
# -> Chat message
tellraw @s \
    [\
        {\
            text:"\n"\
        },\
        {\
            text:"\u0037",\
            "font":"overlyrealistic:icons"\
        },\
        {\
            text:" Tip: Animals can be either ",\
            color: "#ffc444"\
        },\
        {\
            text:"predators",\
            color: "#fff1a0"\
        },\
        {\
            text:" (meaning, they'll attack players) or ",\
            color: "#ffc444"\
        },\
        {\
            text:"prey",\
            color: "#fff1a0"\
        },\
        {\
            text:" (meaning, they'll run away when near a player)\n\nBig ",\
            color: "#ffc444"\
        },\
        {\
            text:"predator animals",\
            color: "#fff1a0"\
        },\
        {\
            text:" are slower but deal more damage, smaller ones are faster but deal less damage. When they're ",\
            color: "#ffc444"\
        },\
        {\
            text:"low on health",\
            color: "#fff1a0"\
        },\
        {\
            text:" or ",\
            color: "#ffc444"\
        },\
        {\
            text:"being hunted by larger groups of players",\
            color: "#fff1a0"\
        },\
        {\
            text:", they'll attempt to flee!\n\nMake sure to ",\
            color: "#ffc444"\
        },\
        {\
            text:"hunt together",\
            color: "#fff1a0"\
        },\
        {\
            text:" with peers if possible!",\
            color: "#ffc444"\
        },\
        {\
            text:"\n",\
            color: "#ffc444"\
        }\
    ]

# -> Sound
playsound minecraft:entity.experience_orb.pickup block @s ~ ~ ~ 1 1.7

# -> Set the has-received-tip value
scoreboard players set @s OverlyRealistic.Player.Tips.HasReceivedTip_Animals 1
