say generate start

# make sure return portal in the end generates
execute in minecraft:the_end run forceload add 0 0
execute in minecraft:the_end run fill 0 0 0 0 1 0 bedrock
execute in minecraft:the_end run forceload remove 0 0

# give player a starting tree
execute as @p at @s positioned ~ 65 ~ run place feature oak
tp @a ~ 80 ~
effect give @a minecraft:slow_falling 3 1 true

scoreboard players add $void_numloads int 1