
# -> Sneaking sound
execute if score #or.globalized_drum_use_while_shifting OverlyRealistic.General.ArbitraryData matches 1 run \
    return run \
        playsound overlyrealistic:block.wooden_drum.drum_use block @a ~ ~ ~ 1 0

# -> Normal sound
playsound overlyrealistic:block.wooden_drum.drum_use block @a ~ ~ ~ 1 0.8
