if (material >= 32 && material <= 34) {
    emission = lAlbedo * 0.35;
    albedo.rgb = pow(albedo.rgb, vec3(1.75)) * 0.75;

    #ifdef FROGLIGHT_TINTING
    if (material == 32) {
        // Ochre froglight - warm yellow-orange
        albedo.rgb *= vec3(1.0, 0.8, 0.3);
    } else if (material == 33) {
        // Verdant froglight - green
        albedo.rgb *= vec3(0.35, 1.0, 0.45);
    } else {
        // Pearlescent froglight - purple/magenta
        albedo.rgb *= vec3(0.8, 0.45, 1.0);
    }
    #endif
}