{
	// When enabled, gives signs without an area name a randomly chosen one from a preset list.
	"giveUnnamedAreasRandomName": true,
	// The radius in blocks around the player in which to check for area signs.
	// min: 0, max: 1000
	"radiusAroundPlayerToCheckForSigns": 100,
	// When enabled, sends the player the area notifications in chat.
	"sendChatMessages": false,
	// When enabled, sends the player the area notifications in the HUD on screen.
	"showHUDMessages": true,
	// The prefix of the message whenever a player enters an area.
	"joinPrefix": "Entering ",
	// The suffix of the message whenever a player enters an area.
	"joinSuffix": ".",
	// The prefix of the message whenever a player leaves an area.
	"leavePrefix": "Leaving ",
	// The suffix of the message whenever a player leaves an area.
	"leaveSuffix": ".",
	// When enabled, only shows the areaname in the HUD. When disabled, the prefixes and suffices will also be used.
	"HUDOnlyAreaName": false,
	// The delay in ms after which the HUD message should fade out.
	// min: 100, max: 360000
	"HUDMessageFadeDelayMs": 4000,
	// The vertical offset (y coord) for the HUD message. This determines how far down the message should be on the screen. Can be changed to prevent GUIs from overlapping.
	// min: 0, max: 3000
	"HUDMessageHeightOffset": 10,
	// Increases the font size of the text in the HUD message. If you change this value, make sure to test the different GUI scale settings in-game. 6.0 is considered large.
	// min: 0.0, max: 10.0
	"HUD_FontSizeScaleModifier": 1.0,
	// The red RGB value for the HUD message.
	// min: 0, max: 255
	"HUD_RGB_R": 100,
	// The green RGB value for the HUD message.
	// min: 0, max: 255
	"HUD_RGB_G": 200,
	// The blue RGB value for the HUD message.
	// min: 0, max: 255
	"HUD_RGB_B": 50
}