
#Welcome to The Graveyard Config!
#
#Here, you can disable structures to spawn, change their chance of spawning, change their separation and also change their salt.
#Additionally, you can turn the graveyard fog particles on and set the chance of spawning them (higher numbers = lower chance of spawning).
#Graveyard fog particles spawn from graveyard moss and add an atmospheric and spooky element while exploring.
#Furthermore, you can disable biomes, set their spawning weight and remove/edit the biome fog.
#
#To disable a structure to spawn, simply go to the corresponding structure and change true to false.
#
#The Graveyard uses the vanilla structure spawning system. That is -
#- Separation is the minimum chunks between structures
#- Spacing is the average chunks between structures (Spacing value needs to be higher than Separation value!)
#- Salt is a special field that gives structures unique spawning positions. (Only change if you know what you are doing!)
#
#Notice: reducing the generation settings will increase the risk of structures overlapping. Especially jigsaw structures are unpredictable!
["Large Birch Tree"]
	#Large Birch Tree Salt
	large_birch_tree_salt = 304812394
	#Large Birch Tree Separation
	large_birch_tree_separation = 12
	#Large Birch Tree Generation
	large_birch_tree = true
	#Large Birch Tree Spacing
	large_birch_tree_spacing = 14

["Medium Walled Graveyard"]
	#Medium Walled Graveyard Separation
	medium_walled_graveyard_separation = 14
	#Medium Walled Graveyard Salt
	medium_walled_graveyard_salt = 379123039
	#Medium Walled Graveyard Generation
	medium_walled_graveyard = true
	#Medium Walled Graveyard Spacing
	medium_walled_graveyard_spacing = 16

["Mushroom Grave"]
	#Mushroom Grave Generation
	mushroom_grave = true
	#Mushroom Grave Spacing
	mushroom_grave_spacing = 24
	#Mushroom Grave Separation
	mushroom_grave_separation = 18
	#Mushroom Grave Salt
	mushroom_grave_salt = 598017285

["Small Grave"]
	#Small Grave Generation
	small_grave = true
	#Small Grave Spacing
	small_grave_spacing = 12
	#Small Grave Salt
	small_grave_salt = 240451934
	#Small Grave Separation
	small_grave_separation = 8

["Small Walled Graveyard"]
	#Small Walled Graveyard Spacing
	small_walled_graveyard_spacing = 20
	#Small Walled Graveyard Generation
	small_walled_graveyard = true
	#Small Walled Graveyard Separation
	small_walled_graveyard_separation = 18
	#Small Walled Graveyard Salt
	small_walled_graveyard_salt = 1690192399

["Small Walled Graveyard Desert"]
	#Small Walled Graveyard Desert Separation
	small_walled_graveyard_desert_separation = 28
	#Small Walled Graveyard Desert Generation
	small_walled_graveyard_desert = true
	#Small Walled Graveyard Desert Spacing
	small_walled_graveyard_desert_spacing = 32
	#Small Walled Graveyard Desert Salt
	small_walled_graveyard_desert_salt = 661903018

["Small Walled Graveyard Savanna"]
	#Small Walled Graveyard Savanna Spacing
	small_walled_graveyard_savanna_spacing = 14
	#Small Walled Graveyard Savanna Separation
	small_walled_graveyard_savanna_separation = 12
	#Small Walled Graveyard Savanna Salt
	small_walled_graveyard_savanna_salt = 451235912
	#Small Walled Graveyard Savanna Generation
	small_walled_graveyard_savanna = true

["Large Walled Graveyard"]
	#Large Walled Graveyard Generation
	large_walled_graveyard = true
	#Large Walled Graveyard Separation
	large_walled_graveyard_separation = 9
	#Large Walled Graveyard Spacing
	large_walled_graveyard_spacing = 11
	#Large Walled Graveyard Salt
	large_walled_graveyard_salt = 739017628

["Graveyard Fog Particle"]
	#Graveyard Fog Particle Generation Chance (1 in ...)
	fog_particle_chance = 50
	#Graveyard Fog Particle Generation
	fog_particle = true

["Haunted House"]
	#Haunted House Generation
	haunted_house = true
	#Haunted House Spacing
	haunted_house_spacing = 25
	#Haunted House Salt
	haunted_house_salt = 529239621
	#Haunted House Separation
	haunted_house_separation = 20

["Haunted Forest"]
	#Haunted Forest Fog
	haunted_forest_fog = true
	#Haunted Forest Fog MinY
	haunted_forest_fogMinY = 62
	#Haunted Forest Fog Density
	haunted_forest_fog_density = 0.02
	#Haunted Forest Fog MaxY
	haunted_forest_fogMaxY = 256

["Haunted Lakes"]
	#Haunted Lakes Fog Density
	haunted_lakes_fog_density = 0.015
	#Haunted Lakes Fog
	haunted_lakes_fog = true
	#Haunted Lakes Fog MinY
	haunted_lakes_fogMinY = 62
	#Haunted Lakes Fog MaxY
	haunted_lakes_fogMaxY = 256

["Eroded Haunted Forest"]
	#Eroded Haunted Forest Fog MaxY
	eroded_haunted_forest_fogMaxY = 256
	#Eroded Haunted Forest Fog Density
	eroded_haunted_forest_fog_density = 0.01
	#Eroded Haunted Forest Fog MinY
	eroded_haunted_forest_fogMinY = 62
	#Eroded Haunted Forest Fog
	eroded_haunted_forest_fog = true

