Redstone signaling lense (inhibitor) - When you apply a redstone signal to it the device it hits will stop functioning, would work for infusion crafting, crafting altar (presumably for the delegate later), tree beacon, ritual pedestals and lightwell

Starlight bridge -  These would move you quickly along the path of starlight would have some kind of start and end marker or block, requires startlight and line of sight
Ender Travel beacon - Basically multi directional elevators, can teleport you from 1 spot to another within 128 blocks provided there is an ender travel beacon there, similar to travel anchors, could also add an item that you can link to bring you back to your ender travel beacon

Starlight Teleportation Wand - would allow you to link to any collector crystal, stored in a list. Cycle through the list with shift+scroll or hotkey, once you select the collector you've previously bound to you can teleport to
it. You could also require a specialized resource cost for this like starlight infused ender pearls (Celestial Pearls?)

Celestial Transformation Wand - Wand toggle, Allows you to enter no clip mode, drains temporary charge while active and deactivates when it runs out. Would allow you to walk through walls, run cabling, anything like that

Aramara ritual bonus effect - Temporary bonus hearts 

Ritual effect - cleansing, removes harmful debuffs in the area

Flare furnace - no, not a multiblock furnace, but an idea I did have for flares, essentially they can externally heat a vanilla furnace just by being around it within a few blocks, similar to an exoflame but having several in the
area could also give some tick acceleration for the furnace. 

New resource - Mithril, Gold ore starlight transmutation

Starmetal shears - as discussed, lets you trim the ghost trees from the tree beacon

Starmetal Shield - Like a vanilla shield for 1.9+ mechanics but made of starmetal, perhaps using this gives a small boost to temporary energy regeneration

Infused starmetal shield  - like your other empowered weapons but when actively blocking reflects projectiles back at the attacker.

Flare anchor/Lure - Keeps flares in the area from leaving the vacinity/despawning 

Flare attunement - allow you to attune flairs somehow, for instance you could attune a flare to aevitas then use the lure to have it hangout by your farm occasionally bonemealing and protecting it from bats and butterflies :p

Rock crystal lattice - a system of immense storage that allows you to condense items into the celestial crystals for storage, acessible with a magical nebula like interface that has all the items free floating and you can scroll through them. Linked crystals sharing a central inventory, you could then link those via lenses all over your base to access them with a lattice cloud access block

Harvest ritual - Messis constallation perhaps? essentially harvests the plant and then resets the plant growth so actual replanting isnt nescesary  	

Celestial Rift - Tear between dimensions created by linking locations, probably utilizing celestial crystals on a pedestal, something along those lines but essentially a partically neat looking dimensional transport

Rift aggregator - a ritual or block that allows you to cycle the currenlt destination of the celestial rift (would cycle between all linked locations)

Upgrade resonating wands -
	Viccio attuned wand - allows fast movement and right click to dash in a direction, when held in offhand has a chance to *dodge* projectiles (20% chance or so?)
	Armara - when held in either hand, grants temporary bonus hearts that replenish over time, can be used as a shield for blocking in offhand
	Discidia - when held in offhand you have an additional level of sharpness on any weapon you use. Blocking as a shield will aborb attacks up to a limit and apply a portion of that damage to your next attacker
	Aevitas - when you hold right click it will create temprorary illumination blocks under you allowing you to walk across air, used as a shield it can give regeneration when you're hit with its amplification increasing
	the more damage you're hit for. regeneration effect stop when you stop blocking. 

Flae Roles - Essentially you could attune some new item (like a resonating gem in a special flare alteration pedestal) that would assign jobs to whatever flare you right click with the gem. You could then right click on the flare with the resonating wand and then right click where you want it to perform work.
		Decanting flare - takes liquid from a container and attempts to drop a bucket on all marked positions in range
		Guardian flare - hangs around a marked location and attacks any monsters that come near
		Harvest Flare - same as the harvest ritual if you didnt want to make a ritual
		Gathering Flare - picks up drops and deposits them in a marked chest
		Delegate Flare - could be used for simple automation instead of an exu mechanical user, essentially put an item from a container on a lightwell/infusion pedestal, wouldn't remove anything. Could have it automatically
		click your grindstone as well
		
Flare augments - similar to roles, can be applied to flares
		Viccio augment - works faster
		Armara  - Has more health/armor
		Discidia - does more damage
		Aevitas - larger range on harvest/growth/decanting etc


		

Eclipse tracker of some sort would be really nice
Constellation tracker, something that lights up/emits particles when a constellation is in the sky that night. You can sort of achieve this by laying out the attunement altar but it would be nice if
there were  a single block or 3x3 configuration to do this, maybe have the constentallation render floating above it so you can use them for decoration and detection. Essentially the same UI as the telescope but it would
show all constellations always as long as you've unlocked them then you could select the one you want to monitor for


		
Starlight fabrication chamber - allows you to manufacture most vanilla items using starlight

Sol Ring - allows you to generate personal quick charge power during the day using the light of our star 



Lens ideas:
enchantments in general, efficency could effect purity perhaps and unbreaking cutting?
sharpness or power (damage lense), looting (damage lense), fortune (break lense), silk (break lense) etc could be per lense
could think of other enchantment ideas im sure....

Lens to cause a creature to shed from its natural shed table, feathers and eggs from chicken, emeralds from villagers blaze powder from blazes (with quark installed). And potentially a custom list for things that dont normally shed like leather from cows. I can help compile a list if you like.

Lens to smelt items that pass through items

Lens to damage mobs (Should ideally prevent teleporting from the damage it does, and ideally some way to increase the loot level or kill as player)

lens to push entities bonus points if it can push items into an inventory it runs them into
lens to pull entities bonus points if it can extract items from an inventory it connects to

Phantom lens, allows its light to pass through solid blocks for routing starlight in buildings etc


new crafting mechanic possibily, require certain color beams to be directed at the table and certain amounts of them in order
to craft. So you could have some ring bauble (or whatever item) require yellow, red and blue light directed at the table in addition
to other crafting requirements.
