/*
====================================================================================================

    Copyright (C) 2025 Pyvtron VX Shaders - Pyvtron

    All Rights Reserved unless otherwise explicitly stated.

    Before You Do Something With Pyvtron VX Shaders, You MUST Read This:

    You Must Read The License: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-license
    And Read The Agreement: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-agreement

====================================================================================================
*/


uniform sampler2D texture;

in vec4 texcoord;

void main() {
	vec4 tex = texture2D(texture, texcoord.st);

	gl_FragData[0] = vec4(0.0, 0.0, 0.0, tex.a);
}

/* DRAWBUFFERS:0 */
