#Affects how common artifacts are (does not affect mimics)
#When this is 1, the default artifact spawn rates will be used
#Values higher that 1 will decrease spawn rates while values lower than 1 will increase spawn rates
#Doubling this value will (roughly) halve the chance a container contains an artifact
#Setting this to 10000 will completely prevent artifacts from spawning
#When set to 0, every container that can contain artifacts will contain an artifact
#Range: 0.0 ~ 10000.0
artifact_rarity = 10000.0

[campsite]
	#Probability that a campsite has a mimic instead of a chest
	#Range: 0.0 ~ 1.0
	mimic_chance = 0.0
	#Whether to use wooden chests from other mods when generating campsites
	#(keeping this enabled may make it easier to distinguish them from mimics)
	use_modded_chests = true
	#Affects the amount of campsites generating in the world
	#This is the amount of times a campsite attempts to generate in each chunk
	#The actual amount of campsites per chunk is lower than this value, since not every attempt at generating a campsite is successful
	#Set this to 0 to prevent campsites from generating entirely
	#Range: > 0
	count = 4
	#Rarity of campsites generating in the world
	#You don't need this unless you want to make campsites rarer than 1 attempt per chunk
	#Each attempt to generate a campsite will succeed with a chance of 1/rarity
	#Range: > 1
	rarity = 1
	#The minimum y-level campsites can spawn at
	#Range: -2048 ~ 2048
	min_y = -60
	#The maximum y-level campsites can spawn at
	#Range: -2048 ~ 2048
	max_y = 40
	#After choosing an initial position between min_y and max_y, a downwards scan will be performed to find a suitable non-air block to place the campsite on
	#(This means campsites can spawn slightly below min_y)
	#The scan range is the amount of blocks downwards to search for
	#If no suitable location is found, no campsite will spawn
	#Range: 1 ~ 4096
	scan_range = 8
	#The maximum amount of air blocks above a campsite
	#To prevent too many campsites from spawning in large, open caves, campsites will not spawn if the cave ceiling in a candidate location is higher than this value
	#Set this to 0 to allow campsites to be placed regardless of ceiling height
	#Range: 0 ~ 4096
	max_ceiling_height = 6
	#List of biome IDs in which campsites are not allowed to generate
	#End and nether biomes are excluded by default and do not have to be in this list
	#To blacklist all biomes from a single mod, use "modid:*"
	biome_blacklist = ["minecraft:void", "undergarden:*", "the_bumblezone:*", "twilightforest:*", "biomesoplenty:wasteland", "biomesoplenty:wooded_wasteland", "deceasedcraft:*"]

