
# -> Set model
execute on passengers run \
    item modify entity @s[type=item_display] contents overly_realistic:ship_section/set_nail/set_nail_2_1

# -> Sound
playsound block.metal.place block @a ~-1 ~ ~1 1 2

# -> Modify text
execute on passengers run \
    data modify entity @s[type=text_display] text set value [{text: "REQUIRES:\n", color: "white"},{atlas: "items", sprite: "overlyrealistic:item/iron_nail", color: "white"},{text: " 2/4 Iron Nails", color: "white"}]
