{
	
	"atm9.modpack.title": "All The Mods 9",
	"atm9.chapters.1.title": "Welcome",
	"atm9.chapters.2.title": "Allthemodium",
	"atm9.chapters.3.title": "Bounty Board",
	"atm9.chapters.4.title": "Tips and Tricks",
	"atm9.chapters.group.1.": "Main Questline",
	"atm9.chapters.5.title": "&aChapter 1&r: &bThe Beginning&r",
	"atm9.chapters.6.title": "&aChapter 2&r: &6The ATM Star",
	"atm9.chapters.7.title": "&aChapter 3&r: &dCreative ",
	"atm9.chapters.group.2.": "Tools and Armor",
	"atm9.chapters.8.title": "Apotheosis Gear",
	"atm9.chapters.9.title": "Silent Gear",
	"atm9.chapters.group.3.": "Storage",
	"atm9.chapters.10.title": "Basic Storage",
	"atm9.chapters.11.title": "Applied Energistics 2",
	"atm9.chapters.12.title": "Refined Storage",
	"atm9.chapters.group.4.": "Resources",
	"atm9.chapters.13.title": "AllThePower",
	"atm9.chapters.14.title": "Apotheosis",
	"atm9.chapters.15.title": "Food and Farming",
	"atm9.chapters.16.title": "Mystical Agriculture",
	"atm9.chapters.17.title": "Productive Bees",
	"atm9.chapters.group.5.": "Tech",
	"atm9.chapters.18.title": "Create",
	"atm9.chapters.19.title": "Extreme Reactors",
	"atm9.chapters.20.title": "Industrial Foregoing",
	"atm9.chapters.21.title": "Mekanism",
	"atm9.chapters.22.title": "Mekanism: &dAdvanced&r",
	"atm9.chapters.23.title": "Powah",
	"atm9.chapters.24.title": "Thermal Series",
	"atm9.chapters.group.6.": "GregTech™",
	"atm9.chapters.25.title": "Getting Started",
	"atm9.chapters.26.title": "Steam Age",
	"atm9.chapters.27.title": "Low Voltage",
	"atm9.chapters.28.title": "Medium Voltage",
	"atm9.chapters.29.title": "High Voltage",
	"atm9.chapters.30.title": "Extreme Voltage",
	"atm9.chapters.31.title": "Insane Voltage",
	"atm9.chapters.32.title": "Ludicrous Voltage",
	"atm9.chapters.33.title": "Zero Point Module",
	"atm9.chapters.34.title": "Ultimate Voltage",
	"atm9.chapters.35.title": "Ultra High Voltage",
	"atm9.chapters.36.title": "GregStar",
	"atm9.chapters.37.title": "Milestones",
	"atm9.chapters.group.7.": "Magic",
	"atm9.chapters.38.title": "Apotheosis Enchanting",
	"atm9.chapters.39.title": "Ars Nouveau",
	"atm9.chapters.40.title": "Blood Magic",
	"atm9.chapters.41.title": "Botania",
	"atm9.chapters.42.title": "EvilCraft",
	"atm9.chapters.43.title": "Forbidden and Arcanus",
	"atm9.chapters.44.title": "Occultism",
	"atm9.chapters.group.8.": "Exploration",
	"atm9.chapters.45.title": "Ad Astra",
	"atm9.chapters.46.title": "Blue Skies",
	"atm9.chapters.47.title": "Cataclysm",
	"atm9.chapters.48.title": "Twilight Forest",
	
	
	"atm9.quest.welcome.team": "Creating a Team",
	"atm9.quest.welcome.commands": "Useful Commands",
	"atm9.quest.welcome.welcome": "&dWelcome to All The Mods 9!",
	"atm9.quest.welcome.quests": "Quests",
	"atm9.quest.welcome.claims": "Claiming Chunks",
	
	"atm9.quest.welcome.desc.team": "If you want to create a team for you and your friends, use the command &a/ftbteams party create (name of team)&r to create the team!",
	"atm9.quest.welcome.desc.commands": "There are plenty of helpful commands within ATM. Here are a few: \\n \\n &e/sethome&r (name of home) | Let's you set a home that you can teleport back to using /home (name). Example: /sethome farm - then teleport with /home farm \\n \\n &e/spawn&r | This will teleport you to the spawn of your overworld. \\n \\n &e/rtp&r | 'Random Teleport' will teleport you to a random location in the world. \\n \\n Note: These commands have cooldowns and limits. If you'd like to change them, you can edit the config file which can be found here: \\n \\n - For Singleplayer | &osaves/(name of save)/serverconfig/ftbessentials.snbt&r \\n \\n - For Servers | &oworld/serverconfig/ftbessentials.snbt&r",
	"atm9.quest.welcome.desc.welcome1": "ATM9 is a kitchensink pack that allows you to explore the world of modded Minecraft in your own way!",
	"atm9.quest.welcome.desc.welcome2": "&lATM9 is currently in the beta stages of modpack development&r. Mods will be added or removed as they get updated.",
	"atm9.quest.welcome.desc.welcome3": "If you have any questions or issues, feel free to join the ATM discord!",
	"atm9.quest.welcome.desc.quests1": "In this modpack, Quests are optional. Mods are not gated behind completing any quests!",
	"atm9.quest.welcome.desc.quests2": "The individual questlines outside of the Main questline are meant to serve as mod guides. If you want to follow the progression, make sure to check out the Main Questline!",
	"atm9.quest.welcome.desc.quests3": "Most of the quests in the pack are also made by &2AlfredGG&r. Quests are hard work, so if you'd like to support him, you can click on his player image below!",
	"atm9.quest.welcome.desc.claims1": "To claim chunks, open up your map using &6M&r, then click the &aClaim Map&r icon in the top left.",
	"atm9.quest.welcome.desc.claims2": "To claim a chunk, left click and drag to claim.",
	"atm9.quest.welcome.desc.claims3": "To force load a chunk, shift-left click the chunk. If done properly, you'll see lines across the chunk.",
	
	"atm9.quest.welcome.img.discord": "Join the Discord!",
	
	
	"atm9.quest.allthemodium.intro": "Intro to Allthemodium!",
	"atm9.quest.allthemodium.atm_ore": "Allthemodium Ore",
	"atm9.quest.allthemodium.vib_ore": "Vibranium Ore",
	"atm9.quest.allthemodium.unob_ore": "Unobtainium Ore",
	"atm9.quest.allthemodium.atm_smith": "&6AllTheModium Upgrades&r",
	"atm9.quest.allthemodium.vib_smith": "&bVibranium Upgrades&r",
	"atm9.quest.allthemodium.unob_smith": "&dUnobtainium Upgrades&r",
	"atm9.quest.allthemodium.atm_armor": "&6Allthemodium Armor&r",
	"atm9.quest.allthemodium.vib_armor": "&bVibranium Armor&r",
	"atm9.quest.allthemodium.unob_armor": "&dUnobtainium Armor&r",
	"atm9.quest.allthemodium.atm_tools": "&6Allthemodium Tools&r",
	"atm9.quest.allthemodium.vib_tools": "&bVibranium Tools&r",
	"atm9.quest.allthemodium.unob_tools": "&dUnobtainium Tools&r",
	"atm9.quest.allthemodium.teleport": "AllTheModium Dimensions",
	"atm9.quest.allthemodium.mining": "Mining Dimension",
	"atm9.quest.allthemodium.other": "The Other",
	"atm9.quest.allthemodium.beyond": "The Beyond",
	"atm9.quest.allthemodium.furnace": "&dFaster Furnaces&r",
	"atm9.quest.allthemodium.bees": "&6Productive ATM Bees&r",
	"atm9.quest.allthemodium.carrot": "AllTheModium Carrot",
	"atm9.quest.allthemodium.apple": "AllTheModium Apple",
	"atm9.quest.allthemodium.atm_vib": "Vibranium-AllTheModium Alloy",
	"atm9.quest.allthemodium.atm_unob": "Unobtainium-AllTheModium Alloy",
	"atm9.quest.allthemodium.vib_unob": "Unobtainium-Vibranium Alloy",
	"atm9.quest.allthemodium.pickaxe": "Alloy Pickaxe",
	"atm9.quest.allthemodium.sword": "Alloy Blade",
	"atm9.quest.allthemodium.axe": "Alloy Axe",
	"atm9.quest.allthemodium.shovel": "Alloy Shovel",
	"atm9.quest.allthemodium.paxel": "Alloy Paxel",
	
	"atm9.quest.allthemodium.desc.intro1": "&dAllthemodium&r is the core mod in all Allthemods modpacks. This mod adds endgame ores to the world that amplify your modded experience.",
	"atm9.quest.allthemodium.desc.intro2": "You can find more info on the mod in the &9Allthemodium&r book.",
	"atm9.quest.allthemodium.desc.atm_ore1": "This lucrative ore starts your journey to becoming overpowered!",
	"atm9.quest.allthemodium.desc.atm_ore2": "It is found in Deep Dark biomes along ceilings and walls, or in the Mining Dimension within the deepslate layer.",
	"atm9.quest.allthemodium.desc.vib_ore1": "The next step in our adventure to become (nearly) invincible.",
	"atm9.quest.allthemodium.desc.vib_ore2": "Find this rare ore in the Nether above Y64 along the ceiling and walls of any biome.",
	"atm9.quest.allthemodium.desc.vib_ore3": "You can also find this ore in any biome in the Other, between Y0 and Y40 along cave walls and ceilings.",
	"atm9.quest.allthemodium.desc.vib_ore4": "Note: The ore will only be found exposed to air!",
	"atm9.quest.allthemodium.desc.unob_ore": "An extremely rare ore that can only be found in the End Highlands biome.",
	"atm9.quest.allthemodium.desc.atm_smith": "This can be found by &2brushing&r &aSuspicious Clay&r in the &dAncient City&r.",
	"atm9.quest.allthemodium.desc.vib_smith": "This can be found by &2brushing&r &aSuspicious Soul Sand&r in &dBastions&r within the &cNether&r.",
	"atm9.quest.allthemodium.desc.unob_smith": "This item can be found as loot inside of the libraries in the Other &aDungeons&r.",
	"atm9.quest.allthemodium.desc.atm_tools": "Note: While the &aUpgrade Template&r is not needed to make the initial tool, it will save you a lot of &6Allthemodium Ingots&r!",
	"atm9.quest.allthemodium.desc.teleport1": "The Teleport Pad is used to teleport to 3 new dimensions added by the ATM pack.",
	"atm9.quest.allthemodium.desc.teleport2": "You can use it to get to the &aMining Dimension&r by placing it in the overworld, then shift right clicking with an empty hand.",
	"atm9.quest.allthemodium.desc.teleport3": "To go to the &cOther&r, do the same thing but in the Nether.",
	"atm9.quest.allthemodium.desc.teleport4": "To get to the &5Beyond&r, use the Teleport Pad in the End.",
	"atm9.quest.allthemodium.desc.mining1": "The &9Mining Dimension&r has several layers for finding ores!",
	"atm9.quest.allthemodium.desc.mining2": "This dimension comes with the regular &3Stone&r and &3Deepslate&r Overworld layers, as well as a &cNetherrack&r layer for finding Nether ores, and finally an &eEnd Stone&r layer for End ores.",
	"atm9.quest.allthemodium.desc.other1": "You'll find a ton of ore in the Other. It's filled to the brim with amazing ore generation, as well as Ancient Forests.",
	"atm9.quest.allthemodium.desc.other2": "Within these forests, you can find Ancient Berries that grant Night Vision.",
	"atm9.quest.allthemodium.desc.other3": "This is also the only dimension that has Soul Lava and Pigliches!",
	"atm9.quest.allthemodium.desc.beyond1": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in.",
	"atm9.quest.allthemodium.desc.beyond2": "Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond",
	"atm9.quest.allthemodium.desc.furnace": "The &6Allthemodium Metals&r can be used to make extremely fast furnaces!",
	"atm9.quest.allthemodium.desc.bees": "Need more of the &6ATM Metals&r? Make some bees!",
	
	
	"atm9.quest.bounty.board": "The Bounty Board",
	"atm9.quest.bounty.zombie": "&l&9Overworld Bounty:&r&e Zombies",
	"atm9.quest.bounty.skeleton": "&l&9Overworld Bounty:&r&e Skeles",
	"atm9.quest.bounty.creeper": "&l&9Overworld Bounty:&r&e Creepers",
	"atm9.quest.bounty.spider": "&l&9Overworld Bounty:&r&e Spiders",
	"atm9.quest.bounty.witch": "&l&9Overworld Bounty:&r&e Witches",
	"atm9.quest.bounty.blaze": "&l&cThe Nether Bounty:&r&e Blazes",
	"atm9.quest.bounty.wither_skeleton": "&l&cThe Nether Bounty:&r&e Wither Skeles",
	"atm9.quest.bounty.enderman": "&l&9The End Bounty:&r&e Endermen",
	"atm9.quest.bounty.dragon": "Kill the Ender Dragon",
	"atm9.quest.bounty.wither": "Kill the Wither",
	"atm9.quest.bounty.elder": "Kill the Elder Guardian",
	"atm9.quest.bounty.warden": "Kill the Warden",
	"atm9.quest.bounty.trader": "Kill the Trader Villager and His Annoying Llamas",
	"atm9.quest.bounty.chimera": "Kill the Wilden Chimera",
	
	"atm9.quest.bounty.desc.board1": "Here you'll find all of the rewards you can get by slaying enemies.",
	"atm9.quest.bounty.desc.board2": "This page is a work in progress!",
	"atm9.quest.bounty.desc.trader1": "'While making a lot of the questlines for the ATM7, the Trader Villager thought it'd be funny to constantly push me around in the quest screen.",
	"atm9.quest.bounty.desc.trader2": "Take them out. All of them.'",
	"atm9.quest.bounty.desc.trader3": "- AlfredGG",
	
	"atm9.quest.bounty.subt.board": "Killing All The Things",
	"atm9.quest.bounty.subt.zombie": "Kill 5 Zombies",
	"atm9.quest.bounty.subt.skeleton": "Kill 5 Skeles",
	"atm9.quest.bounty.subt.creeper": "Kill 5 Creepers",
	"atm9.quest.bounty.subt.spider": "Kill 5 Spiders",
	"atm9.quest.bounty.subt.witch": "Kill 5 Witches",
	"atm9.quest.bounty.subt.blaze": "Kill 5 Blazes",
	"atm9.quest.bounty.subt.wither_skeleton": "Kill 5 Wither Skeles",
	"atm9.quest.bounty.subt.enderman": "Kill 5 Endermen",
	"atm9.quest.bounty.subt.trader": "'This is Personal' - AlfredGG",
	"atm9.quest.bounty.subt.chimera": "This isn't even my final form.",
	
	
	"atm9.quest.tips.tricks": "Tips and Tricks!",
	"atm9.quest.tips.tipped_out": "Tipped Out",
	"atm9.quest.tips.mobs": "Preventing Mob Spawns",
	"atm9.quest.tips.stick": "Crafting..... on a Stick!",
	"atm9.quest.tips.exp": "Storing Experience",
	"atm9.quest.tips.magnet": "Simple Magnets",
	"atm9.quest.tips.shrink": "Personal Shrinking Device",
	"atm9.quest.tips.wand": "Building Wands",
	"atm9.quest.tips.compass": "Nature's Compass",
	"atm9.quest.tips.sleep": "Comforts",
	"atm9.quest.tips.belt": "Tool Belt",
	"atm9.quest.tips.sink": "Infinite Water",
	"atm9.quest.tips.spawner": "Apotheosis",
	"atm9.quest.tips.mahou": "Mahou Tsukai",
	"atm9.quest.tips.powah": "RF Generation",
	
	"atm9.quest.tips.desc.tricks": "On this page, you'll find some useful items and info to help you on your journey!",
	"atm9.quest.tips.desc.mobs": "When placed, the &9Mega Torch&r prevents all hostile mobs from naturally spawning in a 64 block radius. \\n \\n Great for stopping hostile spawns in dark parts of your base",
	"atm9.quest.tips.desc.stick": "Need a portable crafting table? How about a portable smithing table? \\n \\n &9Crafting On A Stick&r adds portable versions of some of your favorite crafting tables! This is a must have in the early game.",
	"atm9.quest.tips.desc.exp": "The &9Experience Crystal&r allows you to store experience, either by giving it your levels, or pumping in experience from a tank. \\n \\n You can also transfer the experience stored to level yourself up with just a click of a button!",
	"atm9.quest.tips.desc.magnet": "This is a simple magnet! \\n \\n Pro tip: You can set a keybind to toggle this on and off!",
	"atm9.quest.tips.desc.shrink": "Use this item to shrink. Helpful for working on automation and also just overall fun.",
	"atm9.quest.tips.desc.wand": "The mod &9Construction Wand&r adds helpful wands that are used when building. \\n \\n When right-clicking a face of a block with the wand, it will extend that face out as long as you have the blocks in your inventory.",
	"atm9.quest.tips.desc.compass": "Gives you a list of biomes you can search for. \\n \\n Select a biome, then hit 'Search.' You'll see some info in the top left, and the compass will point in the direction of the biome.",
	"atm9.quest.tips.desc.sleep": "The sleeping bag lets you sleep during the night. \\n \\n The hammock lets you sleep during the day. \\n \\n Neither will reset your spawn-point.",
	"atm9.quest.tips.desc.belt": "A quick way to switch between tools. \\n \\n Upgrade with belt pouches in an anvil to increase capacity.",
	"atm9.quest.tips.desc.sink": "Easy item to automate infinite water. Need more water? Make another!",
	"atm9.quest.tips.desc.spawner": "&6Remove AI: &r&m&4Chorus Fruit&r&r Golden Apple \\n &6Ignore Players: &r&m&4Nether Star&r&r Conduit \\n &6Increase Entities: &rGhast Tears | Max &m&432&r&r 16 \\n &6Decrease Minimum Spawn Delay:&r &m&4Sugar&r&r AllTheModium Ingot | Min &m&420&r&r 100 \\n &6Decrease Maximum Spawn Delay:&r &m&4Clock&r&r Unobtainium Ingot | Min &m&420&r&r 100",
	"atm9.quest.tips.desc.mahou": "&4Increasing Innate Cap requires throwing Ender Upgrade Orbs (26 max) in Mahou lake along with Caliburn&r \\n &5Converting Caliburn to Morgan requires killing Warden with Caliburn&r",
	"atm9.quest.tips.desc.powah": "Power Generation has had quite a bit of balancing! \\n \\n Melon power is probably not the droid you were looking for! \\n \\n Gas Burning Generators are only about 11% as strong as normal. \\n \\n To compensate, starting Powah generators have been buffed.  Extreme Reactors have been buffed.  The Mekanism Bio Generator has been buffed. Generators Galore has stronger starting generators too! \\n \\n &8Just between you and me,  a Powah nitro thermo gen with soul lava next to it makes 31.5k rf/t and only consumes water, but you didn't hear it from me. &r",
	
	"atm9.quest.tips.subt.tricks": "And Other Useful Items!",
	"atm9.quest.tips.subt.tipped_out": "Complete all of the tips!",
	"atm9.quest.tips.subt.magnet": "A Simple Magnet!",
	"atm9.quest.tips.subt.shrink": "Honey I Shrunk Myself",
	"atm9.quest.tips.subt.compass": "Helps Find Biomes",
	"atm9.quest.tips.subt.sleep": "ZZZzzz...",
	"atm9.quest.tips.subt.sink": "Can be used as Reactor Coolant",
	"atm9.quest.tips.subt.spawner": "Apotheosis Spawner Changes",
	"atm9.quest.tips.subt.mahou": "ATM9 Mahou Changes",
	"atm9.quest.tips.subt.powah": "Power??  POWAH!",
	
	
	"atm9.quest.chapter1.welcome": "&eWelcome to the Getting Started Chapter&r!",
	"atm9.quest.chapter1.crafting": "Putting the Craft in Minecraft",
	"atm9.quest.chapter1.crafting_stick": "Crafting, but on a Stick",
	"atm9.quest.chapter1.wooden_pick": "Our First Pick",
	"atm9.quest.chapter1.explore": "&9Time To Explore!&r",
	"atm9.quest.chapter1.spell": "&dSpell&r &aScrolls&r",
	"atm9.quest.chapter1.loot": "&dLoot Chests&r",
	"atm9.quest.chapter1.teleporting": "&dTeleporting&r &aAround&r",
	"atm9.quest.chapter1.apotheosis": "Find an &dApotheosis&r Enchanted Item",
	"atm9.quest.chapter1.stone": "Stone Age",
	"atm9.quest.chapter1.furnace": "Fuel for our Furnace",
	"atm9.quest.chapter1.metal": "The &9Metal&r Age",
	"atm9.quest.chapter1.hammer": "&eBasic Ore Doubling&r",
	"atm9.quest.chapter1.iron_furnace": "&aFurnace Upgrade&r!",
	"atm9.quest.chapter1.furnace_upgrade": "Furnace &aAugments&r",
	"atm9.quest.chapter1.iron_pick": "An &aIron&r Pick",
	"atm9.quest.chapter1.magic": "&aGetting&r &dMagical&r",
	"atm9.quest.chapter1.silent_gear": "&aSilent Gear Tools",
	"atm9.quest.chapter1.redstone": "&cRedstone&r",
	"atm9.quest.chapter1.power": "&cStarter Power&r",
	"atm9.quest.chapter1.building": "&aBuilding Gadgets&r",
	"atm9.quest.chapter1.jetpack": "Early Game Flight",
	"atm9.quest.chapter1.flux": "Wireless Power",
	"atm9.quest.chapter1.cables": "Power Cables",
	"atm9.quest.chapter1.power_storage": "Power Storage",
	"atm9.quest.chapter1.diamonds": "We've Struck &bDiamonds&r!",
	"atm9.quest.chapter1.twilight": "The &dTwilight Forest&r",
	"atm9.quest.chapter1.diamond_tools": "&9Gearing Up&r",
	"atm9.quest.chapter1.nether": "&cTo The Nether&r!",
	"atm9.quest.chapter1.ore_sight": "&dOreSight Potions&r",
	"atm9.quest.chapter1.netherite_template": "&6Netherite Template&r",
	"atm9.quest.chapter1.netherite": "&dAncient Metals&r",
	"atm9.quest.chapter1.end": "&aFinding&r &dThe End&r",
	"atm9.quest.chapter1.ender_dragon": "&5The End&r",
	"atm9.quest.chapter1.wither_skeleton": "&5Wither Skele Skulls&r",
	"atm9.quest.chapter1.wither": "&6Kill The&r &5Wither&r",
	"atm9.quest.chapter1.deep_dark": "&6Visit The&r &dDeep Dark&r!",
	"atm9.quest.chapter1.warden": "&5Kill The Warden&r",
	"atm9.quest.chapter1.atm": "AllTheModium Ore",
	"atm9.quest.chapter1.teleport": "&eTeleport Pad&r",
	"atm9.quest.chapter1.mining": "&aThe&r &dMining&r &aDimension&r",
	"atm9.quest.chapter1.beyond": "&aThe&r &dBeyond&r",
	"atm9.quest.chapter1.other": "&aThe&r &dOther&r &aDimension&r",
	"atm9.quest.chapter1.atm_tools": "&6Allthemodium&r &dTools and Armor&r",
	"atm9.quest.chapter1.atm_upgrades": "&dUpgrading Allthemodium&r",
	"atm9.quest.chapter1.unob": "&dUnobtainium Ore&r",
	"atm9.quest.chapter1.vib": "Vibranium Ore",
	"atm9.quest.chapter1.atm_template": "&6Allthemodium Smithing Template&r",
	"atm9.quest.chapter1.archeology": "&2Archaeology&r!",
	"atm9.quest.chapter1.trims": "&dArmor Trims&r",
	"atm9.quest.chapter1.sniffer": "&aThe&r &5Sniffer&r",
	"atm9.quest.chapter1.atm_star": "&6To The ATM Star&r!",
	"atm9.quest.chapter1.food_farms": "&2Food and Farming&r",
	"atm9.quest.chapter1.botany": "Indoor Farms",
	"atm9.quest.chapter1.toast": "Toast",
	"atm9.quest.chapter1.villagers": "&aEasy Villagers&r",
	"atm9.quest.chapter1.bees": "&eProductive Bees&r",
	"atm9.quest.chapter1.MA": "&2Mystical Agriculture&r",
	"atm9.quest.chapter1.storage": "&aStorage&r",
	"atm9.quest.chapter1.danks": "&cDanks&r",
	"atm9.quest.chapter1.drawer": "&aFunctional Storage&r",
	"atm9.quest.chapter1.backpack": "&aSophisticated Backpacks&r",
	"atm9.quest.chapter1.chest": "&2Sophisticated Storage&r",
	
	"atm9.quest.chapter1.desc.welcome": "ATM9 is a &aKitchensink&r pack, meaning you are free to explore and play the modpack any way that you want! \\n \\n However, there is an endgame goal: Making the &6ATM Star&r! \\n \\n This questline serves as a guide for all players, whether you are brand new to Minecraft or you've played through previous ATM packs. It will also guide you to crafting the Star. \\n \\n Just like almost every modpack, gather some wood to get started!",
	"atm9.quest.chapter1.desc.crafting": "Sure, you could craft in your inventory using the 2x2 crafting grid, but that won't get you far. We need to upgrade by making a Crafting Table!",
	"atm9.quest.chapter1.desc.crafting_stick": "Personally, I hate having to run to a block just to craft. That's where the &2Crafting Stick&r comes in! \\n \\n This item works as a &aPortable Crafting Table&r! \\n \\n Tip: You can also put this in your &aCurios&r slot and set a &bKeybind&r to open it!",
	"atm9.quest.chapter1.desc.wooden_pick": "Whether you are an experienced modded player, or a complete noob to MC, everyone has to make a &2Wooden Pickaxe&r. \\n \\n Pickaxes allow you to break most stone and metal blocks. This wooden one won't last long, so make sure to gather some &3Cobblestone&r with it!",
	"atm9.quest.chapter1.desc.explore": "Exploration is a big part of the &6ATM&r packs! \\n \\n With tons of adventure mods, you'll stumble into plenty of new structures, mobs, bosses, and most importantly: &c&lL&6&lo&e&lo&a&lt&9&l!&r",
	"atm9.quest.chapter1.desc.spell": "&dIron's Spells and Spellbooks&r adds classic RPG Spellcasting fantasy to Minecraft! \\n \\n You will fight more dangerous mobs like the &3Necromancer&r, collect brand new resources, and most importantly: &6Cast Powerful Spells&r! \\n \\n At first, you will need to find a random &bSpell Scroll&r from loot. These Scrolls are single-use items to cast spells, but can be put into a &dSpellbook&r using the &2Inscription Table&r for infinite-use casting! \\n \\n That is, if you have the &9Mana&r for it.",
	"atm9.quest.chapter1.desc.loot": "We all love looting, and &dLootr Chests&r help us do exactly that. \\n \\n These loot chests have per-player loot, meaning you and your friends can loot them without stealing loot from each other! \\n \\n You'll also find rare items called &6Artifacts&r in them, which can be placed in your &bCurios&r slots for unique effects or abilities! \\n \\n Tip: You can break a Lootr chest by sneaking while mining it!",
	"atm9.quest.chapter1.desc.teleporting": "There are a few useful commands you can use like /home or /rtp, but these come with a heavy cooldown. However, there are plenty of mods that add ways to create teleports around your world! \\n \\n If you venture out to a Village, keep an eye out for a &6Waystone&r. These can be collected and placed for you to teleport between other Waystones! \\n \\n Tip: You can also craft a &dWarp Stone&r for you to teleport to your Waystone network from your inventory!",
	"atm9.quest.chapter1.desc.apotheosis": "The mod &dApotheosis&r adds a massive overhaul to lots of items and systems in Minecraft to give more of an RPG feel. \\n \\n One of the first things you'll notice is that some items have &dRarities&r, which gives it different stats or special abilities on them. They might also have &bEmpty Sockets&r where you can add &6Gems&r you might find on your journey using a Smithing Table. \\n \\n For more about Apotheosis, check out the guidebook &6Chronicle of Shadows&r.",
	"atm9.quest.chapter1.desc.stone": "With our Wooden Pickaxe, stone shouldn't be a problem to break! \\n \\n &3Cobblestone&r unlocks the next part of the progression by using it to craft a Furnace to smelt our ores. \\n \\n You'll also want to upgrade your pickaxe to stone to mine better ores like &bIron&r!",
	"atm9.quest.chapter1.desc.furnace": "Coal is great to use in a furnace as fuel, but you'll find out fast that it is easy to burn through. \\n \\n Instead of using Coal that you'll have to go out and mine, smelt down &2Wooden Logs&r to turn into Charcoal! This works just as well as Coal, but is from a renewable resource. \\n \\n Want to be even more efficient? Break the Charcoal down into &3Tiny Charcoal&r, which smelts 1 item per piece. No more wasted Charcoal!",
	"atm9.quest.chapter1.desc.metal": "I'm going to assume you've been out mining, right? It is MINEcraft after all. \\n \\n You'll find a ton of new ores that might confuse you, but you can stick to the vanilla materials to get you started! \\n \\n Copper is abundant and has plenty of uses for things like &aOre Hammers&r or &eDrawer Upgrades&r, so make sure to grab plenty of it! \\n \\n Iron is probably one of the most important ores you'll want to get every time you run into it. The world of modded MC pretty much runs on Iron.",
	"atm9.quest.chapter1.desc.hammer": "Smelting down raw ores in the beginning is necessary, but you are missing out on extra resources! \\n \\n There are several ways to double your output per raw ore, but one of the easiest ways is by creating and using an &eOre Hammer&r. \\n \\n These will break down 1 raw ore into 2 dusts which can be smelting into ingots, effectively doubling your ingot output! \\n \\n Want more per raw ore? Check out the mod &5Occultism&r!",
	"atm9.quest.chapter1.desc.iron_furnace": "With our new metals, we can upgrade our Furnace using the mod &aIron Furnaces&r! \\n \\n Iron Furnaces (furnaces from the mod itself, not just the Iron version) allow you to add &aAugments&r to upgrade its speed, change the function of the furnace, and more! \\n \\n These furnaces make automation easier by allowing you to auto-pull or push from the sides using the config on the left of the interface.",
	"atm9.quest.chapter1.desc.furnace_upgrade": "&aAugments&r are furnace upgrades that can either change or upgrade the function of a furnace. \\n \\n - Blasting: Converts the furnace to only allow for Blasting recipes \\n \\n - Smoking: Converts the furnace to only allow for Smoking recipes \\n \\n - Factory: Converts the furnace to use power instead of fuel, and upgrades it to a factory, allowing it to smelt multiple items at once. This increases depending on the tier of furnace.\\n \\n - Speed: Doubles the speed of the furnace at the cost of double the fuel. \\n \\n - Fuel Efficiency: Doubles the amount of items smelted per fuel, but reduces the speed by 25%.",
	"atm9.quest.chapter1.desc.iron_pick": "The next step of progression is to make an Iron Pickaxe. \\n \\n This pickaxe can mine some of the rarer ores in the game, including Diamond!",
	"atm9.quest.chapter1.desc.magic": "With basic iron tools, you can get started on a brand new adventure into &dMagic&r using the mod &6Ars Nouveau&r. \\n \\n Creating this &2Novice Spellbook&r allows you to create beginner spells like casting projectiles to mine or damage mobs. \\n \\n To learn more about the mod, check out the &6Ars Nouveau&r questline to get started!",
	"atm9.quest.chapter1.desc.silent_gear": "If you didn't know this, you can put a Vanilla tool back into your crafting table to create a &aSilent Gear Tool&r. \\n \\n These tools can be upgraded AND won't break when the durability hits 0. Instead, you can repair the tool using &2Repair Kits&r! \\n \\n To learn more about the mod, check out the &9Silent Gear&r questline!",
	"atm9.quest.chapter1.desc.redstone": "Once you have an Iron or better tier Pickaxe, you'll be able to mine &cRedstone&r. \\n \\n Redstone starts your journey into many technical mods, like creating power or making fancy gadgets. \\n \\n This is a resource you will want a lot of!",
	"atm9.quest.chapter1.desc.power": "Once you've gathered some Redstone, you'll be able to get started making Power! There are several types of power depending on the mod, but most mods use RF or FE as the unit. \\n \\n To get started, you have several options on machines that generate FE. Here are some examples: \\n \\n - &aGenerator Augment&r: This converts a furnace from the Iron Furnace mod to smelt down items into power. Check JEI for how much power each item gives you! \\n \\n - &aRFTool's&r Coal Generator: This is a basic machine that burns items like Coal directly into power. It will also output power to any machine attached to it. \\n \\n - &9Powah's&r Furnator: Powah has several options for power, with the Furnator being one of the starter options. This machine burns items like Coal or Wood into power.",
	"atm9.quest.chapter1.desc.building": "Diamonds also allow us to create some cool gadgets to help us build using the mod &aBuilding Gadgets&r. \\n \\n These are great tools to help you build bigger bases, or for clearing out space using the Destruction Gadget.",
	"atm9.quest.chapter1.desc.jetpack": "Want to fly but don't want to travel to the End to find an Elytra? Make a &aJetpack&r! \\n \\n The basic tier is &2Wood&r, but can be upgraded to be faster, store more power, and eventually stops you from slowly descending. \\n \\n Don't forget, you'll need something to charge it with!",
	"atm9.quest.chapter1.desc.flux": "Cables can only go so far, which means you'll eventually want to transfer your power wirelessly. \\n \\n There are a few ways to do this! You can use the &aPlayer Transmitter&r from the mod &9Powah&r to charge the items in your inventory. If you want to know more about how it works, make sure to check out the questline for &9Powah&r! \\n \\n If you want to set up wireless power networks, getting into the mod &aFlux Networks&r is definitely worth it. The &6Flux Controller&r can be used to connect to your network and wirelessly charge your items, even across dimensions! The &aFlux Plug&r can attach to your power generators, allowing you to place &aFlux Points&r anywhere to tap into that power.",
	"atm9.quest.chapter1.desc.cables": "Transferring power out of your generators is probably a good idea, but how can you do it? \\n \\n To start, you can use &cEnergy Pipes&r from the &aPipez&r mod, or you can use the &9Powah&r &cEnergy Cables&r if you have already started using that mod. \\n \\n Or if you want a throwback, this pack has &6EnderIO&r and you can use the &6Energy Conduits&r from it.",
	"atm9.quest.chapter1.desc.power_storage": "There are many ways to store power! \\n \\n &9Powah&r offers great storage using &aEnergy Cells&r that can be upgraded, or you can always go with the multiblock style of &aRFTools&r using &aPowercells&r! The choice is yours. \\n \\n Note: You only have to make one of the items to complete the quest.",
	"atm9.quest.chapter1.desc.diamonds": "Diamonds are one of the best materials to use for tool crafting, but also allows you to visit new dimensions like the Nether!",
	"atm9.quest.chapter1.desc.twilight": "Now that you have found &bDiamonds&r, you can create a portal to a new dimension called the &dTwilight Forest&r! \\n \\n To create the portal, create a 2x2 pool of water and surround the edges with flowers. Once built, throw in a Diamond to activate the portal! \\n \\n To learn more about the mod, check out the &dTwilight Forest&r questline!",
	"atm9.quest.chapter1.desc.diamond_tools": "This quest only requires you to make one Diamond tool or armor piece, but it's probably good to get a full set! \\n \\n Diamond tools boast high durability, and the armor offers great protection overall. \\n \\n To make the better tools and armor in the game, you'll need Diamond stuff as a base!",
	"atm9.quest.chapter1.desc.nether": "With a Diamond tier pickaxe, you'll be able to mine &dObsidian&r. Obsidian can be used to create a portal to the &cNether&r. \\n \\n The portal frame can be many different sizes, but most go with the basic 'Door' shape. This is a hollow 4x5 shape using a minimum of 10 Obsidian. You don't have to use Obsidian for the corners, just the portal frame itself!",
	"atm9.quest.chapter1.desc.ore_sight1": "Once you've ventured to the Nether, acquired some Blaze Rods and maybe a handful of Ender Pearls, you can create &dOreSight Potions&r. \\n \\n OreSight potions basically give you X-Ray vision for specific ores! To create this, you'll first need to create the Mortar and Pestle, then break down an Ender Pearl into Ender Powder. \\n \\n You can combine the Mortar and Pestle with Ender Powder and the ingot that you want X-Ray vision for, and this will break it down into a smeltable powder that can then be used to make the OreSight Potions.",
	"atm9.quest.chapter1.desc.ore_sight2": "This is an example of creating Iron Powder.",
	"atm9.quest.chapter1.desc.ore_sight3": "Creating the OreSight Potions brewing the Calcinated Powder into Mundane Potions.",
	"atm9.quest.chapter1.desc.netherite_template": "In 1.20, creating Netherite tools and armor has changed. You'll need to find the &6Netherite Smithing Template&r in chests found inside of Bastions. \\n \\n These can be combined with a &cNetherite&r ingot and a Diamond tool or armor in a &aSmithing Table&r to upgrade it to &cNetherite&r. \\n \\n Tip: Don't use all of your templates in one go! You can create duplicates by using the recipe to create another.",
	"atm9.quest.chapter1.desc.netherite": "In the &cNether&r, you'll run into &6Ancient Debris&r. This can be smelted down into Scraps that can be combined with Gold to create &6Netherite Ingots&r, which is an endgame metal use to craft some of the strongest tools and armor in the game.",
	"atm9.quest.chapter1.desc.netherite_tools": "&dNetherite&r items are even better overall, and won't burn in lava! You still will though, even wearing the armor. Don't try it out. \\n \\n This items can be used to make some of the best tools and armor in the game.",
	"atm9.quest.chapter1.desc.end": "Once you've gathered enough Ender Pearls and Blaze Powders, you can make your way to the End Portal in the Overworld. \\n \\n To do this, craft some &dEyes of Ender&r and right click to throw them in the sky. These will point in the direction of the closest End Portal. \\n \\n Make your way to the Stronghold, find the End Portal, and complete the frame using the Eyes of Ender to create the portal to &dThe End&r.",
	"atm9.quest.chapter1.desc.ender_dragon": "In &dThe End&r, you'll find the final boss of Vanilla Minecraft: The &5Ender Dragon&r. \\n \\n At the top of each pillar of Obsidian, you'll find an End Crystal that heals the Dragon. Make sure to take those out first! They also do a lot of damage, so make sure to create some distance! \\n \\n Once defeated, a &dDragon Egg&r spawns at the top of the Exit Portal. This cannot be mined like normal blocks, but is affected by gravity.",
	"atm9.quest.chapter1.desc.wither_skeleton": "To summon the boss of the Nether, we need to gather a few items first. \\n \\n We'll need to get at least 3 &5Wither Skeleton Skulls&r. These are rare drops from killing &7Wither Skeletons&r, or can be crafted with the more common drop, the &3Wither Skull Fragments&r. \\n \\n You'll also need at least 4 pieces of Soul Sand, and probably some pretty good armor.",
	"atm9.quest.chapter1.desc.wither": "The &5Wither&r is one of the hardest bosses to kill in Minecraft. Mainly because it flies. And explodes. And is fast. You get the picture. \\n \\n To summon it, place down the 4 Soul Sand in the shape of a T. Place the 3 Wither Skeleton Skulls on the top of the 'T' and the &5Wither&r will spawn. \\n \\n Tip: It explodes. A lot. Don't do this near your base.",
	"atm9.quest.chapter1.desc.deep_dark": "This biome was introduced in the Wild Update! \\n \\n Be careful! You might accidentally summon a new friend. \\n \\n P.S. - He's not friendly.",
	"atm9.quest.chapter1.desc.warden": "The &dWarden&r can be summoned by setting off a &5Sculk Sensor&r that is near a &3Sculk Shrieker&r at least 3 times. \\n \\n Fun Fact: The Warden is blind! It can only find you if it hears you, so either fly around or sneak! \\n \\n Tip: It doesn't matter if you use Ranged or Melee attacks, because it will find you. And it will hit you. If you go too far, it'll burrow into the ground and come up next to you! Good luck :D",
	"atm9.quest.chapter1.desc.atm": "&6Allthemodium&r is one of the strongest metals in the ATM packs. However, the ore is incredibly rare to find in the Overworld. \\n \\n You can only find it in the &dDeep Dark&r biome along the walls and ceiling. This ore needs a pickaxe of Netherite tier or better to mine it. \\n \\n Tip: In the Mining Dimension, this ore is a lot more common.",
	"atm9.quest.chapter1.desc.teleport": "&6Allthemodium&r allows you to create a &dTeleport Pad&r to travel to 3 new dimensions: the Mining Dimension, the Other, and the Beyond. \\n \\n To get to the Mining Dimension, place down the Teleport Pad in the Overworld and sneak-right click it with empty HANDS. Both hands need to be empty. \\n \\n To get to the Other, place the Teleport Pad down in the Nether and sneak-right click it with empty hands. \\n \\n To get to the Beyond, place the Teleport Pad down in the End and sneak-right click it with empty hands.",
	"atm9.quest.chapter1.desc.mining": "The &aMining&r Dimension is a great place for mining. Who knew? \\n \\n It is a flat world that is several layers deep. Here, you can find all kinds of ores, including Overworld, Nether, and End ores all in one place. \\n \\n Note: Vibranium and Unobtainium can't be found here.",
	"atm9.quest.chapter1.desc.beyond": "Situated past the edge of the End, is the Beyond, a completely unavoidable space for those builders that want a lot of clear area to work in. \\n \\n Similar to the overworld->Nether, there is a block ratio of 1:50 for the End->Beyond",
	"atm9.quest.chapter1.desc.other": "The &dOther&r is home to several dungeons filled to the brim with loot and spawners. You can also find the boss of the ATM packs, the &5Piglich&r. Good luck killing this guy!",
	"atm9.quest.chapter1.desc.atm_tools": "&6Allthemodium&r items start you on your journey to becoming OP! \\n \\n To start, all tools and armor items are &dIndestructible&r, meaning no need to worry about breaking them or repairing them! \\n \\n The tools are also super fast and pack a mean punch with high base damage.",
	"atm9.quest.chapter1.desc.atm_upgrades": "To upgrade an &6Allthemodium&r tool or armor piece, you'll need to get the brand new &aSmithing Templates&r for them. \\n \\n The &dVibranium&r Smithing Template can be found in the Nether inside of &5Bastions&r. Look for &aSuspicious Soul Sand&r and brush the template out! \\n \\n For the &dUnobtainium&r Smithing Template, you'll need to make your way to &dThe Other&r. Locate the Dungeon and make your way to the Library. Here, you'll find loot chests that have a chance to have the template in them.",
	"atm9.quest.chapter1.desc.unob": "Vibranium stuff is cool, but you can do better. \\n \\n The next upgrade will take &dUnobtainium&r, which is an extremely rare ore that can only be found in the End Highlands biome in the End.",
	"atm9.quest.chapter1.desc.vib": "Once you have some &6Allthemodium&r, the next upgrade will take &dVibranium&r.  \\n \\n You can find this rare ore in the Nether above Y64 along the ceiling and walls of any biome. \\n \\n You can also find it in any biome in the Other, between Y0 and Y40 along cave walls and ceilings. \\n \\n Note: The ore will only be found exposed to air!",
	"atm9.quest.chapter1.desc.atm_template": "To make &6Allthemodium&r tools and armor, you'll need to find the &6Allthemodium Smithing Template&r. \\n \\n This can be found by brushing &aSuspicious Clay&r in the &dAncient City&r.",
	"atm9.quest.chapter1.desc.archeology": "&2Achaeology&r is a brand new feature for MC v1.20 that allows a player to find items inside of &aSuspicious&r blocks like Sand and Gravel. \\n \\n These blocks can be found in various structures like Warm Ocean Ruins, Desert Pyramids, Desert Wells, and the brand new &eTrail Ruins&r. \\n \\n To uncover an item from a Suspicious block, you need to create a &aBrush&r to brush away the block to unveil an item.",
	"atm9.quest.chapter1.desc.trims": "&aSmithing Templates&r are brand new items used to add trims to your armor! This can be done in Smithing Tables. \\n \\n While they do have a recipe, most of the trims are rare finds in from loot chests or archaeology digs. Once you find one, you can dupe the Template by using the recipe to create more!",
	"atm9.quest.chapter1.desc.sniffer": "To find this egg, you'll need to brush away &aSuspicious Sand&r in Warm Ocean Ruins. \\n \\n You can place the egg into the world and it will slowly hatch into a &dSnifflet&r. This takes around 20 minutes to hatch normally, but can be placed on a Moss block to double the hatch speed, taking only 10 minutes to hatch. \\n \\n The Snifflet will eventually grow into an adult &dSniffer&r that can sniff up items like &2Torchflower Seeds&r or &2Pitcher Pods&r when they wander over blocks they can dig in. \\n \\n You can breed 2 adult Sniffers by using Torchflowers.",
	"atm9.quest.chapter1.desc.atm_star": "Once you've defeated the main bosses of MC, created some basic power, and hopefully found some &6Allthemodium&r, it's time for you to take the next step in your journey.",
	"atm9.quest.chapter1.desc.food_farms": "One of the most important items you'll need on your adventure is &2Food&r! \\n \\n There are many new types of plants to create farms for, so go out and start searching for seeds!",
	"atm9.quest.chapter1.desc.botany": "&aBotany Pots&r provide a way to grow crops and saplings automatically. Just place in some dirt and a seed or sapling, then watch as the plant grows overtime in a 1 block space! \\n \\n You can upgrade to &6Hopper Botany Pots&r to automate growing crops. This will automatically output the items into a storage below the Pot.",
	"atm9.quest.chapter1.desc.toast": "Want to know a little secret? \\n \\n If you put Bread into a furnace to cook it, it will turn into &2Toast&r. This is a great food for the early game! \\n \\n Now it's no longer a secret.",
	"atm9.quest.chapter1.desc.villagers": "In Vanilla, Villagers can be really frustrating to deal with. Cycling trades is not easy at all, and professions can sometimes be tough to deal with. \\n \\n &aEasy Villagers&r is a mod to make all of it much easier to deal with! For starters, you can pick up a villager by sneak-right clicking them. They can then be easily placed in the world, or in specific blocks from the Easy Villager mod! \\n \\n You can search &d@EasyVillagers&r in JEI to see blocks the mod offers!",
	"atm9.quest.chapter1.desc.bees": "If growing Diamonds using seeds isn't your cup of tea, &eProductive Bees&r adds new bees for all of your resource needs. \\n \\n You might find some flying about while you are out adventuring! To get started with the mod, make sure to check out the &eProductive Bee&r questline!",
	"atm9.quest.chapter1.desc.MA": "With a reputation of being super overpowered, &2Mystical Agriculture&r allows you to grow crops of almost everything in the game. Want to grow Diamonds? Plant a Diamond Seed! \\n \\n To learn more about the mod, check out the &2Mystical Agriculture&r questline!",
	"atm9.quest.chapter1.desc.storage": "Storing items is probably the most frustrating part of the early game. \\n \\n In this pack, there are tons of ways to make it a lot easier! Want to know more about Storage? Check out the &aBasic Storage&r questline!",
	"atm9.quest.chapter1.desc.danks": "&cDanks&r are great options for keeping your inventory clear when you are out mining. \\n \\n The base Dank can hold a few stacks of each item can be set to auto-pickup items that it stores. You can change the pickup mode using the &ao&r key!",
	"atm9.quest.chapter1.desc.drawer": "&aFunctional Storage&r adds &2Drawers&r that can hold several stacks of an item. These can be upgraded to hold even more stacks! \\n \\n This is great for items you get a lot of, like cobblestone or seeds!",
	"atm9.quest.chapter1.desc.backpack": "&aSophisticated Backpacks&r add some of the most useful Backpacks to Minecraft! \\n \\n These backpacks can be upgraded to higher tiers, as well as equiping specific upgrades to improve the Backpack overall!",
	"atm9.quest.chapter1.desc.chest": "&2Sophisticated Storage&r adds chests, barrels, and shulker boxes that can be upgraded to higher tiers for even more storage. It also allows it to equip upgrades to improve the functionality! \\n \\n Note: Once you get some Iron, you'll be able to upgrade your vanilla chests directly to Iron instead of making a basic one.",
	
	"atm9.quest.chapter1.subt.apotheosis": "Apotheosis",
	"atm9.quest.chapter1.subt.sniffer": "Scruff McGruff's Distant Cousin",
	"atm9.quest.chapter1.subt.star": "Unlocking Chapter 2",
	
	
	"atm9.quest.chapter2.next": "What Happens Next?",
	"atm9.quest.chapter2.resource_generation": "&2Resource Generation&r",
	"atm9.quest.chapter2.quarries": "&aQuarrying The World&r",
	"atm9.quest.chapter2.mobs": "&eMob Farming&r",
	"atm9.quest.chapter2.bees": "&eProductive Bees&r",
	"atm9.quest.chapter2.MA": "&2Mystical Agriculture&r",
	"atm9.quest.chapter2.drills": "&dVoid Mining&r",
	"atm9.quest.chapter2.emerald": "Block of Emerald 4X",
	"atm9.quest.chapter2.endstone": "End Stone 5X",
	"atm9.quest.chapter2.dirt": "Dirt 6X",
	"atm9.quest.chapter2.nether_stars": "15 Nether Stars 3X",
	"atm9.quest.chapter2.netherrack": "Netherack 6X",
	"atm9.quest.chapter2.obsidian": "Obsidian 5X",
	"atm9.quest.chapter2.diamonds": "Block of Diamond 4X",
	"atm9.quest.chapter2.storage": "&aStorage&r",
	"atm9.quest.chapter2.RS": "Refined Storage",
	"atm9.quest.chapter2.LDS": "Large Digital Storage",
	"atm9.quest.chapter2.wireless": "Wireless Terminals",
	"atm9.quest.chapter2.AE2": "Applied Energistics 2",
	"atm9.quest.chapter2.singularity": "Singularity",
	"atm9.quest.chapter2.quantum_ring": "ME Quantum Ring",
	"atm9.quest.chapter2.power": "&cPower&r",
	"atm9.quest.chapter2.ancient_pyramid": "&6The Allthemodium Pyramid&r",
	"atm9.quest.chapter2.atm_alloys": "&6The ATM Alloys&r",
	"atm9.quest.chapter2.star_casing": "&6The Casing of the Star&r",
	"atm9.quest.chapter2.awakened_blocks": "&6Awakened Alloys&r",
	"atm9.quest.chapter2.abyssal_sacrifice": "Abyssal Sacrifice",
	"atm9.quest.chapter2.powah": "&dPowah&r",
	"atm9.quest.chapter2.batteries": "2 Nitro Batteries",
	"atm9.quest.chapter2.transmitter": "Nitro Player Transmitter",
	"atm9.quest.chapter2.ad_astra": "&dAd Astra&r",
	"atm9.quest.chapter2.FA": "&dForbidden and Arcanus&r",
	"atm9.quest.chapter2.deorum": "Deorum Block",
	"atm9.quest.chapter2.dark_rune": "Dark Rune Block",
	"atm9.quest.chapter2.eternal_stella": "Eternal Stella",
	"atm9.quest.chapter2.IE": "&dImmersive Engineering&r",
	"atm9.quest.chapter2.creosote": "Creosote Oil",
	"atm9.quest.chapter2.multiblocks": "Building Multiblocks",
	"atm9.quest.chapter2.workbench": "Engineer's Workbench",
	"atm9.quest.chapter2.fermenter": "Fermenter",
	"atm9.quest.chapter2.coke": "Coke Dust",
	"atm9.quest.chapter2.refinery": "Refinery",
	"atm9.quest.chapter2.squeezer": "Squeezer",
	"atm9.quest.chapter2.duroplast": "&dDuroplast Sheets&r",
	"atm9.quest.chapter2.accumulater": "HV Accumulator",
	"atm9.quest.chapter2.railgun": "Railgun",
	"atm9.quest.chapter2.ars": "&9Ars Nouveau&r",
	"atm9.quest.chapter2.summon_wilden": "Summoning Wilden Chimera",
	"atm9.quest.chapter2.FOS": "Focus of Summoning",
	"atm9.quest.chapter2.occultism": "&dOccultism&r",
	"atm9.quest.chapter2.soul_gem": "Empty Soul Gem",
	"atm9.quest.chapter2.dimstorage": "2 Dimensional Storage Actuator",
	"atm9.quest.chapter2.twilight_forest": "Twilight Forest",
	"atm9.quest.chapter2.botania": "&dBotania&r",
	"atm9.quest.chapter2.Edragon": "&dPieces of the Ender Dragon&r",
	"atm9.quest.chapter2.nature": "&6Golden Trees&r",
	"atm9.quest.chapter2.ritual": "&2Natural Rituals&r",
	"atm9.quest.chapter2.end": "&dRevisiting The End&r",
	"atm9.quest.chapter2.world_eye": "&dEyes of the World&r",
	"atm9.quest.chapter2.blood": "&cBlood Magic&r",
	"atm9.quest.chapter2.evilcraft": "&dEvilCraft&r",
	"atm9.quest.chapter2.weather": "Weather",
	"atm9.quest.chapter2.flesh": "Rejuvenated Flesh",
	"atm9.quest.chapter2.SG": "&aSilent Gear&r",
	"atm9.quest.chapter2.PC": "&dPneumaticCraft&r",
	"atm9.quest.chapter2.air": "Air Compression",
	"atm9.quest.chapter2.pressure": "&aThe Pressure Chamber&r",
	"atm9.quest.chapter2.micromissiles": "Micromissiles",
	"atm9.quest.chapter2.meka": "&dMekanism&r",
	"atm9.quest.chapter2.antimatter": "2 Antimatter Pellets",
	"atm9.quest.chapter2.gravity": "Gravitational Modulating Unit (Gravity Module)",
	"atm9.quest.chapter2.apotheosis": "&dApotheosis&r",
	"atm9.quest.chapter2.mini_nether": "Miniature Nether Portal",
	"atm9.quest.chapter2.mini_exit": "Miniature Exit Portal",
	"atm9.quest.chapter2.mini_end": "Miniature End Portal",
	"atm9.quest.chapter2.IF": "&dIndustrial Foregoing&r",
	"atm9.quest.chapter2.stasis": "Statis Chamber",
	"atm9.quest.chapter2.nuke": "Infinity Nuke",
	"atm9.quest.chapter2.wither_builder": "Wither Builder",
	"atm9.quest.chapter2.spells": "&dIron's Spells n' Spellbooks&r",
	"atm9.quest.chapter2.reactors": "&dExtreme Reactors&r",
	"atm9.quest.chapter2.extras": "Items to Craft for the Star",
	"atm9.quest.chapter2.void_forge": "&5Void Forge&r",
	"atm9.quest.chapter2.create": "&dCreate&r",
	"atm9.quest.chapter2.patrick": "&6Master of... Patrick?&r",
	"atm9.quest.chapter2.reality": "&6Master of Reality&r",
	"atm9.quest.chapter2.elements": "&6Master of The Elements&r",
	"atm9.quest.chapter2.sky": "&6Master of The Sky&r",
	"atm9.quest.chapter2.dragons": "&6Master of Dragons&r",
	"atm9.quest.chapter2.oblivion": "&6Master of Oblivion&r",
	"atm9.quest.chapter2.space": "&6Master of Space&r",
	"atm9.quest.chapter2.undead": "&6Master of The Undead&r",
	"atm9.quest.chapter2.universe": "&6Master of The Universe&r",
	"atm9.quest.chapter2.creation": "&6Master of Creation&r",
	"atm9.quest.chapter2.ATM_Star": "&6ATM Star",
	
	"atm9.quest.chapter2.desc.next": "The journey to the &6ATM Star&r takes a LOT of time and materials, so how do you get started? \\n \\n There isn't one path to the Star, but all paths will eventually lead you there. \\n \\n To get started, we'll need to take a look at the 3 most important factors in your playthrough: \\n \\n &cPower&r, &aStorage&r, and &2Resource Generation&r.",
	"atm9.quest.chapter2.desc.resource_generation": "If you want to make the &6ATM Star&r, you'll need a ton of resources! \\n \\n The ATM packs provide a variety of ways to generate tons of resources using various mods! While some of these aren't required for the Star itself, this quest branches out to show you all of the different ways to generate the resources you'll need!",
	"atm9.quest.chapter2.desc.quarries": "Why generate resources when you can just harvest the world for them? \\n \\n These &aQuarries&r are some of the most commonly used ways to mine out large portions of the world to gather tons of resources, with the &dChunk Destroyer&r being one of the best! \\n \\n If you plan on using these, it is best to use them in the &aMining Dimension&r!",
	"atm9.quest.chapter2.desc.mobs": "One of the best ways to generate resources is by using &aMob Farms&r. While you can grab spawners and change them using Spawn Eggs, the mod &aHostile Neural Networks&r offers a way to convert power into &aMob Drops&r using Simulations. \\n \\n This is one of the best ways to generate the &a98,415 Nether Stars&r you need to make the &6Star&r.",
	"atm9.quest.chapter2.desc.bees": "&2Productive Bees&r is a mod that allows you to convert Bees into Bees that produce resources like Iron, Diamonds, and more! \\n \\n You'll need to create an &dInactive Dragon Egg&r from the mod to make the &6Star&r.",
	"atm9.quest.chapter2.desc.MA": "&2Mystical Agriculture&r allows you to grow most resources as a Crop! This includes Diamonds, Quartz, or even modded materials like &6ATM Metals&r! \\n \\n You'll also need to create the &5Creative Essence&r from Inferium, so this is required!",
	"atm9.quest.chapter2.desc.drills": "&aIndustrial Foregoing&r offers one of the only ways to generate resources from the 'void'. \\n \\n Using an &aOre Laser Base&r, you can create a customizable multiblock of &aLaser Drills&r attached to the Base to generate as many resources as you need! Using a colored &aLaser Lens&r, you can increase the chances for certain ores to be generated. \\n \\n This is also one of the only ways to generate &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ore!",
	"atm9.quest.chapter2.desc.storage": "Are you prepared to gather MILLIONS of items? I hope you still aren't using basic chests! \\n \\n The first step is to upgrade to a Virtual Storage mod. This can be &9Refined Storage&r or &9Applied Energistics 2&r. You'll want to use one of these for the ability to &2autocraft&r items!",
	"atm9.quest.chapter2.desc.RS": "&9Refined Storage&r is a mass storage mod that offers a simple network-based storage system.",
	"atm9.quest.chapter2.desc.LDS": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!",
	"atm9.quest.chapter2.desc.wireless": "No matter which path you took for your Digital Storage, one of these is needed to make the &6Star&r!",
	"atm9.quest.chapter2.desc.AE2": "Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod! \\n \\n Even if you've chosen to go the &aRS&r route, you'll still need to make a few items from the mod to make the &6Star&r.",
	"atm9.quest.chapter2.desc.power": "What's your power generation looking like? Is it at least close to 100 Million RF/t? No? Well we need to change that. \\n \\n There are plenty of ways to generate all of the power you'll need to create the &6Star&r, so let's make some of those. \\n \\n If you haven't checked out the &aAllThePower&r section, this will help you learn more about the power options!",
	"atm9.quest.chapter2.desc.ancient_pyramid": "Deep in the Other, you'll find one of the hardest dungeons in the pack: &6The Allthemodium Pyramid&r. \\n \\n This Pyramid houses the strongest mob in ATM, the &5Piglich&r. You'll need to find a way to defeat them and gather their &6Piglich Hearts&r to make the best alloys in the pack!",
	"atm9.quest.chapter2.desc.atm_alloys": "Using &9Powah&r, you can create the most powerful &6Alloys&r in the pack by mixing together &6Allthemodium&r, &6Vibranium&r, and &6Unobtainium&r ingots with &dPiglich Hearts&r. \\n \\n Pro Tip: You'll need at least 252 &dUnobtainium-Allthemodium Alloy Ingots&r (or 28 Blocks) to make part of the &6Star&r recipe!",
	"atm9.quest.chapter2.desc.awakened_blocks": "Using the &aAwakening Altars&r from &2Mystical Agriculture&r, you can fuse Vibranium and Unobtainium blocks together. \\n \\n You'll need 2 of these &cAwakened&r blocks!",
	"atm9.quest.chapter2.desc.abyssal_sacrifice": "The &dAbyssal Sacrifice&r is an item used to summon the &5Leviathan&r. \\n \\n To make one, you'll need to locate a &aSunken Temple&r in the Overworld. Once there, you can obtain the drops from &eDeepling Priests&r and &2Coralssus&r mobs. \\n \\n Note: You can either make a &dStructure Compass&r to locate the Temple, or by using &dEyes of the Abyss&r like you would an Eye of Ender.",
	"atm9.quest.chapter2.desc.powah": "&dPowah&r is exactly what you think it is: all about getting UNLIMITED POWAH!!! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.",
	"atm9.quest.chapter2.desc.batteries": "Make sure to fill these up!",
	"atm9.quest.chapter2.desc.ad_astra": "&dAd Astra&r will take you out of this world! Literally! \\n \\n You'll travel from planet to planet mining new metals on your adventure.",
	"atm9.quest.chapter2.desc.FA": "&dForbidden and Arcanus&r is a beautiful magic mod that can help you create some overpowered items! \\n \\n You'll need to advance further into the mod to create some of the advanced items needed for the Star.",
	"atm9.quest.chapter2.desc.IE": "We'll need a &dRail Gun&r from the mod &aImmersive Engineering&r to create the &6Star&r! \\n \\n To get started, craft your first Engineer's Hammer. \\n \\n This quest also gives you the complete guidebook for the mod. If you ever get lost, make sure to check it out.",
	"atm9.quest.chapter2.desc.creosote": "The first thing we need to make is &aCreosote Oil&r! \\n \\n To make this, make a &aCoke Oven&r by placing 27 Coke Bricks to build a 3x3x3 block, then right-clicking it with the Engineer's Hammer to convert it into an Oven. From there, you can throw in coal to convert it to Coal Coke. \\n \\n This will be used to make &2Treated Wood&r, which we'll need to make our workbench!",
	"atm9.quest.chapter2.desc.multiblocks": "In this mod, you'll build custom multiblock machines to create the resources you need. To learn how to build them, check out the &aHeavy Machinery&r section of the &aEngineer's Manual&r \\n \\n These multiblocks are made up of several core blocks, such as the &eLight Engineering Block&r or the &cRedstone Engineering Block&r. Each 'heavy machine' will require a different amount of building blocks, so get used to crafting a lot of them! \\n \\n Each multiblock machine will have a place for you to &aright click&r with the Engineer's Hammer to convert the multiblock into the machine! They'll also need power.",
	"atm9.quest.chapter2.desc.workbench": "The &aEngineer's Workbench&r is what you'll need to make use of several &eEngineering Blueprints&r. \\n \\n You'll need to make a few of the basic Blueprints!",
	"atm9.quest.chapter2.desc.fermenter": "Using our new building blocks, we can create our first multiblock machine! \\n \\n Navigate through your &aEngineer's Manual&r and find the &aFermenter&r in the &eHeavy Machinery&r category. \\n \\n This can be given different kinds of plants to break down into &bEthanol&r!",
	"atm9.quest.chapter2.desc.coke": "Now that we've made some Creosote Oil, we should also have some &3Coal Coke&r to go along with it. \\n \\n We'll need to crush this down into &aCoke Dust&r. You can either do this by using &aCrushing Wheels&r from the mod &dCreate&r, or by building a &aCrusher&r using Immersive Engineering. \\n \\n If you want to build the Crusher, navigate to the &aHeavy Machinery&r section in your &eEngineer's Manual&r to learn how to build the multiblock!",
	"atm9.quest.chapter2.desc.refinery": "Next up, we need to find the &aRefinery&r in the &eHeavy Machinery&r category of our manual. \\n \\n This multiblock will be used to convert the &bEthanol&r into &aAcetaldehyde&r using Silver Plates! \\n \\n Note: To pump liquids out of this machine, use a Fluid Pipe out of the front!",
	"atm9.quest.chapter2.desc.squeezer": "Navigating through our &aEngineer's Manual&r, you can find the &aSqueezer&r in the &eHeavy Machinery&r category. \\n \\n This is a multiblock structure that we'll use to squeeze out the &3Coke Dust&r into &3HOP Graphite Dust&r. Smelt this down to create the ingot!",
	"atm9.quest.chapter2.desc.duroplast": "You'll need to build another &aRefinery&r to further refine the &aAcetaldehyde&r into &cPhenolic Resin&r. \\n \\n Once you've acquired this liquid, you'll want to build one last multiblock machine: the &aBottling Machine&r. \\n \\n Once built, you can insert the Resin using a bucket on the machine. \\n \\n Using your Engineer's Workbench, make the &aPlate Mold&r and throw it onto the conveyer belts. If done properly, the mold will fill with Resin and give you a &dDuroplast Sheet&r!",
	"atm9.quest.chapter2.desc.accumulater": "Using all of the materials we've gathered so far, we can make the first piece of the &dRailgun&r needed for the &6Star&r!",
	"atm9.quest.chapter2.desc.railgun": "With everything we've made so far, you'll be able to craft the final item we need: the &dRailgun&r!",
	"atm9.quest.chapter2.desc.ars": "For the Star, we'll need to explore the world of Magic using the mod &dArs Nouveau&r! \\n \\n Along your journey, you'll create your very own Spellbook, upgrade it for more powerful spells, and even fight the &dWilden Chimera&r!",
	"atm9.quest.chapter2.desc.summon_wilden": "Tip: Use the Ritual Tablet on the brazier first, then right click with one of each of the Wilden mob drops, then activate the ritual to summon the Wilden Chimera.",
	"atm9.quest.chapter2.desc.occultism": "Do you need some Demon friends? &dOccultism&r offers just that! \\n \\n In your Demonic journey, you'll summon some new friends to help you create the powerful items needed to create the Star.",
	"atm9.quest.chapter2.desc.twilight_forest": "Part of making the &6Star&r requires adventuring to the &dTwilight Forest&r!",
	"atm9.quest.chapter2.desc.botania": "If you like playing with plants, but wished they could do a little more than create dyes, &dBotania&r has you covered. You'll need to advance through the mod to make the &6Star&r!",
	"atm9.quest.chapter2.desc.Edragon": "You might want to fight the &dEnder Dragon&r a few more times.... \\n \\n You'll need a few &dDragon Eggs&r and several other items like &dDragon Scales&r to make the &6Star&r! \\n \\n Pro Tip: Try using &aHostile Neural Networks&r to make either Dragon Eggs or Dragon's Breath so you don't have to keep coming back to fight her!",
	"atm9.quest.chapter2.desc.nature": "To create the &dOblivion Shard&r for the Star, you'll need to learn how to tap into &aNature's Aura&r using rituals. \\n \\n For that, we'll need to make some shiny trees! Make &6Brilliant Fiber&r and use it on the crown of the tree . Over time, it will spread to the rest of the leaves and you can harvest the tree for &6Gold Leaves&r!",
	"atm9.quest.chapter2.desc.ritual": "Now that you have the guidebook for Nature's Aura, we can start a ritual! \\n \\n Navigate to the &2Ritual of the Forest&r in the &aBook of Natural Aura&r. This is a very basic ritual that requires growing a tree! You can click &6Visualize&r on the Ritual to use as a guide while building it out! \\n \\n You'll need 16 &6Gold Powder&r from Gold Leaves and 8 &eWooden Stands&r. These are where you put your items for the Ritual!",
	"atm9.quest.chapter2.desc.end": "Once you've defeated the &5Ender Dragon&r, you'll start noticing some flowers popping up in The End. You'll need at least one to make the &6Star&r. \\n \\n You should also make a &eBottle and Cork&r to make some &5Bottled Darkness&r. Just take the Bottle and use it in The End.",
	"atm9.quest.chapter2.desc.world_eye": "Once you've built the Ritual, place the required items for the &dWorld's Eye&r on the Wooden Stands. \\n \\n Plant any kind of Sapling in the center and wait for it to grow. You can also just bone meal it. \\n \\n Once it grows, it'll absorb the items and aura from around it to create the item!",
	"atm9.quest.chapter2.desc.blood": "&cBlood Magic&r is about using &cBlood&r to create magical items. This time, you might even use your own blood.",
	"atm9.quest.chapter2.desc.evilcraft": "&cEvilCraft&r is not really that Evil.... just uses a lot of blood. &oFrom your enemies&r. \\n \\n In the journey to craft the powerful items needed for the Star, you'll need &oa lot&r of blood. Need help getting started?",
	"atm9.quest.chapter2.desc.SG": "&bSilent Gear&r helps you create your own custom tools and armor! It can also combine several ingots into strong alloys, which you'll need for the Star.",
	"atm9.quest.chapter2.desc.PC": "&aPneumaticCraft&r is all about Pressure! \\n \\n To get started, you'll need to craft some &3Compressed Iron Ingots&r! The easiest way to do this is to make a hole in the ground, throw in some iron ingots (or blocks) and then blow it up with some TNT! \\n \\n Some might get lost in the explosion, but that's a risk we'll have to take!",
	"atm9.quest.chapter2.desc.air": "This isn't going to go in depth on the mod, but it will cover what you'll need to make the &6Star&r. \\n \\n We'll need a few things to start creating Pressure, and the &aAir Compressor&r is the best place to start. These will create air to increase pressure, which can be piped out using the &ePressure Tubes&r. \\n \\n Oh, and everything can explode if you aren't careful. That's what the &aSecurity Upgrade&r is for! Place these in the Compressors to stop them from exploding if the pressure gets too high. The Tubes will blow up instead! \\n \\n You should honestly place these in everything you can. Unless you want it all to blow up, of course.",
	"atm9.quest.chapter2.desc.pressure": "Next up, we're going to need to make a &aPressure Chamber&r to craft items with, most importantly the &dPulsating Black Hole&r for the &6Star&r. \\n \\n This is a basic 5x5x5 multiblock made up of &ePressure Chamber Walls&r. Just like most multiblocks, you can replace the faces with Pressure Chamber Glass, but the frame must be made up of Walls. \\n \\n To pipe in air to create pressure in the chamber, we'll need to make a &aValve&r and place it on one of the faces. Make sure to put a &aSecurity Upgrade&r in the Valve to prevent explosions! \\n \\n To input and output items, we'll need &aPressure Chamber Interfaces&r, one for each. How you place these matter! \\n \\n If you want to input items, make sure the Blue part of the Interface is facing &eoutside of the Chamber&r. If you want to output items from the chamber, make sure the Gold part of the Interface is facing out. \\n \\n Now you can pump in air from your Air Compressors to increase the pressure. We need it to hit 4.9 to craft the Black Hole!",
	"atm9.quest.chapter2.desc.micromissiles": "To get the &aMicromissiles&r we need to craft the &dPulsating Black Hole&r, we have several options: \\n \\n - Craft it manually by going through &aPneumaticCraft&r by making PCBs \\n \\n - Find one as loot in loot chests",
	"atm9.quest.chapter2.desc.meka": "&dMekanism&r is a mod that you can start from the beginning, and still be working on it right before you complete the pack. \\n \\n To make the Star, you'll need 5 total pieces of &dAnitmatter&r, so you might as well get started soon! Need some help getting started?",
	"atm9.quest.chapter2.desc.apotheosis": "Apotheosis changes quite a lot of the game, including Enchanting. You'll need to use Infusion Enchanting to make the Mini Portals. Check out the Apotheosis Enchanting chapter in magic tab to learn more!",
	"atm9.quest.chapter2.desc.mini_nether": "To get the Mini Nether Portal you will need a Nether Infused Teleportation Core, which like the other Cores need you to infuse the Teleportation Core. For the Nether one you'll need atleast &a40 Eterna&r, between &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. A setup example would be &14 Echoing Sculkshelves&r, &d2 Draconic Shelves&r, 2 Melonshelves, and &41 Glowing Hellshelf&r which can be replaced. Then combine that with 4 Obsidian, 2 Nether Stars, 1 Warped Nylium, and a single Wither Skull to get the Mini Nether Portal.",
	"atm9.quest.chapter2.desc.mini_exit": "If you want the Mini (End) Exit Portal you'll need some Dragon parts and a Draconic Infused Teleportation Core. To get that you'll need to infuse a Teleportation Core with Max &aEterna&r, between &c45%%-50%% Quanta&r, and Max &5Arcana&r. An example you can use to infuse for the core would be &17 Echoing Sculkshelves&r and &d3 Draconic Endshelves&r. Then take your Draconic Teleportation Core, a Dragon Egg (hope you have spares), 3 End Crystals, and 4 End Stone Fire Pits. Then, BOOM Mini (End) Exit Portal.",
	"atm9.quest.chapter2.desc.mini_end": "In order to get the Mini End Portal you'll need a Mini Stronghold, kidding but you'll need an Ender Infused Teleportation Core. To infuse the Teleportation Core you'll need &a50 Eterna&r, between &c8.5%%-13.5%% Quanta&r, and between &532.5%%-37.5%% Arcana&r. To get that you'll need a complicated set up of &d5 Draconic Endshelves&r, &13 Echoing Sculkshelves&r, 2 Melonshelves, and a single Stoneshelf. Craft the Ender Infused Teleportation Core, 4 Eyes of Ender, and 4 End Stone Fire Pits to create the Mini End Portal.",
	"atm9.quest.chapter2.desc.IF": "&2Industrial Foregoing&r is a mod aimed at helping you through your entire journey in modded. \\n \\n You'll make tons of plastic, mob farms for Pink Slime, and even world-ending nukes just to make the Star. Need help getting started?",
	"atm9.quest.chapter2.desc.stasis": "You'll need this to hold a &dWither&r in place so you can extract &bEther Gas&r from it!",
	"atm9.quest.chapter2.desc.spells": "If you love magic, you'll love playing around with this mod! \\n \\n To create this item, you'll need to adventure into the structures in the mod to find &dRunestones&r. \\n \\n You'll also need to travel to the Nether to kill &5Ancient Knights&r for their Cinder Essence. This is used to make the &dUpgrade Orb&r. You can find the other items needed in loot chests or from mining in the Overworld.",
	"atm9.quest.chapter2.desc.reactors": "&dExtreme Reactors&r is all about creating customizable multiblock reactors and turbines for all of your power needs!",
	"atm9.quest.chapter2.desc.void_forge1": "To make the &dVoid Forge&r we need for the &6Star&r, we'll need to go on an adventure first! \\n \\n The first part of this trip will take you to the &dSoul Forge&r in the Nether. Defeat the &cNetherite Monstrosity&r there and claim the &dInfernal Forge&r as a drop! \\n \\n Note: You can use &dEyes of Monstrosity&r to find the structure as well as a Structure Compass. \\n \\n On to the next page!",
	"atm9.quest.chapter2.desc.void_forge2": "For the next step, we need to head back to the Overworld to locate the &dHarbinger&r. You can find this boss in the &aAncient Factory&r structure. This is like fighting the Wither, but on hard mode. :) \\n \\n Once you've found the structure, use a &dNether Star&r to active the boss, and good luck! \\n \\n If you manage to defeat it, you'll get a &6Witherite Block&r which we'll use to make the &6Mechanical Fusion Anvil&r with. \\n \\n To the next page!",
	"atm9.quest.chapter2.desc.void_forge3": "We want to use the Fusion Anvil we made to upgrade our &dInfernal Forge&r to a &dVoid Forge&r... but we're missing one crucial piece: a &5Void Core&r. To get this, head to the End and locate the &eRuined Citadel&r. Defeat the &dEnder Golem&r inside and make your &dVoid Forge&r!",
	"atm9.quest.chapter2.desc.create1": "Making the &6ATM Star&r requires a massive recipe using 55 &aCreate&r &eMechanical Crafters&r. \\n \\n While you won't need to be a master at &aCreate&r to set this up, you'll need a basic understanding of the mod to power it.",
	"atm9.quest.chapter2.desc.create2": "Note: You can power this with Large Water Wheels.",
	"atm9.quest.chapter2.desc.reality": "Note: To make the Flight Module needed for this, you'll need to first make a &aSyringe&r and then fill it by attacking &bGhasts&r with it.",
	"atm9.quest.chapter2.desc.ATM_Star": "The ATM Star. The Ultimate Achievement in ATM9. Congratulations! \\n \\n With this, you can now make &dCreative&r items! Check out the &dCreative&r Quest chapter to find out more!",
	
	"atm9.quest.chapter2.atm_star": "Take over the world.",
	
	
	"atm9.quest.chapter3.welcome": "Set For Life",
	"atm9.quest.chapter3.mana": "Infinite Mana",
	"atm9.quest.chapter3.pressure": "Creative Pressure",
	"atm9.quest.chapter3.power": "Infinity Pipe Upgrades",
	"atm9.quest.chapter3.jetpack": "Creative Jetpack",
	"atm9.quest.chapter3.blocks": "But...why?",
	"atm9.quest.chapter3.spells": "Creative Spell Book",
	"atm9.quest.chapter3.create": "Getting Create-ive.",
	"atm9.quest.chapter3.powah": "Creative Power",
	"atm9.quest.chapter3.storage": "Creative Virtual Storage Power",
	"atm9.quest.chapter3.source": "Creative Source Jar",
	"atm9.quest.chapter3.greg": "GregStar",
	
	"atm9.quest.chapter3.desc.welcome": "If you make 9 Stars, or enough to make an ATM Star Block, you'll be able to create a &dStarry Bee&r. This bee gives you &6ATM Star Shards&r from their combs. \\n \\n Oh, and they will also need another ATM Star Block for their flower! Simple enough, right?",
	"atm9.quest.chapter3.desc.blocks": "Think this is enough to make the Gregstar?",
	
	"atm9.quest.chapter3.subt.welcome": "Enough to make everything in the pack?",
	"atm9.quest.chapter3.subt.greg": "Would Greg Be Proud?",
	
	"atm9.quest.chapter3.img.star": "What do I do with the ATM Star?",
	
	
	"atm9.quest.affixes.gems": "Apotheosis Gear",
	"atm9.quest.affixes.dust": "Gem Dust",
	"atm9.quest.affixes.smith": "Applying Gems (and others)",
	"atm9.quest.affixes.gem_cutting": "Getting better Gems",
	"atm9.quest.affixes.flawless": "Flawless Gems",
	"atm9.quest.affixes.affix": "Affixed Items",
	"atm9.quest.affixes.mythic": "The Best of the best",
	"atm9.quest.affixes.vials_and_sigils": "Vials and Sigils",
	"atm9.quest.affixes.sigil": "&5Sigil of Socketing&r",
	"atm9.quest.affixes.superior_sigil": "Superior Sigil of Socketing",
	"atm9.quest.affixes.vialU": "Vial of Unnaming",
	"atm9.quest.affixes.vialA": "Vial of Arcane Extration",
	"atm9.quest.affixes.vialS": "Vial of Searing Expulsion",
	"atm9.quest.affixes.salvaging_table": "Salvaging Table",
	"atm9.quest.affixes.common": "&7Mysterious Scrap Materials&n",
	"atm9.quest.affixes.uncommon": "&2Timeworn Fabric&r",
	"atm9.quest.affixes.rare": "&9Luminous Crystal Shard&r",
	"atm9.quest.affixes.epic": "&5Arcane Seeds&r",
	"atm9.quest.affixes.mythic_material": "&6Godforged Pearl&r",
	"atm9.quest.affixes.simple": "Simple Reforging Table",
	"atm9.quest.affixes.reforge": "(Better) Reforing Table",
	
	"atm9.quest.affixes.desc.gems": "If you want good gear you're gonna need Apotheosis Affixes, and that all starts with a Gem. ",
	"atm9.quest.affixes.desc.dust": "To get Gem Dust you need an Apotheosis Gem and an anvil. Any Apotheosis Gem (Recommended only common and uncommon). Once you get your gems smash them with a falling anvil! Then to make this easier make a Salvaging Table.",
	"atm9.quest.affixes.desc.smith": "You got tools and Gems so how do we combine them? First, make sure your tool has an open Socket. (For more on Sockets check the Vials and Sigils section). If one is open, you can combine your tool and Gem in a Smithing Table. If you aren't happy with your current Gems then you might need a...",
	"atm9.quest.affixes.desc.gem_cutting": "Gem Cutting Table! To change the Rarity of your Gem you'll need to use this table. By using 2 of the same Gem and Rarity Materials you can increase your Gems rarity and that increases its power.",
	"atm9.quest.affixes.desc.flawless": "The better the Gem, the better the stats! Flawless is second best while Perfect is the best.",
	"atm9.quest.affixes.desc.affix": "Affixed Weapons can be found plenty of ways but how do I know what's Affixed? Affixed Weapons will always have super long names usually with the type of weapon and name of who may have previously owned it. It will also be colored the Rarity it is, green for uncommon blue for rare and so on. It will also have bonus stats or atleast Enchantability increase.",
	"atm9.quest.affixes.desc.mythic": "Mythical Affixes are the best stats you can get so Mythical Weapons are what you want to aim for. Good luck getting one!",
	"atm9.quest.affixes.desc.vials_and_sigils": "Vials and Sigils are items used to change your weapons sockets, whether to add more or free them up. All are used with your item in a Smithing Table.",
	"atm9.quest.affixes.desc.sigil": "To those new to Apotheosis sockets are confusing and irritating. Your weapons and armor need sockets to use Gems with it. But what if it doesn't have a socket? Then you'll need a Sigil of Socketing! Combine your item and Sigil in a Smithing Table and boom you can get up to 3 sockets.",
	"atm9.quest.affixes.desc.superior_sigil": "The Superior Sigil of Socketing does exactly what its inferior version does but up to 4 sockets instead of 3.",
	"atm9.quest.affixes.desc.vialU": "Vial of Unnaming does as it suggests. When you have an affixed item with an awkwardly long name, you can combine it with the vial in a smithing table to get rid of most of the name. (Only the material and weapon type as with the rarity color will stay).",
	"atm9.quest.affixes.desc.vialA": "The Vial of (Arcane) Extration does the opposite of the Vial of Explusion, instead of breaking the Gem it breaks the Item and you can keep the Gem.",
	"atm9.quest.affixes.desc.vialS": "The Vial of (Searing) Explusion can be used in a Smithing Table to take a Gem out of the Socket of an item. Warning this will break the Gem and just open a Socket.",
	"atm9.quest.affixes.desc.salvaging_table": "The Salvaging Table can finally get you materials and Gem Dust without using Anvils. You can recycle tools and armor with affixes to get their materials. And break down horse armor for some reason.",
	"atm9.quest.affixes.desc.simple": "The Simple Reforging Table is used like an Enchantment Table but with Affixes. With Gem Dust, Rarity Materials, and an Affixed Item you can reroll the affixes for a cost of EXP. This can also be used to change the Rarity of the Affixed item up to Rare ",
	"atm9.quest.affixes.desc.reforge": "The Reforging Table does everything a Simple one does but better, it can do Epic and Mythic Affixes!",
	
	"atm9.quest.affixes.subt.common": "Common",
	"atm9.quest.affixes.subt.uncommon": "Uncommon",
	"atm9.quest.affixes.subt.rare": "Rare",
	"atm9.quest.affixes.subt.epic": "Epic",
	"atm9.quest.affixes.subt.mythic": "Mythic",
	
	
	"atm9.quest.SG.SG": "Silent Gear Weapons, Tools, and Armor",
	"atm9.quest.SG.template": "Template Boards",
	"atm9.quest.SG.SGTool": "Your First Tool!",
	"atm9.quest.SG.blueprint": "Blueprint Paper",
	"atm9.quest.SG.book": "Blueprint Book",
	"atm9.quest.SG.toolrod": "Tool Rod Blueprint",
	"atm9.quest.SG.tip": "Tip Upgrade Blueprint",
	"atm9.quest.SG.coating": "Coating Blueprint",
	"atm9.quest.SG.grip": "Grip Blueprint",
	"atm9.quest.SG.binding": "Binding Blueprint",
	"atm9.quest.SG.sword": "Sword Blueprint",
	"atm9.quest.SG.dagger": "Dagger Blueprint",
	"atm9.quest.SG.machete": "Machete Blueprint",
	"atm9.quest.SG.katana": "Katana Blueprint",
	"atm9.quest.SG.spear": "Spear Blueprint",
	"atm9.quest.SG.knife": "Knife Blueprint",
	"atm9.quest.SG.arrow": "Arrow Blueprint",
	"atm9.quest.SG.fletching": "Fletching Blueprint",
	"atm9.quest.SG.crossbow": "Crossbow Blueprint",
	"atm9.quest.SG.slingshot": "Slingshot Blueprint",
	"atm9.quest.SG.bow": "Bow Blueprint",
	"atm9.quest.SG.axe": "Axe Blueprint",
	"atm9.quest.SG.pick": "Pickaxe Blueprint",
	"atm9.quest.SG.sickle": "Sickle Blueprint",
	"atm9.quest.SG.shovel": "Shovel Blueprint",
	"atm9.quest.SG.excavator": "Excavator Blueprint",
	"atm9.quest.SG.hammer": "Hammer Blueprint",
	"atm9.quest.SG.paxel": "Paxel Blueprint",
	"atm9.quest.SG.mattock": "Mattock Blueprint",
	"atm9.quest.SG.fish": "Fishing Rod Blueprint",
	"atm9.quest.SG.shears": "Shears Blueprint",
	"atm9.quest.SG.salvager": "Salvager",
	"atm9.quest.SG.repairkit": "Repairing Items",
	"atm9.quest.SG.helmet": "Helmet Blueprint",
	"atm9.quest.SG.shield": "Shield Blueprint",
	"atm9.quest.SG.chestplate": "Chestplate Blueprint",
	"atm9.quest.SG.elytra": "Elytra Blueprint",
	"atm9.quest.SG.ring": "Ring Blueprint",
	"atm9.quest.SG.leggings": "Leggings Blueprint",
	"atm9.quest.SG.bracelet": "Bracelet Blueprint",
	"atm9.quest.SG.lining": "Lining Blueprint",
	"atm9.quest.SG.boots": "Boots Blueprint",
	"atm9.quest.SG.material_grader": "Material Grader",
	"atm9.quest.SG.tier1GC": "Tier 1 Grader Catalyst",
	"atm9.quest.SG.tier2GC": "Tier 2 Grader Catalyst",
	"atm9.quest.SG.tier3GC": "Tier 3 Grader Catalyst",
	"atm9.quest.SG.alloyer": "Metal Alloyer",
	"atm9.quest.SG.starlight_charger": "&5Starlight Charger",
	"atm9.quest.SG.tier1SGC": "Tier 1 Starlight Charger Catalyst",
	"atm9.quest.SG.tier2SGC": "Tier 2 Starlight Charger Catalyst",
	"atm9.quest.SG.tier3SGC": "Tier 3 Starlight Charger Catalyst",
	"atm9.quest.SG.tier1SGCPC": "Tier 1 Starlight Charger Pillar Cap",
	"atm9.quest.SG.tier2SGCPC": "Tier 2 Starlight Charger Pillar Cap",
	"atm9.quest.SG.tier3SGCPC": "Tier 3 Starlight Charger Pillar Cap",
	
	"atm9.quest.SG.desc.SG": "Silent Gear is a tool and armor mod that makes crafting gear easy. \\n \\n Each gear piece is customizable, allowing you to upgrade it with special traits or repair it on the go! \\n \\n You can also convert vanilla tools like an iron pickaxe to a Silent Gear pickaxe by putting it into a crafting table!",
	"atm9.quest.SG.desc.template": "To get started with gear crafting in the early game, we'll need to make some &9Template Boards&r to create our first &eTemplate&r. \\n \\n Templates are single-use 'blueprints' for creating tool parts. Using the basic boards, craft yourself a &aPickaxe Template&r. \\n \\n If you combine the Pickaxe Template with 3 of most materials*, you can create a Pickaxe Head part. \\n \\n *Note: Material must have a Silent Gear Material tooltip with the Main type.",
	"atm9.quest.SG.desc.SGTool": "To make your first tool, take your Pickaxe Head part and put it into the crafting table. \\n \\n To create a full pickaxe, you can either add a stick to the crafting table, or create your own custom handle using a &9Tool Rod Template&r instead of using a stick. \\n \\n *Note: You can always search up the templates and then press U on it, then navigate to the 'Gear Crafting' tab. This will show you how to make gear parts.",
	"atm9.quest.SG.desc.blueprint": "You can't use template boards forever!!! \\n \\n Blueprint paper is used to make blueprints, which are reusable, unlike template boards.",
	"atm9.quest.SG.desc.tip": "The tip upgrade is used to increase the mining level of the tool. \\n \\n For example: If you have an iron pickaxe with 1 diamond, you can make a Diamond Tip Upgrade, and place it on your pickaxe. This will allow it to mine obsidian, as well as give it a stat boost.",
	"atm9.quest.SG.desc.coating": "Coats an item or tool. \\n \\n Netherite makes a great coating material.",
	"atm9.quest.SG.desc.sword": "Everyone loves the sword. \\n \\n With this blueprint, you can make the basic sword! Reliable damage, reliable speed.",
	"atm9.quest.SG.desc.dagger": " Low damage, very high attack speed. Reduces the invincibility time of the target.",
	"atm9.quest.SG.desc.machete": "More damage than a sword, but slower.",
	"atm9.quest.SG.desc.katana": "Slightly faster than a sword, but lower damage.",
	"atm9.quest.SG.desc.spear": "Less damage than a sword, but longer reach.",
	"atm9.quest.SG.desc.knife": "Higher Durability than a dagger, but lower damage and speed.",
	"atm9.quest.SG.desc.repairkit": "Silent Gear items can be repaired using a &9Repair Kit&r. \\n \\n To repair an item, place the Repair Kit into a crafting table, then place the materials needed to repair the tool inside the table with it. This will 'fill' the Repair Kit. \\n \\n To repair the tool, combine the filled Repair Kit with the tool you'd like to repair in a crafting grid.",
	"atm9.quest.SG.desc.material_grader": "Placing an ingot in this with a Grader Catalyst will give the material a grade. \\n \\n The better the grade, the better the stats are on the material. \\n \\n The best grade is MAX. ",
	"atm9.quest.SG.desc.alloyer": "This is used to create custom alloys. \\n \\n It is also the only way to get Tyrian Steel!",
	"atm9.quest.SG.desc.starlight_charger": "The Starlight Charger can 'enchant' materials with the 'Star Charged' enchantment. \\n \\n A structure must be built with the Starlight Charger in the middle in view of the night sky. It only gains Starlight Power during the night. \\n \\n The Charger must be placed in the middle of a 7x7 structure, with a Pillar in each corner. Each pillar must have a 'Starlight Charger Cap'. \\n \\n It also requires a charger catalyst per material.",
	"atm9.quest.SG.desc.tier1SGCPC": "This is a Tier 1 Pillar Cap for the Starlight Charger structure.",
	"atm9.quest.SG.desc.tier2SGCPC": "This is a Tier 2 Pillar Cap for the Starlight Charger structure.",
	"atm9.quest.SG.desc.tier3SGCPC": "This is a Tier 3 Pillar Cap for the Starlight Charger structure.",
	
	"atm9.quest.SG.subt.SG": "Simple Tool Crafting",
	"atm9.quest.SG.subt.SGTool": "Or At Least How To Make It",
	"atm9.quest.SG.subt.blueprint": "The Schematic Maker",
	"atm9.quest.SG.subt.book": "Stores all of your blueprints!",
	"atm9.quest.SG.subt.toolrod": "Create your own Handle!",
	"atm9.quest.SG.subt.tip": "For when you didn't find 3 diamonds.",
	"atm9.quest.SG.subt.coating": "Totally not just for Netherite.",
	"atm9.quest.SG.subt.grip": "Get a Grip.",
	"atm9.quest.SG.subt.binding": "It holds everything together.",
	"atm9.quest.SG.subt.sword": "Ol' Reliable",
	"atm9.quest.SG.subt.dagger": "Stabby Stabby",
	"atm9.quest.SG.subt.machete": "Thicc Sword",
	"atm9.quest.SG.subt.katana": "Release Your Inner Samurai",
	"atm9.quest.SG.subt.spear": "Release Your Inner Spartan",
	"atm9.quest.SG.subt.knife": "Stabby.",
	"atm9.quest.SG.subt.scythe": "It's a Lawn Mower.",
	"atm9.quest.SG.subt.excavator": "3x3 Digging!",
	"atm9.quest.SG.subt.hammer": "3x3 Mining",
	"atm9.quest.SG.subt.paxel": "The All In One Tool",
	"atm9.quest.SG.subt.mattock": "Versatile Hoe",
	"atm9.quest.SG.subt.salvager": "Breaks down items into their components.",
	"atm9.quest.SG.subt.repairkit": "Your First Repair Kit",
	"atm9.quest.SG.subt.material_grader": "The Material Tester",
	"atm9.quest.SG.subt.alloyer": "Combines Materials",
	"atm9.quest.SG.subt.starlight_charger": "'Enchanting' Materials",
	
	
	"atm9.quest.storage.basic": "Basic Storage",
	"atm9.quest.storage.trash": "Trash Cans",
	"atm9.quest.storage.dim": "Dimensional Storage",
	"atm9.quest.storage.NBT": "NBT and YOU!",
	"atm9.quest.storage.ender": "Ender Storage",
	"atm9.quest.storage.functional": "Functional Storage",
	"atm9.quest.storage.drawer": "My First Drawer",
	"atm9.quest.storage.8": "&6Copper Upgrade&r",
	"atm9.quest.storage.16": "&eGold Upgrade&r",
	"atm9.quest.storage.24": "&bDiamond Upgrade&r",
	"atm9.quest.storage.32": "&5Netherite Upgrade&r",
	"atm9.quest.storage.link": "Linking Tool",
	"atm9.quest.storage.configurator": "Configuration Tool",
	"atm9.quest.storage.enderdrawer": "Ender Drawers!",
	"atm9.quest.storage.controller": "Storage Controller",
	"atm9.quest.storage.compacting": "Compacting Drawer",
	"atm9.quest.storage.sophisticated": "Sophisticated Storage",
	"atm9.quest.storage.chest": "'Vanilla' Chest",
	"atm9.quest.storage.iron": "Iron Chest",
	"atm9.quest.storage.gold": "&eGold Chest&r",
	"atm9.quest.storage.diamond": "&bDiamond Chest&r",
	"atm9.quest.storage.netherite": "&5Netherite Chest&r",
	"atm9.quest.storage.upgrade": "Upgrade Base",
	"atm9.quest.storage.backpack": "Backpack",
	"atm9.quest.storage.ironBP": "Iron Backpack",
	"atm9.quest.storage.goldBP": "&eGold Backpack&r",
	"atm9.quest.storage.diamondBP": "&bDiamond Backpack&r",
	"atm9.quest.storage.netheriteBP": "&5Netherite Backpack&r",
	"atm9.quest.storage.upgrade_base": "Upgrade Base",
	"atm9.quest.storage.PU": "Pump Upgrade",
	"atm9.quest.storage.APU": "&eAdvanced Pump Upgrade&r",
	"atm9.quest.storage.EPU": "&aExperience Pump Upgrade&r",
	"atm9.quest.storage.stack1": "Stack Upgrade Tier 1",
	"atm9.quest.storage.stack2": "&eStack Upgrade Tier 2&r",
	"atm9.quest.storage.stack3": "&bStack Upgrade Tier 3&r",
	"atm9.quest.storage.stack4": "&5Stack Upgrade Tier 4&r",
	"atm9.quest.storage.tank": "Tank Upgrade",
	"atm9.quest.storage.battery": "Battery Upgrade",
	"atm9.quest.storage.stonecutting": "Stonecutter Upgrade",
	"atm9.quest.storage.jukebox": "Jukebox Upgrade",
	"atm9.quest.storage.refill": "Refill Upgrade",
	"atm9.quest.storage.inception": "Inception Upgrade",
	"atm9.quest.storage.everlasting": "Everlasting Upgrade",
	"atm9.quest.storage.crafting": "Crafting Upgrade",
	"atm9.quest.storage.pickup": "Pickup Upgrade",
	"atm9.quest.storage.deposit": "Deposit Upgrade",
	"atm9.quest.storage.filter": "Filter Upgrade",
	"atm9.quest.storage.magnet": "Magnet Upgrade",
	"atm9.quest.storage.feeding": "Feeding Upgrade",
	"atm9.quest.storage.bpcompacting": "Compacting Upgrade",
	"atm9.quest.storage.Apickup": "&eAdvanced Pickup Upgrade&r",
	"atm9.quest.storage.Adeposit": "&eAdvanced Deposit Upgrade&r",
	"atm9.quest.storage.Afilter": "&eAdvanced Filter Upgrade&r",
	"atm9.quest.storage.Amagnet": "&eAdvanced Magnet Upgrade&r",
	"atm9.quest.storage.Afeeding": "&eAdvanced Feeding Upgrade&r",
	"atm9.quest.storage.Acompacting": "&eAdvanced Compacting Upgrade&r",
	"atm9.quest.storage.smoking": "Smoking Upgrade",
	"atm9.quest.storage.blasting": "Blasting Upgrade",
	"atm9.quest.storage.smelting": "Smelting Upgrade",
	"atm9.quest.storage.tool": "Tool Swapper Upgrade",
	"atm9.quest.storage.void": "Void Upgrade",
	"atm9.quest.storage.restock": "Restock Upgrade",
	"atm9.quest.storage.Asmoking": "&eAuto-Smoking Upgrade&r",
	"atm9.quest.storage.Ablasting": "&eAuto-Blasting Upgrade&r",
	"atm9.quest.storage.Asmelting": "&eAuto-Smelting Upgrade&r",
	"atm9.quest.storage.Atool": "&eAdvanced Tool Swapper Upgrade&r",
	"atm9.quest.storage.Avoid": "&eAdvanced Void Upgrade&r",
	"atm9.quest.storage.Arestock": "&eAdvanced Restock Upgrade&r",
	
	"atm9.quest.storage.desc.basic": "Welcome to the Basic Storage Chapter! \\n \\n You'll find all of the basic ways to store items without power, as well as useful items for your storage needs!",
	"atm9.quest.storage.desc.trash": "A way to destroy unwanted items, liquid, and power.",
	"atm9.quest.storage.desc.NBT": "Looking to create virtual storage using &9Refined Storage&r or &9Applied Energistics 2&r? \\n \\n These are both great ways to upgrade your storage, but it is important to talk about &eNBT Items&r and the best way to store them. \\n \\n NBT items are items with extra tags attached to them. Enchanted items, items with durability, Apotheosis gems... these are all items with NBT tags attached to them. Because of this, they don't usually stack. \\n \\n When you store a lot of these into a storage system like RS or AE2, you run the chance of creating issues for your save or server. \\n \\n Because of this, it is best to store them in chests or bags!",
	"atm9.quest.storage.desc.ender": "Chests that work across dimensions. \\n \\n Can be color coded for security! (Right click on the block with the desired dye). \\n \\n *Note: If someone else uses your color combination, they can get the contents!",
	"atm9.quest.storage.desc.functional": "Functional Storage is a mod for storing stacks of the same items. \\n \\n This is useful for items like Cobblestone, Dirt, etc.",
	"atm9.quest.storage.desc.drawer": "Craft yourself a 1x1 drawer. This item holds a ton of stacks of 1 item.",
	"atm9.quest.storage.desc.link": "Used to link Drawers to a controller and to link up Ender Drawers. \\n \\n To link Drawers to the Controller, right click the Controller block to start configuration. Right clicking Drawers will add them to the network. \\n \\n Holding the tool will show you what Drawers are connected to the Controller.",
	"atm9.quest.storage.desc.configurator": "The Configuration Tool is used to lock drawers for them to remember the item it has inside. \\n \\n This is useful whenever you set up a system to pull and push from drawers. The locked drawer will not replace the item that was locked on it!",
	"atm9.quest.storage.desc.enderdrawer": "Using a &aLinking Tool&r, you can link 2 Ender Drawers to sync up the contents. \\n \\n This works just like an Ender Chest, but for Drawers. \\n \\n To link, Right click the first Ender Drawer with the &aLinking Tool&r, then left click the second Ender Drawer to sync.",
	"atm9.quest.storage.desc.controller": "When placed and connected with the &aLinking Tool&r to other drawers, this block acts as a 'Hub.' \\n \\n If you double right-click this, all items within the Storage Drawers 'Network' will be pulled from your inventory.",
	"atm9.quest.storage.desc.compacting": "This item can convert items placed inside to their nugget or block forms. \\n \\n For example: An Iron Ingot placed in this will allow you to pull out 9 nuggets, or if more iron is placed in, will covert it to Iron Blocks.",
	"atm9.quest.storage.desc.sophisticated": "Sophisticated Chests allows you to upgrade your chests with metals to increase storage! You can also add upgrade filters to increase the functionality of the chest. \\n \\n No more vanilla double-chest rooms!",
	"atm9.quest.storage.desc.chest": "Just like a vanilla chest, but has a slot for a Storage Upgrade!",
	"atm9.quest.storage.desc.iron": "*Note: To upgrade an already placed vanilla chest to an Iron Sophisticated Chest, you will first need to convert the chest with a 'Basic Tier Upgrade.'",
	"atm9.quest.storage.desc.netherite": "Even MORE slots for storage and upgrades.",
	"atm9.quest.storage.desc.upgrade": "To save you from having this &oentire quest section&r covered with filter upgrades, take a look at the Sophisticated Backpack upgrades. \\n \\n You'll need to make the Sophisticated Storage equivalent, but they function about the same.",
	"atm9.quest.storage.desc.backpack": "Sophisticated Backpacks offer upgradable backpacks that can also use filters to add nifty features!",
	"atm9.quest.storage.desc.upgrade_base": "You will need these to make backpack filter upgrades.",
	
	"atm9.quest.storage.subt.trash": "Getting Rid of The Excess",
	"atm9.quest.storage.subt.functional": "Storage Drawers Distant Relative",
	"atm9.quest.storage.subt.drawer": "Stacks on Stacks",
	"atm9.quest.storage.subt.8": "x8 Storage Upgrade",
	"atm9.quest.storage.subt.16": "x16 Storage Upgrade",
	"atm9.quest.storage.subt.24": "x24 Storage Upgrade",
	"atm9.quest.storage.subt.32": "x32 Storage Upgrade",
	"atm9.quest.storage.subt.enderdrawer": "Dimensional Drawer.... if you will.",
	"atm9.quest.storage.subt.controller": "The Brain of the Drawers.",
	"atm9.quest.storage.subt.compacting": "Auto-Convert to blocks.",
	"atm9.quest.storage.subt.sophisticated": "Upgradable Chests!",
	"atm9.quest.storage.subt.chest": "The Starting Chest",
	"atm9.quest.storage.subt.iron": "A single chest the size of 2.",
	"atm9.quest.storage.subt.gold": "A lot more room for activities.",
	"atm9.quest.storage.subt.diamond": "A &olot&r more room for activities.",
	"atm9.quest.storage.subt.netherite": "So much room for activities!",
	"atm9.quest.storage.subt.upgrade": "Utility for Chests",
	"atm9.quest.storage.subt.backpack": "Sophisticated Backpacks",
	"atm9.quest.storage.subt.ironBP": "The First Upgrade",
	"atm9.quest.storage.subt.upgrade_base": "The Base for Backpack Filters",
	"atm9.quest.storage.subt.PU": "Adds the ability to pump liquids from the tank upgrade.",
	"atm9.quest.storage.subt.stack1": "Increases stack size in the backpack.",
	"atm9.quest.storage.subt.tank": "Adds a tank to the backpack.",
	"atm9.quest.storage.subt.battery": "Adds a battery to the backpack.",
	"atm9.quest.storage.subt.stonecutting": "Adds a Stonecutting GUI to the backpack.",
	"atm9.quest.storage.subt.jukebox": "Now we're jammin",
	"atm9.quest.storage.subt.refill": "Keeps the player's inventory stacked up from items in the backpack.",
	"atm9.quest.storage.subt.inception": "I heard you like backpacks in your backpacks.",
	"atm9.quest.storage.subt.everlasting": "The Backpack Cannot Die.",
	"atm9.quest.storage.subt.crafting": "Adds a Crafting Table GUI to the backpack.",
	"atm9.quest.storage.subt.pickup": "Allows the backpack to pick up items.",
	"atm9.quest.storage.subt.deposit": "Allows the backpack to be emptied.",
	"atm9.quest.storage.subt.filter": "Adds a filter for items being pumped in or out of the backpack.",
	"atm9.quest.storage.subt.magnet": "Magnets items into the backpack.",
	"atm9.quest.storage.subt.feeding": "Auto-feed with food in the backpack.",
	"atm9.quest.storage.subt.bpcompacting": "Compacts items in the backpack to their 2x2 recipe.",
	"atm9.quest.storage.subt.Apickup": "More Filtering Options",
	"atm9.quest.storage.subt.Acompacting": "Compacts items in the backpack to their 3x3 recipe.",
	"atm9.quest.storage.subt.smoking": "Adds a smoker GUI to the backpack.",
	"atm9.quest.storage.subt.blasting": "Adds a blasting GUI to the backpack.",
	"atm9.quest.storage.subt.smelting": "Adds a Smelting Tab to Backpack",
	"atm9.quest.storage.subt.tool": "Auto-Swap to the tool that is most effective for the block you are looking at.",
	"atm9.quest.storage.subt.void": "Adds a filter for items you want to auto-delete in the backpack.",
	"atm9.quest.storage.subt.restock": "Stocked up.",
	"atm9.quest.storage.subt.Asmelting": "Auto-smelt items in the backpack.",
	
	
	"atm9.quest.ae2.AE2": "Applied Energistics 2",
	"atm9.quest.ae2.wrench": "Quartz Wrench",
	"atm9.quest.ae2.first": "First Things First",
	"atm9.quest.ae2.energy_acceptor": "Energy Acceptor",
	"atm9.quest.ae2.energy_cell": "Energy Cell",
	"atm9.quest.ae2.energy_card": "Energy Card",
	"atm9.quest.ae2.meteorite": "Meteorite hunting",
	"atm9.quest.ae2.processors": "Processors",
	"atm9.quest.ae2.terminals": "Terminals",
	"atm9.quest.ae2.network": "Network Tools",
	"atm9.quest.ae2.fluix": "Fluix Crystals",
	"atm9.quest.ae2.cables": "Basic Cabling",
	"atm9.quest.ae2.anchor": "Cable Anchor",
	"atm9.quest.ae2.advanced_cabling": "Advanced Cabling",
	"atm9.quest.ae2.coloring": "Color Applicator",
	"atm9.quest.ae2.channels": "Foreword on Channels",
	"atm9.quest.ae2.ME_controller": "ME Controller",
	"atm9.quest.ae2.storage": "The Storage",
	"atm9.quest.ae2.MEIOPort": "ME IO Port",
	"atm9.quest.ae2.workbench": "Cell Workbench",
	"atm9.quest.ae2.equal_card": "Equal Distribution Card",
	"atm9.quest.ae2.overflow_card": "Overflow Destruction Card",
	"atm9.quest.ae2.1k": "Creating your first Storage Cell",
	"atm9.quest.ae2.4k": "4k Storage Component",
	"atm9.quest.ae2.16k": "16k Storage Component",
	"atm9.quest.ae2.64k": "64k Storage Component",
	"atm9.quest.ae2.256k": "256k Storage Component",
	"atm9.quest.ae2.1m": "1M Storage Component",
	"atm9.quest.ae2.4m": "4M Storage Component",
	"atm9.quest.ae2.16m": "16M Storage Component",
	"atm9.quest.ae2.64m": "64M Storage Component",
	"atm9.quest.ae2.256": "256M Storage Component",
	"atm9.quest.ae2.item_storage": "Item Storage",
	"atm9.quest.ae2.more_items": "Bulk Item Storage",
	"atm9.quest.ae2.fluid": "Fluid Storage",
	"atm9.quest.ae2.portable": "Portable Storage",
	"atm9.quest.ae2.weapons": "The... Weapons?",
	"atm9.quest.ae2.autocrafting": "Auto-Crafting",
	"atm9.quest.ae2.growth": "Growth Accelerator",
	"atm9.quest.ae2.patterns": "Patterns",
	"atm9.quest.ae2.assembler": "Molecular Assembler",
	"atm9.quest.ae2.acceleratiion": "Accelerator Card",
	"atm9.quest.ae2.MElevel": "ME Level Emitter",
	"atm9.quest.ae2.redstoneME": "Redstone-Controlled ME",
	"atm9.quest.ae2.crafting": "Crafting Card",
	"atm9.quest.ae2.crafting_storage": "Crafting Storage",
	"atm9.quest.ae2.crafting_coprocessor": "Crafting Co-Processor",
	"atm9.quest.ae2.crafting_monitor": "Crafting Monitor",
	"atm9.quest.ae2.IO": "The IO",
	"atm9.quest.ae2.import_bus": "ME Import Bus",
	"atm9.quest.ae2.annhilation_plane": "ME Annhilation Plane",
	"atm9.quest.ae2.storage_bus": "ME Storage Bus",
	"atm9.quest.ae2.capacity": "Capacity Card",
	"atm9.quest.ae2.cards": "Loosely Speaking",
	"atm9.quest.ae2.export_bus": "ME Export Bus",
	"atm9.quest.ae2.formation_plane": "ME Formation Plane",
	"atm9.quest.ae2.P2P": "P2P Tunnels",
	"atm9.quest.ae2.memory": "Memory Card",
	"atm9.quest.ae2.fiber": "Forgot to Mention",
	"atm9.quest.ae2.spatial": "Spatial IO",
	"atm9.quest.ae2.pylon": "Spatial Pylon",
	"atm9.quest.ae2.SSC": "Spatial Storage Cell",
	"atm9.quest.ae2.Sanchor": "Spatial Anchor",
	"atm9.quest.ae2.wireless_AP": "ME Wireless Access Point",
	"atm9.quest.ae2.wireless_terminal": "Wireless Terminals",
	"atm9.quest.ae2.ininfity": "AEInfinityBooster",
	"atm9.quest.ae2.matter": "Condensed Matter",
	"atm9.quest.ae2.antimatter": "Hyper-Condensed Matter",
	"atm9.quest.ae2.quantum": "Quantum Network Bridge",
	
	"atm9.quest.ae2.desc.AE2": "&lWelcome to &bApplied Energistics 2&f! \\n \\n Applied Energistics 2 (or &oAE2&r for short) is an incredibly versatile &bdigital storage&f mod, allowing for extremely efficient storage and all sorts of automation capabilities to greatly augment your modded Minecraft experience from as early as you want to the very endgame. \\n \\n To get started with AE2, you will need to mine an important resource for the mod known as &bCertus Quartz&f. Just like Amethyst, you will find Certus Quartz Crystals that you can mine for Certus Quartz &eDust&f and &eCrystals&f. \\n \\n For more information on AE2 beyond this chapter, consult the wiki over at",
	"atm9.quest.ae2.desc.wrench": "The &bQuartz Wrench&f does what any regular tech mod wrench would do. It rotates blocks and devices along the face you right-click on and dismantles them when right-clicked while sneaking. \\n \\n AE2's wrench comes in both certus and nether quartz flavours.",
	"atm9.quest.ae2.desc.first": "Two of the very first things you will need to get started in AE2 are the &bCharger&f and the &bInscriber&f. \\n \\n The &bCharger&f, when supplied with power, will take &eCertus Quartz Crystals&r and charge them. These &eCharged Certus Crystals&r can then be used in the production of &eFluix&f, another important resource in the mod. It can also be used to charge any item that stores power. \\n \\n The &bInscriber&f can be used to turn the various quartz crystals in AE2 into their dust form, but more importantly is used to fabricate special &ePrinted Circuits&f and &eProcessors&f, as will become clearer in the next quest.",
	"atm9.quest.ae2.desc.energy_acceptor": "While the Inscriber and Charger will natively accept RF/FE, the vast majority of an ME network uses its own dedicated power system called AE. \\n \\n RF/FE can be converted into the native AE at a ratio of 2:1 RF:AE, either directly through an ME Controller, or through the &bEnergy Acceptor&f, which can instead be connected to any part of the network.",
	"atm9.quest.ae2.desc.energy_cell": "By default, an ME network on its own only has an internal buffer of 800AE without an ME Controller, with the controller adding an extra 8kAE per block. For large enough networks, this can be insufficient and may cause a network to power off intermittently when trying to recoup power for any connected devices. \\n \\n The &bEnergy Cell&f allows for an ME network to hold significantly more energy, adding another 200kAE per regular Energy Cell and 1.6MAE per &bDense&f Energy Cell. These can also be placed anywhere in the network to provide the increased energy buffer.",
	"atm9.quest.ae2.desc.energy_card": "The &bEnergy Card&f can be applied to most chargeable devices like Portable Cells and Wireless Terminals (covered later) to also increase &otheir&r energy buffer.",
	"atm9.quest.ae2.desc.meteorite": "It is time to find &eMeteorites&f that contain &bSky Stone&f. These can be either on the surface or underground, and contain a &bMysterious Cube&f in its center. \\n \\n This cube contains all of the different &ePresses&f used in the Inscriber to make AE2's special crafting components. \\n \\n The easiest way to locate a meteorite is by crafting a &eMeteorite Compass&r by placing a compass inside of a Charger.",
	"atm9.quest.ae2.desc.processors": "Once you have obtained a full set of the required &eInscriber Presses&r, it's time to start making some &eProcessors&f. These are an important crafting ingredient used to make the large majority of ME-connected devices.",
	"atm9.quest.ae2.desc.terminals": "&eTerminals&f provide access to any of the contents of an ME network. The standard &eME Terminal&f simply lists everything in the network as one large grid to pull from and insert into, akin to a single inventory. \\n \\n The &eME Crafting Terminal&f is an extension of the ME Terminal which also provides a built-in crafting grid, allowing for convenient crafting using any item contained in the network and visible through the terminal screen.",
	"atm9.quest.ae2.desc.network": "The &bNetwork Tool&f is an important tool throughout AE2, which is used to display various details of a network on-screen such as overall power consumption and storage. \\n \\n As an added bonus, it also provides its own small inventory used to hold &eupgrade cards&f, which can be accessed when looking at any upgradeable device's screen for easy replacement. However, it cannot rotate blocks attached to the ME network like a regular wrench, only dismantle them when sneaking.",
	"atm9.quest.ae2.desc.fluix": "Arguably the most important resource you will need next is &eFluix&f, used throughout the vast majority of AE2 devices and serving as a base for crafting all of the cabling within an ME network. \\n \\n You'll typically want to mass produce these, and the way to do so is to make a &bFluix Crystal&f by throwing &eNether Quartz&f, &e&oCharged&r&e Certus quartz&r and &eRedstone&f together in a pool of water. This will give you a &eFluix Crystal&r which you can turn to dust in an Inscriber.",
	"atm9.quest.ae2.desc.cables": "To connect the vast majority of your ME network together, you will need some cable. &eME Glass Cable&f is the first and most basic kind of cable, and you'll be making this all throughout as the first step towards crafting the other kinds of cable. \\n \\n Both glass cables and their &ecovered&f counterpart can carry up to 8 channels along a single section of cabling. Unlike glass cables, covered cables can subsequently be crafted into &edense&f covered cables, capable of carrying up to 32 channels. However, most 'multipart' devices such as buses and terminals cannot be directly attached to dense cables, requiring normal-width cables to form a connection instead. \\n \\n All cables can also be crafted with dye to colour them. Uncoloured ('Fluix') cables can connect to any other colour of cable, but otherwise differently-coloured cables will never connect to one another.",
	"atm9.quest.ae2.desc.anchor": "The &bQuartz Cutting Knife&f, like the wrench, comes in both nether and certus quartz flavours and is a useful crafting tool to have on hand. \\n \\n Cables can also be separated without needing to be coloured by attaching a &bCable Anchor&f between them, crafted using this knife and craftable up to 50 times with the same knife before it breaks. \\n \\n Cable Anchors can also be used to craft &bCable Facades&f, allowing you to disguise cables within walls by covering them with the face of an arbitrary block. While facade recipes are hidden in JEI, you can still craft them by taking any regular block and surrounding it with 4 cable anchors in the crafting grid. \\n \\n Aside from crafting anchors, the cutting knife also has another use: right-clicking with the knife will open a small GUI that allows you to craft &bInscriber Name Presses&f. When given a name, these presses can be used inside of an Inscriber to rename any input item with the name of the press. Two of these presses can be concatenated in the inscriber to rename the item to the name of the top press, followed by the bottom one.",
	"atm9.quest.ae2.desc.advanced_cabling": "The &bME Smart Cable&f and &bDense Smart Cable&f function identically to the covered cables in terms of channel distribution, but will also visibly display the amount of channels they are using as coloured lines along themselves.",
	"atm9.quest.ae2.desc.coloring": "The &bColor Applicator&f is a chargeable tool that allows for in-world dyeing of cables. It functions more or less as a specialised &estorage cell&f to be loaded up with either vanilla dyes or &epaint balls&f for specific colours, along with &esnowballs&f to wash colours off and turn cables back to their Fluix variant. \\n \\n Applying colour to a cable uses 100AE of energy from its internal battery, for a total of 3400 cable segments in a single charge.",
	"atm9.quest.ae2.desc.channels": "In Applied Energistics 2, every ME network has a certain number of &echannels&f available, which simply means how many networked devices can fit on the whole network. \\n \\n As a rule of thumb, any device that more or less handles ME data directly (items stored within the network) and carries out some form of I/O will take up a channel. Usually components that are only concerned with the internal power storage of the network, like &eEnergy Cells&f and &eInscribers&f, do &onot&r take up channels. \\n \\n Networks without an &bME Controller&f are known as 'ad-hoc' networks and only support a maximum of 8 channels.",
	"atm9.quest.ae2.desc.ME_controller": "The last piece of the puzzle for any large ME network is the &bME Controller&f. \\n \\n A controller supplies an ME Network with a far larger number of channels than the standard 8 channels for ad-hoc networks, providing 32 channels out of each face of the block for a total of 216 channels. \\n \\n That's only for a single-block controller, however, since the ME Controller is in fact a multi-block structure. The controller can be up to 7x7x7 blocks in size and can come in any freeform arrangement within that maximum size. Each individual block can then provide its own separate set of channels, so long as no single controller block is surrounded by 4 other blocks along the same plane. \\n \\n An ME Network may only contain one multiblock controller at any given time. Attempting to connect more than one controller on separate parts of the network will cause a conflict, shutting down the whole network.",
	"atm9.quest.ae2.desc.storage": "Arguably the most important aspect of Applied Energistics 2 is its storage system, making use of digital &eStorage Cells&f. These cells are accessible through either an &eME Chest&r for single cells, or an &eME Drive&r for multiple cells. \\n \\n The &bME Chest&f holds a single Cell at a time, which can then be read from and written to from any other terminal on the same network. The ME Chest itself also provides its own terminal screen on the top with specific access only to the cell it contains. \\n \\n The &bME Drive&f can hold up to 10 assorted Storage Cells in the space of a single block and a single ME channel. However, it does not provide its own terminal screen, requiring some external terminal elsewhere on the network for storage access.",
	"atm9.quest.ae2.desc.MEIOPort": "The &bME IO Port&f allows for the contents of an ME network's storage to be quickly rearranged between different storage media such as ME cells and external containers connected to storage buses. \\n \\n When a cell is inserted in an input slot on the left, the IO Port can be toggled to either empty the cell out into other ME storages or fill the (ideally, partitioned) cell with certain items spread out across other storages.",
	"atm9.quest.ae2.desc.workbench": "The &bCell Workbench&f allows for cells to be 'partitioned' to hold specific items, i.e. given a whitelist filter. It also allows the cell to be upgraded with certain upgrade cards such as the Inverter Card, which sets the aforementioned whitelist to be a blacklist instead. \\n \\n Cells can also be given a higher or lower 'priority' via the workbench, i.e. allow the cell to be the first to receive certain items until full, or made to wait for other higher-priority cells to fill up first.",
	"atm9.quest.ae2.desc.equal_card": "The &bEqual Distribution Card&f is an upgrade for storage cells that pre-allocates a certain amount of items that can be taken up by any individual type. \\n \\n This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.",
	"atm9.quest.ae2.desc.overflow_card": "This behaviour is comparable to something like a Functional Storage drawer, wherein each compartment holds a set number of stacks as opposed to allowing items from one compartment to leak into the others and crowd other kinds of items out.",
	"atm9.quest.ae2.desc.1k": "Each individual cell has a certain capacity dictated by the &ecomponent&f that the cell has been crafted with. \\n \\n The first of the components is the &b1k ME Storage Component&f, providing &e1024&f 'bytes' of storage for a given cell. More on that later.",
	"atm9.quest.ae2.desc.4k": "The second tier of storage component, providing &e4096&f bytes of storage.",
	"atm9.quest.ae2.desc.16k": "The third tier of storage component, providing &e16384&f bytes of storage.",
	"atm9.quest.ae2.desc.64k": "The fourth tier of storage component, providing &e65536&f bytes of storage.",
	"atm9.quest.ae2.desc.256k": "The fifth and final AE2-standard tier of storage component, providing &e262144&f bytes of storage.",
	"atm9.quest.ae2.desc.1m": "There comes a point in any playthrough of a large modpack where even the highest standard tier of storage cell doesn't cut it for the amount of items and resources that you may be accumulating. \\n \\n This is where the &dMEGA Cells&f add-on comes in, extending the available tiers of storage into the megabyte territory. The first of these new tiers is given by the &b1M MEGA Storage Component&f, providing 1024 &okilo&rbytes, or &e1048576&f bytes, of storage.",
	"atm9.quest.ae2.desc.4m": "The second MEGA tier of storage component, providing &e4194304&f (4096k) bytes of storage.",
	"atm9.quest.ae2.desc.16m": "The third MEGA tier of storage component, providing &e16777216&f (16384k) bytes of storage.",
	"atm9.quest.ae2.desc.64m": "The fourth MEGA tier of storage component, providing &e67108864&f (65536k) bytes of storage.",
	"atm9.quest.ae2.desc.256": "The fifth and final MEGA tier of storage component, providing &e268435456&f (262144k) bytes of storage.",
	"atm9.quest.ae2.desc.item_storage": "With the 1k Storage Component, you can now craft yourself a 1k ME Item Storage Cell to start your digital item storage system. You'll most likely want the majority of your storage to be for items, so you'll probably want to make a few &bME Item Storage Cells&f. \\n \\n ME Item Storage Cells can each hold up to 63 different types of items. Each new type of item added to a cell will take up a certain fraction of the storage cell's total capacity in bytes. For each type already present, 1 'byte' counts for 8 items of that same type. \\n \\n As an example, a 1k Item Storage Cell containing only cobblestone can hold up to 8128 cobblestone (8*1024b - 8b/type * 1 type). \\n \\n If a cell is empty, it can be repurposed by disassembling it into its respective component and housing. This is done by sneaking and right-clicking in the air with the cell in your hand.",
	"atm9.quest.ae2.desc.more_items": "Aside from DISKs, you can also use netherite to craft what is effectively the complete opposite of the DISK. \\n \\n &dMEGA Cells&f offers the bespoke &bBulk Item Storage Cell&f, which is limited to no more than &oone&r type of item storeable per cell but can store a practically &o&lINFINITE&r* number of that item type. Before it can accept an item type, it must be filtered in advance using a Cell Workbench. \\n \\n *&oTechnically 'max long'. If you know then you know.&r",
	"atm9.quest.ae2.desc.fluid": "Items are not the only things that can be stored in ME cells. &bME Fluid Storage Cells&f can store liquids such as water, lava and any variety of modded oils and fuels, just to give a few examples. \\n \\n Note that all storage cells, regardless of what they're designed to store, only differ in terms of their housing; both item and fluid cells use the same kind of storage component to make. \\n \\n For fluids, 1 byte equals 8 buckets (8000mb).",
	"atm9.quest.ae2.desc.portable": "&bPortable Cells&f function identically to regular cells in that they can be inserted into a chest or drive and filled accordingly. \\n \\n However, unlike regular cells, their contents can also be accessed standalone via the cell item itself, a bit like a digital ME-flavoured backpack.",
	"atm9.quest.ae2.desc.weapons": "These last three items are more or less some extra toys provided by AE2 and don't necessarily fit under any of these quest trees. \\n \\n The &bCharged Staff&f is just a simple powered staff which deals 3 hearts of damage and consumes 300AE per hit. It also uses pre-1.9 combat mechanics, meaning that you can spam-click with this like in the good old days. \\n \\n The &bEntropy Manipulator&f, when &oused&r on certain blocks in the world, will smelt them in-place, such as sand to glass and metal ores to metal ingots. If not, it will simply light a fire on the block. \\n \\n Finally, the &bMatter Cannon&f functions similarly to the Color Applicator as a dedicated cell for holding 'ammo' items such as Matter Balls and iron/gold nuggets, which can then be fired out to deal damage to mobs or break blocks. Heavier 'ammo'Matter Balls in a Matter Cannon can be substituted with &bPaint Balls&f, which will apply a paint splatter effect on the face of whatever block being fired at. &bLumen Paint Balls&f are a variant of paint balls exclusively used by the Matter Cannon, whose paint splatters also give off some light once present in the world.",
	"atm9.quest.ae2.desc.autocrafting": "Storage is nice and all that, but what good is a storage system if it's clogged up with raw materials needing to be crafted and processed into something and you're still stuck with having to do so manually? \\n \\n AE2's &eauto-crafting&f system begins with the &bME Pattern Provider&f. The Pattern Provider holds certain items called &bPatterns&f (covered in the next quest) which are programmed to hold some recipe that turns input items into a certain output. Up to 9 patterns can fit in one provider. \\n \\n You'll often be making use of multiple pattern providers scattered all throughout your base, which is why it's useful to have a &bPattern Access Terminal&f to remotely access the contents of any and all providers on your wider ME network.",
	"atm9.quest.ae2.desc.growth": "Naturally, AE2 provides its own way to dramatically speed up crystal growth. \\n \\n Place these around your Budding Crystals, give them some power, and watch your crystals grow!",
	"atm9.quest.ae2.desc.patterns": "&bPatterns&f are what hold an encoded recipe to be fulfilled by a Pattern Provider. To encode a recipe onto a Pattern, the &bME Pattern Encoding Terminal&f must be used. \\n \\n Patterns can be set to hold either a regular &ecrafting&f recipe, which will require the use of a &eMolecular Assembler&f on the face of its Provider, or a more general '&eprocessing&f' recipe, wherein any input items can be sent out by the provider into some other machine block or specialised processing plant.",
	"atm9.quest.ae2.desc.assembler": "The &bMolecular Assembler&f is AE2's equivalent of an automatic crafting table, required to fulfil any and all &ecrafting&f pattern jobs. \\n \\n Molecular Assemblers are capable of transferring power and channels to other ME devices connected to it, but will not themselves take up a channel. Up to 6 MAs can be connected to a single Pattern Provider (if employed) to allow for more crafts to be done in parallel. \\n \\n MAs also each have their own dedicated slot for a single crafting pattern, allowing them to function standalone when powered. When operated in this way, any matching items inserted into the MA will be automatically crafted into the result of the pattern.",
	"atm9.quest.ae2.desc.acceleration": "The &bAcceleration Card&f, depending on the device being upgraded with it, will either increase the speed at which the device operates or allow the device to carry out more operations in one go. \\n \\n In the case of the &eMolecular Assembler&f, a full set of 5 cards reduces the time taken for the MA to fulfil a craft from one second (with no cards) to one &otick&r.",
	"atm9.quest.ae2.desc.MElevel": "The &bME Level Emitter&f, when configured with a specific item and quantity of it to respond to, will emit a redstone signal depending on whether that item stored in the network either falls below, goes above or equals the given quantity. \\n \\n This can be used, for example, to automatically switch certain machines on with redstone to auto-craft a resource when it falls below a given minimum amount.",
	"atm9.quest.ae2.desc.redstoneME": "Individual ME devices can also be configured to respond to redstone signals. When upgraded with a &bRedstone Card&f, a device can be configured to do work only when powered with redstone or otherwise as needed. \\n \\n This behavior can also apply to entire &osections&r of an ME network by using an &bME Toggle Bus&f. This allows a section of the network on the other side of the bus to come online only when the bus is powered by redstone, or to go offline if using an &einverted&f toggle bus.",
	"atm9.quest.ae2.desc.crafting": "When applied as an upgrade to any supported device such as an Interface or Export Bus, the &bCrafting Card&f allows the device in question to automatically send out its own crafting requests for a required (filtered) item. Crafting CPUs can be set to respond only to these requests to prevent taking up CPUs meant for player-requested crafts. \\n \\n When the &eLevel Emitter&f is upgraded with the Crafting Card, it can be configured to emit redstone in order to directly facilitate in crafting, by emitting a signal either &owhile&r a crafting job for its given item is detected or specifically &oto&r craft the item. The latter would apply for cases where the only thing needed to make a given item is a redstone signal, without even requiring a crafting pattern.",
	"atm9.quest.ae2.desc.crafting_storage": "Before you can carry out an auto-crafting job, you need a device to actually store the request itself along with any interim items for multi-step crafts. This device is known as a &ecrafting CPU&f. \\n \\n A crafting CPU is a multiblock structure requiring at least one &bCrafting Storage&f block, optionally along with any other Crafting Unit. The multiblock can be made in any size, but must be a solid cuboid in order to form and function accordingly.",
	"atm9.quest.ae2.desc.crafting_coprocessor": "The &bCrafting Co-Processing Unit&f helps speed up crafting jobs by allowing pattern providers to either send items out to their connected devices faster or to work concurrently to make multiple required ingredients. \\n \\n The base AE2 co-processor provides one co-processor 'thread' to assist this, while the co-processing unit from &dMEGA Cells&f provides 4 threads in a single such block.",
	"atm9.quest.ae2.desc.crafting_monitor": "The &bCrafting Monitor&f displays the overall item being crafted, along with the remaining quantity of that item still being crafted. \\n \\n Both the base AE2 monitor and the MEGA monitor function identically, but are provided for aesthetic purposes.",
	"atm9.quest.ae2.desc.IO": "To make life that much easier, AE2 provides a whole suite of devices for the manipulation of ME data, i.e. moving stored items around the world. \\n \\n The &bME Interface&f is one of these devices. As an input device, the Interface allows any item/fluid/etc to be piped externally through it, which is then automatically stored in the ME Network that the interface is connected to. \\n \\n As an output device, the Interface can be configured to keep a certain available amount of a stored item in stock, from the ME network to its own internal inventory. This allows items to then be received by some external source like another player or some pipe.",
	"atm9.quest.ae2.desc.import_bus": "The &bME Import Bus&f periodically sucks items in from whatever external storage the bus is facing. It can optionally be filtered to only take in certain items from said inventory.",
	"atm9.quest.ae2.desc.annhilation_plane": "The &bME Annihilation Plane&f can be used to automatically break any blocks in front of it and return anything dropped by the block directly to the ME network. \\n \\n As an added bonus, the Annihilation Plane can be enchanted in the same way as a regular digging tool, affecting block drops in the same way as that enchanted tool would. This makes it ideal for processing ore blocks when enchanted with Fortune, for example. \\n Any added enchantments significantly increase the amount of energy used by the plane every time a block is broken. Enchanting the plane with &eEfficiency&f will decrease the overall energy use incurred by all other enchantments, while the &eUnbreaking&f enchantment gives the plane the chance to only use any energy sometimes, similarly to Unbreaking on regular tools.",
	"atm9.quest.ae2.desc.storage_bus": "The &bME Storage Bus&f, when facing some external storage container, will allow the container to be used as though it were part of the ME network, allowing items to be taken out from the container or inserted into it purely via ME. \\n \\n Storage buses can be filtered and given specific priorities such that specific items will try to go to the attached storage first, however it will not retroactively move any filtered items from anywhere else in the network to its attached storage.",
	"atm9.quest.ae2.desc.capacity": "The &bCapacity Card&f allows a bus upgraded with it to carry a larger filter. Import and Export buses upgraded with capacity cards can go from supporting only one filtered item each to their maximum nine-slot filter, while Storage buses will go from 18 slots to a maximum of 63.",
	"atm9.quest.ae2.desc.cards": "The &bFuzzy Card&f allows a filtered item to be matched regardless of any (NBT) metadata such as damage or enchantments, while the &bInverter Card&f toggles the filter on such buses from being a whitelist to being a blacklist.",
	"atm9.quest.ae2.desc.export_bus": "The &bME Export Bus&f periodically spits items in its whitelist filter out to whatever external storage the bus is facing. Unlike the Import Bus, the Export Bus cannot work without being filtered.",
	"atm9.quest.ae2.desc.formation_plane": "The &bME Formation Plane&f acts similarly to the Storage Bus, but treats the world itself as its storage medium. In other words, it will place down any block in its filter directly in front of itself. \\n \\n This can be useful for situations where a block can be processed simply by placing it and breaking it with a certain tool.",
	"atm9.quest.ae2.desc.P2P": "&bP2P&f (peer-to-peer) is a powerful system within AE2, allowing for the transfer of items, fluids and even more without the need for any intermediary ME storage. \\n \\n Right-clicking on a P2P tunnel with certain items will &eattune&f the tunnel into one capable of transferring something else, such as items through pipes, energy through cables, redstone signals and (by default) even ME connections themselves. \\n \\n P2P tunnels must be linked to one another with the use of a &eMemory Card&f, detailed in the next quest.",
	"atm9.quest.ae2.desc.memory": "The &bMemory Card&f is a tool with two different functions. The simplest of the two is to save various devices' configurations (such as whitelist filters) to be copied over to another device of the same kind. \\n \\n The second function of a memory card is to link &eP2P tunnels&f together. When doing so, the P2P tunnel being linked will be assigned a unique ID, which is stored on the memory card for further linking.",
	"atm9.quest.ae2.desc.fiber": "An important concept within AE2 is a technique known as '&esubnetting&f', wherein an extra separate ME network (a &esubnetwork&f) acts in conjunction with the main network to perform some specialised function or process. \\n \\n What separates a subnetwork from a completely detached separate network is usually the use of the &bQuartz Fiber&f as a cable part. When placed between two otherwise unconnected lengths of cable, the Quartz Fiber transfers no data or channels between the two whatsoever, instead only transmitting power. \\n \\n Thus, a subnetwork on the other side of the Fiber can be powered wholly by the main network's power source, without requiring any extra dedicated powergen.",
	"atm9.quest.ae2.desc.spatial": "Aside from the storage of items and fluids, AE2 also provides a native way of storing entire &estructures&f inside of storage cells, not too dissimilarly to the Compact Machines mod. \\n \\n The &bSpatial IO Port&f allows structures contained within a &bSpatial Containment Structure&f to be captured within a specially-designed storage cell, activated via a redstone signal. \\n \\n If a mob or player happens to stand inside of the SCS while the space is being captured, they too will be transported to where the rest of the space goes, i.e. in a dedicated dimension. Just make sure you have a way to get back out and in if you're the one being captured.",
	"atm9.quest.ae2.desc.pylon": "The Spatial Containment Structure (SCS) consists of a cage of &bSpatial Pylons&f covering the volume you wish to enclose in a Spatial IO cell. At the absolute minimum, an SCS requires three lines of spatial pylon blocks, one for each dimension of the space being contained (length, width, height). \\n \\n However, Spatial IO is an extremely power-hungry feature, especially when trying to capture much larger spaces (up to 128x128x128). Having more spatial pylons included in the SCS around the desired volume will increase its overall &eefficiency&f, allowing it to use less energy to capture. \\n \\n Also, be mindful that each individual pylon (regardless of its length) takes up one channel. For particularly large spaces, you may wish to build a dedicated network with a controller to fit all the required pylons.",
	"atm9.quest.ae2.desc.SSC": "&bSpatial Storage Cells&f are used to hold one defined volume each, and come in three different capacities allowing for a maximum of 2x2x2, 16x16x16 and 128x128x128 blocks' worth of space. \\n \\n Upon encoding, a cell is allocated a section of space within the spatial storage &edimension&f, along with a unique ID corresponding to the region allocated to the cell. An encoded cell can still be used within the Spatial IO Port to retrieve any stored blocks and entities. \\n \\n From then on, any blocks contained either within the cell's region of space or in an SCS with the same size as the one used for the initial encoding can be moved back into the overworld or into the spatial dimension respectively. If there are blocks both within the spatial region and within the SCS, these will simply swap places accordingly.",
	"atm9.quest.ae2.desc.Sanchor": "The &bSpatial Anchor&f is a companion device from the Spatial IO lineage that simply functions as a chunk loader. When connected to an ME network, the Anchor will force-load all the chunks occupied by the ME network across all cables and devices, excluding subnetworks, as long as the network remains powered.",
	"atm9.quest.ae2.desc.wireless_AP": "The next thing to make to allow for wireless network access is the &bME Wireless Access Point&f. The Access Point is used to open the network to wireless access via a &ewireless terminal&f, and has a set (finite) range depending on how many &bWireless Boosters&f are inserted into the access point.",
	"atm9.quest.ae2.desc.wireless_terminal": "The &bWireless Terminal&f functions identically to a regular terminal, but wirelessly. \\n \\n Before it can be used to access a network, it must first be &elinked&f to the network by placing it into the top-right slot of the &eWireless Access Point&r. If it is not linked to a network, or is out of either range or power, the terminal will not function. \\n \\n Wireless terminals can also be upgraded with &eEnergy Cards&f to provide a larger internal battery.",
	"atm9.quest.ae2.desc.ininfity": "The &dAEInfinityBooster&f add-on provides two bespoke wireless boosters allowing for infinite connectivity range, with optional cross-dimensional support.",
	"atm9.quest.ae2.desc.matter": "As for wirelessly expanding the ME Network itself, the first step is admittedly somewhat unorthodox. \\n \\n The &bMatter Condenser&f is AE2's take on a trash can, voiding any items inserted into it. When fitted with a &eStorage Component&f, however, the condenser can harness some left-over energy from the item being voided and store it to make two special crafting items out of enough concentrated energy. \\n \\n The first of these two items is the &bMatter Ball&f, requiring at least a 1k storage component and 256 items' worth of voided material.",
	"atm9.quest.ae2.desc.antimatter": "When using a 64k storage component or higher, the Matter Condenser becomes able to condense significantly more to produce a &bSingularity&f. A single singularity requires 256000 items to be voided. That's exactly &o4000 stacks&r! \\n \\n See what happens when you throw this singularity on the ground with a piece of &eender dust&f. You'll have to deal some damage to the surroundings while you're at it, but thankfully AE2 offers its own &bTiny TNT&f to minimise that.",
	"atm9.quest.ae2.desc.quantum": "If you did that last quest correctly, you should have turned that singularity into a pair of &bQuantum Entangled Singularities&f. These new singularities are used to link together a ring-shaped device known as a &eQuantum Network Bridge&f. \\n \\n When two of these individual rings have been linked using the Quantum Entangled Singularities and jumpstarted with some AE power (e.g. an energy cell), an ME network can be expanded wirelessly on the other side of the bridge, across either long distances or even dimensions.",
	
	"atm9.quest.ae2.subt.AE2": "Virtual Storage System",
	"atm9.quest.ae2.subt.wrench": "Does exactly what you'd expect.",
	"atm9.quest.ae2.subt.first": "Some basic machines",
	"atm9.quest.ae2.subt.energy_acceptor": "Plug in",
	"atm9.quest.ae2.subt.meteorite": "'COMIC #42: shearching 4 bobby [Fischer]'",
	"atm9.quest.ae2.subt.terminals": "[Linux user joke goes here]",
	"atm9.quest.ae2.subt.anchor": "Under the knife",
	"atm9.quest.ae2.subt.advanced_cabling": "'S.M.R.T.'",
	"atm9.quest.ae2.subt.storage": "Items as a file system",
	"atm9.quest.ae2.subt.MEIOPort": "Defragmentation",
	"atm9.quest.ae2.subt.equal_card": "ME Storage &mCells&r Drawers",
	"atm9.quest.ae2.subt.1k": "The first kilobyte.",
	"atm9.quest.ae2.subt.4k": "x4",
	"atm9.quest.ae2.subt.16k": "x4^2",
	"atm9.quest.ae2.subt.64k": "x4^3",
	"atm9.quest.ae2.subt.256k": "x4^4",
	"atm9.quest.ae2.subt.1m": "The first MEGAbyte.",
	"atm9.quest.ae2.subt.more_items": "Bulk and cut",
	"atm9.quest.ae2.subt.weapons": "Too hot for the ATF",
	"atm9.quest.ae2.subt.autocrafting": "Order up",
	"atm9.quest.ae2.subt.crafting": "Automation in upgrade form!",
	"atm9.quest.ae2.subt.crafting_storage": "Download more RAM",
	"atm9.quest.ae2.subt.crafting_coprocessor": "Download more CPU cores",
	"atm9.quest.ae2.subt.crafting_monitor": "Download more VRAM",
	"atm9.quest.ae2.subt.IO": "OI, OI, OI!",
	"atm9.quest.ae2.subt.import_bus": "The I",
	"atm9.quest.ae2.subt.annhilation_plane": "GET IN",
	"atm9.quest.ae2.subt.storage_bus": "The spare chest",
	"atm9.quest.ae2.subt.cards": "The remaining two IO cards",
	"atm9.quest.ae2.subt.export_bus": "The O",
	"atm9.quest.ae2.subt.formation_plane": "GET OUT",
	"atm9.quest.ae2.subt.P2P": "Cut out the middleman",
	"atm9.quest.ae2.subt.fiber": "This has a use outside of crafting cables.",
	"atm9.quest.ae2.subt.wireless_terminal": "This is what you're here for",
	"atm9.quest.ae2.subt.ininfity": "I'm not writing the Toy Story line",
	"atm9.quest.ae2.subt.antimatter": "Not quite antimatter",
	
	"atm9.quest.ae2.img.star": "Needed For The ATM Star",
	
	
	"atm9.quest.rs.refined": "&dRefined Storage",
	"atm9.quest.rs.security": "Security Manager",
	"atm9.quest.rs.grid": "Grid Networks",
	"atm9.quest.rs.wrench": "Wrench",
	"atm9.quest.rs.cables": "Cables",
	"atm9.quest.rs.speeding": "Speeding Everything Up!",
	"atm9.quest.rs.external": "External Storage",
	"atm9.quest.rs.monitor": "Storage Monitor",
	"atm9.quest.rs.filter": "Filter",
	"atm9.quest.rs.destructor": "Destructor",
	"atm9.quest.rs.destructor_upgrade": "Destructor Upgrade",
	"atm9.quest.rs.eliteD": "Elite Destructor",
	"atm9.quest.rs.ultraD": "Ultra Destructor",
	"atm9.quest.rs.constructor": "Constructor",
	"atm9.quest.rs.eliteC": "Elite Constructor",
	"atm9.quest.rs.ultraC": "Ultra Constructor",
	"atm9.quest.rs.importer": "Importer",
	"atm9.quest.rs.eliteI": "Elite Importer",
	"atm9.quest.rs.ultraI": "Ultra Importer",
	"atm9.quest.rs.exporter": "Exporter",
	"atm9.quest.rs.eliteE": "Elite Exporter",
	"atm9.quest.rs.ultraE": "Ultra Exporter",
	"atm9.quest.rs.upgrades": "Regulating Items in Interfaces",
	"atm9.quest.rs.virtual_storage": "Creating Virtual Storage",
	"atm9.quest.rs.disk_manipulator": "Disk Manipulator",
	"atm9.quest.rs.eliteDM": "Elite Disk Manipulator",
	"atm9.quest.rs.ultraDM": "Ultra Disk Manipulator",
	"atm9.quest.rs.housing": "Storage Housing",
	"atm9.quest.rs.1kstorage": "&61k Storage Part&r",
	"atm9.quest.rs.4kstorage": "&e4k Storage Part&r",
	"atm9.quest.rs.16kstorage": "&a16k Storage Part&r",
	"atm9.quest.rs.64kstorage": "&b64k Storage Part&r",
	"atm9.quest.rs.64kfluid": "&664k Fluid Part&r",
	"atm9.quest.rs.256kfluid": "&e256k Fluid Part&r",
	"atm9.quest.rs.1024kfluid": "&a1024k Fluid Part&r",
	"atm9.quest.rs.4096kfluid": "&b4096k Fluid Part&r",
	"atm9.quest.rs.1kstorage_block": "1k Storage Block",
	"atm9.quest.rs.advanced_housing": "Advanced Storage Housing",
	"atm9.quest.rs.256kstorage": "&6256k Storage Part&r",
	"atm9.quest.rs.1024kstorage": "&e1024k Storage Part&r",
	"atm9.quest.rs.4096kstorage": "&a4096k Storage Part&r",
	"atm9.quest.rs.16384kstorage": "&b16384k Storage Part&r",
	"atm9.quest.rs.65536kstorage": "&565536k Storage Part&r",
	"atm9.quest.rs.262mstorage": "&4262m Storage Part&r",
	"atm9.quest.rs.1048mstorage": "&21048m Storage Part&r",
	"atm9.quest.rs.infinitestorage": "Infinite Storage Part",
	"atm9.quest.rs.16384kfluid": "&616384k Fluid Part&r",
	"atm9.quest.rs.65536kfluid": "&e65536k Fluid Part&r",
	"atm9.quest.rs.262mfluid": "&2262m Fluid Part&r",
	"atm9.quest.rs.1048mfluid": "&b1048m Fluid Part&r",
	"atm9.quest.rs.infinitefluid": "Infinite Fluid Part",
	"atm9.quest.rs.network": "Accessing Our Network Storage",
	"atm9.quest.rs.crafting_grid": "Crafting Grid",
	"atm9.quest.rs.portable_grid": "Portable Grid",
	"atm9.quest.rs.fluid_grid": "Fluid Grid",
	"atm9.quest.rs.autocrafting": "Autocrafting!",
	"atm9.quest.rs.pattern_grid": "Pattern Grid",
	"atm9.quest.rs.crafting_monitor": "Monitoring the Crafting Queue",
	"atm9.quest.rs.crafter": "Crafter",
	"atm9.quest.rs.iron": "Iron Crafter",
	"atm9.quest.rs.gold": "&eGold Crafter&r",
	"atm9.quest.rs.diamond": "&bDiamond Crafter&r",
	"atm9.quest.rs.netherite": "&5Netherite Crafter&r",
	"atm9.quest.rs.wireless": "&5Wireless Access",
	"atm9.quest.rs.WCG": "Wireless Crafting Grid",
	"atm9.quest.rs.WG": "Wireless Grid",
	"atm9.quest.rs.WFG": "Wireless Fluid Grid",
	"atm9.quest.rs.range": "Increasing Wifi Range",
	"atm9.quest.rs.infiniterange": "Infinite Range Booster",
	"atm9.quest.rs.dimension": "Dimension Card",
	
	"atm9.quest.rs.desc.refined": "&9Refined Storage&r is a mass storage mod that offers a network-based storage system. \\n \\n To get started with the mod, you'll want to make the &6Controller&r. \\n \\n The Controller is the 'Core' of your storage network. When provided with power, it gives life to all RS components connected. Each network can only have one Controller.",
	"atm9.quest.rs.desc.security": "The &9Security Manager&r allows you to grant access and permissions to users within your network. \\n \\n When placed in your system, you'll need to create a &9Security Card&r for each player you'd like to configure permissions for. When no cards are present, everyone has access to all permissions. \\n \\n To restrict permissions and access to all unconfigured players, configure a card that isn't bound to a player and put it into the manager. The person who placed the Security Manager will always have access to it.",
	"atm9.quest.rs.desc.grid": "Because of the Controller limit, you'll probably end up wanting to connect different systems to your main hub without a billion cables connecting them. \\n \\n This is done using &6Network Transmitters&r and &6Receivers&r. \\n \\n &9Transmitters&r should be connected to your main system, wherever your Controller is. \\n \\n The &9Receiver&r should go wherever you want your external network to be. For example, this can be a separate part of your base where you have Bees, a mob farm, etc. \\n \\n To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.",
	"atm9.quest.rs.desc.wrench": "To connect the Receiver to your main network, you'll need to use a &eNetwork Card&r. To bind the Network Card, right-click on the Network Receiver, and then place the Network Card into the Network Transmitter that is attached to your main system.",
	"atm9.quest.rs.desc.cables": "&9Cables&r are used to connect blocks and items to your system. \\n \\n In the beginning, you can get by with placing blocks next to each other to connect them to your system, but Cables allow you to extend out! This is a staple for any Refined Storage Network.",
	"atm9.quest.rs.desc.speeding": "The &9Speed Upgrade&r does exactly what it says it does. It will increase the speed at which the interface/block works. Need an importer to pull faster? Want your crafters to work faster? This is the upgrade! \\n \\n The &6Stack Upgrade&r increases the speed of transfer by a stack of items rather than just one. Combine with Speed Upgrades!",
	"atm9.quest.rs.desc.external": "This type of cable interface is probably the most important item one can make in their Refined Storage journey. \\n \\n This type of cable interface connects an external storage to your Refined Storage Network. It basically lets RS look into the storage container to let you access it within your grid! \\n \\n This works on many things, including but not limited to: Chests, Barrels, Drawers, Drawer Controllers, and more! \\n \\n If you can't make drives and have a bunch of chests everywhere, this is your best bet in creating a storage Network!",
	"atm9.quest.rs.desc.monitor": "When connected to your system, this block will display the current number of an item within your network.",
	"atm9.quest.rs.desc.filter": "The &9Filter&r is an item used in a Grid to specify which items or fluids can be visible.",
	"atm9.quest.rs.desc.destructor": "This interface will automatically break the block it is attached to. \\n \\n You can also set it to whitelist blocks, which is useful for automating certain processes, like making casings in Create.",
	"atm9.quest.rs.desc.destructor_upgrade": "These upgrades add enchantments to your Destructor. \\n \\n Wondering why you would use this? Imagine having a Builder or Quarry pump Silk-Touched Ores into your system. You can have a Constructor place these ores, then a Destructor with Fortune on it to break it for even more raw ores.",
	"atm9.quest.rs.desc.eliteD": "Has 18 filter slots and works 2x faster.",
	"atm9.quest.rs.desc.ultraD": "Has 36 filter slots and works 6x faster.",
	"atm9.quest.rs.desc.constructor": "This interface will place the designated block in the direction it is pointed. \\n \\n You can designate the block within the GUI. This is useful for automation!",
	"atm9.quest.rs.desc.eliteC": "Has 2 slots for Constructing.",
	"atm9.quest.rs.desc.ultraC": "Has 4 slots for Constructing.",
	"atm9.quest.rs.desc.importer": "The &9Importer&r is used to pull items from a connected block. \\n \\n For example, you can use these on Furnaces to pull the finished product out into your system. \\n \\n Make sure to grab some &6Speed&r or &6Stack&r upgrades for them! \\n \\n You can also filter what items are pulled. Need more filter slots? Upgrade it!",
	"atm9.quest.rs.desc.exporter": "The &9Exporter&r is used to push items from your system into a block from your Network storage. \\n \\n This can be used to fill Furnaces with ores or fuel, push materials into designated chests, etc. \\n \\n You can also filter what items are pushed. Need more filter slots? Upgrade it!",
	"atm9.quest.rs.desc.eliteE": "Has 9 more filter slots and is 2x faster than the regular Exporter.",
	"atm9.quest.rs.desc.ultraE": "Has 27 more filter slots and is 6x faster than the regular Exporter. Also has the Stack Upgrade integrated.",
	"atm9.quest.rs.desc.upgrades": "The &9Regulator Upgrade&r allows you to maintain a certain amount of items within a block or machine. A great example of this is telling your network that you want to keep 64 Coal within a Furnace. You'd place the upgrade in the exporter attached to the furnace, and set it to 64. Your system will then try to keep the furnace full of fuel! \\n \\n But what if you need an item that is crafted? The &9Crafting Upgrade&r does exactly this. If you have the recipe learned inside of a crafter, adding this upgrade to an interface will let it know to craft it if you run out. \\n \\n Using our example from before, let's say we have a Mystical Ag farm going and have Coal Essence. We can then put the Coal recipe in a crafter connected to our system, then place this upgrade in the same exporter that is keeping the Furnace fueled. If you run out of Coal in your system, the crafting upgrade allows your system to craft some more!",
	"atm9.quest.rs.desc.virtual_storage": "To store your items, you'll need to create disks that are stored in a &aDisk Drive&r. You can attach this to your network by placing it beside your Controller, or by using pipes. \\n \\n These have 8 slots for Storage Drives.",
	"atm9.quest.rs.desc.disk_manipulator": "Allows you to take items and fluids from one disk into another grid's disks.",
	"atm9.quest.rs.desc.housing": "It's time to create the 'Hard Drives' of Refined Storage. To do this, we'll need a &9Storage Housing&r that we'll combine with a &aStorage Part&r to create a &dStorage Disk&r. Just simply make the desired size of the part, then combine with the housing to create a disk. \\n \\n The Storage Disk is used to store your items virtually once placed inside of the Disk Drive. It has to be put in a Disk Drive. The Storage Disk won’t despawn when dropped in the world.",
	"atm9.quest.rs.desc.1kstorage": "The 1k Storage Disk can store 1000 items.",
	"atm9.quest.rs.desc.4kstorage": "The 4k Storage Disk can store 4000 items.",
	"atm9.quest.rs.desc.16kstorage": "The 16k Storage Disk can store 16000 items.",
	"atm9.quest.rs.desc.64kstorage": "The 64k Storage Disk can store 64000 items.",
	"atm9.quest.rs.desc.64kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.",
	"atm9.quest.rs.desc.256kfluid": "The 64k Fluid Storage Part is used to craft the 64k Fluid Storage Disk.",
	"atm9.quest.rs.desc.1024kfluid": "The 1024k Fluid Storage Part is used to craft the 1024k Fluid Storage Disk.",
	"atm9.quest.rs.desc.4096kfluid": "The 4096k Fluid Storage Part is used to craft the 4096k Fluid Storage Disk.",
	"atm9.quest.rs.desc.1kstorage_block": "Don't like storing things in drives? \\n \\n You can create storage &9Blocks&r instead and just slap the block down somewhere in your system. \\n \\n Whatever items end up in the block will be stored inside whenever you break it as well. \\n \\n If you want to un-craft it, you can sneak right click while holding it.",
	"atm9.quest.rs.desc.advanced_housing": "It's like the regular one but ADVANCED. \\n \\n These are used to house the larger Disk Drives.",
	"atm9.quest.rs.desc.256kstorage": "The 256k Storage Disk can store 256000 items.",
	"atm9.quest.rs.desc.1024kstorage": "The 1024k Storage Disk can store 1024000 items.",
	"atm9.quest.rs.desc.4096kstorage": "The 4096k Storage Disk can store 4096000 items.",
	"atm9.quest.rs.desc.16384kstorage": "The 16384k Storage Disk can store 16384000 items.",
	"atm9.quest.rs.desc.65536kstorage": "The 65536k Storage Disk can store 65536000 items.",
	"atm9.quest.rs.desc.262mstorage": "The 262m Storage Disk can store.... well....  262m items.",
	"atm9.quest.rs.desc.1048mstorage": "You won't believe this. \\n \\n The 1048m Storage Disk can store 1048m items.",
	"atm9.quest.rs.desc.infinitestorage": "Infinite item storage!",
	"atm9.quest.rs.desc.16384kfluid": "The 16384k Fluid Storage Part is used to craft the 16384k Fluid Storage Disk.",
	"atm9.quest.rs.desc.65536kfluid": "The 65536k Fluid Storage Part is used to craft the 65536k Fluid Storage Disk.",
	"atm9.quest.rs.desc.262mfluid": "The 262m Fluid Storage Part is used to craft the 262m Fluid Storage Disk.",
	"atm9.quest.rs.desc.1048mfluid": "The 1048m Fluid Storage Part is used to craft the 1048m Fluid Storage Disk.",
	"atm9.quest.rs.desc.infinitefluid": "Infinite fluid storage!",
	"atm9.quest.rs.desc.network": "Great! We can store items virtually, but how do we see what is on the network? \\n \\n To access the system, you'll need to create a &9Grid&r. The Grid is the most basic form of 'Display' for the items in your inventory.",
	"atm9.quest.rs.desc.crafting_grid": "This lets you access your storage, but with a crafting table! \\n \\n Let's be honest, no one just uses regular Grids.",
	"atm9.quest.rs.desc.portable_grid": "The Portable Grid is a portable storage that isn’t connected to a network. It allows you to interact with a Storage Disk while not being connected to a network.",
	"atm9.quest.rs.desc.fluid_grid": "Plan on storing Liquids? You'll need a &9Fluid Grid&r to be able to see what fluids you have in your Fluid Disks.  \\n \\n Pro Tip: If you want to store gases from Mekanism, see if you can turn it into a liquid first using a Rotary Condensentrator.",
	"atm9.quest.rs.desc.autocrafting": "&9Patterns&r are the bread and butter of autocrafting. These store recipes to let your RS network know how to craft items.",
	"atm9.quest.rs.desc.pattern_grid": "This grid allows you to imprint recipes onto patterns for your network. \\n \\n The easiest way to create a recipe for a pattern is to look up the item in JEI, then click the '+' button in the bottom right of the recipe. This will then place the recipe into the grid. \\n \\n On the right side, the top slot is used for storing blank Patterns. With a blank Pattern inside, you should be able to click the Arrow underneath to imprint the recipe onto the pattern. \\n \\n You'll then want to put the Pattern into a crafter!",
	"atm9.quest.rs.desc.crafting_monitor": "When attached to your system, the &9Crafting Monitor&r allows you to see what items are currently in your crafting queue. \\n \\n You'll need one of these if you want to be able to cancel crafts that aren't working or are bugged.",
	"atm9.quest.rs.desc.crafter": "The &9Crafter&r is how we store patterns for our Network to know how to craft items. Once a recipe is placed into the crafter, you'll be able to 'Request' an item to be crafted from your Grid. You can do this by hitting CTRL+Shift when clicking on the item you have a recipe for to bring up the crafting GUI. \\n \\n This block can also be placed facing a machine to use &6Processing Patterns&r. For example, if you point the Crafter at a Furnace, you can put a recipe inside for a recipe you need a furnace for, like smelting raw processors. As long as the crafter is attached to your system and the Furnace has an importer attached to it, the Crafter will allow you to request the smelted version of the Processor!",
	"atm9.quest.rs.desc.iron": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.gold": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.diamond": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.netherite": "An upgraded crafter that holds more patterns and has an increased crafting speed.",
	"atm9.quest.rs.desc.wireless": "If you want to access your Refined Storage network wirelessly, you'll need to start by creating a &9Wireless Transmitter&r. \\n \\n You can attach this anywhere on your system. This is needed to use wireless grids.",
	"atm9.quest.rs.desc.WCG": "Allows you to access your grid wirelessly but with a crafting table built-in.",
	"atm9.quest.rs.desc.WG": "Allows you to access your storage wirelessly.",
	"atm9.quest.rs.desc.WFG": "Allows you to access your fluid grid wirelessly.",
	"atm9.quest.rs.desc.range": "To increase the range of your wireless connection to your system, you'll need to craft &9Range Upgrades&r. \\n \\n The Wireless Transmitter can only hold 4 total. Here's one on the house.",
	"atm9.quest.rs.desc.infiniterange": "'I need more RANGE!!!' \\n \\n Well, slap one of these bad boys in your Wireless Transmitter and you'll be able to access your network storage with infinite range. \\n \\n This, however, does not extend to other dimensions.....",
	"atm9.quest.rs.desc.dimension": "But this one does! \\n \\n This allows your RS system to be accessed wirelessly from any dimension.",
	
	"atm9.quest.rs.subt.refined": "Getting Started",
	"atm9.quest.rs.subt.security": "Secure your grid!",
	"atm9.quest.rs.subt.grid": "Wirelessly Connecting Networks!",
	"atm9.quest.rs.subt.wrench": "You spin me right round'",
	"atm9.quest.rs.subt.cables": "Connecting The System",
	"atm9.quest.rs.subt.destructor": "Breaking Blocks!",
	"atm9.quest.rs.subt.constructor": "Placing Blocks!",
	"atm9.quest.rs.subt.importer": "Importing Items!",
	"atm9.quest.rs.subt.exporter": "Importing Items!",
	"atm9.quest.rs.subt.disk_manipulator": "Floppy time!",
	"atm9.quest.rs.subt.portable_grid": "On-The-Go Grid",
	"atm9.quest.rs.subt.crafter": "Automated crafting!",
	"atm9.quest.rs.subt.wireless": "Storage, at a distance",
	"atm9.quest.rs.subt.range": "I mean Transmitting Range",
	
	
	"atm9.quest.power.ATP": "All Things Power!",
	"atm9.quest.power.moving": "Transferring Power",
	"atm9.quest.power.pipez": "&9Using Pipez:&r &aEnergy Pipe&r",
	"atm9.quest.power.betterpipez": "Upgrading our Pipez",
	"atm9.quest.power.QE": "&9Wireless Transfer:&r &6Quantum Entangloporter&r",
	"atm9.quest.power.cables": "&9Using Mekanism:&r &a Basic Universal Cable&r",
	"atm9.quest.power.flux": "Flux Networks",
	"atm9.quest.power.core": "The 'Core' Crafting Materials",
	"atm9.quest.power.plug": "Starting Your Network",
	"atm9.quest.power.network": "My First Network",
	"atm9.quest.power.UI": "The Flux Networks UI",
	"atm9.quest.power.point": "Accessing Network Power",
	"atm9.quest.power.controller": "Wireless Charging",
	"atm9.quest.power.flux_storage": "Flux Storage",
	"atm9.quest.power.early": "Early Game Power Options",
	"atm9.quest.power.heat": "Heat Generator",
	"atm9.quest.power.coal": "Coal Generator",
	"atm9.quest.power.meka": "Mekanism: Renewable Energy",
	"atm9.quest.power.end": "End Game Power Options",
	"atm9.quest.power.mid": "Mid Game Power Options",
	"atm9.quest.power.gas": "&eMekanism's&r &dGas-Burning Generator&r",
	"atm9.quest.power.powah": "Need more &9Powah&r",
	"atm9.quest.power.reactors": "Extreme Reactors",
	"atm9.quest.power.storage": "Storing Power",
	"atm9.quest.power.battery": "Energy Battery",
	"atm9.quest.power.cube": "Mekanism's Energy Cubes",
	"atm9.quest.power.cells": "Powercells from RFTools",
	"atm9.quest.power.more": "Need more storage?",
	
	"atm9.quest.power.desc.ATP": "This chapter is dedicated to all things power related! \\n \\n In this section, you'll find the basic ways to generate, store, and transfer power.",
	"atm9.quest.power.desc.moving": "If you're looking for different ways to get power out of your machines, this is where you can find it! \\n \\n There are several options, both &awired&r and &9wireless&r, for transferring power.",
	"atm9.quest.power.desc.pipez": "These are simple pipes that can be upgraded with Pipe Upgrades. \\n \\n To 'extract' power from a block, place the pipe down next to the block, and on the side that is connected, shift+right-click with the pipe wrench to set the pipe to extract. \\n \\n The &9Pipez&r mod also offers ways to transport items, gases, and liquids as well! Or you can make an All-In-One Pipe called the &aUniversal Pipe&r. ",
	"atm9.quest.power.desc.betterpipez": "To make your pipes extract more power, you'll want to make it an upgrade. \\n \\n Once you've shift+right-clicked a pipe to set it to extract, you can insert a pipe upgrade into it by right-clicking the pipe with the upgrade. You can also right-click with an empty hand and add it using the GUI! \\n \\n To be able to set filters, you'll need at least an &9Advanced Pipe Upgrade&r. ",
	"atm9.quest.power.desc.QE": "With a little work into Mekanism, this machine allows you to transfer anything wirelessly. \\n \\n You can set specific channels to transfer individual items, energy, or even gases from Mekanism. It's pretty cool.",
	"atm9.quest.power.desc.cables": "Mekanism offers a nice looking cable to transfer your power. \\n \\n If the machine you are connecting to already pulls or pushes power, you will not need to configure the cable. Otherwise, you'll need a &9Configurator&r to configure the pipe. Shift+right-clicking will change the cable to pull or push mode. ",
	"atm9.quest.power.desc.flux": "&9Flux Networks&r is a mod that aims to be the solution to all of your wireless power needs. \\n \\n The mod itself does not have a way to generate power, but it can store and wirelessly transmit power, even across dimensions. It can even charge your items in your inventory. \\n \\n You can even charge your jetpack while you are flying with this mod. HOW COOL IS THAT? \\n \\n To get started with the mod, you'll need some Flux Dust. Head to bedrock level, then throw some redstone on top of a block of bedrock. Place a block of obsidian right above the floating redstone, then left click the obsidian.",
	"atm9.quest.power.desc.core": "In this mod, you'll need &aFlux Cores&r and &aFlux Blocks&r to craft the core parts of your network. Make a few of each!",
	"atm9.quest.power.desc.plug": "The first item you'll need to start your Flux Network is a &9Flux Plug&r. \\n \\n The Plug is used to 'draw' power from the block it is attached to. Aside from a small buffer, the Plug does not store power itself, so don't worry about it zapping up all of your power. \\n \\n It is suggested to place the Plug on a power storage block like an energy cube. It can connect to cables, pipes, or the output of any power producing machine. \\n \\n To learn how to set up your first network, check the next quest!",
	"atm9.quest.power.desc.network": "Right-click on your plug and you'll see the Flux Network UI. On the far top-right corner, click on the + button to create your first network. You'll need to set a password to create the network, but you can also set a color! \\n \\n From here, you can go to the Network Selection tab to activate your network on the plug. If the plug is attached to a power source, you can now harness that power anywhere in your system using a Flux Point! \\n \\n Pro Tip: You can create multiple networks if you want to have different power sources powering different parts of your systems!",
	"atm9.quest.power.desc.UI": "Right clicking a functional Flux Network block will give you this UI. \\n \\n Each Plug or Point can be named, have a custom priority level, and have a custom power transfer limit. This allows complete control over all parts of your system. \\n \\n &aBypass Limit&r ignores the limit set. \\n \\n There are several other tabs to check out, mostly for statistics on your network!",
	"atm9.quest.power.desc.point": "With our plug set up, we can now tap into the power from our network. The &9Flux Point&r does exactly that. It points the power from your network to whatever block it is attached to, including pipes or cables, or just directly on machines! \\n \\n Once you've placed your point on the machine or block you want to power, right click on it and select your network in the Network Selection tab. Just like the plug, you can adjust how much power it pulls, priority level, etc.",
	"atm9.quest.power.desc.controller": "Flux Networks also provides a way to charge your items wirelessly, even across dimensions! \\n \\n Once you have a Plug attached to your power system, you'll want to make the &9Flux Controller&r and place it down. \\n \\n Right click to bring up the interface, and go to the 'Wireless Charging' tab. From here, you can select each section of your inventory you'd like to keep charged. To activate, make sure to hit the toggle at the bottom to Enable Wireless charging, then click apply!",
	"atm9.quest.power.desc.flux_storage": "Flux Networks does provide a way to store the power you generate for your network! \\n \\n These hold massive amounts of power overall, and can be upgraded to store even more!",
	"atm9.quest.power.desc.early": "Looking for early game power options? These are good ways to get you started with generating power. \\n \\n These don't produce a ton of power, but they are typically easy or cheap to get in the early game!",
	"atm9.quest.power.desc.heat": "&aMekanism's&r Heat Generator is a different take on basic power production. It has two modes of creating power: \\n \\n &9Passive:&r Surrounding the generator with lava source or flowing blocks creates passive power over time through heat. Place one lava source block on top and let it flow over the sides. Make sure to have pipes connected for energy first! \\n \\n &9Active:&r Placing combustible materials such as coal or wood into the generator will burn the fuel to create power. This is not very efficient.",
	"atm9.quest.power.desc.coal": "The RFTools Coal Generator is one of the easiest coal-burning generators to make. \\n \\n It is very simple to use and creates a decent amount of power based on the combustible material you input. It automatically distributes power to adjacent blocks as well.",
	"atm9.quest.power.desc.meka": "Mekanism provides several ways to make power using renewable resources. \\n \\n The &9Solar Generators&r harness the power of the sun to provide basic power needs. It does not work during the night, and must have access to the sky. Glass is okay. \\n \\n The &9Wind Generator&r provides power via the wind. Unless you've figured out a way for your character to manually spin this, the speed it spins is based off of the Y lvl it is placed at. It also needs direct access to the sky without any blocks above it.",
	"atm9.quest.power.desc.end": "If you're looking to generate a ton of power, you can start by scaling up some of the options from the &9Mid Game Power&r section. Make your &eExtreme Reactors&r bigger. Upgrade your &9Thermo Gens&r to Nitro. Go wild. \\n \\n &9Mekanism&r also has an end game power option that is tough to beat. \\n \\n The &dFusion Reactor&r can produce up to 200MRF/t, and if you want to learn how to build it, make sure to check out the &aMekanism:&r &dAdvanced&r Chapter!",
	"atm9.quest.power.desc.mid": "You can't power your base off of Coal forever! If you've got a decent amount of resources available, it's time to upgrade your power setup! \\n \\n These options usually require a little setting up, but produce enough power to carry you far into your playthrough.",
	"atm9.quest.power.desc.gas": "If you've ever heard of someone talking about 'Melon Power', this is it. Mekanism's &9Gas-Burning Generator&r can produce a good amount power by pumping in &9Ethylene&r made from Melon Slices. \\n \\n To produce &dEthylene&r, start by crushing organic materials in a &eCrusher&r to create &6Bio Fuel&r. Melon Slices are typically used for this! This is then pumped into a &dPressurized Reaction Chamber&r (PRC for short). \\n \\n The PRC needs Water, Bio Fuel, and some Hydrogen to create Ethylene. You can get the Hydrogen from separating water in an &9Electrolytic Separator&r.  \\n \\n Once you've started producing the Ethylene, pump it into the Gas-Burning Generator to start generating power!",
	"atm9.quest.power.desc.powah": "Believe it or not, the &dPowah&r mod has some great options for getting... powah. \\n \\n Make sure to check out the &cPowah&r Chapter to learn more!",
	"atm9.quest.power.desc.reactors": "&9Extreme Reactors&r offers multi-block reactors that are completely customizable in size, efficiency, and more. \\n \\n To learn more about getting started with Extreme Reactors, check out the questline for the mod!",
	"atm9.quest.power.desc.storage": "This section shows you different ways to store your power!",
	"atm9.quest.power.desc.battery": "&9IntegratedDynamics&r provides a simple power storage system. The batteries can even be combined in a crafting grid to increase the overall storage!",
	"atm9.quest.power.desc.cube": "Mekanism is one of the best mods for energy storage, especially in the early game. \\n \\n The Basic Energy Cube is easy to configure, easy to craft, and stores a lot of power. It can also be upgraded, and can charge items inside of the interface! \\n \\n To learn more about upgrading the Energy Cube as well as the mod, head over to the &aMekanism&r questline!",
	"atm9.quest.power.desc.cells": "RFToolsPower has &9Powercells&r to store power, which are multi-block storage units that can be customized and upgraded to store power. \\n \\n You will need a wrench to determine inputs and outputs for power.",
	"atm9.quest.power.desc.more": "&9Mekanism's&r &aInduction Matrix&r is the ultimate way to store your power. \\n \\n If you're looking for the best power storage in the game, check out the &aMekanism:&r &dAdvanced&r Chapter.",
	
	"atm9.quest.power.subt.QE": "Also works for items, gases, liquids, and heat.",
	"atm9.quest.power.subt.cables": "Mekanism's Energy Transfer Pipe",
	"atm9.quest.power.subt.flux": "The Ultimate Wireless Power Solution",
	"atm9.quest.power.subt.network": "You're a Network Admin Now!",
	"atm9.quest.power.subt.flux_storage": "Storing Power",
	"atm9.quest.power.subt.early": "Starter Power",
	"atm9.quest.power.subt.heat": "Mekanism's Starter Power Solution",
	"atm9.quest.power.subt.meka": "Using the Sun",
	"atm9.quest.power.subt.end": "More Power Than You'll Need",
	"atm9.quest.power.subt.gas": "The Power of the Melon",
	"atm9.quest.power.subt.reactors": "Customizable Reactors!",
	"atm9.quest.power.subt.battery": "Integrated Dynamics",
	"atm9.quest.power.subt.cube": "Mekanism",
	"atm9.quest.power.subt.cells": "RFTools",
	
	
	"atm9.quest.spawner.apotheosis": "Apotheosis",
	"atm9.quest.spawner.changes": "Basic Game Changes",
	"atm9.quest.spawner.anvil": "Anvil and Shears",
	"atm9.quest.spawner.cactus": "Tall Green Crops are now taller.",
	"atm9.quest.spawner.fletcher": "Fletching Table works now!",
	"atm9.quest.spawner.spawner": "Monster Spawner",
	"atm9.quest.spawner.prismarine": "Activation Range",
	"atm9.quest.spawner.ghast": "Max Entities",
	"atm9.quest.spawner.atm": "Minimum Spawn Delay",
	"atm9.quest.spawner.unob": "Maximum Spawn Delay",
	"atm9.quest.spawner.quartz": "Opposite Day",
	"atm9.quest.spawner.lantern": "Ignore Light",
	"atm9.quest.spawner.redstone": "Redstone Active",
	"atm9.quest.spawner.conduit": "Ignore Players",
	"atm9.quest.spawner.dragon": "Ignore All Conditions",
	"atm9.quest.spawner.wool": "Quiet down you'll wake up the mobs!",
	"atm9.quest.spawner.piglich": "Spawn Count",
	"atm9.quest.spawner.apple": "No AI",
	"atm9.quest.spawner.egg": "Youthful",
	"atm9.quest.spawner.rods": "Spawn Range",
	
	"atm9.quest.spawner.desc.apotheosis": "Apotheosis is quite a big mod so I'm dividing it in 3 quests chapters. The Enchanting and Affixes will be separate. This one is for normal game changes.",
	"atm9.quest.spawner.desc.changes": "Apotheosis adds some small changes to Minecraft, don't worry all are good and helpful!",
	"atm9.quest.spawner.desc.anvil": "Some of the items changed with Apotheosis is Enchantments for Anvils and Shears. Shears can now use the normal enchants but now including fortune and new enchants. Shears can get Growth Serum, Chromatic Aberation, and Workers Explotiation. You can discover what they do yourself. The Anvils can now be enchanted with Unbreaking and new enchants as well! Splitting and Obleritation. Both are used on the anvil then use the Enchanted Anvil to drop it on an Enchanted Book.",
	"atm9.quest.spawner.desc.cactus": "You ever get bored of the 'normal' heights for cacti, bamboo, and sugarcane? You ever wish to see skyscrapers of Bamboo? Apotheosis can bring you your croppy Skyscrapers! Now height limits for Cacti, Bamboo, and Sugarcane have been increased! To how much? IDK, how tall is world height limit?",
	"atm9.quest.spawner.desc.fletcher": "The Fletching Table has been here since 1.14 and still is only used for a villager job! What about the players job?!?! Instead of making arrows with potion effects in a crafting table you can now use the Fletching Table. It's just cooler and more professional to use the designated table for it.",
	"atm9.quest.spawner.desc.spawner": "Another game change Apotheosis brings is to Spawners. Remember being able to mine Spawners with Silk Touch? Well it's back thanks to Apotheosis! There's also many new Modifications you can add to Spawners by right clicking any of these items.",
	"atm9.quest.spawner.desc.prismarine": "Activation Range is how close the Player (You) must be to the Spawner for it to work. The lowest it can be is 1 block away and the highest is 48 blocks away. They go in a circle around the spawner instead of direct blocks. The Condiut and Dragon Egg will ignore these.",
	"atm9.quest.spawner.desc.ghast": "Max entities is the amount of mobs that can be spawned by a spawner and kept. If it's only 6 max entities when 6 mobs are already spawned no more will spawned until they're dead or moved. Each Ghast Tear brings it up or down 2 Entities. Max of 16 Entities and Minimum of 1.",
	"atm9.quest.spawner.desc.atm": "To determine when the Spawner will spawn it picks a random number between maximum and minimum spawn delay. The Minimum can be as low as 100 to as high as 32,767. Each Ingot goes up or down by 10.",
	"atm9.quest.spawner.desc.unob": "The Maximum Spawn Delay is how long it could take to spawn mobs. Just like the Minimum it can be as low as 100 to as high as 32,767. Each Ingot gives 10. The numbers are Minecraft ticks, 20 ticks equals 1 second. So quickest spawn delay would be 5 seconds between each.",
	"atm9.quest.spawner.desc.quartz": "The Quartz makes whatever the other item does, it does the opposite for the Spawner. With Quartz in your offhand and the other Spawner Modification item in your main it will do the opposite of its role. With Quartz and Blaze Rods instead of increasing Spawn Range it will decrease it. With Quartz and Ghast Tears it'll decrease Max Entities.",
	"atm9.quest.spawner.desc.lantern": "Some mobs (mostly monsters) need certain Light Levels to spawn. Hostile ones needing lower levels and passive needing higher ones. Using a Soul Lantern makes it so you never have to worry about Light Levels as it ignores them! This does not ignore other requirements for spawning like livestock animals needing Grass. It's another one that gets ignored by Dragon Egg.",
	"atm9.quest.spawner.desc.redstone": "Redstone Activation gives your spawner an on/off switch. Without Redstone Power it will not spawn.",
	"atm9.quest.spawner.desc.conduit": "The Conduit will do what the Prismarine Shards do but much better. Players no longer need to be near the spawner. As long as its chunk-loaded it will spawn.",
	"atm9.quest.spawner.desc.dragon": "The must-need for all Spawners. When it says ignores all conditions, it means most. Ignores light levels, blocks needing for spawning, and biomes. Space conditions are still needed though, like slimes needing 3x3 area to spawn, and same goes with players needing to be nearby.",
	"atm9.quest.spawner.desc.wool": "Wool only does one thing to the spawner and that's to shut it up. Don't like hearing the stupid Spawner noises? Then use Wool! Any color, thread count, or design!",
	"atm9.quest.spawner.desc.piglich": "The Piglich Heart is dropped by... well the Piglich. It can be used to increase the amount of mobs that CAN spawn from a spawner. The Mobs spawned is random with a Maximum amount determined by the Piglich Hearts. It goes up or down by 1 for each heart to a maximum of 8.",
	"atm9.quest.spawner.desc.apple": "By using a Golden Apple on a Spawner you suck the souls out the mobs that will be spawned, only leaving a hollow husk of what they used to be. The mobs will lose all AI so they will do basically what an armor stand does. They can't hit you, can't teleport, can't move on their own. They sit there ready to be killed, how exciting!",
	"atm9.quest.spawner.desc.egg": "This one might be new to ones returning from earlier versions. By using a turtle egg on a spawner, it will only spawn in baby versions of the mobs in it. This only works with Vanilla baby versions of mobs, not modded.",
	"atm9.quest.spawner.desc.rods": "The Spawn Range is the area of where mobs can spawn. The bigger the area, the more room for them to spawn in. The smaller the area the cheaper the factory.",
	
	
	"atm9.quest.enchant.enchant": "Enchanting with Apotheosis",
	"atm9.quest.enchant.book": "Vanilla Max is just the start",
	"atm9.quest.enchant.hellshelf": "&4Hellshelves&r",
	"atm9.quest.enchant.seashelf": "&bSeashelves&r",
	"atm9.quest.enchant.infusion": "Infusion Enchanting",
	"atm9.quest.enchant.arcana": "&5Arcana&r",
	"atm9.quest.enchant.quanta": "&cQuanta&r",
	"atm9.quest.enchant.eterna": "&aEterna&r",
	"atm9.quest.enchant.negative": "Negative amounts",
	"atm9.quest.enchant.other": "Other Infusion Items",
	"atm9.quest.enchant.charms": "Making Apotheosis Charms Unbreakable",
	"atm9.quest.enchant.trident": "Making a real Trident",
	"atm9.quest.enchant.library": "Enchantment Library",
	"atm9.quest.enchant.alexandria": "Library of Alexandria",
	"atm9.quest.enchant.infused_hellshelf": "&4Infused Hellshelf&r",
	"atm9.quest.enchant.infused_seashelf": "&bInfused Seashelf&r",
	"atm9.quest.enchant.sight": "&9Enchanting Clues&r",
	"atm9.quest.enchant.retification": "&eRetification&r",
	"atm9.quest.enchant.blazing": "&4Blazing Hellshelf&r",
	"atm9.quest.enchant.glowing": "&4Glowing Hellshelf&r",
	"atm9.quest.enchant.crystalline": "&bCrystalline Seashelf&r",
	"atm9.quest.enchant.heart-forged": "&bHeart-Forged Seashelf&r",
	"atm9.quest.enchant.deepshelf": "&1Deepshelf&r",
	"atm9.quest.enchant.Soul_deep": "&1Soul-Touched Deepshelf&r",
	"atm9.quest.enchant.Soul_sculk": "&1Soul-Touched Sculkshelf&r",
	"atm9.quest.enchant.echo_deep": "&1Echoing Deepshelf&r",
	"atm9.quest.enchant.echo_sculk": "&1Echoing Sculkshelf&r",
	"atm9.quest.enchant.endshelf": "&dEndshelf&r",
	"atm9.quest.enchant.pearlescent": "&dPearlescent Endshelf&r",
	"atm9.quest.enchant.draconic": "&dDraconic Endshelf&r",
	"atm9.quest.enchant.perfect": "&6Best Enchanting set-up&r",
	
	
	"atm9.quest.enchant.desc.enchant": "Enchanting gets a few changes with Apotheosis. To summarize it, 15 bookshelves won't be enough now. There's new bookshelves and actions you can do with Enchantment Tables now and hopefully these quests will help you understand.",
	"atm9.quest.enchant.desc.book": "Bookshelves are your starting point, but definitely not your end point. Atleast not normal bookshelves. With only normal bookshelves you can only get &aEterna&r up and to a max of 15. (I will explain the Enchantment Levels soon but just know you need them up)",
	"atm9.quest.enchant.desc.hellshelf": "&4Hellshelves&r are your introduction to &cQuanta&r, they give &c3%% Quanta&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.",
	"atm9.quest.enchant.desc.seashelf": "&bSeashelves&r are your introduction to &5Arcana&r, they give &52%% Arcana&r and &a1.5 Eterna&r. Better than normal shelves right? You're going to need atleast 6 of them for the next step.",
	"atm9.quest.enchant.desc.infusion": "Infusion is a special version of Enchanting which ironically is used for better enchantments. When the right amount of &aEterna&r, &cQuanta&r, and &5Arcana&r is reached the enchantments will offer Infusion. (To know the Levels needed you can check JEI or follow these Quests)",
	"atm9.quest.enchant.desc.arcana": "&5Arcana&r is very important quantity, it increases the amount of Enchantments you get and makes rare Enchantments more common. An example would be like with Swords, smite is a very common enchantment but looting is much more rare. &5Arcanas&r default is &50%%&r and max is &5100%%&r.",
	"atm9.quest.enchant.desc.quanta": "&cQuanta&r sets how random the Enchants you get will be. It can be used against you though depending on &eRetification&r. If the &cQuanta&r is high and &eRetification&r is low, you're more likely to get bad enchantments and curses. Default &cQuanta 15%%&r and its max is &c100%%&r. &eRetification&r default is &e0%%&r and max is &e100%%&r.",
	"atm9.quest.enchant.desc.eterna": "&aEterna&r sets the Enchantment Level which determines what Enchantments you can or will get. It's default is &a0&r and max is &a50&r.",
	"atm9.quest.enchant.desc.negative": "Some infusions need very very exact amounts of &aEterna&r, &cQuanta&r, or &5Arcana&r to get these you might need one of these shelves. Each lowers the amount of its respective amounts.",
	"atm9.quest.enchant.desc.other": "It's not just bookshelves that can be Infused!",
	"atm9.quest.enchant.desc.charms": "Charms are new parts with Apotheosis that allows you to get Potion Effects for much longer. You can Infuse them to make them Unbreakable. It needs &a50 Eterna&r, between &c8.5%%&r and &c13.5%% Quanta&r, and between &532.5%%&r to &537.5%% Arcana&r. One way you can do this is with &d5 Draconic Endshelves&r, &46 Glowing Hellshelves&r, &41 Blazing Hellshelves&r, &b1 Heart-Forged Seashelf&r, and 2 Melonshelves. {BTW I used any curios charm tag so some items that can be used in the quest can not be made Unbreakable, only Apotheosis Charms can.)",
	"atm9.quest.enchant.desc.trident": "Apotheosis knows how annoying Tridents can be to get so they made it easier... well kinda easier. You can now make an Inert Trident and Infuse it to get a normal Trident. The Trident requires between &a20-30 Eterna&r, &c20%%-50%% Quanta&r, and atleast &535%% Arcana&r. You can get this with &14 Echoing Skulkshelves&r or &b2 Crystalline Seashelves&r and &b6 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.library": "This is arguably one of the most important blocks added by Apotheosis, the Enchantment Library. You put Books in and they collect over time and can be taken out anytime. Warning 1. It has limits, high limits but limits 2. It can only take out the highest level put in regardless of how many are in.",
	"atm9.quest.enchant.desc.alexandria": "The Library of Alexandria is a better Enchantment Library. It can hold more, that's it. you need to Infuse a Enchantment Library. It needs exactly &a50 Eterna&r, between &c45%%-50%% Quanta&r, and &5100%% Arcana&r. This can be done with &17 Echoing Skulkshelves&r and &d2 Draconic Shelves&r.",
	"atm9.quest.enchant.desc.infused_hellshelf": "In order to get higher Max Enchantments and levels you'll need Infused Hellshelves. To get them you will need &a22.5 Eterna&r and &c30%% Quanta&r. The best way to get that would be 15 normal shelves and &45 Hellshelves&r.",
	"atm9.quest.enchant.desc.infused_seashelf": "If you want higher &aEterna&r and &5Arcana&r you'll need Infused Seashelves. To get them you need atleast &a22.5 Eterna&r, &c15%% Quanta&r, and &510%% Arcana&r. The best way to get that is 15 Bookshelves and &b5 Seashelves&r. (&c15%% Quanta&r is default you won't need &4Hellshelves&r for this).",
	"atm9.quest.enchant.desc.sight": "You ever spend 3 months studying Galatic Code to finally understand Enchantment Table language just for it to be gibberish? No? Me either but &9Enchanting Clues&r are your actual translator for it. Each &9Enchanting Clue&r will tell you 1 Enchantment before you actually use it.",
	"atm9.quest.enchant.desc.retification": "&eRetification&r is a quantity that works with &cQuanta&r, it determines if the enchantments will be good or bad. The more &eRetification&r the better the Enchantments. Definitely necessary for those wanting good gear.",
	"atm9.quest.enchant.desc.blazing": "The &4Blazing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It increases max &aEterna&r to &a30&r. The negative Enchanting Clue makes it a little worse for normal Enchanting, instead we can use it for better Infusion.",
	"atm9.quest.enchant.desc.glowing": "The &4Glowing Hellshelf&r is an upgrade to the &4Infused Hellshelf&r. It also increases the Max &aEterna&r but it's not the stats we're looking for in order to Enchant. Definitely good for normal Enchanting though!",
	"atm9.quest.enchant.desc.crystalline": "The &bCrystalline Seashelf&r is an upgrade to the &bInfused Seashelf&r. It's very good for normal Enchantments but doesn't give us enough &5Arcana&r for the next Infusion we'll need. Still good stats for normal Enchanting though!",
	"atm9.quest.enchant.desc.heart-forged": "The &bHeart-Forged Seashelf&r is another upgrade to the &bInfused Seashelf&r. It's a little expensive but gives the &5Arcana&r we'll need for Infusion and later Enchanting. The negative &eRetification&r makes it a little worse for normal Enchanting though as it's important for getting good Enchantments.",
	"atm9.quest.enchant.desc.deepshelf": "The &1Deepshelf&r (not dormant) is your next step to Enchanting. Like everything else it needs Infusion. The &1Deepshelf&r needs 30 &aEterna&r, &c40%% Quanta&r, and &540%% Arcana&r. You can get that with &45 Blazing Hellshelves&r and &b4 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.Soul_deep": "Like an improved &4Hellshelf&r, the &1Soul Touched Deepshelf&r gives a lot of &cQuanta&r, it does give higher &aEterna&r max to &a37.5&r though! Which means better Enchants!",
	"atm9.quest.enchant.desc.Soul_sculk": "Suprisingly you don't need infusion for these! You just need to kill the most powerful boss in vanilla Minecraft! The &1Skulk shelves&r increase &aEterna&r to &a40&r which will allow us to Infuse the next item.",
	"atm9.quest.enchant.desc.echo_deep": "A little expensive but the &1Echoing Deep Shelf&r is like a much better &bSeashelf&r. (BTW you'll need to kill quite a few wardens to advance more in Enchanting... shoulda warned you earlier). Also increases Max &aEterna&r to &a37.5&r.",
	"atm9.quest.enchant.desc.echo_sculk": "You might need to kill a few Wardens for these but that's okay Apotheosis makes it easier! This shelf is mostly for &5Arcana&r but it's a good source for all quantities. It will be needed for next Infusion.",
	"atm9.quest.enchant.desc.endshelf": "The last sets of Shelves you'll need are &dEndshelves&r, to get them you need Infused Dragon's Breath. This one was hard to get but you need atleast &a40%% Eterna&r, &c15%%-25%% Quanta&r, and atleast &560%% Arcana&r. It has to be between &c15%%-25%% Quanta&r to get that you can try &19 Echoing Skulkshelves&r and 4 Melonshelves or &12 Echoing Skulkshelves&r and &410 Heart-Forged Seashelves&r.",
	"atm9.quest.enchant.desc.pearlescent": "The &dPearlescent Endshelf&r is the best all-around shelf. It also gives a Max &aEterna&r of &a45&r, but this isn't the shelf we're looking for to get perfect set up.",
	"atm9.quest.enchant.desc.draconic": "The &dDraconic Shelf&r is the last Shelf we'll need for perfect set up. It might only give &aEterna&r but it has the Max Max &aEterna&r of &a50&r.",
	"atm9.quest.enchant.desc.perfect": "Ever want THE most perfect Enchants? Then this is the setup you need, for 100%% everything. &17 Echoing Skulkshelves&r, &14 Soul-Touched Deepshelves&r, and &d5 Draconic Shelves&r will get you &a50 Eterna&r, &c100%% Quanta&r, &5100%% Arcana&r and &98 Enchanting Clues&r. &e4 Shelves of End Fused Retification&r will give &e100%% Retification&r. And &6Deepshelf of Arcane Treasures&r will top it all off with &6Treasure Enchantments&r.",
	
	
	"atm9.quest.cataclysm.cataclysm": "Cataclysm",
	"atm9.quest.cataclysm.eye": "Eye see you!",
	"atm9.quest.cataclysm.mech": "&4Eye of Mech&r",
	"atm9.quest.cataclysm.void": "&dEye of Void&r",
	"atm9.quest.cataclysm.flame": "&bEye of Flame&r",
	"atm9.quest.cataclysm.monstrous": "&cEye of Monstrous&r",
	"atm9.quest.cataclysm.abyss": "&5Eye of Abyss&r",
	"atm9.quest.cataclysm.desert": "&eEye of Desert&r",
	"atm9.quest.cataclysm.minibosses": "Other Enemies",
	"atm9.quest.cataclysm.prowler": "&4The Prowler&r",
	"atm9.quest.cataclysm.coralssus": "&5Coralssus&r",
	"atm9.quest.cataclysm.amethyst": "&2Amethyst Crab&r",
	"atm9.quest.cataclysm.EGolem": "&dEnder Golem&r",
	"atm9.quest.cataclysm.revenant": "&bIgnited Revenant&r",
	"atm9.quest.cataclysm.koboleton": "&eKoboletons aka Mini Dinos&r",
	"atm9.quest.cataclysm.endermaptera": "&dEndermaptera aka End Cockroaches&r",
	"atm9.quest.cataclysm.deeplings": "&5Deeplings&r",
	"atm9.quest.cataclysm.watcher": "&4The Watchers&r",
	"atm9.quest.cataclysm.overworld": "&2Overworld&r: Land of 3 bosses",
	"atm9.quest.cataclysm.nether": "&4Nether&r: Land of 2 bosses",
	"atm9.quest.cataclysm.end": "&5End&r: Land of 1 lonely boss",
	"atm9.quest.cataclysm.city": "&5Sunken City&r: Home of &5The Leviathan&r",
	"atm9.quest.cataclysm.pyramid": "&eCursed Pyramid&r: Home of &eAncient Remnant&r",
	"atm9.quest.cataclysm.factory": "&4Ancient Factory&r: Home of &4The Harbinger&r",
	"atm9.quest.cataclysm.blacksmith": "&cSoul BlackSmith&r: Home of the &cNetherite Monstrosity&r",
	"atm9.quest.cataclysm.arena": "&bBurning Arena&r: Home of the &bIgnis&r",
	"atm9.quest.cataclysm.citadel": "&dRuined Citadel&r: Home of the &dEnder Guardian&r",
	"atm9.quest.cataclysm.sacrifice": "Abyssal Sacrifice",
	"atm9.quest.cataclysm.necklace": "Necklace of the desert",
	"atm9.quest.cataclysm.star": "Nether Star",
	"atm9.quest.cataclysm.ashes": "Burning Ashes",
	"atm9.quest.cataclysm.leviathan": "&5The Leviathan&r",
	"atm9.quest.cataclysm.remnant": "&eAncient Remnant&r",
	"atm9.quest.cataclysm.harbinger": "&4The Harbinger&r",
	"atm9.quest.cataclysm.monstrosity": "&cNetherite Monstrosity&r",
	"atm9.quest.cataclysm.ignis": "&bIgnis&r",
	"atm9.quest.cataclysm.EGuardian": "&dEnder Guardian&r",
	"atm9.quest.cataclysm.claws": "Tidal Claws",
	"atm9.quest.cataclysm.egg": "Abyssal Egg",
	"atm9.quest.cataclysm.skull": "What shall not be named for my crashing reasons",
	"atm9.quest.cataclysm.sandstorm": "Bottle O' Sandstorm",
	"atm9.quest.cataclysm.witherite": "Wither plus Netherite = ...?",
	"atm9.quest.cataclysm.IForge": "Infernal Forge",
	"atm9.quest.cataclysm.helm": "Monstrous Helm",
	"atm9.quest.cataclysm.igntium": "Ignitium",
	"atm9.quest.cataclysm.gauntlet": "Gauntlet of Guard",
	"atm9.quest.cataclysm.gatling": "Laser Gatling",
	"atm9.quest.cataclysm.meat": "Meat Shredder",
	"atm9.quest.cataclysm.WASW": "W.A.S.W. (Wither Assault Shoulder Weapon)",
	"atm9.quest.cataclysm.bulwark": "Bulwark of the Flame",
	"atm9.quest.cataclysm.incinerator": "The Incinerator",
	"atm9.quest.cataclysm.anvil": "Mechanical Fusion Anvil",
	"atm9.quest.cataclysm.VASW": "V.A.S.W. (Void Assault Shoulder Weapon)",
	"atm9.quest.cataclysm.VForge": "Void Forge",
	"atm9.quest.cataclysm.GoB": "Gauntlet of Bulwark",
	
	"atm9.quest.cataclysm.desc.cataclysm": "Cataclsym is a mod which adds new bosses, dungeons, and of course loot! There is no certain pattern of which bosses to kill first but some are stronger than others and some give loot that will help against the others. This mod also has two items necessary to building the ATM Star!",
	"atm9.quest.cataclysm.desc.eye": "Not all Cataclysm Dungeons are as easy to find as the Pyramids are, so a special Eye might help you find them. Each of the different Eyes will lead you to its set structure, and don't worry them breaking is very rare.",
	"atm9.quest.cataclysm.desc.mech": "&4The Eye of Mech&r will take you to the &4Ancient Factory&r to fight &4The Harbinger&r",
	"atm9.quest.cataclysm.desc.void": "&dThe Eye of Void&r will take you to the &dRuined Citadel&r to fight the &dEnder Guardian&r",
	"atm9.quest.cataclysm.desc.flame": "&bThe Eye of Flame&r will take you to the &bBurning Arena&r to fight the &bIgnis&r",
	"atm9.quest.cataclysm.desc.monstrous": "&cThe Eye of Monstrous&r will take you to the &cSoul BlackSmith&r to fight the &cNetherite Monstrousity&r",
	"atm9.quest.cataclysm.desc.abyss": "&5The Eye of Abyss&r will take you to the &5Sunken City&r to fight the &5Leviathan&r",
	"atm9.quest.cataclysm.desc.desert": "&eThe Eye of Desert&r will take you to the &eCursed Pyramid&r to fight the &eAncient Remnant&r",
	"atm9.quest.cataclysm.desc.minibosses": "Cataclysm isn't just about bosses, there's plenty of minibosses and mobs that help the bosses as well! Okay maybe it is just about bosses.",
	"atm9.quest.cataclysm.desc.prowler": "&4The Prowler&r is a miniboss guarding the &4Ancient Factory&r. He may look powered down but once you get too close you'll learn that's very wrong. He has 1500 Hearts and has 2 attacks: Shoulder Missiles similar to the WASW and a saw he uses for upclose combat. On death he'll drop Redstone and Iron plus exp. (Tip he's also weak to the EMP attacks)",
	"atm9.quest.cataclysm.desc.coralssus": "&5The Coralssus&r works as a Guard and Steed for the &5Sunken City&r. They're used with the &5Deeplings&r but he's different so he gets his own quest! They have only 110 Hearts and basic attacks but the &5Deeplings&r with them make it much more dangerous. Its attacks are just smacking and throwing you. When killed it'll drop Crystalized Coral which is needed to make the Abyssal Sacrifice.",
	"atm9.quest.cataclysm.desc.amethyst": "The &2Amethyst Crab&r lives in the Lush Caves with the Axolotls. It has 2000 hearts and is initially neutral. That means it won't attack first but it will hit you back. It has a few attacks one being just smacking you with its claws. It can also throw Amethysts at you and burrow under the ground. On death it'll drop its meat and shells. Its meat can be blessed in an Altar of Amethyst to be better. The Shells can be crafted together to make Bloom Stone Pauldrons which have similar stats to Netherite Armor but can do similar abilities as the Crab itself.",
	"atm9.quest.cataclysm.desc.EGolem": "The &dEnder Golem&r keeps guard of the &dRuined Citadel&r, well multiple of them do. Technically you don't need to fight them to fight the &dEnder Guardian&r but you definitely should. The &dEnder Golem&r has 3000 Hearts and a few attacks. It attacks like a normal Iron Golem but also has Void Core attacks. The Void Core works like the Evoker jaws with things coming out of the ground to deal damage.",
	"atm9.quest.cataclysm.desc.revenant": "In order to fight the &bIgnis&r you'll need to make your way through the &bIgnited Revenant&r for it's Burning Ashes. Don't let the simple 800 Hearts fool you, this won't be any walk in the park. It's shields will stop you from attacking it so avoid those. Once you kill it you can get to the &bIgnis&r.",
	"atm9.quest.cataclysm.desc.koboleton": "&eKoboletons&r are mini Dino Skeletons who serve the &eAncient Remnant&r. They only have 12 and a half hearts and 1 attack. They also drop their bones but they only make bonemeal. They're also pretty cute when not attacking you!",
	"atm9.quest.cataclysm.desc.endermaptera": "&dEndermaptera&r are the cockroaches of the End. They live in and around the &dRuined Citadel&r. They have the least health of any Cataclysm mobs at 8 Hearts and only 1 attack. They will drop Void Jaws which can be used to craft Void Scatter Arrows. You can test what they do yourself.",
	"atm9.quest.cataclysm.desc.deeplings": "The &5Deeplings&r are an ancient race of sea monsters who live and guard the &5Sunken City&r. They have their own rankings: Anglers, Brutes, Priests, and Warlocks. Each carrying different weapons which they can drop. The &5Deepling Priest&r drops the Athame which we need for the Abyssal Sacrifice.",
	"atm9.quest.cataclysm.desc.watcher": "&4The Watchers&r... well they watch the &4Ancient Factory&r. They'll attack anything they see with their 'fricken laser beams!'. They have 12 and a half hearts, can fly, and are weak to EMP attacks as well. Like &4The Prowler&r they drop redstone and iron on death.",
	"atm9.quest.cataclysm.desc.overworld": "Do I really need to explain the &2Overworld&r to you?",
	"atm9.quest.cataclysm.desc.nether": "The Dimension known for housing the piglins and blazes and wither skeletons, now houses 2 more bosses to fight!",
	"atm9.quest.cataclysm.desc.end": "The Barren Wasteland of the &5End&r now has 1 more resident. Besides the Ender Dragon though.",
	"atm9.quest.cataclysm.desc.city": "&5The Sunken City&r is the Dungeon that houses the &5Deeplings&r, &5Coralssus&r, and &5The Leviathan&r. It spawns... well in Oceans. It's big and made of Stone Bricks. Once you get through it's defenses you'll find the Altar of Abyss which brings us to...",
	"atm9.quest.cataclysm.desc.pyramid": "&eThe Cursed Pyramid&r spawns in deserts and it's very hard to miss. A massive pyramid with huge pillars by the entrance. In it you'll find a lot of traps, husks, and loot! Once you get to the bottom you'll find many &eKoboletons&r and a sleeping giant. To wake it up you'll need a...",
	"atm9.quest.cataclysm.desc.factory": "&4The Ancient Factory&r lies deep underground in the &2Overworld&r. With many redstone machines including &4The Watchers&r, &4The Prowler&r, and &4The Harbinger&r. You'll also find EMPs which when powered with redstone will damage things around it.",
	"atm9.quest.cataclysm.desc.blacksmith": "&cThe Soul BlackSmith&r resides in the Nether&r. Don't overlook it thinking it is a Bastion, it's much worse. You can find Netherite and the &cNetherite Monstrosity&r. You won't need anything to activate him, just your presence.",
	"atm9.quest.cataclysm.desc.arena": "Don't worry you won't mistake this one for a Bastion. The &bBurning Arena&r is quite empty besides the &bIgnited Revenants&r and the Altar of Flame. Kill the &bIgnited Revenant&r to get the...",
	"atm9.quest.cataclysm.desc.citadel": "Another structure to cover the barren &5End&r, the &dRuined Citadel&r. Don't worry this ones on the ground! In it you'll find &dEndmaptera&r, &dEnder Golem&r, and the Altar of Void. Thankfully you don't need to sacrifice anything to summon the &dEnder Guardian&r, just get to the Altar of Void.",
	"atm9.quest.cataclysm.desc.sacrifice": "In order to fight &5The Leviathan&r you'll need a sacrifice. Abyssal Sacrifice to be specific. You'll need a Nautil Shell, Heart of the Sea, Athame, and Crystalized Coral. All of those can be gotten from the &5Sunken City&r. The other blocks probably not. Just take your sacrifice and put it into the Altar of Abyss and boom &5Leviathan&r!",
	"atm9.quest.cataclysm.desc.necklace": "Once you get to the bottom of the &eCursed Pyramid&r you might notice that the &eAncient Remnant&r doesn't move much. That's because you'll need a Necklace of Desert to ressurect the beast. To find it you'll need to brush the sus sand in the &eCursed Pyramid&r. (Hope you read this before heading all the way down).",
	"atm9.quest.cataclysm.desc.star": "To power up &4The Harbinger&r you'll need a Nether Star, which you get from killing the Wither. It's a vanilla mechanic I shouldn't have to explain.",
	"atm9.quest.cataclysm.desc.ashes": "Because just fighting the &bIgnis&r isn't hard enough, you'll have to fight the &bIgnited Revenant&r first to get Burning Ashes. Once you have them use them on the Altar of Fire to summon the &bIgnis&r.",
	"atm9.quest.cataclysm.desc.leviathan": "&5The Leviathan&r is the reason people fear the Ocean. It has 12000 Hearts, sharp teeth, and strong tentacles. It can chomp on you, smack you with its tentacles, or can hold you still and fire a Godzilla like beam at you. When brought below half health its beams become much more used and much more dangerous. It will fire beams all around it and will randomly fire them from its mouth at you. If you some how kill it you'll be granted a Tidal Claw, an Abyssal Egg, and could be a music disc: Endless Storm.",
	"atm9.quest.cataclysm.desc.remnant": "The &eAncient Remnant&r is master of his domain, sand. He has 4000 Hearts and multiple attacks like smacking you with his claws, slamming the ground, and making sandstorms which will lift you high in the air. It will also dash at you and swing its full body weight at you. Its attacks remain the same through the whole fight and careful of the &eKoboletons&r they got sticky hands. Once put back to the grave it will drop its Skull, Sandstorm in a bottle, and at a chance its music disc: Sands of Dominion.",
	"atm9.quest.cataclysm.desc.harbinger": "&4The Harbinger&r takes a lot of inspiration from what powers him, the Nether Star. He will fly around and shoot Wither Missiles at you which can give you wither effect. He also has lasers he can shoot you with, laser gatlings and a big mouth beam. He has 7800 Hearts and a big weakness, the EMPs. When powered with redstone they'll damage all the machines nearby. Once defeated he'll drop a block of Witherite and perhaps a music disc: Monster Fight.",
	"atm9.quest.cataclysm.desc.monstrosity": "The &cNetherite Monstrosity&r lives up to his name, he's a beast of Netherite and lava and has 15000 Hearts. It has very basic attacks, if you get close he'll ground slam you, if you're farther he'll shoot lava at you which creates lava source blocks. He obly has 1 stage, kinda boring. When killed he'll drop the Infernal Forge, Monstrous Horn, and maybe a music disc: vs Titans.",
	"atm9.quest.cataclysm.desc.ignis": "Once you use the Burning Ashes on the Alter of Flame you'll get the &bIgnis&r. He has 6750 Hearts and has a massive sword and shield. The shield will block damage you give and the sword can be used to stab you. Once stabbed, you can't move you can only attack. He can also pounce on you and throw fireballs at you. Once you beat his health halfway he will start stage 2. At stage 2 he will change colors to a light blue and will get many more attacks with his sword and shield. Also throughout the fight all damage he gives to you, heals him. Once defeated he'll drop 1 Ignitium which you can use to craft your own versions of his weapons. He also might drop his music disc: God of Blaze.",
	"atm9.quest.cataclysm.desc.EGuardian": "The &dEnder Guardian&r is a hulking beast of endstone,purpur, and obsidian. It has 4995 Hearts and 2 stages. In first stage it will have very basic attacks of punching you, dashing, using shulker orbs, hitting you with Void Runes, and can stunlock you. Once you beat it down half way it's helmet will break exposing it's real head and starting the 2nd stage. To start he will break the floor of the arena exposing the floor below, then he will use the same moves while pulling you closer. (Also he is immune to arrows so I hope you have a good sword!). Once killed it will drop a Gauntlet of Guard and has a chance of dropping its music disc: Eternal.",
	"atm9.quest.cataclysm.desc.claws": "Tidal Claws are a confirmed drop from &5The Leviathan&r. It has two modes, attack and grapple. Attack is with left click, grapple is with right click. When you use its attack it will launch the claw and go through max of 5 mobs. Dealing damage and giving abyssal curse which will continue to damage them. The grapple does similar but will latch on to whatever is in range and pull you toward it. There's no durability so enjoy it forever!",
	"atm9.quest.cataclysm.desc.egg": "The Abyssal Egg is also a drop from &5The Leviathan&r, because apparently you killed a pregnant one. Place down the Egg and wait awhile and you'll have your own baby Leviathan. Like its mother it'll attack other sea creatures. Unlike its mother it won't attack you first.",
	"atm9.quest.cataclysm.desc.skull": "Want another pet from Cataclysm? Then the Remnant Skull is what you need. It's a confirmed drop from the &eAncient Remnant&r and when used will spawn a Modern Revenant. This one is much smaller and nicer than the &eAncient&r one though. You can tame it by feeding it a Sniffer Egg then it will act like a dog. Attacking what attacks you or what you attack. It also has 3 modes: follow, wander, and stay. Follow it will... well follow you. Wander will have it walking around a certain area. And stay will have it lay down in one spot. Enjoy your new dino!",
	"atm9.quest.cataclysm.desc.sandstorm": "Sandstorm in a bottle is an item you wear for a special effect. It goes in the Belt slot and when you press default X you will turn into a sandstorm. It is solely for movement, as you can fly for a little bit, it doesn't deal damage or reflect it, just movement. It doesn't negate fall damage though so careful when you get out of it.",
	"atm9.quest.cataclysm.desc.witherite": "Witherite is a drop from &4The Harbinger&r, it will always drop 1 block which can be made into 9 ingots. Witherite is used to craft 3 weapons and the Mechanical Fusion Anvil.",
	"atm9.quest.cataclysm.desc.IForge": "The Infernal Forge is a drop from the &cNetherite Monstrosity&r and is technically not a weapon, it's a pickaxe! It can be used to mine up to netherite tier, so it can mine Allthemodium ore. When right clicked it will attack in an AOE mode. Pounding the ground hitting everything close by. (Can be enchanted with sword and pickaxe enchantments)",
	"atm9.quest.cataclysm.desc.helm": "By combining a Netherite Upgrade Template, a Netherite Helmet, and a Monstrous Horn to make the Monstrous Helm. It has better stats and when you're at half health it'll do knockback everything close to you and increase defense stats.",
	"atm9.quest.cataclysm.desc.igntium": "Ignitium is like Netherite but takes actual skill to get it. The &bIgnis&r will only drop 1 so get good use of it. You can use it to upgrade your netherite armor or use it to make 2 weapons.",
	"atm9.quest.cataclysm.desc.gauntlet": "The Gauntlet of Guard is more of a tool than a weapon, it brings in mobs closer when you hold right click with it. Then you can smack the enemies with it to do a bit of damage.",
	"atm9.quest.cataclysm.desc.gatling": "The Gatling Laser is a weapon you can make from Witherite. By using Redstone in your inventory you can shoot lasers which start fires and do damage. It shoots 50 lasers per 1 redstone which I think is a good deal.",
	"atm9.quest.cataclysm.desc.meat": "The Meat Shredder is a Melee weapon you can make from Witherite. It has two attacks, tapping left click and holding it. When you tap left click it'll use the Meat Shredder like an Axe, hitting them once from a decent range. When you hold it though it eill repeatedly shred them with it's saw doing much quicker damage from closer.",
	"atm9.quest.cataclysm.desc.WASW": "The Wither Assault Shoulder Weapon (W.A.S.W.) is the last weapon you can make from Witherite. It has 2 different projectiles it can shoot: Wither Missiles and Wither Howitzers. The Wither Missiles shoot from just holding right click, and will damage whatever hit them with low cooldown. The Wither Howitzers are fired when you shift hold right click, they damage a bigger area and leave an area of wither effect that damages whatever walks in it. They have much longer cooldown though.",
	"atm9.quest.cataclysm.desc.bulwark": "You like the &bIgnis'&r shield? Well you can make 1 of your own with Ignitium. The Bulwark of the Flame can be used like a normal shield but also has a special effect. When holding right click and shift, letting go will let you charge at whatever is infront of you, like how goats do. Whatever gets hit will take damage and if pinched against a wall will also get stunned. Definitely nice to have around!",
	"atm9.quest.cataclysm.desc.incinerator": "My personal favorite and one of the most powerful. The Incinerator can be used just like a normal sword and enchanted like one. But when holding right click it does something no normal sword does. When you hold and let go of right click for a few seconds, massive flames will strike out of the ground in the direction you are looking at then will explode.",
	"atm9.quest.cataclysm.desc.anvil": "The Mechanical Fusion Anvil will be needed to make the void and fused weapons. It places like a normal anvil but does not have durability.",
	"atm9.quest.cataclysm.desc.VASW": "The Void Assault Shoulder Weapon (V.A.S.W.) is just like the Wither version but better. Now it only shoots Void Howitzers which will do more damage and cause void runes to come out of the ground in the area the Howitzer hit. Just at the cost of the long cooldown, but we've got time to wait. It can crafted by combining the WASW and a Void Core in the Mechanical Infusion Anvil.",
	"atm9.quest.cataclysm.desc.VForge": "The Void Forge is not much different from the Infernal Forge. Same attack damage and speed, same pickaxe tier, just summons Void Runes when attacking. Can be crafted by combining an Infernal Forge and a Void Core in a Mechanical Fusion Anvil.",
	"atm9.quest.cataclysm.desc.GoB": "The Gauntlet of Bulwark acts not as you'd assume. Instead of bringing mobs closer it pushes them away, when holding right click, and gives them Blazing Brand. Then when you release right click you'll do the normal charge. It's made by fusing the Gauntlet of Guard with a Bulwark of Flame in the Mechanical Fusion Anvil.",
	
	"atm9.quest.cataclysm.subt.sacrifice": "Waking up The Leviathan",
	"atm9.quest.cataclysm.subt.necklace": "Resurecting an Ancient Remnant",
	"atm9.quest.cataclysm.subt.star": "Powering The Harbringer",
	"atm9.quest.cataclysm.subt.ashes": "Relighting the Ignis",
	"atm9.quest.cataclysm.subt.witherite": "= Witherite",
	"atm9.quest.cataclysm.subt.igntium": "Better than Netherite?!?!?!",
	"atm9.quest.cataclysm.subt.gatling": "Straight outta Fallout",
	"atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt",
	
    "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns."
	
	
	
}