
#Settings for the ambient gunfire system, creating a 'battlefield' atmosphere.
[Ambient]
	#Globally enables or disables the ambient gunfire sound system.
	enableAmbientGunfire = true
	#Minimum time in ticks between ambient gunfire events (20 ticks = 1 second).
	#Range: 100 ~ 72000
	minTimeBetweenShots = 1200
	#Maximum time in ticks between ambient gunfire events.
	#Range: 200 ~ 72000
	maxTimeBetweenShots = 8100
	#Minimum distance in blocks from the player where an ambient sound can originate.
	#Range: 100 ~ 10000
	minGunfireDistance = 598
	#Maximum distance in blocks from the player where an ambient sound can originate.
	#Range: 200 ~ 10000
	maxGunfireDistance = 5001

	#
	#Configuration for different ambient event scenarios.
	#The chance for a scenario is (its_weight / sum_of_all_scenario_weights).
	[Ambient.Scenarios]
		#Weight for a standard, single shot event.
		#Range: 0 ~ 1000
		singleShotWeight = 70
		#Weight for a 'Burst Fire' event (a series of shots).
		#Range: 0 ~ 1000
		burstFireWeight = 20
		#Weight for a 'Full Auto' event (a rapid succession of shots).
		#Range: 0 ~ 1000
		fullAutoWeight = 10

		#
		#Settings for the 'Burst Fire' scenario.
		[Ambient.Scenarios.BurstFire]
			#Range: 2 ~ 10
			minBurstShots = 2
			#Range: 2 ~ 20
			maxBurstShots = 5
			#Range: 2 ~ 100
			minTimeBetweenBurstShots = 5
			#Range: 5 ~ 200
			maxTimeBetweenBurstShots = 20

		#
		#Settings for the 'Full Auto' scenario.
		[Ambient.Scenarios.FullAuto]
			#Range: 3 ~ 30
			minFullAutoShots = 5
			#Range: 5 ~ 50
			maxFullAutoShots = 15
			#The fixed time in ticks between each shot in a full-auto burst.
			#Range: 1 ~ 20
			timeBetweenFullAutoShots = 2

	#
	#Weighted chances for shot power tiers.
	#The chance for a tier is (its_weight / sum_of_all_weights). Set a weight to 0 to disable that tier.
	[Ambient.Power_Tiers_Weight]
		#Weight for 'Pistol/SMG' (Power 1-4)
		#Range: 0 ~ 1000
		tier1_weight = 50
		#Weight for 'Assault Rifle' (Power 5-15)
		#Range: 0 ~ 1000
		tier2_weight = 25
		#Weight for 'Battle Rifle' (Power 16-40)
		#Range: 0 ~ 1000
		tier3_weight = 15
		#Weight for 'Sniper Rifle' (Power 41-80)
		#Range: 0 ~ 1000
		tier4_weight = 8
		#Weight for 'Heavy Caliber' (Power 81+)
		#Range: 0 ~ 1000
		tier5_weight = 2

	#
	#Enable or disable specific types of ambient sound environments.
	[Ambient.Sound_Types]
		#Surface: A clear gunshot sound in an open area.
		enableSurfaceSounds = true

