
#General mod settings
[general]
	#Sends relative mouse position and clicking
	sendMouseInfo = true
	#Sends a calculated rate of typing. If off, uses a default value on server
	sendTypingSpeed = true
	#Sends when you open a Gui, and what Gui
	sendActiveGui = true
	#Sends when you go idle / return
	sendIdleState = true
	#Enables or disables idle visual in the server player list tab screen
	showIdleStatesInPlayerList = true
	#Enables or disables idle visual above player head
	showIdleStatesInPlayerAboveHead = true
	#Setting false disables all animations
	showPlayerAnimations = true
	#Enables or disables typing animation
	showPlayerAnimation_Typing = true
	#Enables or disables idle animation
	showPlayerAnimation_Idle = true
	#Enables or disables the non typing animations used when showing the open Gui, such as head looking, arms moving up, arms pointing and clicking
	showPlayerAnimation_Gui = true
	#Show any Gui they're using that isn't chat typing related in world
	showPlayerActiveNonChatGui = true
	#Show the chat typing Gui in world
	showPlayerActiveChatGui = true
	#If there isnt an exact Gui available for what the player is using, it will show the Chest Gui. If this is false, it will show nothing, lots of modded Guis will use this for now
	showPlayerActiveGuiIfNotExactMatch = true
	#Show 'Player is typing...' on the chat screen
	screenTypingVisible = true
	#Adjust the X position where the 'Player is typing...' text shows in the chat Gui
	#Range: > -2147483648
	screenTypingRelativePosition_X = 0
	#Adjust the Y position where the 'Player is typing...' text shows in the chat Gui
	#Range: > -2147483648
	screenTypingRelativePosition_Y = 0
	#Max characters allowed before it switches to using string set in screenTypingMultiplePlayersText
	#Range: > -2147483648
	screenTypingCharacterLimit = 50
	#String to use when too many people are typing determined by screenTypingCharacterLimit
	screenTypingMultiplePlayersText = "Several people are typing"
	#String to use next to the typing player(s) name
	screenTypingText = " is typing"
	#Plays a sound when a player opens some Guis
	playScreenOpenSounds = true
	#Plays a sutble sound when a player clicks their mouse in a Gui
	playMouseClickSounds = true

