Task Race v2 (Minecraft 1.21.11)
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Start:
- /function start

Stop:
- /function stop

Leaderboard:
- /function leaderboard

Set win target (default 5):
- /trigger cfg_target set <1-50>

Features:
- Every player has their OWN task (different per player)
- Tasks persist for other players when someone completes theirs
- Each completion gives +1 point
- Difficulty increases as your points increase:
  0-2 = Easy, 3-5 = Medium, 6+ = Hard
- Task shown in a TOP bossbar (only visible to that player)
- Points shown on the RIGHT sidebar

Bugfix:
- Item-count tasks use: clear <item> 0 to count across ALL slots (so blaze rods etc always work).


Changes v3:
- Target score persists after /trigger cfg_target set N (load no longer forces 5)
- Advancement tasks are NOT assigned if you already have them
- Tasks avoid duplicates between players
- Winner shows title popup + fireworks


Changes v4:
- Advancement tasks are repeatable: when assigned, the pack revokes that advancement so you must earn it again.


V5 changes:
- Much easier early-game; extreme tasks only start at 15+ points.
- Completing a task now gives a reward. Harder tiers give better loot (materials + XP + utility blocks + netherite template).


V6 changes:
- Rewards XP is in LEVELS: Easy=30, Medium=80, Hard=200, Extreme=6767.
- Enchanted books are ONLY max-level (Sharpness V, Efficiency V, Power V, etc.)
- Added extreme tasks: Get Elytra (task 41) + Free the End (minecraft:end/kill_dragon) (task 42).


V6.1 change:
- Bossbar now shows Points (+1/task) so it’s clear every task gives exactly 1 point.


V6.2 change:
- Rewards tuned: removed redstone, increased iron, reduced gold (still gives ~10).
