scoreboard players add @s trueEnding_count 1
execute if score @s trueEnding_count matches 200 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 210 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 220 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 230 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 240 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 250 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 260 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 270 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 280 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 290 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2
execute if score @s trueEnding_count matches 300 positioned ~ ~.1 ~ run function true_ending:ambience/wave_particle2_offset2

execute if score @s trueEnding_count matches 300 run kill @s