
# -> Type 1 (oval)
execute if score @s OverlyRealistic.Player.Status_IllnessType_3 matches 1 run \
    return run \
        effect give @s hunger 3 0 true

# -> Type 2 (psi)
execute if score @s OverlyRealistic.Player.Status_IllnessType_3 matches 2 run \
    return run \
        effect give @s mining_fatigue 3 0 true

# -> Type 3 (pi)
execute if score @s OverlyRealistic.Player.Status_IllnessType_3 matches 2 run \
    return fail
