv.desc.logicGates.1": "Did you know that NOR logic gates can be used to make every other logic gate? That's why we use it so much for making circuits!",
	"atm9.quest.gregtech.iv.desc.laserEngraver.1": "Add another Laser Engraver to the stack, this time for the NAND chip! Useful for data storage and the Crystal Processor Supercomputer - more on that later though!",
	"atm9.quest.gregtech.iv.desc.nanoCpuWafer.1": "We'll &eChemical React&r the &0Raw Carbon Fibers&r with &6Liquid Glowstone&r and a &bCPU Wafer&r to make the &3Nano CPU Wafer",
	"atm9.quest.gregtech.iv.desc.nanoCpuWafer.2": "Glowstone dust through an &eExtractor&r makes liquid glowstone",
	"atm9.quest.gregtech.iv.desc.rawCarbonFibers.1": "There are multiple ways to make Raw Carbon Fibers",
	"atm9.quest.gregtech.iv.desc.rawCarbonFibers.2": "One way is to use &69 mB Epoxy&r and 4 Carbon Dust in an &eAutoclave&r to get 4 out",
	"atm9.quest.gregtech.iv.desc.rawCarbonFibers.3": "Doing it this way is fine, but you also have the option of using &d9mB Polybenzimidazole&r and 8 Carbon Dust &2to get 16!",
	"atm9.quest.gregtech.iv.desc.dimethylbenzene.1": "You can choose to either acquire &3Napthalene&r or &2Dimethylbenzene,&r both have their merits",
	"atm9.quest.gregtech.iv.desc.dimethylbenzene.2": "One route that avoids the &aPyrolyse Oven&r could be to use &0Charcoal&r with an &eExtractor&r to make &8Wood Tar&r and &aDistill&r that into &2Dimethylbenzene",
	"atm9.quest.gregtech.iv.desc.dimethylbenzene.3": "But really you'd be better off making the &aPyrolyse Oven&r and burning logs or coal and &aDistilling&r the outputs",
	"atm9.quest.gregtech.iv.desc.assemblerUpgrade.1": "Is it really time for an upgrade already? Well, yes it turns out",
	"atm9.quest.gregtech.iv.desc.assemblerUpgrade.2": "We need the &eAssembler&r at &1IV&r to make any of the &dAdvanced Surface Mount Devices&r (SMDs)",
	"atm9.quest.gregtech.iv.desc.maceratorBoost.1": "While not necessary, the IV Macerator will give you a speed boost on processing Sheldonite, as this processing line can be quite &n&l&2TimeConsuming.&r",
	"atm9.quest.gregtech.iv.subt.macerator.1": "Hey, Macerator, Yaaah!",
	"atm9.quest.gregtech.iv.desc.platinumSludge.1": "Processing Sheldonite and purifying it will allow you to get the highest return on Platinum Group Sludge. This Sludge contains resources you need to progress.",
	"atm9.quest.gregtech.iv.subt.sheldonClub.1": "My Friend Sheldon went to a club on nite.",
	"atm9.quest.gregtech.iv.desc.aquaRegia.1": "&l&6Aqua Regia&r&r is a mixture of Concentrated Nitric Acid and Hydrochloric Acid, usually one part to three parts, respectively. The Mixture was given its name (literally \"Royal Water\") by alchemists because of its ability to dissovle &l&eGold&r&r.",
	"atm9.quest.gregtech.iv.subt.barbieWorld.1": "Im a Barbie Girl, In a Barbie world... If you know, you know.",
	"atm9.quest.gregtech.iv.desc.platinumResources.1": "Platinum Group Sludge will process down into a bunch of great resources that will help you moving forward.",
	"atm9.quest.gregtech.iv.subt.misterKrabs.1": "Money! *Mister Krabs*",
	"atm9.quest.gregtech.iv.desc.newResources.1": "This wont be inert for long! Once processed you will have a BUNCH of new resources in hand, which can be further processed into very useful materials!",
	"atm9.quest.gregtech.iv.desc.newResources.2": "Make sure to get a passive processing line of this going, as you will need quite a bit of the resulting resources.",
	"atm9.quest.gregtech.iv.subt.radonCafe.1": "A cloud of radon floats into a cafe. The waiter says, \"we don't serve inert gases here\". There was no reaction from the radon.",
	"atm9.quest.gregtech.iv.desc.processingBoost.1": "Another tier up, another boost to processing time. But again, theres no time to get comfortable. The new resources we will be processing will need further advancements to bring those processing times down. So keep at it!",
	"atm9.quest.gregtech.iv.desc.processingBoost.2": "You are doing great!!",
	"atm9.quest.gregtech.iv.subt.spinRightRound.1": "You Spin me Right Round... Oh Come on, you knew it was coming...",
	"atm9.quest.gregtech.iv.desc.inertMetal.1": "Now that we have broken down the Inert Metal mixure, we have 2 new resources, both of which are extremely valuable to us in the &dLuv&r Tier! Make sure to get a passive line going so we have a constant supply of these resources flowing in!",
	"atm9.quest.gregtech.iv.subt.twoForOne.1": "2 for 1! What a deal!",
	"atm9.quest.gregtech.iv.desc.ruridit.1": "Now that we have pure Ruthenium, we can make it dirty again! Haha! Use a mixer to turn this into Ruridit. We will need quite a bit of Ruridit for other processes and items, including the Assembly Line!",
	"atm9.quest.gregtech.iv.subt.cleanedDust.1": "Cleaned up the Dust",
	"atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.1": "That's right, two &eEBF&r coil upgrades in one chapter! ",
	"atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.2": "You'll have to make these coils to smelt the High Speed Steel S and E variants for the Advanced SMD Components",
	"atm9.quest.gregtech.iv.desc.ebfCoilUpgrade.3": "&l&eNote:&r&r Making the Advanced SMD Components is not strictly necessary to make the Nanoprocessors",
	"atm9.quest.gregtech.iv.desc.iridiumOre.1": "Iridium Ore is truly quite rare, so I wouldn't be surprised if you have not found any",
	"atm9.quest.gregtech.iv.desc.iridiumOre.2": "As such, we can work on more of the &6PlatLine™&r to acquire Iridium",
	"atm9.quest.gregtech.iv.desc.largeChemReactor.1": "Only the &eLarge Chemical Reactor&r can handle this reaction!",
	"atm9.quest.gregtech.iv.desc.largeChemReactor.2": "We won't use the Acidic Osmium Solution because Osmium is plentiful",
	"atm9.quest.gregtech.iv.desc.iridiumChloride.1": "This step is easy, we just &eCentrifuge&r our Residue and we're left with Iridium Chloride and some sludge",
	"atm9.quest.gregtech.iv.desc.iridiumChloride.2": "You can further process that sludge if you want to, but it isn't necessary to get the coveted Iridium",
	"atm9.quest.gregtech.iv.desc.chemicalReaction.1": "All that is left to do is use a &eChemical Reaction&r to pull the Chlorine off the Iridium!",


	"atm9.quest.gregtech.luv.desc.luvProgression.1": "Breaking into LuV! Lets continue progression and find out what &cZPM&r is all about!",
	"atm9.quest.gregtech.luv.subt.makeLuv.1": "Make &dLuV&r, not War!",
	"atm9.quest.gregtech.luv.title.luvProgression": "I &dLuV&r Progression",
	"atm9.quest.gregtech.luv.desc.welcomeQuantumAge.1": "Welcome to the Quantum Age! ZPM Processors, and new Multiblocks await us!",
	"atm9.quest.gregtech.luv.subt.quantumMan.1": "QuantumMan!",
	"atm9.quest.gregtech.luv.title.stargateZpm": "&7Stargate gave us &cZPM",
	"atm9.quest.gregtech.luv.desc.rhodiumPalladium.1": "Now that we have Rhodium, we can mix it with Palladium to get Rhodium plated Palladium, and process those into ingots, then plates, and then we can make &dLuV&r tier Hulls, meaning &dLuV&r Tier machines!!",
	"atm9.quest.gregtech.luv.subt.rhodiumDust.1": "When the Dust settled, I saw... Rhodium??",
	"atm9.quest.gregtech.luv.desc.horsepower.1": "Now were talking! Our machines have some Horsepower behind them. However, even if it seems ridiculous, we are going to need more!",
	"atm9.quest.gregtech.luv.desc.horsepower.2": "But this will do for now.",
	"atm9.quest.gregtech.luv.subt.hydrogenPositive": "Hydrogen said it’s feeling positive today, probably because it lost an electron.",
	"atm9.quest.gregtech.luv.desc.lotOfThis.1": "I have a feeling we are going to need a LOT of this...",
	"atm9.quest.gregtech.luv.subt.gotRhodium": "Got Rhodium?",
	"atm9.quest.gregtech.luv.desc.meetCircuitAssembler.1": "We meet again. The Circuit Assembler. ",
	"atm9.quest.gregtech.luv.desc.meetCircuitAssembler.2": "Yes, this can be made before this chapter is complete. But everything in this chapter is necessary to ensure a smooth ZPM Tier run. ",
	"atm9.quest.gregtech.luv.desc.meetCircuitAssembler.3": "Its highly suggested you complete this tier, and get the resources and components listed, as it will make your journey in the next tier, that much smoother.",
	"atm9.quest.gregtech.luv.subt.finally": "Finally!",
	"atm9.quest.gregtech.luv.desc.cheaperEVProcessors.1": "Cheaper EV Processors? Sure Ill take that!",
	"atm9.quest.gregtech.luv.desc.cheaperEVProcessors.2": "Progress is a good thing!",
	"atm9.quest.gregtech.luv.subt.ev": "EV",
	"atm9.quest.gregtech.luv.desc.cheaperIVTier.1": "Cheaper IV tier as well?! This just keeps getting better!",
	"atm9.quest.gregtech.luv.subt.iv": "IV",
	"atm9.quest.gregtech.luv.desc.bitCheaperCost.1": "While yes, its a bit cheaper in cost, in terms of the lower tier processors, its still a bit expensive. ",
	"atm9.quest.gregtech.luv.desc.bitCheaperCost.2": "Still 2:1 for this tier, but next tier will change that, and the LuV processor will become that much more affordable!",
	"atm9.quest.gregtech.luv.subt.luv": "&dLuV",
	"atm9.quest.gregtech.luv.desc.mixHSLA.1": "We need to mix up some HSLA to make Plates for the Alloy Blast Smelter's walls.",
	"atm9.quest.gregtech.luv.subt.hslaDust": "HSLA Dust",
	"atm9.quest.gregtech.luv.desc.titaniumCarbideDust.1": "Titanium Carbide dust for Titanium Carbide plates are the second item needed for the Alloy Blast Furnace walls. ",
	"atm9.quest.gregtech.luv.subt.highStrengthTitanium": "High Strength Titanium",
	"atm9.quest.gregtech.luv.desc.tantalumCarbidePlates.1": "Tantalum Carbide Plates are required to make the Alloy Blast Smelter Controller. ",
	"atm9.quest.gregtech.luv.subt.highStrengthTantalum": "High Strength Tantalum",
	"atm9.quest.gregtech.luv.desc.completeABS.1": "Complete an Alloy Blast Smelter and assemble the Multiblock Structure.",
	"atm9.quest.gregtech.luv.subt.absTime": "ABS Time",
	"atm9.quest.gregtech.luv.desc.mixedMetalsABS.1": "Moving forward a lot of mixed metals and alloys will need to be made in the ABS. As Fluids they are then pushed through a Vacuum Freezer with an Ingot Mold to make the ingots. The Multiblock Structures referenced in the following quests all have support blocks which utilize metals which need the ABS to be made. Making at least 1 Alloy Blast Smelter now will be beneficial.",
	"atm9.quest.gregtech.luv.subt.absGo": "Anti-Lock Braking System is a Go!",
	"atm9.quest.gregtech.luv.alloyBlastSmelter": "Alloy Blast Smelter",
	"atm9.quest.gregtech.luv.desc.needRuridit.1": "Youll need quite a bit of Ruridit. Passive your lines to keep a steady supply.",
	"atm9.quest.gregtech.luv.subt.badFeeling": "I have a bad feeling about this.",
	"atm9.quest.gregtech.luv.desc.rareEarthNeodymium.1": "You should have a lot of Rare Earth from your processing line for your Neodymium. This will ensure that we can obtain Samarium. ",
	"atm9.quest.gregtech.luv.desc.rareEarthNeodymium.2": "If you have not passived your Neodymium production, you really ought to get on that. Once you see the amount of Samarium we get per Rare Earth will reinforce that statement.",
	"atm9.quest.gregtech.luv.subt.rareEarth.1": "The Earth is Quite Rare",
	"atm9.quest.gregtech.luv.desc.rareEarthComponent.1": "We wont need a ton of these, but it will be a vital component of other parts, and vital to constructing some multiblock structures.",
	"atm9.quest.gregtech.luv.subt.netherStarNextTier.1": "Next Tier Nether Star?",
	"atm9.quest.gregtech.luv.desc.luvTierPlates.1": "These plates will be important in creating more &dLuV&r tier machines.",
	"atm9.quest.gregtech.luv.subt.luvLanguage.1": "This is my &dLuV&r language!",
	"atm9.quest.gregtech.luv.title.luvMachineCasing": "LuV Machine Casing",
	"atm9.quest.gregtech.luv.desc.luvMachineProgress.1": "Now you are One step closer to being able to make &dLuV&r tier machines!",
	"atm9.quest.gregtech.luv.subt.luvPunsTired.1": "Getting tired of &dLuV &7puns?",
	"atm9.quest.gregtech.luv.title.luvMachineHull": "LuV Machine Hull",
	"atm9.quest.gregtech.luv.desc.upgradeMultiblock.1": "Now we can upgrade our Multiblock structures Tiers! EBF's, VF's, Crackers, LFD, and more! They can process faster, and they can process &dLuV&r tier materials! Lets Go!",
	"atm9.quest.gregtech.luv.subt.luvEnergyHatch.1": "LuV Energy Hatch at Last!",
	"atm9.quest.gregtech.luv.desc.luvEnergyUpgrade.1": "We just made it so our Multiblock Structures can use &dLuV&r Tier energy. But how about going one step further, and giving them &4ZPM&r tier power?",
	"atm9.quest.gregtech.luv.subt.luvEnergyHatch4x.1": "How about &dLuV&r Energy Hatch, But 4x?",
	"atm9.quest.gregtech.luv.desc.samariumProcessing.1": "Processe the Rare earth for Small Piles of Samarium, then compress the pieces together for a full Dust piece.",
	"atm9.quest.gregtech.luv.subt.samariumSchool.1": "Samarai went to school at the Samarium",
	"atm9.quest.gregtech.luv.desc.samariumProgress.1": "Samarium Rods, magnetized. Add in some fine wires,  and you got yourself some Progress!",
	"atm9.quest.gregtech.luv.subt.longRodsNice.1": "Long Rods. Nice.",
	"atm9.quest.gregtech.luv.desc.osmiridiumIngot.1": "Mixing Iridium and Osmium together will get you this Ingot! We have quite a few uses for this new resource. Having a bunch on standby may prove useful!",
	"atm9.quest.gregtech.luv.subt.osmiumOP.1": "Making Osmium OP",
	"atm9.quest.gregtech.luv.desc.osmiridiumProcessing.1": "Lets take the Osmiridium  you made and process it into some Fine Wires. This plus the Magnetized Samarium Long Rods will net us some important progress!",
	"atm9.quest.gregtech.luv.subt.osmiridiumFine.1": "Dang, Osmiridium lookin' Fine",
	"atm9.quest.gregtech.luv.desc.ludicrousVoltageCoil.1": "Now that we have combined the previous materials, we have a Ludicrous Voltage Coil! Our multiblock structures will thank us with what we are going to make!",
	"atm9.quest.gregtech.luv.subt.ludicrousVoltage.1": "This Voltage is Ludicrous!",
	"atm9.quest.gregtech.luv.desc.emittersSensors.1": "The Emitters and Sensors for each tier always seem to be the hardest components to make. But they always end up helping us in the end with the machines they construct. So its worth it in the end.",
	"atm9.quest.gregtech.luv.subt.emittingSensing.1": "Im sensing that you are emitting.",
	"atm9.quest.gregtech.luv.desc.moreGears.1": "More Gears are good gears! ",
	"atm9.quest.gregtech.luv.desc.moreGears.2": "Keep up the processing, were going to need quite a few of these Assembly lines as we move forward through the tiers!",
	"atm9.quest.gregtech.luv.subt.gears": "Of course its Gears.",
	"atm9.quest.gregtech.luv.desc.assemblyLineNecessity.1": "The Assembly line is necessary for crafting certain parts for the higher tiers. You will likely make quite a few Assembly lines, and maybe even run them in parallel.",
	"atm9.quest.gregtech.luv.desc.assemblyLineNecessity.2": "Your Factory is really going to start filling out moving forward!",
	"atm9.quest.gregtech.luv.subt.assembleTechers": "GregTech'ers... Assemble!!",
	"atm9.quest.gregtech.luv.desc.strongCircuitBoard": "Fiber Reinforced Circuit Boards, strong enough to support Quantum processors and the heat those qubits produce!",
	"atm9.quest.gregtech.luv.subt.strongCircuitBoard": "Now thats a strong Circuit Board!",
	"atm9.quest.gregtech.luv.desc.futuristicWafers": "The next evolution of our CPU wafers. These futuristic Wafers usher in the Quantum Age!",
	"atm9.quest.gregtech.luv.subt.qubitsCount": "How many Qubits do you have?",
	"atm9.quest.gregtech.luv.desc.quantumCpus": "Quantum CPU's processing all the Qubits!",
	"atm9.quest.gregtech.luv.subt.qubitsInGhz": "How many Qubits in a Ghz?",
	"atm9.quest.gregtech.luv.desc.nearCompletionCircuitBoard": "Were almost there, to a completed Circuit Board strong enough for our Quantum Processors!",
	"atm9.quest.gregtech.luv.subt.annealedCopperComeback": "Annealed Copper makes a Come back!",
	"atm9.quest.gregtech.luv.desc.epoxyReinforcement": "Lets take the Epoxy from the IV tier and make some reinforcements for our next tier Processors!",
	"atm9.quest.gregtech.luv.subt.epoxyUses": "So many uses for Epoxy!",
	"atm9.quest.gregtech.luv.desc.ivTierAdvancement.1": "The &l&1IV Tier&r&r has brought us into a new age. Moving forward our processes increase in depth and mutliplicity, as such there exists a multiblock version of all the major machines youve used from Previous tiers. ",
	"atm9.quest.gregtech.luv.desc.ivTierAdvancement.2": "&e&lNote:&r&r While not immediately necessary, it would behoove you to consider utilizing some of these Multiblocks moving forward, as it will enhance your current processing speeds.",
	"atm9.quest.gregtech.luv.subt.scalingUp": "Scaling Up",
	"atm9.quest.gregtech.luv.largeMultiblocks": "Large Multiblocks",
	"atm9.quest.gregtech.luv.desc.wiremillBenefits.1": "One of my Favorite blocks early on in Gregtech is the Wiremill. It reduces the cost of wire production and really helps you in early game batch crafting. ",
	"atm9.quest.gregtech.luv.desc.wiremillBenefits.2": "Being so valuable, why cant it also be super helpful later on? Well This Multiblock is here to do just that!",
	"atm9.quest.gregtech.luv.subt.makingWires": "Making All the Wires!",
	"atm9.quest.gregtech.luv.desc.largeSolidifyingArray": "The Large Solidifying Array is a direct replacement for the smaller single block Fluid Solidifiers you have become familiar with.",
	"atm9.quest.gregtech.luv.subt.solidifyLSA": "Sometimes you just gotta solidify it. LSA",
	"atm9.quest.gregtech.luv.desc.distinctBuses": "Now, having a multiblock, we can set \"Distinct Buses\" and set each one to do a specific mold and or Programmed Circuit! We now have an all in one machine!!",
	"atm9.quest.gregtech.luv.subt.extrudingSaves": "Extruding Saves Materials",
	"atm9.quest.gregtech.luv.desc.largeExtractionModule": "The Large Extraction Module functions just like the Extractor single block that we have used time and time again. Now you can run a lot through this Large Multiblock, and even parallelize the machine. (Parallelization of machines is the theme after all)",
	"atm9.quest.gregtech.luv.subt.lemMoon": "Now that we have a LEM, lets go to the Moon!",
	"atm9.quest.gregtech.luv.desc.largeFractioningDistillery.1": "The Large Fractioning Distillery is just like the Distillation Tower, but on steroids. Instead of having to add multiple LFD's to process a fluid out, you can utilize the Parallelization hatches. ",
	"atm9.quest.gregtech.luv.desc.largeFractioningDistillery.2": "This effectively makes the Large Fractioning Distillery Multiple multiblock structures, though thats the same case with any Multiblock with a Parallelizing hatch.",
	"atm9.quest.gregtech.luv.subt.lfd": "LFD",
	"atm9.quest.gregtech.luv.desc.cutterEngravingLaser": "Wafers and Silicon Boules need to be cut. This cutter, paired with the Engraving Laser will make sure we keep our stock of Chips up!",
	"atm9.quest.gregtech.luv.subt.wafflesBoules": "Waffles and Boules",
	"atm9.quest.gregtech.luv.desc.multiblockValue": "This multiblock may not be used in as much QTY as the other multiblock structures, but it will prove its value, I promise!",
	"atm9.quest.gregtech.luv.subt.beerMaking": "Can this make Beer?",
	"atm9.quest.gregtech.luv.desc.advancedMachines": "As is the theme with these multiblocks, Having a machine that can process all of the programmed circuits all in one machine?! These machines really are a true advancement in helping to progress to the end!",
	"atm9.quest.gregtech.luv.subt.moreBending": "Bender, More Bending!",
	"atm9.quest.gregtech.luv.desc.largeAutoclave": "Ever feel like the Autoclave just wasnt enough for you? Well than this multiblock will fill that void! This large structure is a direct replacement for the single block Autoclave!",
	"atm9.quest.gregtech.luv.subt.crystalsLCC": "Lets make some Crystals! LCC",
	"atm9.quest.gregtech.luv.desc.siftingMultiblock": "No one wants to get dirty by manually sifting everything. Let this multiblock do all your sifting needs, and get those gems that we need as we move towards the end!",
	"atm9.quest.gregtech.luv.subt.manualSifting": "Who wants to get Dusty with manual Sifting??",
	"atm9.quest.gregtech.luv.desc.engravingLaserMultiblock": "Our next tier of processors have as heavy reliance on Chip. As such, the Engraving Laser multiblock wil be working overtime to make sure that SOC's, CPU's and RAM stay in abundant supply. This machine is here to help and ensure we stay ahead of the curve!",
	"atm9.quest.gregtech.luv.subt.vitalComponents": "Vital Components!",
	"atm9.quest.gregtech.luv.desc.largeArcFurnace.1": "The Large Arc Furnace multiblock structure. This structure is the Large version of the Arc Furnace that we have been using for items such as Annealed Copper and Tempered Glass, as well as recovery of resources from machines we dont need anymore. ",
	"atm9.quest.gregtech.luv.desc.largeArcFurnace.2": "We can add a parallelizing block now, and run many recipies in parallel, speeding up the process times!",
	"atm9.quest.gregtech.luv.subt.lafOften": "Make sure to LAF often!",
	"atm9.quest.gregtech.luv.desc.circuitAssembler.1": "We cant leave the ever important Circuit Assembler out, could we?? Of course this multiblock will help to make sure you can keep making all those important circuits.",
	"atm9.quest.gregtech.luv.desc.circuitAssembler.2": "Thus letting you to continue to expand your Factory and make it to the end!",
	"atm9.quest.gregtech.luv.subt.assemblerCircuits": "Assembler but with Circuits!",
	"atm9.quest.gregtech.luv.desc.notAssemblyLine.1": "Do not confuse this multiblock with the Assembly line! This multiblock IS an assembler and will do Assembler recipies, but it is NOT the assembler. The assembler does a different process and has different recipies than this machine. ",
	"atm9.quest.gregtech.luv.desc.notAssemblyLine.2": "That being said this multiblock is still amazing! Yet again, mutliple Programmed Circuits!",
	"atm9.quest.gregtech.luv.subt.notAssemblyLine": "This is NOT the Assembly Line!",
	"atm9.quest.gregtech.luv.desc.magneticRods.1": "Of course we need a large format way to make all those magnetic rods that we use for all of our recipies!",
	"atm9.quest.gregtech.luv.desc.magneticRods.2": "Let this machine handle all of that!",
	"atm9.quest.gregtech.luv.subt.zapBrannigan": "Zap Brannigan!",
	"atm9.quest.gregtech.luv.desc.electrolyzersImportance.1": "Electrolyzers are important, but they are also small, and we use them for quite a few processing lines. ",
	"atm9.quest.gregtech.luv.desc.electrolyzersImportance.2": "Why not let this multiblock handle all of those needs moving forwards, and parallelize it so you can run more processes in 1 machine?!",
	"atm9.quest.gregtech.luv.subt.waterFuel": "Using water as a fuel in cars?",
	"atm9.quest.gregtech.luv.desc.mixingVesselImportance": "The Mixing Vessel is incredibly important especially for all of the alloys that are currently made, but for all of the alloys that are to come!",
	"atm9.quest.gregtech.luv.subt.mixItUp": "Mix it up!",
	"atm9.quest.gregtech.luv.desc.centrifugeBlurb": "Oh come on, you saw that coming. Of course Im going to add a blurb saying \"You spin me Right Round...\" for the centrifuge! Who wouldnt?!?!",
	"atm9.quest.gregtech.luv.subt.spinMeRound": "You Spin me Right Round Baby....",
	"atm9.quest.gregtech.luv.desc.largeChemicalBathBenefits": "The &6Large Chemical Bath&r can make large batch processing of resources a breeze! Im certain you will have a few of these setup in your base for the resources to come.",
	"atm9.quest.gregtech.luv.subt.downWithLCB": "You down with LCB? Yeah you know me!",
	"atm9.quest.gregtech.luv.desc.macerationTowerImportance.1": "Large Maceration Towers will be very important, as ore processing will continue to be very important as we get into new resources through the tiers. ",
	"atm9.quest.gregtech.luv.desc.macerationTowerImportance.2": "As such having a Maceration tower that can parallelize the processes will optimize the Ore processing that still needs to happen.",
	"atm9.quest.gregtech.luv.subt.macerationTower": "Maceration Tower!",
	"atm9.quest.gregtech.luv.desc.zeron100Properties.1": "Zeron 100 is a super duplex stainless steel developed by Rolled Alloys (formerly Weir Materials). The alloy has excellent corrosion resistance combined with high strength. ",
	"atm9.quest.gregtech.luv.desc.zeron100Properties.2": "It typically contains 25%% chromium and 7%% nickel and 3.6%% molybdenum along with copper and tungsten additions. Zeron 100 has a 50–50 austenitic–ferritic structure. ",
	"atm9.quest.gregtech.luv.desc.zeron100Properties.3": "It also has greater resistance to chloride pitting, crevice corrosion and stress corrosion cracking than exhibited by the standard 300 series stainless steels.",
	"atm9.quest.gregtech.luv.subt.resistantSteel": "Resistant Steel",
	"atm9.quest.gregtech.luv.desc.watertightSteel": "These &9Watertight Steel&r ingots will allow you to make the blocks necessary to complete the following Multiblocks.",
	"atm9.quest.gregtech.luv.subt.isSteelWatertight": "Isnt steel already watertight?",
	"atm9.quest.gregtech.luv.desc.incoloyAdvantages.1": "Incoloy products are mostly chromium-based and mostly nickel-based, and designed for corrosion resistance as well as strength at high temperatures.",
	"atm9.quest.gregtech.luv.desc.incoloyAdvantages.2": "Incoloy alloys belong to the category of super austenitic stainless steels. One advantage is that Incoloy alloys do not have to be heat treated after welding to restore the corrosion resistance.",
	"atm9.quest.gregtech.luv.subt.superSteel": "Its a Bird! Its a Plane! No, its Super Steel!",
	"atm9.quest.gregtech.luv.desc.hastelloyXProperties": "Hastelloy X is a wrought nickel base alloy with excellent high temperature strength and oxidation resistance. All of the product forms are excellent in terms of forming and welding.",
	"atm9.quest.gregtech.luv.subt.wroughtNickel": "Wrought Iron? No. Wrought Nickel.",
	"atm9.quest.gregtech.luv.desc.hslaProperties.1": "High-strength low-alloy steel (HSLA) is a type of alloy steel that provides better mechanical properties or greater resistance to corrosion than carbon steel. ",
	"atm9.quest.gregtech.luv.desc.hslaProperties.2": "HSLA steels vary from other steels in that they are not made to meet a specific chemical composition but rather specific mechanical properties.",
	"atm9.quest.gregtech.luv.subt.antiAcidicSteel": "Anti-Acidic Steel",
	"atm9.quest.gregtech.luv.desc.stelliteAlloys.1": "Stellite alloys are a range of cobalt-chromium alloys designed for wear resistance.",
	"atm9.quest.gregtech.luv.desc.stelliteAlloys.2": "Stellite alloys include a range of cobalt-based alloys, with significant proportions of chromium (up to 33%%) and tungsten (up to 18%%). Some of the alloys also contain nickel or molybdenum. Most of them are fairly high carbon content when compared to carbon steels.",
	"atm9.quest.gregtech.luv.subt.carbonatedSteel": "Carbonated Steel. LUL",
	"atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.1": "These Casings will be used to form the Large Arc Furnace multiblock structure.",
	"atm9.quest.gregtech.luv.desc.largeArcFurnaceCasings.2": "Luckily these casings are made of material that does not require the Alloy Blast Smelter to create them. Smooth Sailing!",
	"atm9.quest.gregtech.luv.subt.highTempCasings": "High Temp Casings... Will it Sausage?",
	"atm9.quest.gregtech.luv.desc.titaniumTungstenCarbide": "Titanium Tungsten Carbide is Ultra high purity mixed carbide additive for Cutting tool and wear part product. This alloy contains a high level of hardness and HT strength making it an incredibly strong and durable alloy.",
	"atm9.quest.gregtech.luv.subt.highDurabilityAlloys": "Pure High Durability Alloys! Crazy!!",
	"atm9.quest.gregtech.luv.desc.hastelloyC276Properties.1": "HASTELLOY C276 is a Nickel-chromium-molybdenum wrought alloy that is considered the most versatile corrosion resistant alloy available. ",
	"atm9.quest.gregtech.luv.desc.hastelloyC276Properties.2": "This alloy is resistant to the formation of grain boundary precipitates in the weld heat-affected zone, thus making it suitable for most chemical process applications in an as welded condition. ",
	"atm9.quest.gregtech.luv.desc.hastelloyC276Properties.3": "Alloy C-276 also has excellent resistance to pitting, stress-corrosion cracking and oxidizing atmospheres up to 1900°F, and has exceptional resistance to a wide variety of chemical environments.",
	"atm9.quest.gregtech.luv.subt.crazyCorrosionResistance": "Crazy Corrosion Resistance!",
	"atm9.quest.gregtech.luv.desc.maragingSteels.1": "Maraging steels are steels that are known for possessing superior strength and toughness without losing ductility. Aging refers to the extended heat-treatment process. ",
	"atm9.quest.gregtech.luv.desc.maragingSteels.2": "These steels are a special class of very-low-carbon ultra-high-strength steels that derive their strength not from carbon, but from precipitation of intermetallic compounds.",
	"atm9.quest.gregtech.luv.subt.stronks": "Stronks!",
	"atm9.quest.gregtech.luv.desc.nonABSMultiblocks": "A few of the Large Multiblock Structures do &nnot&r dont rely on the Alloy Blast Smelter to create resources for their blocks. The blocks for the Large Multiblock structures above are a couple of those machines that do not rely on the Alloy Blast Smelter. ",
	"atm9.quest.gregtech.luv.subt.skiddingWithoutABS": "Skidding without ABS",
	"atm9.quest.gregtech.luv.title.nonABSMultiblocks": "Non-ABS Multiblocks",
	"atm9.quest.gregtech.luv.desc.largeBrewingVat": "These blocks are Corrosion proof, and its a good thing, as they will be used to make the Large Brewing Vat. ",
	"atm9.quest.gregtech.luv.subt.corrosiveMaterials": "Corrosive Materials? No thanks.",
	"atm9.quest.gregtech.luv.desc.reorganizingGTSetup.1": "We've all come to this issue before, and we all hate it. But its a necessary evil.",
	"atm9.quest.gregtech.luv.desc.reorganizingGTSetup.2": "There comes a time with everyones GT setup (for me its many times), in which we have to tear down what we have built, to re-organize our machines to optimize processes, or create new processes we do not have set up yet. Dont fret doing this. I know it can seem like a pain, but you will be glad youve done so in the future. Especially when moving towards using Large Multiblocks over single machines for your processes.",
	"atm9.quest.gregtech.luv.desc.reorganizingGTSetup.3": "The Main thing to remember, your Greg Tech Factory will look amazing as you reconfigure it with these multiblocks!",
	"atm9.quest.gregtech.luv.subt.hoarder": "I swear, I'm not a hoarder! I just like collecting things!",
	"atm9.quest.gregtech.luv.reOrganization": "Re-Organization",
	"atm9.quest.gregtech.luv.desc.parallelHatches.1": "Parallelizing Hatches are going to be incredibly Important, especially moving forward with Large multiblock Structures!",
	"atm9.quest.gregtech.luv.desc.parallelHatches.2": "The First tier of this hatch will allow 4 processes to run at the same time. But as we move up through the tiers, you can eventually run 256 processes at the same time!!",
	"atm9.quest.gregtech.luv.desc.parallelHatches.3": "This is far more than the Processing Array, and as such, gives more value to these multiblocks over single blocks machines!",
	"atm9.quest.gregtech.luv.desc.parallelHatches.4": "&l&eNote:&r&r This hatch is not actually required to build any of those multiblock machines",
	"atm9.quest.gregtech.luv.subt.parallelProcesses": "Parallel Processes FTW",
	"atm9.quest.gregtech.luv.desc.molybdenumDisilicide.1": "Were going to need some Molybdenum Disilicide to make the casings for the ABS. ",
	"atm9.quest.gregtech.luv.desc.molybdenumDisilicide.2": "This dust can easily be made in an EV Mixer and then EBF'd with EV and Kanthal Coils.",
	"atm9.quest.gregtech.luv.subt.molybdenumDisilicide": "Molybdenum Disilicide",
	"atm9.quest.gregtech.luv.desc.mixingRuthenium": "Take that Ruthenium Dust and get to mixing! ",
	"atm9.quest.gregtech.luv.subt.allMixedUp": "All Mixed Up",
	"atm9.quest.gregtech.luv.desc.datastick": "You should be able to make these easily at this point, which is good because you'll use be using many soon!",
	"atm9.quest.gregtech.luv.research": "Research",
	"atm9.quest.gregtech.luv.subt.research": "How do I make a sandwich?",
	"atm9.quest.gregtech.luv.desc.research": "As you may know, most computers are not intelligent. They can only perform tasks based on very specific instructions. The assembly line is like that too and must be given precise instructions to create any of the new and exciting items.\n\nHow do we generate these precise instructions? Well, that's easy! With another machine of course!",
	"atm9.quest.gregtech.luv.subt.scanner": "The other machine",
	"atm9.quest.gregtech.luv.desc.scanner": "Insert one Data Stick and one IV Energy Hatch to make the necessary instruction set for the LuV Energy Hatch.\n\nDon't worry, the programmed Data Stick does not get consumed when making an LuV Energy Hatch.",
	"atm9.quest.gregtech.luv.desc.assembler": "Higher tier energy hatches require higher tier components require higher tier Assemblers.",


	"atm9.quest.gregtech.zpm.desc.quantumAge.1": "Now that we are in the Quantum Age, Our machines are flying!",
	"atm9.quest.gregtech.zpm.desc.quantumAge.2": "But With greater processing, comes more complications. Power, resources, and processing lines. That doesnt deter us though, right? Thats exactly why we are here!",
	"atm9.quest.gregtech.zpm.subt.afterQuantum": "What comes after Quantum?",
	"atm9.quest.gregtech.zpm.desc.afterQuantum": "Now this is the future! We are making progress, and stepping towards the Unknown!",
	"atm9.quest.gregtech.zpm.subt.crystalMainframe": "Crystal Mainframe!",
	"atm9.quest.gregtech.zpm.desc.crystalMainframe.1": "We have been waiting a while for this one.",
	"atm9.quest.gregtech.zpm.desc.crystalMainframe.2": "But that makes the LuV Tier Circuit Assembler just that much more valuable!",
	"atm9.quest.gregtech.zpm.desc.crystalMainframe.3": "And now we can utilize it to make our next tier of Circuits! Did someone say... Progress??",
	"atm9.quest.gregtech.zpm.subt.circuitsGalore": "Circuits Galore!",
	"atm9.quest.gregtech.zpm.desc.circuitsGalore": "For now we get 2 of these, but with a few advancements in the next tier up, we can get 4 IV Processors per set of crafting items! Worth!",
	"atm9.quest.gregtech.zpm.desc.iv": "Finally! We now have a crafting recipe that gives us 2 LuV processors for 1 Craft! Lets Gooo!",
	"atm9.quest.gregtech.zpm.desc.progress.1": "Still at 2 for 1 with ZPM, but we are making progress. ",
	"atm9.quest.gregtech.zpm.desc.progress.2": "Soon enough we will be in the next tier and will get a far better return on our craft!",
	"atm9.quest.gregtech.zpm.subt.zpm": "ZPM",
	"atm9.quest.gregtech.zpm.desc.newTier.1": "Before we can make this, we'll need a &eResearch Station&r! Keep progressing this chapter!\n\nWith Research figured out we can now bring a new Tier of power to our Multiblocks!",
	"atm9.quest.gregtech.zpm.subt.morePower": "More Power!",
	"atm9.quest.gregtech.zpm.desc.activeTransformers.1": "&3Active Transformers&r are the most efficient way to transmit EU across Gregtech based Infrastructure. ",
	"atm9.quest.gregtech.zpm.desc.activeTransformers.2": "There are some rules to making sure it will function. ",
	"atm9.quest.gregtech.zpm.desc.activeTransformers.3": "1.) The pipes/laser can only travel in straight lines. You can use another &3Active Transformer&r to divert the Laser to a different direction.",
	"atm9.quest.gregtech.zpm.desc.activeTransformers.4": "2.) The pipes &0&lMUST&r&r be colored to function. This is accomplished by using the Gregtech Spray Can.",
	"atm9.quest.gregtech.zpm.subt.lasers": "Fricken Lasers",
	"atm9.quest.gregtech.zpm.desc.uhpic.1": "These Wafers make the highest tier traditional Semi-Conductor chip, the UHPIC or Ultra High Power IC (Integrated Circuit). ",
	"atm9.quest.gregtech.zpm.desc.uhpic.2": "There will be a great demand on these chips from many of the machines we create from here on out.",
	"atm9.quest.gregtech.zpm.subt.uhpic": "Ultra High Power Integrated Circuit",
	"atm9.quest.gregtech.zpm.desc.uhpicChips.1": "The UHPIC chip once the wafer is broken down into chips by a Cutting machine.",
	"atm9.quest.gregtech.zpm.subt.semiConductorsFun": "Semi-Conductors are Fun!",
	"atm9.quest.gregtech.zpm.desc.fusionReactor.1": "Fusion Reactions are the the merging of 2 atoms nuclei, which results in the creation of new materials.",
	"atm9.quest.gregtech.zpm.desc.fusionReactor.2": "That's what we will be using the Fusion Reactor for. We want the resultant materials for further processing and use in recipes!",
	"atm9.quest.gregtech.zpm.desc.fusionReactor.3": "When looking at the Multiblock Info in JEI, make sure to click the &bP:0&r button to &bP:1&r in order to see the correct layout utilizing Fusion Glass.",
	"atm9.quest.gregtech.zpm.subt.mrFusion": "Gotta get yourself a Mr. Fusion!",
	"atm9.quest.gregtech.zpm.desc.superconductorsUsage.1": "This superconducting coil has many uses with many different multiblocks, and within many different recipes! There are 3 different recipes for it as well.",
	"atm9.quest.gregtech.zpm.desc.superconductorsUsage.2": "In this use case, we are going to utilize the lowest tier, which has the highest resource cost, but is easiest format for us right now.",
	"atm9.quest.gregtech.zpm.subt.superconductors": "Superconductors!",
	"atm9.quest.gregtech.zpm.desc.finish.1": "We are almost there!",
	"atm9.quest.gregtech.zpm.desc.finish.2": "Now we have our Multi-Layered Fiber Reinforced Printed Circuit Boards, and we can directly use them in our next Tier of Processors!",
	"atm9.quest.gregtech.zpm.subt.finish": "Finish em!",
	"atm9.quest.gregtech.zpm.desc.changeUp.1": "If we take the Fiber Reinforced Circuit Boards we made in the LuV tier, and change the recipe a bit, we can create a Multi-Layered Fiber Reinforced Circuit Board",
	"atm9.quest.gregtech.zpm.subt.changeUp": "Change up",
	"atm9.quest.gregtech.zpm.desc.rareResources.1": "Now that we have the Fusion Reactor Mk1 running, we can obtain Rare Resources that are needed to advance us further into the next tiers!",
	"atm9.quest.gregtech.zpm.desc.rareResources.2": "In this case, we have Europium. Which will be used frequently as we continue to climb up the tiers, and is even a component of the GregStar!",
	"atm9.quest.gregtech.zpm.subt.rareElements": "Getting Super Rare Elements!",
	"atm9.quest.gregtech.zpm.desc.neutronReflectors.1": "Neutron reflector is vital to the operations of any reactor. In this case we will be utilizing Iridium as the material for our Neutron Reflector. ",
	"atm9.quest.gregtech.zpm.desc.neutronReflectors.2": "These reflectors keep neutrons within the field of reaction, causing the chain to continue. ",
	"atm9.quest.gregtech.zpm.subt.neutronReflectors": "Neutron Reflectors?? Things are getting serious...",
	"atm9.quest.gregtech.zpm.desc.demonCoreHistory.1": "The Demon Core was an item that was the epicenter for one of the quickest (in time of reaction) nuclear accidents to happen. The Demon core was manufactured by the Manhattan Project during World War II and the intent was to use it to learn more about Nuclear Radiation and Moderation.",
	"atm9.quest.gregtech.zpm.desc.demonCoreHistory.2": "The core iteself was made of Plutonium, but the 2 hemispheres that surrounded the core were made of a Neutron Moderator, Beryllium. Beryllium is an attractive material for Neutrons and reduces the energy of Neutrons. ",
	"atm9.quest.gregtech.zpm.subt.demonCore": "The Demon Core",
	"atm9.quest.gregtech.zpm.desc.berylliumSources.1": "Beryllium can be obtained a couple of ways. Some of you may already have a good backstock of &2Beryllium&r from processing the ore. If not, well there's no time like the present to begin!\n\nIf you do not have any of the ore, you could always Electrolyze Enderpearl Dust.",
	"atm9.quest.gregtech.zpm.subt.grabtharHammer": "\"By Grabthar's hammer...!\"",
	"atm9.quest.gregtech.zpm.desc.naquadahImportance.1": "Naquadah is going to be an extremely vital component of this Tier as well as future tiers.",
	"atm9.quest.gregtech.zpm.desc.naquadahImportance.2": "Naquadah or Naq in short is used in its many various forms from ZPM and onwards. If you know the origins of Naquadah, then all of these references make sense.",
	"atm9.quest.gregtech.zpm.subt.moreNaq": "Must Make More Naq!",
	"atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.1": "Now we have Fluoroantimonic Acid. This is the catalyst that we were processing towards for our Naq processing line.",
	"atm9.quest.gregtech.zpm.desc.fluoroantimonicAcid.2": "Make sure that you passive this in a renewable manner, as we will need to keep the Naq processing line running.",
	"atm9.quest.gregtech.zpm.subt.convertingLiquid": "Converting to Liquid",
	"atm9.quest.gregtech.zpm.desc.naquadahSolution.1": "Using a Large Chemical Reactor to mix the Naquadah Dust and the Fluoroantimonic Acid will net you 3 resources. We are after the Impure Enriched Naquadah Solution. ",
	"atm9.quest.gregtech.zpm.desc.naquadahSolution.2": "You can take the Titanium Trifluoride and EBF it to recoup some Hydrochloric Acid as well as a Titanium Ingot.",
	"atm9.quest.gregtech.zpm.desc.naquadahSolution.3": "Save the Impure Naquadah Solution, as we will further process that down for Naquadria solution/Naquadria Ingots later on.",
	"atm9.quest.gregtech.zpm.subt.impureEnriched": "Impure but Enriched",
	"atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.1": "Shifting the Trioxide to Trifluoride. ",
	"atm9.quest.gregtech.zpm.desc.trioxideToTrifluoride.2": "Getting closer to the catalyst that we need for the Naq line.",
	"atm9.quest.gregtech.zpm.subt.threeFluorides": "Three Fluorides",
	"atm9.quest.gregtech.zpm.desc.antimonyProcessing.4": "Antimony Trioxide is needed for the Naq processing line. ",
	"atm9.quest.gregtech.zpm.desc.antimonyProcessing.5": "I challenge you to keep the Antimony part of the processing line all housed within GregTech.",
	"atm9.quest.gregtech.zpm.subt.antiMoney": "Anti-Money",
	"atm9.quest.gregtech.zpm.desc.triniumSulfide.1": "Trinium Sulfide is a byproduct of our Naq line processing, but its a very necessary by product that will be used in great amounts. ",
	"atm9.quest.gregtech.zpm.desc.triniumSulfide.2": "As previously stated, you should really figure out how to passive the processing line. To be fair, at this point, everything should be passived.",
	"atm9.quest.gregtech.zpm.subt.byProducts": "By Products",
	"atm9.quest.gregtech.zpm.desc.triniumIngot": "Take that Trinium Sulfide we got in the last quest, and put it in an EBF with Zinc, and out will pop a Hot Trinium Ingot. Cool that down and now we have the Trinium we are after.",
	"atm9.quest.gregtech.zpm.subt.smeltedTrinium": "Smelted Trinium",
	"atm9.quest.gregtech.zpm.desc.centrifugeTrinium.1": "Use the Centrifuge at a minimum tier of &5EV&r to spin the &cTrinium Sulfide&r out of the &2Impure Enriched Naquadah solution&r. ",
	"atm9.quest.gregtech.zpm.subt.increasingRPMs": "Increasing the RPM's",
	"atm9.quest.gregtech.zpm.desc.newMachines.1": "Now that we can make ZPM Tier Hulls, we can prepare to get some crazy powerful machines. ",
	"atm9.quest.gregtech.zpm.desc.newMachines.2": "We arent at the top tier yet, but still, you will notice that these machines are running processes from previous tiers at incredible rates!",
	"atm9.quest.gregtech.zpm.subt.newTierNewMachines": "New Tier, New Machines!",
	"atm9.quest.gregtech.zpm.desc.superconductorImportance": "The last Superconductor we made was a while back. But now each tier's Superconductor will become more important, as well as allow us to have no Amperage loss cabling!",
	"atm9.quest.gregtech.zpm.subt.recall": "Recall",
	"atm9.quest.gregtech.zpm.desc.optimizeNaqLine": "Optimize your Naq line, as your going to need quite a bit of Naquadah Plates for your ZPM Machine Hulls",
	"atm9.quest.gregtech.zpm.subt.naqPlatesForDays": "Naq Plates for Days",
	"atm9.quest.gregtech.zpm.desc.edgeOfTechnology": "We are at the edge of Technology, and now we need to utilize Crystal Chip's to make some new Processors!!",
	"atm9.quest.gregtech.zpm.subt.shinyCrystal": "Shiny Crystal",
	"atm9.quest.gregtech.zpm.desc.crystalCpus": "Once you have some Raw Crystal chips, run them through an EBF with Emerald Plates, and you can pick up your Crystal CPU's!",
	"atm9.quest.gregtech.zpm.subt.timeToAddHeat": "Time to add Heat",
	"atm9.quest.gregtech.zpm.desc.rawCrystalChip.1": "Your First Raw Crystal Chip may take quite a few tries to get. ",
	"atm9.quest.gregtech.zpm.desc.rawCrystalChip.2": "But once you get it, you can reliably duplicate them using a simple loop of crafting a Raw Crystal Chip, Forge Hammering it, into Raw Crystal Chip parts, then processing those into more Raw Crystal Chips, and repeating. ",
	"atm9.quest.gregtech.zpm.subt.lowOdds": "Low Odds",
	"atm9.quest.gregtech.zpm.desc.bacterialSludge.1": "Time to start looping to produce more! We'll need some &bEuropium&r to consistently produce more &dRaw Crystal Chips&r.",
	"atm9.quest.gregtech.zpm.subt.justAnOption": "Is this Groundhog Day? I'm looping here",
	"atm9.quest.gregtech.zpm.desc.exquisiteEmeralds": "Get together a dozen or so of these Exquisite Emeralds, as they will help immensely in these next few steps.",
	"atm9.quest.gregtech.zpm.subt.exquisiteMightISay": "Exquisite Might I say?",
	"atm9.quest.gregtech.zpm.desc.necessaryComponent": "A necessary Component in order for us to be able to craft our next tier of Energy Hatches!",
	"atm9.quest.gregtech.zpm.subt.zeroPoints": "Zero Points!",
	"atm9.quest.gregtech.zpm.desc.naqAlloy.1": "Naquadah Alloy is very important for us to be able to make components for multiblocks and other machines.",
	"atm9.quest.gregtech.zpm.desc.naqAlloy.2": "We will need a lot of Naq Alloy, so we can make all of the Naq Alloy Frames needed for the Rotary Hearth.",
	"atm9.quest.gregtech.zpm.subt.thisIsNaqTheAlloyYouWereLookingFor": "This is Naq the alloy you were looking for",
	"atm9.quest.gregtech.zpm.desc.nextVoltageCoil": "Finally we have the means to make our next Voltage coil for Energy hatches as well as ZPM Motors for other ZPM tier Covers!",
	"atm9.quest.gregtech.zpm.subt.superRareFineWire": "Super Rare Fine Wire",
	"atm9.quest.gregtech.zpm.desc.solidifiedEuropium": "Now that we have a solidified version of our Europium we can further process it into components for our Machines and Multiblocks!",
	"atm9.quest.gregtech.zpm.subt.itsTheFinalCountdown": "It's the Final Countdown!",
	"atm9.quest.gregtech.zpm.stage2EBF": "Stage 2 EBF",
	"atm9.quest.gregtech.zpm.desc.liquidLutetium": "This is an odd element. It is extremely resistant to corrosion in dry climates, but it's not resistant in moist climates. ",
	"atm9.quest.gregtech.zpm.subt.liquidLutetium": "Liquid Lutetium",
	"atm9.quest.gregtech.zpm.desc.liquidAmericium.1": "Americium is typically used as a particle detector in Smoke Detectors.",
	"atm9.quest.gregtech.zpm.desc.liquidAmericium.2": "The amount is incredibly tiny and harmless to people, but is very effective at detecting smoke, which is why it is used.",
	"atm9.quest.gregtech.zpm.subt.liquidAmericium": "Liquid Americium",
	"atm9.quest.gregtech.zpm.desc.goodStuff.1": "Now we're talking!",
	"atm9.quest.gregtech.zpm.desc.goodStuff.2": "Our Fusion Reactor is making the good stuff now! ",
	"atm9.quest.gregtech.zpm.subt.liquidNaquadria": "Liquid Naquadria",
	"atm9.quest.gregtech.zpm.subt.superNeutronium": "Neutronium!!!",
	"atm9.quest.gregtech.zpm.desc.activeTransformerPipes.1": "These are the pipes for the Active Transformer.",
	"atm9.quest.gregtech.zpm.desc.activeTransformerPipes.2": "Again, they &0&lMUST&r&r be colored in order to function, and cannot make turns. You will need more Active Transformers to change directions of the laser.",
	"atm9.quest.gregtech.zpm.subt.morePipes": "Yet More Pipes",
	"atm9.quest.gregtech.zpm.desc.laserSourceHatch.1": "And if 256 Amps seems like a lot, then think again. At least with Active Transformers. ",
	"atm9.quest.gregtech.zpm.desc.laserSourceHatch.2": "This is the lowest tier Laser Source Hatch in Amperage. They run all the way up to 4096A Hatches. Now that's some Power!",
	"atm9.quest.gregtech.zpm.subt.sharksWithLasers": "Sharks with Laser beams?",
	"atm9.quest.gregtech.zpm.desc.activeTransformerEU.1": "This is the reason why the Active Transformer is the best method of EU transmission using GT infrastructure.",
	"atm9.quest.gregtech.zpm.desc.activeTransformerEU.2": "Its ability to transmit &nMASSIVE&r Amperage around is unrivaled.",
	"atm9.quest.gregtech.zpm.subt.massivePower": "That's some power!",
	"atm9.quest.gregtech.zpm.desc.luvSuperconductorIngot": "These LuV Tier Superconductor ingots will serve us well in making Superconductor Wires, and Fine Wire. ",
	"atm9.quest.gregtech.zpm.subt.withIngotsOptions": "With Ingots we have options!",
	"atm9.quest.gregtech.zpm.desc.luvWireChoices.1": "The Wire choices for LuV Tier aren't great, in terms of Amperage Loss. ",
	"atm9.quest.gregtech.zpm.desc.luvWireChoices.2": "For that Reason is recommended to use the SuperConductor cable, which doesn't need to be covered by rubber, and also has no Amperage Loss.",
	"atm9.quest.gregtech.zpm.subt.lotOfDusts": "That's a Lot of Different Dusts!",
	"atm9.quest.gregtech.zpm.desc.superConductorCrafting": "Now we can make a Super conductor, Naquadah Alloy, Trinium, and Europium ingots!",
	"atm9.quest.gregtech.zpm.subt.moreHeatNeeded": "We Need More Heat!",
	"atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.1": "We're going to need more. A LOT more Naquadah. ",
	"atm9.quest.gregtech.zpm.desc.moreNaquadahNeeded.2": "At least we can get our Naquadah Coils going now, and help our EBF's to process more metals!",
	"atm9.quest.gregtech.zpm.subt.moreNaqNeeded": "We're going to need more Naq",
	"atm9.quest.gregtech.zpm.spinning": "Spinning Up",
	"atm9.quest.gregtech.zpm": "ZPM",
	"atm9.quest.gregtech.zpm.otherproducts": "Other MK1 Products",
	"atm9.quest.gregtech.zpm.desc.otherproducts": "The MK1 Fusion Reactor can also be used to make Chromium, Lutetium, Plutonium, Uranium 235, Duranium, Uranium, Osmium, and Helium Plasma.\n\nWe will revisit the Duranium and Lutetium in the near future! ",
	"atm9.quest.gregtech.zpm.subt.assembler": "So close yet so far",
	"atm9.quest.gregtech.zpm.desc.assembler": "You'll need to make the &eFusion MK1 Reactor&r and acquire that sweet &bEuropium&r before you can make this machine.",
	"atm9.quest.gregtech.zpm.subt.crystalchips": "Don't run out of these",
	"atm9.quest.gregtech.zpm.desc.crystalchips": "Seriously, you'll be using a lot of these going forward, so it is important to always keep both the crystal chips and the crystal chip parts stocked.",
	"atm9.quest.gregtech.zpm.desc.naqwafer": "Finally, we can increase our wafer yields from the &eLaser Engraver&r with this! We even get more base wafers when cutting these!",
	"atm9.quest.gregtech.zpm.desc.ivsupercon": "This is actually the &1IV&r superconductor, so we could've made it awhile ago. We didn't need it too much then, but we do need it now!",
	"atm9.quest.gregtech.zpm.desc.ivfieldgen": "We have not really needed Field Generators much yet, but from now on they will be used a lot!",
	"atm9.quest.gregtech.zpm.subt.opticalfiber": "High Speed",
	"atm9.quest.gregtech.zpm.desc.opticalfiber": "&dBorosilicate&r requires &dBoron&r which can be acquired by &eOre Processing&r &aLepidolite&r directly or &aSalt&r and &aRock Salt&r then &eElectrolyzing&r the &aBorax&r byproduct. Either way, it is time to stock up on Boron!",
	"atm9.quest.gregtech.zpm.desc.biphenyl": "I hope you've been keeping up with your oil processing!",
	"atm9.quest.gregtech.zpm.desc.polybiphenyl": "Just add &3chlorine&r!",
	"atm9.quest.gregtech.zpm.desc.pcbcool": "This stuff is actually banned in most countries because of how toxic it is. However, it is a great coolant, so we'll use it here!",
	"atm9.quest.gregtech.zpm.desc.dataorb": "Sometimes you need so many instructions that it can't all fit in one measly &aData Stick&r. That's where the &dData Orb&r comes in!",
	"atm9.quest.gregtech.zpm.desc.databank": "Have you run out of space in your &bData Access Hatch&r on the &eAssembly Line&r? Are you tired of manually swapping out data sticks to run the recipes you need to progress? \n\nIf so, this multiblock is for you! This machine can have multiple Data Access Hatches and transmit all that data to an Assembly Line. All you need is an &cOptical Data Transmission Hatch&r connected to an &2Optical Data Reception Hatch&r on your Assembly Line.\n\nAlso we need the &dData Bank&r as an ingredient to make the next two multiblocks.",
	"atm9.quest.gregtech.zpm.desc.luvfieldgen": "You'll need this component to craft the next Research system!\n\nI told you, Field Generators are only going to become more common in recipes from here on.",
	"atm9.quest.gregtech.zpm.desc.hpca": "The &eHPCA&r provides &dComputation Work Units&r (CWU) to a &eResearch Station&r to perform research.\n\nThe HPCA components can and will &coverheat&r if not properly &bcooled&r. The component becomes useless once overheated, so don't let it happen!\n\nThis multi is highly configurable with components. The quest requirements here will get you 16 CWU/t, enough for the UV circuit. We'll see about upgrading it further in the next chapter!\n\nConnect the HPCA to the Research Station with Optical Fiber Cables between their &aComputation Data Hatches&r.",
	"atm9.quest.gregtech.zpm.subt.hpca": "Now that's a supercomputer",
	"atm9.quest.gregtech.zpm.desc.research": "Finally, we can move away from those single block &eScanners&r and onto the serious work of a &dResearch Station&r.",
	"atm9.quest.gregtech.zpm.subt.research": "Get your lab coat and safety goggles",


	"atm9.quest.gregtech.uv.desc.crystalProcessors.1": "We've made it to Crystal Processors, and now have UV tier processors!",
	"atm9.quest.gregtech.uv.desc.crystalProcessors.2": "So much progress has been made, but were not done yet. Keep on going!",
	"atm9.quest.gregtech.uv.subt.swarovski": "Swarovski",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.41": "Two Words. Ultimate Voltage.",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.42": "But dont worry, we still have 1 more tier after this. But being able to make UV Tier machines will really help you fill out your Factory and speed up processlines.",
	"atm9.quest.gregtech.uv.subt.theseusHull": "Theseus's Hull",
	"atm9.quest.gregtech.uv.desc.supercomputers.1": "This is a powerful, highly accurate machine known for processing massive sets of data and complex calculations at rapid speeds.",
	"atm9.quest.gregtech.uv.desc.supercomputers.2": "Our Final Tier of Supercomputers!",
	"atm9.quest.gregtech.uv.desc.supercomputers.3": "But wait... Wheres the Mainframe??",
	"atm9.quest.gregtech.uv.subt.bestSupercomputer": "The Best Supercomputer",
	"atm9.quest.gregtech.uv.desc.zpmProcessors": "Now we get 2 ZPM processors for each craft! This is a great breakthrough, and will make expanding our machine footprint much easier!",
	"atm9.quest.gregtech.uv.subt.stackingThemUp": "Stacking them up",
	"atm9.quest.gregtech.uv.desc.finalSetProcessors.1": "This is the First of our final set of Processors!",
	"atm9.quest.gregtech.uv.desc.finalSetProcessors.2": "While we cant yet utilize the best recipe for this processor (The best one returns 4 processors) we will be able to use it soon, once we unlock the UV Circuit Assembler in the next section.",
	"atm9.quest.gregtech.uv.subt.beginningOfTheEnd": "Beginning of the End",
	"atm9.quest.gregtech.uv.desc.zpmFieldGenerator": "This is an expensive component to build out. But you will be needing a few of these as we continue to progress. There are a few different multiblocks that rely on the ZPM Field Generator.",
	"atm9.quest.gregtech.uv.subt.espensiveButWorthIt": "Espensive, but worth it",
	"atm9.quest.gregtech.uv.desc.zpmCables.1": "The options for ZPM tier cables arent the best when it comes to Amperage loss. ",
	"atm9.quest.gregtech.uv.desc.zpmCables.2": "But with the Superconductor wire, now you wont have to worry about power loss for your ZPM Machines and Multiblocks!",
	"atm9.quest.gregtech.uv.desc.superconductorsAlloy.1": "Another Alloy for another tier of Superconductors!",
	"atm9.quest.gregtech.uv.desc.superconductorsAlloy.2": "Remember, Superconductors have 0A loss when transmitting EU across distances, making them the most highly sought after Wiring for your Factory",
	"atm9.quest.gregtech.uv.subt.moreSuperconductors": "More Superconductors",
	"atm9.quest.gregtech.uv.desc.ebfUpgrades": "Yet again, we revisit the EBF's and upgrade the coils, a necessary process so that we can process metals and alloys through the EBF's.",
	"atm9.quest.gregtech.uv.subt.triniumCoils": "Trinium Coils are nice",
	"atm9.quest.gregtech.uv.desc.superconductorIngot": "Now that we have the Superconductor in ingot form, we can finally process it out into the wire that we need!",
	"atm9.quest.gregtech.uv.subt.ingotForm": "Ingot form",
	"atm9.quest.gregtech.uv.desc.wetwareCircuit.1": "This Wetware Printed Circuit board has completed the line of Circuit boards we will be making for our processors. ",
	"atm9.quest.gregtech.uv.desc.wetwareCircuit.2": "This is one of the most vital components in our highest tier of Processors!",
	"atm9.quest.gregtech.uv.subt.lastDance": "Last Dance",
	"atm9.quest.gregtech.uv.desc.finalCircuitBoard": "This will be the final Circuit Board we need to build our Final Tier of processors.",
	"atm9.quest.gregtech.uv.subt.lastCircuits": "The last circuits",
	"atm9.quest.gregtech.uv.desc.semiOrganics": "Integrating Organics into our Non-Organic components, in the proper configuration with the proper organics will allow us to have infinite processing ability!",
	"atm9.quest.gregtech.uv.subt.semiOrganics": "Semi-Organics",
	"atm9.quest.gregtech.uv.desc.stemCells": "Stem cells are the body's raw materials — cells from which all other cells with specialized functions are generated",
	"atm9.quest.gregtech.uv.subt.basicBuildingBlocks": "Basic Building Blocks",
	"atm9.quest.gregtech.uv.desc.infectiousBucket.1": "You really ought to be careful with this bucket. ",
	"atm9.quest.gregtech.uv.desc.infectiousBucket.2": "Im sure you dont want to get an infection from it.",
	"atm9.quest.gregtech.uv.subt.infectious": "Infectious",
	"atm9.quest.gregtech.uv.desc.growthMedium": "A growth medium or culture medium is a solid, liquid, or semi-solid designed to support the growth of a population of microorganisms or cells via the process of cell proliferation or small plants like the moss Physcomitrella patens. ",
	"atm9.quest.gregtech.uv.subt.growingOrganics": "Growing Organics",
	"atm9.quest.gregtech.uv.desc.rawGrowthMedium": "We need some Growth Medium to help us in this processing line, but we dont have the final Growth Medium yet. This is just the Raw version.",
	"atm9.quest.gregtech.uv.subt.labTesting": "Lab Testing",
	"atm9.quest.gregtech.uv.desc.fluidHeaters": "Make any IV Tier and up Fluid Heater so that we can process that Raw Growth Medium we made.",
	"atm9.quest.gregtech.uv.subt.fluidHeaters": "Fluid Heaters",
	"atm9.quest.gregtech.uv.desc.mutagen": "In genetics, a mutagen is a physical or chemical agent that permanently changes genetic material, usually DNA, in an organism and thus increases the frequency of mutations above the natural background level",
	"atm9.quest.gregtech.uv.subt.tmntForSure": "TMNT For Sure...",
	"atm9.quest.gregtech.uv.desc.agar": "Agar is a Jelly-like substance consisting of polysaccharides.",
	"atm9.quest.gregtech.uv.subt.agarAgar": "Agar-Agar",
	"atm9.quest.gregtech.uv.desc.gelatin": "Gelatin is a protein made from animal collagen, usually from cows and pigs.",
	"atm9.quest.gregtech.uv.subt.gelloWait": "G E L L O... wait... Something seems off...",
	"atm9.quest.gregtech.uv.desc.collagen": "Collagen is the primary building block of your body's skin, muscles, bones, tendons and ligaments, and other connective tissues.",
	"atm9.quest.gregtech.uv.subt.workingWithOrganics": "Working with Organics!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.43": "The plates for the Hulls get trickier every tier. But its a necessary process. Try and get this process passive so you can fill out your factory with UV machines!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.1": "This Darmstadtium is too big!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.44": "Take the Yttrium Barrium Cuprate and make wires.",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.2": "Yit-Trium? is the Y silent?",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.5": "Just gotta process the Liquid down into an ingot. But now that we are in the UV tier, we have the speed and power to do it quickly!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.3": "Darmstadtium has Ingots?",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.6": "For all your UV tier processing needs!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.7": "Now we can upgrade our multiblocks to run at UV processing speeds! Lets go!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.4": "UV Energy Hatch!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.8": "What, was UV Energy Hatches not enough?\n\nHer's a 4A UV Energy Hatch! IF UV wasn't enought, now you really have the power!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.5": "Need More?",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.10": "The Motor is a very important base component for the rest of the UV machine components and covers.",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.6": "More Horsepower!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.14": "The UV Robotic Arm has a very limit for how many items it can move when attached to a machine as a cover.",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.15": "If you are using Robotic Arms as a cover on any of your machines, give this version a shot. You wont be disappointed!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.9": "Moving all the items!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.16": "The MkII Fusion Reactor speeds up the processing ability of the Fusion Reactor.",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.17": "While the Fusion Reactor MkII lists 16 Energy Hatches as well as 16 output/input hatches, its not directly necessary. You can form the multiblock with less hatches. That being said, its cheaper to add in a bunch of hatches, rather than craft more Fusion Reactor Mk.II Casings. ",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.10": "Fusion Reactor MkII",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.18": "The ZPM tier Circuit Assembler will allow us to craft the final collection of Processors, Minus the Mainframe.",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.11": "Second to Last",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.19": "64! You heard right, 64! ",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.20": "This hatch allows for you to run 64 parallel processes in your multiblock structures! ",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.21": "If you thought overclocks were amazing, just wait until you slap this bad larry into your multiblocks!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.12": "Parallel Worlds",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.22": "We've used so much of the Fusion Reactor! ",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.23": "But I told you it was an important structure. If you havnt already, stacking rings of Fusion Reactors will help immensely.",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.13": "Making use of the Fusion Reactor",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.24": "Its a process to get Ruthenium already, but lets process it some more!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.25": "Trust me, itll be worth it!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.14": "7 stages later...",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.26": "Gallium ran away, so were left with just Arsenic, but thats okay, because we only need Arsenic!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.15": "The Return of Arsenic!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.27": "We can start crafting 4 LuV Wetware Processors at a time now!",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.28": "Take that Neutronium Wafer, and put it in the Laser Engraver with a black lens, and we get the HASOC, which will help use immensely as we continue forwards.",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.17": "Lasering it Up",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.29": "Sorry for the Pun, but I couldnt resist. ",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.30": "Anyways, the silicon doped with Neutronium is highly efficient and fine grade, which gives us a massive return on 1 singular Boule!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage.18": "This is a load of Boule",
	"atm9.quest.gregtech.uv.desc.ultimateVoltage.33": "The Crystal CPU should already be well established in your processing lines. This is just 1 more step for those Crystal CPU's in order for them to achieve greatness!\n\nYou'll need your Laser Engraver at ZPM tier for this.",
	"atm9.quest.gregtech.uv.subt.crystalChips": "Crystal Chips",
	"atm9.quest.gregtech.uv.desc.processorCrafting.1": "Now, take the Yttrium Barium Cuprate bolts we made, and the Crystal SOC, combine them together, and you get the cheapest available IV tier Processors!!",
	"atm9.quest.gregtech.uv.desc.processorCrafting.2": "Remember, the controllers for most of the \"Large\" multiblocks of our machines use IV Processors in crafting them.",
	"atm9.quest.gregtech.uv.subt.cheapProcessors": "Cheap as can be",
	"atm9.quest.gregtech.uv.cheapIVProcessors": "Cheapest IV Processors",
	"atm9.quest.gregtech.uv.desc.costReduction": "Lets make a bunch of these Yttrium Barium Cuprate Bolts, as we can utilize them to significantly reduce the cost of our IV Processors!",
	"atm9.quest.gregtech.uv.subt.costReduction": "Cost Reduction ",
	"atm9.quest.gregtech.uv.desc.lastCoil.1": "This will be the last Coil we will have to craft for our Energy Hatches!",
	"atm9.quest.gregtech.uv.desc.lastCoil.2": "There is still 1 more tier after this, but in terms of the Coils used for Energy Hatches, this is the last tier that requires one as a crafting component!",
	"atm9.quest.gregtech.uv.subt.ultimateVoltage": "Ultimate Voltage",
	"atm9.quest.gregtech.uv.desc.fineWire.1": "Refine the wire 1 more time, and we will have the Fine wire we need for the ZPM Field Generator.",
	"atm9.quest.gregtech.uv.desc.fineWire.2": "Unfortunately, we will need quite a bit of Fine wire, so keep processing!",
	"atm9.quest.gregtech.uv.subt.enhance": "Enhance",
	"atm9.quest.gregtech.uv.desc.materialMix.1": "Titanium mixed with Duranium. ",
	"atm9.quest.gregtech.uv.desc.materialMix.2": "Now we have a material that will make for an incredibly strong and heat resistant EBF Coil!",
	"atm9.quest.gregtech.uv.desc.materialMix.3": "But thatll come a bit later. Were not there yet.",
	"atm9.quest.gregtech.uv.subt.stronk": "Now thats Stronk",
	"atm9.quest.gregtech.uv.desc.duraniumMix.1": "With a name like Duranium, I would hope this element is Durable.",
	"atm9.quest.gregtech.uv.desc.duraniumMix.2": "Anyways, we need to mix this and Titanium together. The resulting material is going to be VERY strong!",
	"atm9.quest.gregtech.uv.subt.durable": "Durable?",
	"atm9.quest.gregtech.uv.desc.strongLiquid.1": "What a Strong liquid this is! ",
	"atm9.quest.gregtech.uv.desc.strongLiquid.2": "I wonder if liquid titanium would shine with irridescence like the metal does when its introduced to heat...",
	"atm9.quest.gregtech.uv.subt.strong": "Oh so strong!",
	"atm9.quest.gregtech.uv.desc.solidTritanium.1": "Solidify that Tritanium, and now we have a resource usable to us in many ways.",
	"atm9.quest.gregtech.uv.desc.solidTritanium.2": "And believe me, many of our components we are going to be making will need Titanium.",
	"atm9.quest.gregtech.uv.subt.solidStronk": "Solidly Stronk",
	"atm9.quest.gregtech.uv.desc.neutroniumWafers": "Neutronium Doped wafers. The highest grade and quality silicon!",
	"atm9.quest.gregtech.uv.subt.slices": "Slices",
	"atm9.quest.gregtech.uv.desc.mutatedCreatures.1": "Are we trying to create mutated sewer creatures?",
	"atm9.quest.gregtech.uv.desc.mutatedCreatures.2": "I gotta go tell Master Splinter about this one...",
	"atm9.quest.gregtech.uv.subt.tmnt": "TMNT",
	"atm9.quest.gregtech.uv.desc.doNotTouch": "I promise, this is not something you want to touch or get on your skin...",
	"atm9.quest.gregtech.uv.subt.doNotTouch": "Do Not Touch!",
	"atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.1": "Lets add another clean room to our arsenal! Except this one will not only ensure the room is clean, it will sterilize the environment. ",
	"atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.2": "We will be able to work with Organic Material in our clean room and we wont have to worry about contaminants! ",
	"atm9.quest.gregtech.uv.subt.cleanroom2": "Cleanroom No. 2",
	"atm9.quest.gregtech.uv.desc.blacklightsUV.1": "Blacklights project light that is in the Ultra Violet spectrum. UV light just so happens to be Exceptional at sterilizing from bacteria and other contaminants.",
	"atm9.quest.gregtech.uv.desc.cleanroomRequirements.1": "Our Cleanrooms have to be spotless, and not a single piece of dust inside. But what if we needed a cleaner, more sterile, environment?",
	"atm9.quest.gregtech.uv.subt.partyTime": "Its Party Time!",
	"atm9.quest.gregtech.uv.desc.gravistarImportance.1": "The Gravistar is another very important component for our high tier machines were going to be making.",
	"atm9.quest.gregtech.uv.subt.gravityStars": "Stars have Lots of Gravity",
	"atm9.quest.gregtech.uv.desc.uvPistonComponent.1": "The UV Piston is a necessary Component of UV machines, and the UV Robotic Arm. ",
	"atm9.quest.gregtech.uv.subt.bestPiston": "The Best Piston",
	"atm9.quest.gregtech.uv.desc.meItemInput.1": "ME Item Input, just like an interface. There are 2 rows for you to utilize and link items to your multiblock.",
	"atm9.quest.gregtech.uv.subt.meItemInput": "ME Item input",
	"atm9.quest.gregtech.uv.desc.meItemOutput.1": "ME Item Output! Have the resultant item go directly back into your ME system.",
	"atm9.quest.gregtech.uv.subt.meItemOutput": "ME Item Output",
	"atm9.quest.gregtech.uv.desc.meFluidInput.1": "ME Fluid Input! Inputs fluids for your processes in Multiblocks, and even keeps a stock in the Hatch itself!",
	"atm9.quest.gregtech.uv.subt.meFluidInput": "ME Fluid Input",
	"atm9.quest.gregtech.uv.desc.meFluidOutput.1": "ME Fluid Output! Takes the resulting fluids, or outputting byproduct fluids directly back to the ME system! Streamlined for sure!",
	"atm9.quest.gregtech.uv.subt.meFluidOutput": "ME Fluid Output",
	"atm9.quest.gregtech.uv.desc.meIntegration.1": "Attaching all of your Multiblocks to your ME system uses up a lot of Interfaces. Add in the fact that you need covers to manipulate the resources and it can get tiresome. ",
	"atm9.quest.gregtech.uv.desc.meIntegration.2": "Well fear not. These Hatches and Buses will help you streamline all of your multiblocks in a way you never would have thought possible! Imagine having ME capabilities integrated!",
	"atm9.quest.gregtech.uv.desc.meIntegration.3": "Thats what we have here! And they are amazing tools for your multiblocks to utilize! They even have Programmable chips, so you can designate an ME Hatch/Bus for a specific process line!",
	"atm9.quest.gregtech.uv.subt.meHatchesMultiblocks": "ME Hatches for Multiblocks",
	"atm9.quest.gregtech.uv.meHatches": "ME Hatches",
	"atm9.quest.gregtech.uv.meBusesHatches": "ME Buses and Hatches",
	"atm9.quest.gregtech.uv.desc.advancedLcr.1": "Previously we made the Large Chemical Reactor. But that version does not have the ability to accept Parrallel Control Hatches.",
	"atm9.quest.gregtech.uv.desc.advancedLcr.2": "Well this version, the Advanced Large Chemical Reactor, can accept Parallel Control Hatchs, and now you can run Multiple processes at a time.",
	"atm9.quest.gregtech.uv.desc.advancedLcr.3": "This is going to change how we produce our Chem lines!",
	"atm9.quest.gregtech.uv.subt.alcr": "ALCR",
	"atm9.quest.gregtech.uv.desc.alloyComplexity.1": "As previously stated, alloys are going to continue to increase in complexity, as it should be expected.",
	"atm9.quest.gregtech.uv.desc.alloyComplexity.2": "But with this alloy specifically we can make some important components!",
	"atm9.quest.gregtech.uv.subt.complexAlloys": "More complex alloys",
	"atm9.quest.gregtech.uv.subt.zpmSuperconductor": "ZPM Superconductor",
	"atm9.quest.gregtech.uv.desc.cleanRoomUpgrade.3": "&l&eNote:&r The sterile cleanroom does not run cleanroom recipes! Do not get rid of your old cleanroom!",
	"atm9.quest.gregtech.uv.desc.naqLine.1": "Finally, the other half of the NaqLine!",
	"atm9.quest.gregtech.uv.desc.naqLine.2": "Centrifuge the impurities out",
	"atm9.quest.gregtech.uv.desc.naqLine.3": "Mix with some sulfuric acid to begin solidifying the metals",
	"atm9.quest.gregtech.uv.desc.naqLine.4": "Centrifuge further to get the dust!\n\nDon't forget to do your waste processing!",
	"atm9.quest.gregtech.uv.desc.naqIngot": "I was once befuddled by the thought that I needed to use Fusion to make Naquadria, but lo and behold we can make it without!",
	"atm9.quest.gregtech.uv.otherproducts": "Other Mk2 Products",
	"atm9.quest.gregtech.uv.desc.otherproducts": "The Mk2 Fusion Reactor is capable of making Americium, Radon Gas, Plutonium 241, and Indium (in addition to the Darmstadtium and Tritanium).\n\nIt can also make Nitrogen Plasma, Oxygen Plasma, and Argon Plasma!\n\nWe will be revisiting Oxygen Plasma and Americium soon.",
	"atm9.quest.gregtech.uv.desc.AdvancedComp": "How do we go above 16 CWU I hear you ask? Why, with this block!\n\n3 of these with 6 Active Cooling Components will max out a single HPCA with 48 CWU.\n\nDon't forget your PCB Coolant!",
	"atm9.quest.gregtech.uv.desc.switch": "The network switch (with HPCA Bridge Components on your connected HPCAs) allows you to output greater amounts of CWU than a single HPCA can generate.\n\nLast time I checked you could hook up 16 HPCAs to this and output 576 CWU per tick!",
	"atm9.quest.gregtech.uv.desc.bridge": "The necessary component to allow your HPCAs to work together.\n\nYou can get at most 36 CWU per HPCA with this component installed.",
	"atm9.quest.gregtech.uv.desc.uvEnergy": "For when you need even more power!",
	"atm9.quest.gregtech.uv.desc.dataModule": "You're nearing the end, this will let you research those next-gen items.\n\nAdvancements in storage technology have finally allowed us to store colossal amounts of data in a tiny little module, hooray!",
	"atm9.quest.gregtech.uv.desc.assembler": "Even with the multiblocks from earlier, we still find ourselves crafting the single block machines. Ah well, a necessary evil if we are to progress and progress we shall!",


	"atm9.quest.gregtech.uhv.subt.mainFrame": "Wheres the Main Frame?",
	"atm9.quest.gregtech.uhv.desc.starForge.1": "So much of the work that has been done was directly to support being able to construct the &n&l&5Star Forge!&r",
	"atm9.quest.gregtech.uhv.subt.craftingCosmos": "Crafting the Cosmos",
	"atm9.quest.gregtech.uhv.desc.megaFusionReactor.1": "Yes. We have Fusion Reactors Mk.I Mk.II and Mk.III. Now there is the Mega Fusion Reactor. ",
	"atm9.quest.gregtech.uhv.desc.megaFusionReactor.2": "All play their own parts, and all are vital to us moving forwards. So again, get at it, and Make yourself the Mega Fusion Reactor. ",
	"atm9.quest.gregtech.uhv.subt.megaFusionReactor": "Mega Fusion Reactor",
	"atm9.quest.gregtech.uhv.desc.fusionReactorMk3.1": "The Fusion Reactor Mk. III. Im sure you have already seen what is to come. So you understand that parts of this is necessary. ",
	"atm9.quest.gregtech.uhv.desc.fusionReactorMk3.2": "While that is true of whats to come, that doesnt mean the Mk.III isnt of value to us in its intended use. ",
	"atm9.quest.gregtech.uhv.desc.fusionReactorMk3.3": "Make at least 1 Mk.III Reactor. It will serve you well.",
	"atm9.quest.gregtech.uhv.subt.mk3": "Mk. III",
	"atm9.quest.gregtech.uhv.subt.needThis": "Do we Need this?",
	"atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.1": "UHV Energy Hatch. We have finally reached the Pinnacle of Energy Hatches!",
	"atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.2": "Now we can set our Multiblocks up to be able to processes any tier of power requirements!",
	"atm9.quest.gregtech.uhv.subt.uhvTop": "Finally at the Top",
	"atm9.quest.gregtech.uhv.desc.uhvEnergyHatch.3": "While the UHV Energy Hatch is the Pinnacle of Energy Delivery, we still have the 4A UHV Energy Hatch.",
	"atm9.quest.gregtech.uhv.subt.uhvConfusion": "Wait... I thought we were at the top?",
	"atm9.quest.gregtech.uhv.desc.ultimateBattery.1": "Those other Battery companies have nothing on this!",
	"atm9.quest.gregtech.uhv.desc.ultimateBattery.2": "This is the Ultimate Battery, and its UHV Tier! For all your power hungry devices (at UHV tier of course)",
	"atm9.quest.gregtech.uhv.subt.duracell": "Duracell Eat your heart out",
	"atm9.quest.gregtech.uhv.desc.monsterCoils.1": "These monster Coils are the end of the line for coils.",
	"atm9.quest.gregtech.uhv.desc.monsterCoils.2": "With these Coils we can now processes the UHV Superconductors, and finally make them into ingots!",
	"atm9.quest.gregtech.uhv.subt.tritaniumCoils": "Tritanium Coils",
	"atm9.quest.gregtech.uhv.desc.parallelControl.1": "Well if 64 Parallel processes werent enough, how about 256? Because thats exactly what this block does. It allows you to run 256 Parallel tasks!",
	"atm9.quest.gregtech.uhv.desc.parallelControl.2": "This is the highest tier Parallel Control Hatch there is!",
	"atm9.quest.gregtech.uhv.subt.notEnough64": "64 Wasnt enough?",
	"atm9.quest.gregtech.uhv.desc.uvFieldGenerator.1": "The UV Field Generator is the last Field Generator you will be building.",
	"atm9.quest.gregtech.uhv.desc.uvFieldGenerator.2": "Plan accordingly to craft a fair amount of these.",
	"atm9.quest.gregtech.uhv.subt.lastFieldGenerator": "Last Field Generator",
	"atm9.quest.gregtech.uhv.desc.uhvHull.1": "Great! Now we can craft the UHV Hull.",
	"atm9.quest.gregtech.uhv.desc.uhvHull.2": "But there doesnt seem to be UHV Machines. Why do we need this hull? Well for the Hatches and Buses of course!",
	"atm9.quest.gregtech.uhv.subt.wheresMachines": "Wheres the Machines?",
	"atm9.quest.gregtech.uhv.desc.complexIngot.1": "This is one complex ingot. We have many different metals mixed into this alloy. But for good reason.",
	"atm9.quest.gregtech.uhv.desc.complexIngot.2": "With this ingot, now we can make some high tier components!",
	"atm9.quest.gregtech.uhv.subt.complicatedThings": "Things are complicated...",
	"atm9.quest.gregtech.uhv.desc.complexAlloy.1": "Again we visit yet another very complex Alloy.",
	"atm9.quest.gregtech.uhv.desc.complexAlloy.2": "But as we've seen with other complex alloys, they are always extremeley beneficial to us, though complicated. This one is no different.",
	"atm9.quest.gregtech.uhv.subt.complexAlloy": "Complex Alloy",
	"atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.1": "Take the UHV superconductor wire we just made and craft it into a 2x.",
	"atm9.quest.gregtech.uhv.desc.uhvSuperconductorCraft.2": "We need the 2x version for our next items we will be crafting up.",
	"atm9.quest.gregtech.uhv.desc.massiveEBF.1": "Im sure you have made a whole lot of EBF's during your journey to get here.",
	"atm9.quest.gregtech.uhv.desc.massiveEBF.2": "There is a whole lot more to go. But now,  you can make yourself a Rotary Hearth Furnace, and get some Parallel tasks running! Lets speed that processing up!",
	"atm9.quest.gregtech.uhv.subt.massiveEBF": "Massive EBF!",
	"atm9.quest.gregtech.uhv.desc.bulkBlastChiller.1": "Now, with all those processing tasks being done by your new Rotary Hearth Furnace, you are going to need a multiblock that can keep up in cooling down your ingots.",
	"atm9.quest.gregtech.uhv.desc.bulkBlastChiller.2": "Thats where the Bulk Blast Chiller comes into play!",
	"atm9.quest.gregtech.uhv.subt.bulkBlastChiller": "Pairs well with the RHF",
	"atm9.quest.gregtech.uhv.desc.uvSuperconductor.2": "Now we have the UV Superconductor Wire! Used to craft many different components, some of which are necessary for us to proceed.",
	"atm9.quest.gregtech.uhv.desc.uvSuperconductor.3": "More Wires.... Yay.",
	"atm9.quest.gregtech.uhv.subt.uvSuperconductorCrafting": "UV Superconductor",
	"atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.1": "While this may be one of the more complex crafts, having a crafting life spanning numerous Tiers, it is a required item.",
	"atm9.quest.gregtech.uhv.desc.uvSuperconductorCrafting.2": "Yes, Theres a lot that goes into making 1 of these, but try optimizing the Crafting path. Trust, youll give thanks afterwards.",
	"atm9.quest.gregtech.uhv.subt.compexEnergy": "Complex Energy",
	"atm9.quest.gregtech.uhv.desc.compexEnergy": "I am sure that  you now see why these plates will be vital. But as you already know, they will provide a great benefit.",
	"atm9.quest.gregtech.uhv.subt.bestCasing": "The Best Casing",
	"atm9.quest.gregtech.uhv.desc.bestCasing": "There is going to be a high demand for these plates. Figuring out how to supply yourself with a bunch of these plates may be a challenge, but well worth it.",
	"atm9.quest.gregtech.uhv.subt.dishesPlating": "The dishes Plating matters",
	"atm9.quest.gregtech.uhv.desc.dishesPlating.1": "There is going to be a lot of Trinaquah being made.",
	"atm9.quest.gregtech.uhv.desc.dishesPlating.2": "Figuring out how to optimize the process for speed and efficiency will probably be necessary.",
	"atm9.quest.gregtech.uhv.subt.coolingAlloys": "Cooling Alloys",
	"atm9.quest.gregtech.uhv.desc.coolingAlloys": "Now we are producing some complex Naquadah. Just like all the other complex resources we are working on, this one will provide a significant benefit.\n\nIt can only be made in the Alloy Blast Smelter.",
	"atm9.quest.gregtech.uhv.subt.complexNaquadah": "Complex Naquadah",
	"atm9.quest.gregtech.uhv.desc.complexNaquadah.1": "You read that right. This is a 16A UHV Energy Hatch. 4x the potencey of the 4A Energy Hatch.",
	"atm9.quest.gregtech.uhv.subt.uhvEnergyHatch": "16A UHV Energy Hatch?!",
	"atm9.quest.gregtech.uhv.desc.gigawatts.1": "Now we are talking!",
	"atm9.quest.gregtech.uhv.desc.gigawatts.2": "Yes, we are not direclty utilizing this immediately. But setting it up now to craft and collect will be very beneficial, and save you a ton of time!",
	"atm9.quest.gregtech.uhv.subt.starMatter": "Star Matter",
	"atm9.quest.gregtech.uhv.desc.starMatter": "Liquid Iron Plasma may seem like an odd resource, but its necessary for what you are going to make.",
	"atm9.quest.gregtech.uhv.subt.all": "All",
	"atm9.quest.gregtech.uhv.desc.all": "Liquid Helium Plasma. Ensure your processing lines are making enough Helium",
	"atm9.quest.gregtech.uhv.subt.the": "The",
	"atm9.quest.gregtech.uhv.desc.the": "Liquid Oxygen Plasma. We have used a ton of Oxygen by now, but we still have more to use!",
	"atm9.quest.gregtech.uhv.subt.plasma": "Plasma",
	"atm9.quest.gregtech.uhv.desc.plasma.1": "In the next section we are going to need to make a bunch of Micro Universe Catalysts.",
	"atm9.quest.gregtech.uhv.desc.plasma.2": "This component uses Star Matter Plasma to make the Catalysts.",
	"atm9.quest.gregtech.uhv.desc.plasma.3": "Although you dont need to make it now, it certainly would be very helpful, since we are going to need a bunch of Star Matter Plasma to make the 16x Catalysts.",
	"atm9.quest.gregtech.uhv.subt.startNow": "Start Now",
	"atm9.quest.gregtech.uhv.jumpStart": "Jump Start",
	"atm9.quest.gregtech.uhv.desc.jumpStart.1": "You did it!",
	"atm9.quest.gregtech.uhv.desc.jumpStart.2": "This is it! The Highest tier Processor you can make!",
	"atm9.quest.gregtech.uhv.desc.jumpStart.3": "But you're not done yet... This may be the last processor, but theres still more to come. Its going to get even more fun from this point on!",
	"atm9.quest.gregtech.uhv.subt.greatSuccess": "Great Success!!!",
	"atm9.quest.gregtech.uhv.desc.naquadria": "You could just use an extractor on your ingots, or you could use the Fusion Reactor Mk3!\n\nWhy would you use the Fusion Reactor for it? Well, it is a 6 to 1 ratio of Naquadah dusts to Naquadria ingots normally, but with Fusion it is a 4 to 1 ratio of Enriched Naq to Naquadria.",
	"atm9.quest.gregtech.uhv.desc.neutronium": "Neutronium, a hypothetical substance made up of solely neutrons.\n\nWe are going to need many buckets of this stuff, so it is recommended you make it passively!",
	"atm9.quest.gregtech.uhv.desc.uvCircuitAssembler": "No, we don't actually need this. At this point the Large Circuit Assembling Facility can be built and powered at UV and above!",

	
	"atm9.quest.gregtech.star.desc.gregStarIntroduction.1": "At Long Last we have reached our Destination. You have crafted the Coveted &l&1GregStar!",
	"atm9.quest.gregtech.star.desc.gregStarIntroduction.2": "The culmination of achievements through each tier of GregTech, mastering each processing line and obtaining materials, machines, and items with increased difficulty each Tier.",
	"atm9.quest.gregtech.star.desc.gregStarIntroduction.3": "But you have done it. You made it. The GregStar!",
	"atm9.quest.gregtech.star.desc.gregStarIntroduction.4": "There is still more to do, so get your head back in the game, and get ready for the BIGGEST challenge yet! Literally.",
	"atm9.quest.gregtech.star.subt.gregStarBase": "At Long Last",
	"atm9.quest.gregtech.star.desc.gregStarBase.1": "Before we can piece together the GregStar with all the components from this page, you need to craft the base the star will be build upon.",
	"atm9.quest.gregtech.star.desc.gregStarBase.2": "The Robust Star Housing is strong enough to withstand the forces exerted in the star forge, and support the components that make up the GregStar",
	"atm9.quest.gregtech.star.subt.precursor": "Precursor",
	"atm9.quest.gregtech.star.desc.precursor.1": "At this point, you have learned so much through the Tiers, you should be rewarded with something to display your knowledge!",
	"atm9.quest.gregtech.star.desc.precursor.2": "In this case, this certificate shall suffice. You are officially, Not a Noob anymore!",
	"atm9.quest.gregtech.star.subt.certifications": "Certifications!",
	"atm9.quest.gregtech.star.desc.certifications.1": "The Fusion Reactors require some strong materials to contain the immense heat and reactions happening inside of them.",
	"atm9.quest.gregtech.star.desc.certifications.2": "Thats why they make an incredibly suitable material for us to use in crafting the GregStar to ensure Strength and Durability of the star!",
	"atm9.quest.gregtech.star.subt.starPlating": "Star Plating",
	"atm9.quest.gregtech.star.desc.starPlating": "Add in UV power delivery blocks, and an ATM star, and BAM! You now have the Star Compression Module.",
	"atm9.quest.gregtech.star.subt.starCompression": "Star Compression",
	"atm9.quest.gregtech.star.desc.starCompression": "Exchanging heat in any case is usually very expensive in Energy cost. In this case, some Tritainium coils, Ultimate Voltage Coils, and Large Naquadria Batteries will do the trick.",
	"atm9.quest.gregtech.star.subt.thermalExchange": "Thermal Exchange",
	"atm9.quest.gregtech.star.desc.thermalExchange.1": "By this point, we are no stranger to Antimatter pellets.",
	"atm9.quest.gregtech.star.desc.thermalExchange.2": "We just need more of them for the GregStar. A LOT more of them.",
	"atm9.quest.gregtech.star.subt.moreAntimatter": "More Antimatter?",
	"atm9.quest.gregtech.star.desc.moreAntimatter.1": "Lets add in some Industrial Foregoing Black Hole Controllers, just for good measure.",
	"atm9.quest.gregtech.star.desc.moreAntimatter.2": "This way, we know that the resulting Star can be controlled, and its immense power wont run rampantly out of control.",
	"atm9.quest.gregtech.star.subt.blackHoleController": "Black Hole Controller",
	"atm9.quest.gregtech.star.desc.blackHoleController.1": "With the strength of Unobtainium, it only makes sense that the GregStar would include some in the build.",
	"atm9.quest.gregtech.star.desc.blackHoleController.2": "There are no concerns of Structural Integrity at this point.",
	"atm9.quest.gregtech.star.subt.unobtainium": "Unobtainium",
	"atm9.quest.gregtech.star.desc.unobtainium": "Some Advanced Computers.",
	"atm9.quest.gregtech.star.subt.advancedComputers": "Advanced Computers",
	"atm9.quest.gregtech.star.desc.advancedComputers": "Craft a End Steel Exchanger to be used in the production of the GregStar.",
	"atm9.quest.gregtech.star.subt.exchangers": "Exchangers",
	"atm9.quest.gregtech.star.desc.exchangers.1": "You are going to need quite a bit of this as a catalyst in the Star Forge in order to craft the GregStar.",
	"atm9.quest.gregtech.star.desc.exchangers.2": "Make sure you have 10 buckets available.",
	"atm9.quest.gregtech.star.subt.theStarThatStartedItAll": "The Star that started it all",
	"atm9.quest.gregtech.star.desc.theStarThatStartedItAll.1": "The Base Star, the Patrick Star, that was used to make a Star, and now is the base for another Star that will be made into a Star. ",
	"atm9.quest.gregtech.star.desc.theStarThatStartedItAll.2": "Got it? K. Lets move on.",
	"atm9.quest.gregtech.star.subt.doubleItUp": "Double it Up",
	"atm9.quest.gregtech.star.desc.doubleItUp": "Double Tungstensteel plating will make for a very durable Star. Maybe this is where it gets its Robustness from.",
	"atm9.quest.gregtech.star.subt.screwsForPlates": "Screws for Plates",
	"atm9.quest.gregtech.star.desc.screwsForPlates": "Gotta have some screws to secure the Double Tungstensteel Plating. Im sure these will make things very secure.",
	"atm9.quest.gregtech.star.subt.oxygenPlasma": "Oxygen Plasma",
	"atm9.quest.gregtech.star.desc.oxygenPlasma": "We have seen many liquids that are the result of processing by the Fusion Reactor.",
	"atm9.quest.gregtech.star.subt.nitrogenPlasma": "Nitrogen Plasma",
	"atm9.quest.gregtech.star.desc.nitrogenPlasma": "Did you know that plasma is considered the 4th state of Matter next to Solid, Liquid, and Gaseous?",
	"atm9.quest.gregtech.star.subt.argonPlasma": "Argon Plasma",
	"atm9.quest.gregtech.star.desc.argonPlasma": "Argon is a chemical element; it has symbol Ar and atomic number 18. It is in group 18 of the periodic table and is a noble gas. Argon is the third most abundant gas in Earth's atmosphere, at 0.934%% (9340 ppmv)",
	"atm9.quest.gregtech.star.subt.heliumPlasma": "Helium Plasma",
	"atm9.quest.gregtech.star.desc.heliumPlasma": "Of all the elements, Helium is the most stable; it will not burn or react with other elements. Helium has the lowst melting point and boiling points. It exists as a gas, except under extreme conditions where it can be transitioned into the 4th State of Matter, Plasma.",
	"atm9.quest.gregtech.star.subt.massiveMultiblock": "Massive Multiblock",
	"atm9.quest.gregtech.star.desc.massiveMultiblock.1": "Saying that this is a massive multiblock structure is an understatement. ",
	"atm9.quest.gregtech.star.desc.massiveMultiblock.2": "It requires 3213 Atomic Casings, too many to fit in your inventory, so that part was left at 1 in the quest. ",
	"atm9.quest.gregtech.star.desc.massiveMultiblock.3": "But the benefits are astounding. So give it a shot. It dual functions as a resource generator, and a power generator. The power gen numbers are insane.",
	"atm9.quest.gregtech.star.subt.catalyst": "Huh?",
	"atm9.quest.gregtech.star.desc.catalyst.1": "A catalyst is needed for this process. ",
	"atm9.quest.gregtech.star.desc.catalyst.2": "The Catalyst will ensure that each operation is able to properly complete. They will also be used in the creation of the controller for the Multiblock",
	"atm9.quest.gregtech.star.subt.neutonium": "We need Cats",
	"atm9.quest.gregtech.star.desc.neutonium": "This is quite the lot of Neutonium. But, look around. There may be other ways to synthesize the resource.",
	"atm9.quest.gregtech.star.subt.lotNeutronium": "A Lot of Neutronium",
	"atm9.quest.gregtech.star.desc.optimizedCrafting": "Having an optimized method to craft these, that takes minimal time will benefit you as you move forward.",
	"atm9.quest.gregtech.star.subt.fusionCasings": "Fusion Casings... Again",
	"atm9.quest.gregtech.star.desc.fusionCasings.1": "Well technically its more. We've already used these previously. ",
	"atm9.quest.gregtech.star.desc.fusionCasings.2": "At least they arent that hard to craft.",
	"atm9.quest.gregtech.star.subt.moreCoil": "MORE Coil?!",
	"atm9.quest.gregtech.star.desc.moreCoil.1": "More fusion glass. Just this time we need it to craft a component, not for a multiblock. ",
	"atm9.quest.gregtech.star.desc.moreCoil.2": "You may want to figure a way to passively produce these...",
	"atm9.quest.gregtech.star.subt.windowSeat": "I prefer the window seat",
	"atm9.quest.gregtech.star.desc.liquidUranium": "Liquid Uranium 235. Lets use this liquid to bind together the other components and craft the Absolute Reaction Plate",
	"atm9.quest.gregtech.star.subt.u235": "U235",
	"atm9.quest.gregtech.star.desc.u235.1": "If we needed something that could ensure the transmission of every tier, with the highest level of efficiency, what would we get?",
	"atm9.quest.gregtech.star.desc.u235.2": "Maybe combining every Superconductor available into a single cable will do the trick!",
	"atm9.quest.gregtech.star.subt.hyperconductivity": "Hyperconductivity",
	"atm9.quest.gregtech.star.desc.gregStarShard": "The GregStar can be broken into Shards. We can then utilize those shards to make one of the most OP items!",
	"atm9.quest.gregtech.star.subt.gregStarShard": "GregStar Shard",
	"atm9.quest.gregtech.star.desc.atmStar.1": "The Classic ATM Star. You should already be familiar with this, and I am sure you have a process to craft them down pat. ",
	"atm9.quest.gregtech.star.desc.atmStar.2": "This is a breeze for you.",
	"atm9.quest.gregtech.star.subt.starsComponent": "A Star for the component for a Stars Component",
	"atm9.quest.gregtech.star.desc.starsComponent.1": "These are complex components to make. Making 1 of them is quite the task, involving many materials and many process lines. ",
	"atm9.quest.gregtech.star.desc.starsComponent.2": "Now we need 16 of them to proceed. But I'm sure you are up to the task.",
	"atm9.quest.gregtech.star.subt.notSmallOrder": "Not A Small Order",
	"atm9.quest.gregtech.star.desc.transformers.1": "You are going to need a Qty of 4 to proceed. In function these will transform power from UV to UHV power, but we dont need these for power conversion. ",
	"atm9.quest.gregtech.star.desc.transformers.2": "Its going to be used as a crafting component.",
	"atm9.quest.gregtech.star.subt.transformers": "Transformers Robots in Disguise",
	"atm9.quest.gregtech.star.desc.amps.1": "This may have a lot of Amperage, but we are not interested in the power delivery.",
	"atm9.quest.gregtech.star.desc.amps.2": "We need this to craft a component. Im sure you got this one as well.",
	"atm9.quest.gregtech.star.subt.amps16": "16 Amps",
	"atm9.quest.gregtech.star.desc.coils16.1": "Making 16 coils may be a tall order. But a necessary one for the GregStar!",
	"atm9.quest.gregtech.star.subt.coils16": "16 Coils",
	"atm9.quest.gregtech.star.desc.coilsContinued.1": "The need for Coils is never ending. While we may not be utilizing these in a multiblock, you can be assured they are going to a good source.",
	"atm9.quest.gregtech.star.subt.moreCoils": "More Coils?",
	"atm9.quest.gregtech.star.desc.quadBatteries.1": "4 Large Naquadria Batteries will wrap up the required items for this component of the GregStar",
	"atm9.quest.gregtech.star.subt.quadBatteries": "Quad Batteries",
	"atm9.quest.gregtech.star.desc.hvSuperconductor.1": "16x Mercury Barium Calcium Cuprate wire - Qty 8",
	"atm9.quest.gregtech.star.subt.hvSuperconductor": "HV Superconductor",
	"atm9.quest.gregtech.star.desc.luvSuperconductor.1": "16x Indium Tin Barium Titanium Cuprate Wire - Qty 8",
	"atm9.quest.gregtech.star.subt.luvSuperconductor": "LuV Superconductor",
	"atm9.quest.gregtech.star.desc.lvSuperconductor.1": "16x Manganese Phosphide wires - Qty 8",
	"atm9.quest.gregtech.star.subt.lvSuperconductor": "LV Superconductor",
	"atm9.quest.gregtech.star.desc.mvSuperconductor.1": "16x Magnesium Diboride Wire - Qty 8",
	"atm9.quest.gregtech.star.subt.mvSuperconductor": "MV Superconductor",
	"atm9.quest.gregtech.star.desc.uvSuperconductor.1": "16x Enriched Naquadah Trinium Europium Duranide wire - Qty 8",
	"atm9.quest.gregtech.star.subt.uvSuperconductor": "UV Superconductor",
	"atm9.quest.gregtech.star.desc.zpmSuperconductor.1": "16x Uranium Rhodium Dinaquadide wire - Qty 8",
	"atm9.quest.gregtech.star.subt.zpmSuperconductor": "ZPM Superconductor",
	"atm9.quest.gregtech.star.desc.uTriplatinumWire.1": "16x Uranium Triplatinum Wire - Qty 8",
	"atm9.quest.gregtech.star.subt.evSuperconductor": "EV Superconductor",
	"atm9.quest.gregtech.star.desc.samSuperconductor.1": "16x Samarium Iron Arsenic Oxide wire - Qty 8",
	"atm9.quest.gregtech.star.subt.ivSuperconductor": "IV Superconductor",
	"atm9.quest.gregtech.star.desc.ivSuperconductor.1": "Do you feel like you are levitating yet? Might be all that shulker from that Soul Vial.",
	"atm9.quest.gregtech.star.subt.prescientCrystal": "Prescient Crystal",
	"atm9.quest.gregtech.star.desc.prescientCrystal.1": "Use 3 other crystals to craft this crystal.",
	"atm9.quest.gregtech.star.subt.weatheringTheStorm": "Weathering the Storm",
	"atm9.quest.gregtech.star.desc.weatheringTheStorm.1": "Tier 3 Ender IO Exchanger Core. This is the top of the line when it comes to the EnderIO Exchanger Cores.",
	"atm9.quest.gregtech.star.subt.topTierExchanger": "Top Tier Exchanger",
	"atm9.quest.gregtech.star.desc.topTierExchanger.1": "Making Antimatter is always a challenge. Process lines, the time to process, and the power. This will check off one of those items that will no longer be a concern.",
	"atm9.quest.gregtech.star.subt.creativeChemicals": "Creative Chemicals",
	"atm9.quest.gregtech.star.desc.creativeChemicals.1": "The Micro Universe Orb requires a lot of power to operate. This power needs to be concentrated to best utilize it for the operations.",
	"atm9.quest.gregtech.star.desc.creativeChemicals.2": "To achieve this, the structure needs Focus Lenses.",
	"atm9.quest.gregtech.star.subt.focusedEnergy": "Focused Energy",
	"atm9.quest.gregtech.star.desc.focusedEnergy.1": "With the power requirements of the structure, something is needed to ensure the energy can be transmitted properly.",
	"atm9.quest.gregtech.star.desc.focusedEnergy.2": "These Energy Transmitters will do the trick.",
	"atm9.quest.gregtech.star.subt.utilizingThePower": "Utilizing the Power",


	"atm9.quest.gregtech.circuits.ulvTier": "ULV Tier",
	"atm9.quest.gregtech.circuits.lvTier": "LV Tier",
	"atm9.quest.gregtech.circuits.mvTier": "MV Tier",
	"atm9.quest.gregtech.circuits.hvTier": "HV Tier",
	"atm9.quest.gregtech.circuits.evTier": "EV Tier",
	"atm9.quest.gregtech.circuits.ivTier": "IV Tier",
	"atm9.quest.gregtech.circuits.luvTier": "LuV Tier",
	"atm9.quest.gregtech.circuits.zpmTier": "ZPM Tier",
	"atm9.quest.gregtech.circuits.uvTier": "UV Tier",
	"atm9.quest.gregtech.circuits.uhvTier": "UHV Tier",
	"atm9.quest.gregtech.circuits.lowVoltageAge": "Low Voltage Age",
	"atm9.quest.gregtech.circuits.mediumVoltageAge": "Medium Voltage Age",
	"atm9.quest.gregtech.circuits.highVoltageAge": "High Voltage Age",
	"atm9.quest.gregtech.circuits.extremeVoltageAge": "Extreme Voltage Age",
	"atm9.quest.gregtech.circuits.insaneVoltageAge": "Insane Voltage Age",
	"atm9.quest.gregtech.circuits.ludicrousVoltageAge": "Ludicrous Voltage Age",
	"atm9.quest.gregtech.circuits.zeroPointModuleAge": "Zero Point Module Age",
	"atm9.quest.gregtech.circuits.ultimateVoltageAge": "Ultimate Voltage Age",
	"atm9.quest.gregtech.circuits.ultraHighVoltageAge": "Ultra High Voltage Age",
	"atm9.quest.gregtech.circuits.bronzeIngot": "Bronze Ingot",
	"atm9.quest.gregtech.circuits.steelIngot": "Steel Ingot",
	"atm9.quest.gregtech.circuits.aluminiumIngot": "Aluminium Ingot",
	"atm9.quest.gregtech.circuits.galliumIngot": "Gallium Ingot",
	"atm9.quest.gregtech.circuits.hvBattery": "HV Battery",
	"atm9.quest.gregtech.circuits.desc.voltageTierColumn": "Each column corresponds to the voltage tier",
	"atm9.quest.gregtech.circuits.desc.voltageTierRow": "Each row corresponds to what voltage tier the circuit can be crafted in",
	"atm9.quest.gregtech.circuits.desc.extraInfo": "Extra information at the bottom!",
	"atm9.quest.gregtech.circuits.understandingThisPage": "Understanding this page",
	"atm9.quest.gregtech.circuits.steamAge": "Steam Age",


	"atm9.quest.mekanismReactors.fusionReactor": "Fusion Reactor",
	"atm9.quest.mekanismReactors.industrialTurbine": "Industrial Turbine",
	"atm9.quest.mekanismReactors.fissionReactor": "Fission Reactor",
	"atm9.quest.mekanismReactors.supercriticalPhaseShifter": "Supercritical Phase Shifter",
	"atm9.quest.mekanismReactors.desc.fissionReactorIntro.1": "To start our journey into the world of Mekanism Reactors, we'll start by making a &aFission Reactor&r. These are multiblock structures that generate massive amounts of heat by burning &3Fissile Fuel&r. This reactor does not produce power on its own, but the heat generated can be used to heat &bCoolant&r to be used to generate power in an &aIndustrial Turbine&r.",
	"atm9.quest.mekanismReactors.desc.fissionReactorIntro.2": "The Fission Reactor can be very dangerous, as a meltdown can cause an &cexplosion&r as well as &2Radiation&r spreading over a 5 chunk radius, which lasts for several in-game weeks. ",
	"atm9.quest.mekanismReactors.desc.fissionReactorIntro.3": "But we're going to be prepared for that. Let's make a Hazmat Suit, just in case... right?",
	"atm9.quest.mekanismReactors.subt.radiationProtection": "Orange = Radiation Protection",
	"atm9.quest.mekanismReactors.suitingUp": "Suiting Up for Reactors",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.1": "It's time to gather the materials we'll need to build the reactor.",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.2": "Just like most Mekanism multiblocks, reactors can be a custom size depending on your needs. They must be cuboid, with the minimum outside size being 3 wide, 4 tall, and 3 blocks deep. The maximum size is 18x18x18. &aWe're going to build a 5x5 to start with&r.",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.3": "The edges of the outer shell &bmust&r be made out of &aFission Reactor Casings&r, while the faces can be either casings or &bReactor Glass&r, Reactor Ports, or Reactor Logic Adapters. We'll get to those later.",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.4": "For now, let's build a basic 5x5x5 Fission Reactor!",
	"atm9.quest.mekanismReactors.desc.reactorBuildingBasics.5": "Need more help building it? Holding &dw&r while hovering over the Fission Reactor Casing will show you the Ponder that can help you build it.",
	"atm9.quest.mekanismReactors.subt.casingsAndGlass": "Casings and Glass",
	"atm9.quest.mekanismReactors.fissionReactorBuildingBasics": "Fission Reactor Building Basics",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.1": "For us to take anything in or out of the Fission Reactor, we'll need &aFission Reactor Ports&r. These can be configured to input or output by using the &9Configurator&r. ",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.2": "Every Fission Reactor &aneeds a minimum of 4 Ports&r:",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.3": "1 Coolant Input",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.4": "1 Coolant Output",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.5": "1 Fissile Fuel Input",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.6": "1 Waste Output",
	"atm9.quest.mekanismReactors.desc.fissionReactorPorts.7": "For this starter build, let's put a port on each side like the image shown below. Make sure to configure them to match the list of inputs and outputs!",
	"atm9.quest.mekanismReactors.interactingWithFissionReactor": "Interacting with the Fission Reactor",
	"atm9.quest.mekanismReactors.desc.reactorSafety.1": "Afraid of blowing up your Fission Reactor and causing a massive Radiation leak? Don't worry, we all are. &o*insert terrible flashback here*",
	"atm9.quest.mekanismReactors.desc.reactorSafety.2": "So how can we prevent such a catastrophic disaster? By creating a redstone &aCircuit Breaker&r using &dFission Reactor Logic Adapters&r. Now these aren't 100%% guaranteed to stop an explosion, but they are absolutely nice to have.",
	"atm9.quest.mekanismReactors.desc.reactorSafety.3": "Essentially, these Adapters allow us to control the Reactor using &cRedstone&r. With just one, you can use a lever to turn on and off the reactor. However, we're going to use them for damage control.",
	"atm9.quest.mekanismReactors.desc.reactorSafety.4": "You can also set these to give off a Redstone Signal based on a certain condition within the Reactor, like &cDamage Critical&r or &8Insufficient Fuel&r. This is useful for setting up a circuit breaker to shut off the Reactor if those ever happen.",
	"atm9.quest.mekanismReactors.subt.blowUpReactor": "Because We've All Blown Up A Reactor Before",
	"atm9.quest.mekanismReactors.reactorFailSafe": "Reactor Fail Safe",
	"atm9.quest.mekanismReactors.desc.reactorAssembly.1": "The inside of the reactor is built up of pillars using several &aFission Fuel Assembly&r blocks, with a single &aControl Rod Assembly&r placed at the top of each pillar. These can be anywhere from 1 to 15 blocks in height, depending on the size of the reactor.",
	"atm9.quest.mekanismReactors.desc.reactorAssembly.2": "For this build, we'll put 2 of the Fission Fuel Assemblies in the center of our multiblock, and then put the Control Rod Assembly right on top of it.",
	"atm9.quest.mekanismReactors.insideReactorFuelControl": "Inside the Reactor: Fuel Control",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.1": "Using some vanilla mechanics and 2 &aFission Reactor Logic Adapters&r, we can create a simple circuit breaker to trip and turn off the reactor &o&ein case things get a little crazy&r.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.2": "To do this, we'll need a single piece of Redstone, a Piston, a block of either sand or gravel, and an Observer.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.3": "On one of the faces, we'll want to put a Logic Adapter down, then skip a block above it and then place another Adapter. Set the top Adapter to &9\"Activation\"&r, and the bottom Adapter to &c\"Damage Critical\"&r.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.4": "Next, in front and underneath the bottom Adapter, place any building block and stick a piece of Redstone on it leading from the Adapter. We'll then place a Piston facing up in front of that Redstone, then place our piece of sand or gravel on that Piston.",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.5": "For the final part of our breaker, place the Observer with the face pointing &boutwards towards the Piston setup&r. &9This is important&r!",
	"atm9.quest.mekanismReactors.desc.circuitBreaker.6": "Whenever the Reactor has critical damage, it will then activate the bottom Adapter, causing the redstone to get a signal, which then activates the Piston and pushes up the Gravel/Sand. This will activate the Observer, which then turns off the Reactor.",
	"atm9.quest.mekanismReactors.subt.ponderVisual": "Need a visual? Watch the Ponder!",
	"atm9.quest.mekanismReactors.gravelOrSand": "Gravel or Sand",
	"atm9.quest.mekanismReactors.exampleCircuitBreaker": "Example Circuit Breaker",
	"atm9.quest.mekanismReactors.desc.reactorCooling.1": "When burning fuel, the Fission Reactor creates a massive amount of heat. To prevent the Reactor from converting into TNT, we need to make sure it is properly cooled.",
	"atm9.quest.mekanismReactors.desc.reactorCooling.2": "The easiest way to do this is by giving the Reactor &9Water&r from a Sink. The Sink is an infinite water source, which is &oreally nice for a situation like this&r.",
	"atm9.quest.mekanismReactors.desc.reactorCooling.3": "Pump out the water into one of the Reactor's Ports that is set to &ainput&r to fill up the Reactor with water. This will be heated while the Reactor is running and get converted to &bSteam&r, which you can use to create power within an &9Industrial Turbine&r.",
	"atm9.quest.mekanismReactors.desc.reactorCooling.4": "&eSodium&r can also be used as a much more efficient coolant. This allows for higher burn rates and lower core temperatures.",
	"atm9.quest.mekanismReactors.subt.highQualityH2O": "High Quality H2O",
	"atm9.quest.mekanismReactors.coolingOurReactor": "Cooling Our Reactor",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.1": "Once you've finished placing in all of the required blocks to build the Reactor, it should give off red particles to show that it is complete.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.2": "Right clicking anywhere on the Reactor will open up the &aInterface&r. This will have all of the information you need to run the Reactor properly, as well as two buttons to turn on and off the Reactor.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.3": "On the left, you have 2 tanks: One for &bCoolant&r and one for &3Fissile Fuel&r. On the right, you have one for &8Nuclear Waste&r, and one for &bHeated Coolant&r, which will most likely be &bSteam&r.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.4": "The &cTemperature&r bar will show you how hot the Reactor is. After a certain temp, the Reactor will start taking &4Damage&r, which will eventually cause the Reactor to explode.",
	"atm9.quest.mekanismReactors.desc.reactorCompletion.5": "To adjust the &cBurn Rate&r of the Fissile Fuel and see more statistics, click on the (I) tab on the left side. Here, you can adjust the Rate Limit, which controls how much fuel the Reactor burns per tick.",
	"atm9.quest.mekanismReactors.subt.numbers": "Those are definitely numbers",
	"atm9.quest.mekanismReactors.completedReactor": "Observe a Completed Reactor",
	"atm9.quest.mekanismReactors.fissionReactorInterface": "The Fission Reactor Interface",
	"atm9.quest.mekanismReactors.desc.uraniumUses.1": "Every Reactor uses Uranium somewhere for fuel, right?",
	"atm9.quest.mekanismReactors.desc.uraniumUses.2": "For starters, let's gather some &aUranium Ingots&r. We'll need to process these in an &9Enrichment Chamber&r to turn it into &eYellow Cake Uranium&r.",
	"atm9.quest.mekanismReactors.subt.uraniumUse": "Of Course It Uses Uranium",
	"atm9.quest.mekanismReactors.uranium": "&aUranium",
	"atm9.quest.mekanismReactors.desc.yellowCakeProcess": "Once we have our hands on &eYellow Cake Uranium&r, we can send it through a &aChemical Oxidizer&r to create the gas, &2Uranium Oxide&r.",
	"atm9.quest.mekanismReactors.observeUraniumOxide": "Observe Uranium Oxide in a Machine",
	"atm9.quest.mekanismReactors.uraniumOxide": "&eUranium Oxide",
	"atm9.quest.mekanismReactors.desc.reactorSetup.1": "As a recap, we've set up an advanced Ore Processing facility using several gases, machinery, and more.",
	"atm9.quest.mekanismReactors.desc.reactorSetup.2": "In this chapter, we'll be using more of those to create powerful multiblock &aReactors&r, as well as advanced ways to create and store power. This will also lead to making &dAntimatter Pellets&r, which are used to make the &6ATM Star&r, as well as some of the strongest tools and weapons in the pack.",
	"atm9.quest.mekanismReactors.subt.advancedMekanismRequired": "&cRequires Quest \"Advanced Mekanism\" Completion from the Mekanism Chapter",
	"atm9.quest.mekanismReactors.advancedMekanism": "&aMekanism&r: &dAdvanced",
	"atm9.quest.mekanismReactors.desc.fissileFuel.1": "The Fission Reactor needs &3Fissile Fuel&r to run. If you look up Fissile Fuel right now in JEI, I bet you'll get overwhelmed with everything you need to make it. It's okay, you've got this. Let's take it one step at a time.",
	"atm9.quest.mekanismReactors.desc.fissileFuel.2": "It all boils down to creating &eUranium Hexafluoride&r. To do this, let's focus on making these two gases: &bHydrofluoric Acid&r, and &eUranium Oxide&r.",
	"atm9.quest.mekanismReactors.fissileFuelProduction": "&3Fissile Fuel Production",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.1": "You should have already made &2Sulfuric Acid&r for your Tier 4 Ore Processing facility, but here is a reminder on how to get it.",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.2": "Start by getting &eSulfur Dust&r either by crushing Sulfur from Thermal, or by mixing &bHydrogen Chloride&r with &3Gunpowder&r in a Chemical Injection Chamber.",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.3": "Take the Sulfur Dust and run it through a &9Chemical Oxidizer&r to get &eSulfur Dioxide&r. Combine that with &bOxygen&r in a Chemical Infuser to get &eSulfur Trioxide&r.",
	"atm9.quest.mekanismReactors.desc.sulfuricAcid.4": "Next, we'll combine &bWater Vapor&r with the Sulfur Trioxide to make &2Sulfuric Acid&r.",
	"atm9.quest.mekanismReactors.subt.quickRecap": "A Quick Recap",
	"atm9.quest.mekanismReactors.sulfurDust": "Sulfur Dust",
	"atm9.quest.mekanismReactors.observeSulfuricAcid": "Observe Sulfuric Acid in a Machine",
	"atm9.quest.mekanismReactors.sulfuricAcid": "&2Sulfuric Acid",
	"atm9.quest.mekanismReactors.desc.hydrofluoricAcid.1": "Let's take our &2Sulfuric Acid&r and combine it with &bFluorite&r in a &9Chemical Dissolution Chamber&r to make &bHydrofluoric Acid&r.",
	"atm9.quest.mekanismReactors.desc.hydrofluoricAcid.2": "We're almost there!",
	"atm9.quest.mekanismReactors.fluorite": "Any #forge:gems/fluorite",
	"atm9.quest.mekanismReactors.observeHydrofluoricAcid": "Observe Hydrofluoric Acid in a Machine",
	"atm9.quest.mekanismReactors.hydrofluoricAcid": "&bHydrofluoric Acid",
	"atm9.quest.mekanismReactors.desc.uraniumHexafluoride": "Using another &9Chemical Infuser&r, we want to combine our &bHydrofluoric Acid&r with &eUranium Oxide&r to make &2Uranium Hexafluoride&r.",
	"atm9.quest.mekanismReactors.observeUraniumHexafluoride": "Observe Uranium Hexafluoride in a Machine",
	"atm9.quest.mekanismReactors.uraniumHexafluoride": "&2Uranium Hexafluoride",
	"atm9.quest.mekanismReactors.desc.isotopicCentrifuge.1": "Once we have an &9Isotopic Centrifuge&r, we can run our &2Uranium Hexafluoride&r in and create &3Fissile Fuel&r!",
	"atm9.quest.mekanismReactors.desc.isotopicCentrifuge.2": "See, that wasn't so bad was it?",
	"atm9.quest.mekanismReactors.observeFissileFuel": "Observe Fissile Fuel in a Machine",
	"atm9.quest.mekanismReactors.fissileFuel": "&3Fissile Fuel",
	"atm9.quest.mekanismReactors.desc.checklist.1": "Let's go through the checklist &oone more time&r to ensure we have everything ready to go before we boot it up:",
	"atm9.quest.mekanismReactors.desc.checklist.2": "1. Hazmat Suit On (safety first)",
	"atm9.quest.mekanismReactors.desc.checklist.3": "2. Water/coolant pumping into an input Port.",
	"atm9.quest.mekanismReactors.desc.checklist.4": "3. Fissile Fuel pumping into an input Port.",
	"atm9.quest.mekanismReactors.desc.checklist.5": "4. A Port set to output the Heated Coolant, either to a trashcan or an Industrial Turbine.",
	"atm9.quest.mekanismReactors.desc.checklist.6": "5. A Port set to output Nuclear Waste leading to Radioactive Waste Barrels or machines to process it, or both!",
	"atm9.quest.mekanismReactors.desc.checklist.7": "If you're ready to go, hit that &eActivate&r button! You can also adjust the &3Burn Rate&r to produce more Nuclear Waste, but start slow.",
	"atm9.quest.mekanismReactors.readyToGo": "Ready To Go!",
	"atm9.quest.mekanismReactors.bootingUpReactor": "Booting Up The Reactor",
	"atm9.quest.mekanismReactors.desc.reactorOperation.1": "Once we start burning up Fissile Fuel in the reactor, we'll get heated &bCoolant&r and &8Nuclear Waste&r.",
	"atm9.quest.mekanismReactors.desc.reactorOperation.2": "This is where the Radiation kicks in. As long as it stays &osafely in some container or machine&r, you won't have any spills....right?",
	"atm9.quest.mekanismReactors.desc.reactorOperation.3": "The best way to store any Radioactive substance is using a &2Radioactive Waste Barrel&r. These will safely store the waste, while slowly decaying the gas without causing a Radiation spill. You don't want your Nuclear Waste sitting in your Reactor as it causes it to produce more heat, so set a port to &aoutput Waste&r and ship it to a barrel!",
	"atm9.quest.mekanismReactors.desc.reactorOperation.4": "&9Important Note&r: Breaking &nany&r machine, barrel, pipe, or &oanything&r that has a Radioactive gas inside of it &cwill cause a Radiation leak&r. That includes the products of Nuclear Waste, like Polonium or Plutonium.",
	"atm9.quest.mekanismReactors.dealingWithNuclearWaste": "Dealing with &8Nuclear Waste",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.1": "&8Nuclear Waste&r can be sent into an Isotopic Centrifuge to create &9Plutonium&r.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.2": "Sending the Plutonium into a Pressurized Reaction Chamber with some water and &7Fluorite Dust&r will give you &9Plutonium Pellets&r. These are used to make end game materials!",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcessing.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcess.1": "Pumping Nuclear Waste into a &9Solar Neutron Activator&r will give you &dPolonium&r.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcess.2": "Run the Polonium through a Pressurized Reaction Chamber with some Fluorite Dust and you'll get &9Polonium Pellets&r. You will need a good bit of these for the future.",
	"atm9.quest.mekanismReactors.desc.nuclearWasteProcess.3": "Note: This will also create a byproduct of &7Spent Nuclear Waste&r, which needs to be pumped into a Waste Barrel for storage.",
	"atm9.quest.mekanismReactors.desc.spsConstruction.1": "The &dSupercritical Phase Shifter&r (SPS for short) is another multiblock structure used to infuse Polonium with large amounts of power to create &dAntimatter&r gas, which can be crystallized into pellets.",
	"atm9.quest.mekanismReactors.desc.spsConstruction.2": "To build the SPS, you'll need to make a total of 72 &9SPS Casings&r (60 for the build, 12 to make the ports), 3 &9SPS Ports&r, 122 Structural Glass, and one other item we'll talk about in the next quest. Let's get the materials first!",
	"atm9.quest.mekanismReactors.spsTitle": "&dSupercritical Phase Shifter",
	"atm9.quest.mekanismReactors.desc.fusionReactor.1": "You've probably heard people talk about how the &cFusion Reactor&r is the best power source in the pack. They are right.",
	"atm9.quest.mekanismReactors.desc.fusionReactor.2": "Once activated, the Reactor can push out up to 200MRF/t with the right setup. It can also be cooled with water to produce steam, which can go into an &9Industrial Turbine&r to make even more power.",
	"atm9.quest.mekanismReactors.desc.fusionReactor.3": "To build the Fusion Reactor, we need to follow a simple pattern. Each face will look like this:",
	"atm9.quest.mekanismReactors.desc.fusionReactor.4": "For the top, we want to replace the middle block with the Fusion Reactor Controller.",
	"atm9.quest.mekanismReactors.desc.fusionReactor.5": "For the ports, you can replace any of the Reactor Glass on the sides. For this setup, we'll need two ports to input &cDeuterium&r and &eTritium&r, then a port to output power.",
	"atm9.quest.mekanismReactors.subt.bestPowerSource": "The Best Power Source In The Pack",
	"atm9.quest.mekanismReactors.fusionReactorTitle": "The &cFusion Reactor",
	"atm9.quest.mekanismReactors.desc.superchargedCoils.1": "The &9Supercharged Coil&r is placed on an SPS Port in the center of two faces, like the image below. When given power, these will supercharge Polonium into Antimatter. Only 1 is required, but you can use 2 if you want.",
	"atm9.quest.mekanismReactors.desc.superchargedCoils.2": "To produce 1mb of Antimatter, you need 400MRF. If you haven't started making a &cFusion Reactor&r, now's a good time to make it!",
	"atm9.quest.mekanismReactors.superchargedCoilsTitle": "The Supercharged Coils",
	"atm9.quest.mekanismReactors.desc.buildSPS.1": "With all of the gathered blocks, it's time to build this thing. Below is a text guide, or you can watch the Ponder!",
	"atm9.quest.mekanismReactors.desc.buildSPS.2": "The SPS will be 7x7 when built, but it isn't a cube. It follows a simple pattern, which you can follow the images below as a build guide. The pattern looks like this:",
	"atm9.quest.mekanismReactors.desc.buildSPS.3": "Each side, including the bottom and top, will follow this pattern. The Supercharged Coils should be placed across from each other in the center of their respective sides, and the remaining two ports will be used to pump in Polonium, and pump out Antimatter Gas.",
	"atm9.quest.mekanismReactors.desc.buildSPS.4": "Here is the completed structure below:",
	"atm9.quest.mekanismReactors.completedSPSTitle": "Observe a completed SPS",
	"atm9.quest.mekanismReactors.buildSPSTitle": "Build the SPS!",
	"atm9.quest.mekanismReactors.desc.antimatterPellets.1": "After zapping away trillions of power in the SPS, we can finally create &dAntimatter Pellets&r.",
	"atm9.quest.mekanismReactors.desc.antimatterPellets.2": "Run the Antimatter Gas you get from the SPS into a Chemical Crystallizer and you'll get 1 Antimatter Pellet for every 1,000mb you make.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.1": "To see a visual, check out the Ponder by holding &aW&r while hovering over the Laser Focus Matrix.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.2": "The goal is to aim each Laser into a Laser Amplifier. Using one is pretty slow, so we're going to make a few.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.3": "In the image below, you can see an example of how this is set up. Sticking the Lasers directly on a power source like an Energy Cube works, or you can have them on pipes or cables. You want to give it a block of empty space between the lasers and the Laser Amplifier.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.4": "The Laser Amplifier has a red dot on one of the faces. This is what you want to point towards the Laser Focus Matrix.",
	"atm9.quest.mekanismReactors.desc.laserFocusArray.5": "Make sure to turn the Laser Amplifier off (or activate Redstone control) and wait for it to store &cat least 400MRF&r, then it'll be ready.",
	"atm9.quest.mekanismReactors.laserFocusArrayTitle": "Jumpstarting Method: &dLaser Focus Array",
	"atm9.quest.mekanismReactors.desc.tritiumProduction": "By now, you're already making &aLithium&r. Pump that into a Solar Neutron Activator to create &eTritium&r.",
	"atm9.quest.mekanismReactors.tritiumTitle": "Fueling the Fusion Reactor: &eTritium",
	"atm9.quest.mekanismReactors.desc.deuteriumProduction.1": "To fuel our Fusion Reactor, we'll need to create two different gases, this one being &cDeuterium&r.",
	"atm9.quest.mekanismReactors.desc.deuteriumProduction.2": "To make this, we'll need to make some Electric Pumps and give them a Filter Upgrade. Place them over a source block of water, give them some power, and they'll pump out &5Heavy Water&r.",
	"atm9.quest.mekanismReactors.desc.deuteriumProduction.3": "Pump the Heavy Water into an Electrolytic Separator to get &cDeuterium&r.",
	"atm9.quest.mekanismReactors.deuteriumTitle": "Fueling the Reactor: &cDeuterium",
	"atm9.quest.mekanismReactors.desc.fuelInjector.1": "To kick start the Fusion Reactor, we'll need a quick shot of D-T fuel. This is made by combining &cDeuterium&r and &eTritium&r together in a Chemical Infuser.",
	"atm9.quest.mekanismReactors.desc.fuelInjector.2": "Start by making a &4Hohlraum&r and place it into the Infuser (where the plus symbol is) to fill it with D-T fuel. Now we're ready to jumpstart the Reactor!",
	"atm9.quest.mekanismReactors.fuelInjectorTitle": "The Fuel Injector",
	"atm9.quest.mekanismReactors.desc.reactorActivation.1": "To create a reaction for the Reactor to turn on, we're going to need to inject it with a ton of power. &oAnd I mean a ton of power&r.",
	"atm9.quest.mekanismReactors.desc.reactorActivation.2": "This requires you to set up several &9Lasers&r that all need to be powered, then shooting 400MFE directly into the Laser Focus Matrix.",
	"atm9.quest.mekanismReactors.desc.reactorActivation.3": "The Laser Focus Matrix is placed in the center of one face of the Fusion Reactor. We'll build the Lasers next.",
	"atm9.quest.mekanismReactors.frickinLaserBeams": "Frickin' Laser Beams",
	"atm9.quest.mekanismReactors.desc.fuelRequirement.1": "Fusion Reactors require a very special fuel: &dD-T Fuel&r to be exact.",
	"atm9.quest.mekanismReactors.desc.fuelRequirement.2": "There are two ways to fuel the Reactor: Either by pumping in D-T Fuel directly into the Reactor at 1,000mb/t, or by pumping each of the two fuels in separately at controlled rates.",
	"atm9.quest.mekanismReactors.desc.fuelRequirement.3": "For starters, let's pump them in separately. We probably need to know how to make them as well.",
	"atm9.quest.mekanismReactors.fuelingTheReactor": "Fueling the Reactor",
	"atm9.quest.mekanismReactors.fuelingTheFusionReactor": "Fueling the &dFusion Reactor",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.1": "Hohlraum filled with D-T Fuel? &oCheck!",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.2": "Deuterium and Tritium ready to be pumped into the Reactor? &oCheck!",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.3": "A Laser Amplifier with at least 400MRF ready to shoot into the Laser Focus Matrix? &oCheck!",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.4": "Once you are ready, place the &5Hohlraum&r into the &aFusion Reactor Controller&r, pump in the Fuel, then activate your Laser Amplifier.",
	"atm9.quest.mekanismReactors.desc.fusionReactorPrep.5": "If done right, &nyou'll see the Reactor activate!",
	"atm9.quest.mekanismReactors.observeFusionReactor": "Observe a completed Fusion Reactor",
	"atm9.quest.mekanismReactors.ready": "&dI Think We're Ready",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.1": "The &dFusion Reactor&r can produce up to 200MRF/t on its own, but first we need to understand some mechanics.",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.2": "The easiest way to produce power is by pumping in Deuterium and Tritium separately, then controlling how much fuel is burned using the &aInjection Rate&r in the &cFuel Tab&r.",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.3": "This has to be an even number with a max of 98, as it combines the D-T fuel inside of the Reactor itself. The consumption of each fuel is equal to half of the Injection Rate per tick, meaning 49mb/t of each for the max.",
	"atm9.quest.mekanismReactors.desc.fusionReactorIntro.4": "However, you can directly inject &dD-T Fuel&r, but will not be able to control the Injection Rate. This will create massive amounts of power per tick, but at a much higher fuel consumption rate of 500mb/t of each fuel.",
	"atm9.quest.mekanismReactors.endGamePowerSource": "&dThe End Game Power Source",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.1": "The &9Industrial Turbine&r is a massive multiblock structure used to convert &cHeated Coolant&r into power. The minimum size is 5x5x5, with the maximum size being 17x17x18.",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.2": "To build the Turbine, we'll need several blocks so let's start with the basics.",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.3": "Just like most Mekanism multiblocks, the frame must be made out of &eTurbine Casings&r. However, instead of Reactor Glass, you can use &bStructural Glass&r or Casings for each face.",
	"atm9.quest.mekanismReactors.desc.industrialTurbine.4": "We're going to build this Turbine, and the quest requires the exact materials needed.",
	"atm9.quest.mekanismReactors.buildingFrame": "Building the Frame",
	"atm9.quest.mekanismReactors.industrialTurbine.1": "The &9Industrial Turbine",
	"atm9.quest.mekanismReactors.desc.turbineValves.1": "&9Turbine Valves&r are used to pump in &bSteam&r, as well as pumping out the power that the Turbine creates.",
	"atm9.quest.mekanismReactors.desc.turbineValves.2": "&8Turbine Vents&r are used to pump out excess water when using &aSaturating Condensers&r. Otherwise, these help increase the overall flow of steam within the Turbine. The total number of Vents also limits the total Steam Flow Rate. Vents can also be used on the top face of the Turbine, but for this build, we'll just be using them on the outside faces.",
	"atm9.quest.mekanismReactors.desc.turbineValves.3": "&aSaturating Condensers&r are used to convert &bSteam&r back into water. These are placed on or above the layer containing the Electromagnetic Coils.",
	"atm9.quest.mekanismReactors.ports": "The &aPorts",
	"atm9.quest.mekanismReactors.desc.turbineRotor.1": "The &9Turbine Rotor&r is placed in the middle of the Turbine. For every Turbine Rotor, you will need 2 &aTurbine Blades&r. For this Turbine, we'll be using 3 Rotors.",
	"atm9.quest.mekanismReactors.desc.turbineRotor.2": "While looking at the Rotor, right clicking with &aTurbine Blades&r will place them directly onto the Rotor. The taller the Rotor, the longer the Blades will become. For this build, we are using 6 total Blades. If you plan on building a bigger Turbine, you will need to increase the width of the Turbine depending on how many Blades you plan on using.",
	"atm9.quest.mekanismReactors.desc.turbineRotor.3": "The &9Rotational Complex&r must be placed at the top of the Turbine Rotor. This is then surrounded by &ePressure Dispersers&r.",
	"atm9.quest.mekanismReactors.desc.turbineRotor.4": "The Dispersers must fill out the entire layer where the Rotational Complex sits.",
	"atm9.quest.mekanismReactors.rotor": "The &aRotor",
	"atm9.quest.mekanismReactors.desc.electromagneticCoil": "The &9Electromagnetic Coil&r is placed directly on top of the &aRotational Complex&r to convert the kinetic energy into power.",
	"atm9.quest.mekanismReactors.desc.electromagneticCoil.2": "You can use multiple, with 7 being the max with a Turbine using 28 blades. These must either touch another Coil, or the Rotational Complex.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.1": "If you've built the Turbine properly, you will see red particles around the structure. Right clicking on the Turbine will open up the interface.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.2": "This will tell you all of the information that you need to know, including the total Steam Flow Rate, as well as the total Steam inside of the Turbine.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.3": "On the right, you will have a bar that shows you the Power that is stored inside of the Turbine. If this gets full, the Turbine will turn off, unless you set it to Vent Overflow.",
	"atm9.quest.mekanismReactors.desc.turbineOperation.4": "Let's get it running!",
	"atm9.quest.mekanismReactors.desc.turbineOperation.5": "Once you have a fully functioning Fission Reactor, pump out the &bSteam&r directly into a Turbine Valve on your Turbine. Since we're using Saturating Condensers in this build, you can pump out water from a Turbine Vent back into your Reactor if you want.",
	"atm9.quest.mekanismReactors.completedTurbine": "Observe a Completed Turbine",
	"atm9.quest.mekanismReactors.creatingPower": "Creating Power with the Turbine!",
	"atm9.quest.mekanismReactors.desc.powerStorage.1": "If we want to create massive amounts of power, we'll need a way to store all of it, and those Energy Cubes just won't cut it.",
	"atm9.quest.mekanismReactors.desc.powerStorage.2": "We're going to create a customizable multiblock used to store large amounts of power, but first, we need to make some Lithium Dust!",
	"atm9.quest.mekanismReactors.desc.powerStorage.3": "You should have some Brine being made from a previous quest using the &aThermal Evaporation Plants&r. Run the &eBrine&r through another &aThermal Evaporation Plant&r to get Lithium, then through a &9Chemical Crystallizer&r to get &aLithium Dust&r.",
	"atm9.quest.mekanismReactors.lithiumDust": "Lithium Dust",
	"atm9.quest.mekanismReactors.advancedPowerStorage": "Advanced Power Storage",
	"atm9.quest.mekanismReactors.desc.inductionMatrix.1": "Almost every Mekanism multiblock is built the same way.",
	"atm9.quest.mekanismReactors.desc.inductionMatrix.2": "You'll need to make a rectangular prism structure. The edges must be made out of &8Induction Casings&r. The faces can be made of either Casings, &aStructural Glass&r, or &cInduction Ports&r. It's best to have 2 Ports: one for input, and one for output. These can be changed using the &eConfigurator&r.",
	"atm9.quest.mekanismReactors.desc.inductionMatrix.3": "For this build, we'll be making a 5x5x5. This quest requires the exact amount of materials needed to build this. Need help? &nCheck out the Ponder!",
	"atm9.quest.mekanismReactors.energyCubePapa": "The Energy Cube's Papa",
	"atm9.quest.mekanismReactors.buildingInductionMatrix": "Building the &9Induction Matrix",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.1": "The Induction Matrix allows you to customize how much power you can store and transfer by adding Cells and Providers inside of the multiblock structure.",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.2": "Induction Cells increase the total amount of power that can be stored.",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.3": "Induction Providers increase the total transfer speed both in and out of the Matrix.",
	"atm9.quest.mekanismReactors.desc.inductionMatrixDetails.4": "You can customize how many you want of each inside of the multiblock, but you will need at least one of each. These also have higher tiers to increase your overall storage and transfer capacity.",
	"atm9.quest.mekanismReactors.inductionCells": "Induction Cells",
	"atm9.quest.mekanismReactors.inductionProviders": "Induction Providers",
	"atm9.quest.mekanismReactors.customizingPowerLimits": "&aCustomizing Our&r &9Power Limits",
	"atm9.quest.mekanismReactors.desc.matrixCompletion.1": "Once you've finished building your first &9Energized Induction Matrix&r, you'll see red particles all around the structure to show that it is complete.",
	"atm9.quest.mekanismReactors.desc.matrixCompletion.2": "Don't be afraid to upgrade with higher tier Cells and Providers! Need more space for them? The maximum size the Induction Matrix can be is 18x18x18.",
	"atm9.quest.mekanismReactors.observeCompletedMatrix": "Observe a Completed Induction Matrix",
	"atm9.quest.mekanismReactors.completingMatrix": "&aCompleting the&r &9Matrix",


	"atm9.quest.enchant.enchant": "Enchanting with Apotheosis",
	"atm9.quest.enchant.book": "Vanilla Max is just the start",
	"atm9.quest.enchant.hellshelf": "&4Hellshelves",
	"atm9.quest.enchant.seashelf": "&bSeashelves",
	"atm9.quest.enchant.infusion": "Infusion Enchanting",
	"atm9.quest.enchant.arcana": "&5Arcana",
	"atm9.quest.enchant.quanta": "&cQuanta",
	"atm9.quest.enchant.eterna": "&aEterna",
	"atm9.quest.enchant.negative": "Negative amounts",
	"atm9.quest.enchant.other": "Other Infusion Items",
	"atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable",
	"atm9.quest.enchant.trident": "Making a real Trident",
	"atm9.quest.enchant.library": "Enchantment Library",
	"atm9.quest.enchant.alexandria": "Library of Alexandria",
	"atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf",
	"atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf",
	"atm9.quest.enchant.sight": "&9Enchanting Clues",
	"atm9.quest.enchant.retification": "&eRectification",
	"atm9.quest.enchant.blazing": "&4Blazing Hellshelf",
	"atm9.quest.enchant.glowing": "&4Glowing Hellshelf",
	"atm9.quest.enchant.crystalline": "&bCrystalline Seashelf",
	"atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf",
	"atm9.quest.enchant.deepshelf": "&9Deepshelf",
	"atm9.quest.enchant.Soul_deep": "&9Soul-Touched Deepshelf",
	"atm9.quest.enchant.Soul_sculk": "&9Soul-Touched Sculkshelf",
	"atm9.quest.enchant.echo_deep": "&9Echoing Deepshelf",
	"atm9.quest.enchant.echo_sculk": "&9Echoing Sculkshelf",
	"atm9.quest.enchant.endshelf": "&dEndshelf",
	"atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf",
	"atm9.quest.enchant.draconic": "&dDraconic Endshelf",
	"atm9.quest.enchant.perfect": "&6Best Enchanting set-up",

	"atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.",
	"atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)",
	"atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.",
	"atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.",
	"atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)",
	"atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.",
	"atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRectification&r. If the &cQuanta&r is high and &eRectification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRectification&r default is &e0%%&r and max is &e100%%&r.",
	"atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.",
	"atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.",
	"atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!",
	"atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)",
	"atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &94 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.",
	"atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &97 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.",
	"atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.",
	"atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).",
	"atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.",
	"atm9.quest.enchant.desc.retification": "&eRectification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRectification&r the better the Enchantments. Definitely necessary for those wanting good gear.",
	"atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.",
	"atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!",
	"atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!",
	"atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRectification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.",
	"atm9.quest.enchant.desc.deepshelf": "The &9Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &9Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &9Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!",
	"atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &9Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.",
	"atm9.quest.enchant.desc.echo_deep": "A little expensive but the &9Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.",
	"atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.",
	"atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &99 Echoing Skulkshelves&r and 4 Melonshelves or &92 Echoing Skulkshelves&r and &b10 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.",
	"atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.",
	"atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &95 Echoing Skulkshelves&r, &95 Soul-Touched Sculkshelves&r, and &d1 Draconic Shelf&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &96 Enchanting Clues&r. &e3 Shelves of End Fused Rectification&r will give &e100%% Rectification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.",


	"atm9.quest.cataclysm.cataclysm": "Cataclysm",
	"atm9.quest.cataclysm.eye": "Eye see you!",
	"atm9.quest.cataclysm.mech": "&4Eye of Mech",
	"atm9.quest.cataclysm.void": "&dEye of Void",
	"atm9.quest.cataclysm.flame": "&bEye of Flame",
	"atm9.quest.cataclysm.monstrous": "&cEye of Monstrous",
	"atm9.quest.cataclysm.abyss": "&5Eye of Abyss",
	"atm9.quest.cataclysm.desert": "&eEye of Desert",
	"atm9.quest.cataclysm.minibosses": "Other Enemies",
	"atm9.quest.cataclysm.prowler": "&4The Prowler",
	"atm9.quest.cataclysm.coralssus": "&5Coralssus",
	"atm9.quest.cataclysm.amethyst": "&2Amethyst Crab",
	"atm9.quest.cataclysm.EGolem": "&dEnder Golem",
	"atm9.quest.cataclysm.revenant": "&bIgnited Revenant",
	"atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos",
	"atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches",
	"atm9.quest.cataclysm.deeplings": "&5Deeplings",
	"atm9.quest.cataclysm.watcher": "&4The Watchers",
	"atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses",
	"atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses",
	"atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss",
	"atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan",
	"atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant",
	"atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger",
	"atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity",
	"atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis",
	"atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian",
	"atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice",
	"atm9.quest.cataclysm.necklace": "Necklace of the desert",
	"atm9.quest.cataclysm.star": "Nether Star",
	"atm9.quest.cataclysm.ashes": "Burning Ashes",
	"atm9.quest.cataclysm.leviathan": "&5The Leviathan",
	"atm9.quest.cataclysm.remnant": "&eAncient Remnant",
	"atm9.quest.cataclysm.harbinger": "&4The Harbinger",
	"atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity",
	"atm9.quest.cataclysm.ignis": "&bIgnis",
	"atm9.quest.cataclysm.EGuardian": "&dEnder Guardian",
	"atm9.quest.cataclysm.claws": "Tidal Claws",
	"atm9.quest.cataclysm.egg": "Abyssal Egg",
	"atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons",
	"atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm",
	"atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?",
	"atm9.quest.cataclysm.IForge": "Infernal Forge",
	"atm9.quest.cataclysm.helm": "Monstrous Helm",
	"atm9.quest.cataclysm.igntium": "Ignitium",
	"atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard",
	"atm9.quest.cataclysm.gatling": "Laser Gatling",
	"atm9.quest.cataclysm.meat": "Meat Shredder",
	"atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)",
	"atm9.quest.cataclysm.bulwark": "Bulwark of the Flame",
	"atm9.quest.cataclysm.incinerator": "The Incinerator",
	"atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil",
	"atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)",
	"atm9.quest.cataclysm.VForge": "Void Forge",
	"atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark",

	"atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!",
	"atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.",
	"atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger",
	"atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian",
	"atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis",
	"atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity",
	"atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan",
	"atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant",
	"atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.",
	"atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)",
	"atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.",
	"atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.",
	"atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.",
	"atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.",
	"atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!",
	"atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.",
	"atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.",
	"atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.",
	"atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?",
	"atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!",
	"atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.",
	"atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...",
	"atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...",
	"atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.",
	"atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.",
	"atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...",
	"atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.",
	"atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!",
	"atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).",
	"atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.",
	"atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.",
	"atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.",
	"atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.",
	"atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.",
	"atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He only has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.",
	"atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.",
	"atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.",
	"atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!",
	"atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.",
	"atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!",
	"atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.",
	"atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.",
	"atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)",
	"atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.",
	"atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.",
	"atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.",
	"atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.",
	"atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it will repeatedly shred them with it's saw doing much quicker damage from closer.",
	"atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.",
	"atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!",
	"atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.",
	"atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.",
	"atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.",
	"atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.",
	"atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.",

	"atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan",
	"atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant",
	"atm9.quest.cataclysm.subt.star": "Powering The Harbringer",
	"atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis",
	"atm9.quest.cataclysm.subt.witherite": "= Witherite",
	"atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!",
	"atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout",
	"atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt",


	"atm9.quest.ironSpellbooks.title.intro": "&eSpellBooks&r!",
	"atm9.quest.ironSpellbooks.title.netheritespellbook": "Ancient Codex",
	"atm9.quest.ironSpellbooks.title.atmspellbook": "&6Allthemodium&r Spell Book",
	"atm9.quest.ironSpellbooks.title.vibraniumspellbook": "&3Vibranium&r Spell Book",
	"atm9.quest.ironSpellbooks.title.unobtainiumspellbook": "&5Unobtainium&r Spell Book",
	"atm9.quest.ironSpellbooks.title.copperspellbook": "Flimsy Journal",
	"atm9.quest.ironSpellbooks.title.ironspellbook": "Ironbound Journal",
	"atm9.quest.ironSpellbooks.title.goldspellbook": "Apprentice's Spell Book",
	"atm9.quest.ironSpellbooks.title.diamondspellbook": "Enchanted Spell Book",
	"atm9.quest.ironSpellbooks.title.rottenspellbook": "Rotten Spell Book",
	"atm9.quest.ironSpellbooks.title.evokerspellbook": "&aGrimore of Evokation",
	"atm9.quest.ironSpellbooks.title.necronomiconspellbook": "Necronomicom",
	"atm9.quest.ironSpellbooks.title.blazespellbook": "&cBlaze Instruction Manual",
	"atm9.quest.ironSpellbooks.title.villagerspellbook": "&6Villager Bible",
	"atm9.quest.ironSpellbooks.title.druidicspellbook": "&2Druidic Tome",
	"atm9.quest.ironSpellbooks.title.dragonskinspellbook": "&dDragonskin Spell Book",
	"atm9.quest.ironSpellbooks.title.commonink": "&7Common&r Ink",
	"atm9.quest.ironSpellbooks.title.uncommonink": "&aUncommon&r Ink",
	"atm9.quest.ironSpellbooks.title.rareink": "&bRare&r Ink",
	"atm9.quest.ironSpellbooks.title.epicink": "&bEpic&r Ink",
	"atm9.quest.ironSpellbooks.title.legendaryink": "&bLegendary&r Ink",
	"atm9.quest.ironSpellbooks.title.lightningrune": "&5&lLightning",
	"atm9.quest.ironSpellbooks.title.blankrune": "&lClasses",
	"atm9.quest.ironSpellbooks.title.lightningupgrade": "&5Lightning&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.firerune": "&c&lFire&r ",
	"atm9.quest.ironSpellbooks.title.icerune": "&b&lIce",
	"atm9.quest.ironSpellbooks.title.enderrune": "&d&lEnder",
	"atm9.quest.ironSpellbooks.title.holyrune": "&6&lHoly",
	"atm9.quest.ironSpellbooks.title.bloodrune": "&4&lBlood",
	"atm9.quest.ironSpellbooks.title.evocationrune": "&a&lEvocation",
	"atm9.quest.ironSpellbooks.title.naturerune": "&2&lNature",
	"atm9.quest.ironSpellbooks.title.fireupgrade": "&cFire&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.iceupgrade": "&bIce&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.enderupgrade": "&dEnder&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.holyupgrade": "&6Holy&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.bloodupgrade": "&4Blood&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.evokationupgrade": "&aEvocation&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.natureupgrade": "&2Nature&r Upgrade Orb",
	"atm9.quest.ironSpellbooks.title.pyromancer": "&cPyromancer Outfit",
	"atm9.quest.ironSpellbooks.title.cryomancer": "&bCryomancecr Outfit",
	"atm9.quest.ironSpellbooks.title.electromancer": "&5Electromancer Outfit",
	"atm9.quest.ironSpellbooks.title.shadowwalker": "&dShadow-Walker Outfit",
	"atm9.quest.ironSpellbooks.title.priest": "&6Priest Outfit",
	"atm9.quest.ironSpellbooks.title.cultist": "&4Cultist Outfit",
	"atm9.quest.ironSpellbooks.title.archevoker": "&aArchevoker Outfit",
	"atm9.quest.ironSpellbooks.title.plagued": "&2Plagued Outfit",
	"atm9.quest.ironSpellbooks.title.catacombs": "&4Catacombs",
	"atm9.quest.ironSpellbooks.title.king": "&4&lThe Dead King",
	"atm9.quest.ironSpellbooks.title.evokerfort": "&aEvoker Fort",
	"atm9.quest.ironSpellbooks.title.archevokerboss": "&a&lArchevoker",
	"atm9.quest.ironSpellbooks.title.mangrove": "&2Mangrove Hut",
	"atm9.quest.ironSpellbooks.title.apothecarist": "&2&lApothecarist",
	"atm9.quest.ironSpellbooks.title.pyromancertower": "&cPyromancer Tower",
	"atm9.quest.ironSpellbooks.title.pyromancerboss": "&c&lPyromancer",
	"atm9.quest.ironSpellbooks.title.mountaintower": "&bMountain Tower",
	"atm9.quest.ironSpellbooks.title.cryomancerboss": "&b&lCryomancer",
	"atm9.quest.ironSpellbooks.title.ancientbattleground": "&5Ancient Battleground",
	"atm9.quest.ironSpellbooks.title.ancientknight": "&5&lAncient Knight",
	"atm9.quest.ironSpellbooks.title.ironsandspellbook": "&lIron's Spells 'N Spellbooks",
	"atm9.quest.ironSpellbooks.title.village": "&6Village",
	"atm9.quest.ironSpellbooks.title.priestinfo": "&6&lPriest",
	"atm9.quest.ironSpellbooks.title.structures": "&lAdventure Time!",
	"atm9.quest.ironSpellbooks.title.nether": "On a Highway to...",
	"atm9.quest.ironSpellbooks.title.necromancers": "Necromancers",
	"atm9.quest.ironSpellbooks.title.lastclass": "The Last Class...",
	"atm9.quest.ironSpellbooks.title.ancientcity": "Into the Ancient City",
	"atm9.quest.ironSpellbooks.title.eldritch": "&9&lEldritch",

	"atm9.quest.ironSpellbooks.desc.intro.1": "&eSpellbooks&r! Where else would you put &3Spells&r?\\n\\nYou can add &3Scrolls&r to a &eSpellbook&r by putting both into an Inscription Table. They have a certain amount they can hold but no longer having to worry about Rarity.\\n\\nWhen &3Scrolls&r are added to your &eSpellbook&r they won't be consumed but rather Mana will be consumed.",
	"atm9.quest.ironSpellbooks.desc.netheritespellbook.1": "A Craftable &eSpell Book&r... yeah it's not easy to craft.\\n\\nHardest to get would be the Ruined Book, which you can find in &9Ancient City&r Chests. &4Blood Vials&r can be obtained from either putting a Mob (or even yourself) into a Cauldron above a Campfire or an Alchemical Cauldron. &5Bottle O' Lightning&r comes from using a Bottle on a Charged Creeper.\\n\\nOnce you do all that you can craft the Ancient Codex. Its 12 &3Spell&r Slots is very helpful!",
	"atm9.quest.ironSpellbooks.desc.atmspellbook.1": "Combine an Ancient Codex with an Allthemodium Ingot and Template in a Smithing Table.\\n\\nYou can get the Template from Brushing Suspicious Clay in an &9Ancient City&r.",
	"atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1": "Combine the Allthemodium &eSpell Book&r with a Vibranium Ingot and Template in a Smithing Table.\\n\\nThis template can be obtained from Brushing Suspicious Soul Sand in a Bastion.",
	"atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1": "The best &eSpell Book&r you can imagine! 15 &3Spell&r Slots! Are there even 15 &3Spells&r?!?! Oh wait yeah there is 15 isn't that much...\\n\\nDo the same as before: previous Book, Ingot, and Template.",
	"atm9.quest.ironSpellbooks.desc.copperspellbook.1": "The most basic &eSpellbook&r, which also makes it the cheapest!\\n\\nIt can only hold a total of 5 &3Spells&r.",
	"atm9.quest.ironSpellbooks.desc.ironspellbook.1": "Not much better than the Flimsy one...\\n\\nThis can hold a single &3Spell&r more than the Flimsy Journal! That's one more very powerful &3Spell&r at the ready!",
	"atm9.quest.ironSpellbooks.desc.goldspellbook.1": "Another craftable &eSpellbook&r, this one's a little more expensive! It'll need Hogskin which is a drop from Hoglins.\\n\\nThis one can hold 8 &3Spells&r which is technically still on the low side but it's better!",
	"atm9.quest.ironSpellbooks.desc.diamondspellbook.1": "Another Craftable &eSpell Book&r and following the pattern this one is even more expensive. It requires Arcane Clothes, Gold, and an Enchanted Book. It's not picky on which Book just needs to be Enchanted!\\n\\nIt has 10 &3Spell&r Slots and grants a huge Mana Boost!",
	"atm9.quest.ironSpellbooks.desc.rottenspellbook.1": "It's here! It's there! It's everywhere and it's rotten! You can find these in most Chests.\\n\\nThey can hold 8 &3Spells&r but give you less Spell Resistance.",
	"atm9.quest.ironSpellbooks.desc.evokerspellbook.1": "&aEvokers&r are known as being a powerful and deadly Miniboss of Minecraft. So of course &lIron&r added an even more powerful and deadly version! And yes this &eBook&r is a rare drop from both!\\n\\nIt has 10 Spell Slots but 3 are occupied. &aFang Strike&r, &aFang Ward&r, and &aVex Swarm&r all come with the &eBook&r and can not be moved.\\n\\nAlso gives a boost to &a&lEvocation&r!",
	"atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1": "To obtain this special Spell Book you'll need to slay the &4&lDead King&r!\\n\\nIt has 10 &3Spell&r Slots but 4 are taken up already. &4Blood Slash&r, &4Blood Step&r, &4Ray of Siphoning&r, and &4Blaze Storm&r come on it already and can't be taken off.",
	"atm9.quest.ironSpellbooks.desc.blazespellbook.1": "This &eSpell Book&r is a rare drop from &cBlazes&r. I remember that because I was confused when I got 1 from my &cBlaze&r Farm.\\n\\nIt gives a Boost to &cFire Spells&r and has 10 &3Spell&r Slots.",
	"atm9.quest.ironSpellbooks.desc.villagerspellbook.1": "This one takes awhile to explain so have patience.\\n\\nFirst, find an &aEvoker Fort&r. \\nNext, find a Research Book hidden in it. Then, have a Trader who's hostage in the &aFort&r translate it. (Like our hostage Quest Translators!) \\nOnce, it's translated bring it to a &6&lPriest&r in a &6Village&r to trade it for the &eSpell Book&r!\\n\\nIt gives a boost to &6Holy Spells&r and don't worry the hostage Traders are very very rare, keep looking!",
	"atm9.quest.ironSpellbooks.desc.druidicspellbook.1": "&2&lNature's&r &eSpell Book&r.\\n\\nIt has 10 &3Spells&r and gives a boost to &2Nature Spells&r!\\n\\nYou need a Rotten Spell Book to craft it though...",
	"atm9.quest.ironSpellbooks.desc.dragonskinspellbook.1": "Another that needs the Ruined Book to Craft. You can find the Ruined Books in &9Ancient City&r Chests.\\n\\nYou'll also need Dragon Skin which drops from the &dEnder Dragon&r!\\n\\nIt will have 12 &3Spell&r Slots and give a boost to &dEnder Spells&r!",
	"atm9.quest.ironSpellbooks.desc.inscriptiontable.1": "A very important block and a very common one! Can be crafted or found in most &lIron Spells&r Structures.\\n\\nThese are used for adding and removing &3Scrolls&r from &eSpell Books&r! Throw the &eSpell Book&r in the Book Slot then the &3Scroll&r below it. If you want to remove a &3Scroll&r, click it then take it from the right and into your Inventory.",
	"atm9.quest.ironSpellbooks.desc.arcaneanvil.1": "The Arcane Anvil has the most uses out of any block in &lIron Spells&r.\\n\\nYou can combine &3Spells&r with the same Ink to level it up. \\nIt can combine &3Scrolls&r into Weapons to be used with them, like a Sword. \\nYou can also set an Affinity to Rings using Upgrade Orbs, or add Upgrade Orbs to Weapons and Gear.",
	"atm9.quest.ironSpellbooks.desc.scrollforge.1": "Scroll Forge, you can guess what it does!\\n\\nIt makes &3Scrolls&r!\\n\\nAdd an Ink to set the Rarity. Paper for the actual &3Scroll&r. Then the Item of what type of &3Spell&r you want (&cBlaze Rod&r for &c&lFire&r, &2Poisonous Potato&r for &2&lNature&r, ETC). Finally chose the &3Spell&r you want and it'll be created!",
	"atm9.quest.ironSpellbooks.desc.alchemistcauldron.1": "Definitely better than a Normal Minecraft Cauldron!\\n\\nThe Alchemist Cauldron can: \\n1. Be used to get &4Blood&r by cooking Mobs or the Player. \\n2. Make and upgrade Potions. \\n3. Have half a chance at getting Ink from a Scroll. \\n4. Combine 4 Ink of a Rarity to a higher Rarity.",
	"atm9.quest.ironSpellbooks.desc.lightningrune.1": "Ride the &5Lightning&r! &5&lLightning&r is all about using Electricity to kill and support yourself. Some attacks even work as real &5Lightning&r!\\n\\n&5&lLightning's&r Focus Material is &5Bottle 'O Lightning&r which you get from using an Empty Bottle on a Charged Creeper. You need the &5Lightning&r to make more &5Lightning&r!\\n\\nIts &5Scrolls&r are &7Grey&r with &bLight Blue&r text.",
	"atm9.quest.ironSpellbooks.desc.blankrune.1": "&7Runes&r are how we make our Classes and their parts. To get a &7Blank Rune&r you can either kill the &4&lDead King&r or wipe clean an Inscribed Rune with a Shriving Stone.\\n\\nThere's 8 different classes (1 secret one) each having their own &3Scrolls&r, Focus Material, Upgrades, and Outfits. ",
	"atm9.quest.ironSpellbooks.desc.firerune.1": "&c&lFire&r is obviously related to &cFire&r. Most of the Scrolls are with using &cFire&r to burn and hurt things.\\n\\n&c&lFire's&r Focus Material is &cBlaze Rods&r. You can craft &cFire Runes&r or get them from killing the &c&lPyromancer&r.\\n\\nIts &cScrolls&r are &cLight Red&r with &8Grey&r text.",
	"atm9.quest.ironSpellbooks.desc.icerune.1": "&b&lIce&r is all about Winter time Spells. Using &bIce&r and &bSnow&r to chill and harm enemies.\\n\\n&b&lIce's&r Focus Material is the &bFrozen Bone&r which are drops from &bStrays&r. You can use those to craft the &bIce Rune&r or kill the &b&lCryomancer&r to get it.\\n\\nIts &bScrolls&r are &bLight Blue&r with a &9Darker Blue&r text.",
	"atm9.quest.ironSpellbooks.desc.enderrune.1": "&d&lEnder&r is used for taking all the powers of &dEndermen&r and the &dEnder Dragon&r, and of course using it for ourselves. &dTeleporting&r, &dFireballs&r, and &dDragon's Breath&r are only a few of these!\\n\\n&d&lEnder's&r Focus Material is the &dEnder Pearls&r.\\n\\nAnd its &dScrolls&r are &5Purple&r with &dPink&r text.",
	"atm9.quest.ironSpellbooks.desc.holyrune.1": "&6&lHoly&r is for all the Medic/Support players. It's mostly meant for healing and helping.\\n\\n&6&lHoly's&r Focus Material is &6Divine Pearls&r which are crafted. You can make Runes with those or kill the &6&lPriest&r to get &6Holy Runes&r.\\n\\n&6Holy Scrolls&r are &fWhite&r with &6Gold&r texts.",
	"atm9.quest.ironSpellbooks.desc.bloodrune.1": "This one is single-handly taking us from E10 to Teen rating. &4&lBlood&r is all about slaying enemies for your own &cHealth&r! Most attacks will heal you back.\\n\\n&4&lBlood's&r Focus Material is &4Blood Vials&r which you get from cooking a Mob or Player in a Cauldron.\\n\\nIts &4Scrolls&r are Brown (there's no color for Brown) with &4Dark Red&r texts.",
	"atm9.quest.ironSpellbooks.desc.evocationrune.1": "&n&aEvocation:&r\\nTo invoke a Spirit or Deity.\\n\\n&a&lEvokation&r is all about what &aEvokers&r do, mainly summoning. Whether it be &aFangs&r or &aVexes&r if it's summoned it's most likely an &aEvokation&r.\\n\\n&a&lEvokation's&r Focus Material is &aEmeralds&r. You can either craft the Rune or get it from the &a&lArchevoker&r.\\n\\n&aEvokation Scrolls&r are &fWhite&r with &0Black&r texts.",
	"atm9.quest.ironSpellbooks.desc.naturerune.1": "&2&lNature&r is made for using the Earth to our advantage by &2Poisoning&r and &2Weakening&r our enemies! Just like what Big Corporations do to the Earth itself! \\n&2&lNature's&r Focus Material is &2Poisonous Potato&r.\\n\\nThe &2Scrolls&r are &aLight Green&r with &2Dark Green&r text.",
	"atm9.quest.ironSpellbooks.desc.enderupgrade.1": "Why is it wet? Was it in a Lake?",
	"atm9.quest.ironSpellbooks.desc.pyromancer.1": "I hope you didn't steal this from the &c&lPyromancer&r, he's the nice one!",
	"atm9.quest.ironSpellbooks.desc.cryomancer.1": "He was mean you can steal it I don't care.",
	"atm9.quest.ironSpellbooks.desc.electromancer.1": "When's this one going to come to the Mod?",
	"atm9.quest.ironSpellbooks.desc.priest.1": "I heard you can just take online classes to become one now.",
	"atm9.quest.ironSpellbooks.desc.archevoker.1": "He may be evil, but he still is fashionable. ",
	"atm9.quest.ironSpellbooks.desc.plagued.1": "Very popular around Halloween!",
	"atm9.quest.ironSpellbooks.desc.catacombs.1": "The biggest and hardest Structure from &lIron's Spells&r.\\n\\nThese are deep underground structures similar to Trial Chambers. You can also use Wayward Compasses to help find it!\\n\\nIn it are plenty of Spawners, Trial Spawners, and of course Loot.\\n\\nThe most important room is the Throne Room, once you arrive there, the Skeleton of the &4&lDead King&r will reanimate! (If it doesn't you might need to click him).",
	"atm9.quest.ironSpellbooks.desc.king.1": "Sitting on the Throne lies the remains of a past &4&lKing&r. But once you come close, and touch them, you will see them reanimate; the &4&lKing&r is dead no longer! But only murder will keep him alive... and well you're the closest living thing.\\n\\n&4&lThe Dead King&r is the hardest Boss, he has 400 &cHearts&r and is the only to have an actual Boss Bar (and music). He can use a variety of &3Spells&r from any class, &2Poison Arrow&r from &2Nature&r to &6Blight&r from &6Holy&r to even &aFangs&r from &aEvokation&r! He can also teleport, summon the dead, and hit you with the &4Blood Staff&r.\\n\\nIf you can kill him he will drop &3Scrolls&r of all sorts, &7Blank Runes&r, and possibly drop the &4Blood Staff&r and Necronomicon.",
	"atm9.quest.ironSpellbooks.desc.evokerfort.1": "The heavily guarded &aFortress&r is home to the &a&lArchevoker&r and his followers. \\nYou'll know you see it by its huge Spruce Walls and the giant Stone &aFortress&r inside of them.\\n\\nIllagers, Vindicators, &aEvokers&r, and Ravagers can be found within the Walls and &aFortress&r. Once you get past them you can find your way up the stairs, parkour to the Roof, and meet the &a&lLeader of the Fort&r at the top.\\n\\nWith it being heavily guarded of course there is a ton of loot within the &aFort&r.",
	"atm9.quest.ironSpellbooks.desc.archevokerboss.1": "At the top of the &aFort&r lies the &a&lArchevoker&r. Hostile to only the Player and whoever attacks him.\\n\\nHe has 60 Hearts, and attacks like a normal &aEvoker&r plus more! &aFireworks&r, &aShield&r, and &aBlast of Wind&r!\\n\\nOnce killed he will drop Arcane Essence, Inks, &aEvokation Runes&r, &aEvokation Scrolls&r, and rare drop of the &aGrimore of Evokation&r!",
	"atm9.quest.ironSpellbooks.desc.mangrove.1": "Deep in the muddy Mangrove Swamps lies the refuge of the hermit like Mob called the &2&lApotheocarist&r.\\n\\nWith nobody near, and only what he needs for his Potions is around.\\n\\nYou can find the &2&lApotheocarist&r in his &2Hut&r.\\n\\nThere you can also find Cauldrons and Brewing Stands with Potions!",
	"atm9.quest.ironSpellbooks.desc.apothecarist.1": "Just like the Piglins the &2&lApotheocarist&r resembles, he is also Neutral. He doesn't care about &eGold&r like his fellow Piglins though, just people who attack him.\\n\\nYou can trade with him: giving him either Emeralds or Potion Ingrediants for Potions, Potion Ingrediants, and &2Nature Scrolls&r.\\n\\nIf you wish to slay him he has 60 Hearts. He will attack you with Potions and &2Nature Spells&r. When hurt he will try to heal with Potions, (I think he really likes Potions).\\n\\nWhen killed he will drop Arcane Essence, Inks, &2Nature Runes&r, and &2Nature Scrolls&r!",
	"atm9.quest.ironSpellbooks.desc.pyromancertower.1": "The &cBurned Tower&r of the &c&lPyromancer&r. Some say if you're close enough to see the &cTower&r, then you're close enough to feel the heat from it.\\n\\nThe &cPyromancer Tower&r is a burned tower of mainly Stone types with the inside being made of Spruce and Oak. There is also a second Building close to the &cTower&r that is part of the structure as well.\\n\\nAt the top you will find what's causing the smoke as well as an &5Armor Pile&r.\\n\\nIf you'd like to find the &c&lPyromancer&r you'll need to venture down into the Basement!",
	"atm9.quest.ironSpellbooks.desc.pyromancerboss.1": "The &c&lPyromancer&r (different from the Pie Romancer) is another Neutral Mob added by &lIron's Spells&r. He will maybe set Mobs that are close to him on &cfire&r though...\\n\\nYou can trade him all things &cFire&r, Ink, and even &cFire Scrolls&r.\\n\\nIf you want to risk all the hair on your body by fighting him be prepared, he has 60 Hearts. He will set you on &cFire&r with &cFire Spells&r, not even a question.\\n\\nOn death he will drop Arcane Essence, Inks, &cFire Runes&r, and &cFire Spells&r!",
	"atm9.quest.ironSpellbooks.desc.mountaintower.1": "High above the Mountains, high above the Clouds rests another &bTower&r. This one giving you shivers down your spine.\\n\\nThe &bTower&r is made of Stone, Dark Oak, and Deepslate. It has a second Tower branching off of it. There is a staircase on the outside that leads to the first floor. From there you can climb the inside staircase to go up to the bedroom or second tower.\\n\\nOr you can venture behind that staircase down the Ladder to the Basement, where the &b&lCryomancer&r will most likely be.\\n\\nIn the &bTower&r you can find Inscription Tables, Amethyst, and Loot Chests!",
	"atm9.quest.ironSpellbooks.desc.cryomancerboss.1": "Shouldn't have come into the &bTower&r, the &b&lCryomancer&r does not like Players, they are Hostile to you.\\n\\nThe &b&lCryomancer&r will immediately start attacking you with &bIce Spells&r. Might even use animals against you! Sacrificing animals to win a fight, he really is cold-hearted!\\n\\nOnce killed he will drop Arcane Essence, Inks, &bIce Runes&r, and &bIce Scrolls&r.",
	"atm9.quest.ironSpellbooks.desc.ancientbattleground.1": "&5Ancient Battlegrounds&r are only a fragment of the past.\\n\\nWho knows what happened.\\n\\nWho knows who fought who. All we have now are parts of the walls and these &5Piles of Armor&r. Might as well just pick them up by Mining them with your Pickaxe.",
	"atm9.quest.ironSpellbooks.desc.ancientknight.1": "After trying to harvest the &5Piles of Armor&r they appear to come back to life as if there was a body using it.\\n\\nThey have 60 Hearts and they are different from other bosses as they don't use magic, rather I believe they are something made from magic. They will attack using their Sword either by swinging it or charging at you with it.\\n\\nFrom what I've seen they will attack everything they see besides other &5&lKnights&r!\\n\\nOnce killed they dropped Netherite Scraps and Cinder Essence, that should definitely be of good use!",
	"atm9.quest.ironSpellbooks.desc.ironsandspellbook.1": "&lIron&r has brought us a wonderful and very fun Magic Mod! &lIron's Spells 'N Spellbooks!&r\\n\\n&lIron's Spells&r is all about making and using &3Spells&r! Each &3Spell&r has a Rarity, Level, and Class! And everyone of them can be used in a Spellbook.\\n\\nYou won't be able to just make whatever you want with &7Iron&r and &cRedstone&r, you'll need to get off your butt, Adventure, and Fight!",
	"atm9.quest.ironSpellbooks.desc.village.1": "Just about every &6Village&r can have &6&lPriests&r in them. This includes modded &6Villages&r.\\n\\nUsually they hang in the middle of the &6Village&r like by the Markets. Not every &6Village&r will have one.",
	"atm9.quest.ironSpellbooks.desc.priestinfo.1": "The Neutral protector of the &6Village&r. He will attack all nearby Hostile Mobs. Like an Iron Golem but he look familiar for some reason? Could it be someone we know in a costume?\\n\\nYou can trade Healing Potions with him and Emeralds for a Furled Map which will soon be made to help against &aEvoker Forts&r!\\n\\nIf you do wish to kill him he will repeatedly attack you with &6Holy Spells&r. He will also Heal himself when getting low.\\n\\nOnce killed he will drop Arcane Essence, Inks, &6Holy Runes&r, and &6Holy Scrolls&r.",
	"atm9.quest.ironSpellbooks.desc.structures.1": "There's 6 Structures in the &2Overworld&r that the Bosses can spawn in! (There's a 7th but no Boss in there (yet)).",
	"atm9.quest.ironSpellbooks.desc.nether.1": "&cThe Nether&r!",
	"atm9.quest.ironSpellbooks.desc.necromancers.1": "These can spawn almost anywhere &2Vanilla&r Hostile Mobs spawn in. They aren't bosses, just more Enemies!\\n\\nThey have 25 Points of &cHealth&r and have mulitple attacks: &aFangs&r from the ground like what &aEvokers&r do and a &bSnowball&r they can shoot you with.\\n\\nThey can also summon Zombies and Skeletons to help fight you. These won't drop anything and spawn with Armor from the ground.\\n\\nThey will drop Arcane Essence on death along with sometimes a &3Scroll&r!",
	"atm9.quest.ironSpellbooks.desc.lastclass.1": "There is a final class of &3Spells&r I forgot to mention. Well all knowledge of these &9Spells&r have been forgotten so it's not just me.\\n\\nIn order to regain memories we need to walk, quietly, down memory lane. Which happens to be the &9Ancient City&r.",
	"atm9.quest.ironSpellbooks.desc.ancientcity.1": "You can find the fragments of Ancient Knowledge spread out in the Chests of the &9Ancient City&r.\\n\\nYou'll also need &9Echo Shards&r to 1. Combine the Fragments to learn of the &9Spells&r and 2. Actually make the &9Spells&r.",
	"atm9.quest.ironSpellbooks.desc.eldritch.1": "When you finally combine the Ancient Knowledge Fragments you'll get the... &9Eldritch Manuscript&r! That's what the last class is!\\n\\n&9Eldritch&r is the last class, the most powerful of all &3Spells&r. They are crafted with &9Echo Shards&r and need to be learned from the &9Manuscript&r to use them. Each &9Manuscript&r is only one use.",


	"atm9.quest.pylons.title.pylonsintro": "&lPylons",
	"atm9.quest.pylons.title.hoes": "Hoes",

	"atm9.quest.pylons.desc.pylonsintro.1": "Pylons is a wonderful mod made by our very own Mutant Gumdrop!\\n\\nDon't let the size of the mod make you underestimate it! It provides many Pylons which can be used for many things to help make playing Minecraft easier.\\n\\nTo get started you'll need some Polished Blackstone to make them.",
	"atm9.quest.pylons.desc.expulsion.1": "The Expulsion Pylon works as a way of keeping people off your lawn. When placed down it will keep any Players who aren't whitelisted from a set amount of Chunks around it. The Chunks are set in it's GUI in the top left from 1x1, 3x3, or 5x5 Chunks. Also no it can't be set too close to Spawn. We know what you trolls want and we ain't giving it! To Whitelist players check the Player Filter Quest!",
	"atm9.quest.pylons.desc.interdiction.1": "Do you just hate when Zombies spawn at your base? Or when Creepers do? Or when Pandas do? Or literally any mob you can find! Then you want the Interdiction Pylon. When a Mob Filter is put into it, it'll disable spawns of that mob in the set Chunk area (you can set the Chunks in the top left of the GUI). You can put as many Mob Filters as it can hold.",
	"atm9.quest.pylons.desc.harvester.1": "Harvester Pylons work as a very simple Auto-Farm. Put the Pylon on or in the Water Source and it will automatically harvest and replant Crops that are fully grown in the set area around it. The area can be set to 3x3, 5x5, 7x7, or 9x9 Blocks around the Pylon. It will need a Hoe to use on the Plants and will need an Inventory like a chest above it to put the Crops. Do all that and if it's turned On it will start farming!\\n\\n(Careful when using a lot of modifiers with it like Lilypads or fertilizer as when it goes very fast farming it can be a TPS eater).",
	"atm9.quest.pylons.desc.infusion.1": "The Infusion Pylon works similar as a Beacon just much better and cheaper! When a Potion Effect is put in by a Potion Filter, it will continuously give you the Potion Effect while you're in the set Chunk area.",
	"atm9.quest.pylons.desc.explusion.1": "The Explusion Pylon pushes players out of the area, but what if you want &lsome&r players nearby! Then you'll need a Player Filter. Right Click a Player with it to set them in it, and then put it into the Pylon to Whitelist them! So when everyone else is pushed out, your friend won't be! Also by default the Owner of the Pylon won't get expuled.",
	"atm9.quest.pylons.desc.mobfilter.1": "To set the Mob Filter you just have to click the Mob you never want to see again, with the Mob Filter. Each Filter can only hold 1 Mob so if you want Zombies, Skeletons, Spiders, Creepers, and Endermen to no longer spawn you'll need 5 Mob Filters. You can exchange the Mob in it by simplying clicking a different Mob with it.",
	"atm9.quest.pylons.desc.potionfilter.1": "In order to put Potion Effects into you'll need to fill a Potion Filter. To do so: have a Potion Effect on you, then right click with the Potion Filter to remove it from you and add it to the Filter, and repeat until it's filled and active. This also works with modded Potion Effects or ones you can't usually get through Potions like Haste or Resistance.",
	"atm9.quest.pylons.desc.harvesterex.1": "The Harvester Pylon needs a Hoe to work. (Hoes without Durability or are Indestructible will work forever, Hoes that aren't will need to be replaced).",


	"atm9.quest.railcraft.title.railcraftintro": "&7&lRailCraft",
	"atm9.quest.railcraft.title.crowbar": "What ya gonna rob me?'",
	"atm9.quest.railcraft.title.spikemauls": "'Switch em up'",
	"atm9.quest.railcraft.title.rails": "&6&lRails&r!",
	"atm9.quest.railcraft.title.tracks": "&c&lTracks&r!",
	"atm9.quest.railcraft.title.locomotive": "&3Steam Locotive",
	"atm9.quest.railcraft.title.trains": "&7&lCarts&r 'N' &5&lTrains&r!",
	"atm9.quest.railcraft.title.reinforcedtracks": "&6Reinforced Tracks",
	"atm9.quest.railcraft.title.speedtracks": "&6High Speed Tracks",
	"atm9.quest.railcraft.title.electrictracks": "&6Electric Tracks",
	"atm9.quest.railcraft.title.highspeedelectrictracks": "&6High Speed Electric Tracks",
	"atm9.quest.railcraft.title.irontracks": "&6Strap Iron Tracks",
	"atm9.quest.railcraft.title.abandonedtracks": "&6Abandoned Tracks",
	"atm9.quest.railcraft.title.wyetracks": "&6Wye Tracks",
	"atm9.quest.railcraft.title.turnout": "&6Turnout Tracks",
	"atm9.quest.railcraft.title.junction": "&6Junction Tracks",
	"atm9.quest.railcraft.title.frames": "&eFrames",
	"atm9.quest.railcraft.title.electriclocomotive": "&eElectric Locomotive",
	"atm9.quest.railcraft.title.borehead": "&9Tunnel Bore, Bore Head",
	"atm9.quest.railcraft.title.tunnelbore": "&9Tunnel Bore",
	"atm9.quest.railcraft.title.newcarts": "New &7Carts",
	"atm9.quest.railcraft.title.carttracks": "&7Carts&r and &6Tracks",
	"atm9.quest.railcraft.title.itemloader": "Item Loader",
	"atm9.quest.railcraft.title.itemunloader": "Item Unloader",
	"atm9.quest.railcraft.title.fluidloader": "Fluid Loader",
	"atm9.quest.railcraft.title.cartdispenser": "&7Cart&r Dispenser",
	"atm9.quest.railcraft.title.traindispenser": "&5Train&r Dispenser",
	"atm9.quest.railcraft.title.fluidunloder": "Fluid Unloader",
	"atm9.quest.railcraft.title.advitemunloader": "Advanced Item Unloader",
	"atm9.quest.railcraft.title.advitemloader": "Advanced Item Loader",
	"atm9.quest.railcraft.title.trackkitcarts": "&cTrack Kits&r for stopping &7Carts",
	"atm9.quest.railcraft.title.trackkitcoupler": "&cTrack Kit&r Coupler",
	"atm9.quest.railcraft.title.trackkitmovingcarts": "&cTrack Kits&r for moving &7Carts",
	"atm9.quest.railcraft.title.trackkitoneway": "&cTrack Kit&r One Way",
	"atm9.quest.railcraft.title.trackkitwhistle": "&cTrack Kit&r Whistle",
	"atm9.quest.railcraft.title.trackkitrouting": "&cTrack Kit&r Routing",
	"atm9.quest.railcraft.title.trackkited": "&cTrack Kits&r for using Redstone",
	"atm9.quest.railcraft.title.trackkitentity": "&cTrack Kits&r for moving entities",
	"atm9.quest.railcraft.title.cokeoven": "Coke Oven",
	"atm9.quest.railcraft.title.blaststeelfurnace": "Blast (Steel) Furnace",
	"atm9.quest.railcraft.title.machines": "&l&7RailCraft&r Machines",
	"atm9.quest.railcraft.title.watertank": "Water Tank",
	"atm9.quest.railcraft.title.boilers": "Boilers",
	"atm9.quest.railcraft.title.oven": "Steam Oven",
	"atm9.quest.railcraft.title.crusher": "Crusher",
	"atm9.quest.railcraft.title.colorlegend": "Color Legend",

	"atm9.quest.railcraft.desc.railcraftintro.1": "&lRailCraft&r is an entire mod based off &5Trains&r!\\n\\nFrom &7Minecarts&r to &eElectric Locomotives&r to &9Tunnel Bores&r! It has everything &5Train&r accessory wise as well! Traffic Lights, Steam Boilers to power &5Trains&r, and automation for it all.\\n\\nThe model Mod for Model &5Train&r Lovers!",
	"atm9.quest.railcraft.desc.crowbar.1": "The &4Crowbar&r is the main tool of RailCraft.\\n\\nWhen used on a &5Locomotive&r it will change the direction it's facing.\\n\\nWhen shift clicked you can connect &5Locomotives&r and &7Carts&r.\\n\\nWhen just used on &7Carts&r they give them a slight push.\\n\\nAnd when used on special tracks they change their mode.\\n\\nThe different &4Crowbars&r just give different looks and damage.",
	"atm9.quest.railcraft.desc.spikemauls.1": "The Spike Mauls are used on normal &6Tracks&r to switch their modes. Very helpful for trying to make intersections!",
	"atm9.quest.railcraft.desc.rails.1": "Hence the name of the mod, &lRailCraft&r, and what it revolves around, &5Trains&r, &6Rails&r are pretty important.\\n\\nThe &2Vanilla&r ones work for lots of these but come on we all know they suck. Upgraded ones will need some more special items for their recipes! Craft them! (They might require using machines to make the items so check out that part of the quest!)",
	"atm9.quest.railcraft.desc.tracks.1": "&cTrack Kits&r are used to craft with &6rails&r to make special &6rails&r.\\n\\nThese &6rails&r will be helpful for everything &5Train&r wise like: stopping the &5Train&r, moving the &5Train&r, and emitting redstone.",
	"atm9.quest.railcraft.desc.locomotive.1": "The &3Steam Locomotive&r is the most basic &5Locomotive&r. It can be powered by giving it water, furnance fuel, and waiting. It'll need constant water to keep working.\\n\\nDon't worry that just means the smoke coming out of the top of it is Water Vapor, which is safe for the Environment. Well the Coal part isn't the best for the Environment... eh its &2Minecraft&r what do we care!",
	"atm9.quest.railcraft.desc.trains.1": "The reason we're all here, &5Trains&r. The mod is called &l&7RailCraft&r don't act surprised.\\n\\nThere's 2 different main &5Trains&r and 1 special mining &5Train&r.\\n\\nThese &5Trains&r all by themselves can get a little boring, so why not attach &7Carts&r to them! Connecting &7Carts&r with &7Carts&r and with &5Trains&r is called Coupling, and to unconnect them is to Decouple. To Couple &5Trains&r and &7Carts&r use a &4Crowbar&r or a &6Track&r with the Coupling &cTrack Kit&r.",
	"atm9.quest.railcraft.desc.crowbarmodes.1": "This &4Crowbar&r has a few different modes, each with change the design of a &5Locomotive&r. From default which is described while hovering over the item in your inventory, none which goes to &7grey&r, &6H&r&5a&r&6l&r&5l&r&6o&r&5w&r&6e&r&5e&r&6n&r which makes it spooky, and &cC&r&2h&r&cr&r&2i&r&cs&r&2t&r&cm&r&2a&r&cs&r which makes it festive!",
	"atm9.quest.railcraft.desc.reinforcedtracks.1": "&6Reinforced Tracks&r are the upgraded version of normal &6rails&r! They're slighter faster and don't blow up.",
	"atm9.quest.railcraft.desc.speedtracks.1": "&6High Speed Tracks&r are like &6Reinforced Tracks&r but obviously faster. They'll need &cTrack Kits&r to help build up speed though! And careful around corners.",
	"atm9.quest.railcraft.desc.electrictracks.1": "The &6Electric Tracks&r are used for the &eElectric Locomotives&r. They'll need to be powered by &eFrames&r and yes it will hurt you if you touch it.",
	"atm9.quest.railcraft.desc.highspeedelectrictracks.1": "The &6High Speed Electric Tracks&r are like the &6Electric Tracks&r but faster! They also require what the normal &6High Speed Tracks&r require and what the &6Electric Tracks&r require. &cSpeed Boosts&r and &eFrames&r to power them. Now you have to be careful around corners and with touching them!",
	"atm9.quest.railcraft.desc.irontracks.1": "The &6Strap Iron Tracks&r, like the &6Abandoned Tracks&r, are perfect for the cheapskates. They go much slower than the other &6tracks&r but no risk of derailment!",
	"atm9.quest.railcraft.desc.abandonedtracks.1": "&6Abandoned Tracks&r are good for the cheapskates and aesthetic. They can be used to bridge accross a few blocks without support. They can only be 2 blocks away from blocks going the same direction, or one block from the opposite direction. They come at the risk of derailment though, basically your &7Cart&r will be thrown off the &6rails&r.",
	"atm9.quest.railcraft.desc.wyetracks.1": "The &6Wye Track&r is the second track made by using a Spike Maul. It directs two &6Tracks&r into one. If you have one &6Track&r intersected by another the &6Wye&r will move &7Carts&r on the first &6Track&r into the intersecting one.",
	"atm9.quest.railcraft.desc.turnout.1": "The &6Turnout track&r is the first from hitting a &6track&r with a Spike Maul. It can help go two directions, forward and to a side. It can be switched with a Switch next to the &6track&r.",
	"atm9.quest.railcraft.desc.junction.1": "The &6Junction&r is the last &6Track&r made by the Spike Maul. It acts as a normal intersection for &6Tracks. &7Carts&r keep going the same way as before but now &6Tracks&r can intersect. What happens if 2 &7Carts&r hit each other on it? THEY EXPLODE!!! I'm kidding but &eElectric Locomotives&r will though.",
	"atm9.quest.railcraft.desc.frames.1": "In order to power your &6Electric Rails&r and your &eElectric Locomotive&r you'll need &eFrames. Frames&r need to be powered and will move power to each connected to &eFrame&r.",
	"atm9.quest.railcraft.desc.electriclocomotive.1": "Unlike the &3Steam Locomotive&r you won't need to put anything into the &eElectric Locomotive&r.\\n\\nIt runs off the power from the &eFrames&r beneath the &6Electric Tracks&r.\\n\\nYes, it can only be runned off &6Electric Tracks&r.",
	"atm9.quest.railcraft.desc.borehead.1": "To actually use a &9Tunnel Bore&r you'll need a &9Tunnel Bore Head&r.\\n\\nThey come in 4 different styles and it mines dependent on the &9Bore Head&r.\\n\\nIt can be enchanted and has durability so you'll want to enchant it!",
	"atm9.quest.railcraft.desc.tunnelbore.1": "The &9Tunnel Bore&r is perfect for automatically placing &6Rails&r especially under mountains or hills.\\n\\nIt'll need 3 things to start working: &9Bore Head&r, fuel like Coal, and &6Rails&r. Once it has all 3 just let it go!\\n\\nRemember to keep track of the items going in it!",
	"atm9.quest.railcraft.desc.newcarts.1": "These new &7Carts&r are similar to the special &2Vanilla&r &7Carts&r. The &7Minecart with a Tank&r will hold and move any Liquid held in it. The &7Minecart with an Energy cell&r will instead hold and move Energy!",
	"atm9.quest.railcraft.desc.carttracks.1": "These new &7Carts&r are mostly for laying down &6Tracks&r. \\nThe &7Track Layer&r places down &6Tracks&r while the &7Track Remover&r removes &6Tracks&r. \\nThe &7Track Relayer&r replaces the &6Tracks&r with different ones and the &7Track UnderCutter&r replaces the blocks beneath the &6Tracks&r.",
	"atm9.quest.railcraft.desc.itemloader.1": "The Item Loader is the most basic dispenser from RailCraft. It has to be above the &6Track&r and can be configured to what you'll want loaded onto your &7Carts&r below.",
	"atm9.quest.railcraft.desc.itemunloader.1": "The Item Unloader is the opposite of the Item Loader. It will take items from the &7Carts&r. This one must also be above the &6Track&r.",
	"atm9.quest.railcraft.desc.fluidloader.1": "The Fluid Loader will be helpful to keeping your &3Steam Locomotives&r up and running. It has to be placed a few blocks above the &6Tracks&r and it will deploy fluids into either the &5Locomotive&r or &7Carts&r.",
	"atm9.quest.railcraft.desc.cartdispenser.1": "The &7Cart&r Dispenser will do as the name suggests. It can dispense any &7Carts&r onto the &6Tracks&r in front of it. Needs a Redstone signal to dispense.",
	"atm9.quest.railcraft.desc.traindispenser.1": "The &5Train&r Dispenser is a better version of the &7Cart&r Dispenser. It can Dispense the whole &5Locomotive&r and more! Set a pattern for what you want to be deployed then give it a redstone signal.",
	"atm9.quest.railcraft.desc.fluidunloder.1": "The Fluid Unloader is the exact opposite of the Fluid Loader. Instead of being over the &6Track&r its under. Instead of giving &3Steam Locomotives&r water it takes their water. I don't know why you'd want to do that but you can!",
	"atm9.quest.railcraft.desc.advitemunloader.1": "The Advanced Item Unloader is just like the normal part but can be used from any direction. Nothing different besides direction.",
	"atm9.quest.railcraft.desc.advitemloader.1": "The Advanced Item Loader is everything the regular one is but can be used from anywhere near the &6Track&r. Next to, above, next to on the other side. Use the &4Crowbar&r to change its direction.",
	"atm9.quest.railcraft.desc.switchtrack.1": "The Switch Track will be needed for moving lanes between the different Special &6Tracks&r. The Arrows on it show which goes where.",
	"atm9.quest.railcraft.desc.trackkitcarts.1": "These &cTracks&r are made for stopping the &5Locomotives&r and &7Carts&r.\\n\\nThe &cLocking Kit&r stops &7Carts&r and only starts them when given a redstone pulse. \\nThe &cBuffer Kit&r is for the end of your &6tracks&r, will stop them and not start. \\nThe &cGated Kit&r just deploys a Fence Gate connected with the &6track&r.",
	"atm9.quest.railcraft.desc.trackkitcoupler.1": "&cThe Coupler&r is for connecting or disconnecting &7Carts&r. Coupling is the phrase for connecting &7Carts&r.\\n\\nIt can be configured with a &4Crowbar&r to couple, decouple, or auto couple. Needs Redstone to work.",
	"atm9.quest.railcraft.desc.trackkitmovingcarts.1": "These &cTracks Kits&r are for changing momentum with your &7Carts&r.\\n\\nThe &cTransition Kits&r change the speed of the passing &5Locomotive&r, needs redstone power. \\nThe &cBooster Kits&r will speed up the &7Cart&r if powered and slow down the &7Cart&r if not powered. \\nThe &cControl Kit&r gives the &7Carts&r a little push, when powered it'll change the direction it pushes it in. \\nThe &cThrottle Kit&r will change the speed of a passing &5Locomotive&r to whatever speed is configured, needs to be powered with redstone. \\nThe &cLauncher Kit&r will quite literally throw your &7Cart&r!",
	"atm9.quest.railcraft.desc.trackkitoneway.1": "The &cOne Way Track Kit&r is quite simple. &7Carts&r can only go where the arrow is facing.",
	"atm9.quest.railcraft.desc.trackkitwhistle.1": "The &cWhistle Kit&r when active with Redstone will cause the &5Locomotives&r to set off their whistles.",
	"atm9.quest.railcraft.desc.trackkitrouting.1": "The &cRouting Kit&r is used with the passing tickets.",
	"atm9.quest.railcraft.desc.trackkitred.1": "These 2 &cTrack Kits&r are for using &7Carts&r and Redstone.\\n\\nThe &cActivator Kit&r will activate whatever &7Cart&r goes over it. \\nThe &cDetector Kit&r will activate a redstone signal whenever a &7Cart&r passes over it.\\n\\nBoth are similar to their &2Vanilla&r counters for regular &6tracks&r.",
	"atm9.quest.railcraft.desc.trackkitentity.1": "These &cTrack Kits&r are for using entities with your &7Carts&r (Entities aka Mobs).\\n\\nThe &cEmbarking Kit&r will pick up any Mobs nearby and put them in a &7Cart&r. \\nThe &cDisembarking Kit&r unloads Mobs from the &7Carts&r. \\nThe &cDumping Kit&r will drop the mobs in the &7Carts&r below the &6tracks&r its on.",
	"atm9.quest.railcraft.desc.cokeoven.1": "Wait we have Steel again does that also mean we get our (Coal) Coke back? Yes! \\nTo get (Coal) Coke you'll need a Coke Oven. To make one you'll need 26 Coke Oven Bricks and place them 3x3x3 with 1 block hollow in the center. You'll know it's done when you can access the GUI and it's all one texture.\\n\\nPlace Coal or Coal Blocks to get (Coal) Coke and Liquid Creosote! You can always put any log in to get Charcoal and Creasote.",
	"atm9.quest.railcraft.desc.blaststeelfurnace.1": "Wait this isn't Gravitas we can have our Steel back! &l&7RailCraft&r adds a Blast Furnace multiblock for us to transform Iron into Steel!\\n\\nTo build it you'll need 34 Blast Furnace Bricks. It'll be 3 blocks wide, 3 blocks long, and 4 blocks tall. The two blocks in the exact center need to be hollow. You'll know it's done when it forms all together and allows you to access its GUI.\\n\\nThere you can put Iron ,in any form, to get Steel and Granulated Sand.",
	"atm9.quest.railcraft.desc.machines.1": "&l&7RailCraft&r uses many machines for different things but mostly resource creation.\\n\\nI probably should have put it before the other quest but I like the way it looks!\\n\\nAll of them start with Iron Ingots!",
	"atm9.quest.railcraft.desc.watertank.1": "The Water Tank is like having a barrel outside. Just this barrel is much bigger. It collects water and can hold water for Steam Locomotives.\\n\\nThe amount of water is makes is dependent on the biome and visible to the sky.\\n\\nIt's made by a 3x3x3 Water Tank blocks with the center being hollow.",
	"atm9.quest.railcraft.desc.crusher.1": "The Crusher is just as the name suggests. It can crush blocks to get the crafting materials, like bricks from a brick staircase, or dusts from ingots.\\n\\nIt needs power to work though!\\n\\nTo build one it's 3x2x2 of Crusher blocks.",
	"atm9.quest.railcraft.desc.rolling.1": "The Manual Rolling Machine will be your little crafting machine for many things material for railcraft!\\n\\nWhen you put the recipe in and it can make more than 1 it will autocraft while you're still looking at it. When you leave the Rolling Machine while crafting it will abort the crafting and put it in your inventory.\\n\\nYou must manually build the last recipe!",
	"atm9.quest.railcraft.desc.poweraderolling.1": "The Powered Rolling Machine is much better version of the Manual Rolling Machine.\\n\\nYou don't have to keep looking in the machine to craft things and it will automatically craft all of them.\\n\\nThe only problem is it needs power!",
	"atm9.quest.railcraft.desc.boilers.1": "The Water Boilers are some of the most helpful machines from &l&7RailCraft&r. They need a Fuel Firebox and some sort of boiler on top. The Fueled Firebox can be 1x1 2x2 or 3x3. The size of the Firebox changes how big the Boiler on top can be. For 1x1 Firebox it can only have 1x1 Boiler. For 2x2 Firebox it can be a 2x2x3 Boiler. For 3x3 Firebox it can be 3x3x4. The Liquid Fuel will take Creosote to heat up. For Solid Firebox it'll use anything a furnace can use.",
	"atm9.quest.railcraft.desc.oven.1": "The Steam Oven is another machine that uses Steam for something useful.\\n\\nBy putting Steam into the Steam Oven it will act as a furnace to any items in it. Making Ingots from Ores and cooking food items.\\n\\nIt's a 2x2x2 machine of Steam Oven blocks.",
	"atm9.quest.railcraft.desc.turbine.1": "The Steam Turbine uses Steam to make FE and EU energy.\\n\\nIt's 3x2x2 building of only Steam Turbine Housing, and it'll need a Turbine Motor in it, and Steam piped in.",
	"atm9.quest.railcraft.desc.colorlegend.1": "With this Quest page I took a lot of time coloring the texts to try and help you the Player understand what I am referencing. Only for me to realize it might be even more confusing, so here's a Legend!\\n\\n&5Purple&r is any Train or Locomotive, so both Electric and Steam Locomotives and Carts attached. \\n&6Gold&r is any Tracks and Rails, includes special Rails but not Track Kits. \\n&cLight Red&r stands for any Track Kits. \\n&4Dark Red&r is for Crowbars. \\n&3Cyan&r is for the Steam Locomotive only. \\n&eYellow&r is for only the Electric Locomotive. \\n&9Blue&r is for the Tunnel Bore. \\n&7Grey&r is for Minecarts and special Carts.",


	"atm9.quest.modular_router.title.intro": "&lModular Routers",
	"atm9.quest.modular_router.title.modules": "&lModules",
	"atm9.quest.modular_router.title.upgrades": "&lUpgrades",
	"atm9.quest.modular_router.title.augments": "&lAugments",
	"atm9.quest.modular_router.title.mob_farm": "Routers for Mob Farms",
	"atm9.quest.modular_router.title.mining": "Routers for Mining",
	"atm9.quest.modular_router.title.farming": "Routers for Farming",
	"atm9.quest.modular_router.title.creative_module": "Creative Module",

	"atm9.quest.modular_router.desc.intro.1": "&lModular Routers&r is a Logistics Mod.\\n\\nAnd it all starts with the Router! So make one!\\n\\nAlso the Buffer is the single item slot in the Router where items will come and go through. And it will need Redstone Signal for most Modules to work.",
	"atm9.quest.modular_router.desc.modules.1": "Modules determine the action the Router preforms.\\n\\nThey can make it so your Router pulls items from Chests, or put items into chests, or even both! And much more!\\n\\nModules go into the Router themselves and multiple can be installed.\\n\\nFiltering and Upgrades go into the Modules themselves.",
	"atm9.quest.modular_router.desc.upgrades.1": "Upgrades go directly into the Router and the Router can hold 5 of them. Upgrades directly affect all Modules that they can and usually can stack!",
	"atm9.quest.modular_router.desc.augments.1": "Augments are similar to Upgrades but for the individual Modules!",
	"atm9.quest.modular_router.desc.blast_routers.1": "Sometimes a Router might be in a dangerous situation, like spawning a Wither.\\n\\nIn order to protect it you'll need a Blast Upgrade.\\n\\nTNT won't break it, Wither won't break it, only you.",
	"atm9.quest.modular_router.desc.camouflage_routers.1": "This upgrade makes the Router similar to a Framed Block.\\n\\nSneak Right Click a Block to change the Routers appearance to it.\\n\\nJust don't lose it!",
	"atm9.quest.modular_router.desc.energy_upgrade.1": "Takes more Energy with the Energy Modules!",
	"atm9.quest.modular_router.desc.fluid_upgrade.1": "Fluid doesn't stack like Items do, so its upgrade is a little different. Still moves more just at a different rate.",
	"atm9.quest.modular_router.desc.muffler_upgrade.1": "Routers can be noisy, and noise definitely stacks when you have hundreds of them.\\n\\nMight be nice to invest in Muffer Upgrades then!",
	"atm9.quest.modular_router.desc.security_upgrade.1": "It's my stuff, no touchy.\\n\\nOnly you can use and mess with the Router after putting in the Upgrade.",
	"atm9.quest.modular_router.desc.speed_upgrade.1": "A Router does it's action every time it has one of it's ticks.\\n\\nDefault is 20 Ticks or 1 Second.\\n\\nThis can be made to less Ticks with the Speed Upgrade!",
	"atm9.quest.modular_router.desc.stack_upgrade.1": "Normally the Router moves 1 item each of it's Ticks. This can be doubled and stacked! with the Stack Upgrade.\\n\\n1 Stack Upgrade is 2 Items, 2 Stacks 4 Items, and 6 Stacks is 64 Items a second.",
	"atm9.quest.modular_router.desc.sync_upgrade.1": "This one is unique as it's not used for just 1 Router but for multiple.\\n\\nIf you want mutliple Routers working at the same time then each needs a Sync Upgrade.\\n\\nWill need to be tuned in its own GUI.",
	"atm9.quest.modular_router.desc.pickup_augment.1": "Why wait? Usually items dropped in Minecraft have a second they need to hit the ground to be picked up again.\\n\\nBut why wait?\\n\\nThis upgrade lets the Vacuum Module not wait and immediately pick up the items.\\n\\nVery good for less lag!",
	"atm9.quest.modular_router.desc.robin_augment.1": "We've seen Filters and we've seen Round Robins, now we're seeing both! This is useful for keeping the Items in a select order like for when making Mystical Agriculture Seeds!",
	"atm9.quest.modular_router.desc.mimic_augment.1": "Used with the Extruder MK2, blocks extruded will mimic the actual blocks. Redstone Blocks will emit Redstone, Glowstone will emit light, Grass will act transparent. But only with this Augment! \\nDoesn't work with Block Entities like Furnaces or Enrichment Chambers.",
	"atm9.quest.modular_router.desc.augment_core.1": "When moving items Routers can get pretty greedy, taking every single item they can get their grubby antennas on!\\n\\nWith Regulator Augment you can limit how much is moved.",
	"atm9.quest.modular_router.desc.delay_augment.1": "Why wait? Oh you have valid reasons for waiting? Like items that might despawn. Huh, wasn't thinking about those.\\n\\nPickup Delay augments are for Dropper and Flinger Modules, to increase the time before which players can pick up items dropped by those modules.",
	"atm9.quest.modular_router.desc.pushing_augment.1": "The Extruder pushes blocks and entities by why not push it some more!\\n\\nThe entities not the blocks.",
	"atm9.quest.modular_router.desc.range_down_augment.1": "You don't want everything to do their actions at a larger range? You want your Vacuum to leave some room for dropping items in your World? Then I guess you can range down.",
	"atm9.quest.modular_router.desc.range_up_augment.1": "Just can't reach what you need to? Try Ranging Up!\\n\\nWith this everything will do their actions but farther. Vacuum has higher range for picking up items. Energy goes farther. Flinger flings with more strength!",
	"atm9.quest.modular_router.desc.redstone_augment.1": "Usually the Router commands the Modules but with this Augment the Module goes rouge! AWOl! Pure anarchy!\\n\\nIt will listen to it's own Redstone activation rather than the Routers.",
	"atm9.quest.modular_router.desc.stack_augment.1": "Sometimes you don't want every Module to move multiple stacks at a time, so when you just want 1 Modules to do so use an Augment! This does not stack with Upgrades though... infact it overrides them.",
	"atm9.quest.modular_router.desc.xp_vacuum_augment.1": "Now even more like the Absorption Hopper!\\n\\nVacuum Module will now pickup XP Orbs as well as Items. Whatever you do with the XP is up to you!",
	"atm9.quest.modular_router.desc.activator_module.1": "Don't you hate Right Clicking everything? From Sheeps with Shears to Cows with Buckets? It's the 21st Century we should have Robots to everything! Or atleast Routers do everything.\\n\\nWith Activator Module it will act as if it were you Right Clicking things.\\n\\nYou can set what it will Right Click, if it will Attack or Use the Mob or Block, if you Shift Right Click, and how close they need to be in the Module.",
	"atm9.quest.modular_router.desc.breaker_module.1": "Did you play around with the Placer too much and need to Break those Blocks?\\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with.\\n\\nNow set the area and hopefully put a Filter and let it run!\\n\\nCan be used with a Placer to do stuff like turning Ores into Items.",
	"atm9.quest.modular_router.desc.detector_module.1": "Did you play around with the Placer too much and need to Break those Blocks?\\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with.\\n\\nNow set the area and hopefully put a Filter and let it run!\\n\\nCan be used with a Placer to do stuff like turning Ores into Items.",
	"atm9.quest.modular_router.desc.distributor_module.1": "The Distributer is the half siblings of the Sender Modules. (The MK3 to be exact, on the MK2 side).\\n\\nInstead of sending to 1 Inventory it will send to multiple that are selected.\\n\\nIt can send in multiple modes: Round Robin, Random, Nearest First, or Farthest First. Round Robin does an even amount to each in a row, like a dealer in Poker. Random will randomly choose an inventory to feed. The others are determined by the distance from the Router.",
	"atm9.quest.modular_router.desc.hopper_module.1": "I wonder what Droppers do? \\nI think they drop things...\\n\\nAny item in the Buffer will be dropped on the ground.\\n\\nCould be helpful with something like Botania!",
	"atm9.quest.modular_router.desc.energy_distributor_module.1": "Why set a location to where the Energy can go? Why not let it go free!\\n\\nLike freeing a bunch of Bees, the Energy will go everywhere almost instantly (with less buzzing). Any blocks needing Energy nearby will be charged wirelessly.",
	"atm9.quest.modular_router.desc.energy_output_module.1": "Energy is something used by practically everything so you need to send it almost everywhere. Thankfully the Energy Module will help with that!\\n\\nThe Energy Module will move any Energy pushed into it, somewhere else! To wherever you set it to!",
	"atm9.quest.modular_router.desc.extruder_module_1.1": "Extrude is such a prude word.\\n\\nThe Extruder will place the blocks in the Router's Buffer in a line in front of the Router when given a Redstone Signal. When the Signal is disabled it will break all those blocks.\\n\\nUseful for Doors!",
	"atm9.quest.modular_router.desc.extruder_module_2.1": "Similar to the Extruder MK1 but this one is more evolved! Can be used with Patterns so when Blocks are placed they will go in that pattern!",
	"atm9.quest.modular_router.desc.flinger_module.1": "Droppers drop,\\nDispensers dispense, \\nAnd Flingers fling!\\n\\nInstead of nicely setting down items from the Buffer, the Flinger Module will throw them? How far? You determine that!",
	"atm9.quest.modular_router.desc.fluid_module_1.1": "Water in. \\nWater out.\\n\\nThe Fluid Module will either take Liquid Sources from near the Router and put it into a Tank in the Buffer or take Liquid from a Tank in it's Buffer and place it in front of it.\\n\\nOnly works for adjacent blocks to the Router, if you want bigger range you'll need...",
	"atm9.quest.modular_router.desc.fluid_module_2.1": "The Fluid MK2!\\n\\nAny Liquid Source nearby can be used with this one, not just adjacent.",
	"atm9.quest.modular_router.desc.placer_module.1": "This one does as the name suggests, it places Blocks.\\n\\nSet the Direction you want the Block placed, preferably set the Filter, then throw the Module and Blocks into the Router! Once the Redstone is set the Blocks will be placed!",
	"atm9.quest.modular_router.desc.player_module.1": "The Router giveth and the Router taketh.\\n\\nThis Module is helpful for Builders or even Miners! It can be set to send items from its Buffer to your Inventory or take items from your Inventory into its Buffer.\\n\\nPerfect for Strip-Mining, have it take all the Cobble and Deepslate from your Inventory and put it in a Trash Can.",
	"atm9.quest.modular_router.desc.puller_module_1.1": "Pull..! Pull..! Pull..!\\n\\nThe Puller is the opposite of the Sender, it pulls items from Inventories into the Router's Buffer.\\n\\nThe Inventory has to be adjacent to the Router.",
	"atm9.quest.modular_router.desc.puller_module_2.1": "Like the MK1 this pulls! Just not only from adjacent Inventories, but any Inventory nearby!",
	"atm9.quest.modular_router.desc.sender_module_1.1": "The Sender Modules will move Items in the Router's Buffer Slot into another Inventory.\\n\\nMK1 will only move items into Inventories on the same XYZ axis as the Router and with direct line of sight. If there is a block in the way, the MK1 Sender will not send.",
	"atm9.quest.modular_router.desc.sender_module_2.1": "Sender Module MK2 works similar to MK1 but with less restrictions.\\n\\nMK2 doesn't need direct line of sight or to be on same XYZ axis.\\n\\nWill have to be in the same Dimension though, unless you have...",
	"atm9.quest.modular_router.desc.sender_module_3.1": "MK3 doesn't worry about XYZ axis, line of sight, or Dimension.\\n\\nAs long as the Inventory is in the same Minecraft World it can move items into it.\\n\\nHeck I'm not even sure if the Inventory has to be in the game of Minecraft to send to!",
	"atm9.quest.modular_router.desc.vacuum_module.1": "Mean these Suck! Literally!\\n\\nVacuum Module will suck up any items in the set area and move them to the Routers Buffer. Similar to the Absorption Hopper.\\n\\nAlso can be used with Experience Augment!",
	"atm9.quest.modular_router.desc.void_module.1": "If you are using Routers I hope you have some game knowledge.\\n\\nJust incase, to void an Item means to delete it.\\n\\nAny items that come into the Router, will be deleted forever!\\n\\nRecommend using Filters with this one...",
	"atm9.quest.modular_router.desc.creative_module": "HAHAHA did I scare you with the Creative Item in the Quests?\\n\\nDon't worry you won't need the item to finish this Quest page I just wanted to scare you.\\n\\n\\nI can have fun sometimes...",
	"atm9.quest.modular_router.desc.bulk_item_filter.1": "Modules only have so many slots for Filtered Items, if you need more than use this! Bulk Item Filter.\\n\\nYou can put many more Items in to Whitelist or Blacklist in it. Then throw it in where normal Filters go!\\n\\nWill be needed to craft more unique Filters!",
	"atm9.quest.modular_router.desc.inspection_filter.1": "Durability, Fluid Level, Energy Level, Enchantment Level, and Food Value are all categories we can use with Inspection Filter.\\n\\nThen we select if we want it Greater than, Lesser than, Equal to, or a mix of those with the Numbered Amount.\\n\\nNext we give it a Numbered Amount and hit the Plus Button to add it to the Filter.\\n\\nThis can be used to only keep Tools with high Durability or Food with high Food Value.",
	"atm9.quest.modular_router.desc.mod_filter.1": "Filtering per Mod can be very helpful especially for Apotheosis.\\n\\nTo use it, put an item in from a certain Mod, then it will show the Mod name, and hit the Plus button to add it!",
	"atm9.quest.modular_router.desc.regex_filter.1": "Is this code? I'm not paid to do coding!!??!?! I just wanted to make the Quests!\\n\\nHere you can type in a Regex into the Search Bar and click the Plus Button to add it to the Filter. Whenever that Regex comes up it will be filtered out.",
	"atm9.quest.modular_router.desc.tag_filter.1": "Tags are an essential part of Minecraft.\\n\\nFor all who don't know they work as an organization tool to help choose similar items for the same task. Like Crafting Table being made with any Planks or Trees being Chopped down fastest with any Axe.\\n\\nTo filter by Tag put an item in, then select the tag from the groups. Like Iron Ore for Ores.",
	"atm9.quest.modular_router.desc.mob_farm.1": "Here's a good example of using Modular Routers to make a super easy organized Mob Farm. (Does not include way of killing mobs).\\n\\nFor it I'll use a Wither Skeleton Farm as example.\\n\\nFirst, you want to get Items into the Buffer with a Vacuum Module. Next, get rid of the Stone Swords with a Void Module. To make sure it doesn't delete everything use a Whitelist Filter with the Stone Sword in it and not matching Damage. After, that you'll need a place to put the Loot, I recommend a Drawer System. Then, use a Sender Module to send the Loot to the Storage System.\\n\\nThat's all you need!",
	"atm9.quest.modular_router.desc.mining.1": "Don't feel like Mining a bunch of Ores you got? Why not let Routers do it for you?\\n\\nYou can use a Placer to place down the Ores, then let an Enchanted Breaker Mine the Ores. Breaker needs the Pickaxe used to craft it to be Enchanted first, the Module itself can't be Enchanted.\\n\\nYou might need another Router to pick up the dropped Ores.",
	"atm9.quest.modular_router.desc.farming.1": "Routers can also be used for Farming! \\nFirst start off with a simple Farm. Then you'll need an Activator Module and direct it toward the Crops. After that, put a Vacuum Module in your Router to collect the Crops. Finally put it all in the Router, Power it with Redstone, and let it farm!",


	"atm9.quest.basic_logistics.title.pipezintro": "&l&ePipez",
	"atm9.quest.basic_logistics.title.itempipez": "&eItem Pipez",
	"atm9.quest.basic_logistics.title.fluidpipez": "&bFluid Pipez",
	"atm9.quest.basic_logistics.title.energypipez": "&cEnergy Pipez",
	"atm9.quest.basic_logistics.title.universalpipez": "&5Universal Pipez",
	"atm9.quest.basic_logistics.title.gaspipez": "&aGas Pipez",
	"atm9.quest.basic_logistics.title.upgrades": "Upgrades!",
	"atm9.quest.basic_logistics.title.mekanism": "&5&lMekanism",
	"atm9.quest.basic_logistics.title.integrateddynamics": "&3&lIntegrated Dynamics",
	"atm9.quest.basic_logistics.title.mechanicalpipes": "Mechanical Pipes",
	"atm9.quest.basic_logistics.title.universalcables": "Universal Cables",
	"atm9.quest.basic_logistics.title.logicaltrasporters": "Logical Transporters",
	"atm9.quest.basic_logistics.title.thermconductors": "Thermodynamic Conductors",
	"atm9.quest.basic_logistics.title.pressurizedtubes": "Pressurized Tubes",
	"atm9.quest.basic_logistics.title.logistics": "&lLogistics",
	"atm9.quest.basic_logistics.title.wrenches": "Wrenches",
	"atm9.quest.basic_logistics.title.itemimporter": "&fItem Importing",
	"atm9.quest.basic_logistics.title.fluidimporter": "&eFluid Importing",
	"atm9.quest.basic_logistics.title.energyimporter": "&3Energy Importing",
	"atm9.quest.basic_logistics.title.laserio": "&c&lLaser IO",
	"atm9.quest.basic_logistics.title.itemcards": "&2Item Card",
	"atm9.quest.basic_logistics.title.fluidcards": "&9Fluid Card",
	"atm9.quest.basic_logistics.title.energycards": "&eEnergy Card",
	"atm9.quest.basic_logistics.title.redstonecards": "&4Redstone Card",

	"atm9.quest.basic_logistics.desc.pipezintro.1": "&e&lPipez&r is the simplest &f&lLogistics&r Mod. It's so simple that the entire mod is fit in this Quest Page while having room for more Mods!\\n\\nAttach the specific Pipe to where you want to move items and use the Pipe Wrench to configure what side Pulls, Pushes, or doesn't connect.\\n\\nOther Wrenches do work with &e&lPipez&r as well!\\n\\n(Can be laggy when used in mass, just not as laggy as &5&lMeka&r pipes though).",
	"atm9.quest.basic_logistics.desc.itempipez.1": "The simplest of the simplest of &e&lPipes&r, the &eItem Pipe&r.\\n\\nIt will move Items from one Inventory to another. Could be from one Chest to another, could be a Farm to a System, or even a Quarry to a Smelter.\\n\\nVery simple just connect the &ePipes&r to what you want moved, and use your Wrench to configure which side it Pulls from. ",
	"atm9.quest.basic_logistics.desc.fluidpipez.1": "&bWater&r=&bBlue&r &bWater&r=&bFluid&r therefore &bBlue&r=&bFluid&r\\n\\nLots of Mods have their own &bFluids&r, with even Minecraft having their own, with &bWater&r and &cLava&r. You'll most likely need to move those &bFluids&r and a good way of doing so is with &bFluid Pipes&r.\\n\\nThis can be connected to Sinks to move Infinite &bWater&r!",
	"atm9.quest.basic_logistics.desc.energypipez.1": "Every Tech Mod needs &cEnergy&r, whether FE, EU, RF, OP, or some other acronym! &cEnergy Pipez&r don't discriminate, it just moves!\\n\\nSome Machines have strict IO ports for &cEnergy&r so make sure to check for those!",
	"atm9.quest.basic_logistics.desc.universalpipez.1": "Why worry about what's being moved when you can just move everything! &5Universal Pipez&r are even less discriminatory than &cEnergy Pipez&r. They can move &eItems&r, &bFluids&r, or &cEnergy&r. ",
	"atm9.quest.basic_logistics.desc.gaspipez.1": "These &e&lPipez&r are mostly due to &5&lMekanism&r. &5&lMekanism&r adds the last state of matter in the form of &aGas&r. &aGas&r can't be moved with any of the other &e&lPipez&r so if you need to move Hydrogen or Lithium you'll need &aGas Pipez&r.\\n\\n(I've always had problems telling whether the &5&lMekanism&r item is &aGas&r, &bFluid&r, or even Infuse Type. When it's in a Machine it might tell &aGas&r or &bFluid&r, which can help teach you. If it doesn't you can check JEI for other recipes that might involve it!)",
	"atm9.quest.basic_logistics.desc.filtering.1": "&e&lPipez&r do have their own way of Filtering Items, you need atleast an Advanced Upgrade to get it though. When an Advanced Upgrade is in you can click the Add button to add Filters. \\nThen you can add: Item, Tag, or NBT in the Filter.\\n\\nThere you can also add the set Destination Filter. To set it, Shift Right Click an Inventory with it.\\n\\nYou'll also have to set it to either Whitelist the Filter or Blacklist, so only the Filter or everything but the Filter.",
	"atm9.quest.basic_logistics.desc.upgrades.1": "&e&lPipez&r move more!\\n\\nAll Upgrades increase the amount the &e&lPipez&r move but each grant more options to use with the &e&lPipe&r.\\n\\nBasic Upgrade allows Redstone Activation with &e&lPipez&r. \\nImproved Upgrade allows you to change distribution either:Closest First, Farthest First, Round-Robin, or Random. \\nAdvanced Upgrade gives you option to add Filters. \\nUltimate doesn't grant anything new it just moves a lot!",
	"atm9.quest.basic_logistics.desc.mekanism.1": "&5&lMekanism&r is a huge and popular Tech Mod, so of course it has &lLogistics&r with it.\\n\\nThe different Machines are picky with Configurations and will need to be changed in their GUI to properly move items. Then you can use the &5&lMeka Pipes&r to move whatever you need to move!\\n\\nBut wait it's not just &5&lMekanism&r these work for! They work for plenty of other machines as well! Just need to be Configured with a Wrench to Push and Pull.\\n\\n(These can cause a bit of lag when used in mass so be careful with them).",
	"atm9.quest.basic_logistics.desc.integrateddynamics.1": "&3&lIntegrated Dynamics&r is all about &f&lLogistics&r! It's practically the definition of &lLogistic&r.\\n\\nIt's all about moving, managing, and storing items. Heck you might not even need the Wrench for it, it's so well designed! Get one just incase though.\\n\\n(Least laggy pipe solution, I do recommend these!).",
	"atm9.quest.basic_logistics.desc.mechanicalpipes.1": "Mechanical Pipes are how &5&lMeka&r lets the Fluids flow.\\n\\nSome Machines in &5&lMeka&r will need Fluids like Electrolytic Separator needing Water or Evaporation Plants to make Lithium.",
	"atm9.quest.basic_logistics.desc.universalcables.1": "&5&lMekanism&r is Tech Mod... why are you surprised it needs Energy for its Machines?",
	"atm9.quest.basic_logistics.desc.logicaltrasporters.1": "Logical Transporters are what &5&lMeka&r uses to move Items and Blocks across distance.\\n\\nThey will need to be Configured to Pull or Push to Inventories like Chests or Drawers.",
	"atm9.quest.basic_logistics.desc.thermconductors.1": "Heat is another factor in &5&lMekanism&r and it Fuels a lot of Machines and Multiblocks. Thermal Evaporation Plants and Fusion Reactors both use Heat to work. And Conductors is how you will be moving Heat!",
	"atm9.quest.basic_logistics.desc.pressurizedtubes.1": "Because the normal &2&lMinecraft&r Items, Blocks, and Fluids wasn't enough. And the added Heat and Energy wasn't either.\\n\\nThe rest of &5&lMekanism&r is moved with Pressurized Tubes. Gases are the main ones as if you're using &5&lMekanism&r you will be using Gases like Hydrogen and Oxygen. \\nInfuse Types are similar like Coal Infuse and Redstone Infuse. Slurries are used with Ore Processing. \\nAnd Dye Pigments are the essence of Color, any item that is Dyed can be changed with that part of &5&lMekanism&r.",
	"atm9.quest.basic_logistics.desc.logiccables.1": "Logic Cables are different from other &e&lPipez&r or &5&lMeka pipes&r. The other Pipes act as hoppers, the items move from 1 Inventory, into the Pipe, then into the 2nd Inventory. Logic Cables just skip the middle man which also skips a lotta lag.\\n\\nThey are just for connecting Importers and Interfaces.",
	"atm9.quest.basic_logistics.desc.logistics.1": "&n&f&lLogistics&r: \\nA system of moving, managing, and storing items or resources.\\n\\nIn Modded Minecraft it's quite the same, moving items! With Modded you will need items and by the thousands, heck if you want the &6&lStar&r it gets in the millions! So you'll need to move items from factories, machines, farms, and especially chests. That's what &l&fLogistics&r is for.",
	"atm9.quest.basic_logistics.desc.variablecards.1": "Variable Cards are necessary for starting Interactions like Importing Items. You will put them in one of the slots of the Importer to add them.\\n\\nFrom there you can edit everything via the + Button. You can change how much is Importer, which Item Slot, which Channel, practically everything with just that Card.\\n\\nIf you're like me just wanting to move items, nothing too fancy just put it in and maybe change the Limit for how much is moved.",
	"atm9.quest.basic_logistics.desc.itemimporter.1": "To get this working put the Item Importer onto the Inventory you want Items pulled from. Next, put the Interface on the second Inventory and connect them with Logic Cables. Then, put in the Variable Card into the Importer and change it as you please.\\n\\nIt can be changed to Import Items at the Integer Limit (Over 2 Billion).",
	"atm9.quest.basic_logistics.desc.fluidimporter.1": "Works just like the Item Importer, put the &eFluid Importer&r onto a Tank with Liquid. Then the &eFluid Interface&r on where you want it to go and connect with Logic Cables. Finally Variable Card just like before!\\n\\nAlso can pull Liquids at the Integer Limit.\\n\\nDoes not place or take Fluid Sources from in the world, it only moves Fluids from one Tank to another.",
	"atm9.quest.basic_logistics.desc.energyimporter.1": "Just smack an &3Energy Importer&r onto a Power Source and connect it to an &3Energy Interface&r with Logic Cables! Put and edit the Variable Cards and you'll be moving Power like a pro!\\n\\nI do have to say I found it having problems with Importing or Exporting to Flux Plugs and Points so be mindful of that.",
	"atm9.quest.basic_logistics.desc.laserio.1": "&c&lLaserIO&r is DireWolf's continuation of &a&lEnderIO&r's &lLogistics&r.\\n\\nIt's all about moving items via &cLasers&r! Who doesn't love &cLasers&r!!!\\n\\nAnd it all starts with the Logic Chip.",
	"atm9.quest.basic_logistics.desc.laserwrench.1": "These are just used to Connect &cLaser Nodes&r to each other and to Connectors. Not too important I just wanted to keep with the theme of Wrenches.\\n\\nIt does work as a Wrench for other Configs!",
	"atm9.quest.basic_logistics.desc.lasernodes.1": "Now this is the true Heart of &c&lLaserIO&r! The &cLaser Nodes&r are where the actual Cards will go into in order to work.\\n\\nThey will move Items from any adjacent Inventory in the 4 Cardinal Directions and Up and Down. In order to move to Farther Inventories you'll need a second &cNode&r and Connect them with the Wrench by Shift Right Clicking 1 and Right Clicking the 2nd.\\n\\nYou'll put the Cards into the Slots of the correct Direction and you can put Node Overclockers there as well to make it work faster. ",
	"atm9.quest.basic_logistics.desc.basicfilter.1": "The Basic Filter is pretty... easy to use! Simply put Items into it and they are now filtered.\\n\\nYou can change it so it either Whitelists/allows only those Items or that is Blacklists/denies only those Items.\\n\\nYou can also have it so it either matches NBT data or not. Matching NBT Data would mean having same Enchantments, Durabilitiy, or even Mobs inside of whatever Item. If selected to not match it will do any of that Item regardless of NBT.",
	"atm9.quest.basic_logistics.desc.itemcards.1": "In order to move &2Items&r with &c&lLaserIO&r you'll need some &2Item Cards&r.\\n\\nSet one to Extract and put it on the side of the &cLaser Node&r you want to Import from. Then set the other to Insert and put it to the side you want the Items to Export to.\\n\\nThere are mutliple settings you can change with the Extract in order of where you want the Items to go if there's multiple places to Extract from. Round Robin will make it Extract items in an order instead of closest Inventory first.",
	"atm9.quest.basic_logistics.desc.fluidcards.1": "Works exactly like the &2Item Cards&r, you need Extract and Insert Cards. Just this time you take from Tanks holding &9Fluids&r to another Tank. No, it doesn't move Sources of &9Fluid&r in or out of the World.",
	"atm9.quest.basic_logistics.desc.energycards.1": "&eEnergy&r has to get around somehow, preferably where we want it to go. Move it around just the same as with &2Items&r, &9Fluids&r, and &5Chemicals&r!",
	"atm9.quest.basic_logistics.desc.redstonecards.1": "Don't you just hate &4Redstone&r having to be wired to everywhere? If we can have Wireless FE why not Wireless &4Redstone&r? Finally we can thanks to &c&lLaserIO&r. You can Input a &4Redstone Signal&r with the &4Card&r then use an &4Output Card&r to Output the &4Signal&r somewhere else!",
	"atm9.quest.basic_logistics.desc.cardholder.1": "When using &c&lLaserIO&r for &lLogistics&r you might end up with MANY Cards. With each taking a slot in your Inventory it can get pretty crampt. I wish they had a storage for Cards... oh wait they do, it's the Card Holder!\\n\\nYou can store multiple Cards in it and when you open a Laser Node the Card Holder will open up as well like a second Inventory. Very helpful!",
	"atm9.quest.basic_logistics.desc.cardcloner.1": "With each Card holding their own data it can be pretty annoying constantly changing each Cards settings. So lets just clone them instead!\\n\\nLeft Click a Card with the Cloner to copy its Data, then Right Click a Card to give it that Data!",
	"atm9.quest.basic_logistics.desc.connector.1": "If you need to string your &cLaser Nodes&r a far distance try using Connectors! Just use the Wrench like normal.",
	"atm9.quest.basic_logistics.desc.counter.1": "1... 2... there's a 4 somewhere as well.\\n\\nTo set a Number put the Item in then you can Left or Right Click to change the amount. Shift and do the same to go by 10s. Once you have a set Number through it into a Card!\\n\\nIt will then wait until that set Number of Items is there to start taking Items. It will also leave that amount in the first Inventory.",
	"atm9.quest.basic_logistics.desc.tags.1": "Tags are very important part of grouping Items in Minecraft. So of course we can take advantage of that for Filters!\\n\\nYou can put an Item in and select a Tag or if you know it, type it in yourself.\\n\\nReally helpful for ones like taking Gear out of a system by using Tag for Tools.\\n\\n(You can also find Tags by doing /kubejs hand to find what's the Tags of the Item in your hand.)",
	"atm9.quest.basic_logistics.desc.modfilter.1": "Mod Filter is another pretty basic Filter. This one you put Items in and it will do the same with either Whitelisting or Blacklisting. But instead of only being that Item it will be any Item from that Mod.\\n\\nApotheosis Gem will only allow Apotheosis Items. Mekanism Alloy will only allow Mekanism Items. And so on.",
	"atm9.quest.basic_logistics.desc.overclockercard.1": "Cards have their limits. Item Extration can only extract 8 items per Operation. Fluid Extract at only 5 Buckets. God knows with Chemical and Energy.\\n\\nThis is Modded &2&lMinecraft&r these limits won't suffice we need to Overclock them.\\n\\nThrow some Overclockers in the top right of the Card and it'll upgrade the cap they can transfer!\\n\\nMax of 4.",
	"atm9.quest.basic_logistics.desc.overclockernode.1": "Cards aren't the only ones with limits, so they also aren't the only ones with Overclockers!\\n\\nThese go into the &cNode&r itself on bottom right and boost how fast it does Operations.\\n\\nMax of 8.",

	"atm9.quest.basic_logistics.subt.mechanicalpipes": "Fluids",
	"atm9.quest.basic_logistics.subt.universalcables": "Energy",
	"atm9.quest.basic_logistics.subt.logicaltrasporters": "Blocks + Items",
	"atm9.quest.basic_logistics.subt.thermconductors": "Heat",
	"atm9.quest.basic_logistics.subt.pressurizedtubes": "Gas + More",


	"atm9.quest.generators.title.ironfurnaces": "&fIron Furnace",
	"atm9.quest.generators.title.goldenfurnace": "&eGolden Furnace",
	"atm9.quest.generators.title.diamondfurnace": "&bDiamond Furnace",
	"atm9.quest.generators.title.emeraldfurnace": "&aEmerald Furnace",
	"atm9.quest.generators.title.obsidianfurnace": "&dObsidian Furnace",
	"atm9.quest.generators.title.crystalfurnace": "&3Crystal Furnace",
	"atm9.quest.generators.title.copperfurnace": "&6Copper Furnace",
	"atm9.quest.generators.title.silverfurnace": "&7Silver Furnace",
	"atm9.quest.generators.title.rainbowfurnace": "&cR&6a&ei&2n&3b&9o&5w &cF&6u&er&2n&3a&9c&5e",
	"atm9.quest.generators.title.generatorintro": "All starts here, the furnace",
	"atm9.quest.generators.title.coppergenerator": "&6Copper Generator",
	"atm9.quest.generators.title.goldgenerator": "&eGold Generator",
	"atm9.quest.generators.title.diamondgenerator": "&bDiamond Generator",
	"atm9.quest.generators.title.netheritegenerator": "&5Netherite Generator",
	"atm9.quest.generators.title.emeraldgenerator": "&aEmerald Generator",
	"atm9.quest.generators.title.obsidiangenerator": "&dObsidian Generator",
	"atm9.quest.generators.title.honeygenerator": "&6Honey Generator",
	"atm9.quest.generators.title.potiongenerator": "&dPotion Generator",
	"atm9.quest.generators.title.enchantmentgenerator": "&bEnchantment Generator",
	"atm9.quest.generators.title.magmaticgenerator": "&cMagmatic Generator",
	"atm9.quest.generators.title.endergenerator": "&3Ender Generator",
	"atm9.quest.generators.title.halitosisgenerator": "&5Halitosis Generator",
	"atm9.quest.generators.title.netheritefurnace": "&5Netherite Furnace",
	"atm9.quest.generators.title.augmentblasting": "&4Augment&r: Blasting",
	"atm9.quest.generators.title.augmentsmoking": "&4Augment&r: Smoking",
	"atm9.quest.generators.title.augmentfactory": "&3Augment&r: Factory",
	"atm9.quest.generators.title.augmentgenerator": "&3Augment&r: Generator",
	"atm9.quest.generators.title.augmentspeed": "&2Augment&r: Speed",
	"atm9.quest.generators.title.augmentfuel": "&2Augment&r: Fuel Efficiency",
	"atm9.quest.generators.title.halloween": "'This is Halloween'",
	"atm9.quest.generators.title.christmas": "All wrapped up",
	"atm9.quest.generators.title.rainbowcore": "&cR&6a&ei&2n&3b&9o&5w &cC&eo&3r&5e",
	"atm9.quest.generators.title.rainbowplating": "&cR&6a&ei&2n&3b&9o&5w &cP&6l&ea&2t&3i&9n&5g",
	"atm9.quest.generators.title.rainbowcoal": "&cR&6a&ei&2n&3b&9o&5w &cC&eo&3a&5l",
	"atm9.quest.generators.title.configuration": "Configurations",
	"atm9.quest.generators.title.rainbowgenerator": "&cR&6a&ei&2n&3b&9o&5w &cG&6e&en&2e&3r&9a&5t&ce&6r",

	"atm9.quest.generators.desc.ironfurnaces.1": "Iron Furnaces (Don't be confused with each of the titles with &lIron Furnaces&r being the mod name and an Item name) work even faster than Normal and Copper Furnaces. They take 160 Ticks to work, or 8 seconds.\\n\\nThese can be crafted from either a normal Furnace or &6Copper Furnace&r! And they can be made into either a &7Silver Furnace&r or &eGold Furnace&r.",
	"atm9.quest.generators.desc.goldenfurnace": "The &eGolden Furnace&r is better than the Iron ones with a Cooktime of 120 Ticks.\\n\\nIt can be crafted with &7Silver&r or Iron Furnace and is crafted into a &bDiamond one&r!",
	"atm9.quest.generators.desc.diamondfurnace.1": "&bDiamonds&r the staple of &2Minecraft&r, and of upgraded Furnaces apparently...\\n \\nThese work even faster only taking 80 Ticks or 4 Seconds to smelt items. That's even faster than a Blast Furnace!\\n\\nThese are only crafted by &eGold Furnaces&r and can be crafted into &3Crystal&r or &aEmerald Furnaces&r.",
	"atm9.quest.generators.desc.emeraldfurnace.1": "The &aEmerald Furnace&r, I wonder if Villagers will trade for it?\\n\\nIt works at 40 Ticks or only 2 Seconds to smelt! Blink and you might miss it.\\n\\nThese are crafted by &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r.",
	"atm9.quest.generators.desc.obsidianfurnace.1": "It may be &dObsidian&r but don't worry you don't need a &bDiamond Pickaxe&r to pick it up, just to craft it.\\n\\nIt works every 20 Ticks or every Second. Yeah not Seconds just Second.\\n\\nIt can be crafted with a &3Crystal Furnace&r or &aEmerald Furnace&r, and can be crafted into a &5Netherite Furnace&r!",
	"atm9.quest.generators.desc.crystalfurnace.1": "If &aEmeralds&r aren't your thing the &3Crystal Furnace&r might be what you want!\\n\\nWorks the same as an &aEmerald Furnace&r at 40 Tick.\\n\\nMade with a &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r.\\n\\n(No you can't see the Items smelting inside it, it's just transparent)",
	"atm9.quest.generators.desc.copperfurnace.1": "&6Copper&r is one if not the most common Ore you can find, so why not use a bunch of spare &6Copper&r to upgrade your furnace!\\n\\nNormal Furnaces take 200 Ticks to smelt 1 Item, (20 Ticks = 1 Second) while &6Copper Furnaces&r take 180 Ticks.\\n\\nThey can be crafted into either &7Silver&r or &fIron Furnaces&r.",
	"atm9.quest.generators.desc.silverfurnace.1": "Following the same pattern, these ones smelt at 140 Ticks or 7 Seconds.\\n\\nThey can be crafted with &6Copper&r or Iron Furnaces and can be used to craft a &eGold Furnace&r.",
	"atm9.quest.generators.desc.rainbowfurnace.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r needs quite literally every other Furnace to Craft. 8 &cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r and 1 &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r gives us the best Furnace we could imagine!\\n\\nYes it takes 20 Ticks to smelt or 1 Second to smelt, but it doesn't smelt 1 item. How many items you ask? How many is in a stack of items?",
	"atm9.quest.generators.desc.generatorintro.1": "&lGenerator's Galore&r and &lIron Furnaces&r are two different but also similar mods. Both start with the legendary Furnace!",
	"atm9.quest.generators.desc.coppergenerator.1": "&lGenerator's Galore&r adds very simple Generators. The most basic ones act like Furnaces with &3Augment&r: Generator. They'll take Fuel and make it into Energy!\\n\\nYes you have to start with &6Copper Generator&r.",
	"atm9.quest.generators.desc.irongenerator.1": "Each upgrade upgrades everything, from the amount it makes to how much it can hold to what it can transfer to other blocks!\\n\\nYou'll need a &6Copper Generator&r to make an Iron Generator, sorry &6Copper&r haters.",
	"atm9.quest.generators.desc.goldgenerator.1": "Why are you surprised that &eGold&r is actually used in mods? You've seen it in real life it does plenty! Also opens up for more unique Generators that don't just take Furnace Fuel!",
	"atm9.quest.generators.desc.culinarygenerator.1": "Finally a unique Generator! Culinary is the name for the art of Food. These Generators don't take Coal, Lava, or even logs, they take Food. Anything with Food Points can be used to make Energy, the amount it makes is based off the amount of Food Points the Food consists of. Steak will give more Energy than a Carrot.",
	"atm9.quest.generators.desc.diamondgenerator.1": "&bDiamonds&r are usually expensive... for Vanilla, but this is modded you'll have enough for atleast 1 &bDiamond Generator&r. Still uses normal Furnace Fuel.",
	"atm9.quest.generators.desc.netheritegenerator.1": "Makes Energy at the same rate as an &aEmerald Generator&r but has a much higher Transfer Rate. Also arguably cheaper as it takes less items but that item is also &5Netherite&r so...",
	"atm9.quest.generators.desc.emeraldgenerator.1": "Very fast Rate of making Energy from Fuel which makes it the very efficient. Only problem is it can't be upgraded anymore. Still uses normal Furnace Fuel.",
	"atm9.quest.generators.desc.obsidiangenerator.1": "The &dObsidian Generator&r is slower than the &aEmerald&r and &5Netherite Generators&r but it has more upgrades than all of those combined!",
	"atm9.quest.generators.desc.honeygenerator.1": "If you know &l&6Productive Bees&r you should know LobsterJonn. He made &l&6Productive Bees&r and &lGenerator's Galore&r (along with many others). The &6Honey Generator&r is a good way of connecting both these mods! &6Honey Generator&r uses &6Liquid Honey&r to make Energy. ",
	"atm9.quest.generators.desc.potiongenerator.1": "Want something exciting and new to make Energy? What about using &dPotions&r for it! That's what the &dPotion Generator&r does, it will take your &dPotions&r and make Energy out of it depending on its strength and duration.",
	"atm9.quest.generators.desc.enchantmentgenerator.1": "There's so many useless &5Enchantments&r out there, why not get some Energy out of them! The &bEnchantment Generator&r uses &5Enchanted Books&r to make Energy. The Level and Rarity of &5Enchanted Books&r changes the amount of Energy you get from them.",
	"atm9.quest.generators.desc.magmaticgenerator.1": "&cLava&r go in.\\n\\nEnergy come out.",
	"atm9.quest.generators.desc.endergenerator.1": "I always hate when I have an &5Endermen&r Farm for either XP or Apotheosis Gems but end up with all these &3Ender Pearls&r (hehe end up, &3ender pearls&r). Now you can use those &3Ender Pearls&r for Energy with the &3Ender Generator&r. You can even make &aEyes of Ender&r for even more Energy!",
	"atm9.quest.generators.desc.netherstargenerator.1": "The most powerful and efficient Generator, the Netherstar Generator. Take a guess what it uses to make Energy!",
	"atm9.quest.generators.desc.halitosisgenerator.1": "&dDragon's Breath&r is a powerful, (stinky), and mysterious item. Powerful means we can make Energy from it, and lots of it! &5Halitosis Generator&r makes Energy from &dDragon's Breath&r!.",
	"atm9.quest.generators.desc.netheritefurnace.1": "The best Vanilla gets! &5Netherite&r! Don't worry you won't need Smithing Template for it, just a lotta &5Netherite&r.\\n\\nIt smelts an item every 5 Ticks which means 4 Items Smelted every Second. Yes it's no longer S.P.S. (Seconds per Smelt) it's now S.P.S. (Smelts per Seconds).\\n\\nCrafted from &dObsidian Furnace&r... wait this isn't the final Furnace?",
	"atm9.quest.generators.desc.augmentblasting.1": "&4Augment&r: Blasting transforms your Iron Furnace to an Iron Blast Furnace! It will now only smelt Ores but at twice the speed! Yes this stacks with the effects of other Augments and different Tiers of Furnace.",
	"atm9.quest.generators.desc.augmentsmoking.1": "&4Augment&r: Smoking transforms your Iron Furnace into an Iron Smoker. Now it will only smoke Food items but twice as fast! Like &4Augment&r: Blasting this one also stacks with other upgrades!",
	"atm9.quest.generators.desc.augmentfactory.1": "&3Augment&r: Factory makes your Furnace more like the Smelting Factory from Mekanism. Instead of using Fuel it will now use Energy! Pipe in some Energy and it will start Smelting.",
	"atm9.quest.generators.desc.augmentgenerator.1": "&3Augment&r: Generator is the opposite of the &3Augment&r: Factory, instead of using Energy to Smelt, it Smelts for Energy. You will no longer smelt items in it, every Fuel used will be made into Energy!\\n\\n(I wonder if it's better to connect a Generator and Factory Furnaces instead of just using Fuel in one)",
	"atm9.quest.generators.desc.augmentspeed.1": "&2Augment&r: Speed makes it so your Furnace is faster! &bDiamond Furnace&r will instead smelt every 40 Ticks instead of 80 Ticks. At the cost of twice the Fuel usage.",
	"atm9.quest.generators.desc.augmentfuel.1": "&2Augment&r: Fuel Efficiency is for all you Earth-Loving, Tree-Hugging, Captain Planet Embracing, Hippies. The Furnace consumes half of the amount of Fuel at the cost of half the time. Coal will not Smelt 8 items but rather 16!",
	"atm9.quest.generators.desc.halloween.1": "At the time of writing this it's the end of July so I've got about 3 months until Halloween. But it's never to early to start getting Spooky! Just like Spirit Halloween we can get Spooky 3 months before it actually starts. This time by Right Clicking a Furnace with the Spook-alator! Once it's time to start getting ready for Thanksgiving Shift Right Click them to Un-Spook-Alate!",
	"atm9.quest.generators.desc.christmas.1": "During Christmas all the Chests look like Presents... but the Furnaces just stick out like a sore thumb! Now that can be changed with the Wrapping Paper! You can Right Click it onto any &lIron Furnace&r and it'll be all set for the holiday season! And after the season is over you can Shift Right Click it to unwrap it!",
	"atm9.quest.generators.desc.wirelessheat.1": "Wireless Heat is a fun and easy way of powering Furnaces. First place the Wireless Heat Transmitter and put Energy into it. Then put the Receiver into the Transmitter to bind it. Finally put the Receiver into the Furnace Fuel section to start powering it!",
	"atm9.quest.generators.desc.rainbowcore.1": "For this you need 2 &5Netherite Furnaces&r and 7 pieces of glass which are each the color of the Rainbow. &cRed&r, &6Orange&r, &eYellow&r, &2Green&r, &3Blue&r, &9Indig&r- &5Purple&r, and &5Vi&r-&dMagenta&r. Yep! The whole Roy G. Bpm!",
	"atm9.quest.generators.desc.rainbowplating.1": "You'll need every Furnace before &5Netherite&r for these. Yes all, even the &6Copper&r! Even the &7Silver&r! Even the &3Crystal&r!",
	"atm9.quest.generators.desc.rainbowcoal.1": "You blew up the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r?!?! Just lit TNT right next to it? Are you mad? That took so many Furnaces and resources and you just blew it up!!! Did you atleast get something good from it? &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r? Coal that lasts forever? Actually that's pretty worth it.",
	"atm9.quest.generators.desc.configuration.1": " Like most Modded machines, Iron Furnaces has Configurations. Configs can be found by clicking the Top Left. There will be the Inputs, Outputs, and Redstone activation. The Redstone activation changes when the Furnace will smelt. The top buttons determine if it auto Inputs or Outputs, which means it will automatically move to and from connected Inventories. The boxes are each side of the Furnace and determine whether it Inputs, Outputs, does both, Inputs Fuel, or does nothing. This matters for Items being Piped in or out. The Furnace Settings Linker will copy all of these settings to other Furnaces!",
	"atm9.quest.generators.desc.rainbowgenerator.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r is a boost to the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r while using &3Augment&r: Generator. If all other 8 Furnaces (not counting &5Netherite Furnace&r) are around the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r, have &3Augment&r: Generator, and are actively making Energy (fueled up and not full) they will give a boost to a &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r that has &3Augment&r: Generator and is working. It will make 50kFE a tick more!",


	"atm9.quest.productivetrees.title.intro": "Productive Trees",
	"atm9.quest.productivetrees.title.stripping": "Stripping",
	"atm9.quest.productivetrees.title.sawing": "Sawing",

	"atm9.quest.productivetrees.desc.intro.1": "&lProductive Trees&r is a sister Mod to &lProductive Bees&r.\\n\\nIn order to get the different Trees you will need Pollinated Leaves. To get Pollinated Leaves you need Pollen. For Pollen you need Bees.\\n\\nBees flowering near the Trees will automatically Pollinate Leaves, or you can use a Pollen Sieve Upgrade in the Hive to get and use Pollen yourself! Have one on the house!",
	"atm9.quest.productivetrees.desc.stripping.1": "The (Log) Stripper strips Logs automatically using Axes put in the machine.",
	"atm9.quest.productivetrees.desc.sawing.1": "The Sawmill cuts Logs into Sawdust and more Planks than you would get from crafting. Sawdust can be used to make Paper.\\n\\n- Fustic Logs will also give you Fustic.\\n- Brazilwood Logs and Logwood Logs will also give you Haematoxylin.",

	"atm9.quest.productivetrees.subt.stripping": "Please don't",
	"atm9.quest.productivetrees.subt.sawing": "I Wood too",


	"atm9.quest.theurgy.title.desalinationplant": "Desalination Plant",
	"atm9.quest.theurgy.title.stratasalt": "&bStrata Salt",
	"atm9.quest.theurgy.title.mineralsalt": "&bMineral Salt",
	"atm9.quest.theurgy.title.makesalammoniac": "Making &dSal Ammoniac",
	"atm9.quest.theurgy.title.machines": "Why Machines?",
	"atm9.quest.theurgy.title.salammoniac": "&dSal Ammoniac",
	"atm9.quest.theurgy.title.makealchemicalsulfur": "Making &eAlchemical Sulfur",
	"atm9.quest.theurgy.title.hot": "Heat",
	"atm9.quest.theurgy.title.furnaceheat": "Furnace like Heat",
	"atm9.quest.theurgy.title.wirelessheat": "Wireless Heat",
	"atm9.quest.theurgy.title.makemercury": "Making &cMercury",
	"atm9.quest.theurgy.title.mercury": "Mercury",
	"atm9.quest.theurgy.title.divinationrods": "Divination Rods",
	"atm9.quest.theurgy.title.theurgy": "&l&6Theurgy",
	"atm9.quest.theurgy.title.mercuryvessel": "&cMercury&r Vessel",
	"atm9.quest.theurgy.title.saltvessel": "&bSalt&r Vessel",
	"atm9.quest.theurgy.title.sulfurvessel": "&eSulfur&r Vessel",
	"atm9.quest.theurgy.title.sourcepedestal": "Step 1: Source Pedestal",
	"atm9.quest.theurgy.title.targetpedestal": "Step 2: Target Pedestal",
	"atm9.quest.theurgy.title.resultpedestal": "Step 3: Result Pedestal",
	"atm9.quest.theurgy.title.poweringit": "Step 4: Powering it",
	"atm9.quest.theurgy.title.powermercury": "Making Power with &cMercury",
	"atm9.quest.theurgy.title.digestionvat": "Digestion Vat",
	"atm9.quest.theurgy.title.sulfur": "&eAlchemical Sulfurs",
	"atm9.quest.theurgy.title.sulfurs": "Alchemical Sulfurs",

	"atm9.quest.theurgy.desc.desalinationplant.1": "&bSalt&r is important for Incubating &eAlchemical Sulfurs&r!\\n\\nTo get &bSalt&r we'll need to cook some Items. Different Items make different &bSalts&r though. The &bSalts&r have different Tiers with them going higher the rarer they are.\\n\\nTo cook the &bSalt&r out we need to put the Items into the Oven and use a Heat source to Heat it. Then take the &bSalt&r out of the Oven!",
	"atm9.quest.theurgy.desc.stratasalt.1": "&bStrata&r is the first and most basic crafted from regular blocks like Stone or Sand or Obsidian.\\n\\nYou can use 5 &bStrata Salt&r to craft &bMineral Salt&r.",
	"atm9.quest.theurgy.desc.mineralsalt.1": "&bMineral Salts&r are made from... well Minerals.\\n\\nEverything Mined in some form of Ore can be made into &bSalt&r. Raw Ores, Ingots, Gems, all become &bMineral Salt&r!\\n\\nEven Unobtainium can be made into &bSalt&r! Just please don't, there's so many better alternatives.",
	"atm9.quest.theurgy.desc.makesalammoniac.1": "We'll need these two Blocks to make &dSal Ammoniac&r (felt like calling it a Multi-block but I don't consider 2 Blocks a Multi-Block). A &dSal Ammoniac&r Tank on the bottom with a &dSal Ammoniac Accumulator&r on top of it.\\n\\nThe &dSal Ammoniac Accumulator&r is where &9Water&r and &dCrystals&r will go; it can hold 10,000mb of &9Water&r or 10 Buckets, and a stack of &dSal Ammoniac Crystals&r. The Tank will hold the created &dSal Ammoniac&r and can hold 2,000mb or 2 Buckets.",
	"atm9.quest.theurgy.desc.machines.1": "You can Mine &dSal Ammoniac Crystals&r in the &2Overworld&r but it isn't that easy. We'll still need &9Water&r and the Machines to make &dSal Ammoniac&r to make &eAlchemical Sulfur&r.\\n\\nThe &dCrystals&r are optional but help a ton; with just Water 1000mb will be turned into 100mb of &dSal Ammoniac&r. With 1000mb of &9Water&r and a &dSal Ammoniac Crystal&r we'll instead get 1000mb of &dSal Ammoniac&r.\\n\\n10 times the production with only a single Item more!",
	"atm9.quest.theurgy.desc.salammoniac.1": "&dSal Ammoniac&r is a critical part of &eAlchemical Sulfur&r which is what we will use to make and reproduce Items.\\n\\nTo get &dSal Ammoniac&r we'll need some &9Water&r. ",
	"atm9.quest.theurgy.desc.makealchemicalsulfur": "Now we finally get to the Meat of the Mod, &eAlchemical Sulfurs&r!\\n\\nTo make them we'll need a Liquefaction Cauldron, an Item, &dSal Ammoniac&r, and a Heater.\\n\\nHeat is explained in another Quest but you'll need either the Pyromantic Brazier or the Caloric Flux Emitter beneath the Cauldron to Heat it.\\n\\nThen the Liquid &dSal Ammoniac&r in it.\\n\\nAnd finally the Item you want to be turned into an &eAlchemical Sulfur&r.\\n\\nYou'll know it's working when it's bubbling.",
	"atm9.quest.theurgy.desc.hot": "Some Machines in &l&6Theurgy&r need Heat to get started! Except &l&6Theurgy&r is very jealous with how their Machines get Heat, you can only use these two Machines as Heat sources.\\n\\n(The Machines that use Heat are: Liquefaction Cauldron, Calcination Oven, &cMercury&r Distiller, and Incubator.)",
	"atm9.quest.theurgy.desc.furnaceheat.1": "Very simple Heat Source. Place under the Machine and feed it Furnace Fuel: Coal, Logs, Dried Kelp Blocks.",
	"atm9.quest.theurgy.desc.wirelessheat.1": "Don't you hate when you have all this power but no Heating?\\n\\nNow you can change that with the Caloric Flux Emitter! Shift Right Click with it to bind it to a Machine. Then place it down and power it to send Heat.\\n\\nCan't be set to multiple Machines!",
	"atm9.quest.theurgy.desc.makemercury.1": "&cMercury&r is one of the most important materials for &l&6Theurgy&r!\\n\\nTo get it we'll need to distill some in the &cMercury&r Distiller. Put Items into the Distiller, and give it some Heat!\\n\\nSome Items give more &cMercury&r like Diamonds which will give 10 &cMercury&r for 1 Diamond, compared to Stone which needs 10 Stone for 1 &cMercury&r.",
	"atm9.quest.theurgy.desc.mercury.1": "Don't eat it!\\n\\n&cMercury&r can be used for 3 different things: Incubation and Power Creation!",
	"atm9.quest.theurgy.desc.divinationrods.1": "Divination Rods are our Tools we use to contact the spirits to find certain Items.\\n\\nFirst, you'll need to select the Block or Item by either Shift Right Clicking it with the Rod, or crafting the Rod with its &eAlchemical Sulfur&r!\\n\\nBy holding them and holding Right Click the Rod will look for a selected Item. It will make a noise and the Rod will light up for how close the Block or Item is.\\n\\nIf close enough an orb might appear showing you the way to the Item.",
	"atm9.quest.theurgy.desc.theurgy.1": "&l&6Theurgy&r is the art of using Magic for Alchemy! Or in our sense using Machines and Items to make more or different Items!\\n\\nLot's of the Machines that we need for &l&6Theurgy&r needs Copper so start there!",
	"atm9.quest.theurgy.desc.multiblockmachine.1": "Now this is a Multiblock Machine!\\n\\nTo get Items back from &eAlchemical Sulfur&r we'll need to Incubate them. This requires The Incubator with all 3 Vessels adjacent to it. The order doesn't matter just as long as they are touching the bottom half.\\n\\nOnce it has all the Items in the Vessels and Heat it will start Incubating your Items! You'll know it's working when Smoke particles come out from it.",
	"atm9.quest.theurgy.desc.mercuryvessel": "Like a Thermometer these hold &cMercury&r!\\n\\nEither &cMercury Crystals&r or &cShards&r it holds &cMercury&r.",
	"atm9.quest.theurgy.desc.saltvessel.1": "This is where the &bSalt&r will be held.\\n\\nThe type of &bSalt&r does matter for what you will try and Incubate. If you want to make Unobtainium you'll need &bMineral Salt&r, if you want Wheat you'll need &bPlant Salt&r, and so on.",
	"atm9.quest.theurgy.desc.sulfurvessel.1": "This is where you will put the &eAlchemical Sulfur&r into it.\\n\\nWhatever Item is in the &eAlchemical Sulfur&r will be turned back into that Item from Incubation!",
	"atm9.quest.theurgy.desc.sourcepedestal.1": "Reformation is changing one &eAlchemical Sulfur&r into another or using &3Alchemical Niter&r to turn into more!\\n\\nFirst step is the Source Pedestal, this is where you put the &eSulfur&r that you want to be changed into another.",
	"atm9.quest.theurgy.desc.targetpedestal.1": "The second step is the Target Pedestal. This is where you put the &eSulfur&r that you want the first one to be made into.\\n\\nOr where you put the &3Alchemical Niter&r.",
	"atm9.quest.theurgy.desc.resultpedestal.1": "The third step is where the newly changed &eSulfur&r will go, Result Pedestal. Once it's reformed it will go here.",
	"atm9.quest.theurgy.desc.poweringit.1": "Reformation takes Mercury Flux to work! You'll need to Shift Right Click all 3 Pedestals with the Sulfuric Flux Emitter to set them. Then place down the Emitter and feed it power.\\n\\nAfter that it should be ready to Reform!",
	"atm9.quest.theurgy.desc.divinationrodt1.1": "The cheapest Divination Rod, the Glass Divination Rod.\\n\\nIt can find all Ores that a Stone Pickaxe can mine. So Copper, Coal, and Iron. Nothing higher.",
	"atm9.quest.theurgy.desc.divinationrodt2.1": "The Iron Divination Rod is a slight bit higher, being able to find Ores that an Iron Pickaxe can mine! So Diamonds, Redstone, and Gold.",
	"atm9.quest.theurgy.desc.divinationrodt3.1": "All &2Vanilla&r Ores can be found with the Diamond Divination Rod. Being able to find all plus Netherite!",
	"atm9.quest.theurgy.desc.divinationrodt4.1": "Of course &2Vanilla&r isn't our max, there's much more and much rarer in Modded!\\n\\nThe Netherite Divination Rod can find every Ore, going up to Unobtainium!",
	"atm9.quest.theurgy.desc.powermercury.1": "Put &cMercury&r in, \\nTake Power out.\\n\\nMF stands for &cMercury&r Flux not Metal Face or a vulgar phrase to call someone!",
	"atm9.quest.theurgy.desc.fermentationvat.1": "&nFermentation&r: \\nThe chemical process by which molecules such as glucose are broken down anaerobically.\\n\\nAKA &9Water&r and time change thing!\\n\\nTo use the Fermentation Vat put the Items and Fluid into the Vat then Shift Right Click to close it.\\n\\nAfter awhile it should ferment! This is how we turn &eAlchemical Sulfur&r into &3Alchemical Niter&r which can be turned into more Items!",
	"atm9.quest.theurgy.desc.digestionvat.1": "Digestion (very prude way of processing) is how we change &3Alchemical Niters&r to different forms.\\n\\nFirst we'll need Purified Gold which can be made from putting Gold, &bAlchemical Salt&r, and &9Water&r into the Disgestion Vat and Shift Right Click to close it like the Fermentation Vat.\\n\\nThen we can either combine 4 of one &3Alchemical Niter&r with Purified Gold and &dSal Ammoniac&r to get a higher Tier or do the reverse for a lower Tier.",
	"atm9.quest.theurgy.desc.abundantdivinationrod.1": "The first special crafted Divination Rod is the Abundant Material Rod!\\n\\nWhen you craft the Rod with an &eAlchemical Sulfur&r of an Item, the Rod will be attuned to that Item.\\n\\nYou can see the list for Abundant Materials in the Tags, it's too big for me to read off in Quests.  ",
	"atm9.quest.theurgy.desc.commondivinationrod.1": "Common Materials are a step higher and rarer than Abundant. These are mostly Ingots and rarer Mob Drops like Ender Pearls or Rabbit Hide.\\n\\nAgain you can see the whole list in Tags.",
	"atm9.quest.theurgy.desc.raredivinationrod.1": "Now we're getting to the fun stuff! The Rare items even go up the Elytra! Yeah I would think it's better than Rare but I didn't make this sorting.",
	"atm9.quest.theurgy.desc.preciousdivinationrod.1": "The best of the best. From Diamonds, to the Nether Star, to Allthemodium. This Rod finds only the best Items!",
	"atm9.quest.theurgy.desc.amethystdivinationrod.1": "This one's unique!\\n\\nInstead of finding Ores it will find Budding Amethyst blocks!\\n\\nNo more struggling to find Geodes for you good sir!",
	"atm9.quest.theurgy.desc.alchemicalsulfur.1": "&eAlchemical Sulfurs&r can be made from practically anything and can be made into practically anything!\\n\\nThere's a few different groups of Items in &eAlchemical Sulfurs&r which might be explained more in another Quest.\\n\\nThere's 3 different paths you can take with processing &eAlchemical Sulfurs&r. 1. Fermentation and Disgestion for making Niter. 2. Incubation for making those Items again and 3. Changing the Item with Reformation.",
 
	"atm9.quest.theurgy.subt.machines": "Why do we need Machines if we can just Mine it?",
	"atm9.quest.theurgy.subt.hot": "Man you're Hot!",
	"atm9.quest.theurgy.subt.wirelessheat": "How?",
	"atm9.quest.theurgy.subt.mercury": "Venus... no &cMercury&r!",


	"atm9.quest.artifacts.title.rootedboots": "&aRooted Boots",
	"atm9.quest.artifacts.title.flippers": "&9Flippers",
	"atm9.quest.artifacts.title.steadfastboots": "&7Steadfast Boots",
	"atm9.quest.artifacts.title.runningshoes": "&cRunning Shoes",
	"atm9.quest.artifacts.title.kittyslippers": "&7Kitty Slippers",
	"atm9.quest.artifacts.title.bunnyhoppers": "&dBunny Hoppers",
	"atm9.quest.artifacts.title.aquadashers": "&bAqua-Dashers",
	"atm9.quest.artifacts.title.pickaxeheater": "&7Pickaxe Heater",
	"atm9.quest.artifacts.title.onionring": "&6Onion Ring",
	"atm9.quest.artifacts.title.goldenhook": "&eGolden Hook",
	"atm9.quest.artifacts.title.vampiricglove": "&7Vampiric Glove",
	"atm9.quest.artifacts.title.pocketpiston": "&6Pocket Piston",
	"atm9.quest.artifacts.title.firegauntlet": "&cFire Gauntlet",
	"atm9.quest.artifacts.title.powerglove": "&ePower Glove",
	"atm9.quest.artifacts.title.feralclaws": "&aFeral Claws",
	"atm9.quest.artifacts.title.diggingclaws": "&9Digging Claws",
	"atm9.quest.artifacts.title.chorusbelt": "&5Chorus Belt",
	"atm9.quest.artifacts.title.heliumflamingo": "&dHelium Flamingo",
	"atm9.quest.artifacts.title.crystalheart": "&4Crystal Heart",
	"atm9.quest.artifacts.title.antidotevessel": "&6Antidote Vessel",
	"atm9.quest.artifacts.title.universalattractor": "&cUniversal Attractor",
	"atm9.quest.artifacts.title.obsidianskull": "&5Obsidian Skull",
	"atm9.quest.artifacts.title.cloudinabottle": "&bCloud in a Bottle",
	"atm9.quest.artifacts.title.charmofsinking": "&3Charm of Sinking",
	"atm9.quest.artifacts.title.thornpendant": "&aThorn Pendant",
	"atm9.quest.artifacts.title.flamependant": "&cFlame Pendant",
	"atm9.quest.artifacts.title.shockpendant": "&bShock Pendant",
	"atm9.quest.artifacts.title.panicpendant": "&4Panic Necklace",
	"atm9.quest.artifacts.title.crossnecklace": "&eCross Necklace",
	"atm9.quest.artifacts.title.luckyscarf": "&2Lucky Scarf",
	"atm9.quest.artifacts.title.scarfofinvisibility": "&9Scarf of Invisibility",
	"atm9.quest.artifacts.title.anglerhat": "&cAngler's Hat",
	"atm9.quest.artifacts.title.cowboyhat": "&7Cowboy Hat",
	"atm9.quest.artifacts.title.superstitioushat": "&aSuperstitious Hat",
	"atm9.quest.artifacts.title.villagerhat": "&eVillager Hat",
	"atm9.quest.artifacts.title.nightvisiongoggles": "&2Night Vision Goggles",
	"atm9.quest.artifacts.title.snorkel": "&3Snorkel",
	"atm9.quest.artifacts.title.noveltydrinkinghat": "&9Novelty Drinking Hat",
	"atm9.quest.artifacts.title.plasticdrinkinghat": "&6Plastic Drinking Hat",
	"atm9.quest.artifacts.title.whoopiecushion": "&dWhoopie Cushion",
	"atm9.quest.artifacts.title.everlastingsteak": "&4Everlasting Steak",
	"atm9.quest.artifacts.title.everlastingbeef": "&cEverlasting Beef",
	"atm9.quest.artifacts.title.umbrella": "&4Umbrella",
	"atm9.quest.artifacts.title.artifacts": "&l&3Artifacts",

	"atm9.quest.artifacts.desc.rootedboots.1": "Like get in touch with Mother Nature man.\\n\\nWith &aRooted Boots&r nature is your Bestfriend! When standing on Grass you will Regenerate Hearts. Also when you Eat Food when standing on Grass it will act as if you Bonemealed it.",
	"atm9.quest.artifacts.desc.flippers.1": "I don't have Hands, I have &9Flippers&r.\\n\\n&9Flippers&r will act like a much better Depth Strider. You can Swim and Walk through &9Water&r much faster!",
	"atm9.quest.artifacts.desc.steadfastboots.1": "Spikes, Cleats, Crampons whatever they are!\\n\\n&7Steadfast Boots&r keep you steady on your Feet. You won't be knocked back from attacks and you won't slip on Ice anymore.",
	"atm9.quest.artifacts.desc.snowshoes.1": "If you're like me, or any sane person you despise Powdered Snow. Thankfully &l&3Artifacts&r gives us a tool for dealing with it! Snowshoes!\\n\\nSnowshoes will allow you to safely walk over Powdered Snow just like how Leather Boots do. You will also get a Speed boost when walking on any Snow!",
	"atm9.quest.artifacts.desc.runningshoes.1": "I don't believe I have permission to use a specific brand name of &cRunning Shoes&r so use your imagination on which these are.\\n\\n&cRunning Shoes&r will give you a Speed Boost when Sprinting so you will be even faster when Running! Also gives you auto-jump when Sprinting...",
	"atm9.quest.artifacts.desc.kittyslippers.1": "For some reason Creepers are scared of Cats. Creepers are also extremely dumb and believe the Cats that your &7Slippers&r look like are real.\\n\\nAll Creepers will run away from you and won't be hostile when these &7Slippers&r are worn.\\n\\nAlso makes Kitty noises when you take damage! (Can't assure you that you will always land on your Feet though).",
	"atm9.quest.artifacts.desc.bunnyhoppers.1": "Bunny, hop. Bunny, hop. Bunny, hop.\\n\\nWith &dBunny Hoppers&r on you can jump twioce as high and take half the fall damage as usual! Doesn't make you invincible to Fall Damage, you can still die it's just harder.",
	"atm9.quest.artifacts.desc.aquadashers.1": "While wearing &bthese&r on your Feet you can preform a miracle! Walking on &9Water&r!\\n\\nWell actually running on &9Water&r, you have to be Sprinting to be able to run over &9Water&r. Once you stop Sprinting you will start Sinking.",
	"atm9.quest.artifacts.desc.pickaxeheater.1": "Don't you hate having to Mine then Smelt your Ores with two different Items? Well now you can be lazier than ever with the &7Pickaxe Heater&r!\\n\\nWhile wearing the &7Pickaxe Heater&r, Ores that you Mined will automatically be Smelted!\\n\\nMight want to be careful with it if you want Ore Processing.",
	"atm9.quest.artifacts.desc.onionring.1": "Food by itself can get pretty boring, but it gets much better when you have a side with your dish! More specifically some (a) &6Onion Ring&r!\\n\\nWhen wearing the &6Onion Ring&r, everything you eat will give you slight Haste.",
	"atm9.quest.artifacts.desc.goldenhook.1": "Wearin' dis &eGolden Hook&r will increase your yield of experience from keel-hauled enemies!",
	"atm9.quest.artifacts.desc.vampiricglove.1": "With this &7Glove&r you will steal the life from any enemies you hit!\\n\\nOh yeah sorry I forgot... bleh bleh blehhh!",
	"atm9.quest.artifacts.desc.pocketpiston.1": "With the &6Pocket Piston&r your Attacks will hit your Enemies much farther!\\n\\nI wonder which wins, &6Pocket Piston&r or &7Steadfast Boots&r?",
	"atm9.quest.artifacts.desc.firegauntlet.1": "Everything I hit, bursts into Flames!!!!!",
	"atm9.quest.artifacts.desc.powerglove.1": "The other side of the &aFeral Claws&r, these increase the Damage you deal while wearing them.",
	"atm9.quest.artifacts.desc.feralclaws.1": "Wearing these &aClaws&r just makes you feel a certain way. Adrenaline pumping, thoughts ceasing, strength rising like no other!\\n\\nWith &aFeral Claws&r you will Attack much faster with your Weapons or Fists.",
	"atm9.quest.artifacts.desc.diggingclaws.1": "Now these are one of my favorites!\\n\\n&9Digging Claws&r will 1. Increase your Mining Speed, so basically a level of Efficiency on all Pickaxes, and 2. Makes your Fists act as a Stone Pickaxe!\\n\\nSuper helpful for building and just playing in general!",
	"atm9.quest.artifacts.desc.chorusbelt.1": "Don't you hate when you're just about to kill an Endermen and it teleports away? Well you don't hate you, you love it! You're just angry because you're envious! You want it!\\n\\nAnd with the &5Chorus Belt&r you can get it! You will teleport from a hit that would kill you.",
	"atm9.quest.artifacts.desc.heliumflamingo.1": "Perfect for Pool Parties!\\n\\nBesides looking cute and funny the &dHelium Flamingo&r allows you to swim in Air. Yes you heard me! Swim... in... Air...\\n\\nWhen in the Air, like jumping, you can press CTRL to start Swimming in Air. You can move around just like in the Water: Swim up, Swim down, Swim all around!",
	"atm9.quest.artifacts.desc.crystalheart.1": "'Also try Terraria!'\\n\\nWhen equipped you will gain 5 extra Hearts! Or 10 whole points of Health! Adding up to on default 30 Health.",
	"atm9.quest.artifacts.desc.antidotevessel.1": "Do you have to drink it? Idk it kinda just stays there and works...\\n\\nWith the &6Antidote Vessel&r, negative Effects (like Wither or Poison) will have their durations cut short! Very helpful when facing Witches or Wither Skeletons.",
	"atm9.quest.artifacts.desc.universalattractor.1": "It's a &cMagnet&r.",
	"atm9.quest.artifacts.desc.obsidianskull.1": "After you take a hit from Fire Damage, the &5Obsidian Skull&r will activate giving you a period of Fire Resistance. Hopefully long enough to escape the flames!",
	"atm9.quest.artifacts.desc.cloudinabottle.1": "With the &bCloud in a Bottle&r equipped you can hit Space Bar twice to double jump! Very helpful for parkour!\\n\\nAlso increases the height you can fall from, like &dBunny Hoppers&r!",
	"atm9.quest.artifacts.desc.charmofsinking.1": "What &9Water&r?\\n\\nWith the &3Charm of Sinking&r you move through the &9Water&r as if it were Air! Still can't breath underwater though...",
	"atm9.quest.artifacts.desc.thornpendant.1": "Gives you Thorns. Not your Armor, you! Like a Pufferfish!",
	"atm9.quest.artifacts.desc.flamependant.1": "Similar to &aThorn Pendant&r, just a little hotter. No wait way hotter!\\n\\nThe &cFlame Pendant&r has a chance to light your attackers on Fire! When they are lit on fire the &cPendant&r will also give you Fire Resistance.",
	"atm9.quest.artifacts.desc.shockpendant.1": "Like the other Pendants this has a chance to hurt your attacker, just with Lightning!\\n\\nAlso makes it so if you're (un)lucky enough to be hit by Lightning, it won't hurt you.",
	"atm9.quest.artifacts.desc.panicpendant.1": "Some times the best way to fight, is not to fight.. it's to run away!\\n\\nWith the &4Panic Necklace&r, when hit you will get Speed Effect for a small time. Just enough time to get away!",
	"atm9.quest.artifacts.desc.crossnecklace.1": "Most games that have a Health and Damage system have Invincibility Frames. After you take Damage you will have a few Invincibility Frames so 1. You don't die in an instant by a simple attack and 2. Gives you time top fight back.\\n\\nWith &eCross Necklace&r you get a few more Invincibility Frames. Which means a few more times to fight back!",
	"atm9.quest.artifacts.desc.luckyscarf.1": "This and the &aSuperstitious Hat&r gives you all the lucky charms you can need! \\nThe &2Lucky Scarf&r gives you an extra level of Fortune to your Pickaxes.",
	"atm9.quest.artifacts.desc.scarfofinvisibility.1": "Where'd you go?",
	"atm9.quest.artifacts.desc.anglerhat.1": "By tonight he'll be sleeping with the Fishes.\\n\\nThe &cAngler Hat&r helps you Lure Fish in and makes your chances at getting a Rare Drop higher!",
	"atm9.quest.artifacts.desc.cowboyhat.1": "Wearin' this here &7Hat&r makes yer critters run like the wind!\\n\\nIt's right purty too.",
	"atm9.quest.artifacts.desc.superstitioushat.1": "'They're magically delicious!'\\n\\nThe &aSuperstitious Hat&r grants you an extra level of Looting to Mobs you kill!\\n\\nIt does stack with Enchants!",
	"atm9.quest.artifacts.desc.villagerhat.1": "One of us! One of us!\\n\\nThe &eVillager Hat&r makes the Villagers believe you're from the same Town so they get rid of the Out-of-Towners Tax. Villager Trades are cheaper.",
	"atm9.quest.artifacts.desc.nightvisiongoggles.1": "I see you!\\n\\nWhen wearing &2Night Vision Goggles&r you get the ability to see in the dark! Not much else to them...",
	"atm9.quest.artifacts.desc.snorkel.1": "The &3Snorkel&r gives you a small amount of Water Breathing when you enter &9Water&r. Similar to a Turtle Helmet! Careful though it runs out.",
	"atm9.quest.artifacts.desc.noveltydrinkinghat.1": "'It was his Hat Mr Krabs! He was Number 1!'\\n\\nDoes the same exact thing as the normal &6Drinking Hat&r, just looks much cooler!",
	"atm9.quest.artifacts.desc.plasticdrinkinghat.1": "Why spend time sitting down and eating a nice Home-Cooked meal when you can just Eat and Drink quickly!\\n\\nWith this very stylish &6Hat&r, Eating and Drinking is much faster.",
	"atm9.quest.artifacts.desc.whoopiecushion.1": "The single most important! Most powerful! Most dangerous &l&3Artifact&r of them all!\\n\\nI'm not even sure if I should explain what it does, it's too dangerous!\\n\\nIf you're so sure you can handle its power, then maybe keep reading...\\n\\nNot too late to turn back!\\n\\nOkay I warned you...\\n\\nPress Shift for a chance to Fart when &dWhoopie Cushion&r is equipped.",
	"atm9.quest.artifacts.desc.everlastingsteak.1": "Like regular Raw Beef, you can cook the &cEverlasting Beef&r to get &4Eternal Steak&r!\\n\\nWorks just like &cEverlasting Beef&r but more Food Points and Saturation.",
	"atm9.quest.artifacts.desc.everlastingbeef.1": "When slaughtering hundreds of Cows you might come across a Rare Beef. Not one with Mad Cow Disease, I mean the &cEverlasting Beef&r!\\n\\n&cEverlasting Beef&r can be eaten like normal Raw Beef, but it won't be removed when consumed! However, it will have a cooldown before you can eat it again.\\n\\n(Also works with autofeeding backpacks!)",
	"atm9.quest.artifacts.desc.umbrella.1": "'I'm Mary Poppins y'all!'\\n\\n&4The Umbrella&r is a very useful tool added by &l&3Artifacts&r! By holding right click, it can function like a shield. Or you can simply hold it to slow your fall!",
	"atm9.quest.artifacts.desc.artifacts.1": "&l&3Artifacts&r is a wonderful Mod that adds &l&3Artifacts&r that will make your Minecraft experience much easier and much more fun!\\n\\nAll &l&3Artifacts&r can either be found from exploring, archeology, or killing Mimics!\\n\\nMimics are found in Campsites underground, looking like normal Chests! But once you get too close they'll attack!",

	"atm9.quest.artifacts.subt.head": "Head",
	"atm9.quest.artifacts.subt.necklace": "Necklace",
	"atm9.quest.artifacts.subt.scarf": "Scarf around your Neck",
	"atm9.quest.artifacts.subt.hands": "Hands",
	"atm9.quest.artifacts.subt.unique": "Unique",
	"atm9.quest.artifacts.subt.belt": "Belt",
	"atm9.quest.artifacts.subt.feet": "Feet",


	"atm9.quest.naturesaura.title.intro": "&eWelcome to &aNature's Aura",
	"atm9.quest.naturesaura.title.goldLeaves": "&eGold Leaves",
	"atm9.quest.naturesaura.title.ritualofforest": "&aRitual of the Forest",
	"atm9.quest.naturesaura.title.trees": "Ancient Trees",
	"atm9.quest.naturesaura.title.tokenofjoy": "&bToken of Joy",
	"atm9.quest.naturesaura.title.bottlesofaura": "Bottles of Aura",
	"atm9.quest.naturesaura.title.auraCreation": "Aura Creation",
	"atm9.quest.naturesaura.title.auracache": "&9Aura Cache",
	"atm9.quest.naturesaura.title.auratrove": "&bAura Trove",
	"atm9.quest.naturesaura.title.naturalaltar": "&2Natural Alter",
	"atm9.quest.naturesaura.title.structurefinders": "Structure Finders",
	"atm9.quest.naturesaura.title.infusedIron": "&2Infused Iron Ingot",
	"atm9.quest.naturesaura.title.taintedGold": "&6Tainted Gold",
	"atm9.quest.naturesaura.title.ingotsoftheskies": "&bIngots of the Skies",
	"atm9.quest.naturesaura.title.upgradedtokens": "Upgraded Tokens",
	"atm9.quest.naturesaura.title.catalysts": "Catalysts",
	"atm9.quest.naturesaura.title.altarofbirthing": "&2Altar of Birthing",
	"atm9.quest.naturesaura.title.othertokens": "Other Tokens",
	"atm9.quest.naturesaura.title.ingotsofthedepths": "&dIngots of the Depths",
	"atm9.quest.naturesaura.title.endercratesoculars": "&5Ender Crates and Oculars",
	"atm9.quest.naturesaura.title.staffofriches": "&bStaff of Riches",

	"atm9.quest.naturesaura.desc.intro": "&aNature's Aura&r is a magic mod about using and replenishing &aAura&r. These quests will just go over some of the basics.\\n\\nTo get started, make some &eBrilliant Fiber&r which is made with &eGold Nuggets&r, &aLeaves&r and &aGrass&r. Right-clicking on any leaves with &eBrilliant Fiber&r will turn them into &eGolden Leaves&r.\\n\\nMake sure to read the &aBook of Natural Aura&r, you can also use it to show how to make the multiblocks in &aNature's Aura&r.",
	"atm9.quest.naturesaura.desc.goldLeaves": "Breaking &eGolden Leaves&r has a high chance to drop a &eGold Leaf&r, which is needed for &eGold Powder&r. ",
	"atm9.quest.naturesaura.desc.ritualofforest": "The &aRitual of the Forest&r can be done by creating a multiblock structure using 8 Wooden Stands, 16 &eGold Powder&r and either an Oak or a Jungle Sapling, depending on the recipe.\\n\\nTo start a ritual place the items needed for the recipe on the Wooden Stands and Grow the Sapling needed in the middle. The &eGold Powder&r is consumed in the recipe, so you'll need a lot.",
	"atm9.quest.naturesaura.desc.eye": "The &bEnvironmental Eye&r can be made using the &aRitual of the Forest&r and can be worn in your Charm slot to monitor the aura levels in the top left corner of the screen.",
	"atm9.quest.naturesaura.desc.trees": "&dAncient Saplings&r are created using the &aRitual of the Forest&r. When they are grown, the trees attempt to maintain normal levels of aura (not too high or too low).\\n\\nIf the aura drops, the leaves will start to decay and reverse the process.",
	"atm9.quest.naturesaura.desc.tokenofjoy": "The &bToken of Joy&r is the first Token you should craft, tokens are important crafting materials for items in &aNature's Aura&r.",
	"atm9.quest.naturesaura.desc.bottlesofaura": "Aura can be bottled up by right-clicking in the air with a Bottle and Cork. Aura takes different forms depending on where it's collected.\\n\\nIn the Overworld it is bottled as &aSunlight&r, in the Nether it's &4Ghosts&r and in the End it's &0Darkness&r.\\n\\nIf the area you used the Bottle and Cork in has a severe lack of aura, you will get &0Bottled Vacuum&r.",
	"atm9.quest.naturesaura.desc.auracreation": "The &2Canopy Diminisher&r and the &2Herbivorous Absorber&r are both simple and easy ways of generating aura.",
	"atm9.quest.naturesaura.desc.auracache": "The &9Aura Cache&r can be used to store &aAura&r!",
	"atm9.quest.naturesaura.desc.auratrove": "The &bAura Trove&r is an upgraded version of the &9Aura Cache&r.",
	"atm9.quest.naturesaura.desc.naturalaltar": "The &2Natural Altar&r is a multiblock structure made from 1 &2Natural Altar&r, 20 Planks, 16 Stone Bricks, 8 &eGolden Stone Bricks&r and 4 Chiseled Stone Bricks.\\n\\nThe Natural Altar will use up aura for each recipe and is needed to continue progressing in the mod.\\n\\nThe image to the right of this quest shows the multiblock setup.",
	"atm9.quest.naturesaura.desc.structurefinders": "The Eye of the Pillager, Eye of the Blaze and Eye of the Shulker are each used to locate specific structures.",
	"atm9.quest.naturesaura.desc.infusedIron": "To make a &2Infused Iron Ingot&r place an Iron Ingot on the &2Natural Altar&r.\\n\\nThis process will take longer than with &6Tainted Gold&r.",
	"atm9.quest.naturesaura.desc.taintedGold": "To make a &6Tainted Gold Ingot&r place a &eGold Ingot&r on the &2Natural Altar&r.\\n\\nThis process will take longer than with &2Infused Iron&r.",
	"atm9.quest.naturesaura.desc.offering": "The Offering to the Gods is a multiblock structure made from 1 Offering Table and 36 Flowers. To make an offering you need Spirits of Calling.\\n",
	"atm9.quest.naturesaura.desc.ingotsoftheskies": "If you use &2Infused Iron Ingots&r or &6Tainted Gold Ingots&r on the Offering Table you will get &bIngots of the Skies&r.",
	"atm9.quest.naturesaura.desc.upgradedtokens": "Using your Tokens on the Offering Table will upgrade them. These upgraded Tokens will be needed for more advanced crafting recipes.",
	"atm9.quest.naturesaura.desc.catalysts": "These Catalysts can be added as pillar toppers to your &2Natural Altar&r. They allow you to turn more items into other items or to break them down.\\n\\nThe Crumbling Catalyst allows you to turn each Gold Leaf into 4 Gold Powder instead of 2! ",
	"atm9.quest.naturesaura.desc.altarofbirthing": "You can make a large number of vanilla mobs with the &2Altar of Birthing&r. &dSpirits of Birthing&r are made by breeding animals in areas with large amounts of aura. ",
	"atm9.quest.naturesaura.desc.othertokens": "You will need to craft these Tokens too for other items.",
	"atm9.quest.naturesaura.desc.ingotsofthedepths": "Combining 2 &bIngots of the Skies&r, 2 &6Tainted Gold Ingots&r and 1 &5Netherite Scrap&r together in a crafting grid will make &dIngots of the Depths&r.",
	"atm9.quest.naturesaura.desc.netheritefinder": "The Staff of Ancient Knowledge uses Aura to highlight nearby &5Ancient Debris&r.",
	"atm9.quest.naturesaura.desc.endercratesoculars": "&5Ender Crates&r are &5Ender Chests&r that can be used to transport items.\\n\\n&5Ender Oculars&r are handheld versions of &5Ender Crates&r.",
	"atm9.quest.naturesaura.desc.staffofriches": "The &bStaff of Riches&r uses aura to highlight all storage containers in a 64 block raidius for about 1 minute.\\n\\nThis can be very useful if you're looking for loot chests or if you put a chest in a mine somewhere.",

	"atm9.quest.naturesaura.subt.intro": "Aura with Fireflies",
	"atm9.quest.naturesaura.subt.eye": "An Eye on the environment",
	"atm9.quest.naturesaura.subt.trees": "Not those Ancient Saplings",
	"atm9.quest.naturesaura.subt.bottlesofaura": "Bottling up Aura",
	"atm9.quest.naturesaura.subt.auracreation": "More Aura!",
	"atm9.quest.naturesaura.subt.auracache": "Caching in!",
	"atm9.quest.naturesaura.subt.auratrove": "A Treasure Trove!",
	"atm9.quest.naturesaura.subt.structurefinders": "I've got my Eyes on you",
	"atm9.quest.naturesaura.subt.taintedgold": "Taint that Gold!",
	"atm9.quest.naturesaura.subt.offering": "Offering the gods a Birdbath in a Forest of Flowers",
	"atm9.quest.naturesaura.subt.altarofbirthing": "Makin' Babies with Magic",
	"atm9.quest.naturesaura.subt.netheritefinder": "Netherite Finder",
	"atm9.quest.naturesaura.subt.endercratesoculars": "Here and There!",


	"atm9.quest.undergarden.title.intro": "Welcome to the &2&lUndergarden&r!",
	"atm9.quest.undergarden.title.catacombs": "Catacombs",
	"atm9.quest.undergarden.title.gronglegrowth": "Gronglegrowth",
	"atm9.quest.undergarden.title.gronglets": "&eGronglets",
	"atm9.quest.undergarden.title.ancientsea": "Ancient Sea",
	"atm9.quest.undergarden.title.wigglewoodforest": "Wigglewood Forest",
	"atm9.quest.undergarden.title.forgottenfields": "Forgotten Fields",
	"atm9.quest.undergarden.title.veilmushroombog": "Veil Mushroom Bog",
	"atm9.quest.undergarden.title.rotlings": "&cRotling",
	"atm9.quest.undergarden.title.rotwalker": "&cRotwalker",
	"atm9.quest.undergarden.title.rotbeast": "&cRotbeast",
	"atm9.quest.undergarden.title.muncher": "&4Muncher",
	"atm9.quest.undergarden.title.stoneborn": "&2Stoneborn",
	"atm9.quest.undergarden.title.gloomper": "&5Gloomper",
	"atm9.quest.undergarden.title.nargoyle": "&dNargoyle",
	"atm9.quest.undergarden.title.scintling": "&7Scintling",
	"atm9.quest.undergarden.title.sploogie": "&9Sploogie",
	"atm9.quest.undergarden.title.gwibling": "&bGwibling",
	"atm9.quest.undergarden.title.gwibs": "&bGwib",
	"atm9.quest.undergarden.title.mog": "&2Mog",
	"atm9.quest.undergarden.title.smog": "&3S'Mog",
	"atm9.quest.undergarden.title.forgottens": "&7Forgotten",
	"atm9.quest.undergarden.title.forgottenguardian": "&aForgotten Guardian",
	"atm9.quest.undergarden.title.utherium": "&cUtheric",
	"atm9.quest.undergarden.title.regalium": "&eRegalium",
	"atm9.quest.undergarden.title.forgotteningots": "&aForgotten Ingots",
	"atm9.quest.undergarden.title.froststeel": "&bFroststeel",
	"atm9.quest.undergarden.title.cloggrum": "&7Cloggrum",
	"atm9.quest.undergarden.title.cloggrumarmor": "&7Cloggrum&r Armor",
	"atm9.quest.undergarden.title.cloggrumtools": "&7Cloggrum&r Tools",
	"atm9.quest.undergarden.title.cloggrumweapons": "&7Cloggrum&r Weapons",
	"atm9.quest.undergarden.title.froststeelarmor": "&bFroststeel&r Armor",
	"atm9.quest.undergarden.title.froststeeltools": "&bFroststeel&r Tools",
	"atm9.quest.undergarden.title.utheriumarmor": "&cUtherium&r Armor",
	"atm9.quest.undergarden.title.utheriumtools": "&cUtheric&r Tools",
	"atm9.quest.undergarden.title.forgottentools": "&aForgotten&r Tools",
	"atm9.quest.undergarden.title.ultimateweapon": "&aUltimate Weapon!",
	"atm9.quest.undergarden.title.forgottenminions": "&aForgotten Minions",
	"atm9.quest.undergarden.title.barrenabyss": "Barren Abyss",
	"atm9.quest.undergarden.title.bloodmushroombog": "Blood Mushroom Bog",
	"atm9.quest.undergarden.title.deadsea": "Dead Sea",
	"atm9.quest.undergarden.title.denseforest": "Dense Forest",
	"atm9.quest.undergarden.title.frostfields": "Frostfields",
	"atm9.quest.undergarden.title.frostysmogstemforest": "Frosty Smogstem Forest",
	"atm9.quest.undergarden.title.icysea": "Icy Sea",
	"atm9.quest.undergarden.title.indigomushroombog": "Indigo Mushroom Bog",
	"atm9.quest.undergarden.title.inkmushroombog": "Ink Mushroom Bog",
	"atm9.quest.undergarden.title.smogpires": "Smog Spires",
	"atm9.quest.undergarden.title.smogstepforest": "Smogstem Forest",
	"atm9.quest.undergarden.title.ancientarmor": "Ancient Armor",
	"atm9.quest.undergarden.title.portal": "How to make the Portal",
	"atm9.quest.undergarden.title.dweller": "&2Dweller",
	"atm9.quest.undergarden.title.brutes": "&eBrutes",
	"atm9.quest.undergarden.title.blisterbomb": "Explosives!!!",

	"atm9.quest.undergarden.desc.intro.1": "The &2&lUndergarden&r Dimension is full of diverse and disgusting Biomes full of plenty of Vegetation, Mobs: friendly and unfriendly, and of course Ores and Items.\\n\\nHope you're ready for a fight!",
	"atm9.quest.undergarden.desc.catacombs.1": "Catacombs are massive underground structures made of Depthrock Bricks. They might have a part sticking out of the ground you can find.\\n\\nWithin the huge maze lies &7Forgottens&r, hidden Chests, and the boss: &aForgotten Guardian&r.\\n\\nHope you're prepared for it!",
	"atm9.quest.undergarden.desc.gronglegrowth.1": "My favorite Biome by far!\\n\\nA giant Green Jungle with huge Gronglegrowth Trees.\\n\\nOn those Trees you can find &eGronglets&r!",
	"atm9.quest.undergarden.desc.gronglets.1": "&eGronglets&r are technically Blocks not Mobs. But I love them too much to not include them!\\n\\nThey spawn on Grongle Trees and emit Noise and Light! Definitely perfect for decoration.",
	"atm9.quest.undergarden.desc.ancientsea.1": "Ancient Seas are wide open Seas in the &2&lUndergarden&r.\\n\\nSomehow even with the amount of pollutants the Water is safe to drink.\\n\\nThe Water also holds &bGwibs&r and &bGwiblings&r. And can't forget Glitterkelp!",
	"atm9.quest.undergarden.desc.glitterkelp.1": "Glitterkelp grows in Ancient and Icy Seas.\\n\\nThey don't do much but Glow and can be crafted into Pie!",
	"atm9.quest.undergarden.desc.wigglewoodforest.1": "Wigglewood Forests are forests like all others.\\n\\nJust these Trees like to go as they please.",
	"atm9.quest.undergarden.desc.forgottenfields.1": "Forgotten Fields are the Plains of the &2&lUndergarden&r.\\n\\nThey don't have Trees but they have plenty of Rocks, Flowers, and Mobs!\\n\\nThey do not spawn &7Forgottens&r though, yeah sorry to ruin your enthusiasm.",
	"atm9.quest.undergarden.desc.veilmushroombog.1": "I promise this is the last Mushroom Bog! \\nThese Mushrooms look pretty normal, their gimmick though is what comes from them!\\n\\nThe Veils! Definitely a useful decoration Block.",
	"atm9.quest.undergarden.desc.rotlings.1": "The smallest and weakest of the &cRot Mobs&r.\\n\\nThese have 5 Hearts.\\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.",
	"atm9.quest.undergarden.desc.rotwalker.1": "The medium sized &cRot Mob&r, the &cRotwalker&r.\\n\\nThey have 20 Hearts.\\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.",
	"atm9.quest.undergarden.desc.rotbeast.1": "The largest and most dangerous &cRot Mob&r.\\n\\nThey have 80 Hearts, which I think qualifies as a Miniboss.\\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.",
	"atm9.quest.undergarden.desc.muncher.1": "&4Munchers&r are similar to any other Hostile Mobs in the &2&lUndergarden&r, but this ones drops makes it much more useful!\\n\\nThe Muncher can drop &7Cloggrum&r and &bFroststeel Nuggets&r on death.",
	"atm9.quest.undergarden.desc.stoneborn.1": "&2Stoneborns&r are the perfect mix of Villagers and Iron Golems.\\n\\nYou can trade with them by Right Clicking them.\\n\\nAnd they will fight off Hostile Mobs (or Players who hit them).",
	"atm9.quest.undergarden.desc.gloomper.1": "&5Gloompers&r are technically Passive but they have a defense mechanism against you so I consider them Neutral!\\n\\nWhen hit they will drop an Effect similar to a Lingering Potion.\\n\\nOn death they will drop their Legs (which are very tasty) and possibly Leather.\\n\\nThey can also be bred with Gloomgourds!",
	"atm9.quest.undergarden.desc.nargoyle.1": "&dNargoyles&r are nasty and hostile Mobs that spawn underground.\\n\\nThey have 7 and a half Hearts and will relentlessly try to kill you.\\n\\nThey drop nothing and just serve as an obstacle for those trying to peacefully mine. ",
	"atm9.quest.undergarden.desc.scintling.1": "&7Scintlings&r are little innocent Slugs found everywhere in the &2&lUndergarden&r.\\n\\nThey act like Snow Golems as in they leave a trail wherever they walk. Just this one is more Gooey...\\n\\nOn death they drop Scintling Goo, but you can just farm it from their trails, so why kill them!",
	"atm9.quest.undergarden.desc.sploogie.1": "&9Sploogies&r can rarely spawn but when they do they are destined to annoy you.\\n\\nThey will shoot spit at you (and make disgusting sucking noises) but if you hit them they will run away; similar to a baby Piglin.\\n\\nThey only drop Depthrock Pebbles on death.",
	"atm9.quest.undergarden.desc.gwibling.1": "&bGwiblings&r are friendly fish in the Seas.\\n\\nThey are smaller than &bGwibs&r and act like Vanilla Fish!",
	"atm9.quest.undergarden.desc.gwibs.1": "&bGwibs&r are larger and angrier versions of &bGwiblings&r.\\n\\nThey don't have any Drops nor can they be placed in Buckets. All they offer is pain!",
	"atm9.quest.undergarden.desc.mog.1": "Is that rock moving? Oh wait that isn't a rock, it's a &2Mog&r!\\n\\n&2Mogs&r can be bred together with Depthrock Pebbles and on death might drop more Pebbles or Mogmoss!\\n\\nMogmoss can be used in many different recipes!",
	"atm9.quest.undergarden.desc.smog.1": "Is that Smogvent moving? No wait it's just a &3S'Mog&r! The close cousin of the &2Mog&r!\\n\\nThey act exactly like &2Mogs&r just these might drop Blue Mogmoss.",
	"atm9.quest.undergarden.desc.forgottens.1": "&7Forgottens&r are warriors that spawn within the Catacomb Structure.\\n\\nThey wear Ancient Armor and hold Cloggrum Tools, all which can be dropped upon death.\\n\\nThey will also target and kill &cRot Mobs&r.",
	"atm9.quest.undergarden.desc.forgottenguardian.1": "The &aForgotten Guardian&r is a massive Golem made of &aForgotten Ingots&r.\\n\\nIt'll target the Player and will do whatever needed to kill them.\\n\\nThey have 80 Hearts and if you can kill them they will drop &aForgotten Nuggets&r.",
	"atm9.quest.undergarden.desc.utherium.1": "&cUtherium&r can either be Mined or dropped from &cRot Mobs&r. ",
	"atm9.quest.undergarden.desc.regalium.1": "&eRegalium&r is the Emerald equivalent in &2&lUndergarden&r.\\n\\nIt can't be made into Armor or Tools but it can be used to trade with &2Stoneborns&r for other Items.",
	"atm9.quest.undergarden.desc.forgotteningots.1": "&aForgotten Ingots&r need to be obtained through the Catacombs; whether it be looting the Chests or killing the &aForgotten Guardian&r.\\n\\nYou'll also need a Smithing Template which is found in Catacomb Chests.",
	"atm9.quest.undergarden.desc.froststeel.1": "Froststeel spawns in the Frozen Biomes: Frostfields, Frosty Smogstem Forests, and probably Icey Seas.\\n\\nIt spawns in Shiverstone which replaces Depthrock in these Biomes. The Shiverstone will act similar to Ice as in it is slippery and slows you down a little.\\n\\nYou might also find some Nuggets in Munchers bellies!",
	"atm9.quest.undergarden.desc.cloggrum.1": "&7Cloggrum&r is the Iron of the &2&lUndergarden&r.\\n\\nIt is found everywhere and is used in a dozen different recipes.\\n\\nHeck even some Mobs drop it!",
	"atm9.quest.undergarden.desc.cloggrumarmor.1": "&7Cloggrum&r has stats a little worse than Iron Armor, but it pratically grows on Trees so I think that's fair.\\n\\nThe Boots also help with going through Scintling Goo!",
	"atm9.quest.undergarden.desc.cloggrumtools.1": "&7Cloggrum&r Tools act just like Iron Tools, these just look more like Mud than Iron does!\\n\\nThe Sword does more damage than an Iron Sword though.",
	"atm9.quest.undergarden.desc.cloggrumweapons.1": "Normal Tools just won't suffice especially when handling the dangerous Mobs in the &2&lUndergarden&r.\\n\\nWe can craft the &7Cloggrum Shield&r which acts like a normal Shield.\\n\\nBut we will need to get the &7Battleaxe&r as a rare drop from &7Forgottens&r.",
	"atm9.quest.undergarden.desc.froststeelarmor.1": "&bFroststeel&r Armor is slightly worse than Diamond Armor but it also gives big Knockback Resistance.\\n\\nIt also gives Speed debuff though, looks like we ain't moving much!",
	"atm9.quest.undergarden.desc.froststeeltools.1": "Similar to Iron Tools just all of these slow down whoever is hit by them.\\n\\nWell besides the Hoe, but do you really care about a simple hoe?",
	"atm9.quest.undergarden.desc.utheriumarmor.1": "&cUtherium Armor&r has same stats as Netherite Armor!\\n\\nWithout needing a Smithing Template!",
	"atm9.quest.undergarden.desc.utheriumtools.1": "&cUtherium&r Tools are similar to Diamond Tools but the weapons are more effective to &cRot Mobs&r!\\n\\nYou use what they make to do more damage to them! There's probably a dozen of pop culture references I can make with that but I can't think of any...",
	"atm9.quest.undergarden.desc.forgottentools.1": "Upgrade &7Cloggrum&r Tools with &aForgotten Ingots&r and a Smithing Template.\\n\\nThese are the best Tools you can get, they come with Efficiency on them already just for &2&lUndergarden&r Blocks.\\n\\nAnd the Sword and Axe will deal more damage to all &2&lUndergarden&r Mobs but the &cRot Beast&r and &aForgotten Guardian&r!",
	"atm9.quest.undergarden.desc.ultimateweapon.1": "Upgrade your &7Cloggrum Battleaxe&r to make the greatest weapon &2&lUndergarden&r can give!",
	"atm9.quest.undergarden.desc.forgottenminions.1": "&aForgotten Minions&r aren't spawned like normal Mobs, they need to be created. They are created by placing a Carved Gloomgourd over a &aBlock of Forgotten Ingots&r.\\n\\nThey act similar to Snow Golems, they won't ever attack you and instead shoot at Hostile Mobs.\\n\\nThey have 10 Hearts and don't drop anything on death... but like why would you kill them?",
	"atm9.quest.undergarden.desc.barrenabyss.1": "The Barren Abyss is as the name suggests, barren... It holds nothing but Hostile Mobs and Pebbles.\\n\\nPersonally I'd rather find Pebbles anywhere else...",
	"atm9.quest.undergarden.desc.bloodmushroombog.1": "The Blood Mushroom Bog is home to the giant Blood Mushrooms.\\n\\nBlood makes me uneasy so I think I'll keep this description short.",
	"atm9.quest.undergarden.desc.deadsea.1": "Picture the Ancient Sea. Okay now remove all Kelp from it and remove all &bGwibs&r and &bGwiblings&r.\\n\\nThat is the Dead Sea for you!",
	"atm9.quest.undergarden.desc.denseforest.1": "Some people hate exploring many different Biomes to get all the different Tree Saplings.\\n\\nClearly the &2&lUndergarden&r Dev did, so he put most of them in the Dense Forest!",
	"atm9.quest.undergarden.desc.frostfields.1": "Frostfields are one of the cold Biomes in the &2&lUndergarden&r. You can tell it is cold by the massive icesicles, Powdered Snow, and Frozen Deepturf!\\n\\nAlso here instead of the usual Depthrock underground you will find Shiverstone.\\n\\nShiverstone acts more like Ice than real Stone. Well atleast when standing on it!",
	"atm9.quest.undergarden.desc.frostysmogstemforest.1": "Near Frostfields you may find Frosty Smogstem Forests.\\n\\nThese are just like Frostfields just with Smogstem Trees!",
	"atm9.quest.undergarden.desc.icysea.1": "Another Sea, just this one is much colder.",
	"atm9.quest.undergarden.desc.indigomushroombog.1": "Indigo Mushroom Bog is much more filled Bog than the Blood Mushroom Bog.\\n\\nOf course it has Indigo Mushrooms but also Mini Smogstem Trees and ponds of Virulent Mix. I wonder what it does...",
	"atm9.quest.undergarden.desc.inkmushroombog.1": "A purple Bog!\\n\\nThese have Ink Mushrooms and Virulent Mix all over!",
	"atm9.quest.undergarden.desc.smogpires.1": "The Smog Spires are... yep you guessed it! Where all the Smog comes from! Well not all, we can't discredit the &2Mogs&r and &3S'mogs&r.\\n\\nHere you will find Blisterberries, Coarse Deepsoil, and Smog Vents. I wouldn't recommend going near them though...",
	"atm9.quest.undergarden.desc.smogstepforest.1": "Smogstem Forest is a neighboring Biome to Indigo Mushroom Bogs.\\n\\nOf course it is also Blue and has Indigo Mushrooms in it! Just has bigger Smogstem Trees!",
	"atm9.quest.undergarden.desc.wigglewoodsapling.1": "I'm pretty sure the only definition of what a Wigglewood Tree is that it has Wigglewood Logs and Leaves. They seem to grow in any direction, size, and shape.\\n\\nYou can find them in Wigglewood Forests and Dense Forests.\\n\\nThey have pretty pink Leaves and brown Logs similar to Spruce!",
	"atm9.quest.undergarden.desc.veiledmushrooms.1": "Veiled Mushrooms can only be found in their Bog.\\n\\nThey have Brown Caps which if there is Air below it, it will spawn Mushroom Veils. Hence the name!",
	"atm9.quest.undergarden.desc.smogstemsapling.1": "Smogstem Trees are much thicker on their bottom halves, similar to Baobab Trees in real life!\\n\\nThey have Blue Leaves with Grey Logs. \\nYou can find them in multiple Biomes: Smogstem Forests, Dense Forests, and even in Indigo Mushroom Bogs!",
	"atm9.quest.undergarden.desc.blisteringberries.1": "Blisterberries spawn in Smog Spires.\\n\\nBecause they grow in such a disgusting area some will come Rotten.\\n\\nI don't recommend eating those, maybe they can be useful for something else!",
	"atm9.quest.undergarden.desc.inkmushroomdye.1": "Yes they can make Black Dye!",
	"atm9.quest.undergarden.desc.indigomushroom.1": "Indigo Mushrooms are apparently bestfriends with Smogstem and will spawn mainly with them! ",
	"atm9.quest.undergarden.desc.gronglesapling.1": "Grongle Trees are tall Jungle like Trees that only spawn in Gronglegrowth Biomes!\\n\\nThese Trees are also where &eGronglets&r spawn on.",
	"atm9.quest.undergarden.desc.gloomgourds.1": "Gloomgourds spawn and farm like Pumpkins.\\n\\nAlso like Pumpkins they can be made into Pie or even Jack-O-Lanterns!\\n\\nUnlike Pumpkins they can be made into explosives...",
	"atm9.quest.undergarden.desc.underbeans.1": "Eat em raw, roast them, put them on a Stick.\\n\\nWhat can't you do with Underbeans!",
	"atm9.quest.undergarden.desc.droopfruit.1": "Droopfruit can spawn pretty much in any Biome just look up!\\n\\nThey spawn on the roof of most Biomes and will grow similar to Glowberries.",
	"atm9.quest.undergarden.desc.ancientarmor.1": "Ancient Armor is what's worn by &7Forgottens&r, and is where you can get it from.\\n\\nThere isn't any Ancient Boots though, apparently &7Forgottens&r don't have feet.",
	"atm9.quest.undergarden.desc.portal.1": "Getting to the &2&lUndergarden&r is similar to getting to &c&lThe Nether&r. You'll need to craft a Portal.\\n\\nIt is the same shape and size as Nether Portals but instead of Obsidian you'll need a varient of Stone Bricks. Stone Bricks, Mossy Stone Bricks, or Deepslate Bricks.\\n\\nOnce formed, you can activate it by using the Catalyst on it. ",
	"atm9.quest.undergarden.desc.dweller.1": "&2Dwellers&r are the Cows of &2&lUndergarden&r. \\nThey are Passive and will drop Leather and Dweller Meat on death.\\n\\nThank God they can't be milked, I don't want any milk these &2Dwellers&r make.",
	"atm9.quest.undergarden.desc.brutes.1": "&eBrutes&r spawn in a few Biomes and are Neutral.\\n\\nIf hit, all in the area will attack you. Similar to Wolves or Zombified Piglins.\\n\\nOn death they might drop their Tusks, which can act as a replacement for Bones!",
	"atm9.quest.undergarden.desc.slingshot.1": "Slingshot is a very fun weapon added by &2&lUndergarden&r. It has 4 Ammo that can be shot:\\n\\nScintling Goo can be fired and when it hits a Mob it'll give them the Gooey Effect.\\n\\nDepthrocks are just normal projectiles.\\n\\nRotten Blisterberries will blow up on impact.\\n\\nAnd &eGronglets&r don't do any damage they just make noise and get shot!",
	"atm9.quest.undergarden.desc.blisterbomb.1": "Rotten Blisterberries can't be thrown but when made into Blisterbombs they can be!\\n\\nYou can even go farther and make Boomgourds which will act like TNT that throws Blisterberries everywhere.",
	"atm9.quest.undergarden.desc.bloodmushrooms.1": "Blood Mushrooms can be found within their Bogs.\\n\\nThey are shaped like Dark Oak Trees and are mostly White with only some blocks having Blood spots on them!",


	"item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.",
	"kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run",
	"kubejs.apiary_i.tooltip.bee_eater": "Occasionally eats the bees"
}