const registerGTCEuRecipeTypes = (event) => {
	event.create('nether_dome')
		.category('nether_dome')
		.setEUIO('in')
		.setMaxIOSize(2, 1, 1, 1)
		.setProgressBar(GuiTextures.PROGRESS_BAR_GAS_COLLECTOR, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.FIRE)

	event.create('end_dome')
		.category('end_dome')
		.setEUIO('in')
		.setMaxIOSize(2, 1, 1, 1)
		.setProgressBar(GuiTextures.PROGRESS_BAR_GAS_COLLECTOR, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.FIRE)

	event.create('steam_bloomery')
		.category('steam_bloomery')
		.setEUIO('in')
		.setMaxIOSize(2, 1, 0, 0)
		.setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.FIRE)

	event.create('large_solar_panel')
		.category('generator')
		.setEUIO('out')
		.setMaxIOSize(2, 0, 0, 0)
		.setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.COOLING)

	event.create('large_solar_panel_tier2')
		.category('generator')
		.setEUIO('out')
		.setMaxIOSize(2, 0, 2, 1)
		.setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.COOLING)

	event.create('large_solar_panel_tier3')
		.category('generator')
		.setEUIO('out')
		.setMaxIOSize(2, 0, 2, 1)
		.setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.COOLING)

	event.create('nuclear_fuel_factory')
		.category('nuclear_fuel_factory')
		.setEUIO('in')
		.setMaxIOSize(2, 1, 1, 0)
		.setSlotOverlay(false, false, GuiTextures.ATOMIC_OVERLAY_1)
		.setProgressBar(GuiTextures.ATOMIC_OVERLAY_1, FillDirection.DOWN_TO_UP)
		.setSound(GTSoundEntries.MINER)

	event.create('heat_exchanger')
		.category('heat_exchanger')
		.setEUIO('in')
		.setMaxIOSize(0, 0, 4, 4)
		.setSlotOverlay(false, false, GuiTextures.ATOMIC_OVERLAY_1)
		.setProgressBar(GuiTextures.ATOMIC_OVERLAY_1, FillDirection.DOWN_TO_UP)
		.setSound(GTSoundEntries.MINER)

	event.create('fission_reactor')
		.category('fission_reactor')
		.setEUIO('in')
		.setMaxIOSize(1, 0, 1, 2)
		.setSlotOverlay(false, false, GuiTextures.ATOMIC_OVERLAY_1)
		.setProgressBar(GuiTextures.ATOMIC_OVERLAY_1, FillDirection.DOWN_TO_UP)
		.setSound(GTSoundEntries.MINER)

	event.create('evaporation_tower')
		.category('evaporation_tower')
		.setEUIO('in')
		.setMaxIOSize(0, 1, 1, 6)
		.setProgressBar(GuiTextures.PROGRESS_BAR_DISTILLATION_TOWER, FillDirection.LEFT_TO_RIGHT)
		.setSound(GTSoundEntries.BATH)

}
