
# --> Spoil [blast furnace, container.0]

# -> Do spoilage
execute as @e[type=marker,tag=OverlyRealistic.Block.ContainerIsBlastFurnace] \
    at @s run \
        function overly_realistic:general/food/food_spoilage/spoil_from_loop/spoil_12_b

# -> Schedule next spoilage
schedule function overly_realistic:general/food/food_spoilage/spoil_from_loop/spoil_13_a 1t
