#Server configuration for Ex Deorum
[server]
	#Whether players in a void world start out with a torch or not.
	starting_torch = true
	#Whether players in a void world start out with a full wooden watering can.
	starting_watering_can = true
	#Whether players can use multiple sieves in a 3x3 or larger area at once.
	simultaneous_sieve_usage = true
	#The range from which simultaneous sieve usage can reach. 1 means a maximum of 3x3 sieves at once, 2 means a maximum of 5x5, 3 means maximum of 7x7 simultaneous sieves, and so on.
	# Default: 2
	# Range: 0 ~ 6
	simultaneous_sieve_range = 2
	#Whether machines/fake players can interact with the Sieve. Keep in mind, the intended automation method is to use the Mechanical Sieve.
	automated_sieves = true
	#Whether machines/fake players that interact with the Sieve can sieve in a 3x3 or larger. This option does nothing if automated_sieves is set to false.
	nerf_automated_sieves = false
	#Whether players can use multiple compressed sieves in a 3x3 or larger area at once.
	simultaneous_compressed_sieve_usage = true
	#The progress to increment by each tick for barrel composting.
	# Default: 0.004
	# Range: 0.0 ~ 1.0
	barrel_progress_step = 0.004
	#Whether Witch Water forms dirt when water flows into it, allowing for a dirt version of a cobblestone generator.
	witch_water_dirt_generator = false
	#Whether Witch Water forms netherrack when lava flows into it, allowing for a netherrack version of a cobblestone generator.
	witch_water_netherrack_generator = true
	#The ID of the default tree feature to use when generating a spawn island (or when useBiomeAppropriateTree is true and the biome has no tree set). By default, minecraft:oak_tree_bees_005 is used.
	default_spawn_tree_feature = "minecraft:oak_tree_bees_005"
	#Whether the Spawn Tree in the void world changes based on the biome it's in. If false, Oak Tree is always used.
	use_biome_appropriate_tree = false
	#Whether to restrict Moss Block sieve drops to 1-2 items when sieving. May be useful when lots of mods add saplings and the sieve drops become spammy.
	limit_moss_sieve_drops = true
	#Whether glass bottles can be used to transfer water between water crucibles and barrels.
	allow_water_bottle_transfer = true
	#Whether the entity conversion mechanic of Witch Water is enabled. If enabled, when an entity steps into Witch Water, the following conversions may happen: Villager -> Zombie Villager, Cleric Villager -> Witch, Skeleton -> Wither Skeleton, Creeper -> Charged Creeper, Spider -> Cave Spider, Pig & Piglin -> Zombified Piglin, Squid -> Ghast, Mooshroom -> Brown Mooshroom, Axolotl -> Blue Axolotl, Rabbit -> Killer Rabbit, Pufferfish -> Guardian, Horse -> Skeleton/Zombie Horse
	allow_witch_water_entity_conversion = true
	#The maximum amount of FE the mechanical sieve can have in its energy storage.
	# Default: 40000
	# Range: > 0
	mechanical_sieve_energy_storage = 40000
	#The amount of FE/t a tick consumed by the mechanical sieve when sifting a block.
	# Default: 40
	# Range: > 0
	mechanical_sieve_energy_consumption = 40
	#The maximum amount of FE the mechanical hammer can have in its energy storage.
	# Default: 40000
	# Range: > 0
	mechanical_hammer_energy_storage = 40000
	#The amount of FE/t a tick consumed by the mechanical hammer when crushing a block.
	# Default: 20
	# Range: > 0
	mechanical_hammer_energy_consumption = 20
	#The minimum number of ticks a player must wait between two sifting operations. Only affects sifting by hand. 0 means no limit.
	# Default: 1
	# Range: > 0
	sieve_interval = 1
	#Whether barrels fill up with rain water while it is raining and the barrel is exposed to the sky.
	barrels_collect_rain_water = true
	#Whether wooden crucibles fill up with rain water while it is raining and the barrel is exposed to the sky.
	crucibles_collect_rain_water = true
