
# -> If lay figure's ID is not the same as the player's saved lay figure ID then return
execute unless score @s OverlyRealistic.World.LayFigure_ID = #or.lay_figure_data_lay_figure_id OverlyRealistic.General.ArbitraryData run \
    return fail

# -> Operate on figure
function overly_realistic:general/custom_blocks/lay_figure/menu_interactions/operate_from_confirmation/operate_on_figure with storage overly_realistic:lay_figure_menus
