
/*
====================================================================================================

    Copyright (C) 2025 Pyvtron VX Shaders - Pyvtron

    All Rights Reserved unless otherwise explicitly stated.

    Before You Do Something With Pyvtron VX Shaders, You MUST Read This:

    You Must Read The License: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-license
    And Read The Agreement: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-agreement

====================================================================================================
*/


#include "/Include/Settings.glsl"

uniform vec2 taaJitter;

out vec4 color;
out vec4 texcoord;

void main(){
    gl_Position = ftransform();

    #include "/Include/SphericalWorld.glsl"

    #ifdef TAA
    #include "/Include/AntiAliasing/TAA.glsl"
    #endif

    color = gl_Color;
    texcoord = gl_MultiTexCoord0;
}
