
# -> Button 0
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_0 matches 0 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_0 set value "unselected"
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_0 matches 1 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_0 set value "selected"

# -> Button 1
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_1 matches 0 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_1 set value "unselected"
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_1 matches 1 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_1 set value "selected"

# -> Button 2
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_2 matches 0 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_2 set value "unselected"
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_2 matches 1 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_2 set value "selected"

# -> Button 3
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_3 matches 0 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_3 set value "unselected"
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_3 matches 1 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_3 set value "selected"

# -> Button 4
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_4 matches 0 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_4 set value "unselected"
execute if score @s OverlyRealistic.World.LayFigure_ButtonProgress_4 matches 1 run \
    data modify storage overly_realistic:lay_figure_menus button_progress_4 set value "selected"
