
# -> Remove temp tag
tag @s remove OverlyRealistic.Block.Bellow_TempBellow

# -> Rotate bellow display
execute on passengers run \
    rotate @s 180 0
execute on passengers \
    on passengers run \
        rotate @s 180 0

# -> If bellow is supposed to be closed then set it
execute if entity @s[tag=OverlyRealistic.Block.Bellow_BellowType_Closed] run \
    function overly_realistic:general/custom_blocks/bellow/bellow_placement_edit/place_closed

# -> Rotate bellow interaction
rotate @s 90 0
