#shaders/lang/en_us.lang

#Profiles
profile.LOW=Low
profile.MEDIUM=Medium
profile.HIGH=High
profile.ULTRA=Ultra
profile.comment=Low : low shadows, no extra effects. Medium : medium shadows, no extra effects. High : medium shadows, AO and light shafts. Ultra : high shadows, AO, and light shafts.

#Screens
screen.VISUAL=Visual
screen.ADVANCED_MATERIALS=Advanced Materials Config

screen.POST_PROCESS=Post Process
screen.DOF=DOF/ChromaticAb/Dist Blur Config
screen.COLOR_GRADING=Color Grading
screen.CG_R=Red Channel
screen.CG_G=Green Channel
screen.CG_B=Blue Channel
screen.CG_T=Tint

screen.SHADOWS=Shadows

screen.COLOR=Color
screen.LIGHT_COLOR=Lighting Color
screen.LIGHT_M=Light (Morning)
screen.AMBIENT_M=Ambient (Morning)
screen.LIGHT_D=Light (Day)
screen.AMBIENT_D=Ambient (Day)
screen.LIGHT_E=Light (Evening)
screen.AMBIENT_E=Ambient (Evening)
screen.LIGHT_N=Light (Night)
screen.AMBIENT_N=Ambient (Night)
screen.BLOCKLIGHT_COLOR=Blocklight Color
screen.SKY_COLOR=Sky Color
screen.WATER_COLOR=Water Color
screen.WEATHER_COLOR=Weather Color
screen.WEATHER_R=Rain (Normal)
screen.WEATHER_C=Snowfall
screen.WEATHER_D=Desert Sandstorm
screen.WEATHER_B=Mesa Sandstorm
screen.WEATHER_S=Swamp Rain
screen.WEATHER_M=Mushroom Island Rain
screen.WEATHER_V=Savanna Cloudy
screen.DIMENSION_COLOR=Dimension Color
screen.NETHER_COLOR=Nether Color
screen.NETHER_N=Nether Wastes
screen.NETHER_V=Soul Sand Valley
screen.NETHER_C=Crimson Forest
screen.NETHER_W=Warped Forest
screen.NETHER_B=Basalt Deltas
screen.END_COLOR=End Color

screen.SKY=Sky
screen.CLOUDS=Clouds Config

screen.WATER=Water

screen.TERRAIN=Waving Blocks

screen.WORLD=World

#Settings
option.ABOUT=§rBSLex (§cBSL Edit§r) §r|§eV7.0§r|
option.ABOUT.comment=by Capt Tatsu, EminGT, LexBoosT, ShinoNeiluj
value.ABOUT.0=§cby LexBoosT

option.AO=Ambient Occlusion
option.AO.comment=Adds soft shadows around surface contact or intersection.
screen.AO_CONFIG=AO_Configuration
option.AO_QUALITY=AO_Quality
option.AO_QUALITY.comment=Adjust ambient occlusion quality.
option.AO_STRENGTH=AO Strength
option.AO_STRENGTH.comment=Adjusts ambient occlusion strength.
option.AO_FOVSCALE=AO FovScale
option.AO_FOVSCALE.comment=Adjusts ambient thickness.
value.AO_FOVSCALE.1=LOW
value.AO_FOVSCALE.2=MEDIUM
value.AO_FOVSCALE.3=HIGH
value.AO_FOVSCALE.4=ULTRA

option.SHADING_STRENGTH=Shading Strength
option.SHADING_STRENGTH.comment=Changes the shading darkness on surfaces. Affects everywhere including caves.

option.LIGHT_SHAFT=Light Shafts
option.LIGHT_SHAFT.comment=Adds volumetric rays from sun / moon. §a[+]§rThis effect benefits from TAA. §e[*]§rPerformance depends on Shadowmap Resolution.

option.LIGHT_SHAFT_STRENGTH=Light Shafts Strength
option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shafts strength.

screen.LIGHT_SHAFT=Light Shafts
option.WATER_LIGHTSHAFT_STRENGHT=Water Light Shafts Strenght
option.WATER_LIGHTSHAFT_STRENGHT.comment=Adjust Light Shafts in water.
option.LIGHT_SHAFT_DIST=Light Shafts Distance
option.LIGHT_SHAFT_DIST.comment=Adjust the distance of Light Shafts

option.DESATURATION=Desaturation
option.DESATURATION.comment=Reduces saturation while adding some tint in darker areas.

option.DESATURATION_FACTOR=Max Desaturation Factor
option.DESATURATION_FACTOR.comment=Adjusts the maximum amount of desaturation applied.
value.DESATURATION_FACTOR.2.0=Very Low
value.DESATURATION_FACTOR.1.5=Low
value.DESATURATION_FACTOR.1.0=Medium
value.DESATURATION_FACTOR.0.5=High
value.DESATURATION_FACTOR.0.0=Very High

option.REFLECTION=Reflections
option.REFLECTION.comment=Enables screen space reflection. §e[*]§rThis toggle only affects water and translucent reflection, rain and specular reflection won't be affected.

option.REFLECTION_TRANSLUCENT=Translucent Reflections
option.REFLECTION_TRANSLUCENT.comment=Allows reflection to be rendered on translucent surfaces, such as stained glass, ice, slime blocks, and more.

option.ADVANCED_MATERIALS=Advanced Materials
option.ADVANCED_MATERIALS.comment=Enables the use of specular and normal mapping which allows for more detail on various things.  §e[*]§rThis option requires a resource pack which contains specular and/or normal maps, disable this if you don't use one.

option.FRESNEL_REFLECTION_STRENGHT=Fresnel Reflections Strenght
option.FRESNEL_REFLECTION_STRENGHT.comment=Adjust your reflection

option.BLACK_OUTLINE=Black Outline
option.BLACK_OUTLINE.comment=Enables black outline.
option.PROMO_OUTLINE=Promo Outline
option.PROMO_OUTLINE.comment=Enables Minecraft's promo art style's outline. §e[*]§rThis effect is less effective on higher resolution due to the lack of scaling.
screen.FULL_BORDER=FULL_BORDER
option.FULL_BORDER=FULL_BORDER
option.FULL_BORDER.comment=Enable or Disable FULL_BORDER. Add black line in border of blocks. Disable Promo Outline for best effect.
option.BORDER_SIZE=BORDER_SIZE
option.BORDER_SIZE.comment=Adjust border's size.
option.BORDER_RADIUS=BORDER_RADIUS
option.BORDER_RADIUS.comment=Adjust border's radius.

option.MATERIAL_FORMAT=Material Format
option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resourcepack. §e[*]§rTexture artists usually tell which format is used in their resourcepack, using the wrong format may give weird results.
value.MATERIAL_FORMAT.0=labPBR 1.3
value.MATERIAL_FORMAT.1=Old PBR + Emissive

option.REFLECTION_SPECULAR=Specular Reflection
option.REFLECTION_SPECULAR.comment=Enables reflection on smooth or metallic surfaces.

option.REFLECTION_RAIN=Rain Reflection
option.REFLECTION_RAIN.comment=Allows surfaces to be wet while raining.  §e[*]§rRequires specular reflection.

option.REFLECTION_RAIN_TYPE=Rain Reflection Type
option.REFLECTION_RAIN_TYPE.comment=Determines how the rain reflection is applied.
value.REFLECTION_RAIN_TYPE.0=Puddles
value.REFLECTION_RAIN_TYPE.1=Full
option.puddleAmplitude=Puddle Amplitude
option.puddleAmplitude.comment=Adjusts Puddles Amplitude
option.puddleNoiseReflection=Puddle Noise Reflection
option.puddleNoiseReflection.comment=Adjusts Noise
option.puddleSpeed=Puddle Speed
option.puddleSpeed.comment=Adjusts Speed of puddles
option.PUDDLES=Puddles Style
option.PUDDLES.comment=Set Rain Reflection Type on Puddles for use that!
value.PUDDLES.1=Big
value.PUDDLES.2=Small

option.REFLECTION_ROUGH=Rough Reflection
option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render blurry reflections. §c[-]§rMay contain minor artifacts.

option.ALBEDO_METAL=Albedo Tinted Metal
option.ALBEDO_METAL.comment=Applies base texture as tint on metallic surfaces. §e[*]§rWorks on labPBR material format only.

option.REFLECTION_PREVIOUS=Previous Frame Reflection
option.REFLECTION_PREVIOUS.comment=Allows translucents to be reflected by using previous frame information. §c[-]§rMay cause missing reflection on screenshot (caused by screenshot size setting). §c[-]§rIncompatible with some GPUs.

option.PARALLAX=Parallax Occlusion Mapping
option.PARALLAX.comment=Adds displacement on a surface using height map.

option.PARALLAX_DEPTH=Parallax Depth
option.PARALLAX_DEPTH.comment=Adjusts parallax deepness.
value.PARALLAX_DEPTH.0.05=5 cm
value.PARALLAX_DEPTH.0.10=10 cm
value.PARALLAX_DEPTH.0.15=15 cm
value.PARALLAX_DEPTH.0.20=20 cm
value.PARALLAX_DEPTH.0.25=25 cm
value.PARALLAX_DEPTH.0.30=30 cm
value.PARALLAX_DEPTH.0.35=35 cm
value.PARALLAX_DEPTH.0.40=40 cm
value.PARALLAX_DEPTH.0.45=45 cm
value.PARALLAX_DEPTH.0.50=50 cm

option.SELF_SHADOW=Self Shadows
option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap.

option.SELF_SHADOW_ANGLE=Self Shadowing Angle
option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further.

option.PARALLAX_QUALITY=Parallax Quality
option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows.

option.PARALLAX_DISTANCE=Parallax Distance
option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered.

option.DIRECTIONAL_LIGHTMAP=Directional Lightmap
option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §c[-]§rLightmap may glitch with this effect enabled.

option.DIRECTIONAL_LIGHTMAP_STRENGTH=Dir. Lightmap Strength
option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap.
value.DIRECTIONAL_LIGHTMAP_STRENGTH.2.0=Very Low
value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.4=Low
value.DIRECTIONAL_LIGHTMAP_STRENGTH.1.0=Medium
value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.7=High
value.DIRECTIONAL_LIGHTMAP_STRENGTH.0.5=Very High

option.DOF=DEPTH_OF_FIELD
option.DOF.comment=Depth Of Field: Blurs the objects that the player isn't looking at to simulate focusing.
option.DISTANCE_BLUR=DISTANCE_BLUR
option.DISTANCE_BLUR.comment=Adds a blur in the distance
option.OVERWORLD_DOF_STRENGTH=OVERWORLD_DOF_STRENGTH
option.OVERWORLD_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Overworld
option.NETHER_DOF_STRENGTH=NETHER_DOF_STRENGTH
option.NETHER_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Nether
option.NETHER_DISTANCE_BLUR_STRENGTH=NETHER_DISTANCE_BLUR_STRENGTH
option.NETHER_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Nether
option.OVERWORLD_DISTANCE_BLUR_STRENGTH=OVERWORLD_DISTANCE_BLUR_STRENGTH
option.OVERWORLD_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Overworld
option.CHROMATIC_ABERRATION=CHROMATIC_ABERRATION
option.CHROMATIC_ABERRATION.comment=Optical aberration that produces different focus depending on the wavelength. We then observe a blurry image with iridescent contours.
option.CHROMA_STRENGTH=CHROMATIC_STRENGTH
option.CHROMA_STRENGTH.comment=Adjusts the Strength of chromatic aberration.
option.centerDepthHalflife=FOCUS_SPEED
option.centerDepthHalflife.comment=Adjusting Focus speed
option.CIRCULAR_DOF=CIRCULAR_DOF
option.CIRCULAR_DOF.comment=Enable Circular Depth of Field

option.MOTION_BLUR=Motion Blur
option.MOTION_BLUR.comment=Enables camera motion based blurring.

option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity.

option.BLOOM_DIMENSION=Bloom_Dimension
option.BLOOM_DIMENSION.comment=Allows bright areas to glow. 0= Off. 1= Same bloom for all dimension. 2= Soft Overworld Bloom, Nether and Ender much Bloom. 
value.BLOOM_DIMENSION.0=§cOFF
value.BLOOM_DIMENSION.1=§fHARD_BLOOM
value.BLOOM_DIMENSION.2=§fDIMENSION

option.BLOOM_STRENGTH=Bloom Strength
option.BLOOM_STRENGTH.comment=Adjusts bloom intensity.

option.LENS_FLARE=Lens Flare
option.LENS_FLARE.comment=Enables lens flare.
value.LENS_FLARE.0=§cOFF
value.LENS_FLARE.1=§fNormal
value.LENS_FLARE.2=§fDouble_§cR§6A§eI§aN§bB§9O§5W§dS§r

option.LENS_FLARE_STRENGTH=Lens Flare Strength
option.LENS_FLARE_STRENGTH.comment=Adjusts lens flare intensity.

option.AA=Anti-aliasing
option.AA.comment=Enables anti-aliasing. FXAA : Faster, works properly with screenshot size. TAA : Slower, captures subpixel detail and improves some effects. §e[*]§rPlease disable Antialiasing in Shaders menu while this option is enabled.
value.AA.0=§cOFF
value.AA.1=FXAA
value.AA.2=TAA
value.AA.3=TAA + FXAA
value.AA.4=GHOSTING TAA + FXAA
value.AA.5=GHOSTING TAA

option.AUTO_EXPOSURE=Auto Exposure
value.AUTO_EXPOSURE.0=OFF
value.AUTO_EXPOSURE.1=Lite
value.AUTO_EXPOSURE.2=Intense
option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness.

option.VIGNETTE=Vignette
option.Vignette.comment=Fades the edge of the screen to black. §e[*]§rDisable for 360 imaging.

option.DIRTY_LENS=Dirty Lens
option.DIRTY_LENS.comment=Adds dusty particle effect to bloom. §e[*]§rRequires bloom.

option.COLOR_GRADING=Color Grading
option.COLOR_GRADING.comment=Enables color grading. §e[*]§rThis option doesn't need to be enabled to change tonemap, saturation, and vibrance sliders.

option.TONEMAP_EXPOSURE=Tonemap Exposure
option.TonemapExposure.comment=Adjusts overall brightness.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected.

option.CG_RR=Red - Red Value
option.CG_RG=Red - Green Value
option.CG_RB=Red - Blue Value
option.CG_RI=Red Strength Value
option.CG_RM=Minimal Red Value
option.CG_RC=Red Curve Value

option.CG_GR=Green - Red Value
option.CG_GG=Green - Green Value
option.CG_GB=Green - Blue Value
option.CG_GI=Green Strength Value
option.CG_GM=Minimal Green Value
option.CG_GC=Green Curve Value

option.CG_BR=Blue - Red Value
option.CG_BG=Blue - Green Value
option.CG_BB=Blue - Blue Value
option.CG_BI=Blue Strength Value
option.CG_BM=Minimal Blue Value
option.CG_BC=Blue Curve Value

option.CG_TR=Tint - Red Value
option.CG_TG=Tint - Green Value
option.CG_TB=Tint - Blue Value
option.CG_TI=Tint Strength Value
option.CG_TM=Tint Mix Value

option.shadowMapResolution=Shadowmap Quality
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§rHigher resolution gives sharper shadows, but reduces performance.
value.shadowMapResolution.1024=Low (1024)
value.shadowMapResolution.2048=Medium (2048)
value.shadowMapResolution.3072=High (3072)
value.shadowMapResolution.4096=Very High (4096)
value.shadowMapResolution.8192=Ultra High (8192)

option.shadowDistance=Shadow Distance
option.shadowDIstance.comment=Adsusts shadow distance.

option.SHADOW_COLOR=Colored Shadow
option.SHADOW_COLOR.comment=Enables tinted shadow from translucents. §a[+]§rUsed for colored volumetric light shafts. §c[-]§rSlightly higher performance cost when using shadow filtering.

option.SHADOW_FILTER=Shadow Filtering
option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§rThis effect benefits from TAA.

option.TAA_SHADOW_FILTER=Taa Shadow Filtering
value.TAA_SHADOW_FILTER.0=Strong
value.TAA_SHADOW_FILTER.1=Smooth

option.sunPathRotation=Sun Path Rotation
option.sunPathRotation.comment=Adjusts sun angle.

option.SHADOW_SUBSURFACE=Subsurface Scattering
option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through foliages.

option.SHADOW_BACKFACE_CULLING=Shadow Backface Culling
option.SHADOW_BACKFACE_CULLING.comment=This causes light to pass through terrain as side faces on chunks aren't rendered even if the neighboring chunk on that side isn't rendered either.

option.ShadowCloseDithering=Shadow Close Dithering
option.ShadowCloseDithering.comment=Add Dither on closed shadow

option.LIGHT_MR=Red
option.LIGHT_MG=Green
option.LIGHT_MB=Blue
option.LIGHT_MI=Intensity

option.LIGHT_DR=Red
option.LIGHT_DG=Green
option.LIGHT_DB=Blue
option.LIGHT_DI=Intensity

option.LIGHT_ER=Red
option.LIGHT_EG=Green
option.LIGHT_EB=Blue
option.LIGHT_EI=Intensity

option.LIGHT_NR=Red
option.LIGHT_NG=Green
option.LIGHT_NB=Blue
option.LIGHT_NI=Intensity

option.AMBIENT_MR=Red
option.AMBIENT_MG=Green
option.AMBIENT_MB=Blue
option.AMBIENT_MI=Intensity

option.AMBIENT_DR=Red
option.AMBIENT_DG=Green
option.AMBIENT_DB=Blue
option.AMBIENT_DI=Intensity

option.AMBIENT_ER=Red
option.AMBIENT_EG=Green
option.AMBIENT_EB=Blue
option.AMBIENT_EI=Intensity

option.AMBIENT_NR=Red
option.AMBIENT_NG=Green
option.AMBIENT_NB=Blue
option.AMBIENT_NI=Intensity

option.BLOCKLIGHT_R=Red
option.BLOCKLIGHT_G=Green
option.BLOCKLIGHT_B=Blue
option.BLOCKLIGHT_I=Intensity
option.SHINE_BLOCKLIGHTINGLIMITER=Block Shine
value.SHINE_BLOCKLIGHTINGLIMITER.0=Normal Lightmap
value.SHINE_BLOCKLIGHTINGLIMITER.1=Normal Lightmap²     LIGHTING_POWER CONCENTRATE_BLOCK_LIGHT
option.LIGHTING_POWER=Lighting Power
option.LIGHTING_POWER.comment=Adjust Power Lighting of blocklight
option.CONCENTRATE_BLOCK_LIGHT=Lighting
value.CONCENTRATE_BLOCK_LIGHT.1=Concentrated
value.CONCENTRATE_BLOCK_LIGHT.2=Scattered
option.BLOCKLIGHT_BY_TEMP=Blocklight by Temp
option.BLOCKLIGHT_BY_TEMP.comment=Enable or disable blocklighting temperature control. Disable the RGB color control!
option.BLOCKLIGHT_TEMP=Temperature
option.BLOCKLIGHT_TEMP.comment=Adjust the blockligthing by temperature
option.BLOCKLIGHT_LUMA=Intensity

option.SKY_R=Red
option.SKY_G=Green
option.SKY_B=Blue
option.SKY_I=Intensity

option.WATER_R=Red
option.WATER_G=Green
option.WATER_B=Blue
option.WATER_I=Intensity
option.WATER_A=Alpha

option.WEATHER_RR=Red
option.WEATHER_RG=Green
option.WEATHER_RB=Blue
option.WEATHER_RI=Intensity

option.WEATHER_CR=Red
option.WEATHER_CG=Green
option.WEATHER_CB=Blue
option.WEATHER_CI=Intensity

option.WEATHER_DR=Red
option.WEATHER_DG=Green
option.WEATHER_DB=Blue
option.WEATHER_DI=Intensity

option.WEATHER_BR=Red
option.WEATHER_BG=Green
option.WEATHER_BB=Blue
option.WEATHER_BI=Intensity

option.WEATHER_SR=Red
option.WEATHER_SG=Green
option.WEATHER_SB=Blue
option.WEATHER_SI=Intensity

option.WEATHER_MR=Red
option.WEATHER_MG=Green
option.WEATHER_MB=Blue
option.WEATHER_MI=Intensity

option.NETHER_NR=Red
option.NETHER_NG=Green
option.NETHER_NB=Blue
option.NETHER_NI=Intensity

option.NETHER_VR=Red
option.NETHER_VG=Green
option.NETHER_VB=Blue
option.NETHER_VI=Intensity

option.NETHER_CR=Red
option.NETHER_CG=Green
option.NETHER_CB=Blue
option.NETHER_CI=Intensity

option.NETHER_WR=Red
option.NETHER_WG=Green
option.NETHER_WB=Blue
option.NETHER_WI=Intensity

option.NETHER_BR=Red
option.NETHER_BG=Green
option.NETHER_BB=Blue
option.NETHER_BI=Intensity

option.END_R=Red
option.END_G=Green
option.END_B=Blue
option.END_I=Intensity

option.SKY_VANILLA=Vanilla Sky
option.SKY_VANILLA.comment=Use vanilla sky color.

option.WATER_MODE=Water Mode
option.WATER_MODE.comment=Determine whether vanilla water texture should be used. Default : shader's flat water color, no texture. Vanilla : vanilla texture. Tinted Vanilla : vanilla texture with shader's water color.
value.WATER_MODE.0=Default
value.WATER_MODE.1=Vanilla
value.WATER_MODE.2=Tinted Vanilla
value.WATER_MODE.3=Flat Vanilla

screen.CLOUDS_CONFIG=Clouds Configuration
option.CLOUDS=Clouds
option.CLOUDS.comment=Enables clouds. §a[+]§rThis effect benefits from TAA.

screen.STARS_CONFIG=Stars Configuration
option.STARS=Stars
option.STARS.comment=Enables stars.
option.STARS_COVERAGE=Stars Coverage
option.STARS_COVERAGE.comment=Choose the star coverage style. Style 1 = Normal. Style 2 = Normal X2. Style3 = Normal X3.
value.STARS_COVERAGE.1=Style 1
value.STARS_COVERAGE.2=Style 2
value.STARS_COVERAGE.3=Style 3
option.DISTANCE_STARS=Stars Distance
option.DISTANCE_STARS.comment=Adjust Stars Distance
option.STARS_LIGHT_INTENSITY=Intensity Stars Lighting
option.STARS_LIGHT_INTENSITY.comment=Adjust Intensity of Stars Lighting. Too high a value may adversely affect the reflection of stars on the water if Stars reflection option is enabled.

screen.SHOOTINGSTAR_CONFIG=ShootingStar Configuration
option.SHOOTING_STARS=Shooting Stars
option.SHOOTING_STARS.comment=Enable or disable Shooting Stars.
option.SPEED_SHOOTING=Shooting Speed
option.SPEED_SHOOTING.comment=Adjusts the speed of shooting stars. 5=Fast 1=Slow.
option.STAR_THICKNESS=Shooting Stars Thickness
option.STAR_THICKNESS.comment=Adjusts thickness of shooting stars.
option.SHOW_DELAY=Timing display
option.SHOW_DELAY.comment=Adjust the spacing for display the shooting stars in sky. 1=Fast 10=Slow.
option.SHOOTING_STARS_FADE=Shooting Stars Fade
option.SHOOTING_STARS_FADE.comment=Adjusts fade of shooting stars. 1.0=Hard 10.0=Fade.
option.NUM_SHOOTING_STARS=Number of Shooting Stars
option.NUM_SHOOTING_STARS.comment=Adjusts number of shooting stars in the sky.
option.SHOOTING_STARS_AA=Shooting Stars AA
option.SHOOTING_STARS_AA.comment=Add Dithering for Shooting Stars.
option.SHOOTING_STARS_REFLECTION=Shooting Stars Reflection
option.SHOOTING_STARS_REFLECTION.comment=Add Shooting Stars Reflection.
value.NUM_SHOOTING_STARS.1=X 1
value.NUM_SHOOTING_STARS.2=X 2
value.NUM_SHOOTING_STARS.3=X 3
value.NUM_SHOOTING_STARS.4=X 4
value.SHOW_DELAY.0.1=10
value.SHOW_DELAY.0.2=9
value.SHOW_DELAY.0.3=8
value.SHOW_DELAY.0.4=7
value.SHOW_DELAY.0.5=6
value.SHOW_DELAY.0.6=5
value.SHOW_DELAY.0.7=4
value.SHOW_DELAY.0.8=3
value.SHOW_DELAY.0.9=2
value.SHOW_DELAY.1.0=1
value.STAR_THICKNESS.0.01=1 cm
value.STAR_THICKNESS.0.009=0.9 cm
value.STAR_THICKNESS.0.008=0.8 cm
value.STAR_THICKNESS.0.007=0.7 cm
value.STAR_THICKNESS.0.006=0.6 cm
value.STAR_THICKNESS.0.005=0.5 cm
value.STAR_THICKNESS.0.004=0.4 cm
value.STAR_THICKNESS.0.003=0.3 cm
value.STAR_THICKNESS.0.002=0.2 cm
value.STAR_THICKNESS.0.001=0.1 cm
value.SPEED_SHOOTING.1.0=5
value.SPEED_SHOOTING.2.0=4
value.SPEED_SHOOTING.3.0=3
value.SPEED_SHOOTING.4.0=2
value.SPEED_SHOOTING.5.0=1

screen.AURORA_CONFIG=Aurora Configuration
option.AURORA=Aurora
option.AURORA.comment=Enables aurora. §a[+]§rThis effect benefits from TAA.
option.AURORA_WEATHER_PERBIOME=Aurora PerBiome Weather
option.AURORA_WEATHER_PERBIOME.comment=Enable or Disable Aurora when WEATHER_PERBIOME is enable.
option.AURORA_COLOR=Aurora Color
option.AURORA_COLOR.comment=Change Aurora color Style.
value.AURORA_COLOR.1=§2Green§f>§5Purple
value.AURORA_COLOR.2=§2Green§f>§3Blue
value.AURORA_COLOR.3=§2Green§f>§4Red
value.AURORA_COLOR.4=§2Green§f>§eYellow
option.AURORA_DISTANCE=Aurora Distance
option.AURORA_DISTANCE.comment=Adjusts Aurora Distance.
option.AURORA_SIZE=Aurora Size
option.AURORA_SIZE.comment=Adjusts Aurora size.

option.ROUND_SUN_MOON=Round Sun & Moon
option.ROUND_SUN_MOON.comment=Enables shader based sun & moon. §e[*]§rDisable vanilla sun & moon in Video Settings > Details > Sun & Moon

option.SKY_DESATURATION=Sky Desaturation
option.SKY_DESATURATION.comment=Reduces saturation while adding some tint to the skybox at night

option.HORIZON_DISTANCE=Horizon Distance
option.HORIZON_DISTANCE.comment=Adjusts sky gradient. Nearer horizon gives slightly brighter sky, further horizon gives slightly darker sky.
value.HORIZON_DISTANCE.1.0=Very Near
value.HORIZON_DISTANCE.1.5=Near
value.HORIZON_DISTANCE.2.0=Medium
value.HORIZON_DISTANCE.2.5=Far
value.HORIZON_DISTANCE.3.0=Very Far

option.SKYBOX_BRIGHTNESS=Skybox Brightness
option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists.

////OVERWORLD CLOUDS
value.FLUFFY_CLOUD.1=1-Standard Pattern
value.FLUFFY_CLOUD.2=2-Medium Pattern
value.FLUFFY_CLOUD.3=3-High Pattern
option.CLOUD_THICKNESS=Thickness
option.CLOUD_THICKNESS.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible.
value.CLOUD_THICKNESS.1 =Very Low
value.CLOUD_THICKNESS.2 =Low
value.CLOUD_THICKNESS.4 =Medium
value.CLOUD_THICKNESS.8 =High
value.CLOUD_THICKNESS.16=Very High
value.CLOUD_THICKNESS.20=Extra High

option.CLOUD_AMOUNT=Amount
option.CLOUD_AMOUNT.comment=Adjusts cloud amount.
value.CLOUD_AMOUNT.16.0=Very Low
value.CLOUD_AMOUNT.14.0=Low
value.CLOUD_AMOUNT.12.0=Medium
value.CLOUD_AMOUNT.10.0=High
value.CLOUD_AMOUNT.9.0=Very High
value.CLOUD_AMOUNT.8.0=Extra High

option.CLOUD_HEIGHT=Height
option.CLOUD_HEIGHT.comment=Adjusts cloud height.
value.CLOUD_HEIGHT.5.0 =Very Low
value.CLOUD_HEIGHT.10.0=Low
value.CLOUD_HEIGHT.15.0=Medium
value.CLOUD_HEIGHT.20.0=High
value.CLOUD_HEIGHT.25.0=Very High
value.CLOUD_HEIGHT.30.0=Extra High

option.CLOUD_SPEED=Speed
option.CLOUD_SPEED.comment=Adjusts cloud speed.

option.CLOUD_OPACITY=Opacity
option.CLOUD_OPACITY.comment=Adjusts cloud opacity.

option.CLOUD_BRIGHTNESS=Brightness
option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness.

////ENDER CLOUDS
option.CLOUD_THICKNESS_END=Thickness
option.CLOUD_THICKNESS_END.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible.
value.CLOUD_THICKNESS_END.1 =Very Low
value.CLOUD_THICKNESS_END.2 =Low
value.CLOUD_THICKNESS_END.4 =Medium
value.CLOUD_THICKNESS_END.8 =High
value.CLOUD_THICKNESS_END.16=Very High
value.CLOUD_THICKNESS_END.20=Extra High

option.CLOUD_AMOUNT_END=Amount
option.CLOUD_AMOUNT_END.comment=Adjusts cloud amount.
value.CLOUD_AMOUNT_END.16.0=Very Low
value.CLOUD_AMOUNT_END.14.0=Low
value.CLOUD_AMOUNT_END.12.0=Medium
value.CLOUD_AMOUNT_END.10.0=High
value.CLOUD_AMOUNT_END.9.0=Very High
value.CLOUD_AMOUNT_END.8.0=Extra High

option.CLOUD_HEIGHT_END=Height
option.CLOUD_HEIGHT_END.comment=Adjusts cloud height.
value.CLOUD_HEIGHT_END.5.0 =Very Low
value.CLOUD_HEIGHT_END.10.0=Low
value.CLOUD_HEIGHT_END.15.0=Medium
value.CLOUD_HEIGHT_END.20.0=High
value.CLOUD_HEIGHT_END.25.0=Very High
value.CLOUD_HEIGHT_END.30.0=Extra High

option.CLOUD_SPEED_END=Speed
option.CLOUD_SPEED_END.comment=Adjusts cloud speed.

option.CLOUD_OPACITY_END=Opacity
option.CLOUD_OPACITY_END.comment=Adjusts cloud opacity.

option.CLOUD_BRIGHTNESS_END=Brightness
option.CLOUD_BRIGHTNESS_END.comment=Adjusts cloud brightness.


option.WATER_NORMALS=Normals
option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water.
value.WATER_NORMALS.0=§cOFF
value.WATER_NORMALS.1=Worley
value.WATER_NORMALS.2=Perlin

option.WATER_PARALLAX=Parallax
option.WATER_PARALLAX.comment=Enables water displacement.

option.WATER_BUMP=Bumpiness
option.WATER_BUMP.comment=Adjusts the intensity of custom water normals.

option.WATER_SHARPNESS=Sharpness
option.WATER_SHARPNESS.comment=Adjusts the sharpness of water normals.

option.WATER_SPEED=Speed
option.WATER_SPEED.comment=Adjusts the noise speed for custom water normals.

option.WATER_FOG_DENSITY=Water Fog Density
option.WATER_FOG_DENSITY.comment=Adjusts water fog density

option.WATER_DETAIL=Water Detail
option.WATER_DETAIL.comment=Adjusts Water Details
value.WATER_DETAIL.0.1=10%
value.WATER_DETAIL.0.2=20%
value.WATER_DETAIL.0.3=30%
value.WATER_DETAIL.0.4=40%
value.WATER_DETAIL.0.5=50%

option.WAVING_GRASS=Grass
option.WAVING_CROPS=Crops
option.WAVING_PLANT=Plants
option.WAVING_TALL_PLANT=Tall Plants
option.WAVING_LEAVES=Leaves
option.WAVING_VINES=Vines
option.WAVING_LILYPAD=Lilypad
option.WAVING_FIRE=Fire
option.WAVING_WATER=Water
option.WAVING_LAVA=Lava
option.WAVING_LANTERN=Lantern
option.WAVING_CHAIN=Chain

option.EMISSIVE_RECOLOR=Emissive Recolor
option.EMISSIVE_RECOLOR.comment=Tints certain emissive blocks with blocklight color.

option.EMISSIVE_BRIGHTNESS=Emissive Brightness
option.EMISSIVE_BRIGHTNESS.comment=Adjusts the brightness of emissive blocks.

option.WEATHER=Weather
option.WEATHER.comment=Enables rain and snowfall.

option.WEATHER_OPACITY=Weather Opacity
option.WEATHER_OPACITY.comment=Adjusts weather opacity.

option.FOG=Fog
option.FOG.comment=Enables fog.

option.FOG_DENSITY=Fog Density
option.FOG_DENSITY.comment=Adjusts fog density. §e[*]§rThis option is ignored in the nether.

option.WORLD_CURVATURE=World Curvature
option.WORLD_CURVATURE.comment=Enables world curvature. §e[*]§rWorks in overworld only. §e[*]§rMissing chunks are handled by Minecraft itself which I can't fix.

option.WORLD_CURVATURE_SIZE=World Curvature Size
option.WORLD_CURVATURE_SIZE.comment=Adjusts world curvature size. Negative values will bend the world upwards.

option.WORLD_TIME_ANIMATION=World Time Animation
option.WORLD_TIME_ANIMATION.comment=Use ingame time for moving objects. §e[*]§rThis option is mostly used when making cinematics.

option.ANIMATION_SPEED=Animation Speed
option.ANIMATION_SPEED.comment=Adjusts animation speed.

option.WEATHER_PERBIOME=Per Biome Weather
option.WEATHER_PERBIOME.comment=Use varied weather color for different biomes. §c[-]§rWorks in singleplayer only.

option.SOFT_PARTICLES=Soft Particles
option.SOFT_PARTICLES.comment=Allows particle to blend smoothly with its surroundings.

option.PARTICLES_VISIBILITY=PARTICLES_VISIBILITY
option.PARTICLES_VISIBILITY.comment=Improves visibility by reducing the opaqueness of very close particles.

#RAINBOW
screen.ArcEnCiel=§cR§6A§eI§aN§bB§9O§5W§dS§r
option.ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r
option.ARC_EN_CIEL.comment=Add §cR§6A§eI§aN§bB§9O§5W§dS§r
option.DISTANCE_ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r_DISTANCE
option.DISTANCE_ARC_EN_CIEL.comment=Distance where is the §cR§6A§eI§aN§bB§9O§5W§dS§r
option.DIAMETRE_ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r_DIAMETER
option.DIAMETRE_ARC_EN_CIEL.comment=Diameter of the §cR§6A§eI§aN§bB§9O§5W§dS§r
option.EPAISSEUR_ARC_EN_CIEL=§cR§6A§eI§aN§bB§9O§5W§dS§r_THICKNESS
option.EPAISSEUR_ARC_EN_CIEL.comment=Thickness of the §cR§6A§eI§aN§bB§9O§5W§dS§r

option.FLASH_VICTIME=§k1§4FLASH_VICTIM§f§k1§f
option.FLASH_VICTIME.comment=Ensures perfect visibility of mobs in the dark once a weapon is in hand ;-)
option.OSCILLATION=OSCILLATION
option.OSCILLATION.comment=Adds oscillation effect to entities with FLASH_VICTIM mode enabled
option.OSCILLATION_SPEED=OSCILLATION_SPEED
option.OSCILLATION_SPEED.comment=Adjusts the oscillation speed

option.TECHNO_XP=§cT§6E§eC§aH§bN§9O§5-§dX§rP
option.TECHNO_XP.comment=The color of your XP balls become §cR§6A§eI§aN§bB§9O§5W§dS§r.
option.DETECTEUR_CAVE=CAVE_DETECTOR
option.DETECTEUR_CAVE.comment=Allows you to see caves, mineshaft, etc. Use a block of dirt in the cellars to see through the walls.
option.NEW_END_PORTAL=§eNEW§r_§dEND§r_§rPORTAL§r
option.NEW_END_PORTAL.comment= NEW portal for ENDER.

screen.COLOR_BLOC_SELECTOR=COLOR_SELECTOR_BLOCK
screen.COLOR_BLOC_SELECTOR.comment=Choose your color for the cubes's selector.
option.COMPOSANTE_R=RED
option.COMPOSANTE_G=GREEN
option.COMPOSANTE_B=BLUE
option.COMPOSANTE_I=INTENSITY

option.SHOW_LIGHT_LEVELS=SHOW_§cDARK§r_ZONES§r
option.SHOW_LIGHT_LEVELS.comment=Show dark area
screen.COLOR_SHOW_LIGHT_LEVELS=COLOR_SHOW_LIGHT_§cLEVELS§r
screen.COLOR_SHOW_LIGHT_LEVELS.comment=Choose your color for dark area.
option.SLV_R=RED
option.SLV_G=GREEN
option.SLV_B=BLUE
option.SLV_I=ITENSITY

option.SPIDER_EYES=EYES_COLOR
option.SPIDER_EYES.comment=Choose the color of the eyes for spider, enderman,dragon.
option.COLORED_EYES=COLOR_MOBS_EYES
option.COLORED_EYES.comment=Enable of Disable Colored Eyes
value.SPIDER_EYES.1=§cRED
value.SPIDER_EYES.2=§5PURPLE
value.SPIDER_EYES.3=§3BLUE
value.SPIDER_EYES.4=§aGREEN
value.SPIDER_EYES.5=§eYELLOW

option.NETHER_REFRACT=§k1§4NETHER§f_§6REFRACT§f§k1§f
option.NETHER_REFRACT.comment=Add Haze effect on Nether
option.STRENGHT_REFRACT=§k1§4NETHER§f_§6REFRACT§f_§eSTRENGTH§f§k1§f
option.STRENGHT_REFRACT.comment=Adjust effect
option.DISTANT_FADE=DISTANT_FADE
option.DISTANT_FADE.comment=Fades far chunk borders. §a[+]§rThis effect benefits from TAA.
value.DISTANT_FADE.0=§cOFF
value.DISTANT_FADE.1=Spherical
value.DISTANT_FADE.2=Cylindrical

option.NOUVELLE_PLUIE=NEW_RAIN
option.NOUVELLE_PLUIE.comment=Gives an eventful rain effect.
option.MOUVEMENT_EAU=WATER_REFRACT
option.MOUVEMENT_EAU.comment=ENABLE or DISABLE Water refraction when you eyes is in water
screen.EYES_IN_WATER=EYES_IN_WATER
option.RMULTIPLIER=REFRACTION_MULTIPLIER
option.RMULTIPLIER.comment=Adjusts the percentage of refraction
option.RSIZE=REFRACTION_SIZE
option.RSIZE.comment=Adjusts the size of the refraction
option.RSPEED=REFRACTION_SPEED
option.RSPEED.comment=Adjusts the speed of refraction
option.ULTRA_VIGNETTE.comment=Add Vignette effect
option.FORCE_ULTRA_VIGNETTE.comment=Adjust Ultra Vignette
option.FACTEUR_FLOU_EAU=WATER_BLUR_FACTOR
option.FACTEUR_FLOU_EAU.comment=Adjust Blur in water
option.FLOU_EAU=WATER_BLUR
option.FLOU_EAU.comment=Add Blur in water
value.BLUR_QUALITY.1=§eSTANDARD
value.BLUR_QUALITY.2=§eMEDIUM
value.BLUR_QUALITY.3=§cHIGH
value.BLUR_QUALITY.4=§cULTRA_HIGH
value.BLUR_QUALITY.5=§cPAINTING
value.BLUR_QUALITY.6=§cHEXAGONAL
option.BLUR_QUALITY=BLUR_QUALITY
option.BLUR_QUALITY.comment=Choose Blur Quality. §eSTANDARD§f = 30 Offsets. §cMEDIUM§f = 50 Offsets. §cHIGH§f = 75 Offsets. §cULTRA_HAUT§f = 209 Offsets. §cPAINTING§f = 6 Offsets. §cHEXAGONAL§f = 60 Offsets.

screen.OTHER=OTHER
option.RETIRE_TEXTURE_CASSE=BREAK_TEXTURE_ANIM
option.RETIRE_TEXTURE_CASSE.comment=Enable or disable Breaking texture animation

option.LEX_AMBIANT=LEX_AMBIANT_COLOR
option.LEX_AMBIANT.comment=Changes the tint with the time

option.VISEUR=A.I.M
option.VISEUR.comment=Add a viewfinder for bow, crossbow, trident, snowball ...

screen.WHITE_BLACK_WORLD=WHITE/BLACK WORLD
option.WHITE_WORLD=§k1§f WHITE WORLD §k1§f
option.WHITE_WORLD.comment=Replaces textures with flat white color.
option.BLACK_WORLD=§0§k1§0 BLACK_WORLD §0§k1§f
option.BLACK_WORLD.comment=Replaces textures with black color. Lighting don't work with this mod!
option.TEXTURESW=§k1§f PARTICLES §k1§f
option.TERRAINW=§k1§f TERRAIN §k1§f
option.SPIDER_EYESW=§k1§f SPIDER_EYES §k1§f
option.HANDSW=§k1§f HANDS §k1§f
option.ENTITIESW=§k1§f ENTITIES §k1§f
option.DAMAGED_BLOCKW=§k1§f DAMAGED_BLOCK §k1§f
option.BEACONW=§k1§f BEACON §k1§f
option.WATERW=§k1§f WATER §k1§f
option.SKYW=§k1§f SKY §k1§f

option.CRT_BORDER_STRENGHT=CRT_BORDER_STRENGHT
option.CRT_BORDER_STRENGHT.comment=Adjust border of CRT_BORDER. 1=Thiny 4= Fat.
value.CRT_BORDER_STRENGHT.1=THINY
value.CRT_BORDER_STRENGHT.2=MEDIUM
value.CRT_BORDER_STRENGHT.3=NORMAL
value.CRT_BORDER_STRENGHT.4=FAT

option.GOUTTE_ECRAN=SCREEN DROPS
option.GOUTTE_ECRAN.comment=Rain effect on the screen when it rains. Soft rain on the screen or Heavy rain.
value.GOUTTE_ECRAN.0=§fOFF
value.GOUTTE_ECRAN.1=§6NORMAL
value.GOUTTE_ECRAN.2=§cHEAVY

option.FILM_GRAINS=FILM_GRAINS
option.FILM_GRAINS.comment=Add a grain effect to the screen. If the effect flickers, switch to CAMERA_NOISE (turn off CAMERA_NOISE) for a similar but less relevant effect.
value.FILM_GRAINS_STYLE.1=Fine
value.FILM_GRAINS_STYLE.2=Big
option.FORCE_DU_GRAIN=GRAIN_STRENGHT
option.FORCE_DU_GRAIN.comment=Adjusting the grain strength on the screen
option.BRUIT_CAMERA=CAMERA_NOISE
option.BRUIT_CAMERA.comment=Adds grain that is more visible in dark areas
option.FORCE_BRUIT=NOISE_STRENGHT
option.FORCE_BRUIT.comment=Adjusting the grain strength on the screen

option.MODE_RAGE=BERSERK_MODE
option.MODE_RAGE.comment=Add Red Vignette with Sword in hand.
option.MODE_RAGE_PLUS=BERSERK_MODE_PLUS
option.MODE_RAGE_PLUS.comment=Add Red hands when sword in hand.
option.HEARTBEAT=HEARTBEAT
option.HEARTBEAT.comment=Add Heart beat effect on Berserk Mode Vignette
option.HEARTBEAT_SPEED=HEARTBEAT_SPEED
option.HEARTBEAT_SPEED.comment=Adjust Speed of Heartbeat

option.POSTERIZATION=POSTERIZATION
option.POSTERIZATION.comment=Posterization occurs when a continuous gradation in an image is replaced by a smaller number of colors.
option.POSTERIZATION_LIMIT=POSTERIZATION_LIMIT
option.POSTERIZATION_LIMIT.comment=Set number of tones available for a color.

option.DITHERING_SCREEN=DITHERING_SCREEN
option.DITHERING_SCREEN.comment=Image processing to render it with a limited color palette
option.DITHERING_SAMPLES=DITHERING_SAMPLES
option.DITHERING_SAMPLES.comment=Adjust Dither

option.SKY_GROUND=Sky Ground
option.SKY_GROUND.comment=Darkens the bottom part of the sky. §e[*]§rThis option is affected by fog density slider.
value.SKY_GROUND.0=§cOFF
value.SKY_GROUND.1=Reflections Only
value.SKY_GROUND.2=Full

option.NETHER_VANILLA=Vanilla Nether
option.NETHER_VANILLA.comment=Use vanilla nether color.

option.HYPER_SPEED=HYPER_SPEED
option=HYPER_SPEED.comment=Add a movement speed effect.

screen.LIGHT_JITTER=LIGHT_JITTER
option.LIGHT_JITTER=LIGHT_JITTER
option.LIGHT_JITTER.comment=Active Light_Jitter. Gives a flickering effect of light on the emissive blocks
option.JITTER_SPEED=JITTER_SPEED
option.JITTER_SPEED.comment=Adjust the flickering speed
option.JITTER_STRENGHT1=JITTER_STRENGHT_1
option.JITTER_STRENGHT1.comment=Adjusts the strength of the first effect.
option.JITTER_STRENGHT2=JITTER_STRENGHT_2
option.JITTER_STRENGHT2.comment=Adjusts the strength of the second effect.
option.JITTER_STRENGHT3=JITTER_STRENGHT_3
option.JITTER_STRENGHT3.comment=Adjusts the strength of the second effect.

option.ADVANCE_HAND_POS=DEPTH_HANDS
option.ADVANCE_HAND_POS.comment=Adjust Depth of hands.
option.ADVANCE_HAND_POS2=HEIGHT_HANDS
option.ADVANCE_HAND_POS2.comment=Adjust the height of the hands.
option.DECALLAGE_MAINS=HANDS_SHIFT
option.DECALLAGE_MAINS.comment=Allows you to shift your hands to the right

screen.WEATHER_REFLEXIONS=Weather_Reflections
option.CLOUDS_REFLECTION=Clouds_Reflections
option.CLOUDS_REFLECTION.comment=Active or not the Cloud reflection 

option.AURORA_REFLECTION=Aurora_Reflections
option.AURORA_REFLECTION.comment=Active or not the Aurora reflection 

option.STARS_REFLECTION=Stars_Reflections
option.STARS_REFLECTION.comment=Active or not the Stars reflection 

option.MAGICAL_GLINT=MAGICAL_GLINT
option.MAGICAL_GLINT.comment=Glint has a rainbow effect on enchanted stuff
option.MAGICAL_GLINT_SPEED=MAGICAL_GLINT_SPEED
option.MAGICAL_GLINT_SPEED.comment=Set the speed of effect
option.CONSISTENT_ENCHANT=CONSISTENT_ENCHANT
option.CONSISTENT_ENCHANT.comment=Fix minecrafts way of handling enchanted effects and turn it into a somewhat consistent effect across day/night/cave/raining

option.DYNAMIC_HAND_LIGHT=DYNAMIC_HAND_LIGHT 
option.DYNAMIC_HAND_LIGHT.comment=Enable or disable DYNAMIC_HAND_LIGHT
option.DIST_MAX_LIGHT=DIST_MAX_LIGHT
option.DIST_MAX_LIGHT.comment=Maximum light distance
option.DIST_DECLINE=DIST_DECLINE
option.DIST_DECLINE.comment=decline of light from maximum distance of DIST_MAX_LIGHT to DIST_DECLINE
option.MAX_LIGHT=MAX_LIGHT
option.MAX_LIGHT.comment=Lighting strength
option.MIN_LIGHT=Minimum Light
option.MIN_LIGHT.comment=Changes the amount of light in the very dark areas.

option.COLORED_DYNAMIC_HAND_LIGHT=COLORED_DYNAMIC_HAND_LIGHT
option.COLORED_DYNAMIC_HAND_LIGHT.comment=Colors the emissive light according to the luminous object in hand

option.LIGHTSHAFT_END=Light Shafts Ender
option.LIGHTSHAFT_END.comment=Enable or disable Light Shafts in Ender World 

option.END_CLOUDS=END_CLOUDS
option.END_CLOUDS.comment=Enable or disable Clouds in Ender

option.SUNVISIBILITY_FOG=SunVisibility Fog
option.SUNVISIBILITY_FOG.comment=Force fog according to the visibility of the sun
value.SUNVISIBILITY_FOG.0=§cOFF
value.SUNVISIBILITY_FOG.1=§eLOW
value.SUNVISIBILITY_FOG.2=§eMEDIUM
value.SUNVISIBILITY_FOG.3=§eHIGH
value.SUNVISIBILITY_FOG.4=§eEXTREM

value.BSL_VIGNETTE=BSL_VIGNETTE

screen.CEL_SHADING=Cel Shading