{
    //fakemon
    "cobblemon.species.test.name":"测试",
    "cobblemon.species.test.desc": "test",

    "cobblemon.species.despairoir.name":"守恸",
    "cobblemon.species.despairoir.desc": "如今，这位饱经风霜的骑士 只剩下空洞的自尊",

    "cobblemon.species.censored.name":"§4§l§o§m'CENSORED'",
    "cobblemon.species.censored.desc": "§4§l§o'CENSORED''CENSORED''CENSORED''CENSORED'",

    "cobblemon.species.arbidevoir.name":"§6§l§o调律者",
    "cobblemon.species.arbidevoir.desc": "世界的调律者，此刻已然苏醒",

    "cobblemon.species.apovoir.name":"§4§l§o终末鸟",
    "cobblemon.species.apovoir.desc": "我们要代替它们，成为守望者，守护生命。",

    "cobblemon.species.kesshiledge.name":"决炎刃魄",
    "cobblemon.species.kesshiledge.desc": "不畏死，方可生",

    "cobblemon.species.rabbivoir.name":"§6RRR兔子队",
    "cobblemon.species.rabbivoir.desc": "这回可不一样，兔子们饿坏了",

    "cobblemon.species.buttervoir.name":"§l§o§f庄§7严§f哀§7悼",
    "cobblemon.species.buttervoir.desc": "人死后会去向何方？",

    "cobblemon.species.snowqueen.name":"§l§o§b冰雪女皇",

    //abilities
    "cobblemon.ability.sorrow": "悲恸",
    "cobblemon.ability.sorrow.desc": "出场时变为雨天 遭受致死伤害时，留下一点HP,陷入绝望状态",
    "cobblemon.battle.activate.sorrow": "悲恸弥漫，泪滴凝聚！",

    "cobblemon.ability.fear": "§4恐惧",
    "cobblemon.ability.fear.desc": "因为§l§c§m'CENSORED'§r的§4§o'CENSORED'，§r周遭宝可梦会降低特攻，物攻一级",
    "cobblemon.battle.activate.fear": "§c§l§o'CENSORED'§r§4§o§m'CENSORED'",

    "cobblemon.ability.thehead": "§4首脑",
    "cobblemon.ability.thehead.desc": "免疫一击必杀，满血时不会因一招而濒死，一般系技能可以打中幽灵系，无视威吓，免疫异常状态，每回合回复1/8HP",
    "cobblemon.battle.activate.thehead":"§4§k§l§m§oTHE HEAD",
    "cobblemon.battle.heal.thehead":"§0§k§l§m§oTHE HEAD",

    "cobblemon.ability.apocalypse": "§4天启",
    "cobblemon.ability.apocalypse.desc": "来自黑森林的大怪兽，身躯遮天蔽日。拥有三鸟全部能力",
    "cobblemon.battle.activate.apocalypse":"§0§l§o毁灭之日",

    "cobblemon.ability.laststand": "§b决死",
    "cobblemon.ability.laststand.desc": "无视威吓影响，HP越低，伤害越高",
    "cobblemon.battle.activate.laststand":"§e不畏死，方可生",

    "cobblemon.ability.armygroup": "§6集团军",
    "cobblemon.ability.armygroup.desc": "当场上存在拥有相同特性的队友时，使用切割类或先制类招式，该招式会连续攻击两次",

    "cobblemon.ability.funeral": "蝶葬",
    "cobblemon.ability.funeral.desc": "每次攻击有20%附加混乱,目标HP低于50%或处于混乱时增伤50%",
    "cobblemon.battle.activate.funeral": "蝶葬",

    "cobblemon.ability.testdamage":"伤害测试",
    "cobblemon.battle.start.testdamage":"§4%1$s 本回合共受到 %2$s 点伤害",

    "cobblemon.ability.deathfrozen":"刺骨寒霜",

    //moves

    "cobblemon.move.stab": "突刺",
    "cobblemon.battle.start.tearstains":"%1$s 被施加了泪痕，当前共 %2$s 层！",
    "cobblemon.move.stab.desc": "必定能够先制攻击， 对目标施加两层'泪痕'",
    
    "cobblemon.move.tearblade": "泪锋之剑",
    "cobblemon.battle.start.tearbladepowerup":"泪痕加持！威力提升至 %2$s 点！",
    "cobblemon.battle.start.tearbladerelease":"%1$s 的 %2$s 层泪痕之力完全释放！",
    "cobblemon.move.tearblade.desc": "使用遗忘骑士之剑进行攻击 每层'泪痕'提升10威力",

    "cobblemon.move.stellarpierce": "连星刺",
    "cobblemon.battle.start.stellarpiercetears":"'泪痕'达到了 %2$s 层！",
    "cobblemon.move.stellarpierce.desc": "连续攻击2~5次 每次攻击有50%概率 为目标附加1层“泪痕”。",

    "cobblemon.move.tearfulsword": "盈泪之剑",
    "cobblemon.battle.start.tearfulswordabsorb":"%1$s 的 %2$s 层泪痕被盈泪之剑吸收！",
    "cobblemon.battle.fail.tearfulsword.no_tears":"%1$s 没有泪痕可以吸收。",
    "cobblemon.move.tearfulsword.desc": "消耗目标所有'泪痕'， 每层'泪痕'回复最大生命值的10%",

    "cobblemon.move.tearshelter": "庇护",
    "cobblemon.move.tearshelter.desc": "令友方全体的物防、特防+1。",

    "cobblemon.move.tearsofelegy": "挽歌之泪",
    "cobblemon.battle.start.tearsofelegycharge":"%1$s 开始为挽歌之泪蓄力！",
    "cobblemon.battle.start.tearsofelegyconsume":"威力提升 %2$s 点！",
    "cobblemon.move.tearsofelegy.desc": "第一回合蓄力，第二回合攻击 每消耗1层'泪痕'，威力提升25",

    "cobblemon.move.censored": "§4§l§o'CENSORED'",
    "cobblemon.move.censored.desc": "使用§4§l'CENSORED' 大概率使对手畏缩",

    "cobblemon.move.key": "§6§l钥匙",
    "cobblemon.move.key.desc": "可以无视对手的特性 无视守住和看穿等招式 进行攻击",

    "cobblemon.move.degradedpin": "§6§l共鸣",
    "cobblemon.move.degradedpin.desc": "攻击的同时增幅自身 全方位提升1级",

    "cobblemon.move.blacklock": "§6§l锁",
    "cobblemon.move.blacklock.desc": "使对手无法逃走， 并且之前使出的招式 将在４回合内无法使用",

    "cobblemon.move.blackchain": "§6§l链",
    "cobblemon.move.blackchain.desc": "使用锁链攻击并束缚目标， 降低其速度",

    "cobblemon.move.blackfairy": "§6§l妖灵",
    "cobblemon.move.blackfairy.desc": "使用妖灵连续攻击3次。容易击中要害",
    "cobblemon.battle.prepare.blackfairy": "妖灵正在凝聚",

    "cobblemon.move.blackshockwave": "§6§l震击",
    "cobblemon.move.blackshockwave.desc": "给予全体宝可梦伤害 并使其陷入混乱3回合",

    "cobblemon.move.disintegration": "§0§l§o§m崩解",
    "cobblemon.move.disintegration.desc": "造成巨额伤害，必定命中 但自身降低能力2级",

    "cobblemon.move.giantmouth": "§4§l巨口",
    "cobblemon.move.giantmouth.desc": "张开巨口，弹射出口内的肌肉 造成2次物理伤害 恢复造成伤害的50%",

    "cobblemon.move.eyelamp": "§5§l目灯",
    "cobblemon.move.eyelamp.desc": "使周围宝可梦陷入混乱3回合，并且无法逃脱 如果已经混乱，则陷入沉睡",
    "cobblemon.battle.activate.eyelamp":"§5照亮前方，看清需要我拯救的生灵。",

    "cobblemon.move.jdgment": "§b§l审判",
    "cobblemon.move.jdgment.desc": "天平审判所有人的罪恶 使宝可梦扣除 最大血量的1/3",
    "cobblemon.battle.activate.jdgment":"§b这杆天秤总会得出明确的结果，能够严正判决……",

    "cobblemon.move.twilight": "§6§l§o薄瞑",
    "cobblemon.move.twilight.desc": "张开遮天蔽日的双翅 对敌方发射光球 26次15点伤害，施加麻痹",

    "cobblemon.move.foolhardyvalor": "§c匹夫之勇",
    "cobblemon.move.foolhardyvalor.desc": "充满勇气的战士时刻准备着冲锋陷阵！ 会受到不小的反伤,自己的防御和特防会降低。",
    "cobblemon.battle.activate.foolhardyvalor":"§c匹夫之勇，终将葬送一切。",

    "cobblemon.move.innercourage": "§c内在勇气",
    "cobblemon.move.innercourage.desc": "速度+1，下回合攻击必定命中要害",
    "cobblemon.battle.activate.innercourage":"§c勇气愈发强大，一切都成为可能！",

    "cobblemon.move.rrrshoot": "射击",
    "cobblemon.move.rrrshoot.desc": "使用步枪射击三次，容易击中要害",

    "cobblemon.move.rrrstab": "刺击",
    "cobblemon.move.rrrstab.desc": "使用匕首突刺，先制攻击",

    "cobblemon.move.rrrstrike": "打击",
    "cobblemon.move.rrrstrike.desc": "使用匕首重击 容易击中要害",

    "cobblemon.move.whitebutterfly": "哀悼",
    "cobblemon.battle.start.whitebutterfly":"%1$s的'生蝶'达到了 %2$s 层！",
    "cobblemon.battle.activate.whitebutterfly": "§l§o§7向生者致以哀悼",
    "cobblemon.move.whitebutterfly.desc": "攻击1~6次，每次 给自己叠加一层'生蝶'",

    "cobblemon.move.blackbutterfly": "祝贺",
    "cobblemon.battle.start.blackbutterfly":"%1$s 的'亡蝶'达到了 %2$s 层！",
    "cobblemon.battle.activate.blackbutterfly": "§l§o§7向逝者寄托哀思",
    "cobblemon.move.blackbutterfly.desc": "攻击1~6次，每次 给自己叠加一层'亡蝶'",

    "cobblemon.move.dying": "弥留",
    "cobblemon.battle.fail.dying":"身旁没有'生蝶'",
    "cobblemon.battle.start.dying":"%1$s 消耗了 %2$s 层'生蝶'！",
    "cobblemon.move.dying.desc": "根据自己'生蝶'层数回复自身HP 每层回复10%HP",

    "cobblemon.move.restinpeace": "安息",
    "cobblemon.battle.start.restinpeace":"%1$s 释放了 %2$s 层亡蝶之力！",
    "cobblemon.move.restinpeace.desc": "根据自身'亡蝶'层数造成伤害，每层增加10点伤害",

    "cobblemon.move.burial": "埋葬",
    "cobblemon.battle.fail.burial":"%1$s 的亡蝶尚未聚齐……",
    "cobblemon.battle.damage.burial": "§l§o§7永恒的长眠……愿你安息",
    "cobblemon.move.burial.desc": "若是拥有10层“死蝶” 扣除目标95%的HP",

    "cobblemon.move.redemption": "救赎",
    "cobblemon.battle.fail.redemption.no_fainted_allies":"没有需要救赎的同伴……",
    "cobblemon.battle.fail.redemption.insufficient_layers":"%1$s 的生蝶之力尚未圆满……",
    "cobblemon.battle.activate.redemption": "§l§o§7身负重担的悼念者来到此地救赎众生",
    "cobblemon.move.redemption.desc": "若是拥有10层”生蝶“ 消耗全部层数 让陷入昏厥的后备宝可梦 以回复一半ＨＰ的状态复活。",

    "cobblemon.move.solemnmourning": "庄严哀悼",
    "cobblemon.battle.start.solemnmourning":"%1$s 凝聚了5层生蝶与5层亡蝶之力！",
    "cobblemon.battle.activate.solemnmourning": "§l§o§7人死后会去往何方？",
    "cobblemon.move.solemnmourning.desc": "扣除自身最大血量的1/2 对敌方全体攻击10次 自身叠加5层'生蝶'，5层'亡蝶'",

    "cobblemon.move.frozenkiss": "霜冻之吻",
    "cobblemon.move.froststatue": "霜雕",
    "cobblemon.move.frostblade": "凌剑",

    //advancement
    "advancements.anomalimon.root":"意识中的造物",
    "advancements.anomalimon.root.description":"准备获得Anomalimon添加的宝可梦了吗?",

    "advancements.cobblemon.get_arbidevoir": "§6§l§o世界的调律者，此刻已然苏醒",
    "advancements.cobblemon.get_arbidevoir.description": "获得'调律者'",

    "advancements.cobblemon.get_buttervoir": "§f人死后会去向何方？",
    "advancements.cobblemon.get_buttervoir.description": "获得'庄严哀悼'",

    "advancements.cobblemon.get_kesshiledge": "§b不畏死，方可生",
    "advancements.cobblemon.get_kesshiledge.description": "获得'决炎刃魄'",

    "advancements.cobblemon.get_rabbivoir": "§6兔子们来吃草喽",
    "advancements.cobblemon.get_rabbivoir.description": "获得'RRR兔子队'",

    "advancements.cobblemon.get_apovoir": "§4待世界充满了罪孽，这只众生畏惧着的怪鸟就会降临...",
    "advancements.cobblemon.get_apovoir.description": "获得'终末鸟'",

    "cobblemon.status.flm.apply": "%1$s被点燃了！",
    "cobblemon.ui.status.flm": "心火",

    //NPC

    "npc.cat_fly.name":"Cat_fly"
}
