
# -> Sound
playsound block.gravel.break block @a ~ ~ ~ 1 1.5

# -> Particle
particle block{block_state:"clay"} ~ ~0.1 ~ 0.3 0.1 0.3 0.1 8 normal @a

# -> Drop item
execute unless entity @p[tag=OverlyRealistic.Player.BrokeCustomBlock,gamemode=creative,distance=..8,sort=arbitrary] run \
    loot spawn ~ ~ ~ loot overly_realistic:blocks/clay_pot

# -> Remove displays
execute on passengers run \
    kill @s

# -> Remove interaction
kill @s
