option.VOXELIZE = Voxelize Lights
option.SOUL_LIGHT = Soul Light Intensity
option.FIRE_LIGHT = Fire Light Intensity
option.REDSTONE_LIGHT = Redstone Light Intensity
option.PORTAL_LIGHT = Portal Light Intensity
option.END_ROD_LIGHT = End Rod Light
option.BLOOM=Bloom
option.BLOOM.comment=Makes bright objects appear to glow.\nPerformance impact: §6High
option.BLOOM_CURVE=Bloom Curve
option.BLOOM_CURVE.comment=Controls how much dim pixels contribute to bloom vs bright pixels
option.BORDER_FOG=Border Fog
option.BORDER_FOG.comment=Smoothly fades out the chunks near the end of your render distance.\nPerformance impact: §2Minimal
option.ATMOSPHERIC_FOG=Atmospheric Fog
option.ATMOSPHERIC_FOG.comment=Adds height-based fog in the morning, night and when it rains.\nPerformance impact: §2Minimal
option.ATM_DEN=Atmospheric Density
option.FOG_FALLOF= Fog Falloff
option.FOG_HEIGHT = Fog Height modifier
option.FOG_HEIGHT.comment=Lower values mean the fog reaches higher points like mountains\n Higher values mean Fog reaches lower points
option.FANCY_WATER=Fancy Water
option.FANCY_WATER.comment=Replaces the vanilla water with a custom, more "realistic" implementation.\nPerformance impact: §2Minimal
option.SWIRLED_WATER= Realistic Water Distortion
option.WATER_TINT_R= Water Tint Red
option.WATER_TINT_G= Water Tint Green
option.WATER_TINT_B= Water Tint Blue
option.SSR_BRIGHTNESS= Reflection Brightness
option.NIGHT_FACTOR = Reflection Night Brightness
option.MAX_REFLECTION_BRIGHTNESS= Max Reflection Brightness
option.MAX_REFLECTION_BRIGHTNESS.comment= The absolute maximum brightness value for reflections\n Any number higher than this is going to be ignored
option.REFLECT_SHOOTING_STARS= Shooting Stars Reflection
option.REFLECT_STARS = Stars Reflection
option.BLOOM_STRENGTH=Bloom Strength
option.MIN_LIGHT_AMOUNT=Underground Lighting
option.MIN_LIGHT_AMOUNT.comment=Ambient light switches between this and sun ambient depending on skylight.
option.SUN_COLOR_MULT= Brightness Multiplier
option.SUN_COLOR_MULT.comment= Multiplier for lit areas in shadow rendering
option.SUN_COLOR_MULT_END = Brightness Multiplier End
option.SHADOW_BIAS= Shadow Bias
option.SHADOW_BIAS.comment=Increase if you see strange lines on the ground
option.SOFT_SHADOWS=Soft Shadows
option.SOFT_SHADOWS_STEPS= Soft Shadows Smoothness
option.REALISTC_CAUSTICS = Dreamcore Type Caustics
option.FAST_SHADOWS = Low Quality Shadows
option.FAST_SHADOWS.comment= Very low quality, only enable if you want \n The maximum number of FPS.
option.WATER_CAUSTICS= Water Caustics
option.WATER_BRIGHTNESS_STRENGHT = Water Brightness
option.CAUSTICS_STRENGTH= Caustics Strength
option.RAIN_TILT_STRENGTH=Rain Tilt Strength
option.FANCY_CLOUDS=Fancy Clouds
option.FANCY_CLOUDS.comment=Enables "realistic" clouds.\nPerformance impact: §aLow
option.VANILLA_CLOUD_DISTANCE=Vanilla Clouds Distance
option.VANILLA_CLOUD_DISTANCE.comment=Controls how far to render the default clouds.\nOnly works on 1.21.6+ (older version will use the render distance)
option.WAVY_PLANTS=Wavy blocks
option.WAVY_PLANTS.comment=Makes vegetation wave in the wind.\nPerformance impact: §2Minimal
option.EXPOSURE=Exposure
option.AUTO_EXPOSURE= Auto Exposure
option.EXPOSURE.comment=Controls how bright the scene should be.
option.SATURATION=Saturation
option.SATURATION.comment=Controls how colorful the image should be. A value of 0 makes everything grey and a value of 2 turns your game into a clickbait youtube video.
option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Same as saturation, but affects bright colors less
option.CONTRAST=Contrast
option.CONTRAST.comment=Controls how harsh the difference between dark and bright colors is
option.HANDHELD_LIGHTS=Handheld Lights
option.HANDHELD_LIGHTS.comment=Lights up the area around you if you have a ligt-emitting block in your hand.\nPerformance impact: §2Minimal
option.STAR_SIZE=Star Size
option.STAR_STRENGTH=Star Strength
option.SHOOTING_STARS=Shooting Stars
option.SHOOTING_STAR_SPEED=Shooting Star Speed
option.SHOOTING_STAR_PERIOD=Shooting Star Period
option.SHOOTING_STAR_LIFETIME=Shooting Star Lifetime
option.SHOOTING_STAR_LIFETIME.comment=How much distance the shooting star lasts before vanishing.
option.SHOOTING_STAR_PERIOD.comment=The period between an appearence of a shooting star in seconds.
option.CLOUD_OPACITY=Cloud Opacity
option.CLOUD_AMOUNT=Cloud Amount
option.CLOUD_DENSITY=Cloud Density
option.CLOUD_SPEED=Cloud Speed
option.CLOUD_QUALITY=Cloud Quality
option.CLOUD_QUALITY.comment=Increases quality of noise. Higher values affect perfomance.
option.FILM_GRAIN=Film Grain
option.FILM_GRAIN_STRENGTH=Film Grain Strength
option.FILM_GRAIN_PULSE=Film Grain Pulse
option.FILM_GRAIN_PULSE.comment=Makes Film grain uneven
option.ANAMORPHIC_EFFECT=Anamorphic Effect
option.SCANLINES=Scanlines
option.SCANLINES.comment=Shows some darker lines just like old cameras did.\n§cThis effect can produce nausea to some people!
option.SCANLINES_THICKNESS=Scanlines Thickness 
option.VHS_DROPOUT=VHS Dropout
option.VHS_DROPOUT.comment=Simulates old VHS dropouts on images.\nDropouts are lost data on old VHS cassetes
option.VHS_JITTER=VHS Jitter
option.VHS_JITTER.comment=Simulates a jitter effect on vhs tapes by wiggling the image slightly.
option.COLOR_BLEED=Color Bleed
option.LOW_RES=Low Resolution Effect
option.LOW_RES.comment=Simulates Low Resolution on vhs tapes.\nThis has no effect on performance and it should not be used as a performance mode
option.RES=Low Res target Resolution
option.WAVE_AMPLITUDE=Wave Amplitude
option.WAVE_SPEED=Wave Speed
option.WAVE_SIZE=Wave Size
option.WAVE_LEAVES=Wave Leaves
option.TAA_MODE=Temporal Anti-Aliasing
option.TAA_MODE.comment=Enables TAA, an algorithm that smoothens out jagged edges.\nPerformance impact: §aLow§f (Fancy mode: §eMedium§f)
option.TAA_BLEND_FACTOR=TAA Blend Factor
option.TAA_BLEND_FACTOR.comment=Controls how much the previous frames will contribute. Higher values are blurrier, lower values are more aliased.
option.TAA_OFFCENTER_REJECTION=TAA Offcenter Rejection
option.TAA_OFFCENTER_REJECTION.comment=Reduces ghosting, especially in motion.
option.SMAA=SMAA
option.SMAA.comment=Alternate Anti-Aliasing method. Set "Temporal Anti-Aliasing" to "off" or "denoise only" for best results\nPerformance impact: §aLow§f
option.SMAA_THRESHOLD=SMAA Contrast Threshold
option.SMAA_THRESHOLD.comment=How much a pixel needs to "stand out" in order to be antialiased. Lower values are blurrier.
option.SMAA_SEARCH_DISTANCE=SMAA Search Distance
option.SMAA_SEARCH_DISTANCE.comment=How far to to search for the ends of the current edge.
option.IMAGE_SHARPENING=Image Sharpening
option.IMAGE_SHARPENING.comment=Applies AMD's CAS to the image. \nPerformance impact: §aLow§f
option.SHARPENING=Sharpen Strength
option.ENCHANT_GLINT_OPACITY=Enchant Glint Opacity
option.ROUND_SUN=Round Sun and Moon
option.VIGNETTE_FALLOFF=Vignette Falloff
option.VIGNETTE_FALLOFF.comment=Makes the vignette more pronounced at the edges of the screen
option.VIGNETTE_OPACITY=Vignette
option.VIGNETTE_OPACITY.comment=Darkens the edges of your screen, giving a more dramatic look.
option.SSAO=Ambient Occlusion
option.SSAO.comment=Darkens blocks based on how exposed they are to ambient light.\n§c§lEnable Anti-aliasing to greatly improve the look of this effect.§r\nPerformance impact: §eMedium
option.SSAO_STRENGTH=AO Strength
option.SSAO_SCALE=AO Scale
option.SSAO_SCALE.comment=Controls how far the samples for the SSAO are. Larger values produce more artifacts.
option.ATM_FOG_STRENGTH=Atmospheric Fog Strength
option.INFO=Soft Memory by:
option.EDIT=An edit of Mellow Shader by:
option.WATER_RED=Water Red
option.WATER_GREEN=Water Green
option.WATER_BLUE=Water Blue
option.WATER_ALPHA=Water Opacity
option.BIOME_WATER_CONTRIBUTION=Biome Color Contribution
option.WATER_FOG_STRENGTH=Underwater Fog Strength
option.WATER_NORMALS=Water Waves
option.WATER_NORMAL_STRENGTH=Wave Strength
option.WATER_NORMAL_SIZE=Wave Size
option.WATER_NORMAL_SPEED=Wave Speed
option.REFLECTIONS=Reflections
option.REFLECT_CLOUDS= Clouds Reflection
option.REFLECTIONS.comment=\n§c§lEnable Temporal Anti-Aliasing to greatly improve the look of raytraced reflections.§r\nPerformance impact: §2Minimal §r(Raytraced mode: §aLow§r)
option.REFLECT_SUN=Reflect Sun
option.SSR_STEPS=Terrain Reflection Quality
option.WATER_TEXTURE_MODE=Water Texture Mode
option.TONEMAP_OPERATOR=Tonemap Operator
option.DH_NOISE=Noise on DH chunks
option.DH_NOISE.comment=Makes DH chunks look less flat by applying some noise
option.DH_CUTOFF=Overdraw Protection Cutoff
option.DH_CUTOFF.comment=Controls how early regular chunks transition in DH chunks. Try increasing if you are seeing holes in the world.
option.DH_NOISE_SIZE=Noise Size
option.GODRAYS=Godrays
option.GODRAYS.comment=Adds screen-space lightshafts around the sun.\n§c§lEnable Temporal Anti-Aliasing to greatly improve the look of this effect.§r\nPerformance impact: §eMedium
option.GODRAYS_QUALITY=Godray Quality
option.GODRAYS_STRENGTH=Godray Strength
option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=§r\nPerformance impact: §aLow
option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.LM_FALLOFF_CURVE=Lightmap strength
option.LM_FLICKER=Lightmap Flicker
option.LM_FLICKER_STRENGTH=Flicker Strength
option.HANDHELD_FALLOFF_CURVE=Handheld strength
option.MOON_PHASE_INFLUENCE=Moon Phase Influnce
option.MOON_PHASE_INFLUENCE.comment=Makes moonlight weaker depending on the moon phase. A value of 1 will completely disable moonlight if there's a new moon.
option.sunPathRotation=Sun Rotation
suffix.sunPathRotation=°
option.RAIN_SKY_DARKENING=Darkening During Rain
option.RAIN_SKY_DESATURATION=Desaturation During Rain
option.CUSTOM_SKYBOXES=Custom Skyboxes
option.CUSTOM_SKYBOXES.comment=Allows resource packs to draw their own skybox instead of mellow's custom sky. This option disables other effects, such as clouds, border fog etc.
option.CUSTOM_SKYBOX_BRIGHTNESS=Skybox Brightness
option.COLOR_SCHEME=Color Scheme
option.COLOR_SCHEME.comment=Predefined color schemes, which are influenced by the settings in this tab.
option.AURORA_BOREALIS=Aurora Borealis
option.AURORA_BOREALIS.comment=Adds an aurora borealis effect at night (only in snowy biomes by default).
option.AURORA_STRENGTH=Aurora Strength
option.AURORA_HEIGHT=Aurora Height
option.AURORA_EVERYWHERE=Aurora in all biomes
option.DOF=Depth of Field
option.DOF.comment=Blurs objects that are not in the camera's focus
option.DOF_APERTURE_SIZE=Aperture Size
option.DOF_APERTURE_SIZE.comment=Controls how narrow the range of focus is
option.DOF_BLUR_QUALITY=Quality
option.DOF_FOCUS_ADJUSTMENT_SPEED=Focus Adjustment Speed
option.DOF_MANUAL_FOCUS=Manual Focus
option.DOF_FOCUS_DISTANCE=Manual Focus Distance
suffix.DOF_FOCUS_DISTANCE=m
option.DOF_SHOW_FOCUS=Show Focus
option.SHADOW=Enable shadows
option.SHADOW_MAP_RESOLUTION=Shadow Resolution
option.SHADOW_MAP_RESOLUTION.comment=The resolution of the shadow texture eg:1024x1024.\n Lower resolutions make shadows blurry and less detailed but improves performance.  
option.STAR_BURST_EFFECT=Star Burst Effect
option.STAR_BURST_EFFECT.comment= Mimics light diffraction against the blades of the lens on old cameras.
option.STAR_BURST_STRENGHT= Star Burst Strength
option.STAR_BURST_SPREAD= Star Burst Spread Distance

option.GODRAYS2D = Old Godrays

option.FOG_QUALITY=Atmospheric Clarity
option.FOG_QUALITY.comment=Controls the number of samples for the fog. Higher values reduce banding but cost more performance.
screen.FOG_DYNAMICS=Fog Dynamics & Density
screen.FOG_DYNAMICS.comment=Fine-tune how the fog behaves and sits in the world.
screen.VOXELIZE_LIGHT = Colored Lighting
option.FOG_DAWN_MULT=Morning Dew Density
option.FOG_NOON_MULT=Summer Heat Haze
option.FOG_DUSK_MULT=Golden Hour Thickness
option.FOG_NIGHT_MULT=Midnight Mist
option.WATER_REFRACTION = Water Refraction
option.UNDERWATER_DISTORTION_SCALE = Underwater Refraction Scale
option.UNDERWATER_DISTORTION_SCALE.comment = How small/big is the image Distortion
option.UNDERWATER_DISTORTION_SPEED = Underwater Distortion Speed
option.FOG_RAIN_MULT=Rain Fog
option.HEATSHIMMER = Heat Shimmering Effect
option.SHIMMER_MIN_DISTANCE = Start Distance
option.SHIMMER_MAX_DISTANCE = Peak Distance
option.SHIMMER_MAX_DISTANCE.comment = At wich distance from the camera (in blocks) the effect reaches its peak strength 

screen.SHIMMER = Heat Shimmering Effect
screen.WATER_REFRACTION = Water Refraction Settings

screen.FOG_COLORS=Atmospheric Palette
screen.FOG_COLORS.comment=Paint the colors of your nostalgic summer memory.

screen.DAWN_COL=Morning Dawn Colors
screen.NOON_COL=Afternoon Sun Colors
screen.DUSK_COL=Vaporwave Sunset Colors
screen.NIGHT_COL=Midnight Moon Colors
screen.RAIN_COL=Rainy Day Palette
screen.EXPERIMENTAL = EXPERIMENTAL

# Individual Color Channels
option.FOG_DAWN_R=Dawn Red
option.FOG_DAWN_G=Dawn Green
option.FOG_DAWN_B=Dawn Blue

option.FOG_NOON_R=Noon Red
option.FOG_NOON_G=Noon Green
option.FOG_NOON_B=Noon Blue

option.FOG_DUSK_R=Dusk Red
option.FOG_DUSK_G=Dusk Green
option.FOG_DUSK_B=Dusk Blue

option.FOG_NIGHT_R=Night Red
option.FOG_NIGHT_G=Night Green
option.FOG_NIGHT_B=Night Blue

option.FOG_RAIN_R=Rain Red
option.FOG_RAIN_G=Rain Green
option.FOG_RAIN_B=Rain Blue

screen.GODRAYS_MENU=Old Godrays Settings
screen.GODRAYS_MENU.comment = Old 2D Godrays
option.GODRAYS=Volumetric Godrays
option.GODRAYS.comment=Enable physical beams of light that cut through the fog.

option.CLOUD_SHADOW = Cloud Shadows
option.WEATHER_VARIANCE= Weather Variance
option.WEATHER_VARIANCE.comment = Higher numbers mean more hard changes (eg: Sunny -> Overcast in a day),\nLower numbers mean more subtle wehater changes
option.CLEAR_PERCENTAGE = Clear Sky Percentage
option.UPPER_CLOUD_MULTIPLIER = Cloud Peak Multiplier
option.DYNAMIC_COVERAGE_MULT = Coverage Multiplier
option.DYNAMIC_DENSITY_MULT = Density Multiplier
option.DYNAMIC_DENSITY_RANGE= Density Range
# --- CLOUD GEOMETRY ---
option.CLOUD_LOWER=Cloud Base Altitude
value.CLOUD_LOWER.80.0=Standard (80m)
option.CLOUD_UPPER=Cloud Peak Altitude
value.CLOUD_UPPER.140.0=Standard (140m)

# --- SKY COLORS: NOON ---
option.SKY_NOON_UPPER_R=Noon Zenith Red
option.SKY_NOON_UPPER_G=Noon Zenith Green
option.SKY_NOON_UPPER_B=Noon Zenith Blue
option.SKY_NOON_LOWER_R=Noon Horizon Red
option.SKY_NOON_LOWER_G=Noon Horizon Green
option.SKY_NOON_LOWER_B=Noon Horizon Blue

# --- SKY COLORS: SUNSET ---
option.SKY_SUNSET_UPPER_R=Sunset Zenith Red
option.SKY_SUNSET_UPPER_G=Sunset Zenith Green
option.SKY_SUNSET_UPPER_B=Sunset Zenith Blue
option.SKY_SUNSET_LOWER_R=Sunset Horizon Red
option.SKY_SUNSET_LOWER_G=Sunset Horizon Green
option.SKY_SUNSET_LOWER_B=Sunset Horizon Blue

# --- SKY COLORS: SUNRISE ---
option.SKY_SUNRISE_UPPER_R=Sunrise Zenith Red
option.SKY_SUNRISE_UPPER_G=Sunrise Zenith Green
option.SKY_SUNRISE_UPPER_B=Sunrise Zenith Blue
option.SKY_SUNRISE_LOWER_R=Sunrise Horizon Red
option.SKY_SUNRISE_LOWER_G=Sunrise Horizon Green
option.SKY_SUNRISE_LOWER_B=Sunrise Horizon Blue

# --- SKY COLORS: NIGHT ---
option.SKY_NIGHT_UPPER_R=Night Zenith Red
option.SKY_NIGHT_UPPER_G=Night Zenith Green
option.SKY_NIGHT_UPPER_B=Night Zenith Blue
option.SKY_NIGHT_LOWER_R=Night Horizon Red
option.SKY_NIGHT_LOWER_G=Night Horizon Green
option.SKY_NIGHT_LOWER_B=Night Horizon Blue

# --- CLOUD COLORS: NOON ---
option.CLOUD_NOON_SHADOW_R=Noon Cloud Shadow Red
option.CLOUD_NOON_SHADOW_G=Noon Cloud Shadow Green
option.CLOUD_NOON_SHADOW_B=Noon Cloud Shadow Blue
option.CLOUD_NOON_LIGHT_R=Noon Cloud Highlight Red
option.CLOUD_NOON_LIGHT_G=Noon Cloud Highlight Green
option.CLOUD_NOON_LIGHT_B=Noon Cloud Highlight Blue

# --- CLOUD COLORS: SUNSET ---
option.CLOUD_SUNSET_SHADOW_R=Sunset Cloud Shadow Red
option.CLOUD_SUNSET_SHADOW_G=Sunset Cloud Shadow Green
option.CLOUD_SUNSET_SHADOW_B=Sunset Cloud Shadow Blue
option.CLOUD_SUNSET_LIGHT_R=Sunset Cloud Highlight Red
option.CLOUD_SUNSET_LIGHT_G=Sunset Cloud Highlight Green
option.CLOUD_SUNSET_LIGHT_B=Sunset Cloud Highlight Blue

# --- CLOUD COLORS: SUNRISE ---
option.CLOUD_SUNRISE_SHADOW_R=Sunrise Cloud Shadow Red
option.CLOUD_SUNRISE_SHADOW_G=Sunrise Cloud Shadow Green
option.CLOUD_SUNRISE_SHADOW_B=Sunrise Cloud Shadow Blue
option.CLOUD_SUNRISE_LIGHT_R=Sunrise Cloud Highlight Red
option.CLOUD_SUNRISE_LIGHT_G=Sunrise Cloud Highlight Green
option.CLOUD_SUNRISE_LIGHT_B=Sunrise Cloud Highlight Blue

# --- CLOUD COLORS: NIGHT ---
option.CLOUD_NIGHT_SHADOW_R=Night Cloud Shadow Red
option.CLOUD_NIGHT_SHADOW_G=Night Cloud Shadow Green
option.CLOUD_NIGHT_SHADOW_B=Night Cloud Shadow Blue
option.CLOUD_NIGHT_LIGHT_R=Night Cloud Highlight Red
option.CLOUD_NIGHT_LIGHT_G=Night Cloud Highlight Green
option.CLOUD_NIGHT_LIGHT_B=Night Cloud Highlight Blue

# --- CLOUD SHAPE & NOISE ---
option.CLOUD_SHRED_CLEAR=Cloud Softness (Clear)
option.CLOUD_SHRED_RAIN=Cloud Softness (Rain)
option.CLOUD_SCALE_X=Cloud Width (X-Axis)
option.CLOUD_SCALE_Y=Cloud Height (Y-Axis)
option.CLOUD_SCALE_Z=Cloud Depth (Z-Axis)
option.CLOUD_DIMMER_SKY=Sky Cloud Opacity
option.CLOUD_DIMMER_WATER=Water Cloud Opacity
option.VOLUMETRIC_CLOUDS = Volumetric Clouds
option.VOLUMETRIC_CLOUDS_QUALITY = Cloud Quality

# --- NORMALS & PARALLAX ---
option.BUMP_STRENGTH=Normal Map Intensity
option.POM_DEPTH=Parallax Depth
option.MIN_STEPS=Min Parallax Steps
option.MAX_STEPS=Max Parallax Steps
option.POM=Parallax Occlusion Mapping
option.SPECULAR=Block Reflections
option.WET_REFLECTIONS=Rain Puddles/Wetness Reflections
option.OLD_SKY = Use Old Sky
option.OLD_SKY.comment= Use the sky from SoftMemory 1.7 and before

value.TAA_MODE.0=Off
value.TAA_MODE.1=Denoise Only
value.TAA_MODE.2=Regular
value.TAA_MODE.3=Fancy
value.VIGNETTE_OPACITY.0.0=Off
value.INFO.0=IslandAggravating
value.EDIT.0=TheCMK
value.TONEMAP_OPERATOR.1=ACES simple
value.TONEMAP_OPERATOR.2=Reinhard-Jodie
value.TONEMAP_OPERATOR.3=ACES Stephen H. Fit
value.TONEMAP_OPERATOR.4=Hejl 2015
value.REFLECTIONS.0=Off
value.REFLECTIONS.1=Sky Only
value.REFLECTIONS.2=Raytraced
value.REFLECTIONS.3=Flipped Image
value.WATER_TEXTURE_MODE.0=Vanilla
value.WATER_TEXTURE_MODE.1=Tinted
value.WATER_TEXTURE_MODE.2=No Texture
value.WATER_FOG_STRENGTH.0.0=Off
value.COLOR_SCHEME.1=Default
value.COLOR_SCHEME.2=Vanilla
value.COLOR_SCHEME.3=Choc v7
value.COLOR_SCHEME.4=Visually Vibrant
value.COLOR_SCHEME.5=Nostalogic

screen.VOL_CLOUDS = Volumetric Clouds Settings
screen.Cloud_Shape = Cloud Shape
screen.Noon_Colors = Noon Colors
screen.Sunrise_Colors = Sunrise Colors
screen.Sunset_Colors = Sunset Colors
screen.Night_Colors = Night Colors
screen.Surface_Settings = Surface Settings
screen.COLOR_GRADING=Color Grading
screen.FOG=Fog
screen.POST=Post Processing
screen.TERRAIN=Terrain & Lighting
screen.SKY=Sky
screen.STARS=Stars
screen.SHADOWS=Shadows
screen.VHS_EFFECTS=VHS Effects
screen.WATER=Water
screen.REFLECTIONS= Reflections
screen.WATER_NORMAL_SETTINGS=Wave Settings
screen.CAMERA=Camera Effects
screen.ANAMORPHIC_SETTINGS=Anamorphic Settings
screen.SUN_COLORS=Sun Colors
screen.OVERWORLD_COLORS=Overworld
screen.NETHER_COLORS=Nether
screen.END_COLORS=End
screen.OTHER_COLORS=Other
screen.SKY_G_COLORS=Sky Ground
screen.SKY_T_COLORS=Sky Top
screen.AURORA_SETTINGS=Aurora Settings
screen.DH_SETTINGS=Distant Horizons
screen.CLOUDS=Cloud Settings
screen.GODRAY_SETTINGS=Godray Settings
screen.WAVING_BLOCK_SETTINGS=Waving Blocks Settings
screen.BLOOM_SETTINGS=Bloom Settings
screen.ANTI_ALIASING=Anti-Aliasing
screen.COLORS=Colors
screen.DOF_SETTINGS=DoF Settings
screen.DEBUG=Debug
screen.STARBURST= Starburst Effect

profile.FAST_VHS=§bFast(VHS)
profile.FANCY_VHS=§aFancy(VHS)
profile.FABULOUS_VHS=§dFabulous(VHS)
profile.ULTRA_VHS=§4Ultra(VHS)
profile.FAST_Childhood_Summer_Day=§bFast(Childhood Summer)
profile.FANCY_Childhood_Summer_Day=§aFancy(Childhood Summer)
profile.FABULOUS_Childhood_Summer_Day=§dFabulous(Childhood Summer)
profile.ULTRA_Childhood_Summer_Day=§4Ultra(Childhood Summer)