/*
====================================================================================================

    Copyright (C) 2025 Pyvtron VX Shaders - Pyvtron

    All Rights Reserved unless otherwise explicitly stated.

    Before You Do Something With Pyvtron VX Shaders, You MUST Read This:

    You Must Read The License: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-license
    And Read The Agreement: https://pyvtron.pages.dev/minecraft-shaders/pyvtron-shaders-agreement

====================================================================================================
*/

#include "/Include/Settings.glsl"

uniform sampler2D texture;

in vec4 color;
in vec4 texcoord;

void main(){
    vec4 albedo = texture2D(texture, texcoord.st);
    albedo *= color;

    #ifdef WHITE_DEBUG_WORLD
        albedo.rgb = vec3(1.0);
    #endif

    gl_FragData[0] = albedo;
}

/* DRAWBUFFERS:0 */
