
# -> Reset adv trigger
advancement revoke @s only overly_realistic:player/player_get_hurt_all

# -> If player is dynamically sleeping, then wake up
execute if entity @s[tag=OverlyRealistic.Player.IsSleeping_Dynamic] run \
    function overly_realistic:general/sleeping/dynamic_sleep/player_wake_up

# -> Red UI fade
title @s times 1 1 8
title @s title {text:"\u0011",font:"overlyrealistic:hud/hud_misc",shadow_color:0}
