{
  "generateSplashes": true,
  "splashRimAlpha": 0.7,
  "generateCascades": true,
  "cascadeSoundsVolumeMultiplier": 100,
  "cascadeSoundDistanceBlocks": 150,
  "shouldFlowingWaterSpawnParticlesOnFirstTick": true,
  "lapisBlockUpdateParticleChance": 10,
  "flowingWaterSplashingDesity": 50,
  "rainRippleDensity": 1
}