screen.Misc_Settings = Misc. Settings
screen.Sun_and_Moon_Colors = Sun/Moon Colors
option.sunPathRotation = Sun Angle
option.sun_illuminance = Sun Illuminance
option.moon_illuminance = Moon Illuminance


screen.Direct_Light = Direct Light
    screen.Filtering = Shadow Filtering Settings
    screen.Shadows = Shadows
        option.SCREENSPACE_CONTACT_SHADOWS = Contact Shadows
        option.shadowMapResolution = Shadow Resolution
        option.shadowDistance = Shadow Distance


screen.Subsurface_Scattering = Sub-Surface Scattering
    option.LabSSS_Curve = LabSSS Curve
    option.Ambient_SSS = SSS from the sky
    option.ambientsss_brightness = Sky SSS Brightness
    option.SSS_TYPE = Mode
        option.SSS_TYPE.comment = Hardcoded means that the shader defines what gets SSS or not. LabSSS means that the resourcepack defines what gets SSS or not. RTX is no SSS at all lmao. i had to steal this formatting, RRe36
            value.SSS_TYPE.0 = RTX
            value.SSS_TYPE.1 = Hardcoded only
            value.SSS_TYPE.2 = Hardcoded + LabSSS
            value.SSS_TYPE.3 = LabSSS only


screen.Ambient_light = Ambient Light
    option.AO_Strength = AO Multiplier
    option.GI_Strength = GI Multiplier
    option.HQ_SSGI = Long Range SSGI
    option.Hand_Held_lights = Hand Held Light
    option.ambientOcclusionLevel = Vanilla AO Amount
    option.ambient_brightness = Ambient Light Brightness
    option.MIN_LIGHT_AMOUNT = Minimum Light Brightness
    option.indirect_effect = Indirect Lighting
        value.indirect_effect.0 = Vanilla AO
            value.indirect_effect.1 = SSAO
            value.indirect_effect.2 = GTAO
            value.indirect_effect.3 = RTAO
            value.indirect_effect.4 = SSGI

    screen.Ambient_Colors =  Ambient Light Color
        option.ambient_temp = Tempurature
        option.AmbientLight_R = Red Amount
        option.AmbientLight_G = Green Amount
        option.AmbientLight_B = Blue Amount
        option.ambient_colortype = Coloring Type
            value.ambient_colortype.0 = Temperature
            value.ambient_colortype.1 = RGB
    
    screen.Torch_Colors = Torch Color
        option.TORCH_AMOUNT = Torch Light Multiplier
        option.TORCH_R = Red Amount
        option.TORCH_G = Green Amount
        option.TORCH_B = Blue Amount
    

screen.Fog = Fog Settings
    option.VL_RENDER_RESOLUTION = Fog Resolution Scaling
    option.VL_SAMPLES = Fog Samples
    option.BLOOMY_FOG = Bloomy Fog Multiplier
    option.Haze_amount = Atmospheric Haze Density
    option.RainFog_amount = Rain Fog Multiplier
    option.Cloud_Fog = Fog Inside Clouds
    option.BorderFog = Chunk Border Fog

    screen.TOD_fog = Time Of Day Fog
        option.TOD_Fog_mult = Fog Density Multiplier
        option.Morning_Uniform_Fog = Morning Fog Density
        option.Noon_Uniform_Fog = Noon Fog Density
        option.Evening_Uniform_Fog = Evening Fog Density
        option.Night_Uniform_Fog = Night Fog Density
        option.Morning_Cloudy_Fog = Cloudy Morning Fog Density
        option.Noon_Cloudy_Fog = Cloudy Noon Fog Density
        option.Evening_Cloudy_Fog = Cloudy Evening Fog Density
        option.Night_Cloudy_Fog = Cloudy Night Fog Density

    screen.Biome_Fog = Biome Specific Fog
        option.Biome_specific_environment = Biome Specific Fog

    screen.Cave_Fog = Cave Fog
        option.Cave_Fog = Cave Fog
        option.CaveFogFallOff = Fog Falloff
        option.CaveFogColor_R = Fog R
        option.CaveFogColor_G = Fog G
        option.CaveFogColor_B = Fog B


screen.Clouds = Cloud Settings
    option.VOLUMETRIC_CLOUDS = Volumetric Clouds
    option.CLOUDS_QUALITY = Cloud Resolution Scaling
    option.CLOUDS_SHADOWS = Cloud Shadows
    option.Daily_Weather = Daily Weather
    option.Cloud_Speed = Cloud Speed Multiplier
    option.Rain_coverage = Coverage When Raining

    option.Cumulus = Cumulus Clouds
    option.Cumulus_coverage = Coverage
    option.Cumulus_density = Density
    option.Cumulus_height = Cumulus Height

    option.Altostratus = Altostratus Clouds
    option.Alto_coverage = Coverage
    option.Alto_density = Density


screen.Climate = Climate Settings
    option.Seasons = Seasonal Colors
    option.Season_Length = Season Length (In Days)
    option.Snowy_Winter = Snow During Winter
    screen.Summer_colors = Summer Colors
        option.Summer_R = Red Amount
        option.Summer_G = Green Amount
        option.Summer_B = Blue Amount
        option.Summer_Leaf_R = Red Amount (for leaves)
        option.Summer_Leaf_G = Green Amount (for leaves)
        option.Summer_Leaf_B = Blue Amount (for leaves)

    screen.Fall_colors = Fall Colors
        option.Fall_R = Red Amount
        option.Fall_G = Green Amount
        option.Fall_B = Blue Amount
        option.Fall_Leaf_R = Red Amount (for leaves)
        option.Fall_Leaf_G = Green Amount (for leaves)
        option.Fall_Leaf_B = Blue Amount (for leaves)

    screen.Winter_colors = Winter Colors
        option.Winter_R = Red Amount
        option.Winter_G = Green Amount
        option.Winter_B = Blue Amount
        option.Winter_Leaf_R = Red Amount (for leaves)
        option.Winter_Leaf_G = Green Amount (for leaves)
        option.Winter_Leaf_B = Blue Amount (for leaves)

    screen.Spring_colors = Spring Colors
        option.Spring_R = Red Amount
        option.Spring_G = Green Amount
        option.Spring_B = Blue Amount
        option.Spring_Leaf_R = Red Amount (for leaves)
        option.Spring_Leaf_G = Green Amount (for leaves)
        option.Spring_Leaf_B = Blue Amount (for leaves)


screen.World = World
    screen.Water = Water Settings
        option.WATER_REFLECTIONS = Specular Reflections for Water
        option.SCREENSPACE_REFLECTIONS = Screen-Space Reflections
        option.SSR_STEPS = SSR Quality
        option.WATER_SUN_SPECULAR = Sun/Moon Reflections
        option.WATER_BACKGROUND_SPECULAR = Sky/Fog Reflections
        option.Refraction = Refraction In Water/Glass
        option.Dirt_Amount = Dirt Amount
        option.Water_Top_Layer = Ocean Y coordinate
        
        screen.Water_fog_color = Water Fog Settings
            option.Dirt_Scatter_R = Scatter Red (dirt)
            option.Dirt_Scatter_G = Scatter Green (dirt)
            option.Dirt_Scatter_B = Scatter Blue (dirt)
            option.Dirt_Absorb_R = Absorb Red (dirt)
            option.Dirt_Absorb_G = Absorb Green (dirt)
            option.Dirt_Absorb_B = Absorb Blue (dirt)
            option.Water_Absorb_R = Absorb Red (water)
            option.Water_Absorb_G = Absorb Green (water)
            option.Water_Absorb_B = Absorb Blue (water)


screen.Post_Processing = Post Processing
    screen.Tonemapping = Tone-Map/Color Settings
    screen.Exposure = Exposure Settings
    screen.DepthOfField = Depth Of Field Settings
    screen.Purkinje_effect = Purkinje Effect Settings
    option.SHARPENING = CAS Sharpening amount
    option.BLOOM_STRENGTH = Bloom Multiplier
    screen.TAA_OPTIONS = Anti-Aliasing Settings
        option.SCREENSHOT_MODE = Screenshot Mode
        option.TAA = TAA
        option.BLEND_FACTOR = Blend Factor
        option.TAA_UPSCALING = Temporal Upscaling
        option.SCALE_FACTOR = Scale Factor


screen.LabPBR = Lab PBR
    screen.Reflections = Specular Reflections
        option.Specular_Reflections = Specular Reflections
        option.Screen_Space_Reflections = Screen-Space Reflections
        option.Rough_reflections = Detailed Roughness
        option.Sky_reflection = Sky/Fog in Reflections
        option.Dynamic_SSR_quality = Dynamic SSR Quality
        option.Roughness_Threshold = Reflection Threshold
        option.Sun_specular_Strength = Sun Reflection Multiplier
        option.reflection_quality = SSR Quality

    screen.Emissives = Emissives
        option.Emissive_Brightness = Emission Multiplier
        option.Emissive_Curve = Emission Curve
        option.EMISSIVE_TYPE = Mode
            option.EMISSIVE_TYPE.comment = Hardcoded means that the shader defines what gets emission or not. Lab emission means that the resourcepack defines what gets emission or not.
            value.EMISSIVE_TYPE.0 = No emission
            value.EMISSIVE_TYPE.1 = Hardcoded only
            value.EMISSIVE_TYPE.2 = Hardcoded + Lab Emission
            value.EMISSIVE_TYPE.3 = Lab Emission only


screen.POM = Parallax Occlusion Mapping / POM
    option.POM = Parallax Occlusion Mapping
    option.MAX_ITERATIONS = Quality
    option.POM_DEPTH = Depth
    option.MAX_DIST = Maximum Distance
    option.Adaptive_Step_length = Dynamic Quality
    option.Horrible_slope_normals = Horrible Slope Normals


screen.Porosity = Porosity / Puddles
    option.Porosity = Porosity
    option.Puddles = Puddles
    option.Puddle_Size = Puddle Size Multiplier


option.DOF_QUALITY=Depth Of Field
    value.DOF_QUALITY.-1=Off
    value.DOF_QUALITY.0=Hexagonal
    value.DOF_QUALITY.1=Low
    value.DOF_QUALITY.2=Medium
    value.DOF_QUALITY.3=High
    value.DOF_QUALITY.4=Ultra
    option.DOF_ANAMORPHIC_RATIO=Anamorphic Ratio


option.AEROCHROME_MODE=Aerochrome Mode
option.AEROCHROME_MODE.comment=Infrared Film. Google "Aerochrome" to get an idea of what it does.
option.AEROCHROME_PINKNESS=Aerochrome Red:Pink Ratio
option.AEROCHROME_PINKNESS.comment=Higher = Pink. Lower = Red
option.AEROCHROME_WOOL_ENABLED=Aerochrome Wool
option.AEROCHROME_WOOL_ENABLED.comment=Technically wool things should be affected but it ruins a lot of builds. Enable to be more technically correct.