
scoreboard players add @s bull 1
execute at @a positioned ^ ^1.5 ^1.5 rotated as @s run summon area_effect_cloud ^ ^ ^ {Duration:1200,PersistenceRequired:1,CustomName:"\"bull99a\"",Silent:1,NoAI:1,Invisible:1b,NoBasePlate:1b,NoGravity:1b}
#execute at @s positioned ^ ^3 ^-2 run function aop:wring
#execute at @s positioned ^-2 ^1 ^-3 run function aop:wring
#execute at @s positioned ^ ^-1 ^-2 run function aop:wring
effect give @s speed 1 1 true

#
#execute at @s[scores={bull=2}] positioned ^2 ^1 ^-3 run summon area_effect_cloud ^ ^ ^ {Duration:1200,PersistenceRequired:1,CustomName:"\"bullb\"",Silent:1,NoAI:1,Invisible:1b,NoBasePlate:1b,NoGravity:1b}
#execute at @s[scores={bull=4}] positioned ^ ^3 ^-2 run summon area_effect_cloud ^ ^ ^ {Duration:1200,PersistenceRequired:1,CustomName:"\"bullb\"",Silent:1,NoAI:1,Invisible:1b,NoBasePlate:1b,NoGravity:1b}
#execute at @s[scores={bull=6}] positioned ^-2 ^1 ^-3 run summon area_effect_cloud ^ ^ ^ {Duration:1200,PersistenceRequired:1,CustomName:"\"bullb\"",Silent:1,NoAI:1,Invisible:1b,NoBasePlate:1b,NoGravity:1b}
#execute at @s[scores={bull=8}] positioned ^ ^-1 ^-2 run summon area_effect_cloud ^ ^ ^ {Duration:1200,PersistenceRequired:1,CustomName:"\"bullb\"",Silent:1,NoAI:1,Invisible:1b,NoBasePlate:1b,NoGravity:1b}






scoreboard players reset @s[scores={bull=8..}] bull