function ancient_artifacts:advancements/triggers/upgrade_cauldron
tag @e[type=villager, nbt={VillagerData: {profession: "minecraft:leatherworker"}}] remove checked
execute align xyz run kill @e[type=#ancient_artifacts:technical, dy=0]
particle minecraft:firework ~0.5 ~0.5 ~0.5 0 0 0 0.3 300
particle minecraft:dust{color: [0.82d, 0.275d, 1.0d], scale: 2} ~0.5 ~1 ~0.5 0.3 0.3 0.3 0.5 50
particle minecraft:block{block_state: "cauldron"} ~ ~0.5 ~0.5 0.125 0.125 0.125 0.1 10 force
particle minecraft:block{block_state: "cauldron"} ~1 ~0.5 ~0.5 0.125 0.125 0.125 0.1 10 force
particle minecraft:block{block_state: "cauldron"} ~0.5 ~0.5 ~1 0.125 0.125 0.125 0.1 10 force
particle minecraft:block{block_state: "cauldron"} ~0.5 ~0.5 ~ 0.125 0.125 0.125 0.1 10 force
playsound minecraft:block.smithing_table.use block @a ~ ~ ~ 1 1
playsound minecraft:entity.zombie.attack_iron_door block @a ~ ~ ~ 1 0.7
playsound minecraft:entity.player.levelup block @a ~ ~ ~ 1 1.7
function ancient_artifacts:artifact_cauldron/place
