
["Gameplay Changes"]
	#Makes Cockatrices shoot at you and chase you if they hit you. Requires world restart to refresh existing mob AI.
	"Improved Cockatrice Behavior" = true
	#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
	"Nerf Gummy Swets" = true
	#Causes mobs to try to avoid walking on quicksoil.
	"Mobs Avoid Quicksoil" = true
	#Makes Mimics smaller and have a new model. NOTE: Requires MC restart when changed.
	"Better Mimics" = true
	#Makes some Aether blocks take longer to break, to be more consistent with vanilla blocks
	"Vanilla-Consistent Mining Speeds" = true
	#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
	"Change Double Plant Hitboxes" = true
	#Makes blockstate conversion sounds (ambrosium, swet ball) better
	"Better Conversion Sounds" = true
	#Changes Gold Aercloud behavior to launch entities downwards
	"Gold Aerclouds launch entities downwards" = true
	#Changes Gold Parachute behavior to launch entities downwards and only have one durability
	"Gold Parachutes launch entities downwards" = false

[Audio]

	[Audio."Mob Sound Changes"]
		#Gives Moas their sounds from older builds of the Aether II: Highlands
		"Improved Moa Sounds" = true
		#Gives Cockatrices their sounds from older builds of the Aether II: Highlands
		"Improved Cockatrice Sounds" = true
		#Gives Sentries their sounds from older builds of the Aether II: Highlands
		"Improved Sentry Sounds" = true
		#Improves the sounds of the slider
		"Improved Slider Sounds" = true
		#Improves the sounds of Aechor Plants
		"Improved Aechor Plant Sounds" = true
		#Gives Aerwhales their sounds from older builds of the Aether II: Highlands
		"Improved Aerwhale Sounds" = true
		#Improves the awakening sound for mimics. Goes great paired with the better mimics option!
		"Improved Mimic Awaken Sound" = true

	[Audio."Block Sound Changes"]
		#Gives Aether Portals their sounds from the Aether II
		"Aether II Portal Sounds" = true
		#Gives Glowstone a new and improved sound based on the Amethyst sounds
		"Alternate Glowstone Sounds" = true

[Worldgen]
	#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
	"Mossy Holystone Ores" = true
	#Replaces chests found in the Aether's dungeons with ones made of skyroot. Affects mimics as well.
	"Skyroot Dungeon Chests" = true

	[Worldgen.Biomes]
		#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
		"Auto-Reset Biome Values" = true
		#The value of Redux's biome region size. Larger values correspond to larger biome clumps
		"Region Size" = 20

		[Worldgen.Biomes."The Blight"]
			#Enables the Blight biome.
			"Enable the Blight" = true

			[Worldgen.Biomes."The Blight".Temperature]
				#Minimum Temperature value for the Blight.
				Min = -0.2
				#Maximum Temperature value for the Blight.
				Max = 0.6

			[Worldgen.Biomes."The Blight".Humidity]
				#Minimum Humidity value for the Blight.
				Min = -1.0
				#Maximum Humidity value for the Blight.
				Max = 0.0

			[Worldgen.Biomes."The Blight".Depth]
				#Minimum Depth value for the Blight.
				Min = 0.85
				#Maximum Depth value for the Blight.
				Max = 1.25

		[Worldgen.Biomes."Gilded Groves"]
			#Enables the Gilded Groves biome.
			"Enable Gilded Groves" = true

			[Worldgen.Biomes."Gilded Groves".Temperature]
				#Minimum Temperature value for the Gilded Groves.
				Min = 0.0
				#Maximum Temperature value for the Gilded Groves.
				Max = 0.4

			[Worldgen.Biomes."Gilded Groves".Humidity]
				#Minimum Humidity value for the Gilded Groves.
				Min = 0.0
				#Maximum Humidity value for the Gilded Groves.
				Max = 0.8

		[Worldgen.Biomes."Frosted Forests"]
			#Enables the Frosted Forests biome.
			"Enable Frosted Forests" = true

			[Worldgen.Biomes."Frosted Forests".Temperature]
				#Minimum Temperature value for the Frosted Forests.
				Min = -0.8
				#Maximum Temperature value for the Frosted Forests.
				Max = 0.0

			[Worldgen.Biomes."Frosted Forests".Humidity]
				#Minimum Humidity value for the Frosted Forests.
				Min = -1.0
				#Maximum Humidity value for the Frosted Forests.
				Max = 0.0

		[Worldgen.Biomes.Highfields]
			#Enables the Highfields biome.
			"Enable Highfields" = true

			[Worldgen.Biomes.Highfields.Temperature]
				#Minimum Temperature value for the Highfields.
				Min = 0.4
				#Maximum Temperature value for the Highfields.
				Max = 0.93

			[Worldgen.Biomes.Highfields.Humidity]
				#Minimum Humidity value for the Highfields.
				Min = -0.1
				#Maximum Humidity value for the Highfields.
				Max = 1.1

		[Worldgen.Biomes."Cloudcap Jungle"]
			#Enables the Cloudcap Jungle biome.
			"Enable Cloudcap Jungle" = true

			[Worldgen.Biomes."Cloudcap Jungle".Temperature]
				#Minimum Temperature value for the Cloudcap Jungle.
				Min = -0.2
				#Maximum Temperature value for the Cloudcap Jungle.
				Max = 0.6

			[Worldgen.Biomes."Cloudcap Jungle".Humidity]
				#Minimum Humidity value for the Cloudcap Jungle.
				Min = 0.8
				#Maximum Humidity value for the Cloudcap Jungle.
				Max = 1.0

			[Worldgen.Biomes."Cloudcap Jungle".Depth]
				#Minimum Depth value for the Cloudcap Jungle.
				Min = 0.25
				#Maximum Depth value for the Cloudcap Jungle.
				Max = 1.25

[Fun]
	#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
	#Allowed Values: classic, genesis, highlands
	"Quicksoil Movement System" = "highlands"

