/ === PROJECTILES ===

/ arrows
type=entity,ID=small_fireball,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
    Color=-1
),amount=50,delay=#rand(0.0,4.0)@luck=2

/ eggs
type=entity,ID=fireball,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10), 1.0)
),amount=25,delay=#rand(0.0,2.0)@luck=2

/ tnt
type=entity,ID=tnt,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Fuse=40b,
    Motion=#motionFromDirection(#pYaw,#pPitch,0.8)
)@luck=2

/ cobweb
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw,#pPitch,1.5),
    item=(id=lava_bucket,Count=1),impact=["type=fill,ID=lava,size=(2,2,2)"]
)@luck=2@chance=0.5

/ flames
type=entity,ID=lucky:lucky_projectile,pos=#pExactPos,posOffsetY=1.5,NBTTag=(
    Motion=#motionFromDirection(#pYaw+#rand(-10,10),#pPitch+#rand(-10,10),1.0),
    item=(id=blaze_powder,Count=1),
    impact=["type=effect,ID=special_fire,target=hitEntity,duration=5"],
    damage=0.0
),amount=50,delay=#rand(0.0,2.0)@luck=2


/ === EFFECTS ===

/ wither
group(
    type=effect,ID=wither,target=hitEntity,amplifier=2,duration=5;
    type=particle,ID=splashpotion,potion=poison
)@luck=2

/ instant health + regeneration
group(
    type=effect,ID=instant_health,amplifier=#rand(2,6),duration=0;
    type=effect,ID=regeneration,amplifier=#rand(1,2),duration=#rand(5,10);
    type=particle,ID=heart,size=(0.5,0.5,0.5),particleAmount=50,pos=#pExactPos
)@luck=2

/ blindness + slowness
group(
    type=effect,ID=blindness,target=hitEntity,duration=3;
    type=effect,ID=slowness,target=hitEntity,duration=3;
    type=particle,ID=large_smoke,size=(0.5,0.8,0.5),particleAmount=100,pos=#eExactPos,amount=20,delay=#rand(0.0,3.0)
)@chance=0.75@luck=2

/ knockback
group(
    type=effect,ID=special_knockback,range=6,excludePlayer=true,power=1.8,pos=#pPos,delay=0.1;
    type=particle,ID=poof,size=(1.0,0.3,1.0),particleAmount=500,pos=#pExactPos
)@luck=2

/ upwards knockback
group(
    type=effect,ID=special_knockback,target=hitEntity,directionPitch=-90,power=1.3,delay=0.1;
    type=particle,ID=poof,size=(0.5,0.5,0.5),particleAmount=500
)@luck=2

/ fire
group(
    type=effect,ID=special_fire,range=4,excludePlayer=true,duration=#rand(5,10);
    type=particle,ID=flame,pos=#pExactPos,size=(1.0,0.3,1.0),particleAmount=2000
)@luck=2

/ lightning
type=entity,ID=lightning_bolt@luck=2

/ === NOTHING ===
type=nothing@luck=0@chance=24
