
# -> Type 1 (heart)
execute if score @s OverlyRealistic.Player.Status_IllnessType_2 matches 1 run \
    return fail

# -> Type 2 (lightning bolt)
execute if score @s OverlyRealistic.Player.Status_IllnessType_2 matches 2 run \
    return fail

# -> Type 3 (downwards triangle)
execute if score @s OverlyRealistic.Player.Status_IllnessType_2 matches 3 run \
    return run \
        function overly_realistic:players/illness/loop_operations/operate_25t/operate_thirst_illness
