==Mariculture 1.1.0 for Minecraft v1.6.X==
====New====
* Hardcore Diving Mode Set to 1 by default(turn off with 0) > Air Drops quicker. Higher numbers = faster drop rate.
* Added Machine cycles to the config (Moved+Rennamed Dictionary config entry)
* Added Ore Generation Vein Size/Chance to config
* Chinese translation by crafteverywhere and sunny
* Shift Clicking on a custom block will no longer paint it, but it will set a paintbrush to fake air (doesn't apply to gates)
* Titanium Rods, Crafted with 12 Nuggets worth of Molten Titanium and 2 Polished Sticks (36 Total Nuggets or 4 Ingots total to make a rod)
* Gascraft Natural Gas and Hydrogen should now work in the Gas Turbine(Hydrogen providers more power)
* Water filled Caves under oceans(off by default)
* Water filled DEEP Ravines akin to Deep Sea Trenches in Oceans(on by default)
* Deeper Oceans + No Mineshafts under the ocean(both can be turned off, deeper oceans won't work with some mods).
* WorldPlus module with deeper oceans activated will make most of the ocean floor sand
====Changes====
* Changed how the chance calculation for autofisher is now, you can also now set the chance for each bait level
* Ore Generation seperated from WorldPlus in the configs, make sure to redo ur settings!
* Readded fixed ID's for fish
* Copper spawn rate reduced
* Reduced default Autofisher cycle to 500 ticks
* Increased blast resistance of 'util blocks'
* Natural Gas Pocket Size Reduced, Frequency Increased, Gas now Spawns from y16 to y25
* Default Coral Max Depth changed to 30
* Reenabled Vanilla crafting for Vanilla Fishing Rod
* Limestone won't try to generate outside of rivers
* Limestone will now replace dirt and sand in rivers, because of this vein size default is reduced from 128 to 48
* Rutile Spawn rate slightly increased to coiincide with smaller limestone veins
* Kelp now has slight changes in colour based on surroundings
* Speed Enchantment now damages every 30 seconds, allowing two hours of running with a ring
* Reduced Sponge cost
* Rebalanced Mining speed of wetsuit/diving suit
* Changed Titanium Fishing Rod recipe, now requires Titanium Rods and String
* Sponge should generate less in coral reefs
* Changed the default Kelp forest chance from 512 to 450(more common)
* Swapped Silicon Carbide recipe around to avoid conflict with Tubes mod
* Smelters should cool a bit faster...
====Bugfixes====
* Potentially fixed world gen errors?
* Fixed crashes when some enchantments were disabled
* Blink reenabled... Woops
* Restoration no longer adds air to the scuba tank...
* Potentially fixed derpy kelp generation
* Natural Gas will no longer replace water

==Mariculture 1.0.1b for Minecraft v1.6.X==
====Changes====
* Readded Names of Blocks to the GUI
* No Longer Packaging APIs (Thanks sadris).
* Limestone generation will no longer be called when not starting in a river biome
====Bugfixes====
* Added Fish DNA names to language file
* Fixed Enabling/Disabling Modules breaking...
* Removed double rutile generation woops

==Mariculture 1.0.1a for Minecraft v1.6.X==
* Fixed Potential Startup crash... that shouldn't have happened
* Packaged Thaumcraft api properly...

==Mariculture 1.0.1 for Minecraft v1.6.X== 
* Setting enchantment ids to 0 will now disable them
* Fixed Smelter melting items at too low a temperature
* Fixed Ctrl + Right click with fire enchantment
* Gave Natural Gas a texture when in fluid form, so it's visible in tanks

==Mariculture 1.0.0b for Minecraft v1.6.X== 
* Added check for custom item rendering as items

==Mariculture 1.0.0a for Minecraft v1.6.X== 
* Fixed random client crash with rendering custom blocks

==Mariculture 1.0.0 for Minecraft v1.6.X== 
* Initial Release