#Common configuration settings
[common]

#General options
[common.general]
#A multiplier for balancing fuel consumption.
# Default: 1.0
# Range: 0.5 ~ 100.0
fuelUsageMultiplier = 0.8
#A multiplier for balancing overall power production from Extreme Reactors generators.
# Default: 1.0
# Range: 0.005 ~ 100.0
powerProductionMultiplier = 4.0
#Number of ticks between updates for the Redstone Port.
# Default: 20
# Range: 10 ~ 100
ticksPerRedstoneUpdate = 20

#Define how Reactors works
[common.reactor]
#The maximum valid size of a Reactor in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Reactors.
#Bigger Y sizes have far less performance impact than X/Z sizes.
# Default: 48
# Range: 3 ~ 256
maxReactorHeight = 48
#The maximum valid size of a Reactor in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Reactors.
# Default: 32
# Range: 3 ~ 256
maxReactorSize = 32
#A multiplier for balancing Reactor power production. Stacks with powerProductionMultiplier.
# Default: 1.0
# Range: 0.005 ~ 100.0
reactorPowerProductionMultiplier = 3.0

#Define how Turbines works
[common.turbine]
#The maximum valid height of a Turbine (Y axis), in blocks.
# Default: 32
# Range: 5 ~ 256
maxTurbineHeight = 32
#The maximum valid size of a Turbine in the X/Z plane, in blocks.
# Default: 32
# Range: 5 ~ 256
maxTurbineSize = 32
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to aerodynamic drag per tick.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineAeroDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of energy drawn per coil block per tick.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineCoilDragMultiplier = 1.0
#A multiplier for balancing coil size.
#Multiplies the amount of fluid each blade block can process (base of 25 will be multiplied,
#then rounded down to the nearest integer).
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineFluidPerBladeMultiplier = 1.0
#A multiplier for balancing rotor sizes.
#Multiplies the amount of energy lost to friction per tick.
# Default: 1.0
# Range: 0.5 ~ 10.0
turbineMassDragMultiplier = 1.0
#A multiplier for balancing turbine power production.
#Stacks with powerProductionMultiplier.
# Default: 1.0
# Range: 0.005 ~ 100.0
turbinePowerProductionMultiplier = 3.0

#Define how Fluidizer works
[common.fluidizer]
#The maximum valid size of a Fluidizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
# Default: 16
# Range: 3 ~ 64
maxFluidizerHeight = 16
#The maximum valid size of a Fluidizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Fluidizer.
# Default: 16
# Range: 3 ~ 64
maxFluidizerSize = 16
#The amount of energy need to process a single tick of a recipe.
# Default: 25
# Range: 20 ~ 1000
energyPerRecipeTick = 25

#Define how Energizer works
[common.energizer]
#The maximum valid size of a Energizer in the Y dimension, in blocks.
#Lower this if your server's players are building ginormous Energizer.
# Default: 32
# Range: 3 ~ 32
maxEnergizerHeight = 32
#The maximum valid size of a Energizer in the X/Z plane, in blocks.
#Lower this if your server's players are building ginormous Energizer.
# Default: 32
# Range: 3 ~ 32
maxEnergizerSize = 32
