{
  "chloride.performance.fastchest.title": "快速箱子",
  "chloride.performance.fastchest.desc": "将箱子模型替换为无动画的实心方块模型。\n\n当安装了EBE和Flywheel时，此选项无效，会优先使用它们的优化方案。",
  "chloride.performance.fastbeds.title": "快速床",
  "chloride.performance.fastbeds.desc": "将床的模型替换为实心方块模型。可能会影响模组床的功能。",

  "chloride.general.screen.desc": "窗口化 - 游戏以窗口模式显示。\n无边框 - 游戏以“窗口化”模式显示，无边框并扩展到最大屏幕尺寸，不调整分辨率。\n全屏 - 游戏以原生全屏模式显示，调整屏幕分辨率以匹配游戏设置。",
  "chloride.general.screen.fullscreen": "全屏",
  "chloride.general.screen.borderless": "无边框",
  "chloride.general.screen.windowed": "窗口化",

  "chloride.interface": "界面",
  "chloride.interface.fps.title": "显示FPS",
  "chloride.interface.fps.desc": "显示FPS叠加层。高级模式会显示最低FPS以及30秒平均FPS，便于评估性能。",

  "chloride.interface.fps.mode.off": "关闭",
  "chloride.interface.fps.mode.simple": "简单",
  "chloride.interface.fps.mode.advanced": "高级",

  "chloride.interface.fps.system.title": "显示系统状态",
  "chloride.interface.fps.system.desc": "在FPS计数器旁边显示RAM和GPU使用情况",
  "chloride.interface.fps.system.off": "关闭",
  "chloride.interface.fps.system.gpu_only": "仅GPU",
  "chloride.interface.fps.system.ram_only": "仅RAM",
  "chloride.interface.fps.system.all": "全部",

  "chloride.interface.fps": "FPS",
  "chloride.interface.fps.min": "最低",
  "chloride.interface.fps.avg": "平均",
  "chloride.interface.fps.gpu": "GPU",
  "chloride.interface.fps.mem": "内存",

  "chloride.interface.fps.align_x.title": "FPS水平对齐",
  "chloride.interface.fps.align_x.desc": "FPS显示的水平位置",
  "chloride.interface.fps.align_x.left": "左",
  "chloride.interface.fps.align_x.center": "居中",
  "chloride.interface.fps.align_x.right": "右",

  "chloride.interface.fps.align_y.title": "FPS垂直对齐",
  "chloride.interface.fps.align_y.desc": "FPS显示的垂直位置",
  "chloride.interface.fps.align_y.top": "顶部",
  "chloride.interface.fps.align_y.center": "居中",
  "chloride.interface.fps.align_y.bottom": "底部",

  "chloride.interface.fps.margin_x.title": "FPS水平边距",
  "chloride.interface.fps.margin_x.desc": "FPS显示的水平偏移量",
  "chloride.interface.fps.margin_y.title": "FPS垂直边距",
  "chloride.interface.fps.margin_y.desc": "FPS显示的垂直偏移量",

  "chloride.interface.fps.shadow.title": "FPS阴影框",
  "chloride.interface.fps.shadow.desc": "为FPS文本添加阴影框，类似于F3文本的纯风格",

  "chloride.interface.language.fast_reload.title": "快速语言重载",
  "chloride.interface.language.fast_reload.desc": "语言更新时仅重载语言而非所有资源，速度提升99.9%",
  "chloride.interface.borderless.f11.title": "F11无边框模式",
  "chloride.interface.borderless.f11.desc": "附加 - 在切换循环中添加无边框模式\n替换 - 用无边框全屏替换全屏模式\n关闭 - 不在切换循环中添加无边框模式",
  "chloride.interface.borderless.f11.attach": "附加",
  "chloride.interface.borderless.f11.replace": "替换",
  "chloride.interface.borderless.f11.off": "关闭",

  "chloride.interface.font.shadow.title": "字体阴影",
  "chloride.interface.font.shadow.desc": "禁用后，文本将不再渲染阴影，呈现扁平风格。\n根据屏幕上文本的数量，可提升FPS，特别是安装了BetterF3等模组时",
  "chloride.interface.jei.title": "搜索时显示JEI/REI/EMI",
  "chloride.interface.jei.desc": "隐藏JEI/REI/EMI物品列表，除非进行搜索。按空格键可无需搜索直接显示",
  "chloride.jei.message": "搜索以显示物品",

  "chloride.world": "世界",
  "chloride.world.blueband.title": "天空蓝带",
  "chloride.world.blueband.desc": "禁用后，移除所有维度中的天空蓝带效果",
  "chloride.world.fog.title": "天空雾效",
  "chloride.world.fog.desc": "禁用后，仅在主世界移除雾效",
  "chloride.world.custom_fog.title": "自定义雾效",
  "chloride.world.custom_fog.desc": "启用自定义雾效值",
  "chloride.world.custom_fog.start.title": "自定义雾效起始",
  "chloride.world.custom_fog.start.desc": "配置雾效的起始距离",
  "chloride.world.custom_fog.end.title": "自定义雾效结束",
  "chloride.world.custom_fog.end.desc": "配置雾效的结束距离",
  "chloride.world.custom_fog.shape.title": "自定义雾效形状",
  "chloride.world.custom_fog.shape.desc": "配置雾效的形状",
  "chloride.world.custom_fog.shape.cylinder": "圆柱体",
  "chloride.world.custom_fog.shape.sphere": "球体",
  "chloride.world.clouds.height.title": "云层高度",
  "chloride.world.clouds.height.desc": "提升云层高度。\n配置云层的高度，对快乐的恶魂无效",
  "chloride.world.leaves_culling.title": "树叶剔除",
  "chloride.world.leaves_culling.desc": "减少同类型树叶的可见面数，控制剔除的深度",
  "chloride.world.leaves_culling.all": "全部",
  "chloride.world.leaves_culling.lot": "大量",
  "chloride.world.leaves_culling.half": "一半",
  "chloride.world.leaves_culling.less": "少量",
  "chloride.world.leaves_culling.off": "关闭",
  "chloride.world.fade.title": "区块淡入",
  "chloride.world.fade.desc": "启用后，区块加载时会淡入显示",

  "chloride.darkness": "黑暗",
  "chloride.darkness.level.title": "黑暗等级",
  "chloride.darkness.level.desc": "使黑暗更暗，增强黑暗衰减效果。",
  "chloride.darkness.level.blackness": "漆黑",
  "chloride.darkness.level.black": "黑色",
  "chloride.darkness.level.darkness": "黑暗",
  "chloride.darkness.level.dark": "深色",
  "chloride.darkness.level.dim": "昏暗",
  "chloride.darkness.level.vanilla": "原版",
  "chloride.darkness.others.title": "在其他维度启用",
  "chloride.darkness.others.desc": "真正的黑暗将应用于其他维度\n\n[警告] 此选项将在不久的将来被黑名单功能取代",
  "chloride.darkness.overworld.title": "在主世界启用",
  "chloride.darkness.overworld.desc": "启用后，真正的黑暗将应用于主世界。",
  "chloride.darkness.noskylight.title": "在无天空光维度启用",
  "chloride.darkness.noskylight.desc": "启用后，真正的黑暗将应用于无天空光的维度",
  "chloride.darkness.nether.title": "在下界启用",
  "chloride.darkness.nether.desc": "启用后，真正的黑暗将应用于下界。",
  "chloride.darkness.nether.brightness.title": "下界雾效亮度",
  "chloride.darkness.nether.brightness.desc": "配置启用黑暗时下界雾效的亮度。",
  "chloride.darkness.end.title": "在末地启用",
  "chloride.darkness.end.desc": "启用后，真正的黑暗将应用于末地。",
  "chloride.darkness.end.brightness.title": "末地雾效亮度",
  "chloride.darkness.end.brightness.desc": "配置启用黑暗时末地雾效的亮度。",
  "chloride.darkness.blocklightonly.title": "仅方块光源",
  "chloride.darkness.blocklightonly.desc": "启用后，禁用天空、雾和月亮的亮度，仅以方块作为光源",
  "chloride.darkness.moonphase.title": "使用月相",
  "chloride.darkness.moonphase.desc": "启用后，黑暗将受月相影响",
  "chloride.darkness.moonphase.fresh.title": "新月亮度（最小）",
  "chloride.darkness.moonphase.fresh.desc": "配置新月时的亮度，或黑月相的最小亮度",
  "chloride.darkness.moonphase.full.title": "满月亮度（最大）",
  "chloride.darkness.moonphase.full.desc": "配置满月时的亮度，或黑月相的最大亮度",

  "chloride.particles": "粒子",
  "chloride.particles.rain.title": "雨滴粒子",
  "chloride.particles.rain.desc": "启用下雨时的水滴下落粒子",
  "chloride.particles.rain.drop.title": "雨滴落地粒子",
  "chloride.particles.rain.drop.desc": "启用雨滴落地时的水花粒子",
  "chloride.particles.block.cracking.title": "方块裂痕粒子",
  "chloride.particles.block.cracking.desc": "启用破坏方块时的裂痕粒子",
  "chloride.particles.block.destroy.title": "方块破坏粒子",
  "chloride.particles.block.destroy.desc": "启用破坏方块时的破坏粒子",
  "chloride.particles.provider.unknown": "未知",
  "chloride.particles.provider": "粒子提供者: §6§l%s",

  "chloride.entities": "实体",
  "chloride.entities.nametag.players.title": "玩家名称标签",
  "chloride.entities.nametag.players.desc": "禁用后，所有玩家的名称标签将不再渲染",
  "chloride.entities.nametag.entities.title": "实体名称标签",
  "chloride.entities.nametag.entities.desc": "禁用后，所有实体的名称标签将不再渲染",
  "chloride.entities.nametag.items.title": "物品名称标签",
  "chloride.entities.nametag.items.desc": "禁用后，物品的名称标签将不再渲染，包括物品展示框中的物品",

  "chloride.entities.culling.vseureka.warning": "检测到VSEureka，垂直距离（原始值）被忽略，改用水平距离（平方值）",
  "chloride.entities.culling.title": "最大实体距离",
  "chloride.entities.culling.desc": "启用后，实体将根据配置的距离限制隐藏",
  "chloride.entities.culling.distance.horizontal.title": "实体最大距离（水平）",
  "chloride.entities.culling.distance.horizontal.desc": "隐藏并停止渲染超出此距离的实体。大幅提升性能，尤其是模组农场附近。",
  "chloride.entities.culling.distance.vertical.title": "实体最大距离（垂直）",
  "chloride.entities.culling.distance.vertical.desc": "隐藏并停止渲染下方超出此距离的实体，提升洞穴上方的性能。建议设置为低于水平距离的值。",

  "chloride.entities.culling.monster.title": "最大怪物距离",
  "chloride.entities.culling.monster.desc": "启用后，怪物（敌对实体）将根据配置的距离限制隐藏",
  "chloride.entities.culling.monster.distance.horizontal.title": "怪物最大距离（水平）",
  "chloride.entities.culling.monster.distance.horizontal.desc": "隐藏并停止渲染超出此距离的怪物。大幅提升性能，尤其是经验农场附近。",
  "chloride.entities.culling.monster.distance.vertical.title": "怪物最大距离（垂直）",
  "chloride.entities.culling.monster.distance.vertical.desc": "隐藏并停止渲染下方超出此距离的怪物，提升洞穴上方的性能。建议设置为低于水平距离的值。",

  "chloride.entities.culling.tiles.title": "最大方块实体距离",
  "chloride.entities.culling.tiles.desc": "启用后，方块实体将根据配置的距离限制隐藏",
  "chloride.entities.culling.tile.distance.horizontal.title": "方块实体最大距离（水平）",
  "chloride.entities.culling.tile.distance.horizontal.desc": "隐藏并停止渲染超出此距离的方块实体。大幅提升性能，尤其是大量模组机器附近。",
  "chloride.entities.culling.tile.distance.vertical.title": "方块实体最大距离（垂直）",
  "chloride.entities.culling.tile.distance.vertical.desc": "隐藏并停止渲染下方超出此距离的方块实体，提升洞穴上方的性能（如果你的机器在洞穴里的话）。建议设置为低于水平距离的值。",

  "chloride.zoom": "缩放",
  "chloride.zoom.title": "启用缩放",
  "chloride.zoom.desc": "启用缩放功能，可通过按键激活",
  "chloride.zoom.forbidden": "检测到JustZoom或Zume，Chloride缩放功能已禁用",
  "chloride.zoom.max.title": "最大缩放",
  "chloride.zoom.max.desc": "设置使用鼠标滚轮时的最大缩放倍数"
}