
# --> Mold type: Hoe head

# @MOLD:
# 000
# 000
# 011

# -> Set success
scoreboard players set #or.clay_mold_shape_success OverlyRealistic.General.ArbitraryData 1

# -> Set mold type data
data modify entity @s data.molded_mold_type set value "hoe_head"

# -> Set model for display
execute on passengers run \
    data modify entity @s item.components."minecraft:item_model" set value "overlyrealistic:blocks/clay_mold/clay_mold_hoe_head"
