Open the Advancements Window to find out how to progress (Default key "L")

WAILA and a Map are not available from the beginning of the modpack, they need to be unlocked. There are many blocks that are hidden until unlocked through progression!

**Be aware, if you change a resource pack while the pack is running you will need to fully restart the game due to an issue with items not hiding correctly and recipes not showing. Sorry for the inconvenience!**

For Multiplayer Team information use the mod "Together Forever" and check the commands beginning with "/tf" using in-game chat.

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3.0.4

Bug Fixes:
* Removed the Craft Studio API mod as it's no longer needed
* Parrots have now been given a cap since they spawn a little too much in some worlds after I increased their spawn in 3.0.3
* Altered the Vanilla Book recipe so it can actually be made and not conflict with another recipe
* Changed the recipe for Dog Pelt Boots to be craftable in stage zero
* Tweaked the recipe for the Uncrafting Table to fix a potential progression exploit
* Staged the recipes for Buildcraft Pipes
* Moved the Hunting Dimension back to stage 1. Now the recipe should match the time a player can go
* Disabled, again, Magnetite ore spawning. It should not have been available
* Added Aquamarine to the Weak Dowsing Rod in stage one
* Fix Lesser Tartaric Gem recipe (#1128)
* Use dye oredict for Elytra dying recipe
* Moved steam to stage 3 (#796)
* Re-added a bunch of missing Mystical Agriculture metal essence recipes (#565)
* Adjust recipes that use milk to stage 3 (#1088)
* Fixed Quartz Glass requiring Natura Glass only, now asks for any blockGlass (#1184)
* Added Blue Dye to all the Modular Machinery Blueprint recipes to eliminate recipe conflicts (#1156)
* Field Manual is now craftable in stage one (#1140)

Enhancement:
* Added Bear Claw drops to all types of bears
* Tweaked Shadow Creature drops just a bit so you will always get at least 1 drop
* Colored the main quest lines to help players find the quest to unlock new stages
* Added a side quest to alert players on how to get Kerosene, Lubricant, and Gasoline
* Ore Samples now spawn underwater
* Prospectors now scan in a 48 block line instead of 32
* The Betweenlands will no longer spawn common ores, making rare ores more abundant. Note, all ores still spawn in the Overworld and Twilight Forest.

Mod Updates:
* Triumph advancement tabs are now in order and not just randomly thrown about! Also, previous uncompleted advancements due pack updates or changes should now be auto-completed on world join or able to be completed again. Not everything could be covered on auto-complete sorry for the inconvenience (1.12.2-1.10.1)
* Better with Mods (1.12.-2.0.32)
* Better with Addons (0.3.4)
* Geolosys updated to significantly improve their generation so it does not get overwritten by another block or feature and remove the ore. Also, more stone has been properly added to the config to allow veins to spawn in other types of stones (1.12.2-1.8.10b)
* PrimalTech (0.3.1)
* Mob Grinding Utils (0.3.5)
* PrimalCore fixed a localization issue and a few small tweaks (1.12.2-0.6.44)
* ImmersiveTech fixed GUI's not working (1.12-1.3.7)
* Better Advancements fixed a uncommon rendering crash (1.12.2-0.0.6.24)
* EmberRootZoo (1.12-1.3.7)
* FastWorkbench (1.12.2-1.3.1)
* SmoothFont (1.12.2-1.13.1)

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3.0.3

Bug Fixes:
* The Enderman advancement should now only trigger after killing 1 type of endermen, not 6
* The Darklands advancement no longer triggers on a coralium swamp biome since this biome does not generate the intended mobs and blocks the player needs to find

Enhancements:
* The following animals have been added to work with Horse Power (I can't guarantee they are diligent workers): Pig, Cow, Llama, Wolf
* Added a ritual in stage 1 to summon parrots using Abyssalcraft
* Added some more parrot spawns to Swamps and Savannahs
* Added a secondary trigger to possibly unlock the Baykok stage instead of killing the mob yourself. Picking up his bow will enable the advancement

Mod Updates:
* Updated Better With Mods to restore the ability to make Unfired Porcelain in the millstone again (1.12-2.0.31)
* Updated Together Forever to fix a server sync issue (1.12.2-1.0.6-12)
* Updated Item Stages to fix a server side crash (1.12.2-1.0.33)
* Updated Better Advancements to stop the screen from fading when your cursor is on an advancement (1.12.2-0.0.06.22)



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3.0.2

Bug Fixes:
* Changed the Aquamarine, Vanilla Chest, Necronomicon, Prospector, Furnace, Weirding Gadget, Crafting Table, Chopping Block, Channels, Stone Anvil, and Plumbline Advancement to trigger on Pickup rather than the ore block break or needing to craft the item
* The Apple advancement should now trigger when you have the item in your inventory
* Disable F3 Spawn Chunk information
* Fix "Not repairable" tooltip from disappearing once the item is damaged
* Removed some default recipes for Abyssalcraft statues
* Disable Sphalerite (Geolosys Zinc) ore from spawning
* Fixed Baykok advancement - Players that have it already will need to run `/gamestage add PlayerName baykok`
* Moved the Iron Chisel back to stage two from one
* Animals will no longer flee when placing or breaking a block. They will, however, flee when you kill another animal near them
* Removed Signs from Carry-on due to issues with broken textures and resetting NBT data
* Removed Item Frames from Carry-on due to... issues
* Added a few more pieces of information in tooltips or advancements to help out stuck players
* Added Geolosys Gold Ore to the Prospectors list
* Increased Rock Crystal and Osmium minimum Y level to 3 so it does not get surrounded by bedrock
* Coal has been moved back up to minimum Y48. Note, all existing generation can still potentially be as low as Y8. New generation will be correct
* The temporary fix that allowed an exploit with certain dyes has been mostly removed. Also, Dung and Wither dust are no longer in the ore dictionary for dyes and will not show up in recipes
* Astral Sorcery Illumination Powder and Starlight Crafting Altar recipes should now work correctly
* Added a dye crushing recipe for Cocoa powder

Mod Updates:
* Updated HWYLA to fix the incorrect block being reported in the tooltip (1.8.25-B40_1.12)
* Updated Smooth Font. The mod has decreased its RAM usage (1.12.2-1.13)
* Updated OreStages to allow placing on "hidden" blocks again (1.12.2-1.0.25)
* Updated Power adapters to fix a crash when certain power types were missing (1.12.2-1.0.6)
* Updated Together Forever which should fix its issues in LAN environments (1.12-1.0.5-11)
* Updated Item Stages. There is a new message for Restricted items that is a bit more clear so players don't mistake it as a bug any longer (1.12.2-1.0.31)
* Updated Immersive Petroleum to fix the lack of GUI's in the last update (1.12.2.-1.1.9)
* Updated Triumph to allow for multiple functions to be run on an advancement (fixing some advancements not triggering stages or rewards) (1.12.2-1.9.0)
* Updated KleeSlabs "Fixed air blocks being considered slabs, causing random slab generation while breaking air (1.12.2-5.4.8)
* Updated Primal Tech to fix issues with fire stick crafting and kilns lagging on servers (0.2.99)
* Updated Integrated Dynamics (1.12.2-0.11.9)
* Updated Carry-on to fix duplication exploits (1.12.2 v1.8)
* Updated Toast Control to latest version (1.12.2-1.4.1)
* Updated Foamfix to latest version (0.9.5-1.12.2)

Upcoming:
* The Better Advancements update to stop the background from going dark when mousing over an advancement had to be put on hold because of a server crash. Hopefully, it will be ready for the 3.0.3 update
* Content will be included in future updates: More Advancements, Fully implemented Prestige System, etc. The first few updates are specifically focused on bug fixes and major issues that halt game play. Thanks for all the reports so far and thanks for helping to make SevTech awesome!

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Alpha 10
* Fixed the Wooden Basin recipes
* Altered the consumption chance of liquid starlight for the Stardust recipe
* Disabled Buildcraft world generation
* Fully converted skillable skills to advancements
* Added "Wooden Barrel" and "Market" advancements
* Removed Wooden Tools
* Added recipe for Primal Barrel
* Added a "nicer" recipe for BWM rope as you progress
* Modified BWM Wooden Axle Recipe
* Adjusted recipe for I.E. Pump
* Added "nicer" recipe for Tcon smeltery parts as you progress
* Added Viescraft Core, Frame, Engine, and Balloon recipes
* Adjusted 4x Minecraft torch recipe

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Alpha 9
* Turned the Better With Mods hunger mechanic off. Sorry for calling everyone fat and obese FeelsBadMan
* Added marble, limestone, and slate to stage 0 so you can now interact with them. I swear it actually works this time
* Turned village generation down slightly
* Turned trumpet skeletons off in the Twilight, they were a bit too frequent
* Allowed the use of Industrial Hemp earlier and added a recipe for BWM Hemp Rope in stage 1 that gives 3x
* Cleaned up / deleted old config files
* Netherrack was added to the compression list
* Totempedia is now a shapeless recipe and edited others to be craftable in 2x2 grids
* Fixed a number of Advancements not giving rewards
* A number of Scripts have been cleaned up
* Removed the Garden Stuff mod
* Added Buildcraft for testing purposes
* Staged the PlayerSkins mod and configured
* Storage Drawer upgrades can now be crafted
* Removed the Skillable Roadwalk upgrade
* Doubled the amount of Luminessence recieved from recipe
* Increased the amount of rails per crafting operation

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Alpha 8
* This update will most likely break your current world due to passing the block limit
* Removed Viescraft tweaker as it's no longer needed
* Added Mystical Agriculture and Agggggggggraditions and turned off all essence drops
* Hid Redstone blocks and disabled redstone to be used during stage 2
* Removed Glowstone, redstone, and redstone blocks from loot tables
* Added the Fat Cat Industrialist to the Stage 3 mob spawn table and gave him some pretty cool loot
* Removed a number of decorative blocks from Chisel and Quark to lower total block number
* Added Advanced Rocketry and began configuring for the pack
* Added recipes for Viescraft using the Extended Crafting tables
* Removed the Trash Slot mod
* Staged Actually Additions and removed items from the Ball of Fur drop table
* Thanks to Dawenzel, all the Tcon parts have been staged and will show in JEI when you unlock them

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Alpha 7
* Added a Stage 1 recipe to Ember Dials
* Charcoal and Coal blocks can now be ground down into pieces of charcoal and coal
* Reworked the torch recipes a bit
* Adjusted the flint crafting recipes
* Tinker Tool Leveling now has a higher XP requirement
* Slats have recipes now
* Staged carpet recipes
* Changed Teacups to use porcelain
* Updated the meshes and recipes
* Fixed the Better With Mods removal scripts not working
* Dung Pipe advancement now allows either item to be placed and not both
* Removed the skillable requirements for seeds
* Added a number of new advancements including the beginnings of stage 3
* Reduced the amount of Charcoal acquired from Low Grade Charcoal
* Sleeping Mat has functionality to change whether it will set your spawn or not, check the tooltip for info
* Constantan can not be alloyed in a smeltery any longer, it requires using Immersive Engineering methods
* Reduced Direwolf damage yet again!
* Cleaned up the Recurrent Complex structures, hopefully they should be spawning in the correct biomes or dimensions
* Turned down the spawning of Cobalt and Ardite ore in the Nether
* Removed the extra Uranium Ore Clusters so there should NOT be anymore "glowing" blocks on the surface
* Added Iron Backpacks and put it in stage 2
* Added a fleece recipe in stage 1
* Lowered the amount of sugar cane needed for a wicker panel to 4 instead of 9
* Increased the droprate of Ender Pearl dust to 50% instead of 25%
* Disabled the mining upgrade functionality of the Tinkers' sharpening kits since these basically allow you to circumnavigate progression
* Removed the Embers Melter due to it not able to be tweaked
* Fixed string recipes using fleece and shears
* Removed the glowstone drops from Spritelings
* Initial cleanup of Bedrock Ores
* Added an advancement page for Stage 4 and 5 along with root and entry advancements
* Recipes should now be hidden when in the incorrect stage along with certain items

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Alpha 6
* Fixed the hand grindstone to be craftable/usable at the correct time
* All golems should now trigger the golem advancement
* Added a water requirement to the crafting recipe for pulp
* Added a parent requirement to many advancements
* Fixed the wrong block assigned to complete the pedestal advancement

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Alpha 5
* Updated the modpack to Minecraft version 1.12.2
* Fixed the Wooden Basin Mulberry Pulp recipe, it was backwards
* Removed Stellar Sky and Stellar API mods for the time being in an attempt for better overall pack performance
* Added Unidict to unify Ingots, plates, etc.
* Added back Embers recipes
* Disabled Actually Additions Crystal Spawning
* Added the Astral Sorcery Ores to the Tier 2 Prospector

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Alpha 4
* Changed the total amount of materials for Tool grid repair to 3 instead of 4
* Cleaned up a number of unnecessary config files
* Added a new gif for the loading screen
* Disabled Better With Mods Pollution and Weather Control in the config
* The Bronze Block can now be hammered into Ingots on the Stone Anvil
* Disabled Quark's multi-textured animals
* Fixed a number of items to use Advancements instead of XP levels to use/place
* Completed the Iron Chest recipes up to stage 2
* Added a number of new advancements
* Switched Nuclear Physics to large ore veins using Geolosys
* Increased the durability of Better Builder's Wands and Chisel items
* Assigned a number of items to their correct Game Stages
* Edited values of the Immersive Engineering config to disallow oregen in dimension 0(on top of the ores individually disabled) and disabled the I.E. village house(also previously disabled via another method)
* Removed the Crossroads mod
* Switched Aqua Munda to use 'vanilla' style farmland to avoid crops popping off blocks. This will remove all existing tilled farmland created by players in the world
* Added the Nuclear Phyics oregen to the OreTiers hiding file
* Added the Stage 3 trigger into Advancements
* Altered some of the backgrounds for Advancement Stages
* Added parts for Steeleaf and Fiery Ingots from the Twilight Forest to be used in advanced recipes
* Removed a number of items from the Twilight Forest Loot tables
* Removed Bedrock ores from the Carry On mod
* Primal Tech added a Wooden Basin allowing more efficient methods of creating dough, leather, etc. has JEI support
* Debarked Birch logs can now be chopped up
* Added a new Roots structure to worldgen
* Lowered the limit for how many Amphibians, peacocks, ferrets, and hamster type mobs can spawn in the world from Animania
* Slightly lowered the spawn frequency for Fish
* Lowered the max Y limit Magma monsters can spawn to 50
* Lowered the total amount of Horses and Golems allowed in the world
* Changed the world to generate in a logical 'heat map', cold biomes are far north or south, and warmer biomes are between
* Staged a number of mods in the pack in terms of recipes
* Added text to a variety of advancements to help the player to complete them easier
* Added a side quest advancement to defeat the Boss "baykok" from Totemic and unlock arrows sooner
* Added the Weirding Gadget mod to allow chunkloading in stage 2
* Added the Caravans mod back into the pack with a small amount of trades available
* Removed the chest inventory search bar
* Added the correct Fir Log slab recipe
* Converted a number of recipes to be Shaped Mirrored
* Fixed Barley Flour cooking the incorrect item on a firepit (now makes flatbread)