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Crash Course into BWM

Mechanical Power is a simple gear-based system that can be used for many complex machines.

The first step to Mechanical Power is the Hand Crank. This allows for manually powering certain machines directly, like the Millstone, for early production of further resources and parts.

The next step is to make continuous Mechanical Power through a Windmill, to do this a strong fibrous material is necessary. Hemp is exactly that, put this plant into the Millstone to create Hemp Fibers, to make Rope or Fabric. You can obtain Hemp from Hemp Seeds, which need sunlight directly above them, at this point in the tech tree.

To cut down on the wait time for grinding hemp, you could place down more Millstones and hand cranks, allowing for you to alternate along a set of them, reducing your wait time.

Once enough Hemp Fiber is gathered, create a Windmill to create continuous Mechanical Power. The Windmill must be placed on an Axle and needs a 13x13 vertical area to be placed successfully.

Now that you have a Windmill, you must use Axles and Gearboxes to transfer Mechanical Power to as many machines as needed. Be careful though, the Windmill has one major downside; When the Weather gets too rough, the Windmill will rotate faster; this will eventually cause the first Gearbox connected to be overpowered and break. (Check Gearbox for more information.)

Alternatively, the Vertical Windmill is also an option, which is a slightly more expensive windmill that needs a 9x7x9 area cleared, with 7 vertical axles. It’s advantages are that, other than allowing different axle placement methods, it works in the Nether and underground in the overworld, whereas the normal Windmill does not. Do note that if you try to place an axle off of this windmill directly, it’ll break off. You need to have it directly hooked into it’s first gearbox.

Basic Windmill Setup

With Continuous Mechanical Power now being produced, more machines are available to use.

The next step to using Mechanical Power is Tanned Leather, which is created in a Cauldron. You need wood bark and scoured leather for this process, which the millstone can provide you with scoured leather, and as for the wood bark, taking an axe to wood logs as a crafting recipe, or simply punching a tree will work. Alternatively, if you have dung… It also works in lieu of bark.

A Cauldron requires a uninterrupted fire source in below it, this can be from burning netherrack or wood if you’re really desperate. Additionally, the more fire in the 3x3 around the center fire the faster the Cauldron will process. Having a functional Cauldron opens up more possibilities, such as the creation of Heating Elements and Filaments; This allows creating the Hibachi and Light Blocks respectively. The cauldron also allows mass cooking of food and more. It’s best to imagine it as a furnace that can cook certain things over time; Place stuff in, and go about your business, and return after a long day’s work to check the pot!

The Cauldron also accepts stuff being dropped in from the top, and when powered by mechanical power, will tip the contents out!

With Tanned Leather, Leather Belts can now be made to create more complex machines:

Stoking:

To properly stoke a fire, one must alternate the power to a Bellows enough for it go up and down before the fire cools back down. This timing can be achieved with the Turntable or if you want, a normal redstone timer. The specifics will be left to you, the player, to discover.

Stoked Cauldron

Stoked Cauldrons are used for processing ingredients into advanced recipes, such as rendering leather into glue, wood into potash, and meat into tallow.

With access to glue, one can now make the Waterwheel. This mechanical generator requires flowing water in order to produce mechanical power. It’s biggest advantages are that it can avoid being overpowered by weather conditions, and that you can now get underground mechanical power without a very long chain of axles and gearboxes. It also is your only source of mechanical power in The End, for automating Enderman farms or whatever else you might need mechanical power there for.

The Kiln is a multiblock structure that requires a single bottom Bricks and 3 additional Bricks around the air above the bottom block. Kilns can shared Bricks.

Each of these Hibachis has a valid kiln shape above it. Some Kilns

Like the crucible and cauldron, it is also boosted by adding more fire underneth it in a 3x3 section. To use the kiln place a block with a recipe into the air above the bottom block and it will begin to smelt it.

Uses of the kiln:

The Stoked Crucible is a highly important block. When stoked it allows for the following:

The Crucible accepts stuff being dropped into the top, much like the Cauldron!

When unstoked: