#shaders/lang/en_US.lang

option.SOLAS_BY_SEPTONIOUS=§6Solas
value.SOLAS_BY_SEPTONIOUS.0=§bBy Septonious
option.SOLAS_BY_SEPTONIOUS.comment=Discord: https://discord.gg/4uTAUQR2xu GitHub: https://github.com/Septonious/Solas-Shader

#ATMOSPHERICS

screen.ATMOSPHERICS=Atmospherics


screen.VC_CONFIG=Volumetric Clouds Config

option.VC=Volumetric Clouds
option.BLOCKY_CLOUDS=Blocky Clouds
option.VC_DISTANT_FADE=Clouds Distant Fade
option.VC_AMOUNT=Amount
value.VC_AMOUNT.0.90=Very Low
value.VC_AMOUNT.0.80=Low
value.VC_AMOUNT.0.70=Medium
value.VC_AMOUNT.0.60=High
value.VC_AMOUNT.0.50=Very High
option.VC_HEIGHT=Height
option.VC_STRETCHING=Stretching
option.VC_SAMPLES=Samples
option.VC_DISTANCE=Render Distance
option.VC_OPACITY=Opacity


screen.VL_CONFIG=Volumetric Light Config

option.VL=Volumetric Light
option.VL_SCENE_BLURRING=VL Scene Blurring
option.VL_SCENE_BLURRING.comment=Makes VL blur objects behind itself.
option.VL_STRENGTH=Strength
option.VL_SAMPLES=Samples


screen.FOG_CONFIG=Fog Config

option.DISTANT_FADE=Distant Fade
option.DISTANT_FADE_STYLE=Distant Fade Style
option.DISTANT_FADE_STYLE.comment=Spherical works like vanilla fog. Cylindrical ignores Y axis.
value.DISTANT_FADE_STYLE.0=Spherical
value.DISTANT_FADE_STYLE.1=Cylindrical
option.FOG_DENSITY=Fog Density
option.FOG_HEIGHT=Ground Fog Height
option.BLOOMY_FOG=Bloomy Fog
option.BLOOMY_FOG_DENSITY=Bloomy Fog Density
option.BLOOMY_FOG.comment=Enables fog that is colored by bloom. Requires Bloom and Bloom Colored Lighting to be enabled!

screen.SKY_CONFIG=Sky Config

option.STARS=Stars
option.END_STARS=Ender Stars
option.MILKY_WAY=Milky Way
option.MILKY_WAY_BRIGHTNESS=Milky Way Brightness
option.END_NEBULA=Ender Nebula
option.RAINBOW=Rainbow
option.AURORA=Aurora Borealis
option.AURORA_COLD_BIOME_VISIBILITY=Aurora Cold Biome Visibility
option.AURORA_COLD_BIOME_VISIBILITY.comment=Enables aurora only when player is in a cold biome
option.AURORA_FULL_MOON_VISIBILITY=Aurora Full Moon Visibility
option.AURORA_FULL_MOON_VISIBILITY.comment=Enables aurora only when the Moon if full

screen.END_VORTEX=Ender Vortex Config

option.END_VORTEX=Ender Vortex
option.END_VORTEX.comment=Toggles a black hole looking object in the End sky. Idk how to call it properly lol

option.END_VORTEX_SIZE=Vortex Size
option.END_VORTEX_WHIRL=Vortex Whirling
option.END_VORTEX_ARMS=Vortex Arms Count

#WATER

screen.WATER=Water

option.VANILLA_WATER=Vanilla Water

option.WATER_FOG=Water Fog
option.WATER_FOG_DENSITY=Water Fog Density
option.WATER_CAUSTICS=Water Caustics
option.WATER_CAUSTICS_STRENGTH=Water Caustics Strength

option.WATER_NORMALS=Normals
option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water.
value.WATER_NORMALS.0=§cOFF
value.WATER_NORMALS.1=Worley
value.WATER_NORMALS.2=Perlin
option.WATER_NORMAL_BUMP=Water Normal Bump
option.WATER_NORMAL_OFFSET=Water Normal Offset

option.WATER_NORMAL_DETAIL=Detail
option.WATER_NORMAL_DETAIL.comment=Adjusts the ratio between large and small water normals.
value.WATER_NORMAL_DETAIL.0.05=5%
value.WATER_NORMAL_DETAIL.0.10=10%
value.WATER_NORMAL_DETAIL.0.15=15%
value.WATER_NORMAL_DETAIL.0.20=20%
value.WATER_NORMAL_DETAIL.0.25=25%
value.WATER_NORMAL_DETAIL.0.30=30%
value.WATER_NORMAL_DETAIL.0.35=35%
value.WATER_NORMAL_DETAIL.0.40=40%
value.WATER_NORMAL_DETAIL.0.45=45%
value.WATER_NORMAL_DETAIL.0.50=50%

option.REFRACTION=Light Refraction
option.REFRACTION_STRENGTH=Refraction Strength

option.WAVING_WATER=Waving Water

#LIGHTING

screen.LIGHTING=Lighting

option.shadowMapResolution=Shadow Resolution
option.shadowDistance=Shadow Distance
option.sunPathRotation=Sun Angle
option.VPS=Variable Penumbra Shadows (VPS)
option.VPS.comment=Enables shadows that become blurrier/sharper depending on the blocker distance.
option.VPS_BLUR_STRENGTH=VPS Strength
option.SHADOW_SAMPLE_COUNT=Shadow Samples
option.SHADOW_COLOR=Colored Shadows
option.ENTITY_SHADOWS=Entity Shadows

option.BLOOM_COLORED_LIGHTING=Bloom Colored Lighting (BCL)
option.COLORED_LIGHTING_RADIUS=BCL Radius
option.COLORED_LIGHTING_STRENGTH=BCL Strength

option.AO=Custom Ambient Occlusion (AO)
option.VANILLA_AO=Vanilla Ambient Occlusion (AO)
option.AO_STRENGTH=AO Strength
option.AO_RADIUS=AO Radius

option.SSPT=Screen Space Path Tracing (SSPT)
option.SSPT_LUMINANCE=Luminance
option.SSPT_LUMINANCE.comment=Controls the brightness of SSPT.
option.SSPT_SAMPLE_COUNT=Sample Count
option.SSPT_SAMPLE_COUNT.comment=Controls the accuracy and precision of SSPT. Higher values impact performance!

option.GLOBAL_ILLUMINATION=Global Illumination (GI)
option.GLOBAL_ILLUMINATION.comment=Enables fake GI based on bloom. Both bloom and bloom colored lighting have to be enabled.
option.GLOBAL_ILLUMINATION_STRENGTH=GI Strength
option.DYNAMIC_HANDLIGHT=Dynamic Hand Lighting


#IPBR

screen.IPBR=Integrated PBR (IPBR)

option.INTEGRATED_SPECULAR=IPBR Specular Mapping

screen.ISPECULAR=Specular Config

option.RAIN_PUDDLES=Rain Puddles
option.REFLECTION_RT_SAMPLE_COUNT=Reflection Samples
option.SPECULAR_STRENGTH=Specular Strength
option.WATER_SPECULAR_STRENGTH=Water Reflection Strength


option.INTEGRATED_EMISSION=IPBR Emissives

screen.IEMISSION=Emissives Config

option.EMISSIVE_FLOWERS=Emissive Flowers
option.EMISSIVE_ORES=Emissive Ores
option.EMISSIVE_DEBRIS=Emissive Debris
option.EMISSIVE_CONCRETE=Emissive Concrete
option.EMISSIVE_POWDER_SNOW=Emissive Powder Snow
option.PLAYER_BRIGHT_PARTS_HIGHLIGHT=Player Bright Parts Highlight
option.ENTITY_HIGHLIGHT=Entity Highlight
option.EMISSION_STRENGTH=Emission Strength


#COLOR

screen.COLOR=Colors
screen.LIGHTAMBIENT_COLOR=Sunlight/Moonlight Temperature

option.LIGHTTEMP_SS=Sunrise/Sunset
option.LIGHTTEMP_ME=Morning/Evening
option.LIGHTTEMP_D=Day
option.LIGHTTEMP_N=Night

screen.END_COLOR=End Light & Ambient Color
option.LIGHT_END_R=Red
option.LIGHT_END_G=Green
option.LIGHT_END_B=Blue
option.LIGHT_END_I=Intensity

option.AMBIENT_END_R=Red
option.AMBIENT_END_G=Green
option.AMBIENT_END_B=Blue
option.AMBIENT_END_I=Intensity

screen.MINLIGHT=Minimal Lighting
option.MINLIGHT_R=Red
option.MINLIGHT_G=Green
option.MINLIGHT_B=Blue
option.MINLIGHT_I=Intensity

screen.BLOCKLIGHT_COLOR=Blocklight Color
option.BLOCKLIGHT_R=Red
option.BLOCKLIGHT_G=Green
option.BLOCKLIGHT_B=Blue
option.BLOCKLIGHT_I=Intensity

screen.WATER_COLOR=Water Color
option.WATER_R=Red
option.WATER_G=Green
option.WATER_B=Blue
option.WATER_I=Intensity
option.WATER_A=Alpha

screen.SKY_COLOR=Sky Color

option.SKY_R=Red
option.SKY_G=Green
option.SKY_B=Blue
option.SKY_I=Intensity


#POST

screen.POST=Post Effects

option.DOF=Depth of Field (DOF)
option.DOF.comment=Blurs the object outside your player's eye focal point.

option.DOF_STRENGTH=DOF Strength

option.SHARPENING=Image Sharpening
option.CHROMATIC_ABERRATION=Chromatic Aberration (CA)
option.CHROMATIC_ABERRATION_STRENGTH=CA Strength

option.EXPOSURE=Exposure
option.EXPOSURE.comment=Adjusts overall brightness.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected.

screen.BLOOM=Bloom Config

option.BLOOM=Bloom
option.BLOOM_STRENGTH=Bloom Strength

option.BLOOM_TILE_SIZE=Tile Size
option.BLOOM_TILE_SIZE.comment=Adjusts the size of each bloom tile. Higher values give less accuracy and larger radius. Lower values give more accuracy and smaller radius.

option.BLOOM_CONTRAST=Contrast
option.BLOOM_CONTRAST.comment=Adjusts whether the bloom should preserve color contrast or detail visibility. Higher value preserves color contrast while lower value preserves detail visibility.
value.BLOOM_CONTRAST.-4=-1.00
value.BLOOM_CONTRAST.-3=-0.75
value.BLOOM_CONTRAST.-2=-0.50
value.BLOOM_CONTRAST.-1=-0.25
value.BLOOM_CONTRAST.0=0.00
value.BLOOM_CONTRAST.1=0.25
value.BLOOM_CONTRAST.2=0.50
value.BLOOM_CONTRAST.3=0.75
value.BLOOM_CONTRAST.4=1.00

#OTHER

screen.OTHER=Other

option.WAVING_BLOCKS=Waving Blocks
option.WAVING_BLOCKS.comment=Allows certain blocks to wave (plants, leaves, etc)
option.WAVING_PLANTS=Waving Plants
option.WAVING_LEAVES=Waving Leaves
option.WAVING_SPEED=Waving Speed
option.WAVING_AMPLITUDE=Waving Amplitude
