#Biomes, put biome names separated by comma, example:
#biomes = Hell
#Allways spaw at layer 32(top nether lava ayer)

biomes = Hell

#chance define the ratio at wich the dungeon spawn, if set to 0 the dungeon will be disabled.
#The formula goes like that: every 5 chunks there is 1 between the number set to chance probabilities to spawn a dungeon.

chance = 10


#mob: defines the mob spawned in that dungeon
mob = pigman

#icon: used as the item icon intex in the dungeon spawner item. (look at textures/items/bd/ d1, d2..., only the number is required)
icon = 3


#dimensionID: if set the dungeon will spawn only in the dimension with that id, otherwise it's only spawned in the overworld
dimensionID = -1

#Builder allows you to choose what builder does the dungeon use
builder = lavaCity


#Special data for netherCity
#folder: the folder containing the templates
#floorBlock: block used as floor
#lavaBlock: block used as lava
#posY: the height to spawn the building
#rows: how many rows and building on each row.

folder = pigcity
#Nether brick = 112
floorBlock= 112
#Stationary lava = 11
lavaBlock= 11
posY = 31
rows = 4