#Luck will affect how often each quality will be tried for (10 luck * 0.25 multiplier -> 2.5 rolls, meaning 2 rolls and 50% chance for another)
#Range: 0.0 ~ 10.0
luck_multiplier = 0.0
#The chance of quality crops dropping its own quality (also affects other qualities) - It affects a multiplier which is calculated as: <crop_target_chance> / <quality.chance>Meaning for Gold it would result in a multiplier of 20 (0.6 / 0.03) -> The chances for all qualities would then be: 20 * 0.10 (iron) = 2 (100%) | 20 * 0.03 (gold) = 0.6 (60%) | 20 * 0.005 = 0.1 (10%)
#Range: 0.0 ~ 1.0
crop_target_chance = 0.0
#Multiplier on top of the crop target chance
#Range: 0.0 ~ 100.0
seed_chance_multiplier = 0.0
#Define multipliers to be applied per farmland on crops - Syntax: <index>;<crop>;<farmland>;<multiplier> (the index defines the sequence in which they will be checked - the first matching one is applied)
#Example: ["2;minecraft:wheat;#farmersdelight:terrain;0.75", "3;#minecraft:crops;farmersdelight:rich_soil;1.25"]
farmland_config = ["1;#minecraft:crops;#dew_drop_farmland_growth:bountiful_fertilized_farmland;0", "1;#minecraft:crops;minecraft:farmland;0", "2;#minecraft:crops;#dew_drop_farmland_growth:low_quality_fertilized_farmland;0", "2;#minecraft:crops;#dew_drop_farmland_growth:high_quality_fertilized_farmland;0", "2;#minecraft:crops;#dew_drop_farmland_growth:pristine_quality_fertilized_farmland;0"]

[Crafting]
	#Define recipes (namespace:path) which should not result in quality being applied (e.g. when the items can be converted back and forth)
	no_quality_recipes = ["minecraft:hay_block", "minecraft:wheat", "quark:building/crafting/compressed/apple_crate", "quark:building/crafting/compressed/apple_crate_uncompress", "quark:building/crafting/compressed/beetroot_crate", "quark:building/crafting/compressed/beetroot_crate_uncompress", "quark:building/crafting/compressed/berry_sack", "quark:building/crafting/compressed/berry_sack_uncompress", "quark:building/crafting/compressed/carrot_crate", "quark:building/crafting/compressed/carrot_crate_uncompress", "quark:building/crafting/compressed/chorus_fruit_block", "quark:building/crafting/compressed/chorus_fruit_block_uncompress", "quark:building/crafting/compressed/cocoa_bean_sack", "quark:building/crafting/compressed/cocoa_bean_sack_uncompress", "quark:building/crafting/compressed/glowberry_sack", "quark:building/crafting/compressed/glowberry_sack_uncompress", "quark:building/crafting/compressed/golden_apple_crate", "quark:building/crafting/compressed/golden_apple_crate_uncompress", "quark:building/crafting/compressed/golden_carrot_crate", "quark:building/crafting/compressed/golden_carrot_crate_uncompress", "quark:building/crafting/compressed/potato_crate", "quark:building/crafting/compressed/potato_crate_uncompress", "quark:building/crafting/compressed/sugar_cane_block", "quark:building/crafting/compressed/sugar_cane_block_uncompress", "farmersdelight:carrot_crate", "farmersdelight:carrot_from_crate", "farmersdelight:potato_crate", "farmersdelight:potato_from_crate", "farmersdelight:beetroot_crate", "farmersdelight:beetroot_from_crate", "farmersdelight:cabbage_crate", "farmersdelight:cabbage", "farmersdelight:tomato_crate", "farmersdelight:tomato", "farmersdelight:onion_crate", "farmersdelight:onion", "farmersdelight:rice_bale", "farmersdelight:rice_panicle", "farmersdelight:rice_bag", "farmersdelight:rice_from_bag", "vinery:white_grape_crate", "vinery:white_grape", "vinery:red_grape_crate", "vinery:red_grape", "vinery:cherry_crate", "vinery:cherries", "vinery:apple_crate", "vinery:apples", "supplementaries:sugar_cube", "supplementaries:sugar_cube_uncrafting", "cratedelight:apple_crate", "cratedelight:apples", "cratedelight:beetroot_crate", "cratedelight:beetroots", "cratedelight:berry_crate", "cratedelight:berries", "cratedelight:brown_mushroom_crate", "cratedelight:brown_mushroom", "cratedelight:carrot_crate", "cratedelight:carrots", "cratedelight:cocoabeans_bag", "cratedelight:cocoabeans", "cratedelight:cod_crate", "cratedelight:cod", "cratedelight:egg_crate", "cratedelight:eggs", "cratedelight:glowberry_crate", "cratedelight:glowberries", "cratedelight:golden_apple_crate", "cratedelight:golden_apple", "cratedelight:golden_carrot_crate", "cratedelight:golden_carrot", "cratedelight:potato_crate", "cratedelight:potatoes", "cratedelight:red_mushroom_crate", "cratedelight:red_mushroom", "cratedelight:salmon_crate", "cratedelight:salmon", "cratedelight:stacked_melons", "cratedelight:melons", "cratedelight:stacked_pumpkins", "cratedelight:pumpkins", "cratedelight:sugar_bag", "cratedelight:sugar", "alexsmobs:banana_crate", "alexsmobs:bananas", "alexsmobs:caiman_egg_crate", "alexsmobs:caiman_egg", "alexsmobs:crocodile_egg_crate", "alexsmobs:crocodile_egg", "alexsmobs:emu_egg_crate", "alexsmobs:emu_egg", "alexsmobs:platypus_egg_crate", "alexsmobs:platypus_egg", "alexsmobs:terrapin_egg_crate", "alexsmobs:terrapin_egg", "betterend:end_fish_crate", "betterend:end_fish", "create:wheat_flour_bag", "create:wheat_flour", "diamond_apples:diamond_apple_crate", "diamond_apples:diamond_apples", "farmersdelight:stacked_melons", "farmersdelight:stacked_pumpkins", "jagmkiwis:kiwi_egg_crate", "jagmkiwis:kiwi_egg", "jagmkiwis:kiwi_fruit_crate", "jagmkiwis:kiwi_fruit", "naturalist:bass_crate", "naturalist:bass", "naturalist:catfish_crate", "naturalist:catfish", "naturalist:duck_egg_crate", "naturalist:duck_eggs", "nutritious_feast:blueberry_crate", "nutritious_feast:blueberries", "farm_and_charm:lettuce_bag", "farm_and_charm:lettuce", "farm_and_charm:tomato_bag", "farm_and_charm:tomato", "farm_and_charm:carrot_bag", "farm_and_charm:carrot_from_bag", "farm_and_charm:potato_bag", "farm_and_charm:potato_from_bag", "farm_and_charm:onion_bag", "farm_and_charm:onion_from_bag", "farm_and_charm:beetroot_bag", "farm_and_charm:beetroot_from_bag", "farm_and_charm:corn_bag", "farm_and_charm:corn_from_bag", "farm_and_charm:strawberry_bag", "farm_and_charm:strawberry_from_bag", "farm_and_charm:flour_bag", "farm_and_charm:flour_from_bag", "farm_and_charm:oat_ball", "farm_and_charm:oat_from_ball", "farm_and_charm:barley_ball", "farm_and_charm:barley_from_ball", "society:ancient_fruit_crate", "society:blueberry_crate", "herbalbrews:yerba_mate_leaf_block", "herbalbrews:rooibos_leaf_block", "herbalbrews:green_tea_leaf_block", "herbalbrews:coffee_beans_sack", "vintagedelight:peanut_crate", "atmospheric:passion_fruit_crate", "society:tubabacco_leaf_block", "atmospheric:orange_crate", "atmospheric:shimmering_passion_fruit_crate", "atmospheric:blood_orange_crate", "atmospheric:currant_crate", "vintagedelight:ghost_pepper_crate", "society:ancient_fruit_crate", "herbalbrews:yerba_mate_leaf_block", "veggiesdelight:cauliflower_crate", "herbalbrews:rooibos_leaf_block", "herbalbrews:coffee_beans_sack", "quark:cocoa_beans_sack", "quark:nether_wart_sack", "snowyspirit:ginger_crate", "vintagedelight:cucumber_crate", "herbalbrews:tea_leaf_crate", "nethervinery:warped_grape_crate", "veggiesdelight:bellpepper_crate", "veggiesdelight:garlic_crate", "veggiesdelight:sweet_potato_crate", "nethervinery:crimson_grape_crate", "society:blueberry_crate", "society:eggplant_crate"]
	#Define recipes (namespace:path) which should result in the quality should be always be applied to the result (only if all ingredients have the same quality)
	retain_quality_recipes = ["minecraft:sugar_from_sugar_cane", "minecraft:sugar_from_honey_bottle", "cratedelight:stacked_melons", "cratedelight:melons", "cratedelight:stacked_pumpkins", "cratedelight:pumpkins", "farmersdelight:stacked_melons", "farmersdelight:stacked_pumpkins"]
	#Defines whether (de)compacting should be handled automatically (in terms of retaining quality)
	handle_compacting = true
	#Attempt to handle recipes involving seed items automatically (to avoid having to add all of them to the retain_quality_recipes config)
	handle_seed_recipes = true

[IRON]
	#The chance for a quality to occur (with no luck or other bonus)
	#Range: 0.0 ~ 1.0
	chance = 0.0
	#By how much the duration of the effect will get multiplied (beneficial) or divided (harmful) for
	#Range: 1.0 ~ 100.0
	duration_multiplier = 1.5
	#The addition (beneficial) or subtraction (harmful) for the probability (chance for the effect to apply)
	#Range: 0.0 ~ 1.0
	probability_addition = 0.10000000149011612
	#The addition (beneficial) or subtraction (harmful) for the amplifier (level of the effect)
	#Range: 0 ~ 255
	amplifier_addition = 1
	#By how much the nutrition will get multiplied for
	#Range: 1.0 ~ 100.0
	nutrition_multiplier = 1.1
	#By how much the saturation will get multiplied for
	#Range: 1.0 ~ 100.0
	saturation_multiplier = 1.1
	#Additive bonus to the chance an ingredient gives (when crafting through a crafting table)
	#This value is divided by the amount of ingredient types (which can have quality) (i.e. 1x diamond & 1x no quality -> total bonus of 0.35 (if diamond provides a bonus of 0.7))
	#Range: 0.0 ~ 1.0
	crating_bonus = 0.15000000596046448
	#List of effects this rarity can grant (the item can be a tag) (<item>;<effect>;<chance>;<duration>;<amplifier>;<probability>)
	effect_list = []

[GOLD]
	#The chance for a quality to occur (with no luck or other bonus)
	#Range: 0.0 ~ 1.0
	chance = 0.0
	#By how much the duration of the effect will get multiplied (beneficial) or divided (harmful) for
	#Range: 1.0 ~ 100.0
	duration_multiplier = 2.0
	#The addition (beneficial) or subtraction (harmful) for the probability (chance for the effect to apply)
	#Range: 0.0 ~ 1.0
	probability_addition = 0.20000000298023224
	#The addition (beneficial) or subtraction (harmful) for the amplifier (level of the effect)
	#Range: 0 ~ 255
	amplifier_addition = 2
	#By how much the nutrition will get multiplied for
	#Range: 1.0 ~ 100.0
	nutrition_multiplier = 2.25
	#By how much the saturation will get multiplied for
	#Range: 1.0 ~ 100.0
	saturation_multiplier = 1.15
	#Additive bonus to the chance an ingredient gives (when crafting through a crafting table)
	#This value is divided by the amount of ingredient types (which can have quality) (i.e. 1x diamond & 1x no quality -> total bonus of 0.35 (if diamond provides a bonus of 0.7))
	#Range: 0.0 ~ 1.0
	crating_bonus = 0.4000000059604645
	#List of effects this rarity can grant (the item can be a tag) (<item>;<effect>;<chance>;<duration>;<amplifier>;<probability>)
	effect_list = []

[DIAMOND]
	#The chance for a quality to occur (with no luck or other bonus)
	#Range: 0.0 ~ 1.0
	chance = 0.0
	#By how much the duration of the effect will get multiplied (beneficial) or divided (harmful) for
	#Range: 1.0 ~ 100.0
	duration_multiplier = 2.5
	#The addition (beneficial) or subtraction (harmful) for the probability (chance for the effect to apply)
	#Range: 0.0 ~ 1.0
	probability_addition = 0.30000001192092896
	#The addition (beneficial) or subtraction (harmful) for the amplifier (level of the effect)
	#Range: 0 ~ 255
	amplifier_addition = 3
	#By how much the nutrition will get multiplied for
	#Range: 1.0 ~ 100.0
	nutrition_multiplier = 1.5
	#By how much the saturation will get multiplied for
	#Range: 1.0 ~ 100.0
	saturation_multiplier = 1.2
	#Additive bonus to the chance an ingredient gives (when crafting through a crafting table)
	#This value is divided by the amount of ingredient types (which can have quality) (i.e. 1x diamond & 1x no quality -> total bonus of 0.35 (if diamond provides a bonus of 0.7))
	#Range: 0.0 ~ 1.0
	crating_bonus = 0.699999988079071
	#List of effects this rarity can grant (the item can be a tag) (<item>;<effect>;<chance>;<duration>;<amplifier>;<probability>)
	effect_list = []

[Compatibility]
	#Handle Quark harvest & replant automatically (if you have custom behaviour configured regarding the quality block state turn this off)
	quark_handle_config = true

