#List of names the merchant can have.
merchantNames = ["Pierre", "Pierre", "Pierre", "Seed Merchant", "Cultivator", "Money Machine", "Try 'Society: Mystical Ocean!'", "Swap-O-Matic", "Coin Muncher", "Weathered Salesperson", "The Capital Hill", "Realist Capitalist"]
#The range within animals can be fed by the feeding trough.
#Range: > -2147483648
feedingTroughRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > -2147483648
feedingTroughMaxAnimals = 24
#The range at which the chicken nest picks up laid eggs.
#Range: > -2147483648
chickenNestRange = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerBonusCropChance = 0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerBonusGrowthChance = 0.25
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
fertilizerRegressionChance = 0.0
#If true, merchants will be considered babies (on a technical level only), which may resolve exploits based on merchant death loot (like blood)
treatMerchantsLikeBabies = true

