vec4 endColSqrt = vec4(vec3(END_R, END_G, END_B) / 255.0, 1.0) * END_I;
vec4 endCol = endColSqrt * endColSqrt;
vec3 endVoidCol = endCol.rgb * vec3(0.3, 0.15, 0.5) * 0.5;
vec3 endRiftCol = endCol.rgb * vec3(0.6, 0.8, 1.2) * 1.5;