## Language format v1.1.0
## All other .lang files must update to the latest language format version on this main .lang file

## Profiles
profile.comment = Changes performance profile to improve performance or quality

profile.POTATO = Potato
profile.LOW = Low
profile.MEDIUM = Medium (Default)
profile.HIGH = High
profile.ULTRA = Ultra

screen.DEBUG = Super Duper Vanilla v1.3.8
screen.DEBUG.comment = §bDeveloped by §2Eldeston§f§r, presented by §9FlameRender (C) §9Studios. §eClick me to open shader debug settings! Contains color mode and noise speed options.
    option.COLOR_MODE = Color mode
    option.COLOR_MODE.comment = Changes albedo color mode.
        value.COLOR_MODE.0 = OFF
        value.COLOR_MODE.1 = White Mode
        value.COLOR_MODE.2 = Black Mode
        value.COLOR_MODE.3 = Foliage Mode

    option.NOISE_SPEED = Noise speed
    option.NOISE_SPEED.comment = Changes temporal noise speed

screen.POST = Post
screen.POST.comment = §6Post-processing effects such as outlines, anti-aliasing, retro filter, and image sharpening.
    option.OUTLINES = Outlines
    option.OUTLINES.comment = Enables outlines. Set to standard for classic outlined blocks, or Dungeons for Dungeons/SDGP styled outlines.
        value.OUTLINES.0 = OFF
        value.OUTLINES.1 = Standard
        value.OUTLINES.2 = Dungeons

    option.OUTLINE_BRIGHTNESS = Outline brightness
    option.OUTLINE_BRIGHTNESS.comment = Outline brightness. Set it to -1 for black outlines, or 1 to highlighted outlines.

    option.OUTLINE_PIXEL_SIZE = Outline pixel size
    option.OUTLINE_PIXEL_SIZE.comment = Outline pixel size. Adjust to change the thickness of the outlines.

    option.RETRO_FILTER = Retro filter
    option.RETRO_FILTER.comment = Enable retro filter. Works best at low render quality.

    option.ANTI_ALIASING = Anti aliasing
    option.ANTI_ALIASING.comment = Enables anti-aliasing. FXAA is fast and works with screenshot sizes. TAA is slower, doesn't work with custom screenshots, but smooths noise. Disable anti-aliasing on your shader menu before using this feature!
        value.ANTI_ALIASING.0 = OFF
        value.ANTI_ALIASING.1 = FXAA
        value.ANTI_ALIASING.2 = TAA
        value.ANTI_ALIASING.3 = Lite TAA + FXAA

    option.SHARPEN_FILTER = Sharpen filter
    option.SHARPEN_FILTER.comment = Enables image sharpening. Use this with AA on if the image appears blurry.

    screen.CAMERA = Camera settings
    screen.CAMERA.comment = §6Camera and lens effects including depth of field, chromatic aberration, bloom, lens flare, vignette, and motion blur.
        option.DOF = Depth of field
        option.DOF.comment = Enables depth of field. Enables anti-aliasing for better results.

        option.DOF_STRENGTH = Depth of field strength
        option.DOF_STRENGTH.comment = Depth of field strength.

        option.CHROMATIC_ABERRATION = Chromatic aberration
        option.CHROMATIC_ABERRATION.comment = Enable chromatic aberration.

        option.ABERRATION_PIXEL_SIZE = Aberration pixel size
        option.ABERRATION_PIXEL_SIZE.comment = Chromatic aberration length. Increase for stronger effects.

        option.BLOOM = Bloom
        option.BLOOM.comment = Enables bloom.

        option.BLOOM_STRENGTH = Bloom strength
        option.BLOOM_STRENGTH.comment = Bloom brightness.

        option.LENS_FLARE = Lens flare
        option.LENS_FLARE.comment = Enables lens flare.

        option.LENS_FLARE_STRENGTH = Lens flare strength
        option.LENS_FLARE_STRENGTH.comment = Lens flare intensity.

        option.VIGNETTE = Vignette
        option.VIGNETTE.comment = Enables vignette.

        option.VIGNETTE_STRENGTH = Vignette strength
        option.VIGNETTE_STRENGTH.comment = Vignette intensity.

        option.MOTION_BLUR = Motion blur
        option.MOTION_BLUR.comment = Enable motion blur.

        option.MOTION_BLUR_STRENGTH = Motion blur strength
        option.MOTION_BLUR_STRENGTH.comment = Motion blur strength.

    screen.TONEMAP = Tonemap settings
    screen.TONEMAP.comment = §6Tonemapping and color grading controls such as contrast, saturation, exposure, and color tint.
        option.CONTRAST = Contrast
        option.CONTRAST.comment = Controls color contrast.

        option.SATURATION = Saturation
        option.SATURATION.comment = Controls how much color saturation.

        option.WHITE_POINT = White point
        option.WHITE_POINT.comment = Tonemap whitepoint.

        option.SHOULDER_STRENGTH = Shoulder strength
        option.SHOULDER_STRENGTH.comment = Tonemap shoulder strength.

        option.AUTO_EXPOSURE = Auto exposure
        option.AUTO_EXPOSURE.comment = Enables real time auto exposure. Does not work with custom Optifine screenshot resolutions!

        option.AUTO_EXPOSURE_SPEED = Auto exposure speed
        option.AUTO_EXPOSURE_SPEED.comment = Auto exposure temporal speed. Changes how fast or slow the auto exposure will adjust to the screen's exposure. Smaller values means slower, bigger values means faster.

        option.EXPOSURE = Exposure
        option.EXPOSURE.comment = Controls color exposure.

        option.MINIMUM_EXPOSURE = Min exposure
        option.MINIMUM_EXPOSURE.comment = Min auto exposure value. Lower values may increase exposure of dark scenes if auto exposure is on.

        option.TINT_R = Red tint
        option.TINT_R.comment = Red tint value.

        option.TINT_G = Green tint
        option.TINT_G.comment = Green tint value.

        option.TINT_B = Blue tint
        option.TINT_B.comment = Blue tint value.

screen.LIGHTING = Lighting
screen.LIGHTING.comment = §6Lighting and shadow options including shadow mapping, entity shadows, ambient lighting, and SSAO.
    option.SHADOW_MAPPING = Shadowmapping
    option.SHADOW_MAPPING.comment = Enables shadow mapping. Disable to use fake shadows with lightmap.

    option.SHADOW_COLOR = Shadowmap color
    option.SHADOW_COLOR.comment = Enables shadow color from colored transparent objects.

    option.SHADOW_FILTER = Shadowmap filter
    option.SHADOW_FILTER.comment = Enables soft shadow filtering, if enabled shadows will appear softer by using noise. May impact performance.

    option.ENTITY_SHADOWS = Entity shadows
    option.ENTITY_SHADOWS.comment = Enables entity shadows.

    option.BLOCK_ENTITY_SHADOWS = Block entity shadows
    option.BLOCK_ENTITY_SHADOWS.comment = Enables block entity shadows.

    option.shadowMapResolution = Shadowmap resolution
    option.shadowMapResolution.comment = Shadowmap resolution.

    option.shadowDistance = Shadowmap distance
    option.shadowDistance.comment = Shadowmap distance.

    option.sunPathRotation = Light path angle
    option.sunPathRotation.comment = Light path angle. This also affects sky angle.

    option.UNDERWATER_CAUSTICS = Underwater caustics
    option.UNDERWATER_CAUSTICS.comment = Enables underwater caustics. Shadow color must be enabled!
        value.UNDERWATER_CAUSTICS.0 = OFF
        value.UNDERWATER_CAUSTICS.1 = Underwater
        value.UNDERWATER_CAUSTICS.2 = Full

    option.SSAO = SSAO
    option.SSAO.comment = Enables screenspace ambient occlusion.

    option.AMBIENT_LIGHTING = Ambient lighting
    option.AMBIENT_LIGHTING.comment = Overall ambient lighting value. Increase if you dislike the pitch black darkness, higher values may make lighting unrealistic. Set it to zero for a more realistic approach if you have SSGI enabled. Set it to 0.50 for nightvision.

    screen.RAY_TRACING = Ray tracing settings
    screen.RAY_TRACING.comment = §6Ray tracing features such as SSGI, SSR, raytracer steps, and rough reflections.
        option.SSGI = SSGI
        option.SSGI.comment = Enables screen space global illumination for more realistic indirect lighting.

        option.SSR = SSR
        option.SSR.comment = Enables screen space reflections for reflective surfaces like water and metals.

        option.RAYTRACER_STEPS = Raytracer steps
        option.RAYTRACER_STEPS.comment = Number of steps for ray tracing. Higher values increase quality but reduce performance.

        option.RAYTRACER_BISTEPS = Raytracer refinement steps
        option.RAYTRACER_BISTEPS.comment = Number of refinement steps for ray tracing. Improves detail in reflections and GI.

        option.ROUGH_REFLECTIONS = Rough reflections
        option.ROUGH_REFLECTIONS.comment = Enables rough reflections for non-mirror surfaces, simulating blurred reflections.

        option.PREVIOUS_FRAME = Previous frame buffer
        option.PREVIOUS_FRAME.comment = Uses previous frame data for temporal effects and denoising in ray tracing.

screen.ATMOSPHERICS = Atmospherics
screen.ATMOSPHERICS.comment = §6Atmospheric effects including sun/moon, clouds, fog, border fog, and volumetric lighting.
    option.SUN_MOON_TYPE = Sun/moon type
    option.SUN_MOON_TYPE.comment = Changes sun and moon type.
        value.SUN_MOON_TYPE.0 = Default
        value.SUN_MOON_TYPE.1 = Round
        value.SUN_MOON_TYPE.2 = Vanilla
    
    option.CLOUD_TYPE = Cloud type
    option.CLOUD_TYPE.comment = Changes cloud type.
        value.CLOUD_TYPE.0 = Vanilla
        value.CLOUD_TYPE.1 = Skybox
        value.CLOUD_TYPE.2 = Volumetric

    option.SUN_MOON_INTENSITY = Sun/moon intensity
    option.SUN_MOON_INTENSITY.comment = The sun or moon's intensity. Also affects specular reflections.

    option.VOLUMETRIC_LIGHTING = Volumetric lighting
    option.VOLUMETRIC_LIGHTING.comment = Enables volumetric lighting.

    option.VOLUMETRIC_LIGHTING_STRENGTH = Volumetric lighting strength
    option.VOLUMETRIC_LIGHTING_STRENGTH.comment = The strength of volumetric lighting, set it to zero to disable it.

    option.BORDER_FOG = Border fog
    option.BORDER_FOG.comment = Enables border fog to cover world edges.

    option.GROUND_FOG_STRENGTH = Ground fog strength
    option.GROUND_FOG_STRENGTH.comment = The strength of mist/ground fog.

    screen.CLOUD_SETTINGS = Cloud settings
    screen.CLOUD_SETTINGS.comment = §eCloud rendering options such as double layered clouds, dynamic clouds, and cloud quality/depth.
        option.DOUBLE_LAYERED_CLOUDS = Double layered clouds
        option.DOUBLE_LAYERED_CLOUDS.comment = Adds another layer of clouds (works on both vanilla and shader clouds), may use up performance.

        option.DYNAMIC_CLOUDS = Dynamic clouds
        option.DYNAMIC_CLOUDS.comment = Makes clouds more dynamic and allows weather to affect it. (affects on both vanilla and story mode clouds).

        option.FADE_SPEED = Fade speed
        option.FADE_SPEED.comment = Cloud fade speed.

        option.SECOND_CLOUD_HEIGHT = 2nd cloud height
        option.SECOND_CLOUD_HEIGHT.comment = 2nd layer cloud height, if double vanilla clouds is on.

        option.VOLUMETRIC_CLOUD_STEPS = Volumetric steps
        option.VOLUMETRIC_CLOUD_STEPS.comment = Story mode clouds steps. Increasing may improve quality and demand more performance.

        option.VOLUMETRIC_CLOUD_DEPTH = Volumetric depth
        option.VOLUMETRIC_CLOUD_DEPTH.comment = Determines the story mode clouds' thickness.

        option.SKYBOX_CLOUD_STEPS = Skybox steps
        option.SKYBOX_CLOUD_STEPS.comment = Story mode clouds steps. Increasing may improve quality and demand more performance.

        option.SKYBOX_CLOUD_DEPTH = Skybox depth
        option.SKYBOX_CLOUD_DEPTH.comment = Determines the story mode clouds' thickness.

    option.SKYBOX_BRIGHTNESS = Skybox brightness
    option.SKYBOX_BRIGHTNESS.comment = Sky box brightness.

screen.WORLD = World
screen.WORLD.comment = §6World animation and environment options including terrain, water, weather, wind, and world curvature.
    option.TERRAIN_ANIMATION = Terrain animation
    option.TERRAIN_ANIMATION.comment = Enables terrain waving animation.

    option.WATER_ANIMATION = Water animation
    option.WATER_ANIMATION.comment = Enables water waving animation.

    option.WEATHER_ANIMATION = Weather animation
    option.WEATHER_ANIMATION.comment = Enables rain waving animation.

    option.TIMELAPSE_MODE = Timelapse mode
    option.TIMELAPSE_MODE.comment = Enable timelapse mode. This smoothens the transition of animations of the sky, the foliage waving etc according to current world time instead of frame time. Set to fragment for water normals and sky only and full for the water normals, sky, and waves. This feature does not work on vanilla clouds, skybox, and the sun and moon.
        value.TIMELAPSE_MODE.0 = OFF
        value.TIMELAPSE_MODE.1 = Fragment
        value.TIMELAPSE_MODE.2 = Full

    option.WIND_SPEED = Wind speed
    option.WIND_SPEED.comment = Adjust wind speed. Affects plants, swinging objects, and weather. Increases the animation speed.

    option.CURRENT_SPEED = Current speed
    option.CURRENT_SPEED.comment = Adjust liquid and under water flow speed. Affects underwater plants and liquids. Increases the animation speed.

    option.WIND_FREQUENCY = Wind frequency
    option.WIND_FREQUENCY.comment = Adjust wind frequency. Affects plants, swinging objects, and weather. Increases the animation change frequency.

    option.CURRENT_FREQUENCY = Current frequency
    option.CURRENT_FREQUENCY.comment = Adjust liquid and under water flow frequency. Affects underwater plants and liquids. Increases the animation change frequency.

    option.WORLD_CURVATURE = World curvature
    option.WORLD_CURVATURE.comment = Enable world curvature.

    option.WORLD_CURVATURE_SIZE = World curvature size
    option.WORLD_CURVATURE_SIZE.comment = World curvature size.

screen.PBR = PBR
screen.PBR.comment = §6Physically based rendering options including PBR mode, specular highlights, environment materials, and parallax occlusion.
    option.PBR_MODE = PBR mode
    option.PBR_MODE.comment = Enables PBR. Integrated PBR depends on the vanilla albedo textures to map out the materials. Resource PBR uses your resource packs' PBR, if available. Resource PBR requires latest LabPBR version!
        value.PBR_MODE.0 = OFF
        value.PBR_MODE.1 = Integrated PBR
        value.PBR_MODE.2 = Lab PBR 1.3

    option.SPECULAR_HIGHLIGHTS = Specular highlights
    option.SPECULAR_HIGHLIGHTS.comment = Enables specular highlight. Specular highlights are the approximate reflections of the sun.

    option.ENVIRONMENT_PBR = Enviro PBR materials
    option.ENVIRONMENT_PBR.comment = Enables environment materials. Environment materials affects your surrounding according to your environment such as rain.

    option.SUBSURFACE_SCATTERING = Subsurface scattering
    option.SUBSURFACE_SCATTERING.comment = Enables subsurface scattering.

    option.EMISSIVE_INTENSITY = Emissive intensity
    option.EMISSIVE_INTENSITY.comment = Emissive maps intensity. Does not affect lightmaps and requires PBR on.

    option.NORMAL_STRENGTH = Normal strength
    option.NORMAL_STRENGTH.comment = Normal map strength. Effective only if PBR is on with the RP normals, and slope normals is off.

    option.SLOPE_NORMALS = Slope normals
    option.SLOPE_NORMALS.comment = Enables slope normals. Disable this feature if you're using a high resolution pack with normal maps.

    option.DIRECTIONAL_LIGHTMAPS = Directional lightmaps
    option.DIRECTIONAL_LIGHTMAPS.comment = Enables directional lightmaps. Effective only if auto generated normals or normal maps from PBR is enabled.

    option.DIRECTIONAL_LIGHTMAP_STRENGTH = Directional lightmaps strength
    option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment = Directional lightmap strength. Effective if directional lightmaps is enabled.

    screen.POM_SETTINGS = Parallax occlusion settings
    screen.POM_SETTINGS.comment = §eParallax occlusion mapping and shadowing options for enhanced surface detail.
        option.PARALLAX_OCCLUSION = Parallax occlusion
        option.PARALLAX_OCCLUSION.comment = Enables parallax occlusion mapping for simulated surface depth and detail.

        option.PARALLAX_DEPTH = Parallax depth
        option.PARALLAX_DEPTH.comment = Sets the maximum depth for parallax occlusion mapping. Higher values increase the effect.

        option.PARALLAX_STEPS = Parallax steps
        option.PARALLAX_STEPS.comment = Number of steps for parallax occlusion mapping. More steps improve quality but reduce performance.

        option.PARALLAX_SHADOW = Parallax shadows
        option.PARALLAX_SHADOW.comment = Enables self-shadowing for parallax occlusion mapped surfaces.

        option.PARALLAX_SHADOW_STEPS = Parallax shadow steps
        option.PARALLAX_SHADOW_STEPS.comment = Number of steps for parallax shadowing. Higher values improve shadow detail.

    screen.IPBR_SETTINGS = iPBR settings
    screen.IPBR_SETTINGS.comment = §eAdvanced material settings for water, lava, sculk, and normal generation.
        screen.WATER_SETTINGS = Water material settings
        screen.WATER_SETTINGS.comment = §bWater material properties such as noise, brightness, normal map, blur, depth, tiling, absorption, foam, and flat color.
            option.WATER_NOISE = Water noise
            option.WATER_NOISE.comment = Controls the amount of noise/distortion in water surfaces.

            option.WATER_BRIGHTNESS = Water brightness
            option.WATER_BRIGHTNESS.comment = Adjusts the brightness of water materials.

            option.WATER_NORMAL = Water normalmap
            option.WATER_NORMAL.comment = Enables or adjusts the normal map for water, affecting surface detail.

            option.WATER_BLUR_SIZE = Water normalmap blur size
            option.WATER_BLUR_SIZE.comment = Sets the blur radius for the water normal map, smoothing details.

            option.WATER_DEPTH_SIZE = Water normalmap depth size
            option.WATER_DEPTH_SIZE.comment = Controls the depth effect strength in the water normal map.

            option.WATER_TILE_SIZE = Water tile size
            option.WATER_TILE_SIZE.comment = Sets the tiling scale for water textures.

            option.WATER_STYLIZE_ABSORPTION = Water absorption
            option.WATER_STYLIZE_ABSORPTION.comment = Adjusts how much light is absorbed by water, affecting color and clarity.

            option.WATER_FOAM = Water foam
            option.WATER_FOAM.comment = Enables or adjusts foam effects on water surfaces.

            option.WATER_FLAT = Flat water albedo
            option.WATER_FLAT.comment = Uses a flat albedo color for water, ignoring texture details.

        screen.LAVA_SETTINGS = Lava material settings
        screen.LAVA_SETTINGS.comment = §bLava material properties such as brightness, noise, and tiling.
            option.LAVA_BRIGHTNESS = Lava brightness
            option.LAVA_BRIGHTNESS.comment = Adjusts the brightness of lava materials.

            option.LAVA_NOISE = Lava noise
            option.LAVA_NOISE.comment = Controls the amount of noise/distortion in lava surfaces.

            option.LAVA_TILE_SIZE = Lava tile size
            option.LAVA_TILE_SIZE.comment = Sets the tiling scale for lava textures.

        screen.SCULK_SETTINGS = Sculk material settings
        screen.SCULK_SETTINGS.comment = §bSculk material properties such as brightness, noise, and tiling.
            option.SCULK_BRIGHTNESS = Sculk brightness
            option.SCULK_BRIGHTNESS.comment = Adjusts the brightness of sculk materials.

            option.SCULK_NOISE = Sculk noise
            option.SCULK_NOISE.comment = Controls the amount of noise/distortion in sculk surfaces.

            option.SCULK_TILE_SIZE = Sculk tile size
            option.SCULK_TILE_SIZE.comment = Sets the tiling scale for sculk textures.

        option.NORMAL_GENERATION = Auto gen normals
        option.NORMAL_GENERATION.comment = Enables automatic generation of normal maps for materials.

        option.NORMAL_GENERATION_RESOLUTION = Auto gen normal resolution
        option.NORMAL_GENERATION_RESOLUTION.comment = Sets the resolution for automatically generated normal maps.

screen.CONFIGURATION = Configuration
screen.CONFIGURATION.comment = §6Dimension and environment configuration for overworld, nether, end, and fog settings.
    screen.OVERWORLD_SETTINGS = Overworld settings
    screen.OVERWORLD_SETTINGS.comment = §aOverworld lighting, sky, and fog color settings for day, night, and twilight.
        screen.DAY_SETTINGS = Day settings
        screen.DAY_SETTINGS.comment = §bDaytime light and sky color configuration.
            option.LIGHT0_DR = Light red
            option.LIGHT0_DR.comment = Red channel for day light color.
            
            option.LIGHT0_DG = Light green
            option.LIGHT0_DG.comment = Green channel for day light color.
            
            option.LIGHT0_DB = Light blue
            option.LIGHT0_DB.comment = Blue channel for day light color.
            
            option.LIGHT0_DI = Light intensity
            option.LIGHT0_DI.comment = Intensity for day light color.

            option.SKY0_DR = Sky red
            option.SKY0_DR.comment = Red channel for day sky color.
            
            option.SKY0_DG = Sky green
            option.SKY0_DG.comment = Green channel for day sky color.
            
            option.SKY0_DB = Sky blue
            option.SKY0_DB.comment = Blue channel for day sky color.
            
            option.SKY0_DI = Sky intensity
            option.SKY0_DI.comment = Intensity for day sky color.

        screen.NIGHT_SETTINGS = Night settings
        screen.NIGHT_SETTINGS.comment = §1Nighttime light and sky color configuration.
            option.LIGHT0_NR = Light red
            option.LIGHT0_NR.comment = Red channel for night light color.
            
            option.LIGHT0_NG = Light green
            option.LIGHT0_NG.comment = Green channel for night light color.
            
            option.LIGHT0_NB = Light blue
            option.LIGHT0_NB.comment = Blue channel for night light color.
            
            option.LIGHT0_NI = Light intensity
            option.LIGHT0_NI.comment = Intensity for night light color.

            option.SKY0_NR = Sky red
            option.SKY0_NR.comment = Red channel for night sky color.
            
            option.SKY0_NG = Sky green
            option.SKY0_NG.comment = Green channel for night sky color.
            
            option.SKY0_NB = Sky blue
            option.SKY0_NB.comment = Blue channel for night sky color.
            
            option.SKY0_NI = Sky intensity
            option.SKY0_NI.comment = Intensity for night sky color.

        screen.TWILIGHT_SETTINGS = Twilight settings
        screen.TWILIGHT_SETTINGS.comment = §dTwilight light and sky color configuration.
            option.LIGHT0_TR = Light red
            option.LIGHT0_TR.comment = Red channel for twilight light color.
            
            option.LIGHT0_TG = Light green
            option.LIGHT0_TG.comment = Green channel for twilight light color.
            
            option.LIGHT0_TB = Light blue
            option.LIGHT0_TB.comment = Blue channel for twilight light color.
            
            option.LIGHT0_TI = Light intensity
            option.LIGHT0_TI.comment = Intensity for twilight light color.

            option.SKY0_TR = Sky red
            option.SKY0_TR.comment = Red channel for twilight sky color.
            
            option.SKY0_TG = Sky green
            option.SKY0_TG.comment = Green channel for twilight sky color.
            
            option.SKY0_TB = Sky blue
            option.SKY0_TB.comment = Blue channel for twilight sky color.
            
            option.SKY0_TI = Sky intensity
            option.SKY0_TI.comment = Intensity for twilight sky color.

        screen.FOG_SETTINGS0 = Fog settings
        screen.FOG_SETTINGS0.comment = §7Fog density and color settings for the overworld.
            option.FOG0_VERTICAL_DENSITY_D = Vertical density day
            option.FOG0_VERTICAL_DENSITY_D.comment = Vertical fog density for day. Higher values = thinner fog at high altitudes, thicker at low.
            
            option.FOG0_VERTICAL_DENSITY_N = Vertical density night
            option.FOG0_VERTICAL_DENSITY_N.comment = Vertical fog density for night.
            
            option.FOG0_VERTICAL_DENSITY_T = Vertical density twilight
            option.FOG0_VERTICAL_DENSITY_T.comment = Vertical fog density for twilight.
            
            option.FOG0_TOTAL_DENSITY = Total density
            option.FOG0_TOTAL_DENSITY.comment = Total fog density for overworld. Higher values = thicker fog.

    screen.NETHER_SETTINGS = Nether settings
    screen.NETHER_SETTINGS.comment = §cNether fog and sky color configuration.
        option.FOGn1_VERTICAL_DENSITY = Vertical density
        option.FOGn1_VERTICAL_DENSITY.comment = Vertical fog density for the Nether. Higher values = thinner fog at high altitudes, thicker at low.

        option.FOGn1_TOTAL_DENSITY = Total density
        option.FOGn1_TOTAL_DENSITY.comment = Total fog density for the Nether. Higher values = thicker fog.

        option.WORLDn1_VANILLA_FOGCOLI = Sky intensity
        option.WORLDn1_VANILLA_FOGCOLI.comment = Intensity for Nether vanilla fog color.

    screen.END_SETTINGS = End settings
    screen.END_SETTINGS.comment = §5End dimension light, sky, and fog color configuration.
        option.LIGHT1_CR = Light red
        option.LIGHT1_CR.comment = Red channel for End light color.

        option.LIGHT1_CG = Light green
        option.LIGHT1_CG.comment = Green channel for End light color.

        option.LIGHT1_CB = Light blue
        option.LIGHT1_CB.comment = Blue channel for End light color.

        option.LIGHT1_CI = Light intensity
        option.LIGHT1_CI.comment = Intensity for End light color.

        option.SKY1_CR = Sky red
        option.SKY1_CR.comment = Red channel for End sky color.

        option.SKY1_CG = Sky green
        option.SKY1_CG.comment = Green channel for End sky color.

        option.SKY1_CB = Sky blue
        option.SKY1_CB.comment = Blue channel for End sky color.

        option.SKY1_CI = Sky intensity
        option.SKY1_CI.comment = Intensity for End sky color.

        option.FOG1_VERTICAL_DENSITY = Vertical density
        option.FOG1_VERTICAL_DENSITY.comment = Vertical fog density for the End. Higher values = thinner fog at high altitudes, thicker at low.

        option.FOG1_TOTAL_DENSITY = Total density
        option.FOG1_TOTAL_DENSITY.comment = Total fog density for the End. Higher values = thicker fog.

    screen.BLOCK_LIGHT_COLOR = Block light settings
    screen.BLOCK_LIGHT_COLOR.comment = §eBlock light color and intensity configuration.
        option.BLOCKLIGHT_R = Block light red
        option.BLOCKLIGHT_R.comment = Red channel for block light color.

        option.BLOCKLIGHT_G = Block light green
        option.BLOCKLIGHT_G.comment = Green channel for block light color.

        option.BLOCKLIGHT_B = Block light blue
        option.BLOCKLIGHT_B.comment = Blue channel for block light color.

        option.BLOCKLIGHT_I = Block light intensity
        option.BLOCKLIGHT_I.comment = Intensity for block light color.