{
	"gamerule.puresuffering:notifyPlayersAboutInvasions": "通知玩家入侵",
	"gamerule.puresuffering:notifyPlayersAboutInvasions.description": "确定入侵开始时是否通知玩家。",
	"gamerule.puresuffering:zeroTickDelay": "零刻延迟",
	"gamerule.puresuffering:zeroTickDelay.description": "确定入侵是否应具有零刻延迟。",

	"gamerule.puresuffering:invasionStartDelay": "入侵开始延迟",
	"gamerule.puresuffering:invasionStartDelay.description": "入侵开始前的天数。",
	"gamerule.puresuffering:mobKillLimit": "生物击杀限制",
	"gamerule.puresuffering:mobKillLimit.description": "玩家在结束入侵之前应该杀死多少生物。",
	"gamerule.puresuffering:mobSpawnChunkRadius": "生物生成区块半径",
	"gamerule.puresuffering:mobSpawnChunkRadius.description": "入侵生物可以生成到玩家身边的距离或距离（1-8个区块）。",

	"puresuffering.configuration.game_rules": "游戏规则",
	"puresuffering.configuration.game_rules_boolean": "布尔型",
	"puresuffering.configuration.game_rules_integer": "整型",
	"puresuffering.configuration.invasions": "入侵",
	"puresuffering.configuration.text": "文本",
	"puresuffering.configuration.rendering": "渲染",
	"puresuffering.configuration.sound": "声音",

	"puresuffering.config.notify_players_about_invasions": "通知玩家入侵",
	"puresuffering.config.zero_tick_delay": "零刻延迟",

	"puresuffering.config.invasion_start_delay": "入侵开始延迟",
	"puresuffering.config.mob_kill_limit": "生物击杀限制",
	"puresuffering.config.mob_spawn_chunk_radius": "生物生成区块半径",

	"puresuffering.config.default_invasion_start_message": "默认入侵开始消息",
	"puresuffering.config.hyper_invasion_start_message": "超级入侵开始消息",
	"puresuffering.config.nightmare_invasion_start_message": "噩梦入侵开始消息",
	"puresuffering.config.cancel_invasion_start_message": "取消入侵开始消息",

  "argument.puresuffering.invasionDifficulty.invalid": "未知的入侵难度参数：%s",
  "argument.puresuffering.invasionMethod.invalid": "未知的入侵方法参数：%s",
  "argument.puresuffering.sessionType.invalid": "未知的入侵会话类型：%s",
  "block.minecraft.bed.invasion": "一股奇怪的力量阻止你入睡...",
  "commands.puresuffering.add.success.primary": "[入侵系统] 添加了主要 %s%s 入侵 %s！",
  "commands.puresuffering.add.success.secondary": "[入侵系统] 添加了次要 %s%s 入侵 %s！",
  "commands.puresuffering.clear.failure": "[入侵系统] 无法清除入侵！",
  "commands.puresuffering.clear.success.all": "[入侵系统] 清除了所有入侵！",
  "commands.puresuffering.clear.success.queued.all": "[入侵系统] 清除了所有排队中的入侵！",
  "commands.puresuffering.clear.success.queued": "[入侵系统] 清除了排队中的 %s 次入侵！",
  "commands.puresuffering.clear.success": "[入侵系统] 清除了 %s 次入侵！",
  "commands.puresuffering.cycle": "[入侵系统] 将时间设置为 %s",
  "commands.puresuffering.invasion_difficulty.invalid": "[入侵系统] 入侵难度 %s 未启用！",
  "commands.puresuffering.invasion_method.invalid1": "[入侵系统] 试图为已设置严重性的方法 '%1$s' 设置严重性。",
  "commands.puresuffering.invasion_method.invalid2": "[入侵系统] 未提供严重性值时无法设置严重性。",
  "commands.puresuffering.invasion_type.invalid": "[入侵系统] 入侵类型 %s 的条件未满足。",
  "commands.puresuffering.invasion_type.invasionTypeNotFound": "[入侵系统] 未找到名为 '%1$s' 的入侵类型",
  "commands.puresuffering.query.invasions": "[入侵系统] 当前",
  "commands.puresuffering.query.none": "[入侵系统] 目前没有入侵？！",
  "commands.puresuffering.remove.failure": "[入侵系统] 无法移除入侵！",
  "commands.puresuffering.remove.success.all.primary": "[入侵系统] 移除了主要入侵 %s！",
  "commands.puresuffering.remove.success.all.secondary": "[入侵系统] 已移除次要入侵 %s！",
  "commands.puresuffering.remove.success.primary": "[入侵系统] 移除了主要 %s 入侵 %s！",
  "commands.puresuffering.remove.success.queued.all.primary": "[入侵系统] 已移除排队中的主要入侵 %s！",
  "commands.puresuffering.remove.success.queued.all.secondary": "[入侵系统] 已移除排队中的次要入侵 %s！",
  "commands.puresuffering.remove.success.queued.primary": "[入侵系统] 已移除排队中的主要 %s 入侵 %s！",
  "commands.puresuffering.remove.success.queued.secondary": "[入侵系统] 已移除排队中的次要 %s 入侵 %s！",
  "commands.puresuffering.remove.success.secondary": "[入侵系统] 已移除次要 %s 入侵 %s！",
  "commands.puresuffering.session_type.invalid": "[入侵系统] 此维度的入侵会话类型无效！",
  "commands.puresuffering.sync.gamerules": "[入侵系统] 已同步游戏规则以匹配配置！",
  "effect.puresuffering.blessing": "祝福",
  "gamerule.category.puresuffering": "纯粹苦难",
  "gamerule.puresuffering:cancelableInvasions.description": "确定是否可以取消入侵。",
  "gamerule.puresuffering:cancelableInvasions": "可取消的入侵",
  "gamerule.puresuffering:consistentInvasions.description": "而不是入侵每隔“稀有度”天数发生一次，它将被设置为每隔“稀有度”天数发生一次。",
  "gamerule.puresuffering:consistentInvasions": "一致的入侵",
  "gamerule.puresuffering:enableHyperInvasions": "启用超级入侵",
  "gamerule.puresuffering:enableInvasionAmbience.description": "确定是否应该播放入侵氛围音效。",
  "gamerule.puresuffering:enableInvasionAmbience": "启用入侵氛围音效",
  "gamerule.puresuffering:enableInvasions": "启用入侵",
  "gamerule.puresuffering:enableNightmareInvasions": "启用噩梦入侵",
  "gamerule.puresuffering:forceInvasionSleeplessness.description": "这决定了玩家是否在所有入侵期间都无法入睡。",
  "gamerule.puresuffering:forceInvasionSleeplessness": "强制入侵失眠",
  "gamerule.puresuffering:hyperAggression.description": "超级攻击性是入侵生物从世界各地攻击玩家的能力，关闭此功能将使它们使用默认的目标选择。",
  "gamerule.puresuffering:hyperAggression": "超级攻击性",
  "gamerule.puresuffering:hyperCharge.description": "超级充能是入侵生成的强化生物所拥有的能力，关闭此功能将禁用这些强化生物的生成（这也将禁用超级入侵）。",
  "gamerule.puresuffering:hyperCharge": "超级充能",
  "gamerule.puresuffering:invasionAntiGrief.description": "将禁用由入侵生成的实体产生的爆炸、火焰等。",
  "gamerule.puresuffering:invasionAntiGrief": "入侵防捣乱",
  "gamerule.puresuffering:mobsDieAtEndOfInvasions.description": "确定入侵结束时入侵生物是否应该死亡。",
  "gamerule.puresuffering:mobsDieAtEndOfInvasions": "入侵结束时生物死亡",
  "gamerule.puresuffering:primaryInvasionMobCap.description": "主要入侵一次可以生成的最大生物数量。",
  "gamerule.puresuffering:primaryInvasionMobCap": "主要入侵生物上限",
  "gamerule.puresuffering:secondaryInvasionMobCap.description": "次要入侵一次可以生成的最大生物数量。",
  "gamerule.puresuffering:secondaryInvasionMobCap": "次要入侵生物上限",
  "gamerule.puresuffering:tieredInvasions.description": "等级使得某些入侵只能在经过若干天后发生，关闭此功能将使世界在选择入侵时忽略天数计数。",
  "gamerule.puresuffering:tieredInvasions": "分级入侵",
  "gamerule.puresuffering:useXPMultiplier.description": "这决定了入侵生物在每次击杀时是否应该获得经验加成。",
  "gamerule.puresuffering:useXPMultiplier": "使用经验倍数",
  "gamerule.puresuffering:weakenedInvasionVexes.description": "确定入侵中的恼鬼是否应该具有有限的生命周期。",
  "gamerule.puresuffering:weakenedInvasionVexes": "虚弱的入侵恼鬼",
  "invasion.puresuffering.arachnophobia": "蜘蛛恐惧症",
  "invasion.puresuffering.difficultyInfo": "难度：%s",
  "invasion.puresuffering.end_game": "末影游戏",
  "invasion.puresuffering.end_pest": "末影害虫",
  "invasion.puresuffering.ghasts_galore": "幽灵盛宴",
  "invasion.puresuffering.hell_on_earth": "人间地狱",
  "invasion.puresuffering.inferno": "炼狱",
  "invasion.puresuffering.inform": "[入侵系统] ",
  "invasion.puresuffering.isPrimaryInfo": "主要入侵：%s",
  "invasion.puresuffering.list": "入侵列表：",
  "invasion.puresuffering.lunar_eclipse": "月食",
  "invasion.puresuffering.mega_raid": "大型袭击",
  "invasion.puresuffering.mobCapInfo": "生物上限：%s",
  "invasion.puresuffering.nether_again": "再次下界",
  "invasion.puresuffering.pest": "害虫",
  "invasion.puresuffering.phantom_zone": "幻影地带",
  "invasion.puresuffering.porkinator": "猪化器",
  "invasion.puresuffering.rarityInfo": "稀有度：%s",
  "invasion.puresuffering.sessionInfo": "- 会话信息 -",
  "invasion.puresuffering.sessionType": "会话类型：%s",
  "invasion.puresuffering.severityInfo": "严重性：%s",
  "invasion.puresuffering.slime_time": "史莱姆时间",
  "invasion.puresuffering.solar_eclipse": "日食",
  "invasion.puresuffering.start.cancel": "[入侵系统] 目前不会有入侵...",
  "invasion.puresuffering.start.default": "[入侵系统] 入侵现在开始了！",
  "invasion.puresuffering.start.hyper": "[入侵系统] 超级入侵现在开始了！",
  "invasion.puresuffering.start.nightmare": "[入侵系统] 噩梦入侵现在开始了？",
  "invasion.puresuffering.super_storm": "超级风暴",
  "invasion.puresuffering.tierInfo": "等级：%s",
  "invasion.puresuffering.typeInfo": "- 类型信息 -",
  "invasion.puresuffering.undead": "亡灵",
  "invasion.puresuffering.warden": "守护者",
  "invasion.puresuffering.wither": "凋零",
  "invasion.puresuffering.worlds_end": "世界末日",
  "invasion.puresuffering.zombie": "僵尸",
  "puresuffering.config.blessing_effect_dimension_change_duration": "祝福效果维度改变持续时间",
  "puresuffering.config.blessing_effect_respawn_duration": "祝福效果重生持续时间",
  "puresuffering.config.can_invasions_change_brightness": "入侵是否可以改变亮度",
  "puresuffering.config.cancelable_day_invasions": "可取消的日间入侵",
  "puresuffering.config.cancelable_fixed_invasions": "可取消的固定入侵",
  "puresuffering.config.cancelable_night_invasions": "可取消的夜间入侵",
  "puresuffering.config.consistent_invasions": "一致入侵",
  "puresuffering.config.day_cancel_invasion_rarity": "日间取消入侵稀有度",
  "puresuffering.config.day_invasion_rarity": "日间入侵稀有度",
  "puresuffering.config.day_tier_increase_delay": "日间等级提升延迟",
  "puresuffering.config.enable_hyper_invasions": "启用超级入侵",
  "puresuffering.config.enable_invasion_ambience": "启用入侵氛围",
  "puresuffering.config.enable_invasion_start_effects": "启用入侵开始效果",
  "puresuffering.config.enable_nightmare_invasions": "启用噩梦入侵",
  "puresuffering.config.enable_sky_effects": "启用天空效果",
  "puresuffering.config.enable_sky_flickering": "启用天空闪烁",
  "puresuffering.config.end_like_dimensions": "类似末地的维度",
  "puresuffering.config.fixed_cancel_invasion_rarity": "固定取消入侵稀有度",
  "puresuffering.config.fixed_invasion_rarity": "固定入侵稀有度",
  "puresuffering.config.fixed_tier_increase_delay": "固定等级提升延迟",
  "puresuffering.config.force_invasion_sleeplessness": "强制入侵不眠",
  "puresuffering.config.hyper_aggression_blacklist": "超级攻击性黑名单",
  "puresuffering.config.hyper_aggression": "超级攻击性",
  "puresuffering.config.hyper_charge_blacklist": "超级充能黑名单",
  "puresuffering.config.hyper_charge_chance": "超级充能概率",
  "puresuffering.config.hyper_charge": "超级充能",
  "puresuffering.config.hyper_invasion_rarity": "超级入侵稀有度",
  "puresuffering.config.invasion_anti_grief": "入侵防破坏",
  "puresuffering.config.invasion_blacklist": "入侵黑名单",
  "puresuffering.config.max_day_invasions": "最大日间入侵次数",
  "puresuffering.config.max_fixed_invasions": "最大固定入侵次数",
  "puresuffering.config.max_night_invasions": "最大夜间入侵次数",
  "puresuffering.config.max_vortex_particles_lifespan": "最大漩涡粒子寿命",
  "puresuffering.config.min_vortex_particle_lifespan": "最小漩涡粒子寿命",
  "puresuffering.config.mob_biome_boosted_blacklist": "生物生物群系增强黑名单",
  "puresuffering.config.mobs_die_at_end_of_invasions": "入侵结束后生物死亡",
  "puresuffering.config.mod_biome_boosted_blacklist": "模组生物群系增强黑名单",
  "puresuffering.config.natural_spawn_chance": "自然生成概率",
  "puresuffering.config.nether_like_dimensions": "类似下界的维度",
  "puresuffering.config.night_cancel_invasion_rarity": "夜间取消入侵稀有度",
  "puresuffering.config.night_invasion_rarity": "夜间入侵稀有度",
  "puresuffering.config.night_tier_increase_delay": "夜间等级提升延迟",
  "puresuffering.config.nightmare_invasion_rarity": "噩梦入侵稀有度",
  "puresuffering.config.override_game_rules": "覆盖游戏规则",
  "puresuffering.config.overworld_like_dimensions": "类似主世界的维度",
  "puresuffering.config.primary_invasion_mob_cap": "主要入侵生物上限",
  "puresuffering.config.primary_whitelist": "主要白名单",
  "puresuffering.config.secondary_invasion_mob_cap": "次要入侵生物上限",
  "puresuffering.config.tiered_invasions": "分级入侵",
  "puresuffering.config.use_fast_effects": "使用快速效果",
  "puresuffering.config.use_invasion_sound_effects": "使用入侵音效",
  "puresuffering.config.use_sky_box_renderer": "使用天空盒渲染器",
  "puresuffering.config.use_xp_multiplier": "使用经验加成",
  "puresuffering.config.vortex_particle_delay": "漩涡粒子延迟",
  "puresuffering.config.weakened_invasion_vexes": "弱化入侵的恼鬼",
  "puresuffering.invasionDifficulty.default": "默认",
  "puresuffering.invasionDifficulty.hyper": "超级",
  "puresuffering.invasionDifficulty.nightmare": "噩梦",
  "puresuffering.invasionSessionType.day": "白天",
  "puresuffering.invasionSessionType.fixed": "固定",
  "puresuffering.invasionSessionType.night": "夜晚",
  "puresuffering.subtitle.cancel_invasion": "取消入侵",
  "puresuffering.subtitle.default_invasion_start": "默认入侵开始",
  "puresuffering.subtitle.hyper_invasion_start": "超级入侵开始",
  "puresuffering.subtitle.inform_invasion": "通知入侵",
  "puresuffering.subtitle.invasion_ambience": "入侵氛围",
  "puresuffering.subtitle.music": "入侵音乐",
  "puresuffering.subtitle.nightmare_invasion_start": "噩梦入侵开始",
  "puresuffering.toast.music": "播放入侵音乐："
}