/*
====================================================================================================

    Copyright (C) 2025 Pyvtron VX Shaders - Pyvtron

    All Rights Reserved unless otherwise explicitly stated.

    Before You Do Something With Pyvtron VX Shaders, You MUST Read This:

    You Must Read The License: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-license
    And Read The Agreement: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-agreement

====================================================================================================
*/


uniform float alphaTestRef;

in vec4 tint;

layout(location = 0) out vec4 colortex0Out;

void main() {
	vec4 color = tint;
	if (color.a < alphaTestRef) discard;

	colortex0Out = color;
}

/* DRAWBUFFERS:0 */